kc3-lang/SDL

Branch :


Log

Author Commit Date CI Message
853334af 2014-02-09 03:09:56 Updated SDL to version 2.0.2
8cabd44f 2014-02-09 03:09:04 Fixed the OUYA controller mapping on Windows
c8c3911e 2014-02-09 02:42:59 Added Windows entry for the bluetooth OUYA controller
c3c2964d 2014-02-09 02:04:40 Possibly fixed bug 2250 - Cmake: SDL2 Doesn't install DLLs on Windows ernest.lee [Exec] CMake Error at cmake_install.cmake:151 (FILE): [13:37:43][Exec] file INSTALL cannot find [13:37:43][Exec] "C:/TeamCity/buildAgent/work/2e3d17a492e75daf/Build/libSDL2.so". The cmake INSTALL project doesn't work because it uses Linux so shared library paths. Windows uses dlls and I think cygwin also uses dlls. I've included this patch. Can you check if it works?
3ab3ea64 2014-02-09 01:56:41 Fixed bug 2385 - error: unknown type name 'IDirect3DDevice9' Sandu Liviu Catalin I'm unable to compile the latest SDL (directly from the repository) even though I disabled every DirectX option since I don't need DirectX. I allways het these errors: D:\DevLibs\SDL\src\render\direct3d\SDL_render_d3d.c:1897:1: error: unknown type name 'IDirect3DDevice9' D:\DevLibs\SDL\src\render\direct3d\SDL_render_d3d.c:1898:25: error: unknown type name 'SDL_Renderer'
b331ada8 2014-02-09 01:49:01 Fixed bug 2354 - [ES 2.0] SDL_RenderClear clears render target with wrong color ny00 SDL_RenderClear clears a render target with the wrong color, if the opengles2 renderer driver is used and the target texture's format is SDL_PIXELFORMAT_ARGB8888. The bug is *not* reproduced if SDL_PIXELFORMAT_ABGR8888 is used as the texture format (the first from the renderer's list). It is further not reproduced using any of the following renderer drivers: opengl, opengles (apparently powered by Gallium3D), software. Finally, the correct color can be drawn using SDL_RenderFillRect (instead of SDL_RenderClear). A few details about the current setup: - OS: Ubuntu 12.04 for x86_64 - GPU: GeForce GTX 460 - GPU driver version: 331.20-0ubuntu1~xedgers~precise1 (from the xorg-edgers PPA) --- Seth Williams Sam, It appears that the clear just needs to take the render target format into consideration. Seth.
fab5c759 2014-02-07 12:03:02 Updated README-macosx.txt to note new minimum requirements, end of PowerPC.
ba55cbef 2014-02-07 11:55:13 Make non-Clang compilers happy.
129456fe 2014-02-07 11:52:35 Tell Clang's static analysis that SDL_assert() is an assertion handler. This lets it know, for example, that when you do this... SDL_assert(ptr != NULL); ...that (ptr) is definitely not NULL at this point in the program, for the sake of static analysis. While a buggy program could definitely trigger this assertion, Clang assumes your assertion check is covering it and won't report possible NULL dereferences after this point. Since SDL_assert might continue if the user clicks "ignore", without this change Clang would notice you checked for NULL (meaning that NULL is a real possibility here) and still wrote code outside of that test branch that dereferences the pointer, and thus would always trigger false positives. Static analysis is fun!
d3f64213 2014-02-07 09:35:33 slight adjustment to the hot plug test to allow it to be run with hap tics disabled
fff7503b 2014-02-07 09:35:13 ignore hot plugs in mac haptic layer IF hap tics hasn't been initialized.
c2f6ab0c 2014-02-06 21:28:11 Added DualShock 4 game controller config for Windows, Mac, and Linux.
7033e597 2014-02-06 21:26:41 Fixed crash on Windows if haptic isn't initialized when controllers are added.
56979749 2014-02-06 10:00:45 Fixed a typo.
a09548eb 2014-02-06 09:35:44 Fix device counting in HapticMouse and JoystickOpen routines. 0 is the first item in the list not the last
f3e6a0a7 2014-02-06 09:11:05 fix indentation and spaces
257ab5f5 2014-02-06 07:38:41 Fixed return values on testhotplug mainline.
1191a902 2014-02-06 07:38:04 Fixed copyright date.
e42d46b4 2014-02-06 07:37:20 Wired up haptic hotplugging for Windows DirectInput/XInput code.
9cf8c49c 2014-02-05 20:07:25 Fixed memory leak.
ccbf6943 2014-02-05 18:36:40 Make SDL_SYS_HapticMouse() count device indexes like HapticByDevIndex().
7f942688 2014-02-05 01:02:09 Cleanup some vi footer comments, rename new PRIVATE_* funcs to MacHaptic_*.
7afbb8c3 2014-02-05 00:34:26 SDL_pixels.h needs SDL_stdinc.h for SDL_FOURCC #define (thanks, Dmitry!). Fixes Bugzilla #2384.
d4e3221f 2014-02-04 18:21:39 add testdropfile to OS X Project
b352698d 2014-02-04 18:17:16 Implement new backend methods for haptic and hot plugging on OS X
c9f6e4ec 2014-02-04 18:16:52 add testhotplug to OS X test project and set target OS version to 10.5 for tests.
4da88298 2014-02-04 16:50:34 implement new backend method for Haptics in dummy driver
5fb0be30 2014-02-04 15:44:09 Rework haptic backend to properly support hotplugging of haptic devices. * currently only linux backend updated.
a98c477b 2014-02-04 15:40:51 allow safely quitting the hotplug test by pressing button 0 on the joystick
25fcc195 2014-02-04 12:28:35 * Remove android based workaround, it is handled in SDL_EGL_GetProcAddress.
c2b5da97 2014-02-04 11:38:40 Added SDL_GetAssertionHandler() and SDL_GetDefaultAssertionHandler().
e6dce68f 2014-02-03 23:08:53 testhotplug: Actually log the SDL_Error that occured on failures
8512f1b8 2014-02-03 23:01:19 add logging for the case when haptic is not detected on the joystick as well.
e0e6b2a4 2014-02-03 22:52:18 add simple test showing off hotplugging of joysticks w/ haptic.
c8ad30bc 2014-02-03 14:47:48 Removed -force_cpusubtype_ALL cflag from Mac builds. This was for PowerPC G3 (!) compatibility, and Clang doesn't even recognize the flag anymore.
e719158c 2014-02-03 14:45:38 Fixed some compiler warnings from the latest Clang, cleaned up some things.
0d9443d3 2014-02-03 11:59:17 Temporarily default Wayland and Mir to disabled, for 2.0.2 release. We'll flip the default back to enabled right after 2.0.2 is finalized, and try to declare them stable and ready by 2.0.3. Those that have an interest in supporting them in 2.0.2 can manually enable them in the configure script with --enable-video-wayland and/or --enable-video-mir.
bd01a9c9 2014-02-03 11:53:21 Unload Wayland libs if memory allocation fails during init.
89fd0faf 2014-02-03 11:52:54 Hooked up dynamic loading for Mir.
8f055d19 2014-02-03 11:14:25 Add Mir to configure script's summary output.
69d85ff5 2014-02-03 11:01:32 Bumped copyright date on Mir code.
435b80b9 2014-02-02 23:55:51 Disable some minor things that need newer Mir dev headers. These headers apparently aren't default in Ubuntu 13.10 yet.
8674b7ae 2014-02-02 23:54:10 Cleaned up headers and footers on Mir code.
6bc29770 2014-02-02 23:53:48 Added some SysWM bits for Mir.
19f8c622 2014-02-02 23:41:46 Added Mir video target (thanks, Brandon!).
dce9b7b1 2014-02-02 21:38:16 Ignore the buildbot build directories.
e8f5e010 2014-02-02 20:58:46 Fixed including SDL_internal.h twice for DirectFB.
9ee68e8f 2014-02-02 20:55:42 Added additional platform check for __ANDROID__. The macro ANDROID was deprecated with "android-ndk-1.6_r1".
58edac3e 2014-02-02 00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
3bd0e900 2014-02-02 00:33:31 Fixed bug 2376 - no SDL_HasAVX Haneef Mubarak AVX is the successor to SSE* and is fairly widely available. As such, it really ought to be detectable. This functionality ought to be trivial to implement, and not having it means being forced to write an ugly workaround to check for AVX (so that normal SSE can be used if AVX is not available). Here is an example on detecting AVX from SO (it actually shows ways to cehck for all of teh fancy instructions): http://stackoverflow.com/questions/6121792/how-to-check-if-a-cpu-supports-the-sse3-instruction-set
8ba565ff 2014-01-30 20:29:58 Treacherous copy/paste!
6f3bf186 2014-01-30 20:27:13 Detect Xrandr >= 1.2 at build time
d76c2cc1 2014-01-30 12:30:40 Add a new hint SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT that allows SDL_CreateWindowFrom() to set the pixel format of another SDL_Window (and also will set the SDL_WINDOW_OPENGL flag on the window created with SDL_CreateWindowFrom()). The reasoning behind this change is that source2 in -tools mode has a single OpenGL context that is used with multiple different windows. Some of those windows are created outside the engine (i.e. with Qt) and therefore we need to use SDL_CreateWindowFrom() to get an SDL_Window for those. The requirement for sharing an OpenGL context across multiple different windows is that each window has the same pixel format. To facilitate this, I now set SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT for the main window before calling SDL_CreateWindowFrom(). When I do this, SDL_CreateWindowFrom() will: 1. Set the pixel format of the returned window to the same pixel format as this SDL_Window passed in with the hint 2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be used for OpenGL rendering. I only currently implemented this for Win32/WGL so implementing it for other platforms (i.e. X11) remains a TODO. CR: SamL Some pseudocode that shows how this is used in Source2: HWND hExternalHwnd; // HWND that was established outside of SDL // Create main window (happens inside platwindow.cpp) SDL_Window *mainWindow = SDL_CreateWindow( , SDL_WINDOW_OPENGL .. ); // Create GL context, happens inside rendersystemgl SDL_GLContext onlyContext = SDL_GL_CreateContext( mainWindow ); // Now I need to create another window from hEternalHwnd for my swap chain that will have the same pixel format as mainWindow, so set the hint SDL_SetHint( SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT, CFmtStr( %p, mainWindow) ); // Create the secondary window. This returned window will have SDL_WINDOW_OPENGL set and share a pixel format with mainWindow from the hint SDL_Window *secondaryWindow = SDL_CreateWindowFrom( hExternalHwnd ); // To render to the main window: SDL_GL_MakeCurrent( mainWindow, onlyContext ); // Do some rendering to main window // To render to the secondary window: SDL_GLMakeCurrent( secondaryWindow, onlyContext ); // Do some rendering to secondary window
dbd4a917 2014-01-30 12:27:24 Document Michael's changes adding TranslateMessage() back to the SDL message loop.
5c58bd68 2014-01-30 12:27:00 * Added TranslateMessage call to SDL default message pump - was causing problems in S2 tools mode apps that used Qt. Qt relies on the WM_CHAR message generated by TranslateMessage and keyboard input was showing up in the UI as mixed-case. (Depending on which message pump got a given message - both SDL and Qt pump messages for the entire process.) Sam will review and possibly tweak this change before propagating to public SDL, but I'm checking this version in so I can integrate into S2 and fix the issue there.
338bf9cc 2014-01-29 18:38:13 Add SDL_GL_ResetAttributes.
366b1727 2014-01-29 18:37:23 Mac: [NSApp keyWindow] is not valid in windowDidBecomeKey: This fixes weird behavior on Mac where our first responder reverts to the window itself, rather than the SDLTranslatorResponder, after the window has lost focus once. This causes Escape to call cancelOperation: on the NSWindow, which by default removes our fullscreen-ness. When someone has turned off SDL_TEXTINPUT we should probably set another initial responder that handles the Escape behavior, so that SDL_TEXTINPUT doesn't change fullscreen behavior (and possibly other behavior) like it does now.
68f2fe64 2014-01-29 00:29:14 Fixed spaces in source file license comment.
109fe0e0 2014-01-28 15:28:20 fixed hat code validation.
62b17e7e 2014-01-29 00:27:54 Fixed comments in joystick implementation files claiming to be headers. It seems comments were originally copied from SDL_sysjoystick.h.
4f1b8a40 2014-01-28 12:42:01 Move to no-argument version of "endif()" in CMakeLists.txt.
2de3b01c 2014-01-28 12:37:04 Some CMake fixes for static linking on Windows from the OpenFL project.
f52d7f5e 2014-01-28 11:39:37 [Wayland] Fixes segfault when mouse enters window
682bc47b 2014-01-28 09:13:46 Preserve binary compatibility in SDL_SYSWM_TYPE (thanks Gerry JJ!) Also moved Wayland structures to the bottom of the union for OCD related issues.
9d85cdb1 2014-01-28 00:05:23 CMake: Enable missing timer subsystem on Mac OS X and Haiku.
2efa2dc2 2014-01-27 13:43:04 X11: Don't redraw dialog box when mouse moves. This fixes bug #2343. (https://bugzilla.libsdl.org/show_bug.cgi?id=2343) Thanks to Melker Narikka for the patch.
aff44ccd 2014-01-27 16:13:13 Patched to compile...uh, everywhere. :)
87cfee27 2014-01-27 16:10:15 Patched to compile on Windows when not supporting Direct3D.
33479316 2014-01-27 17:59:19 [Android] Fixes Bug 2370, don't send accelerometer changes when Android_JNI_GetAccelerometerValues return SDL_FALSE (thanks to Jairo Luiz)
03747567 2014-01-26 23:50:35 Removed unused variable from Java class for Android. The audio thread was moved to native side and "protected" prevented a warning.
62344158 2014-01-26 23:42:25 Fixed typo in documentation.
815c6c3b 2014-01-25 16:08:39 quick fix for CMAKE SOVERSION number so it matches what is output by the configure script
f186314a 2014-01-25 15:13:16 correct grammar on UNIX missing dependency status notice.
5071cb5c 2014-01-25 15:05:44 autoconf script tweaks - fix up chmodding sdl2-config - remove duplicate enable_atomic section - add pretty summary of what was found/enabled
e78be5da 2014-01-24 09:54:04 Bug 2358 - [Android] Sort joystick axes - Fix by David Brady
50befa62 2014-01-23 08:44:25 Bug 2358 - [Android] Joystick Button Mappings are strange (fix by David Brady)
ecc0df06 2014-01-22 12:39:34 Fix detection of iOS for disabling dynamic API.
f02ef298 2014-01-21 16:28:53 Fixed XF86 VidMode extension dynamic loading with CMake project.
b131e74b 2014-01-21 18:20:12 Fixes 2356, [Android] SDL_JoystickGetAttached does not function Also fix a potential NULL pointer access in android/SDL_SYS_JoystickGetGUID
beee1c44 2014-01-21 13:58:15 Fixed dynamic loading of NAS in CMake project.
cf9828a2 2014-01-20 20:25:43 Move Wayland driver above dummy, check for driver availability before creation
2ddd0c58 2014-01-20 12:53:44 Patched to compile if Wayland is disabled via SDL_config.h (thanks, Martin!). Fixes Bugzilla #2351.
9e90acdf 2014-01-18 11:47:03 Make sure you clean up the associated renderer when destroying a window.
129640af 2014-01-16 15:02:41 Fixes prototype declaration for wl_proxy_marshal_constructor [Wayland 1.4]
838e76c6 2014-01-16 11:33:39 Fix to compile against the Wayland v1.4 headers
12e7fdcb 2014-01-15 11:34:03 Don't minimize fullscreen windows when destroying them. Previously, we'd minimize fullscreen windows (if SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS was set) during SDL_DestroyWindow if they had keyboard focus, because we call SDL_SetKeyboardFocus(NULL) which yields a OnWindowsFocusLost event. Related to https://bugzilla.libsdl.org/show_bug.cgi?id=1840
bc92383e 2014-01-15 11:31:56 Mac: Don't give windows focus back when we're closing them. Fixes bug #1840 (https://bugzilla.libsdl.org/show_bug.cgi?id=1840)
a0c9e649 2014-01-15 11:17:09 Allow switching between FS and desktop FS. This should fix bug #2057 (https://bugzilla.libsdl.org/show_bug.cgi?id=2057)
a442f121 2014-01-15 11:08:55 Test: Add Shift-Enter to switch between FS and desktop FS.
a6a56af9 2014-01-15 10:40:14 Tests: Refactor key modifier checking.
56355f3f 2014-01-15 12:29:17 Adds README-dynapi.txt based on Ryan's G+ post (lightly edited) Original post: https://plus.google.com/103391075724026391227/posts/TB8UfnDYu4U
8f660a46 2014-01-14 17:33:24 Mac: Trigger SDL_FINGERUP for all touches. Fixes bug #2348. Thanks to Alex Szpakowski for the patch!
c0d86b92 2014-01-14 21:29:38 Make EGL loading more resilient. Lesson learned while trying to run L4D2 under Wayland :)
272ebb8e 2014-01-09 13:56:21 Dynamic loading support for Wayland
5fd5567c 2014-01-08 14:53:08 define a font-size for the "unicode" message box font so the text isn't unreadable on linux systems
93fd65f7 2014-01-08 14:18:11 some fixes to the testshape.c code so it more correctly works.
d75665c7 2014-01-08 01:07:57 Maybe fix Cygwin.
960458e5 2014-01-08 00:58:03 Patched to compile on Cygwin.
e9689e8d 2014-01-08 00:51:31 Another Android fix.
d16e6301 2014-01-08 00:46:39 Updated Dynamic API jumptable.