Log

Author Commit Date CI Message
Sam Lantinga ac2d1f67 2018-03-02T12:08:18 Fixed setting the layer drawable size Without this change the drawable had a size of 0 and the metal renderer asserted because the projection matrix wasn't set.
Ryan C. Gordon cef1c1c2 2018-03-02T14:10:25 windows: Restore patches for Task Dialogs and TerminateProcess(). 2.0.8 has shipped, these can live in revision control now!
Sam Lantinga 003c0dce 2018-03-02T10:56:21 Use the real controller name for game controllers on iOS and Apple TV
Sam Lantinga 4f695bc5 2018-03-01T09:32:53 Added tag release-2.0.8 for changeset dfbae17e87ac
Sam Lantinga e9fc66a0 2018-03-01T08:26:10 Added patch note for Android Studio support
Sam Lantinga 0df7fe84 2018-03-01T08:22:56 Temporarily disabled fullscreen switching code on Android, until we can resolve bug 4096 - Enabling fullscreen on Android causes the app to toggle fullscreen mode continuously in a loop
Sam Lantinga eac37666 2018-03-01T08:08:20 Added a patch note for OpenGL ES support on Mac
Ryan C. Gordon 3537c3e7 2018-02-28T10:39:41 Back out Task Dialog and TerminateProcess patches for 2.0.8. These can return to revision control once we ship.
Ryan C. Gordon 6a1cfcce 2018-02-28T02:14:15 windows: dos2unix'd messagebox code, and (hopefully) fixed on MingW.
Ryan C. Gordon a749035f 2018-02-28T01:54:22 windows: Message boxes use Task Dialogs if possible (thanks, Jack!). This lets the message box have an icon. Unless the app has opted-in to using the v6 common controls, though, this will fall back to the usual SDL message boxes.
Ryan C. Gordon 8536130a 2018-02-28T01:23:49 assert: Use TerminateProcess() on Windows, vs ExitProcess (thanks, Jack!). "What I have done is use TerminateProcess rather than ExitProcess. ExitProcess will cause Microsoft's leak detection to continue, TerminateProcess won't. It is also technically wrong to use ExitProcess in the case of aborting the application. Jack Powell Twitter @jack9267"
Sam Lantinga 99683f7c 2018-02-26T08:39:25 Added patch note about the Vulkan Mac SDK
Mark Callow be6ca785 2018-02-25T23:02:09 Support official Vulkan SDK for macOS. This tries to load vulkan.framework or libvulkan.1.dylib before MoltenVK.framework or libMoltenVK.dylib. In the previous version, layers would not work for applications run-time loading the default library.
Sam Lantinga f9f45d0b 2018-02-25T19:51:34 Fixed bug 4097 - Segmentation fault by SDL_CreateThreadWithStackSize Dongsun Kim Normal case 1. [thread 1] SDL_CreateThreadWithStackSize calls SDL_SYS_CreateThread. 2. [thread 1] If successful, it calls SDL_SemWait. 3. [thread 2] SDL_RunThread calls SDL_SYS_SetupThread, SDL_ThreadID, SDL_SemPost. 4. [thread 1] SDL_CreateThreadWithStackSize calls SDL_DestroySemaphore, SDL_free. Crash case (Segmentation fault) 1. [thread 1] SDL_CreateThreadWithStackSize calls SDL_SYS_CreateThread. 2. [thread 1] If successful, it calls SDL_SemWait. --> Error return due to SIGNAL(SYSTEM or Real Time) at sem_wait(pthread). 3. [thread 1] SDL_CreateThreadWithStackSize calls SDL_DestroySemaphore, SDL_free. 4. [thread 2] SDL_RunThread calls SDL_SYS_SetupThread, SDL_ThreadID, SDL_SemPost. --> Segmentation fault at strlen or sem_post.
Olli Kallioinen 5cbb90da 2018-02-25T19:22:47 cmake: Set debug library name suffix per target instead of setting it globally. Don't add a suffix on android
Ozkan Sezer 3ea093cc 2018-02-25T10:15:00 SDL_test_fuzzer.c: fix strict aliasing warnings by using a union.
Sam Lantinga cbfee82d 2018-02-24T09:09:20 Moved Android patch note into the Android section
Sam Lantinga 6cf4d0e4 2018-02-24T08:59:58 Fixed bug 4092 - CMake support for building everything in the "test" directory Eric Wasylishen Patch to support building the tests with cmake. Disabled by default, use: "cmake .. -DSDL_TEST=YES" to enable the tests. Tested on macOS 10.13 with the ninja, makefile, and Xcode generators, and Windows 10 with the Visual Studio 2017 generator.
Sam Lantinga 849d042f 2018-02-24T08:58:22 Fixed bug 4091 - Undefined references to Android audio functions when SDL_AUDIO_DISABLED is on Manuel Sabogal If SDL is compiled with the Audio subsystem disabled there are some undefined references to the functions ANDROIDAUDIO_ResumeDevices and ANDROIDAUDIO_PauseDevices in the file src/video/android/SDL_androidevents.c.
Sam Lantinga 8e4afb55 2018-02-24T08:42:04 Added patch note for Ryan's work
Sam Lantinga b33dbd27 2018-02-24T08:40:30 Added missing file to tvOS build
Sam Lantinga 99a0c0f0 2018-02-24T08:23:44 Fixed MinGW-w64 build
Sam Lantinga 5adc1b7d 2018-02-24T08:18:09 Updated documentation with API changes in SDL 2.0.8
Brandon Schaefer 0626486e 2018-02-23T19:12:04 Backout the vulkan change in d449dea10fc8 breaks Mir builds
Brandon Schaefer e17c3219 2018-02-23T11:24:26 mir: Disable Mir by default as Mir supports Wayland clients Also remove enabling VK support for Mir
Ryan C. Gordon 8891f591 2018-02-21T22:53:52 Backed out changeset 6c8521d53507 Apparently this still triggers a compiler warning, have to dig further.
Ryan C. Gordon fd8f12d2 2018-02-21T22:35:17 android: apparently they fixed this header at some point.
Ryan C. Gordon ac309df7 2018-02-21T22:27:09 vulkan: Possibly fix a compiler warning (-Wstrict-prototypes).
Ryan C. Gordon ed64d54d 2018-02-21T21:36:10 windows: added WIN_IsWindows7OrGreater().
Ryan C. Gordon 7e1fa0ce 2018-02-21T21:34:35 wasapi: fixed typo in an assert message.
Ryan C. Gordon c7e43665 2018-02-21T21:34:06 wasapi: let Windows do the resampling for us if possible.
Mark Callow 69958441 2018-02-21T09:58:21 Fix high-dpi support on macOS and simplify it and iOS variant. The detault drawableSize for a CAMetalLayer is its bounds x its scale. So it is sufficient to set the *layer's* scale to the desired value.
Ethan Lee 6e3d0a13 2018-02-21T12:42:30 Use new XInput mapping for Win10+ (Bugzilla #3960)
Sam Lantinga a0687a9c 2018-02-21T09:40:47 Fixed bug 4034 - Don't include _DllMainCRTStartup() if SDL_STATIC_LIB is defined.
Sam Lantinga c00858bf 2018-02-20T09:04:31 Fixed bug 4088 - Fix Metal link errors with test programs in SDLTest.xcodeproj Eric Wasylishen The following patch adds Metal.framework to the "link binary with libraries" section of each test program, with "status" set to "optional", which fixes link errors on all of the test programs. I'm not sure if this is a correct fix - the fact that this was necessary might indicate the static SDL2.a library has a hard dependency on Metal.framework (?) - but it gets the test programs working in Xcode again. It also adds testyuv_cvt.c to the testoverlay2 target, fixing a link error.
Sam Lantinga 58f9be12 2018-02-18T09:09:56 Actually, this is needed for building with Visual Studio with both /MT and /MD. With the previous change, I get: 1> Creating library C:\projects\SDL\VisualC\Win32\Debug\SDL2.lib and object C:\projects\SDL\VisualC\Win32\Debug\SDL2.exp 1>LINK : error LNK2001: unresolved external symbol __DllMainCRTStartup@12
Sam Lantinga 3c9d3336 2018-02-18T08:57:01 Fixed bug 4034 - Do we really need _DllMainCRTStartup() in every Windows build? Andreas Falkenhahn In src/SDL.c there is this code: _DllMainCRTStartup(HANDLE hModule, ... The comment says that this is needed on Watcom C for some reason but why is it included then when building with Visual C as well? Shouldn't it be only included when compiling on Watcom C then? I'm asking because this code caused me a lot of headaches because I'm building a DLL that contains SDL and I link using /MT and the _DllMainCRTStartup() symbol obviously led to lots of trouble but it wasn't clear to me where the problem was because all I got from the linker was: LNK2019: unresolved external symbol _main referenced in function ___tmainCRTStartup So I had to got through each and every object to see what the culprit was. See here for the full story: https://stackoverflow.com/questions/25067151/lnk2019-unresolved-external-symbol-main-referenced-in-function-tmaincrtstar/48177067#48177067 So if it isn't necessary on Visual C, please just leave that symbol out on Visual C so that it no longer leads to any trouble. Thanks.
Ryan C. Gordon 75a58303 2018-02-17T23:57:57 pthread: fix error code checks (thanks, Andreas!). Most pthread functions return 0 on success and non-zero on error, but those errors might be positive or negative, so checking for return values in the Unix style, where errors are less than zero, is a bug. Fixes Bugzilla #4039.
Ryan C. Gordon 2ea4419a 2018-02-17T20:18:48 yuv: patched to compile.
Ryan C. Gordon 7c0c2c22 2018-02-17T20:10:13 yuv: fixed variable declaration shadowing warnings. Fixes Bugzilla #4062.
Ryan C. Gordon 97494f53 2018-02-17T18:30:21 pulseaudio: Just read/dump captured data in FlushCapture. Apparently pa_stream_flush() doesn't work as expected: https://lists.freedesktop.org/archives/pulseaudio-discuss/2012-April/013328.html Fixes Bugzilla #4087.
Ryan C. Gordon 6867f618 2018-02-16T14:56:28 video: put a spinlock around a global linked list. This should only contend if you're allocating or freeing surfaces from multiple threads at once, and then just for a short time. Fixes Bugzilla #4084.
Sam Lantinga 8ddebfa0 2018-02-16T10:23:10 Fixed bug 4085 - X11: Allow configuring _NET_WM_BYPASS_COMPOSITOR through SDL hints Callum McGing This patch allows the user to disable the behaviour that blocks the compositor through a new hint: SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR. This allows tools or other windowed applications to behave properly under KWin.
Sam Lantinga 5abd7d16 2018-02-13T22:58:20 Don't attempt WM_NCCALCSIZE adjustment when in fullscreen window transition
Sam Lantinga ba9ede12 2018-02-13T13:25:59 Fixed bug 4027 - CheckLibSampleRate macro in sdlchecks.cmake never defines HAVE_LIBSAMPLERATE{,_SHARED}, so they're always reported as disabled by MESSAGE_TESTED_OPTION macro in macros.cmake
Sam Lantinga f6366c09 2018-02-13T08:15:39 Fixed bug 3920 - IBus not work with SDL 2.0.7 cjacker After updating from 2.0.5 to 2.0.7, Ibus not work anymore(fcitx still works). Compare with 2.0.5, there are two issues in SDL_ibus.c. 1, SetupConnection always return SDL_FALSE in 2.0.7. 2, 'SetCapabilities' method should be called on 'ibus_conn'. Patch attached.
Sam Lantinga 3b4c2fdf 2018-02-13T08:13:29 Fixed bug 3947 - replace strlcpy with memcpy in SDL_strdup()
Sam Lantinga 714085d3 2018-02-13T08:07:52 Fixed bug 3950 - Don't always call dbus_shutdown in SDL_DBus Alexander Larsson dbus_shutdown() is a debug feature which closes all global resources in the dbus library. Calling this should be done by the app, not a library, because if there are multiple users of dbus in the process then SDL could shut it down even though another part is using it. For example, i had an issue with this in mGBA, which uses both Qt and SDL, both using libdbus. I had a session bus, but no system bus (this was in a flatpak sandbox), and when SDL_DBus_Init() failed to init the system bus it called dbus_shudown() and continued on. This caused issues for Qt when running due to its session bus connections having disappeared beneath it.
Sam Lantinga 4ff16ba3 2018-02-13T07:59:45 Fixed bug 4081 - sdlchecks.cmake: typo introduced by rev11848 breaks building with wayland support
sezero 40b27fd5 2018-02-12T17:00:00 revert the recent typecast assignment changes (see bug #4079) also change the void* typedefs for the two vulkan function pointers added in vulkan_internal.h into generic function pointer typedefs.
sezero ba0ecc67 2018-02-12T10:47:00 fix building SDL_audiotypecvt.c with gcc < 4.0
sezero 8a1ae708 2018-02-12T10:00:00 kill C99'ism in SDL_waylandvulkan.c
Sam Lantinga 6e01fbb7 2018-02-11T18:23:37 On Android show the system UI when an SDL window is windowed, hide the system UI when it's fullscreen, like we do on iOS. We're increasing the Android SDK minimum version to API 19, this doesn't increase the minimum target API, which is API 14.
Sam Lantinga 66f9492b 2018-02-11T17:25:51 Fixed bug 4075 - configury adds Metal.framework to linkage even if it is not available Ozkan Sezer Configury adds Metal.framework to linkage even if it is not available. My solution is setting enable_render_metal to no when Metal.framework is not found
Sam Lantinga 873141ac 2018-02-11T15:29:36 ISO C correct fix for casting void* to function pointer
Ryan C. Gordon 882215e1 2018-02-11T18:16:01 vulkan: Fix assignment of vkGetInstanceProcAddr on Windows. "*(void**)pfn = LoadAddress()" would cast the NULL pointer in pfn to a void**, and then dereference it, which wasn't what we wanted. Replaced with a clearer cast operation.
Sam Lantinga 1143857d 2018-02-10T12:43:11 Fixed bug 4073 - Unquoted Unicode argument parsing broken on Windows due to incorrect usage of SDL_isspace()
Sam Lantinga d5f293a7 2018-02-09T16:31:57 Fixed compile warning
Sam Lantinga 7c360027 2018-02-09T16:01:11 Fixed compiler warning on Android
Sam Lantinga 2fc71d87 2018-02-09T08:03:03 Windows Phone 8.0 is no longer supported
Sam Lantinga 7b50aee9 2018-02-08T18:07:14 Fixed min/max window size handling for borderless resizable windows
sezero 4c2a444e 2018-02-08T17:07:47 add SDL_log10 and SDL_log10f to include and dynapi
Sam Lantinga 54340ab9 2018-02-07T15:10:50 Fixed bug 4021 - Android, hard-coded Keycode value Sylvain There is an hard-coded keycode value in SDLActivity.java
Sam Lantinga 940933d8 2018-02-07T15:05:30 Fixed bug 4054 - Raspberry Pi refresh rate detection Viacheslav Slavinsky SDL_rpivideo driver has 60 frames per second hardcoded in it, this is a problem for games that need to keep pace using VSYNC. I believe that I have found a solution to this. It is based on code in tvservice.c in rpi userland: https://github.com/raspberrypi/userland/blob/a1b89e91f393c7134b4cdc36431f863bb3333163/host_applications/linux/apps/tvservice/tvservice.c#L433
Guillermo A. Amaral bd0def06 2018-02-07T14:12:26 Set rpath instead of changing environment for RPi Credit goes to Adrian Perez de Castro for the improvement. Signed-off-by: Guillermo A. Amaral <g@maral.me>
Sam Lantinga 965c11f3 2018-02-07T14:07:54 Fixed bug 4060 - Alternative DualShock 4 v2 controller GUID ayer.3d I have a DualShock 4 v2 controller with a GUID that's not in the database. There is an existing GUID that is almost identical, with the only difference that I can tell being the reported version string (mine being 8001, database is 8100). Existing GUID: 050000004c050000cc09000000810000 New GUID: 050000004c050000cc09000001800000 When connected via USB, the GUID matches an existing entry: 030000004c050000cc09000011810000
Sam Lantinga c329381f 2018-02-07T14:03:24 Description: fix installation of shared library for Android Author: Boris Pek <tehnick-8@yandex.ru> Last-Update: 2018-01-10
Ryan C. Gordon cd532207 2018-02-07T13:13:55 wayland: Add support for xdg-shell protocol (unstable v6). This is meant to be the desktop-enhanced version of wl_shell. Right now we just match what the existing wl_shell code does, but there are other areas of functionality available to us now, that we can fill in later. This uses the "unstable" API, since this is what ships in Ubuntu 17.10 (as part of Wayland 1.10), but Wayland 1.12 promotes this to stable with extremely minor changes. We will add support for the stable version when it makes sense to do so.
Ryan C. Gordon 32d421d4 2018-02-07T13:07:59 cmake: Minor cleanup (reuse a string we already calculated).
Sam Lantinga 73c26c20 2018-02-06T16:43:31 Send Apple TV remote input as key events unless it's opened as a joystick, to match Android behavior.
Sam Lantinga f59b9c8b 2018-02-06T15:03:38 Replaced SDL_HINT_APPLE_TV_REMOTE_SWIPES_AS_ARROW_KEYS with SDL_HINT_TV_REMOTE_AS_JOYSTICK which controls whether remotes on iOS and Android are interpreted as joysticks (the default) or as return/escape/arrow keys.
Sam Lantinga 6ed184ec 2018-02-06T15:03:35 Added SDL_IsAndroidTV()
Sam Lantinga 2b441ec6 2018-02-05T11:40:39 SDL Changes to support clean reads CR: saml
Sam Lantinga 35322ed8 2018-02-01T15:46:51 Fixed building on tvOS
Sam Lantinga 85c34e9a 2018-02-01T15:21:01 Added SDL_HINT_IOS_HIDE_HOME_INDICATOR to determine how the home indicator on the iPhone X is handled. This variable can be set to the following values: "0" - The indicator bar is not hidden (default for windowed applications) "1" - The indicator bar is hidden and is shown when the screen is touched (useful for movie playback applications) "2" - The indicator bar is dim and the first swipe makes it visible and the second swipe performs the "home" action (default for fullscreen applications)
Sam Lantinga 330b19c9 2018-01-30T18:12:25 Fixed building on platforms without __sighandler_t
Sam Lantinga 90e72bf4 2018-01-30T18:08:34 Fixed ISO C99 compatibility SDL now builds with gcc 7.2 with the following command line options: -Wall -pedantic-errors -Wno-deprecated-declarations -Wno-overlength-strings --std=c99
Sam Lantinga e1d85985 2018-01-30T16:53:24 Fixed misleading indentation
Sam Lantinga fab2e246 2018-01-27T12:07:05 Removed armeabi from the SDL build API list, since it's not supported by the latest Android SDK
Sam Lantinga 2ceeb993 2018-01-27T12:05:26 Fixed bug 4065 - SDL_wave.c fail to compile in armeabi with ndk r16b Sylvain armeabi is almost deprecated for android-ndk higher that r13b. either it doesn't compile (ICE), or it executes wrongly (using long long for instance). android people advices to use armeabi-v7a (or use r13b).
Sam Lantinga 2d7420f2 2018-01-25T11:12:20 Fixed bug 3985 - SDL_CreateWindow() has stopped changing screen mode when SDL_WINDOW_FULLSCREEN is used Anthony This worked in 2.0.5 as normal, but stopped working in 2.0.7. The monitor's resolution doesn't change, a window is created in full screen mode at the virtual desktop resolution instead.
Ryan C. Gordon af498591 2018-01-22T09:46:48 testoverlay2: use SDL_atoi, not atoi.
Ryan C. Gordon e99daaf8 2018-01-22T09:45:16 android: Fixed compiler warning about nested '/*' comments.
Ryan C. Gordon 48882401 2018-01-22T09:36:40 wasapi: Fixed some compiler warnings.
Sam Lantinga 9338a619 2018-01-17T17:24:15 Added a hint SDL_HINT_APPLE_TV_REMOTE_SWIPES_AS_ARROW_KEYS to prevent turning Apple TV remote swipes into arrow key events
Guillermo A. Amaral 35554caf 2018-01-17T13:17:10 Make rpi video cross-compiler friendly. * Stops using fixed path to find GLES/EGL libs. * Tries pkg-config to locate bcm_host. Signed-off-by: Guillermo A. Amaral <g@maral.me>
Sam Lantinga 509db8af 2018-01-17T13:12:39 Fixed formatting, added actual count to SDL error message
Ethan Lee 11c348b4 2018-01-17T11:53:09 SDL_log10
Dawid Gan 61261e59 2018-01-16T21:29:32 EGL: Request sRGB framebuffer in correct place. The EGL_GL_COLORSPACE_KHR is an attribute for eglCreate*Surface. As written in EGL_KHR_gl_colorspace documentation: Accepted as an attribute name by eglCreateWindowSurface, eglCreatePbufferSurface and eglCreatePixmapSurface EGL_GL_COLORSPACE_KHR 0x309D (...)
Sam Lantinga 0cba6847 2018-01-15T10:29:53 Fixed bug 4043 - SDL_windowswindow.c incorrect icon height Needed to allocate space for the mask in the ICONIMAGE structure
John Bartholomew f9bdce61 2018-01-14T13:34:50 Vulkan: Allow SDL_Vulkan_GetInstanceExtensions to be called with a larger array than necessary.
Marius Gripsgard 7cd39b7d 2018-01-13T01:58:11 Mir: Handle close window events
Sam Lantinga a0c4eb2a 2018-01-10T18:00:51 Restored borderless window behavior where DOTA created a borderless window the size of the desktop and expected it to behave like a fullscreen desktop window. A future SDL release will change the borderless window to act more like a normal window that happens to have no chrome, to support windows that draw their own chrome. In the meantime, those applications should set the "SDL_BORDERLESS_WINDOWED_STYLE" hint.
Alex Szpakowski 3bfada2e 2018-01-10T19:56:51 Android: resolve symlinks in SDL_AndroidGetInternalStoragePath (thanks Henrique Gemignani and cigumo!) Fixes issues on modern Android versions when the path is used in code that explicitly doesn't follow symlinks (such as PHYSFS_mkdir).
Sam Lantinga 72d45079 2018-01-10T10:42:40 Added availability check to fix compiler warning for symbol only available on tvOS 11.0 and newer
Cole Campbell b401cfd9 2018-01-09T19:11:34 Allow Android Java shim to be built as an AAR
Alex Szpakowski 7d5437bb 2018-01-07T22:00:37 metal: set max texture size based on device capability.
Alex Szpakowski a8c0532c 2018-01-07T16:57:32 metal: Fix pipeline states to use the pixel format of the current render target, instead of a hard-coded format.
Alex Szpakowski 740a90af 2018-01-06T18:54:12 metal: Add support for YUV/NV12 texture formats.
Alex Szpakowski 9a8683b2 2018-01-04T22:16:42 metal: use a private instead of managed buffer for the renderer's non-changing constant data. Recommended by Xcode's Metal frame capture analysis.