src/core


Log

Author Commit Date CI Message
chalonverse 3b191580 2022-06-27T17:19:39 Windows GDK Support (#5830) * Added GDK * Simplfied checks in SDL_config_wingdk.h * Added testgdk sample * Added GDK readme * Fixed error in merge of SDL_windows.h * Additional GDK fixes * OpenWatcom should not export _SDL_GDKGetTaskQueue * Formatting fixes * Moved initialization code into SDL_GDKRunApp
unknown 51c6488f 2022-06-26T18:47:34 Add support for SDL_render_d3d12.c to compile in C++ mode
Ozkan Sezer 2316e568 2022-06-19T11:32:10 SDL_windows.h: match WINVER value to _WIN32_WINNT.
Ozkan Sezer 22a29321 2022-06-19T11:32:10 tweak _WIN32_WINNT value for shellscalingapi.h present but no d3d12
Mathieu Eyraud 00b95e98 2022-06-18T16:59:35 Fix read of uninitialised variable If the condition (dbus->message_iter_get_arg_type(&sub) == DBUS_TYPE_STRING) is false, subtext is not initialised.
Sam Lantinga adc68758 2022-06-17T10:22:28 Added SDL_copyp to avoid size mismatch when copying values (thanks @1bsyl!) Closes https://github.com/libsdl-org/SDL/pull/5811
Guldoman e5a3acd6 2022-05-05T04:01:05 ime: fcitx: Retrieve cursor position and selection Also, if `SDL_HINT_IME_SUPPORT_EXTENDED_TEXT` is enabled, make use of `SDL_TEXTEDITING_EXT` by sending the full preedit string.
Guldoman dd7bed9e 2022-05-05T03:10:35 ime: ibus: Retrieve cursor position and selection Also, if `SDL_HINT_IME_SUPPORT_EXTENDED_TEXT` is enabled, make use of `SDL_TEXTEDITING_EXT` by sending the full preedit string.
chalonverse 40828218 2022-06-06T17:42:30 DirectX 12 Renderer (#5761) * DirectX 12 Renderer (27 squashed commits) * Add missing SDL_hidapi.h of merge of SDL.vcxproj.filters * Fixed OpenWatcom build failure * Dynapi fix Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
Sam Lantinga fd2a2eea 2022-05-28T07:49:18 Fixed declaration-after-statement warning
Cameron Cawley 9dfa000b 2022-05-18T20:20:03 Initial support for building for Windows with OpenWatcom
Cameron Cawley 622311c0 2022-05-18T22:51:58 Add extra XInput structures and defines for older SDKs
Sam Lantinga 8cd908e0 2022-05-06T10:51:55 Fixed building with Visual Studio 2013 Added SDL_vacopy.h since it needs to be included after Windows headers
Dimitriy Ryazantcev c39df2fb 2021-12-22T18:27:10 joystick: get HID top-level collection preparsed data directly from RawInput API.
Cameron Gutman 8982d9f4 2022-04-18T21:19:25 windows: Fix RoInitialize() failure after a CoInitializeEx() call using apartment threading This mirrors the same codepath in WIN_CoInitialize() which handles STA and MTA.
Cameron Gutman 923cb446 2022-04-20T21:02:40 windows: Fix calling convention for RoInitialize/RoUninitialize Fixes #5563
Weng Xuetian 138d96c8 2022-04-05T19:30:25 Send key release event to input method. (#5281) Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
Weng Xuetian ff5b67e5 2022-01-30T16:29:05 IBus should use ev keycode instead of X keycode See: https://github.com/ibus/ibus/blob/5a455b1ead5d72483952356ddfe25b9e3b637e6f/client/gtk2/ibusimcontext.c#L468
Ozkan Sezer 312c899f 2022-04-02T03:32:10 attempt to fix uwp build
Ozkan Sezer 575dadb1 2022-04-02T02:20:02 fix build against older SDKs after commit 8ebef12.
Sam Lantinga 8ebef12d 2022-04-01T14:58:33 Use RoInitialize/RoUninitialize for Windows.Gaming.Input Thanks @walbourn! Fixes https://github.com/libsdl-org/SDL/issues/5270
Sam Lantinga b22ce2b5 2022-03-17T17:10:40 Workaround for bug in Microsoft WGI support Fixes https://github.com/libsdl-org/SDL/issues/5270
Guus Waals 7495b981 2022-03-11T15:14:51 Make SDL_VIDEO_OPENGL_EGL optional on Android
Cacodemon345 d90bd261 2022-02-16T13:26:10 wscons: Make USB keyboard input layout independent
Sylvain fe2ed6cf 2022-02-01T11:30:43 Fixed bug #5221 - Add SDL_AndroidSendMessage()
pionere ebdd5366 2022-01-17T16:26:02 use SDL_InvalidParamError or SDL_assert instead of custom SDL_SetError
Ozkan Sezer d2456b6e 2022-01-21T11:50:40 os2, geniconv: default functions pointers to Uni*() API, In case they get accessed before SDL_Init() was called.
Sam Lantinga 120c76c8 2022-01-03T09:40:00 Updated copyright for 2022
Sylvain a1e992b1 2021-12-21T22:07:17 Fixed bug #5118 - [Android] PointerIcon leak in Cursor API
Ozkan Sezer 48d1ef8f 2021-12-17T07:33:10 another unsigned char cast in os2cp.c. code clean-up in os/2 geniconv.
Ozkan Sezer dac65160 2021-12-17T02:50:40 os2iconv.c (_createUconvObj): cast to unsigned char, to be safe.
Ozkan Sezer 615f7b44 2021-12-08T23:51:56 more updates to os2 makefile for libiconv
Cameron Gutman 2d673e5b 2021-12-06T22:07:33 evdev: Add support for REL_WHEEL_HI_RES and REL_HWHEEL_HI_RES If supported, these come alongside the regular REL_WHEEL and REL_HWHEEL events so it's important that we only process one or the other.
Weng Xuetian 5056b29b 2021-12-02T17:14:58 Fix the wrong int size for fcitx capability.
Ozkan Sezer 70c5e91d 2021-12-01T01:20:10 os/2 optionally builds against libiconv.
Ozkan Sezer b20484e8 2021-12-01T01:20:02 minor os/2 reorganization for iconv
Sam Lantinga 6872cb12 2021-11-28T21:10:46 null-terminate the message buffer if FormatMessage() fails
Sam Lantinga e04a0221 2021-11-27T09:36:44 Fixed crash running SDL test programs on UWP
Sylvain dd6817b3 2021-11-23T10:47:34 Fix warnings: static function, {} initializier, un-needed enum forward declaration
Sylvain fae70349 2021-11-23T10:33:12 Fix warnings: static, include, un-initialized vairables
Sylvain d31251b0 2021-11-21T22:30:48 use SDL's functions version inplace of libc version
Sam Lantinga be5b4d98 2021-11-15T16:52:54 Added nativeGetHintBoolean for Java code
Ozkan Sezer e4aa608a 2021-11-14T02:30:34 change (char*) casts to (const char*) in WIN_UTF8 macros
Sam Lantinga c2dd50a9 2021-11-12T08:28:02 Fixed whitespace
Sam Lantinga dc9de1e2 2021-11-11T07:03:30 Get the correct USB VID/PID information for /dev/input/js* devices
Mathieu Eyraud 3090812e 2021-11-11T11:27:56 Convert last SDL_IOReady()'s 2nd parameter to flags Conversion missed in https://github.com/libsdl-org/SDL/pull/4897
Cameron Gutman a5598649 2021-10-30T19:30:34 x11/wayland: Fix signal handling while blocking in WaitEventTimeout() Add a new flag to avoid suppressing EINTR in SDL_IOReady(). Pass the flag in WaitEventTimeout() to ensure that a SIGINT will wake up SDL_WaitEvent() without another event coming in.
Cameron Gutman c97c4687 2021-10-30T15:56:54 core: Convert SDL_IOReady()'s 2nd parameter to flags
Ozkan Sezer c4bac66b 2021-10-18T14:11:20 os2, geniconv: replaced many uses of libc calls with SDL_ counterparts. FIXME: figure out a way to handle errno checks properly.
Sylvain 8b1a2fe8 2021-10-17T23:47:59 backout SDL_AndroidSetInputType()
Sylvain ccb12457 2021-10-17T23:17:54 Fixed bug #4843 - Can not get the ime candidatelist like chinese/japaness input method
Sam Lantinga 373216ae 2021-10-07T18:14:16 Added support for touchpads in the Linux evdev code (thanks Francisco!)
Sam Lantinga db68af80 2021-09-24T10:49:44 Reduce the likelyhood that the mouse will hover over the taskbar or toast notification while in relative mode, which causes a mouse leave event. This will still happen occasionally as the mouse is whipped around, if there is a window overlapping the game window, but it should happen less often now. This could even happen with the original code that warped the mouse every frame, so this should be a good compromise where we don't warp the mouse continously and we still keep the mouse in the safe area of the game window. Note that notifications can be any size, so the safe area may need to be adjusted or even dynamically defined via a hint.
Cameron Cawley 08ae7904 2021-09-14T20:38:03 Replace calls to asprintf with SDL_asprintf
Sam Lantinga 345c161f 2021-09-22T09:06:45 Fixed some accidental uses of external C runtime functions
Sam Lantinga bf97c5a2 2021-09-08T14:47:40 Make sure SDL file descriptors don't leak into child processes
David Gow a1ffeda0 2021-08-28T22:52:13 Add SDL_HINT_APP_NAME and DBUS inhibition hint See SDL bug #4703. This implements two new hints: - SDL_APP_NAME - SDL_SCREENSAVER_INHIBIT_ACTIVITY_NAME The former is the successor to SDL_HINT_AUDIO_DEVICE_APP_NAME, and acts as a generic "application name" used both by audio drivers and DBUS screensaver inhibition. If SDL_AUDIO_DEVICE_APP_NAME is set, it will still take priority over SDL_APP_NAME. The second allows the "activity name" used by org.freedesktop.ScreenSavver's Inhibit method, which are often shown in the UI as the reason the screensaver (and/or suspend/other power-managment features) are disabled.
Ryan C. Gordon d4839702 2021-08-04T13:30:12 dbus: Wrap init in a spinlock. This prevents a race if two threads that need d-bus try to init it at the same time. Note that SDL_Init will likely handle this from a single thread at startup, but there are places outside of init where one might trigger D-Bus init, like setting thread priority (a common first thing for a new thread to do) resulting in SDL trying to use RTKit. Fixes #4587.
Ryan C. Gordon 350ca0f9 2021-08-03T04:57:53 winrt: Don't register orientation hint callback in startup code. SDL_AddHintCallback() uses SDL_malloc(), which means this would run before main(), so the app wouldn't be able to supply its own replacement SDL_malloc() implementation in time. This code was moved to under SDL_Init. Since the hint callback already makes efforts to not override the app manifest's orientation settings, this is safe to move until after pre-main() startup. Fixes #4449.
Ozkan Sezer 3da6d2cd 2021-07-08T20:33:50 WIN_SetErrorFromHRESULT: kill CR/LF that FormatMessage sticks at the end Fixes: https://github.com/libsdl-org/SDL_mixer/issues/320
Sam Lantinga 40e5ce7f 2021-06-04T13:23:54 This delay is no longer needed on Steam Link hardware
Cacodemon345 dbbc725f 2021-05-19T14:25:48 Remove WSCONS mouse scaling
Cacodemon345 2aa14b38 2021-05-19T14:24:58 Add missing key to WSCONS-to-SDL conversion table
Ethan Lee be5356af 2021-05-14T14:44:13 winrt: Fix support for multiple simultaneous mouse button presses
Steven Noonan b15bbd4e 2021-04-22T16:11:13 SDL_udev: check for NULL return value from udev_device_get_action Signed-off-by: Steven Noonan <steven@valvesoftware.com> Signed-off-by: Sam Lantinga <slouken@libsdl.org>
Sylvain 98a966d1 2021-04-22T18:06:17 Android: don't need to set the SurfaceHolder format from java code It's already set with ANativeWindow_setGeometry, and eventually set/changed also by eglCreateWindowSurface. - avoid issues with older device where SurfaceView cycle create/changed/destroy appears broken: calling create/changed/changed, and leading to "deuqueBuffer failed at server side, error: -19", with black screen. - re-read the format after egl window surface is created, to report the correct one (sometimes, changed from RGBA8888 to RGB24)
Ryan C. Gordon 49141996 2021-04-04T00:29:26 ibus: make sure we don't pass a NULL path string over D-Bus. Fixes #2941.
Ethan Lee 5ceb6744 2021-03-28T14:58:41 linux: Fix ibus support on Wayland/XWayland
Cameron Cawley 391bb80b 2021-03-05T16:53:06 Replace duplicate functions and lstrlen/lstrcat with SDL string functions
Amir 1a924bc0 2021-02-19T12:54:57 add SDL_AndroidShowToast for https://developer.android.com/reference/android/widget/Toast
Cacodemon345 cf15faae 2021-02-14T14:24:38 Change "memset" to "SDL_zero"
Cacodemon345 c5f9e061 2021-02-14T13:13:34 Disable FreeBSD console mouse when initializing evdev input Enable it again after quitting evdev input.
Sam Lantinga d95a9eae 2021-01-27T21:30:13 Added WIN_IsWindows8OrGreater() for internal use
Sam Lantinga c265e73f 2021-01-17T10:05:11 Fixed bug 5473 - Add WSCONS support for NetBSD wahil1976 This patch adds WSCONS support for NetBSD.
Sam Lantinga 82aafa9a 2021-01-14T14:32:11 Fixed bug 5461 - Add rewritten WSCONS driver for OpenBSD wahil1976 This patch adds a written-from-scratch WSCONS driver for OpenBSD. It does not have hardcoded keymaps, and it features mouse support when wsmux is available. For this to work, it needs access to the /dev/wskbd* devices which are not available to non-root users by default. Access to those can be granted by changing /etc/fbtab to give the logging user the ownership of those devices.
Sam Lantinga 2f72535c 2021-01-08T09:54:55 Fixed joysticks generating SDL mouse events
Ozkan Sezer 5b14bbff 2021-01-04T10:00:10 make ANSI/UNICODE versions of WIN??UTF8 macros individually available.
Ozkan Sezer f2bd861c 2021-01-04T08:50:00 move SDL_tcsstr definition to core/windows/SDL_windows.h
Ozkan Sezer 01a2f276 2021-01-04T01:23:50 consistently use TEXT() macro with LoadLibrary() and GetModuleHandle() cf. bug #5435.
Sam Lantinga 9130f7c3 2021-01-02T10:25:38 Updated copyright for 2021
Luca Weiss 040bd7a9 2020-12-28T00:55:28 Fix udev not detecting ID_INPUT_KEY devices when udev is not running https://bugzilla.libsdl.org/show_bug.cgi?id=5308 The udev code labels devices that are found by this code with ID_INPUT_KEY which in turn gets used by SDL to label the devices as SDL_UDEV_DEVICE_KEYBOARD. This was missing for the code path when udev is not running and as such devices such as the power button of a phone was not detected as keyboard input and no devices were emitted.
Ozkan Sezer 90456670 2020-12-17T14:11:00 more "'for' loop initial declarations are only allowed in C99 mode" fixes
Sam Lantinga bfffa275 2020-12-14T09:23:53 Fixed bug 5397 - Fcitx input is truncated sowfelicity Split the long text input event into multiple shorten text input event.
Ozkan Sezer 15cbddf4 2020-12-13T18:00:20 linux/SDL_threadprio.c: fix build on older systems: SCHED_RESET_ON_FORK is in kernel >= 2.6.32.
Sam Lantinga cb361896 2020-12-09T07:16:22 Fixed bug 5235 - All internal sources should include SDL_assert.h Ryan C. Gordon We should really stick this in SDL_internal.h or something so it's always available.
Sam Lantinga 5b3616c3 2020-11-23T18:24:05 Generalized the raw input controller driver and moved XInput/WGI detection into it for XInput devices This fixes bad report parsing for various newer Xbox controllers, and this driver is now preferred over XInput, since it handles more than 4 controllers.
Sam Lantinga 1822f97e 2020-11-11T19:37:47 Fixed bug 5346 - Add FreeBSD evdev KBIO keyboard input driver wahil1976 This patch adds the KBIO text input driver for FreeBSD, which allows text input to fully work without text spilling out into the console. It also supports accented input, AltGr keys and Alt Lock combinations. Tested with US accent keys layout and various AltGr layouts.
Simon McVittie aae53d59 2020-11-11T19:15:09 evdev: Detect whether input devices are accelerometers Anything with X, Y and Z axes but no buttons is probably an accelerometer (this is the assumption made in udev). Signed-off-by: Simon McVittie <smcv@collabora.com>
Simon McVittie fdd945f2 2020-11-11T19:14:52 joystick: Use a better heuristic to guess what is a joystick Previously we only checked for at least one button or key and at least the X and Y absolute axes, but this has both false positives and false negatives. Graphics tablets, trackpads and touchscreens all have buttons and absolute X and Y axes, but we don't want to detect those as joysticks. On normal Linux systems ordinary users do not have access to these device nodes, but members of the 'input' group do. Conversely, some game controllers only have digital buttons and no analogue axes (the Nintendo Wiimote is an example), and some have axes and no buttons (steering wheels or flight simulator rudders might not have buttons). Use the more elaborate heuristic factored out from SDL's udev code path to handle these cases. In an ideal world we could use exactly the same heuristic as udev's input_id builtin, but that isn't under a suitable license for inclusion in SDL, so we have to use a parallel implementation of something vaguely similar. Signed-off-by: Simon McVittie <smcv@collabora.com>
Simon McVittie 8db3171b 2020-11-11T19:14:34 udev: Factor out SDL_EVDEV_GuessDeviceClass This works on capability bitfields that can either come from udev or from ioctls, so it is equally applicable to both udev and non-udev input device detection. Signed-off-by: Simon McVittie <smcv@collabora.com>
Sam Lantinga 07eae7d6 2020-11-11T08:47:18 Fix process randomly getting killed when SDL_THREAD_PRIORITY_HIGH/TIME_CRITICAL is set When we request realtime priority from rtkit, we have a rttime limit. If we exceed that limit, the kernel will send SIGKILL to the process to terminate it. This isn't something that most high priority processes will want, only processes that selectively opt into SCHED_RR/FIFO through SDL_HINT_THREAD_PRIORITY_POLICY should be subject to this level of scrutiny. This change: * Switches non-apple posix OSs to use SCHED_OTHER instead of SCHED_RR for SDL_THREAD_PRIORITY_HIGH/SDL_THREAD_PRIORITY_TIME_CRITICAL. * Fixes using a hardcoded RLIMIT_RTTIME, instead queries it from rtkit * Only sets RLIMIT_RTTIME for MakeRealtime rtkit requests * Adds a note regarding the possible SIGKILL with SDL_HINT_THREAD_PRIORITY_POLICY * Introduces SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL to allow apps to acquire realtime scheduling policies on Linux
Sam Lantinga 94924f01 2020-11-09T10:11:55 Fix failing to set high priority for threads on Linux desktop. Debugging inside rtkit showed we were failing the RLIMIT_RTTIME check, now that we're asking for realtime and not just high-priority due to a change in SDL. Between that and the DBus code in SDL being wrong in previous changelist I'm not sure how this could have ever worked.
Sam Lantinga abf9dfd5 2020-11-09T10:11:38 Fix MakeThreadRealtime DBus method call on Linux, type mismatch due to copy paste. Nov 02 20:34:15 redcore rtkit-daemon[2825]: Failed to parse MakeThreadRealtime() method call: Argument 1 is specified to be of type "uint32", but is actually of type "int32" Nov 02 20:34:15 redcore rtkit-daemon[2825]: Failed to parse MakeThreadRealtime() method call: Argument 1 is specified to be of type "uint32", but is actually of type "int32" Docs: http://git.0pointer.net/rtkit.git/tree/README CLIENTS: To be able to make use of realtime scheduling clients may request so with a small D-Bus interface that is accessible on the interface org.freedesktop.RealtimeKit1 as object /org/freedesktop/RealtimeKit1 on the service org.freedesktop.RealtimeKit1: void MakeThreadRealtime(u64 thread_id, u32 priority); void MakeThreadHighPriority(u64 thread_id, s32 priority);
Ozkan Sezer a4040293 2020-10-25T10:10:02 os2: misc build fixes
Ozkan Sezer cbadd1e3 2020-10-20T20:32:20 geniconv/os2iconv.c: make it build correctly against os2tk headers.
Ozkan Sezer a90f0400 2020-10-15T21:37:30 os2: a _lot_ of coding style cleanup, sot that they match the SDL style. also renamed the 'debug' macro to debug_os2: the former was dangerously a common name. the binary (dll) output is precisely the same as before.
Ozkan Sezer b6965a17 2020-10-14T23:01:05 os2: Andrey Vasilkin agreed that his code to be put under Zlib license: add SDL license headers to geniconv sources.
Ozkan Sezer 1d9cf23e 2020-10-14T23:01:05 os2: updated copyright dates for 2020. header guard fixes.
Ozkan Sezer aa790837 2020-10-14T23:01:02 os2: several warning fixes. mostly those "W007: '&array' may not produce intended result" warnings from Watcom, visible only in C++ mode. one or two others here & there.
Ozkan Sezer 861ac81b 2020-10-14T23:01:01 os2: changes to debug macros