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cb361896
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2020-12-09T07:16:22
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Fixed bug 5235 - All internal sources should include SDL_assert.h
Ryan C. Gordon
We should really stick this in SDL_internal.h or something so it's always available.
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14bf532d
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2020-02-13T16:10:52
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Fixed opening audio on Android from the Steam Link shell activity
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4bb95e84
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2020-02-11T16:14:02
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Implemented OpenSL-ES audio recording on Android
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a8780c6a
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2020-01-16T20:49:25
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Updated copyright date for 2020
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70dc8d16
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2019-08-30T08:55:20
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Android: fix corresponding warnings
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03cf2416
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2019-06-08T10:21:38
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OpenSL ES audio cleanup and added a note with low latency audio discussion
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166d15fd
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2019-06-07T15:09:15
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Fixed surround sound channel setup for Android OpenSL ES audio driver
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02f9667a
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2019-05-23T13:47:27
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Fixed static and buzzing when trying to use floating point audio on the OpenSL ES audio driver.
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03cbac40
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2019-02-05T15:14:15
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Android/openslES: fix warnings, comment out un-used interface
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614c8aea
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2019-02-05T15:09:41
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Android/openslES: set number of buffers of DATALOCATOR to internal NUM_BUFFER
If we increase NUM_BUFFER, Enqueue won't fail with SL_RESULT_BUFFER_INSUFFICIENT
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bf823bf2
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2019-02-05T15:05:32
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Android/openslES: prevent to run out of buffers if Enqueue() fails.
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1b24b2ec
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2019-01-14T22:56:57
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Android/openslES: fix Pause/ResumeDevices when openslES is not used
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647b1f6a
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2019-01-14T14:36:13
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Android/openslES: check for non NULL variable, some intialization.
use the previous naming
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7b1cc441
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2019-01-14T14:31:06
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Android/openslES: start playing, after creating ressources
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955d8789
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2019-01-14T12:33:29
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Android/openslES: set audio in paused/resumed state for Android event loop
And also in "stopped" state before closing the device.
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59c8c7b6
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2019-01-14T10:58:57
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Android/openslES: move a few static variables to SDL_PrivateAudioData structure
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5aeeaaab
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2019-01-14T10:16:26
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Android/openslES: register and use CloseDevice function.
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365fd9c6
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2019-01-14T10:04:54
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Android/openslES: some space and indentation to match SDL conventions
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7dc92a76
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2019-01-12T12:18:44
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Initial Android OpenSL ES implementation, contributed by ANTA
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