|
7ae2951f
|
2016-04-12T14:38:50
|
|
threads: Handle SDL_HINT_THREAD_STACK_SIZE at top level, implement elsewhere.
|
|
8b65d225
|
2016-04-11T00:22:39
|
|
WinRT: bug hack-fix - gamepad detection was failing on Xbox One
Win10's 'GamepadAdded' event seems to need to have something registered with it
in order for Xinput-based gamepad detection to work. This 'fix' simply causes
a dummy event-handler to be added for this event, in case an app wants to use
gamepads on Xbox One (most likely).
|
|
34f095e0
|
2016-04-10T22:07:10
|
|
iOS: Fixed SDL_GL_CreateContext crashing instead of returning null when a GLES3 context is requested on iOS 6 and older.
|
|
a581346f
|
2016-04-04T22:49:13
|
|
alsa: Make device enumeration robust against weird results with NULL strings.
|
|
6cfa71a1
|
2016-04-02T13:21:01
|
|
iOS: Also do the Dictation crash workaround before executing the animation callback.
|
|
88372277
|
2016-04-02T11:54:05
|
|
Add a new hint SDL_HINT_MAC_MOUSE_FOCUS_CLICKTHROUGH, which allows mouse click events to occur when clicking to focus a window in Mac OS X.
Fixes bug #3300.
|
|
5520ed9c
|
2016-04-01T19:18:50
|
|
iOS: Workaround for a crash after Dictation is used.
|
|
f3ca4e4d
|
2016-04-01T21:14:49
|
|
iOS: Fixed compiling demos on C89 compilers.
|
|
831597f7
|
2016-04-01T21:13:58
|
|
PSP: Fixed returning success from unsupported SDL_RenderReadPixels().
This also fixed the missing error message.
|
|
d1e48141
|
2016-04-01T21:12:37
|
|
PSP: Fixed returning success for unsupported SDL_SetTextureColorMod().
Partially fixes Bugzilla #3298.
|
|
12c78c5c
|
2016-04-01T21:11:31
|
|
PSP: Fixed missing error message for unsupported SDL_CreateWindowFrom().
|
|
3555e6e5
|
2016-04-01T21:10:43
|
|
Updated info about required Ubuntu version for Mir support in README.
|
|
a9edc513
|
2016-03-28T21:03:04
|
|
Wayland: Fixed missing error message if creating a custom cursor failed.
SDL_GetError() returned no error message because it was written to stderr only.
|
|
9011eb1c
|
2016-03-28T21:02:30
|
|
Removed not needed SDL_WINDOW_SHOWN from chessboard test program.
|
|
62ebc527
|
2016-03-28T21:01:46
|
|
iOS: Removed not needed SDL_WINDOW_SHOWN from rectangles demo.
|
|
bd60850b
|
2016-03-28T21:01:26
|
|
iOS: Fixed keyboard demo ignoring quit requests and window closing.
This also fixed a warning about an unused variable.
|
|
e9ca5b28
|
2016-03-27T22:26:34
|
|
iOS: Replaced #import with #include in two demos.
This extension to C is not required here and made the demos less portable.
|
|
5fa0cbc4
|
2016-03-27T22:25:13
|
|
iOS: Restored older version of rectangles demo.
The demo did not draw rectangles like described in the demo README.
|
|
16c479f3
|
2016-03-27T22:24:10
|
|
iOS: Updated SDL version in demo README.
|
|
fd3dd4e5
|
2016-03-27T22:22:13
|
|
Fixed comment in gesture source.
|
|
08488e6d
|
2016-03-20T15:35:34
|
|
Mac: avoid calling CGSetLocalEventsSuppressionInterval, it was deprecated in OS X 10.6.
|
|
2c3bf665
|
2016-03-18T22:15:53
|
|
Windows CMake: don't try to link dxguid, it's unavailable when using Visual Studio's XP-compatible toolset.
|
|
35da1308
|
2016-03-16T22:09:39
|
|
Wayland: Fixed crash if memory mapping failed while creating a custom cursor.
|
|
fa77df4e
|
2016-03-16T22:09:23
|
|
Wayland: Fixed storing a theme cursor which is never used in video data.
|
|
19f18558
|
2016-03-11T22:10:35
|
|
Emscripten: Deactivated custom cursor support because it created system cursors.
|
|
676041aa
|
2016-03-11T22:10:15
|
|
Wayland: Fixed drawing created cursors without transparency.
|
|
167dd4a1
|
2016-03-11T22:09:50
|
|
Wayland: Fixed showing created cursors incorrectly before the first redraw.
|
|
a29a925d
|
2016-03-11T08:33:47
|
|
Pick up new display mode information after a mode change (Windows only right now).
|
|
5333deab
|
2016-03-11T08:30:18
|
|
Quick fix for qsort off-by-one error.
|
|
0c923fda
|
2016-03-10T21:00:44
|
|
WinRT: Removed dead code and fixed memory leak if allocation for driver failed.
|
|
b82f48ba
|
2016-03-10T21:00:27
|
|
Fixed compiling IME test program with HAVE_SDL_TTF on C89 compilers.
|
|
43594e3f
|
2016-03-10T21:00:13
|
|
Removed unnecessary include statement in test program.
|
|
deb2acbc
|
2016-03-10T01:50:43
|
|
A simple test program for SDL_qsort().
|
|
7e0261ec
|
2016-03-08T20:26:26
|
|
Another commit to test revision control.
|
|
64d51a93
|
2016-03-08T20:24:20
|
|
Minor tweak to a README to test Mercurial server.
|
|
6303941a
|
2016-03-08T13:55:50
|
|
Fixed infinite timeout in SDL_WaitEventTimeout() - thanks ?????????? ????????
|
|
2a754ca7
|
2016-03-07T08:22:55
|
|
Allow mappings to be added before GameControllerInit
|
|
1e8df9cd
|
2016-03-05T23:25:23
|
|
alsa: Implemented basic device detection.
This is kind of nasty, because ALSA reports dozens of "devices" that aren't
really things you'd ever want, or things that should be listed this way, but
the default path still works as before, and it at least allows these devices
to be available to apps.
This does not handle hotplugging yet. You get a device list at init time
and that's it.
|
|
f647dfe8
|
2016-03-04T19:41:16
|
|
x11: Fix a few more XMoveWindow() calls to adjust for border size.
Also, fix my inability to do basic math ('+' should have been '-').
|
|
02f49fdb
|
2016-03-04T18:47:19
|
|
x11: Deal with window borders better.
- Cache the _NET_FRAME_EXTENTS data locally, so we don't have to query
the X server for them (instead, we update our cached data when PropertyNotify
events alert us to a change).
- Use our cached extents for X11_GetWindowBordersSize(), so it's a fast call.
- Window position was meant to refer to the client area, not the window
decorations, so adjust appropriately when getting/setting the position.
|
|
05b6ca3c
|
2016-03-03T20:12:51
|
|
Raspberry: Fixed crash if memory allocation for cursor failed.
|
|
21d32975
|
2016-03-03T20:11:43
|
|
Fixed compile warnings about unused variables in IME test program.
|
|
be34036e
|
2016-03-02T20:25:23
|
|
Wayland: Fixed fault in event handling which might have caused a crash someday.
Found by Cppcheck.
|
|
ab8be043
|
2016-03-02T20:25:09
|
|
Wayland: Fixed crash if allocating memory for cursor failed.
Also added missing error message if first allocation failed.
|
|
e8b43685
|
2016-03-02T20:24:43
|
|
Replaced strlen() with SDL_strlen() in IME test program.
|
|
90ef601d
|
2016-02-25T10:06:33
|
|
Mir: Do not use opengl to find the valid pixel format if we dont use opengl
|
|
966aa372
|
2016-02-24T21:07:19
|
|
Mir: Replaced memcpy() with SDL_memcpy().
|
|
b4b36122
|
2016-02-24T21:06:46
|
|
Mir: Fixed comment at conditional compilation macro.
|
|
4011d991
|
2016-02-24T21:05:19
|
|
Fixed doxygen warnings about markdown formatting.
|
|
92209c26
|
2016-02-22T19:00:22
|
|
Mir: Fixed crash if allocating memory for cursor failed.
|
|
697984df
|
2016-02-21T19:21:21
|
|
Regenerated configure script with Mir changes.
|
|
3607d3b7
|
2016-02-21T15:19:35
|
|
Fix API/ABI breakage in Mir 0.13/0.14.
|
|
481a21b0
|
2016-02-21T17:21:29
|
|
Windows: Just use WaitForSingleObjectEx() everywhere.
(It's supported on WinXP, no reason to have an #ifdef here...I think.)
|
|
9fd4d4dd
|
2016-02-21T17:05:25
|
|
Windows: let threads be named in the debugger.
We now only raise the magic exception that names the thread when
IsDebuggerPresent() returns true. In such a case, Visual Studio will
catch the exception, set the thread name, and let the debugged process
continue normally. If the debugger isn't running, we don't raise an exception
at all.
Setting the name is a debugger trick; if the debugger isn't running, the name
won't be set if attached later in any case, so this doesn't lose functionality.
This lets this code work without assembly code, on win32 and win64, and
across various compilers.
The only "gotcha" is that if you have something attached that looks like a
debugger but doesn't respect this magic exception trick, the process will
likely crash, but that's probably a deficiency of the attached program.
Fixes Bugzilla #2089.
|
|
32c70cc5
|
2016-02-21T13:07:14
|
|
stdlib: Restored previous qsort() implementation; the licensing is resolved.
Thanks to Gareth McCaughan for changing his code to the zlib license on
our behalf!
|
|
2436ca20
|
2016-02-20T01:03:39
|
|
x11: better fix for the previous commit's fullscreen vs maximized issue.
|
|
a4627c5e
|
2016-02-20T00:44:42
|
|
x11: Don't mess with fullscreen vs maximized window state on unmapped windows.
|
|
dddd6a5a
|
2016-02-19T00:28:53
|
|
Android: Restored Philipp's joystick change, lost in the previous merge.
This patch, specifically: https://hg.libsdl.org/SDL/rev/c0976de9c332
|
|
03f97117
|
2016-02-19T00:24:00
|
|
Merge Android C89 fixes from Eric Wing.
|
|
df4be2f2
|
2016-02-18T23:27:58
|
|
x11/wayland/mir: Make the dynamic loading macro salsa a little less messy.
|
|
d6699d55
|
2016-02-17T14:15:37
|
|
Added support for the Mad Catz FightStick TE S+ PS3
|
|
3a22321d
|
2016-02-17T15:14:20
|
|
wayland: Add wl_proxy_marshal_constructor_versioned sym
wl_proxy_marshal_constructor_versioned was introduce in wayland-client 1.10.
|
|
5c59da2e
|
2016-02-16T13:51:24
|
|
Added support for the Mad Catz FightStick TE S+ PS4
|
|
06828577
|
2016-02-16T13:51:15
|
|
Added support for the Akishop Customs PS360+ v1.66 and MadCatz PC USB Wired Stick 8818
|
|
a38d5b48
|
2016-02-16T13:48:46
|
|
Added support for several Mad Catz arcade sticks
|
|
1c2beb21
|
2016-02-16T13:47:37
|
|
Allow using the game controller API with arcade sticks and other XInput devices
|
|
9cd9925c
|
2016-02-16T20:32:22
|
|
Android: Changed an internal joystick function to return count instead of id.
The returned value is currently not used by the caller. The instance id would
also not be needed on Java side and providing it just complicated the function.
Partially fixes Bugzilla #3234.
|
|
45407d0e
|
2016-02-15T21:49:09
|
|
x11: Removed an assert.
This assert triggers when run under XMonad. It's safe to pass a zero here
anyhow, as this will still work "well enough" and the original
problem--GNOME printing a warning message--is still fixed because GNOME's
window manager gives us a chance to grab a non-zero user-time value before
this code is run.
|
|
09ae4df5
|
2016-02-15T03:37:01
|
|
Another attempt to fix Windows build.
|
|
18f74c6e
|
2016-02-15T03:21:26
|
|
Patched to compile on Visual Studio.
|
|
014956ac
|
2016-02-15T03:16:46
|
|
Replaced SDL_qsort with public domain code from PDCLib: http://pdclib.e43.eu/
|
|
33af421d
|
2016-02-14T21:17:25
|
|
Windows: make sure SDL_TicksInit has been called before calling Sleep(ms) in SDL_Delay. This ensures the Windows system timer resolution is properly set before Sleep is called.
|
|
37a54167
|
2016-02-13T17:35:38
|
|
PSP: Deactivated dynamic API.
Thanks to Bugzilla #3240 for pointing this out.
|
|
570215b9
|
2016-02-13T17:34:14
|
|
PSP: Added missing object for generic TLS to Makefile.
Thanks to the SDL mailing list (and later Bugzilla #3240) for pointing this out.
|
|
0e2badc1
|
2016-02-12T00:27:21
|
|
x11: Patched to compile with DEBUG_XEVENTS on C89 compilers.
|
|
7da168db
|
2016-02-10T19:31:23
|
|
Fixed spaces in license comments.
|
|
704298c0
|
2016-02-09T17:36:42
|
|
Android: C89 cleanup to avoid warnings/errors since the default gcc mode on Android is still pre-C99.
|
|
5ed63ae3
|
2016-02-08T01:08:21
|
|
x11: Updated imKStoUCS.* to latest from x.org.
This was a version from XFree86 before now. :) Although not much has
changed.
|
|
8e7cd6b5
|
2016-02-03T20:32:55
|
|
iOS: Implemented clipboard support.
|
|
4249f466
|
2016-01-31T21:11:15
|
|
David Carlier implemented SDL_GetBasePath() for OpenBSD
|
|
1fb30db0
|
2016-01-31T11:29:11
|
|
Return the full number of events from SDL_PeepEvents() if NULL is passed in with SDL_PEEKEVENT
|
|
32592178
|
2016-01-31T09:39:42
|
|
x11: Fix AltGr generating an invalid keycode (bug #3244). Thanks Thomas!
|
|
9bdd1881
|
2016-01-27T23:20:23
|
|
PSP: Removed inlined copy of SDL_CalculateAudioSpec()'s functionality.
|
|
88f51937
|
2016-01-26T22:20:05
|
|
Android: Fixed ignoring a return value while handling motion events.
This should not have caused problems yet because the return value was identical.
|
|
67f9fd2b
|
2016-01-22T13:12:16
|
|
Fixed creating fullscreen windows on Steam Link
|
|
e5d575b9
|
2016-01-16T21:58:49
|
|
Expose the EGL display and window for Vivante SDL windows
|
|
0a1999df
|
2016-01-16T21:25:10
|
|
Fixed compile warnings about type conversion.
Found by buildbot.
|
|
2191abb2
|
2016-01-13T19:31:03
|
|
Android: Fixed finishing Activity on some devices if right mouse button pressed.
Partially fixes Bugzilla #3227.
|
|
28817c9c
|
2016-01-12T22:23:53
|
|
Fixed two typos in documentation.
|
|
8d035b1a
|
2016-01-12T22:23:00
|
|
Android: Added mouse initialization to reset state.
If the app is launched again then the shared object may be reused (on Android).
|
|
46cb8510
|
2016-01-12T22:22:24
|
|
Android: Fixed a comment.
|
|
15603519
|
2016-01-11T20:02:48
|
|
Android: Added mapping of mouse forward button and mouse back button.
|
|
87ea39be
|
2016-01-09T17:41:09
|
|
Removed dead code (caught by Clang's static analyzer).
|
|
1615b2e2
|
2016-01-08T07:32:51
|
|
CMake: only set "-O3 -g" defaults if CMAKE_BUILD_TYPE wasn't set at all.
|
|
06129f6d
|
2016-01-08T07:21:15
|
|
Fixed buildbot's static analysis script to enable assertions.
This removes false positives. Apparently someone forced the default CMake
builds to use -O3, turning these off by default. :/
|
|
757e994e
|
2016-01-07T17:21:50
|
|
Fixed --enable-new-dtags check with cmake
|
|
ed620333
|
2016-01-07T19:58:00
|
|
x11: make last mouse coords sane upon window entry (thanks, Cengiz!).
(and thanks to Cengiz for many of the previous Unreal-related
patches! They were generically credited to Epic Games, but a large
amount of that work was his contribution.)
Fixes Bugzilla #3067.
|
|
dc5f05bb
|
2016-01-07T16:42:30
|
|
Use --enable-new-dtags to set RUNPATH rather than RPATH so that LD_LIBRARY_PATH is not overridden by the application.
|
|
73680ab3
|
2016-01-07T16:01:24
|
|
Fixed NULL dereference on drop events with no window associated.
(such as when dropping a file onto an app's icon to launch.)
This bug caught by Clang's static analyzer.
|
|
1c4c3f50
|
2016-01-07T12:01:51
|
|
Updated debian packaging files
|