kc3-lang/SDL/include/SDL_config_windows.h

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Author Commit Date CI Message
d8b53e82 2021-11-03 19:51:18 direct3d11: fix SDK version requirement for non-CMake build The D3D11 renderer requires Direct3D 11.1 (d3d11_1.h), not Direct3D 11.0 (d3d11.h). In terms of SDKs, that's the Windows 8 SDK or later. We should probably rename HAVE_D3D11_H...
2371b247 2021-10-31 18:27:51 windows: improve feature detection consistency between CMake and non-CMake builds
f5e636a6 2021-09-20 20:43:39 config: Try to use stdint.h with Borland C. (This probably isn't right on truly ancient versions of Borland C, but it should cover things from the last decade or so, I hope.) (possibly) Fixes #1673.
e16fb603 2021-07-27 17:10:24 tweak HAVE_IMMINTRIN_H in SDL_config_windows.h, add to SDL_config_macosx.h
20eea021 2021-06-12 01:25:40 Windows: set HAVE_IMMINTRIN_H for AVX intrinsics
bfdea605 2021-06-26 05:56:10 avoid -Wundef warning from SDL_config_windows.h
e228d152 2021-03-04 18:27:37 SDL_config_windows.h: added clang to list of toolchains having stdint.h from a patchset by Vladislav Dmitrievich Turbanov: https://github.com/libsdl-org/SDL/pull/4062
bb9e049d 2021-02-07 00:37:00 minor updates to libc function checks
9130f7c3 2021-01-02 10:25:38 Updated copyright for 2021
9fc139df 2020-12-30 01:00:24 SDL_config_windows.h: add missing HAVE_STRTOULL along side HAVE_STRTOLL
8a32ee24 2020-12-30 01:00:24 removed MSVC strtok_s use from SDL_strtokr(). no other ??_s are used elsewhere in SDL_stdinc. besides, C11 has a strtok_s with a different signature.
2443e51e 2020-12-28 11:42:49 Add optional suffix `_generic` to generic SDL_cond impl Allows for runtime selectable implementation
93ccdee8 2020-12-23 13:47:49 Fixed bug 5404 - stdlib: Added SDL_round, SDL_roundf, SDL_lround and SDL_lroundf Cameron Cawley stdlib: Added SDL_round, SDL_roundf, SDL_lround and SDL_lroundf The default implementation is based on the one used in the Windows RT video driver.
a0c5bfa3 2020-11-27 13:08:40 Moved raw input event processing from the main thread to the joystick thread This allows fast joystick event delivery regardless of what the main thread is doing.
845b9033 2020-11-25 16:46:42 Implemented trigger rumble for raw input controllers
46a84478 2020-11-24 12:43:01 Added SDL_wcscasecmp() and SDL_wcsncasecmp()
bbbec723 2020-11-14 14:03:40 SDL_config_windows.h: define HAVE_TRUNC[F] for Visual Studio >= 2013
bee8db3b 2020-11-14 02:16:41 config: Make sure HAVE_TRUNC and HAVE_TRUNCF are defined as appropriate. The configure/cmake scripts were checking for these functions but we didn't have the SDL_config.h.* pieces in place. The other config headers are best guesses.
196cda69 2020-10-12 01:02:28 build: fix / update sensors (windows) configuration - SDL_config.h.in: add missing defines SDL_SENSOR_COREMOTION and SDL_SENSOR_WINDOWS (configure did set SDL_SENSOR_WINDOWS but it never went in SDL_config.h or Makefile.) - SDL_config.h.cmake: remove duplicated SDL_SENSOR_XXX cmake defines. - autofoo, cmake: check for sensorsapi.h header before enabling windows sensors.
0f374b06 2020-04-22 15:42:32 Fixed build on older Visual Studio, enable new features on newer Visual Studio
116b8c17 2020-04-19 00:05:54 Note which Windows SDK version is required for Windows Gaming Input support
aba27928 2020-04-18 21:41:37 Added a Windows Gaming Input joystick driver This driver supports the Razer Atrox Arcade Stick Some of the quirks of this driver, inherent in Windows Gaming Input: * There will never appear to be controllers connected at startup. You must support hot-plugging in order to see these controllers. * You can't read the state of the guide button * You can't get controller events in the background
e6c640f3 2020-04-13 08:18:16 Enable the virtual joystick API by default
3180ba81 2020-04-08 08:34:27 First pass at Windows sensor implementation
4dea340c 2020-03-16 12:23:38 Fixed bug 4477 - Support more than 4 XInput-capable devices on Windows Jimb Esser Add new RawInput controller API, and improved correlation with XInput/WGI Reorder joystick init so drivers can ask the others if they handle a device reliably Do not poll disconnected XInput devices (major perf issue) Fix various cases where incorrect correlation could happen Simple mechanism for propagating unhandled Guide button presses even before guaranteed correlation Correlate by axis motion as well as button presses Fix failing to zero other trigger Fix SDL_HINT_JOYSTICK_HIDAPI not working if set before calling SDL_Init() Add missing device to device names Disable RawInput if we have a mismatch of XInput-capable but not RawInput-capable devices Updated to SDL 2.0.13 code with the following notes: New HID driver: xbox360w - no idea what that is, hopefully urelated SDL_hidapijoystick.c had been refactored to couple data handling logic with device opening logic and device lists caused some problems, yields slightly uglier integration than previously when the 360 HID device driver was just handling the data. SDL_hidapijoystick.c now often pulls the device off of the joystick_hwdata structure for some rumble logic, but it appears that code path is never reached, so probably not a problem. Looks like joystick_hwdata was refactored to not include a mutex in other drivers, maintainers may want to do the same refactor here if that's useful for some reason. Something changed in how devices get names, so getting generic names. Had to fix a (new?) bug where removing an XInput controller caused existing controllers (that moved to a new XInput index) to get identified as 0x045e/0x02fd ("it's probably Bluetooth" in code), rendering the existing HIDAPI_IsDevicePresent and new RAWINPUT_IsDevicePresent unreliable.
a8780c6a 2020-01-16 20:49:25 Updated copyright date for 2020
eb8f14bb 2019-11-20 20:40:50 added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.)
ffc7d091 2019-10-01 14:00:02 endpointvolume.h checks not needed since changeset 13078:8ab094a9df6b .
5e13087b 2019-01-04 22:01:14 Updated copyright for 2019
b11c75e9 2018-09-28 13:41:04 configury, cmake: add check for endpointvolume.h : add HAVE_ENDPOINTVOLUME_H, HAVE_MMDEVICEAPI_H and HAVE_AUDIOCLIENT_H in SDL_config.h.in, SDL_config.h.cmake, SDL_config_windows.h, and in SDL_config_winrt.h.
3e5dbc69 2018-08-21 13:29:21 Added a dummy sensor driver
5930b508 2018-08-09 22:53:43 Re-enabled the HIDAPI joystick driver on Windows and Mac OS X
b37518b3 2018-08-09 16:03:55 SDL: disable HIDAPI in SDL on Windows/Mac.
d2042e1e 2018-08-09 16:00:17 Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms. Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
b4fe7412 2018-08-04 11:52:46 SDL_exp
11c348b4 2018-01-17 11:53:09 SDL_log10
e3cc5b2c 2018-01-03 10:03:25 Updated copyright for 2018
351d6d47 2017-12-06 12:24:32 audio: Port WASAPI to WinRT, remove XAudio2 backend. XAudio2 doesn't have capture support, so WASAPI was to replace it; the holdout was WinRT, which still needed it as its primary audio target until the WASAPI code code be made to work. The support matrix now looks like: WinXP: directsound by default, winmm as a fallback for buggy drivers. Vista+: WASAPI (directsound and winmm as fallbacks for debugging). WinRT: WASAPI
afbba182 2017-11-04 18:01:03 Fixed compiling on Windows with HAVE_LIBC enabled
bcdf8b91 2017-11-04 17:35:03 Added SDL_fmod() and SDL_fmodf()
16b8c4ea 2017-09-10 10:30:25 Fixed bug 3811 - change HAVE_COPYSIGN to HAVE__COPYSIGN in SDL_config_windows.h Ozkan Sezer The patch below changes HAVE_COPYSIGN macro in SDL_config_windows.h to HAVE__COPYSIGN, so that _copysign() can be used in SDL_stdlib.h which is available in many more windows-targeting toolchains such as MinGW, MSVC >= 6, etc, and not just MSVC >= 2013. SDL_stdlib.c already has a specific check for HAVE__COPYSIGN, so I believe this is reasonable.
be1caece 2017-09-10 09:19:10 Correction: copysign has been supported by windows several toolchains for a very long time, including MSVC6, MinGW, LCC-Win32, (no released watcom versions though, but that's of no concern.) Patch from Ozkan Sezer
f465f24d 2017-09-09 08:36:37 Fixed bug 3760 - RWops doesn't check for integer overflow when stdio_fseek only supports 32 bits Simon Hug When RWops seeks with fseek or fseeko it uses the types long or off_t which can be 32 bits on some platforms. stdio_seek does not check if the 64-bit integer for the offset fits into a 32-bit integer. Offsets equal or larger than 2 GiB will have implementation-defined behavior and failure states would be very confusing to debug. The attached patch adds range checking by using the macros from limits.h for long type and some bit shifting for off_t because POSIX couldn't be bothered to specify min and max macros. It also defines HAVE_FSEEKI64 in SDL_config_windows.h so that the Windows function gets picked up automatically with the default config. And there's an additional error message for when ftell fails.
d51dc737 2017-09-06 01:14:23 Fixed bug 3797 - configure check for float.h Ozkan Sezer Cmake checks for float.h, but configure does not: the attached patch adds float.h to checked headers in configury, and it adds the missing HAVE_FLOAT_H macro to SDL_config.h.cmake and SDL_config.h.in. In SDL_config_macosx.h and SDL_config_windows.h, defined HAVE_FLOAT_H as 1, where I know that it's true.
ce2b1644 2017-08-28 00:11:38 Be clear that disabling Vulkan surface support disables the entire SDL Vulkan integration
25e3a1ec 2017-08-27 22:15:57 vulkan: Initial Vulkan support! This work was done by Jacob Lifshay and Mark Callow; I'm just merging it into revision control.
30d554e3 2017-08-19 03:07:44 Fixed building SDL applications with Visual Studio and the clang toolset Also fixed building 64-bit SDL with clang. 32-bit doesn't build because of the inline assembly for C runtime support.
94754c39 2017-02-20 10:55:33 Updated config headers to override the base SDL_config.h if both are included
6046fd4c 2017-02-14 03:03:27 wasapi: Initial WASAPI support, for Windows Vista and later. This should remain binary compatible with Windows XP, as we dynamically load anything we need and fall back to DirectSound/WinMM/XAudio2 if not available.
45b774e3 2017-01-01 18:33:28 Updated copyright for 2017
36156335 2016-11-20 21:34:54 Renaming of guard header names to quiet -Wreserved-id-macro Patch contributed by Sylvain
42065e78 2016-01-02 10:10:34 Updated copyright to 2016
0e45984f 2015-06-21 17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
2c4a6ea0 2015-05-26 06:27:46 Updated the copyright year to 2015
b72938c8 2015-04-20 12:22:44 Windows: Always set the system timer resolution to 1ms by default. An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944.
fe6c797c 2015-04-10 23:30:31 Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
b88ca1b4 2015-02-10 16:28:56 the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here. Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture. More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
b48e54aa 2015-01-26 22:00:29 Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
70438be2 2014-12-03 10:55:23 WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
9c398852 2014-11-22 22:20:40 Corrected header file documentation comment.
24c86b55 2014-09-11 19:24:42 [X11] Reconcile logical keyboard state with physical state on FocusIn since the window system doesn't do it for us like other platforms. This prevents sticky keys and missed keys when going in and out of focus, for example Alt would appear to stick if switching away from an SDL app with Alt-Tab and had to be pressed again. CR: Sam
1ea86978 2014-08-17 13:11:55 Removed SDL_round() because the license wasn't compatible with zlib
4e7db78e 2014-08-16 23:23:15 Added SDL_round(), contributed by Benoit Pierre - thanks!
b79e7f32 2014-07-03 15:39:55 Split the XInput and DirectInput code so Windows RT can use the existing XInput support.
6101e4b2 2014-06-07 18:20:01 Added SDL_sqrtf(), SDL_tan(), SDL_tanf()
2a7aa9bd 2014-05-06 00:13:07 Fix build on Windows targets without dxgi.h, like MingW32.
3dcb451f 2014-04-09 21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
7d98754a 2014-03-10 19:11:50 Temporarily disabled the D3D11 renderer so we can get a build.
1a35f32b 2014-03-10 01:51:03 Converted David Ludwig's D3D11 renderer to C and optimized it. The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS) This will need tweaking to fix the Windows RT build.
58edac3e 2014-02-02 00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
d01ad02b 2013-12-09 15:17:20 Hook up SDL_acos and SDL_asin properly.
f848adff 2013-11-29 10:06:08 Improve Android pause/resume behavior.
e7693740 2013-11-24 23:35:38 Added SDL_vsscanf().
61959aa6 2013-11-22 13:24:53 OpenGL ES support for Windows
080c919b 2013-10-13 19:51:58 Fixed function feature test for Visual Studio 2012 norfanin Fixes the version check for some functions that are only present with the MSVC 2013 CRT libraries. I did my testing wrong and failed to see that 2012 doesn't have these functions. Microsoft implemented them in their upcoming 2013 version, though. The attached patch changes it to the check for the next version. I also removed the HAVE_ITOA because that would require linking with oldnames.lib and it's easier to just let the SDL implementation take over.
99789c71 2013-09-28 10:30:51 Fixed bug 1820 - building SDL as a static library with static runtime doesn't compile/link with visual studio norfanin Adds a condition so only the MSVC 2012 compiler defines the macros for the functions of its version. Attaching a patch that adds a condition so that the HAVE_X supported by MSVC 2012 only get defined with that compiler. MSVC 2008 and 2010 will then build without any modification to the SDL source code. Also moved HAVE_M_PI to a separate check. The Microsoft headers require _USE_MATH_DEFINES to be defined before they define the constants.
2dd7091e 2013-08-20 19:57:11 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.
dad42067 2013-08-12 11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
1ad936eb 2013-08-11 19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.