Log

Author Commit Date CI Message
Sam Lantinga a00565b8 2022-10-02T09:08:39 Fixed displaying more than 18 buttons
Happy Harry 6c8bf3af 2022-10-03T00:19:34 Add vertical mode for Nintendo Joy-Con (#6303) * Added support for vertical mode for Joy-Con controllers * Added the hint SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS for switching to this mode * Added support for SL/SR buttons in combined/vertical mode and L/ZL/R/ZR buttons in mini-gamepad mode
Sam Lantinga 0672dc8d 2022-10-02T08:48:38 Fixed combined Joy-Cons after https://github.com/libsdl-org/SDL/commit/aa2e2f4843567cfe4e6f2f4ffa3f0b74dd98f1ba (thanks @happyharryh!)
Anonymous Maarten bac54b3d 2022-09-27T17:45:36 Android: add script for building prefab archive
Aaron Barany 5e654a4b 2022-10-01T16:10:46 Fixed Mac compile errors when OpenGL is disabled.
Ozkan Sezer c29629a5 2022-10-01T04:25:40 fix permissions of Android.mk
Sam Lantinga 6acc7a56 2022-09-30T17:45:08 Mark the editbox as multi-line so the return key is always visible Fixes https://github.com/libsdl-org/SDL/issues/6170
Sam Lantinga 257cacab 2022-09-30T17:25:58 Android text input now works like iOS, where you get text in progress and then backspaces and new text if autocomplete changes it or the IME commits it.
Sam Lantinga 28572702 2022-09-30T17:25:57 Properly backspace over text that was entered when autocorrect updates text with the iPhone on-screen keyboard
Ryan C. Gordon e6640ef2 2022-09-30T14:53:07 coreaudio: Possibly fixed another shutdown race condition. Reference Issue #6159.
Ozkan Sezer 7567c4cb 2022-09-30T21:51:11 revert executable permissions from Android.mk
Sam Lantinga 82e341bc 2022-09-30T11:40:29 Android: use real editable text and mimic the edit operations to generate key events This fixes issues where the IME and the output would get out of sync
Ryan C. Gordon 1b895912 2022-09-30T14:23:36 docs: Note the lowest supported Emscripten version. Reference Issue #6304.
Sam Clegg cfab203f 2022-09-29T07:36:14 emscripten: Remove use of EM_ASM from SDL_timer code. Instead use the native emscripten timer API. See https://github.com/emscripten-core/emscripten/issues/17941
Ryan C. Gordon a97d2e69 2022-09-30T10:47:13 GitHub Actions: bump Emscripten version used to build to 2.0.31. Reference PR #6304.
Ozkan Sezer 1b52145b 2022-09-29T20:51:24 Makefile.w32: no need for the description field, we have a *.res already
Ethan Lee 0d6c4ff6 2022-09-29T11:36:07 testaudioinfo: Initialize deviceName unconditionally
Ethan Lee 1ea1a90e 2022-09-29T10:41:40 testaudioinfo: Also test SDL_GetAudioDeviceSpec
Jarod Hillman 40893821 2022-09-29T10:33:07 coreaudio: Add support for SDL_GetDefaultAudioInfo (#6277) Co-authored-by: Ethan Lee <flibitijibibo@gmail.com> Co-authored-by: Ozkan Sezer <sezeroz@gmail.com>
zll 69bbe4ce 2022-09-29T15:50:50 Fix memory leak in VITA_GXM_CreateRenderer
Frank Praznik e17f0c28 2022-09-27T10:59:28 wayland: Call the Wayland hide/show functions directly when changing decoration modes Calling SDL_HideWindow() to destroy the window is a NOP if the SDL_WINDOW_SHOWN flag was never set. Bypass it and call the Wayland-specific function directly to ensure that the window is always destroyed before switching from server-side to client-side decorations, even if it hasn't been shown yet. Likewise, call Wayland_ShowWindow() directly when the window isn't explicitly hidden to ensure that it is always recreated since the SDL_WINDOW_SHOWN flag won't be cleared, which, when set, renders SDL_ShowWindow() a NOP.
Ozkan Sezer 8bcbdc70 2022-09-28T17:40:10 hidapi, libusb: backport read_thread indefinite loop fix from mainstream Mainstream commit: https://github.com/libusb/hidapi/commit/5ce9051e2f2e65013485bc4c83897610df82f3c9
Ludovico de Nittis 379d4780 2022-09-28T10:25:24 dbus: guard against uninitialized D-Bus Before calling any D-Bus related methods we should first ensure that they were correctly loaded. In the event where `LoadDBUSLibrary()` was not able to load the D-Bus library, we should just return early, signalling with SDL_FALSE that we were unable to inhibit the Screensaver. Helps: https://github.com/ValveSoftware/steam-for-linux/issues/8815 Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
Eric Curtin 57b5c910 2022-09-28T12:38:32 kmsdrm: only negative devindex's are not allowed ad874536 removed an unnecessary limit as we *can* have a devindex greater than 99, this error message does not reflect the support for values greater than 99.
Ryan C. Gordon 508cc225 2022-09-28T10:17:39 Update README.md
Ryan C. Gordon f648c000 2022-09-28T09:37:21 build: Fixed some references to renamed test-versioning.sh
Ryan C. Gordon f6565c32 2022-09-28T09:27:45 coreaudio: Remove redundant variable.
Ryan C. Gordon 411582c7 2022-09-28T09:22:17 coreaudio: Don't crash on shutdown in a race condition. Fixed #6159.
Ryan C. Gordon d843d61c 2022-09-28T09:09:21 Moved test/versioning.sh to build-scripts/test-versioning.sh Reference Issue #6171.
Sam Lantinga 4471d22e 2022-09-28T01:10:23 Updated iOS demos Xcode project
Sam Lantinga 13c443f2 2022-09-28T01:10:10 Removed obsolete search path setting
Sam Lantinga 26997bc1 2022-09-28T00:52:39 Removed unused framework entries from the Xcode project
Sam Lantinga 229315b0 2022-09-28T00:06:06 Updated SDL Xcode test project to build for iOS and tvOS Tested with Xcode 14.0.1
Sam Lantinga bb74af1e 2022-09-28T00:01:54 Allow including SDL_uikit_main.c in Apple multi-platform builds This file just won't do anything on macOS
Sam Lantinga 3a6b4835 2022-09-27T22:28:28 Updated macOS Xcode test programs
Ryan C. Gordon 8e146477 2022-09-27T22:03:26 build-scripts: Added update-version.sh Fixes #6171.
Ryan C. Gordon a2c57573 2022-09-01T10:47:24 video: check for "software" with SDL_HINT_FRAMEBUFFER_ACCELERATION. We check for this value elsewhere but not in SDL_CreateWindowFramebuffer.
Anonymous Maarten d76f0cc7 2022-06-18T12:54:18 Android.mk: Build android SDL2.so with `-Wl,--no-undefined`
Anonymous Maarten 70214ed3 2022-06-17T02:58:45 cmake: append to CMAKE_MODULE_PATH instead of overwriting
Anonymous Maarten a193a03d 2022-09-27T17:33:49 cmake: add -Wno-declaration-after-statement to cpu-features.c alone
Sam Lantinga 7becbd7d 2022-09-27T12:58:16 Add joystick locking for controller notifications on iOS/tvOS Fixes https://github.com/libsdl-org/SDL/issues/6288
Sam Lantinga 18eb319a 2022-09-27T12:34:03 Added sensor timestamp for Nintendo Switch controllers
Sam Lantinga 5e3a4030 2022-09-27T11:36:01 Added sensor timestamp for Steam Controllers
Ryan C. Gordon 57b20e7b 2022-09-27T14:23:42 cocoa: Fix new windows setting SDL_WINDOW_BORDERLESS flag incorrectly. Fixes #6172.
Ozkan Sezer 77c7836c 2022-09-27T20:21:24 fix vita build failure after commit 2c518747b
SDL Wiki Bot 36e76701 2022-09-27T16:57:17 Sync SDL wiki -> header
Sam Lantinga 2c518747 2022-09-27T09:56:02 Added microsecond timestamp to sensor values for PS4 and PS5 controllers using the HIDAPI driver
Sylvain d71df644 2022-09-27T10:21:15 Fixed bug #6287 - SDL_FillRect failed for SDL_Surface with BitsPerPixel == 4
Sam Lantinga 1e1be0b9 2022-09-26T23:00:58 Updated logic to match between PS4/PS5/Switch controllers
Sam Lantinga 8c40a6b0 2022-09-26T22:47:21 Drop PS5 Bluetooth reports that fail CRC check
Sam Lantinga db075ff3 2022-09-26T22:45:01 Removed unused variable
Sam Lantinga 2ccdd066 2022-09-26T22:32:57 Handle DS4 dongle controller connection and disconnection We also drop Bluetooth packets that fail the CRC check, as recommended by Sony
Anonymous Maarten 653e433c 2022-09-27T03:15:04 cmake: only add -Wl,--undefined=WinMain when building an executable
Sam Lantinga 18046b9a 2022-09-26T20:53:50 Fixed crash with a NULL serial number
Sam Lantinga 67fa6a93 2022-09-26T20:49:26 Don't wait a long time for zombie Bluetooth controllers If a Nintendo Switch Pro controller is turned off, it will leave the controller connected in Windows, but not responding to reports. Don't wait a really long time trying to get information from a controller in this state.
Sam Lantinga 67db8a91 2022-09-26T20:41:51 Wait for input before reconnecting a Bluetooth device On Windows, the Bluetooth device can remain in a connected state if the controller just shut down. It won't return any errors, but it also won't generate any input reports in this state, so wait until we know for sure that the Bluetooth controller is sending data before letting the application know it's available.
Cameron Gutman 71fb91f7 2022-09-26T21:38:09 evdev: Fix build with libudev and joystick subsystem disabled
Sam Lantinga 2cc91761 2022-09-26T18:52:26 Removed debug logging
Sam Lantinga 2c98c8af 2022-09-26T18:39:18 Use better default values for Switch controller calibration
Sam Lantinga a205c5e2 2022-09-26T18:18:16 Use separate extents for simple and advanced reports
Anonymous Maarten bfecd781 2022-09-27T01:08:04 cmake: use check_symbol_exists to check dlopen + need for dl library
Anonymous Maarten 2f9c9b5f 2022-09-27T02:30:43 cmake: make sure check_* uses 2 different variables for clock_gettime
Anonymous Maarten 81d32667 2022-09-27T01:59:37 cmake: make sure check_* uses 2 different variables in CheckX11
Anonymous Maarten a9524ffa 2022-09-27T01:52:28 cmake: make sure check_c_source_compiles uses 2 different variables in CheckOSS
Sam Lantinga 4e375996 2022-09-26T17:06:18 Added a hint to return the version in the old format Workaround for https://github.com/libsdl-org/SDL/issues/6177 for games that can't be updated.
Sam Lantinga b7fddb4c 2022-09-26T14:39:51 Minor tweaks
Sam Lantinga 39adcc0a 2022-09-26T14:20:34 Prefer USB input over Bluetooth for PS5/PS5/Switch controllers Nintendo Switch controllers will automatically turn off Bluetooth when connected over USB, but this takes care of that a little more quickly. PS4 and PS5 controllers will happily send reports over both Bluetooth and USB, so we'll prefer USB if connected and switch back to Bluetooth if USB is disconnected.
Sam Lantinga 17d7d03a 2022-09-26T08:12:35 Added detection of the joystick type for third party PS4 and PS5 controllers
Ozkan Sezer 6b75a592 2022-09-24T20:01:04 autotools: revised and silenced esound detection a bit.
Cameron Cawley 3a6b7c9c 2022-09-24T16:55:10 testiconv: Print the total number of errors at the end
Sam Lantinga 8d2cb155 2022-09-23T16:56:24 Added an entry for the ZEROPLUS P4 Wired Gamepad
Sam Lantinga cb063db6 2022-09-23T16:52:37 Moved XInputPS4 controllers into the PS4 controller section
Sam Lantinga 5b3b7e6e 2022-09-23T16:46:36 Separated PS4/PS5 effects support into individual capabilities
Sam Lantinga 33619aa2 2022-09-23T16:38:15 Added support for the ZEROPLUS P4 Wired Gamepad to the HIDAPI driver
Sam Lantinga e888c99f 2022-09-23T16:26:41 Fixed the entry for the Nacon PS4 Compact Controller
Sam Lantinga 4ea64fee 2022-09-23T15:28:32 Fixed manufacturer/product name deduplication for the Razer Raiju Tournament Edition controller
Sam Lantinga 56b91ea7 2022-09-23T15:27:40 Fixed feature detection for the Razer Raiju Tournament Edition controller
Ozkan Sezer f6c9b065 2022-09-23T23:56:04 cmake: output libSDL2-2.0.0.dylib like autotools, not libSDL2-2.0.dylib. libSDL2-2.0.dylib is now installed as a symlink to libSDL2-2.0.0.dylib : $ ls -l *.dylib -rwxr-xr-x. 1 ozkan ozkan 1755488 Sep 23 23:53 libSDL2-2.0.0.dylib lrwxrwxrwx. 1 ozkan ozkan 19 Sep 23 23:53 libSDL2-2.0.dylib -> libSDL2-2.0.0.dylib lrwxrwxrwx. 1 ozkan ozkan 17 Sep 23 23:53 libSDL2.dylib -> libSDL2-2.0.dylib Reference issue: https://github.com/libsdl-org/sdl12-compat/issues/217
Frank Praznik 4a06cc0f 2022-09-22T13:03:09 wayland: Apply modifier changes to the text of repeated keys The text component of a repeated keystroke is initially set when a key is first pressed and the cached value remains static until the repeated key is released and another repeatable key is pressed. If the state of a modifier such as shift or capslock is changed while a key is being repeated, the text emitted will not have the modifier applied to it until the repeated key is released and pressed again. Update the text to be repeated by a key if a modifier is changed while a key is actively being repeated.
Frank Praznik 467c82c7 2022-09-23T12:31:40 wayland: Add mappings for the Escape and NumLock keys The XKB keysym to SDL keycode mappings were missing for the Escape and NumLock keys, which prevented them from being remapped. Add them to the table so that the remapping of these keys will work.
Sam Lantinga 34f928ab 2022-09-23T09:26:18 Generate the correct name for ASTRO Gaming controllers Manufacturer "ASTRO Gaming" and product "ASTRO C40" turns into "ASTRO C40"
Sam Lantinga 6ddef7c2 2022-09-23T09:20:27 Generate the correct name for Qanba and Mad Catz controllers
Sam Lantinga c2ae2ccc 2022-09-23T09:10:51 Added feature support for the Razer Raiju to the HIDAPI driver
UnknownShadow200 5ea9886b 2022-09-23T13:19:22 haiku: Fix when screen color depth was 24 bits, SDL_GetWindowSurface would always fail with 'Unknown pixel format' error Note that returning SDL_PIXELFORMAT_BGR24 instead of SDL_PIXELFORMAT_RGB24 seems necessary, otherwise when running with SDL_ACCELERATION=0, the red and blue channels of the window appeared swapped. Note that when running with acceleration enabled, red and blue channel swapping does not happen regardless of whether SDL_PIXEL_FORMAT_RGB24 or SDL_PIXEL_FORMAT_BGR24 is returned. For good measure, I also tested running with acceleration disabled in both 15 and 16 bit color depths, but red and blue channel swapping did not occur
Sam Lantinga 51fefd1c 2022-09-23T02:39:35 Added support for third party PS3 controllers to the HIDAPI driver
Sam Lantinga 5b4c10fc 2022-09-23T02:36:53 Return true from IsSupportedDevice if it's a device that we _might_ support This forces an update of the device list so we have the correct state when we check to see whether a device is being handled by HIDAPI
Sam Lantinga 1d34a524 2022-09-23T00:38:23 Fixed shadowed variable warning
Sam Lantinga 010d3e64 2022-09-23T00:36:46 Fixed function prototype mismatch
Sam Lantinga b7940c29 2022-09-23T00:15:40 Allow HIDAPI controllers to override the default joystick type
Sam Lantinga 899a1e7c 2022-09-22T23:54:26 Skip PS4/PS5 probe message if we already know it's a supported controller
Sam Lantinga fa2063fb 2022-09-22T23:42:25 Improved detection of third party PS4 and PS5 controllers
Sam Lantinga 7312b93d 2022-09-22T22:50:28 Fixed crash if a game controller is disconnected while the connect message is in flight
Sam Lantinga aa2e2f48 2022-09-22T18:22:17 Make sure HID devices can be opened before making them available to the application This prevents a number of issues where devices are enumerated but not actually able to be opened, like https://github.com/libsdl-org/SDL/issues/5781. We currently leave the devices open, allowing us to more easily do controller feature detection, protocol negotiation, detect dropped Bluetooth connections, etc. with the expectation that the application is likely to open the controllers shortly.
Sam Lantinga 2857e3c7 2022-09-22T15:53:32 Added an entry for the Mad Catz FightStick TE 2+ PS3
Sam Lantinga 6812f1b5 2022-09-22T15:16:34 Fixed the entry for the HORI Fighting Commander 4 in PS4 mode
Sam Lantinga 99e85cc2 2022-09-22T10:10:20 Accidentally reverted https://github.com/libsdl-org/SDL/commit/172865ff137532123ec06177119be163ba1811f5
Sam Lantinga 6cbdc666 2022-09-22T09:05:06 Fixed use of uninitialized 'size' variable (thanks @ozkan!)
Sam Lantinga 0c4594ac 2022-09-22T06:45:46 Improved PS4 and PS5 third-party controller feature detection
Frank Praznik 399cb2f0 2022-09-21T13:20:39 wayland: Only clear the key repeat flag when the repeated key is released If multiple keys were simultaneously depressed and one was being repeated, the repeat flag was being cleared when any of the pressed keys were released, even if the released key wasn't the one being repeated. This tracks the key currently being repeated and only clears the repeat flag when the particular key being repeated is released.
Sam Lantinga eb25f6c9 2022-09-21T14:22:38 Fixed Xbox platform name, courtesy of @walbourn