|
8543ad7d
|
2018-05-21T11:34:57
|
|
cpuinfo: Added some internal SIMD-aligned allocation functions.
Fixes Bugzilla #4150 (sort of).
|
|
999af809
|
2018-05-18T13:09:30
|
|
Merged latest changes from Steam Link app
|
|
e2619f1d
|
2018-05-17T12:50:46
|
|
dynapi: don't let system loader resolve the initializer to the wrong version.
Fixes problems launching Firewatch on Linux (which statically links SDL but
also dynamically loads a system-wide copy from a plugin shared library) with
a newer SDL build.
|
|
652d59fb
|
2018-05-10T09:02:39
|
|
make sure SDL_vsnprintf() nul terminates if it is using _vsnprintf
The change makes sure that SDL_vsnprintf() nul terminates if it is
using _vsnprintf() for the job.
I made this patch for Watcom, whose _vsnprintf() doesn't guarantee
nul termination. The preprocessor check can be extended to windows
in general too, if required.
Closes bug #3769.
|
|
fe032ff4
|
2018-05-10T08:25:23
|
|
do the direct3d tap dance for overscan hint only if SDL_VIDEO_RENDER_D3D == 1
|
|
a4d0571e
|
2018-05-07T20:10:12
|
|
Reverted change for bug 4152 - restrict the win10 mouse bug workaround to win10 v1709 only
Daniel Gibson
Sorry, but it seems like Microsoft didn't fix the issue properly.
I just updated my Win10 machine, it now is Version 1803, Build 17134.1
I tested with SDL2 2.0.7 (my workaround was released with 2.0.8) and still got
lots of events that directly undid the prior "real" events - just like before.
(See simple testcase in attachement)
By default it sets SDL_HINT_MOUSE_RELATIVE_MODE_WARP - which triggered (and on my machine still triggers) the buggy behavior. You can start it with -raw, then it'll not set that hint and the events will be as expected.
The easiest way to see the difference is looking at the window title, which shows accumulated X and Y values: If you just move your mouse to the right, in -raw mode the number just increases. In non-raw mode (using mouse warping) it stays around 0.
I also had a WinAPI-only testcase: https://gist.github.com/DanielGibson/b5b033c67b9137f0280af9fc53352c68
It just calls SetCursorPos(320,240); on each WM_MOUSEMOVE event, and it also
logs all those events to a mouseevents.log textfile.
This log indeed looks a bit different since the latest Win10 update: It seems like all those events with x=320 y=240 do arrive - but only after I stopped moving the mouse - even though the cursor seems to be moved back every frame (or so).
So moving the mouse to the right gives X coordinates like
330, 325, 333, 340, 330, ...
and then when stopping movement I get lots of events with X coordinate 320
|
|
eb14b635
|
2018-05-07T19:52:25
|
|
Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window
Olli-Samuli Lehmus
If one creates a window with the SDL_WINDOW_FULLSCREEN_DESKTOP flag, and creates a render target with SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear"), and afterwards sets SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest"), after minimizing the window, the scale quality hint is lost on the render target. Textures however do keep their interpolation modes.
|
|
606c5a58
|
2018-05-05T10:27:53
|
|
Fixed bug 4152 - Windows 10 v1803 update seems to have fixed the jumping mouse bug (see bug #3931.)
|
|
386790ef
|
2018-04-23T22:29:14
|
|
Improved error messages when Vulkan isn't configured (thanks Daniel Gibson!)
|
|
8f780e76
|
2018-04-23T22:17:56
|
|
Fixed build
|
|
f521b22e
|
2018-04-23T22:07:56
|
|
Added SDL_THREAD_PRIORITY_TIME_CRITICAL
|
|
a1b8fa60
|
2018-04-23T21:50:03
|
|
TryLockMutex: Fix error handling for TryLockMutex
Christian Herzig
pthread_mutex_trylock() and by the way, pthread_mutex_lock() do not set errno.
Pthread-methods directly return error code as int. See related man-pages for
details.
|
|
a9ae1b50
|
2018-04-23T20:24:12
|
|
Handle NULL return from SDL_DBus_GetContext()
|
|
b5d231ee
|
2018-04-23T19:20:12
|
|
Handle NULL return from SDL_DBus_GetContext()
|
|
43231256
|
2018-04-23T19:18:52
|
|
Added SDL_LinuxSetThreadPriority() to directly set the priority of a Linux thread (tid)
This function tries using RealtimeKit connecting over DBUS as needed.
|
|
816a6e68
|
2018-04-23T17:10:36
|
|
Added support for adjusting thread priorities using Linux RealtimeKit
Michael Sartain
This is a quick pass at adding Linux RealtimeKit thread priority support to SDL.
It allows me to bump the thread priority to high without root privileges or setting any caps, etc.
rtkit readme here:
http://git.0pointer.net/rtkit.git/tree/README
|
|
dc8b55e5
|
2018-04-16T02:11:09
|
|
coreaudio: Use the standard SDL audio thread instead of spinning a new one.
Fixes corner cases, like the audio callback not firing if the device is
disconnected, etc.
|
|
2df59062
|
2018-04-15T17:42:09
|
|
wayland: zxdg_shell_v6 needs a configure event before using a surface at all.
Fixes Bugzilla #4109.
Fixes Bugzilla #4119.
|
|
b7228bc5
|
2018-04-11T18:28:03
|
|
Added support for the GameSir G3w
|
|
6a0ef0cd
|
2018-04-09T10:37:31
|
|
SDL:
On Windows, have SDL_ShowWindow() not activate the window if the window has the WS_EX_NOACTIVATE window flag.
|
|
4d78a995
|
2018-03-26T12:38:29
|
|
Fixed bug where an SDL window that was activated while hidden could never be shown.
Test code:
{
SDL_Window *win = SDL_CreateWindow( "Dummy", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 128, 128, SDL_WINDOW_HIDDEN );
SDL_SysWMinfo info;
SDL_VERSION( &info.version );
SDL_GetWindowWMInfo( win, &info );
SetActiveWindow( info.info.win.window );
{
DWORD then = SDL_GetTicks();
while ( ( SDL_GetTicks() - then ) < 3000 )
{
SDL_Event evt;
SDL_PollEvent( &evt );
}
SDL_ShowWindow( win );
then = SDL_GetTicks();
while ( ( SDL_GetTicks() - then ) < 3000 )
{
SDL_Event evt;
SDL_PollEvent( &evt );
}
}
SDL_DestroyWindow( win );
}
|
|
e14278ef
|
2018-03-24T10:26:40
|
|
Fixed bug 3804 - Message box on Windows truncates button ID
Simon Hug
I just wanted to fix a simple compiler warning in SDL_ShowMessageBox on Windows (which Sam fixed recently) and ended up finding some issues.
Attached patch fixes these issues:
- Because Windows only reports the lower 16 bits of the control identifier that was pushed, the button IDs used by SDL (C type int, most likely 32 bits) can get cut off.
- The documentation states (somewhat ambiguously) that the button ID will be -1 if the dialog was closed, but the current code sets 0. For SDL 2.1, I think this should be a return code of SDL_ShowMessageBox itself. That will free up the button ID and it seems a more appropriate place for signaling this event.
- Ampersands in controls will create mnemonics on Windows (underlined letters that, if combined with the Alt key, will push the button). I was thinking of adding a hint or flag to let the users enable it, but that might have unexpected results.
- When the size of the text gets calculated, it doesn't use the same parameters as the static control. This can cut off text or wrap it weirdly.
- On Windows, the Tab key is used to switch between control groups and sometimes between buttons in dialogs. This didn't seem to work correctly.
Attached patch also adds:
- Icons. Just the system ones that can be loaded with the ordinals IDI_ERROR, IDI_WARNING and IDI_INFORMATION.
- A button limit of 2^16 - 101.
- Some more specific error messages, but they never reach the user because how SDL_ShowMessageBox handles them if an implementation returns with an error.
|
|
b41b9d34
|
2018-03-19T14:52:53
|
|
Fixed return value
|
|
8e062f69
|
2018-03-19T14:42:51
|
|
Generalized the handling of instantaneous guide button presses so there's a minimum of 100 ms between guide button press and release.
This happens with at least the following controllers: All Apple MFI controllers, ASUS Gamepad, XiaoMi Bluetooth Controller
|
|
d529b001
|
2018-03-19T13:16:11
|
|
Added mapping for the ASUS Gamepad removing the guide button, which doesn't generate events even though it's reported in the Android APIs.
|
|
f536fbea
|
2018-03-16T11:08:53
|
|
Reimplemented Android cursor API support using reflection so it builds with older SDKs
|
|
e20d4173
|
2018-03-15T18:22:48
|
|
Added Android custom cursor implementation
This is commented out in SDLActivity.java, with the note #CURSORIMPLEENTATION because it requires API 24, which is higher than the minimum required SDK
|
|
d401a77e
|
2018-03-10T21:22:42
|
|
Fixed bug 4102 - define _WIN32_WINNT_WIN7 if not already defined
Ozkan Sezer
The following patch defines _WIN32_WINNT_WIN7 if it is not already
defined in core/windows/SDL_windows.c, similar to what is already
there for _WIN32_WINNT_VISTA.
|
|
cc7b2fc5
|
2018-03-10T21:13:50
|
|
Temporary fix for bug 3432 - macOS 10.12: small scrolls (1 wheel notch) don't generate events
Eric Wasylishen
This bug was reintroduced by https://hg.libsdl.org/SDL/rev/fcf24b38a28a
The steps to reproduce are the same: run the "testrelative" SDL demo with "--info all",
connect a USB mouse with a scroll wheel, and roll the scroll wheel one "notch". You'll get log output like:
testdraw2[1644:67222] INFO: SDL EVENT: Mouse: wheel scrolled 0 in x and 0 in y (reversed: 1) in window 1
As far as I can tell macOS doesn't have an API for getting the number of "wheel notches"; I get a deltaY of 0.100006 for one "notch", and it's heavily accelerated (if you roll the wheel quickly you'll get large deltas). So NSEvent's deltaY is only meant to be used for scrolling a scroll view, with the given distance in points, not something like selecting an item in a game.
Here's a temporary patch that at restores the foor/ceil in Cocoa_HandleMouseWheel.
Not ideal, but at least it restores the ability to scroll one notch of a mousewheel.
|
|
129431b4
|
2018-03-08T16:32:22
|
|
Delay delivery of the pause button release on MFI controllers so it doesn't happen in the same frame as the button press
|
|
92847022
|
2018-03-07T18:10:01
|
|
Added a mapping for the latest firmware for the Xbox One S controller on Android
|
|
a2c1d83c
|
2018-03-07T18:09:58
|
|
Include a USB VID/PID for Apple MFI controllers
This is just placeholder VID/PID, but allows code that works with VID/PID to identify the MFI controllers easily.
|
|
a8ac5885
|
2018-03-07T13:30:40
|
|
Added SDL_GameControllerMappingForDeviceIndex() to get the mapping for a controller before it's opened
|
|
9e651b69
|
2018-03-06T14:51:50
|
|
Try to dynamically create a default Android game controller mapping based on the buttons and axes on the controller.
Include the controller USB VID/PID in the GUID where possible, as we do on other platforms.
|
|
2419d267
|
2018-03-02T22:53:25
|
|
Progress fixing bug 4100 - errors and warnings after changeset 11917
Ozkan Sezer 2018-03-02 20:02:37 UTC
http://hg.libsdl.org/SDL/rev/d702b0c54e52 resulted in an error and
two warnings when compiled with mingw.
1. Error from SDL_windowstaskdialog.h:
In file included from src/video/windows/SDL_windowsmessagebox.c:29:0:
src/video/windows/SDL_windowstaskdialog.h:23:54: error: expected ')' before 'HWND'
This is fixed by removing unnecessary annotations:
2. Warning from SDL_assert.c:
src/SDL_assert.c: In function 'SDL_ExitProcess':
src/SDL_assert.c:138:1: warning: 'noreturn' function does return
Indeed ExitProcess() is prototyped with DECLSPEC_NORETURN, but
TerminateProcess() is not. This can be rectified by adding an
exit() call in there. Do NOTE, however, that requires building
with a libc:
3. Warning from SDL_windowsmessagebox.c:
src/video/windows/SDL_windowsmessagebox.c: In function 'WIN_ShowMessageBox':
src/video/windows/SDL_windowsmessagebox.c:513:9: warning: 'nCancelButton' may be used uninitialized in this function
My lazy solution was manually initializing nCancelButton to 0.
|
|
ac2d1f67
|
2018-03-02T12:08:18
|
|
Fixed setting the layer drawable size
Without this change the drawable had a size of 0 and the metal renderer asserted because the projection matrix wasn't set.
|
|
cef1c1c2
|
2018-03-02T14:10:25
|
|
windows: Restore patches for Task Dialogs and TerminateProcess().
2.0.8 has shipped, these can live in revision control now!
|
|
003c0dce
|
2018-03-02T10:56:21
|
|
Use the real controller name for game controllers on iOS and Apple TV
|
|
3537c3e7
|
2018-02-28T10:39:41
|
|
Back out Task Dialog and TerminateProcess patches for 2.0.8.
These can return to revision control once we ship.
|
|
6a1cfcce
|
2018-02-28T02:14:15
|
|
windows: dos2unix'd messagebox code, and (hopefully) fixed on MingW.
|
|
a749035f
|
2018-02-28T01:54:22
|
|
windows: Message boxes use Task Dialogs if possible (thanks, Jack!).
This lets the message box have an icon. Unless the app has opted-in to using
the v6 common controls, though, this will fall back to the usual SDL message
boxes.
|
|
8536130a
|
2018-02-28T01:23:49
|
|
assert: Use TerminateProcess() on Windows, vs ExitProcess (thanks, Jack!).
"What I have done is use TerminateProcess rather than ExitProcess.
ExitProcess will cause Microsoft's leak detection to continue, TerminateProcess
won't. It is also technically wrong to use ExitProcess in the case of aborting
the application.
Jack Powell
Twitter @jack9267"
|
|
be6ca785
|
2018-02-25T23:02:09
|
|
Support official Vulkan SDK for macOS.
This tries to load vulkan.framework or libvulkan.1.dylib before MoltenVK.framework
or libMoltenVK.dylib. In the previous version, layers would not work for applications
run-time loading the default library.
|
|
f9f45d0b
|
2018-02-25T19:51:34
|
|
Fixed bug 4097 - Segmentation fault by SDL_CreateThreadWithStackSize
Dongsun Kim
Normal case
1. [thread 1] SDL_CreateThreadWithStackSize calls SDL_SYS_CreateThread.
2. [thread 1] If successful, it calls SDL_SemWait.
3. [thread 2] SDL_RunThread calls SDL_SYS_SetupThread, SDL_ThreadID, SDL_SemPost.
4. [thread 1] SDL_CreateThreadWithStackSize calls SDL_DestroySemaphore, SDL_free.
Crash case (Segmentation fault)
1. [thread 1] SDL_CreateThreadWithStackSize calls SDL_SYS_CreateThread.
2. [thread 1] If successful, it calls SDL_SemWait.
--> Error return due to SIGNAL(SYSTEM or Real Time) at sem_wait(pthread).
3. [thread 1] SDL_CreateThreadWithStackSize calls SDL_DestroySemaphore, SDL_free.
4. [thread 2] SDL_RunThread calls SDL_SYS_SetupThread, SDL_ThreadID, SDL_SemPost.
--> Segmentation fault at strlen or sem_post.
|
|
3ea093cc
|
2018-02-25T10:15:00
|
|
SDL_test_fuzzer.c: fix strict aliasing warnings by using a union.
|
|
849d042f
|
2018-02-24T08:58:22
|
|
Fixed bug 4091 - Undefined references to Android audio functions when SDL_AUDIO_DISABLED is on
Manuel Sabogal
If SDL is compiled with the Audio subsystem disabled there are some undefined references to the functions ANDROIDAUDIO_ResumeDevices and ANDROIDAUDIO_PauseDevices in the file src/video/android/SDL_androidevents.c.
|
|
99a0c0f0
|
2018-02-24T08:23:44
|
|
Fixed MinGW-w64 build
|
|
0626486e
|
2018-02-23T19:12:04
|
|
Backout the vulkan change in d449dea10fc8 breaks Mir builds
|
|
e17c3219
|
2018-02-23T11:24:26
|
|
mir: Disable Mir by default as Mir supports Wayland clients
Also remove enabling VK support for Mir
|
|
8891f591
|
2018-02-21T22:53:52
|
|
Backed out changeset 6c8521d53507
Apparently this still triggers a compiler warning, have to dig further.
|
|
fd8f12d2
|
2018-02-21T22:35:17
|
|
android: apparently they fixed this header at some point.
|
|
ac309df7
|
2018-02-21T22:27:09
|
|
vulkan: Possibly fix a compiler warning (-Wstrict-prototypes).
|
|
ed64d54d
|
2018-02-21T21:36:10
|
|
windows: added WIN_IsWindows7OrGreater().
|
|
7e1fa0ce
|
2018-02-21T21:34:35
|
|
wasapi: fixed typo in an assert message.
|
|
c7e43665
|
2018-02-21T21:34:06
|
|
wasapi: let Windows do the resampling for us if possible.
|
|
69958441
|
2018-02-21T09:58:21
|
|
Fix high-dpi support on macOS and simplify it and iOS variant.
The detault drawableSize for a CAMetalLayer is its bounds x its scale.
So it is sufficient to set the *layer's* scale to the desired value.
|
|
6e3d0a13
|
2018-02-21T12:42:30
|
|
Use new XInput mapping for Win10+ (Bugzilla #3960)
|
|
a0687a9c
|
2018-02-21T09:40:47
|
|
Fixed bug 4034 - Don't include _DllMainCRTStartup() if SDL_STATIC_LIB is defined.
|
|
58f9be12
|
2018-02-18T09:09:56
|
|
Actually, this is needed for building with Visual Studio with both /MT and /MD.
With the previous change, I get:
1> Creating library C:\projects\SDL\VisualC\Win32\Debug\SDL2.lib and object C:\projects\SDL\VisualC\Win32\Debug\SDL2.exp
1>LINK : error LNK2001: unresolved external symbol __DllMainCRTStartup@12
|
|
3c9d3336
|
2018-02-18T08:57:01
|
|
Fixed bug 4034 - Do we really need _DllMainCRTStartup() in every Windows build?
Andreas Falkenhahn
In src/SDL.c there is this code:
_DllMainCRTStartup(HANDLE hModule,
...
The comment says that this is needed on Watcom C for some reason but why is it included then when building with Visual C as well? Shouldn't it be only included when compiling on Watcom C then?
I'm asking because this code caused me a lot of headaches because I'm building a DLL that contains SDL and I link using /MT and the _DllMainCRTStartup() symbol obviously led to lots of trouble but it wasn't clear to me where the problem was because all I got from the linker was:
LNK2019: unresolved external symbol _main referenced in function ___tmainCRTStartup
So I had to got through each and every object to see what the culprit was. See here for the full story:
https://stackoverflow.com/questions/25067151/lnk2019-unresolved-external-symbol-main-referenced-in-function-tmaincrtstar/48177067#48177067
So if it isn't necessary on Visual C, please just leave that symbol out on Visual C so that it no longer leads to any trouble. Thanks.
|
|
75a58303
|
2018-02-17T23:57:57
|
|
pthread: fix error code checks (thanks, Andreas!).
Most pthread functions return 0 on success and non-zero on error, but those
errors might be positive or negative, so checking for return values in the
Unix style, where errors are less than zero, is a bug.
Fixes Bugzilla #4039.
|
|
2ea4419a
|
2018-02-17T20:18:48
|
|
yuv: patched to compile.
|
|
7c0c2c22
|
2018-02-17T20:10:13
|
|
yuv: fixed variable declaration shadowing warnings.
Fixes Bugzilla #4062.
|
|
97494f53
|
2018-02-17T18:30:21
|
|
pulseaudio: Just read/dump captured data in FlushCapture.
Apparently pa_stream_flush() doesn't work as expected:
https://lists.freedesktop.org/archives/pulseaudio-discuss/2012-April/013328.html
Fixes Bugzilla #4087.
|
|
6867f618
|
2018-02-16T14:56:28
|
|
video: put a spinlock around a global linked list.
This should only contend if you're allocating or freeing surfaces from
multiple threads at once, and then just for a short time.
Fixes Bugzilla #4084.
|
|
8ddebfa0
|
2018-02-16T10:23:10
|
|
Fixed bug 4085 - X11: Allow configuring _NET_WM_BYPASS_COMPOSITOR through SDL hints
Callum McGing
This patch allows the user to disable the behaviour that blocks the compositor through a new hint: SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR. This allows tools or other windowed applications to behave properly under KWin.
|
|
5abd7d16
|
2018-02-13T22:58:20
|
|
Don't attempt WM_NCCALCSIZE adjustment when in fullscreen window transition
|
|
f6366c09
|
2018-02-13T08:15:39
|
|
Fixed bug 3920 - IBus not work with SDL 2.0.7
cjacker
After updating from 2.0.5 to 2.0.7, Ibus not work anymore(fcitx still works).
Compare with 2.0.5, there are two issues in SDL_ibus.c.
1, SetupConnection always return SDL_FALSE in 2.0.7.
2, 'SetCapabilities' method should be called on 'ibus_conn'.
Patch attached.
|
|
3b4c2fdf
|
2018-02-13T08:13:29
|
|
Fixed bug 3947 - replace strlcpy with memcpy in SDL_strdup()
|
|
714085d3
|
2018-02-13T08:07:52
|
|
Fixed bug 3950 - Don't always call dbus_shutdown in SDL_DBus
Alexander Larsson
dbus_shutdown() is a debug feature which closes all global resources in the dbus library. Calling this should be done by the app, not a library, because if there are multiple users of dbus in the process then SDL could shut it down even though another part is using it.
For example, i had an issue with this in mGBA, which uses both Qt and SDL, both using libdbus. I had a session bus, but no system bus (this was in a flatpak sandbox), and when SDL_DBus_Init() failed to init the system bus it called dbus_shudown() and continued on. This caused issues for Qt when running due to its session bus connections having disappeared beneath it.
|
|
40b27fd5
|
2018-02-12T17:00:00
|
|
revert the recent typecast assignment changes (see bug #4079)
also change the void* typedefs for the two vulkan function
pointers added in vulkan_internal.h into generic function
pointer typedefs.
|
|
ba0ecc67
|
2018-02-12T10:47:00
|
|
fix building SDL_audiotypecvt.c with gcc < 4.0
|
|
8a1ae708
|
2018-02-12T10:00:00
|
|
kill C99'ism in SDL_waylandvulkan.c
|
|
6e01fbb7
|
2018-02-11T18:23:37
|
|
On Android show the system UI when an SDL window is windowed, hide the system UI when it's fullscreen, like we do on iOS.
We're increasing the Android SDK minimum version to API 19, this doesn't increase the minimum target API, which is API 14.
|
|
873141ac
|
2018-02-11T15:29:36
|
|
ISO C correct fix for casting void* to function pointer
|
|
882215e1
|
2018-02-11T18:16:01
|
|
vulkan: Fix assignment of vkGetInstanceProcAddr on Windows.
"*(void**)pfn = LoadAddress()" would cast the NULL pointer in pfn to a
void**, and then dereference it, which wasn't what we wanted. Replaced with
a clearer cast operation.
|
|
1143857d
|
2018-02-10T12:43:11
|
|
Fixed bug 4073 - Unquoted Unicode argument parsing broken on Windows due to incorrect usage of SDL_isspace()
|
|
d5f293a7
|
2018-02-09T16:31:57
|
|
Fixed compile warning
|
|
7c360027
|
2018-02-09T16:01:11
|
|
Fixed compiler warning on Android
|
|
7b50aee9
|
2018-02-08T18:07:14
|
|
Fixed min/max window size handling for borderless resizable windows
|
|
4c2a444e
|
2018-02-08T17:07:47
|
|
add SDL_log10 and SDL_log10f to include and dynapi
|
|
940933d8
|
2018-02-07T15:05:30
|
|
Fixed bug 4054 - Raspberry Pi refresh rate detection
Viacheslav Slavinsky
SDL_rpivideo driver has 60 frames per second hardcoded in it, this is a problem for games that need to keep pace using VSYNC. I believe that I have found a solution to this. It is based on code in tvservice.c in rpi userland:
https://github.com/raspberrypi/userland/blob/a1b89e91f393c7134b4cdc36431f863bb3333163/host_applications/linux/apps/tvservice/tvservice.c#L433
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bd0def06
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2018-02-07T14:12:26
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Set rpath instead of changing environment for RPi
Credit goes to Adrian Perez de Castro for the improvement.
Signed-off-by: Guillermo A. Amaral <g@maral.me>
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965c11f3
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2018-02-07T14:07:54
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Fixed bug 4060 - Alternative DualShock 4 v2 controller GUID
ayer.3d
I have a DualShock 4 v2 controller with a GUID that's not in the database. There is an existing GUID that is almost identical, with the only difference that I can tell being the reported version string (mine being 8001, database is 8100).
Existing GUID: 050000004c050000cc09000000810000
New GUID: 050000004c050000cc09000001800000
When connected via USB, the GUID matches an existing entry: 030000004c050000cc09000011810000
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cd532207
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2018-02-07T13:13:55
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wayland: Add support for xdg-shell protocol (unstable v6).
This is meant to be the desktop-enhanced version of wl_shell. Right now we
just match what the existing wl_shell code does, but there are other areas of
functionality available to us now, that we can fill in later.
This uses the "unstable" API, since this is what ships in Ubuntu 17.10 (as
part of Wayland 1.10), but Wayland 1.12 promotes this to stable with extremely
minor changes. We will add support for the stable version when it makes sense
to do so.
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73c26c20
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2018-02-06T16:43:31
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Send Apple TV remote input as key events unless it's opened as a joystick, to match Android behavior.
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f59b9c8b
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2018-02-06T15:03:38
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Replaced SDL_HINT_APPLE_TV_REMOTE_SWIPES_AS_ARROW_KEYS with SDL_HINT_TV_REMOTE_AS_JOYSTICK which controls whether remotes on iOS and Android are interpreted as joysticks (the default) or as return/escape/arrow keys.
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6ed184ec
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2018-02-06T15:03:35
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Added SDL_IsAndroidTV()
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2b441ec6
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2018-02-05T11:40:39
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SDL Changes to support clean reads
CR: saml
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35322ed8
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2018-02-01T15:46:51
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Fixed building on tvOS
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85c34e9a
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2018-02-01T15:21:01
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Added SDL_HINT_IOS_HIDE_HOME_INDICATOR to determine how the home indicator on the iPhone X is handled.
This variable can be set to the following values:
"0" - The indicator bar is not hidden (default for windowed applications)
"1" - The indicator bar is hidden and is shown when the screen is touched (useful for movie playback applications)
"2" - The indicator bar is dim and the first swipe makes it visible and the second swipe performs the "home" action (default for fullscreen applications)
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330b19c9
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2018-01-30T18:12:25
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Fixed building on platforms without __sighandler_t
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90e72bf4
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2018-01-30T18:08:34
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Fixed ISO C99 compatibility
SDL now builds with gcc 7.2 with the following command line options:
-Wall -pedantic-errors -Wno-deprecated-declarations -Wno-overlength-strings --std=c99
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e1d85985
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2018-01-30T16:53:24
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Fixed misleading indentation
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2d7420f2
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2018-01-25T11:12:20
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Fixed bug 3985 - SDL_CreateWindow() has stopped changing screen mode when SDL_WINDOW_FULLSCREEN is used
Anthony
This worked in 2.0.5 as normal, but stopped working in 2.0.7. The monitor's resolution doesn't change, a window is created in full screen mode at the virtual desktop resolution instead.
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e99daaf8
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2018-01-22T09:45:16
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android: Fixed compiler warning about nested '/*' comments.
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48882401
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2018-01-22T09:36:40
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wasapi: Fixed some compiler warnings.
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9338a619
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2018-01-17T17:24:15
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Added a hint SDL_HINT_APPLE_TV_REMOTE_SWIPES_AS_ARROW_KEYS to prevent turning Apple TV remote swipes into arrow key events
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35554caf
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2018-01-17T13:17:10
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Make rpi video cross-compiler friendly.
* Stops using fixed path to find GLES/EGL libs.
* Tries pkg-config to locate bcm_host.
Signed-off-by: Guillermo A. Amaral <g@maral.me>
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509db8af
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2018-01-17T13:12:39
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Fixed formatting, added actual count to SDL error message
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