Log

Author Commit Date CI Message
rohlem b085c182 2022-07-04T16:38:05 make SDL_SetTextInputRect take a pointer to const The documentation doesn't state that the argument is ever modified, and no implementation does so currently. This is a non-breaking change to guarantee as much to callers.
Dav999-v 51f75b8b 2022-07-04T16:42:46 Fix fallback implementations of SDL_strchr and SDL_strrchr for '\0' strchr and strrchr return a pointer to the first/last occurrence of a character in a string, or NULL if the character is not found. According to the C standard, the final null terminator is part of the string, and it should thus be possible to get a pointer to the final null with these functions. The fallback implementations of SDL_strchr and SDL_strrchr would always return NULL if trying to find '\0', and this commit fixes that.
SDL Wiki Bot fcb99d78 2022-07-04T13:42:05 Sync SDL wiki -> header
chalonverse 85bbf8ee 2022-07-03T12:19:33 Fixed coment after #endif
Francisco Javier Trujillo Mata 643f9e56 2022-07-03T16:20:26 Rename folder created in test_filesystem
Francisco Javier Trujillo Mata 7d7c5b80 2022-06-29T01:26:27 Improving mkdir creating parents folder
Anthony Heathcoat 2a25b69b 2022-07-02T20:50:51 Check if GNC is defined before checking its value to solve warns in msvc
Cameron Cawley 0a600b1d 2022-07-02T00:27:51 Merge testguid into testautomation (#5873)
Sam Lantinga cd79e9c4 2022-07-01T14:04:07 Removed comment text that looks like doxygen commands
chalonverse f317d619 2022-07-01T13:59:14 Xbox GDKX support (#5869) * Xbox GDK support (14 squashed commits) * Added basic keyboard testing * Update readme * Code review fixes * Fixed issue where controller add/removal wasn't working (since the device notification events don't work on Xbox, have to use the joystick thread to poll XInput)
Cameron Cawley 0025621b 2022-07-01T19:59:06 Add a default URL in testurl
Sam Lantinga 391dd0d9 2022-07-01T13:35:41 Don't spin as quickly as possible in the checkkeys rendering loop
Sam Lantinga 89624485 2022-07-01T13:32:56 Updated the test bitmap font to cover the Latin-1 character set Based on Marcel Sondaar's font8_8.asm, in the public domain
Sam Lantinga e9d5060c 2022-07-01T12:56:47 checkkeys will now render text that is input Also added test functions for multi-line debug text display Currently this only supports ASCII, as the font doesn't have the correct Latin-1 characters
Sam Lantinga 209f457e 2022-07-01T10:13:19 Generate backspaces for the text we're going to replace when committing text
Sam Lantinga bdbf90e3 2022-07-01T09:17:30 on-screen keyboard newline is reported as an Enter key
Sam Lantinga 7ac5d616 2022-07-01T08:58:08 Fixed backspace being delivered after committed text on Android 12 Testing: Enter "hello ", followed by "?" - the events generated are: : commitText hello : Key pressed : scancode 11 = H, keycode 0x00000068 = H modifiers: (none) : Key released: scancode 11 = H, keycode 0x00000068 = H modifiers: (none) : Key pressed : scancode 8 = E, keycode 0x00000065 = E modifiers: (none) : Key released: scancode 8 = E, keycode 0x00000065 = E modifiers: (none) : Key pressed : scancode 15 = L, keycode 0x0000006C = L modifiers: (none) : Key released: scancode 15 = L, keycode 0x0000006C = L modifiers: (none) : Key pressed : scancode 15 = L, keycode 0x0000006C = L modifiers: (none) : Key released: scancode 15 = L, keycode 0x0000006C = L modifiers: (none) : Key pressed : scancode 18 = O, keycode 0x0000006F = O modifiers: (none) : Key released: scancode 18 = O, keycode 0x0000006F = O modifiers: (none) : Key pressed : scancode 44 = Space, keycode 0x00000020 = Space modifiers: (none) : Key released: scancode 44 = Space, keycode 0x00000020 = Space modifiers: (none) : INPUT Text (\x68\x65\x6c\x6c\x6f\x20): "hello " : finishComposingText : deleteSurroundingText 1 / 0 : Key pressed : scancode 42 = Backspace, keycode 0x00000008 = Backspace modifiers: (none) : Key released: scancode 42 = Backspace, keycode 0x00000008 = Backspace modifiers: (none) : commitText ? : Key pressed : scancode 225 = Left Shift, keycode 0x400000E1 = Left Shift modifiers: LSHIFT : Key pressed : scancode 56 = /, keycode 0x0000002F = / modifiers: (none) : Key released: scancode 56 = /, keycode 0x0000002F = / modifiers: (none) : Key released: scancode 225 = Left Shift, keycode 0x400000E1 = Left Shift modifiers: (none) : INPUT Text (\x3f): "?" : setComposingText , at 1 : EDIT Text (): "" Previously, the backspace would be delivered after the "?"
Sam Lantinga 37a517dc 2022-06-29T18:10:01 Re-enable IME text input on Android In my testing, this results in text edit events followed by text input events. Any ASCII characters will generate scancode events based on a hypothetical US keyboard layout. Fixes https://github.com/libsdl-org/SDL/issues/3377
Cameron Cawley 78089e65 2022-07-01T13:08:31 Remove unused internal header SDL_sysevents.h
Cameron Gutman 3e114872 2022-06-30T20:36:45 joystick: Fix redetection of HIDAPI joysticks after reinitializing The HIDAPI joystick driver doesn't properly reset the change counter it uses to track if re-enumeration is needed when the joystick subsystem is quit and then reinitialized. The first SDL_Init(SDL_INIT_JOYSTICK) will result in the expected HIDAPI joysticks appearing, but subsequent calls will result in no joysticks being enumerated until another HIDAPI joystick is added or removed from the system.
chalonverse 4f732197 2022-06-30T00:25:26 Fixed D3D12 renderer not working with batching, and got rid of the vertex buffer size limit
Sam Lantinga 24251fb5 2022-06-29T17:40:45 Fixed checkkeys closing when tapping the screen on a phone
Sam Lantinga 0ad65277 2022-06-29T17:26:09 Refactored code to send scancodes for an ASCII on-screen keyboard key
Francisco Javier Trujillo Mata a054a5f7 2022-06-29T01:09:17 Improve SDL2 main, adding memory card and usb drivers
Jade Macho 6a2e6c82 2022-06-28T21:03:16 Add SDL_HINT_DIRECTINPUT_ENABLED (on by default)
Anonymous Maarten db7dfece 2022-06-28T23:09:28 cmake: fix name+location of SDL2.dll in configure generated SDL2::SDL2 target
Ozkan Sezer 43555bd1 2022-06-28T17:00:20 regenerated configure script
Sam Lantinga 1d1fb95a 2022-06-28T06:21:45 Removed double va_end()
Sylvain f815580d 2022-06-28T13:09:38 Fix SIGSEV in SDL_error. Re-apply same pattern on this uncompiled code (see #5795)
Sylvain d4e6047e 2022-06-28T09:46:12 Fix SIGSEV in SDL_error (After removing the limit on the size of the SDL error message) (see #5795)
chalonverse 7a02dcf3 2022-06-27T18:47:18 Add note to GDK docs about XCurl.dll
Sourcery AI cddf095a 2022-06-27T05:00:43 'Refactored by Sourcery'
Sam Lantinga b6f1c918 2022-06-27T17:44:55 Fixed Watcom C build
Sam Lantinga cbd01874 2022-06-27T16:59:50 Removed the limit on the size of the SDL error message Also added SDL_GetOriginalMemoryFunctions() Fixes https://github.com/libsdl-org/SDL/issues/5795
Pierre Wendling f25b4b27 2022-06-27T16:57:21 Style: Flip `if` statement.
Pierre Wendling 6c536afd 2022-06-27T15:43:17 Fix C89 declaration for macOS modules. Since Clang 14, `-Wdeclaration-after-statement` is enforced on every standard.
Francisco Javier Trujillo Mata e4a80875 2022-06-24T16:43:20 Initial Audio driver
Brad Smith 97239176 2022-06-25T23:33:53 Use proper header for OpenBSD PPC CPU detection
SDL Wiki Bot 0a9a0a79 2022-06-27T17:20:12 Sync SDL wiki -> header
chalonverse 3b191580 2022-06-27T17:19:39 Windows GDK Support (#5830) * Added GDK * Simplfied checks in SDL_config_wingdk.h * Added testgdk sample * Added GDK readme * Fixed error in merge of SDL_windows.h * Additional GDK fixes * OpenWatcom should not export _SDL_GDKGetTaskQueue * Formatting fixes * Moved initialization code into SDL_GDKRunApp
Sylvain 314bb5a1 2022-06-27T14:45:14 Fixed bug #5850: Android EGL_BAD_ACCESS because of viewport command while turning the screen off/on.
Francisco Javier Trujillo Mata 7fd46ec5 2022-06-18T17:40:53 Initial PS2_Joystick implementation
Francisco Javier Trujillo Mata 84d69da4 2022-03-20T19:42:06 Initial SDL_ps2_main implementation
Francisco Javier Trujillo Mata 1f3ae752 2022-06-18T11:54:23 Add ps2_drivers dependency Fix CI
Ivan Epifanov b2f07d94 2022-06-26T15:53:13 Vita: create rendertarget color surface with same format as texture. Fixes #5844
unknown ebe4f47f 2022-06-26T19:04:25 Fixed __VA_ARGS__ in gcc when no args
unknown 51c6488f 2022-06-26T18:47:34 Add support for SDL_render_d3d12.c to compile in C++ mode
Anonymous Maarten fa39f735 2022-06-26T23:34:30 cmake: add generated files to a custom target (#5851) This way, headers are only generated once .
Ozkan Sezer 787dc260 2022-06-24T20:37:20 autotools: properly enable the version static assertions SDL doesn't use automake, therefore instead of AC_DEFINE_UNQUOTED manually add the defines to EXTRA_CFLAGS.
Anonymous Maarten 76f40e2b 2022-06-24T14:41:35 cmake: remove stray debug line
Anonymous Maarten ca309363 2022-06-24T14:41:06 cmake: check and use clock_gettime by default on android
Ryan C. Gordon 118a2189 2022-06-23T16:07:35 build-scripts/wikiheaders.pl: ignore the 'FrontPage' wiki pages.
hsdk123 bd496961 2022-06-23T08:18:44 cmake: use CMAKE_CURRENT_BINARY_DIR instead of CMAKE_BINARY_DIR (#5834) * Update install directory to match generated https://github.com/libsdl-org/SDL/blob/main/CMakeLists.txt#L3122 Sets `SDL2Config.cmake` to `CMAKE_BINARY_DIR`, whereas the install file tries to find it from a different location. * cmake: use CMAKE_CURRENT_BINARY_DIR instead of CMAKE_BINARY_DIR * ci: test SDL included as a cmake subproject Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
Anonymous Maarten 6dcb2868 2022-06-16T19:53:58 cmake: avoid use of possible non-available XEXT_LIB
Anonymous Maarten 78a37516 2022-06-16T16:38:58 cmake+ci: fix+test sdl2-config + sdl2.pc for all supported platforms
Anonymous Maarten c61367c2 2022-06-16T04:14:52 cmake: do list(APPEND SDLMAIN_SOURCES)
Anonymous Maarten 965c1645 2022-06-16T03:40:53 cmake: let cmake test script make use of the installed cmake scripts
Anonymous Maarten 3617691f 2022-06-16T03:37:05 cmake: install Android.mk files for ndk-build This allows including SDL2 with ndk-build using NDK_MODULE_PATH + import-module An install tree looks like: ``` `-- share |-- aclocal | `-- sdl2.m4 |-- licenses | `-- SDL2 | `-- LICENSE.txt `-- ndk-modules |-- SDL2 | `-- Android.mk |-- SDL2-static | `-- Android.mk |-- SDL2main | `-- Android.mk `-- SDL2test `-- Android.mk ``` The generated `/share/ndk-modules/SDL2/Android.mk` contains: ``` LOCAL_PATH := $(call my-dir) _IMPORT_PREFIX := $(LOCAL_PATH)/../../.. include $(CLEAR_VARS) LOCAL_MODULE := SDL2 LOCAL_SRC_FILES := $(_IMPORT_PREFIX)/lib/libSDL2.so LOCAL_CPP_FEATURES := rtti exceptions LOCAL_EXPORT_C_INCLUDES := ${_IMPORT_PREFIX}/include\ ${_IMPORT_PREFIX}/include/SDL2 include $(PREBUILT_SHARED_LIBRARY)` ```
Anonymous Maarten b3159714 2022-06-16T03:30:34 cmake: set HAVE_STATIC_PIC for correct summary
Anonymous Maarten de409d2a 2022-06-16T03:28:30 cmake: remove spurious UNIX_SYS in dep_option
Anonymous Maarten 2f321fb7 2022-06-16T03:27:52 cmake: disable UNIX_SYS by default for Android This force disables SDL_OSS, SDL_ALSA, SDL_JACK, SDL_ESD, SDL_PIPEWIRE, SDL_ARTS, SDL_NAS, SDL_SNDIO, SDL_LIBSAMPLERATE, SDL_RPATH, SDL_CLOCK_GETTIME and SDL_X11.
Wouter Wijsman 3b0c86a3 2022-06-23T01:14:56 Merge pull request #5835 from fjtrujy/psp/improveJoystickDriver [PSP] Improve Joystick driver
Anonymous Maarten 485b1037 2022-06-21T01:30:50 cmake: copy all headers to the build directory and exclusively use that
Anonymous Maarten 3e102123 2022-06-20T20:51:12 cmake: also add the recently-added include folder to the public interface
Anonymous Maarten 4ad4fe67 2022-06-20T20:47:21 cmake: install generated SDL_config.h The generated SDL_config.h recently changed location, so update the install.
Anonymous Maarten 5f4e9fb9 2022-06-21T02:26:49 cmake: use add_custom_command to copy include files Otherwise, the make program would not rebuild when a header got changed
Francisco Javier Trujillo Mata 2b41f497 2021-11-18T01:09:45 Improve Joystick removing semaphores
Francisco Javier Trujillo Mata c3a5e4aa 2022-06-22T00:54:03 Adding GetGamepadMapping to Vita Joystick driver
Ozkan Sezer 7adb08a7 2022-06-22T01:37:00 fixed SDL_BlitMap typedef redefinition errors
Ryan C. Gordon 12b371ee 2022-06-21T14:49:00 x11: Don't send diplay-add events for displays connected at init time. Reference Issue #4977.
Frank Praznik c11bdeeb 2022-06-21T13:28:14 wayland: Round fractional backbuffer sizes halfway away from zero Use SDL_lroundf() to round fractional backbuffer sizes halfway away from zero, as this is the rounding method recommended by the forthcoming Wayland fractional scaling protocol.
Ryan C. Gordon ff735b3c 2022-06-20T18:29:52 SDL_Surface: don't implicitly declare struct SDL_BlitMap. It's just an opaque type, but it's more clear to have it typedef'd outside the containing struct. Fixes #5828.
Anonymous Maarten d460000b 2022-06-20T19:29:13 cmake: use add_definitions for compatibility with cmake 3.0
Pieter-Jan Briers 9914e87f 2022-06-20T12:53:10 Also send DPI change when expected resize.
Pieter-Jan Briers af733c7a 2022-06-20T02:26:40 Fix DPI-raised SDL_WINDOWEVENT_SIZE_CHANGED with event callback. Move the sending of this event down so stuff like calling SDL_GL_GetDrawableSize() from a callback reports the new size instead of the old one.
Ozkan Sezer 2316e568 2022-06-19T11:32:10 SDL_windows.h: match WINVER value to _WIN32_WINNT.
Ozkan Sezer 22a29321 2022-06-19T11:32:10 tweak _WIN32_WINNT value for shellscalingapi.h present but no d3d12
Ozkan Sezer bdcdbfc7 2022-06-19T11:04:24 Enable D3D12 detection when using mingw-w64 with cmake too c.f.: autotools commit 59fb7acbf7af9d64a2d5432bb6677585a0ddd50a
Ryan C. Gordon 48a23296 2022-06-19T00:15:03 wikiheaders: Strip `[[wiki hyperlink]]` from See Also fields.
Sam Lantinga abe38bca 2022-06-18T13:08:58 Support SDL_AUDIODRIVER set to "dsound", which was used by SDL 1.2 Fixes https://github.com/libsdl-org/SDL/issues/5818
Ozkan Sezer a8d41b3b 2022-06-18T21:51:32 check for shellscalingapi.h presence instead of WINVER >= 0x0603
Sam Lantinga 5f6d0abe 2022-06-18T12:57:27 SDL_SendEditingText() has int parameters, so use that type for parameter calculation We might want to use ssize_t as @Guldoman suggested, but that's a larger internal API change, and still requires casting of the SDL_utf8strnlen() result. Fixes https://github.com/libsdl-org/SDL/pull/5821
Mathieu Eyraud 00b95e98 2022-06-18T16:59:35 Fix read of uninitialised variable If the condition (dbus->message_iter_get_arg_type(&sub) == DBUS_TYPE_STRING) is false, subtext is not initialised.
Alex Richardson d51a8f53 2022-06-18T14:25:11 cmake: freebsd: Fix -Wformat warning during tests build Without using <inttypes.h>, SDL_PRIx64 will expand to llx, but on 64-bit FreeBSD platforms (u)int64_t is `(usigned) long`: SDL_test_memory.c:261:77: error: format specifies type 'unsigned long long' but the argument has type 'Uint64' (aka 'unsigned long') [-Werror,-Wformat] This commit updates config_minimal.h to also assume presence of inttypes.h for everything except old MSVC.
Sam Lantinga 12f14bdb 2022-06-18T07:02:38 Fixed digit count in sscanf, e.g. "%1x"
Sam Lantinga 90658975 2022-06-18T06:53:05 Added test for digit count in sscanf, e.g. "%1x"
Sam Lantinga 28ecdc6b 2022-06-18T06:52:46 No need to cast from char* to const char*
Sam Lantinga 53e30705 2022-06-18T06:52:16 List the available tests if the filter didn't match
Anonymous Maarten e7ad511b 2022-06-18T13:01:02 cmake: fix location of include dir for SDL2 VC sdk
Sam Lantinga eb7e29a8 2022-06-17T17:43:14 Fixed crash when the joystick product name isn't available
Ryan C. Gordon 83b76617 2022-06-17T17:35:52 build-scripts/wikiheaders.pl: ignore "Category" wiki pages.
Ryan C. Gordon 20c622f0 2022-06-17T14:39:50 build-scripts/wikiheaders.pl: Allow a wiki preamble. This is so we can have everything in SDL_net (etc) start with a "This is not part of the core SDL API" message.
Sam Lantinga adc68758 2022-06-17T10:22:28 Added SDL_copyp to avoid size mismatch when copying values (thanks @1bsyl!) Closes https://github.com/libsdl-org/SDL/pull/5811
Sam Lantinga b0e827fb 2022-06-17T07:55:33 Enable improved rumble emulation on DualSense(tm) Wireless Controllers with firmware version 2.24 and newer
Anonymous Maarten b19099d5 2022-06-16T19:59:57 cmake: use find_package(SampleRate) to find samplerate + allow targets
Sam Lantinga 59fb7acb 2022-06-16T15:46:53 Enable D3D12 detection when using mingw-64
Sam Lantinga 1eb247fa 2022-06-16T15:44:18 Fixed building D3D12 renderer with latest mingw-64
Sam Lantinga b004133f 2022-06-16T12:49:17 Updated to version 2.23.1 for pre-release checkpoint
Wohlstand 68beedde 2022-06-16T22:16:11 SDLActivity.java: Compatibility fix for debugSource I did these fixes a while ago while debuggin my application, however, forgot to send them back.
Sam Lantinga 5c1b7f6e 2022-06-16T12:42:45 Added instructions for updating Makefile.w32 for release