|
6eb05211
|
2019-05-09T12:09:45
|
|
Emscripten: Use EMSCRIPTEN_EVENT_TARGET_*
|
|
4e5b5cba
|
2019-05-09T12:09:40
|
|
Emscripten: Switch from canvas[XY] to target[XY]
Allows mouse/touch events to work on non-default canvases
|
|
60c48ed7
|
2019-05-09T12:09:34
|
|
Emscripten: Store canvas id in WindowData
Also replace all hardcoded uses of "#canvas" or NULL
|
|
f0a4fea8
|
2019-04-25T14:17:07
|
|
Fixed bug 4608 - Android: not getting SDL_WINDOWEVENT_FOCUS_GAINED on start of our app
Dan Ginsburg
I've seen this on several devices including Moto Z running Android 7 and a Snapdragon 845 running Android 9.
What happens is as follows:
SDLActivity.onWindowFocusChanged(true) happens pretty early on, but it's before we've done SDL_CreateWindow and so Android_Window is 0x0 thus this message does not get sent:
JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeFocusChanged)(
JNIEnv *env, jclass cls, jboolean hasFocus)
{
SDL_LockMutex(Android_ActivityMutex);
if (Android_Window) {
__android_log_print(ANDROID_LOG_VERBOSE, "SDL", "nativeFocusChanged()");
SDL_SendWindowEvent(Android_Window, (hasFocus ? SDL_WINDOWEVENT_FOCUS_GAINED : SDL_WINDOWEVENT_FOCUS_LOST), 0, 0);
}
SDL_UnlockMutex(Android_ActivityMutex);
}
When the window does get created, in Android_CreateWindow it does this:
window->flags &= ~SDL_WINDOW_RESIZABLE; /* window is NEVER resizeable */
window->flags &= ~SDL_WINDOW_HIDDEN;
window->flags |= SDL_WINDOW_SHOWN; /* only one window on Android */
window->flags |= SDL_WINDOW_INPUT_FOCUS; /* always has input focus */
/* One window, it always has focus */
SDL_SetMouseFocus(window);
SDL_SetKeyboardFocus(window);
The SDL_SetKeyboardFocus does send an SDL_WINDOWEVENT_FOCUS_GAINED message, but it gets eaten in SDL_SendWindowEvent because we've forced SDL_WINDOW_INPUT_FOCUS beforehand:
case SDL_WINDOWEVENT_FOCUS_GAINED:
if (window->flags & SDL_WINDOW_INPUT_FOCUS) {
return 0;
}
window->flags |= SDL_WINDOW_INPUT_FOCUS;
SDL_OnWindowFocusGained(window);
break;
I can fix the problem if I comment out this line from Android_CreateWindow:
window->flags |= SDL_WINDOW_INPUT_FOCUS; /* always has input focus */
I would propose that as a fix unless there is a reason not to.
|
|
1a38853e
|
2019-04-24T12:53:15
|
|
Fixed bug 4566 - Hot-plugging Bluetooth controller causes force-quit on Android
Anthony @ POW Games
I tried adding different configChanges and sure enough, "navigation" worked! Now bluetooth controllers hot-plug nicely. So shall we add it as a default to the AndroidManifest.xml?
Funny that this is how this activity is described:
"navigation" The navigation type (trackball/dpad) has changed. (This should never normally happen.)
I think the reason behind this is because the bluetooth game controller I was testing doubles-up as a keyboard, which probably comes with a DPAD? It's a MOCUTE-032X_B63-88CE
|
|
53a6196b
|
2019-04-23T16:57:34
|
|
Don't redefine __SSE__ and related macros if they're already defined
|
|
f5252530
|
2019-04-23T14:08:14
|
|
Change my previous fix based on feedback from dev @saml
|
|
624f8ca8
|
2019-04-23T14:08:09
|
|
Created Xcode schemes for building on iOS and tvOS
|
|
ecce803d
|
2019-04-23T12:59:28
|
|
Fix compile errors I hit when building org.libsdl in source2 (part 2 of 2) @saml
|
|
45b5453b
|
2019-04-23T12:59:20
|
|
Fix compile errors I hit when building org.libsdl in source2 (part 1 of 2)
|
|
f79190f4
|
2019-04-23T07:59:31
|
|
Use _Exit() when available
|
|
2c92c8e8
|
2019-04-23T14:24:58
|
|
Android: add static variable initialization in non blocking event loop
|
|
cb18117c
|
2019-04-22T16:34:42
|
|
Added a helper function to tell whether or not a window can be minimized
|
|
f1b57f37
|
2019-04-22T16:25:49
|
|
Only leave fullscreen mode if we're actually going to minimize
|
|
9950271b
|
2019-04-22T16:19:52
|
|
Fixed bug 4580 - Android 8: immersive fullscreen notification causes flickering between fullscreen and non-fullscreen and app is unresponsive
Sylvain 2019-04-18 21:22:59 UTC
Changes:
- SDL_WINDOWEVENT_FOCUS_GAINED and SDL_WINDOWEVENT_FOCUS_LOST are sent when the java method onWindowFocusChanged() is called.
- If we have support for MultiWindow (eg API >= 24), SDL event loop is blocked/un-blocked (or simply egl-backed-up or not), when java onStart()/onStop() are called.
- If not, this behaves like now, SDL event loop is blocked/un-blocked when onPause()/onResume() are called.
So if we have two app on screen and switch from one to the other, only FOCUS events are sent (and onPause()/onResume() are called but empty. onStart()/onStop() are not called).
The SDL app, un-focused, would still continue to run and display frames (currently the App would be displayed, but paused).
Like a video player app or a chronometer that would still be refreshed, even if the window hasn't the focus.
It should work also on ChromeBooks (not tested), with two apps opened at the same time.
I am not sure this fix Dan's issue. Because focus lost event triggers Minimize function (which BTW is not provided on android).
https://hg.libsdl.org/SDL/file/bb41b3635c34/src/video/SDL_video.c#l2653
https://hg.libsdl.org/SDL/file/bb41b3635c34/src/video/SDL_video.c#l2634
So, in addition, it would need to add by default SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS to 0.
So that the lost focus event doesn't try to minimize the window. And this should fix also the issue.
|
|
2f6c988e
|
2019-04-21T21:34:14
|
|
configure: Cleaned up audio/video summaries when building for Windows.
|
|
90b08881
|
2019-04-17T20:41:05
|
|
iOS: Remove code trying to support compilation on the iOS 7 SDK, the deployment target has been set to iOS 8 for years and there's other unconditionally compiled code that depends on newer SDKs so that code is useless.
|
|
9d7b2615
|
2019-04-17T20:14:40
|
|
macOS: Fix compilation when using the 10.9 SDK or older.
|
|
cf87d576
|
2019-04-16T20:00:14
|
|
Explicitly load hidapi as a dependency of the SDL library
This fixes loading on Android 4.2
|
|
bd344c22
|
2019-04-12T23:15:26
|
|
Android: when event loop is not blocking in pause, backup EGL context (Bug 4578)
Backup the EGL context when SDL_APP_DIDENTERBACKGROUND has been removed from the
event queue.
|
|
00c824a8
|
2019-04-10T22:30:58
|
|
Fix disabling OpenGL vsync on macOS 10.14.4+ (bug #4575).
|
|
aae49015
|
2019-04-10T10:59:53
|
|
Fixed bug 4581 - generate synthetic mouse events at window boundaries
when real touch events are actually outside the window.
|
|
cfefe543
|
2019-04-08T21:27:24
|
|
Fixed bug 4581 - mouse events with SDL_TOUCH_MOUSEID make window lost focus
Virtual mouse events should never leave the window or change focus for single window applications.
|
|
d68e501d
|
2019-04-08T13:43:48
|
|
Fixed bug 4582 - Maximize/Resize not working on Windows 10
When viewport is set, projectionAndView changes, but ID3D11DeviceContext_UpdateSubresource was not called.
|
|
46af90d8
|
2019-04-07T23:01:07
|
|
Add a configure option allowing users to choose whether to install sdl2-config
sdl2-config is installed by default if no flag is specified.
|
|
eb7affee
|
2019-04-06T21:52:51
|
|
SDL_HINT_MOUSE_TOUCH_EVENTS: move tracking appart in case of 'window' is null
|
|
a1a9fd50
|
2019-04-06T21:43:16
|
|
Bug 4581: move tracking appart so it doesn't require the window to have focus
|
|
a46af76b
|
2019-04-05T08:15:01
|
|
Fixed bug 4579 - SDL_android.c s_active not being atomic
Isaias Brunet
This bug cause a false assert due to multiple threads modifying the same variable without any atomic operation.
|
|
9eac91dd
|
2019-04-05T08:10:12
|
|
Set SDL_HINT_MOUSE_TOUCH_EVENTS for iPhone and iPad as well
|
|
b6f33a68
|
2019-04-05T07:51:11
|
|
https://bugzilla.libsdl.org/show_bug.cgi?id=4577
SDL_GetWindowDisplayMode was returning an incorrect result on iPhone Plus devices (tested on iOS 12.1/12.2). The problem was that the value returned by UIScreenMode was assumed to be the physical pixels on the display, rather than the scaled retina pixels. The fix is to use the scale returned by UIScreen.scale rather than the nativeScale.
|
|
05333a6e
|
2019-04-05T09:16:30
|
|
Android: add hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE
to set whether the event loop will block itself when the app is paused.
|
|
b470cd9b
|
2019-04-05T08:36:31
|
|
Android: default SDL_HINT_MOUSE_TOUCH_EVENTS to 1 as previous behaviour
|
|
6f732d4e
|
2019-04-04T20:24:22
|
|
Update WhatsNew.txt
|
|
458c60e6
|
2019-04-04T20:10:55
|
|
Update WhatsNew.txt
|
|
bfdd0b22
|
2019-04-04T17:01:02
|
|
Android: remove SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH
java layer runs as if separate mouse and touch was 1,
Use SDL_HINT_MOUSE_TOUCH_EVENTS and SDL_HINT_TOUCH_MOUSE_EVENTS
for generating synthetic touch/mouse events
|
|
e4157618
|
2019-04-04T16:51:50
|
|
Add hint SDL_HINT_MOUSE_TOUCH_EVENTS for mouse events to generate touch events
controlling whether mouse events should generate synthetic touch events
By default SDL will *not* generate touch events for mouse events
|
|
ab03892d
|
2019-04-04T15:19:00
|
|
Bug 4576: track both FingerId and TrackId
|
|
e39c0a1f
|
2019-04-03T10:14:42
|
|
Bug 4576: fix wrong scaling
|
|
236b8606
|
2019-04-02T18:07:27
|
|
Bug 4576: one more warning
|
|
b45abbb2
|
2019-04-02T17:57:27
|
|
Bug 4576: fix warning and compile
|
|
9b3c2258
|
2019-04-02T17:23:55
|
|
Bug 4576: remove touch/mouse duplication for Android
|
|
9d28156f
|
2019-04-02T17:18:47
|
|
Bug 4576: remove touch/mouse duplication for IOS
|
|
42de5f97
|
2019-04-02T17:13:22
|
|
Bug 4576: remove touch/mouse duplication for WinRT
|
|
b086edc9
|
2019-04-02T17:10:29
|
|
Bug 4576: remove touch/mouse duplication for Emscripten
|
|
b8e5c561
|
2019-04-02T17:07:54
|
|
Bug 4576: remove touch/mouse duplication for Wayland
|
|
6bc2d9de
|
2019-04-02T17:03:58
|
|
Bug 4576: remove touch/mouse duplication for linux/EVDEV
|
|
1a4c3b57
|
2019-04-02T16:58:11
|
|
Bug 4576: remove touch/mouse duplication for Windows
|
|
a3f2c446
|
2019-04-02T16:46:17
|
|
Bug 4576: handle mapping of TouchEvents to MouseEvents at higher level
|
|
1febfedf
|
2019-04-02T05:31:08
|
|
configure.in: Rename configure.ac to fix an 'aclocal' warning
|
|
9a8d5215
|
2019-03-27T08:17:05
|
|
Handle potentially calling SDL_JoystickUpdate() and SDL_JoystickQuit() at the same time.
|
|
14b385f2
|
2019-03-27T20:58:33
|
|
docs: Replace references to configure.in with configure.ac
|
|
2fbfe8b9
|
2019-03-25T12:59:30
|
|
coreaudio: Set audio callback thread priority.
Fixes Bugzilla #4155.
|
|
6a3356ab
|
2019-03-25T12:24:38
|
|
Backed out changeset cec31de4e126
This was meant to migrate CoreAudio onto the same SDL_RunAudio() path that
most other audio drivers are on, but it introduced a bug because it doesn't
deal with dropped audio buffers...and fixing that properly just introduces
latency.
I might revisit this later, perhaps by reworking SDL_RunAudio to allow for
this sort of API better, or redesigning the whole subsystem or something, I
don't know. I'm not super-thrilled that this has to exist outside of the usual
codepaths, though.
Fixes Bugzilla #4481.
|
|
af4bbb30
|
2019-03-25T23:01:32
|
|
configure.in: Rename to configure.ac to fix an 'aclocal' warning
Also rename references in related files.
|
|
8ab698af
|
2019-03-21T10:39:49
|
|
opengles2: Fix static analysis warning.
Not clear if this could ever dereference NULL in real life, but better safe
than sorry!
|
|
01c924fa
|
2019-03-19T17:20:54
|
|
Hopefully fixed the mingw32 build
|
|
deb7d08c
|
2019-03-19T17:05:22
|
|
Fixed Visual Studio build
|
|
ac23d78f
|
2019-03-19T16:53:55
|
|
Didn't need to add SDL_windows.h include, that was already included
|
|
b2e76d86
|
2019-03-19T16:52:09
|
|
Fixed Windows RT build
|
|
a7148922
|
2019-03-19T11:02:43
|
|
Fixed archiving the SDL dynamic library on iOS and tvOS
|
|
a0ac5ffc
|
2019-03-19T10:59:41
|
|
Fixed building with C++
|
|
03fc5eeb
|
2019-03-19T10:56:46
|
|
Fixed building with C++
|
|
8177388e
|
2019-03-19T08:29:34
|
|
Fixed declaration of SDL_main_func for C++
|
|
4d8ac6b8
|
2019-03-19T07:53:39
|
|
Added support for building SDL as a dynamic library on tvOS
|
|
de82759c
|
2019-03-19T07:53:33
|
|
Added support for building SDL as a dynamic library on iOS
|
|
edebdeb4
|
2019-03-17T12:45:19
|
|
testgesture: Make the background gray.
This is so you can see it on systems that have a minimal window manager and
a black background.
|
|
f07c992b
|
2019-03-17T12:36:40
|
|
hidapi: Add GCN L/R buttons, just in case someone wants them...
|
|
82ebe63f
|
2019-03-16T19:46:37
|
|
Fixed Visual Studio build
|
|
d49f1fae
|
2019-03-16T19:46:27
|
|
Fixed iOS build
|
|
cf7c05c2
|
2019-03-16T19:44:04
|
|
Fixed Mac OS X build
|
|
fd946a48
|
2019-03-16T19:32:59
|
|
Fixed configure error if pkg modules aren't available
|
|
6311c7cf
|
2019-03-16T19:08:59
|
|
emscripten: force resize event when pixel ratio changes
Without this, applications can't react to changed canvas size on window zoom.
|
|
b8bd0aa0
|
2019-03-16T19:07:34
|
|
Fixed bug 4450 - SDL_mouse.c fails to compile with CMake generated Visual Studio files if SDL_VIDEO_VULKAN 0/undefined
Max Waine
SDL_mouse.c, if compiled for Windows, requires GetDoubleClickTime to compile (available from winuser.h). Without Vulkan present this fails to compile as the include chain for winuser.h is the following.
SDL_mouse.c -> SDL_sysvideo.h -> SDL_vulkan_internal.h -> SDL_windows.h -> windows.h -> winuser.h.
Problem is that SDL_vulkan_internal.h doesn't include SDL_windows.h if Vulkan isn't present, so under MinGW/GCC it will give a -Wimplicit-function-declaration warning for GetDoubleClickTime, and under MSVC fails to compile completely.
The solution to this would be to simplify the include chain: including SDL_windows.h under the same condition as GetDoubleClickTime (#ifdef __WIN32__) in SDL_mouse.c (or another file that isn't quite so indirectly included).
|
|
faf97978
|
2019-03-16T19:03:13
|
|
Fixed bug 4511 - SDL_gamecontrollerdb Mapping for Sony Playstation USB controller
Renaud Lepage
Simply submitting a new mapping.
|
|
35255342
|
2019-03-16T18:48:21
|
|
Fixed bug 4525 - Fix crash in ALSA_HotplugThread caused by bad return value check
Anthony Pesch
Fix snd_device_name_hint return value check
According to the ALSA documentation, snd_device_name_hint returns 0 on
success, otherwise a negative error code. The code previously only
considered -1 to be an error, which let other error codes through
resulting in a segfault when hints (which was NULL) was dereferenced
|
|
55f18d36
|
2019-03-16T18:45:10
|
|
Fixed bug 4544 - SDL2.m4 SDL2.framework patch made it impossible to fail detection
Stian Skjelstad
check if $sdl_framework is set, before checking if directory exists
Patch that was merged here https://hg.libsdl.org/SDL/rev/ad4968de54ec made it impossible for the SDL2 detection to fail, since one of the if statements fails to check if a variable is set or not.
if test -d $sdl_framework; then
can evaluate to true in some shells. I guess it falls into undefined behaviour when looking at the POSIX standard.
|
|
8bc59f87
|
2019-03-16T18:34:33
|
|
Fixed CVE-2019-7635 and bug 4498 - Heap-Buffer Overflow in Blit1to4 pertaining to SDL_blit_1.c
Petr Pisar
The root cause is that the POC BMP file declares 3 colors used and 4 bpp palette, but pixel at line 28 and column 1 (counted from 0) has color number 3. Then when the image loaded into a surface is passed to SDL_DisplayFormat(), in order to convert it to a video format, a used bliting function looks up a color number 3 in a 3-element long color bliting map. (The map obviously has the same number entries as the surface format has colors.)
Proper fix should refuse broken BMP images that have a pixel with a color index higher than declared number of "used" colors. Possibly more advanced fix could try to relocate the out-of-range color index into a vacant index (if such exists).
|
|
0f148eb6
|
2019-03-16T18:12:26
|
|
Fix polling left trigger reporting right trigger's values.
|
|
58ca76be
|
2019-03-16T18:11:09
|
|
Fix DirectInput error codes being lost
|
|
938a5508
|
2019-03-16T17:47:59
|
|
Fixed bug 4452 - Please replace AC_HELP_STRING with AS_HELP_STRING
Hugh McMaster
AC_HELP_STRING is deprecated and is considered an obsolete macro in autoconf 2.69.
Please replace AC_HELP_STRING with AS_HELP_STRING.
|
|
40e3c015
|
2019-03-16T17:39:15
|
|
Added missing PKG_CONFIG macros
|
|
12c5cda6
|
2019-03-16T00:08:19
|
|
Fix compiler warnings.
|
|
08dc8cc2
|
2019-03-15T23:54:42
|
|
testgesture: Add dependency to SDLtest to Visual Studio project.
|
|
6727408d
|
2019-03-15T22:39:31
|
|
testgesture: cleaned up code formatting, etc.
|
|
7cc0a606
|
2019-03-15T22:17:21
|
|
testgesture: minor cleanups.
|
|
5897ed85
|
2019-03-15T22:16:02
|
|
test: Moved testgesture.c over to the common SDLtest framework.
|
|
f95ca7bb
|
2019-03-15T16:13:19
|
|
events: Disable all the signal-handling code on platforms without support.
So on Windows, for example, this mostly becomes a few empty functions.
|
|
8a5a05c1
|
2019-03-15T15:51:05
|
|
events: Let arbitrary signals to simulate iOS/Android backgrounding events.
This lets you build a custom embedded device that roughly offers the "this
process is going to the background NOW" semantics of SDL on a mobile device.
|
|
911bf624
|
2019-03-15T14:08:30
|
|
events: Make debug logging of the event queue a hint instead of an #ifdef.
This makes it easy to toggle it on when debugging a new platform (or just
getting more visibility into an app) without having to rebuild SDL.
|
|
cbe80d47
|
2019-03-13T14:54:51
|
|
KMSDRM: valid file descriptors could positive or 0. -1 is invalid. (Bug 4530)
|
|
3bc1a8b6
|
2019-03-13T14:08:21
|
|
Android: minor comment update
|
|
063c0c2a
|
2019-03-13T09:39:30
|
|
Android: check SDL is initialized before sending the event
Avoid error message:
SDLActivity thread ends (error=Video subsystem has not been initialized)
|
|
c5286156
|
2019-03-12T20:27:54
|
|
hidapi: Add support for Wii U/Switch USB GameCube controller adapter.
Note that a single USB device is responsible for all 4 joysticks, so a large
rewrite of the DeviceDriver functions was necessary to allow a single device to
produce multiple joysticks.
|
|
82758efc
|
2019-03-12T14:45:04
|
|
[iOS DAC] Fix touch events getting from SDL2 to source2.
|
|
d05eec72
|
2019-03-12T14:44:25
|
|
Fixed initial display orientation at Android app start
|
|
1a8e3a02
|
2019-03-12T14:44:12
|
|
HIDAPI: fix bug that caused non-HID class parts of composite devices to have windows HID functions called on them.
|
|
cddb285c
|
2019-03-12T20:04:08
|
|
Fixed bug 4513 - Wayland, fix crash when remove event is sent (from Sebastian Krzyszkowiak)
|
|
052b4f29
|
2019-03-12T14:20:37
|
|
SDL_EVDEV_kbd_init: uninitialized data for ioctl (Bug 4530)
Only two chars are used but the full prototype is:
int tioclinux(struct tty_struct *tty, unsigned long arg)
==5010== Syscall param ioctl(TIOCLINUX) points to uninitialised byte(s)
==5010== at 0x53E73C7: ioctl (syscall-template.S:78)
==5010== by 0x4A887DA: SDL_EVDEV_Init (SDL_evdev.c:163)
==5010== by 0x4A7D157: KMSDRM_VideoInit (SDL_kmsdrmvideo.c:509)
==5010== by 0x497D959: SDL_VideoInit_REAL (SDL_video.c:529)
==5010== by 0x487ACBC: SDL_InitSubSystem_REAL (SDL.c:171)
==5010== by 0x487B052: SDL_Init_REAL (SDL.c:256)
==5010== by 0x488F7D6: SDL_Init (SDL_dynapi_procs.h:85)
|
|
b28e956b
|
2019-03-12T07:59:53
|
|
Fixed bug 4542 - Image flipped vertically when rendering on texture
Have to recompute viewport because projection/glOrtho is different
wether rendering is on target texture or not
|
|
28f54ee4
|
2019-03-11T15:31:46
|
|
SDL_MouseQuit(): clear mouse->cur_cursor (Bug 4530)
|