Log

Author Commit Date CI Message
David Ludwig 7be2ad71 2013-08-27T11:44:43 WinRT: renamed SDL_SYSWM_WINDOWSRT to SDL_SYSWM_WINRT This is part of an overall effort to use the name, "WinRT", rather than "WindowsRT" (or "Windows RT"), as the shorthand name often seems to mean something different than the longhand name. (WinRT is an API, Windows RT is a product name)
David Ludwig d0627673 2013-08-27T11:40:06 WinRT: Windows Phone build fix
David Ludwig 3e83fd78 2013-08-27T11:39:44 WinRT: misc code cleanups
David Ludwig f8e80edf 2013-08-27T11:00:52 WinRT: removed more hack-code that attempted to help have non-standard window sizes "Non-standard" is defined here as any window size that differs from that provided by WinRT's CoreWindow.
David Ludwig 80abfc4d 2013-08-27T10:57:55 WinRT: minor function and variable name cleanup
David Ludwig 065b2cf4 2013-08-27T10:56:10 WinRT: made all SDL_Windows get sized to the WinRT-defined window size This change removes some code that attempted to allow non-standard window sizes, the idea of which was to do display scaling, and a hackish one at that. If display scaling is needed, use SDL_Renderer as appropriate.
David Ludwig 409d9b1c 2013-08-27T09:53:58 WinRT: removed a deprecated hack regarding window resizing and Direct3D viewports
David Ludwig d78b26ed 2013-08-26T17:17:53 WinRT: moved most platform-specific keyboard and mouse code to shared locations
David Ludwig 73dfcdcf 2013-08-20T22:18:48 WinRT: removed some old debugging code from SDL_mutexP and SDL_mutexV
David Ludwig dcb1689f 2013-08-20T22:16:09 WinRT: made a note that WinRT doesn't appear to support modifying a thread's priority
David Ludwig 6300b360 2013-08-20T22:04:09 WinRT: made SDL_ThreadID() return the native thread ID, rather than a fake one
David Ludwig 3fce6688 2013-08-20T21:55:13 WinRT: made testthread log output via SDL_Log - this will allow output to be read via Visual C++'s Output pane
David Ludwig 90a9278f 2013-08-20T21:54:34 WinRT: made the C++11-based threading backend only try to catch exceptions that it knows it (the threading APIs) might throw, rather than all exceptions
David Ludwig 19a168b4 2013-08-20T21:22:32 WinRT: file naming and placement cleanup - moved SDL_WinRTApp.* from src/video/windowsrt/ to src/core/winrt/, and renamed them to SDL_winrtapp.* (to mimick case-sensitivity used elsewhere in SDL) - renamed all "windowsrt" directories (in src) to "winrt", as the shorthand name is used more often (and, IMO, "WinRT" != "Windows RT", not entirely at least)
David Ludwig eaf26ff6 2013-08-13T20:33:15 WinRT: added a stub implementation of UpdateClipRect to the D3D 11.1 renderer
David Ludwig 45ef345d 2013-08-13T20:28:48 WinRT: fixed a crash in some display orientation hint code
David Ludwig 3dde6e1e 2013-08-13T20:28:10 WinRT: made sure SDL_main gets used in the latest SDL 2.0.0 based code
David Ludwig 11dc5322 2013-08-13T20:11:51 WinRT: Windows Phone 8 build fixes
David Ludwig d41fdc94 2013-08-13T20:09:52 WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0
David Ludwig f7049b93 2013-08-12T22:29:55 WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1)
Sam Lantinga 1ad936eb 2013-08-11T19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.