|
b7b6d8ab
|
2014-06-22T02:30:36
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|
Fixed crash initializing OpenGL ES renderer if OpenGL renderer fails
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|
5df11f8a
|
2014-06-21T21:46:42
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|
Made SDL_PIXELFORMAT_ARGB8888 the default texture format for consistency across renderer implementations.
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7b7828a4
|
2014-06-21T21:30:49
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|
You shouldn't get axis and hat events when your application doesn't have focus (unless you use the SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS hint)
|
|
f8b75b1a
|
2014-06-21T20:40:00
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|
Fixed bug 2562 - SDL_hapticlist/_tail not set correctly
Zachary L
SDL_hapticlist and SDL_hapticlist_tail are not set correctly when quitting the subsystem. This matters because they are represented as global variables. In the case you quit and reinitialize the subsystems, problems with dangling pointers arise.
For instance, SDL_hapticlist_tail will not be null on second initialization and because of the check on line 298, it will fail to set SDL_hapticlist appropriately. This can cause a few things to go wrong, like feeding SDL_strcmp a null fname which can cause a segfault.
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|
e8d84fbf
|
2014-06-21T20:35:36
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|
Merged changes from Alexey Petruchik to support Android obb files
http://developer.android.com/google/play/expansion-files.html
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|
f448815e
|
2014-06-21T17:31:36
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|
Added libibus-1.0-dev build dependency
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|
b56b37cd
|
2014-06-21T17:25:59
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|
Fixed warning when building without ibus
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|
fe63e00b
|
2014-06-21T12:50:03
|
|
Generated configure from recent configure.in changes (for ibus support)
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|
62bdecc8
|
2014-06-21T12:45:54
|
|
Fixed compiler warning with new OpenGL ES header files
|
|
d7924c73
|
2014-06-21T12:43:57
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|
Fixed bug 2563 - Remove obsolete code for supporting iOS < 5
Alex Szpakowski
Now that SDL for iOS requires at least iOS 5.1 at runtime, there are several old codepaths in the UIKit backend which can be removed. I've attached a patch which does so.
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|
e8f8e672
|
2014-06-21T12:38:46
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|
Fixed bug 2595 - Padded, non-contiguous YUV does not display correctly using OpenGL ES 2.0 renderer
Alvin
The new OpenGL ES 2.0 YUV Texture support does not correctly display padded, non-contiguous YUV data.
I am using SDL2 95bd3d33482e (as provided by 'hg id --id') from Mercurial.
The YUV data I am using is provided by the FFMPEG family of libraries. According to FFMPEG's documentation, "The linesize [pitch] may be larger than the size of usable data -- there may be extra padding present for performance reasons."
The dimensions of the video file that I am using are 480x360. What I get from FFMPEG is a Ypitch of 512, and Upitch and Vpitch are both 256.
When I pack new Y, U and V buffers with only the "usable" data (Ypitch is 480 and Upitch and Vpitch are both 240), and use those new buffers, the image is display correctly.
It appears that the Ypitch, Upitch and Vpitch parameters are not being used by SDL_UpdateYUVTexture().
I use SDL_PIXELFORMAT_YV12 for my YUV texture, however, the same results are seen when I use SDL_PIXELFORMAT_IYUV.
Not sure if this is related or not, but when I render the YUV texture (padded and unpadded) to a RGB24 texture, the resulting image is greyscale (or could by just the Y channel).
The URL field for this bug entry is set to my email (SDL mailing list archive) which includes an example image of what I see when rendering padded, non-contiguous YUV data.
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|
0d673844
|
2014-06-21T11:52:53
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|
Fixed bug 2596 - SDL_SetError fails on on NULL on systems with vsnprintf
sfalexrog
On systems with vsnprintf call SDL_SetError fails when passed a NULL as an argument. SDL's implementation checks for NULL (as seen in the commit: https://hg.libsdl.org/SDL/rev/835403a6aec8), but system implementation may crash.
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|
6c0a7b99
|
2014-06-21T11:50:18
|
|
Added NaCl to the supported platforms list
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|
80e401ab
|
2014-06-21T11:48:12
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|
Added NaCl to SDL_GetPlatform()
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|
640e0415
|
2014-06-21T11:42:46
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|
Added OpenGL ES headers to public headers
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|
8ef56511
|
2014-06-21T11:36:00
|
|
Fixed compiler warning
|
|
ce84813a
|
2014-06-21T11:24:06
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|
commit 9e211e646f9d51dc1372c9f3c8f47a78caf4f2a5
Author: Sam Clegg <sbc@chromium.org>
Date: Fri Jun 20 12:52:11 2014
Fix win32 build which was failing due to missing PRIs64.
This change adds definitions for the C99 PRIs16 and PRIu64
which are missing from <stdint.h> on at last win32 and
possibly other platforms.
These already existed in testgesture.c so I removed them
from there also.
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61fea2a8
|
2014-06-21T11:16:26
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|
Removed references to Raspberry Pi
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87980526
|
2014-06-20T22:38:36
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|
Added script for buildbot to use on NaCl target.
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|
3b217eef
|
2014-06-20T11:50:31
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|
Fix another NaCl warning
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7e52722d
|
2014-06-20T11:10:16
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|
Fix compiler warnings in Native Client and Linux builds.
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|
6c5cb540
|
2014-06-20T11:01:05
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|
Ooops, code that resists erasure, I've seen that in a movie.
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|
553cc07e
|
2014-06-20T10:59:51
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|
Initialize nacl_io, removes SDL_NaClMount/Umount
It's just easier to use nacl_io's mount/umount directly.
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199aff7b
|
2014-06-19T00:40:09
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Make autoconf-based build quiet by default.
Add V=1 to the make command line will show the full commands but by default
we just show the tool-type and the output file. This is generally much easier
on the eye and makes warnings and errors more clearly visible.
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41a39837
|
2014-06-18T20:11:39
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Add IBus IME Support, move DBus code to its own file. (v3.3 squashed)
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715a9829
|
2014-06-18T10:04:21
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|
Fix file name typo, thanks Sam Clegg!
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2334aa86
|
2014-06-16T10:58:09
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|
Add suport for "make uninstall" to cmake.
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|
ab238dc6
|
2014-06-16T09:54:33
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|
Assorted fixes for NaCl. Hat tip to Sylvain Becker
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|
9e55ace8
|
2014-06-16T09:47:23
|
|
Fixes #2583, clean up EGL initialization
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|
047c19ce
|
2014-06-15T19:32:39
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|
Fixed bug 2558 - Missing FINGERUP in Android
Sylvain
If you play with the TouchScreen with +3 fingers randomly / pressing simultaneously all fingers.
You triggers FINGER DOWN events, but not always all the associated FINGER UP events.
So, after a while SDL_GetNumFingers() can report a wrong number of fingers pressed !
The explanation is hidden there : http://developer.android.com/reference/android/view/MotionEvent.html
Each pointer has a unique id that is assigned when it first goes down (indicated by ACTION_DOWN or ACTION_POINTER_DOWN).
A pointer id remains valid until the pointer eventually goes up (indicated by ACTION_UP or ACTION_POINTER_UP) or when the gesture is canceled (indicated by ACTION_CANCEL).
in ACTION_CANCEL :
The current gesture has been aborted. You will not receive any more points in it. You should treat this as an up event, but not perform any action that you normally would.
Constant Value: 3 (0x00000003)
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260549d1
|
2014-06-15T18:31:30
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|
Fixed bug 2567 - x11: Local dropped files are not URI-decoded
Melker Narikka
Local files that are dropped onto a window under X11
are not going through a URI decoding step, resulting in the following
in my test application:
Dropped file /home/meklu/Pictures/Screenshot%20from%202013-10-30%2014:04:50.png
Couldn't load /home/meklu/Pictures/Screenshot%20from%202013-10-30%2014:04:50.png
Expected result:
Dropped file /home/meklu/Pictures/Screenshot from 2013-10-30 14:04:50.png
Loaded /home/meklu/Pictures/Screenshot from 2013-10-30 14:04:50.png successfully
I've attached a patch that fixes the issue by doing URI decoding in-place on
the file string buffer.
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af50403e
|
2014-06-15T18:09:39
|
|
Fixed bug 2575 - Current GL context tracking fails
Ronie Salgado
The GL Renderer current context tracking fails when one window is used with an SDL renderer but another separate window is used with a user handled OpenGL context.
Attached is a small program that reproduces this bug, at least in some Linux machines where an OpenGL renderer is provided by default.
Expected Output:
-"First window" should be blue.
-"Second window" should be green.
Gotten Output:
- "First window" black.
- "Second window" blue.
What happened:
The renderer created for the "first window" ends rendering into the "second window" OpenGL context.
Bug location:
SDL_render_gl.c - line 286 on hg:
static SDL_GLContext SDL_CurrentContext = NULL;
When making SDL_GL_MakeCurrent from the user perspective, that variable or the GL renderer is not notified about the OpenGL context change.
Solution proposal:
- Move the current GL context cache into another place global.
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|
175b343e
|
2014-06-15T17:37:35
|
|
Fixed bug 2568 - NO_SDL_GLEXT should prevent OS glext.h as well
J?rgen Tjern?
If you #define NO_SDL_GLEXT before including SDL_opengl.h, it still includes the platform-provided glext.h. The comments indicate that this define is intended to be used when you provide your own glext.h (quote from SDL_opengl.h: "Define this if you have your own version of glext.h and want to disable the version included in SDL_opengl.h.")
This is a problem because glext.h depends on the contents of gl.h, and it's practical to let SDL_opengl.h pick the right #include for gl.h for our platform.
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|
2a082c07
|
2014-06-15T17:26:30
|
|
Fixed bug 2580 - sndio backend improvements
Brad Smith
Attached is patch from the OpenBSD ports tree to add 24-bit support to the sndio backend and to make use of the sio_open() option SIO_DEVANY.
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|
6146fe85
|
2014-06-15T17:18:05
|
|
Fixed 2584 - Memory leak in Cocoa_GetDisplayName
Diego
The Xcode Instruments Leak tool reports a leak from IODisplayCreateInfoDictionary in Cocoa_GetDisplayName.
This happened after upgrading to Xcode 5.
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|
54771080
|
2014-06-15T13:05:30
|
|
Add controller mapping for Bluetooth DualShock 4 controllers on Linux
Frank Praznik
Add a gamepad mapping entry for Bluetooth DualShock 4 controllers on Linux.
The button mapping is the same as the USB controller, but the GUID is
different.
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b9d1f9ed
|
2014-06-15T13:01:10
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|
Fixed Android error on static lib build, if relative NDK_MODULE_PATH used
Stefan P?schel
if the variable NDK_MODULE_PATH is set to a relative path (like "../"),
compiling of a static SDL lib fails with an error similar to this:
make: *** No rule to make target
`..//android_libs/SDL/..//android_libs/SDL/src/main/android/SDL_android_main.c',
needed by
`obj/local/armeabi/objs/SDL2_static/__//android_libs/SDL/src/main/android/SDL_android_main.o'.
Stop.
Regarding the shared lib, this is already prevented by a "subst" command
in the /Android.mk, which removes all occurences of "$(LOCAL_PATH)/".
The attached patch does the same with the additional
"SDL_android_main.c", which is included for build the static SDL lib.
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ab4f1aaa
|
2014-06-15T10:42:28
|
|
Fixed Visual Studio 2008 projects
Added missing files to SDL2 project
Added missing Visual Studio 2008 tests to the solution
Added output paths which match the 2010+ projects
Added SDL project references instead of old style project dependencies
Removed post-build copy step and added data files to projects
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39bad809
|
2014-06-15T11:59:16
|
|
Mac: Fixed crash when returning from a fullscreen Space on shutdown.
|
|
70cebc7d
|
2014-06-15T01:19:01
|
|
Add coreaudio to the configure script's summary output.
|
|
446d19c4
|
2014-06-14T23:31:23
|
|
Removed SDL_SYS_JoystickNeedsPolling().
It was simpler to just have the polling (actually: hotplug detection)
functions return immediately if it's not an appropriate time to poll.
Note that previously, if any joystick/controller was opened, we would poll
every time anyhow, skipping this function.
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|
9e5504f8
|
2014-06-13T14:52:26
|
|
Mac: Run the CFRunLoop in joystick mode during SDL_SYS_JoystickNeedsPolling().
This fixes hotplugging failing to detect devices.
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|
8c2c744a
|
2014-06-13T10:50:24
|
|
- fixed crash if you removed a device twice, the deviceRef is invalid if removed from the removed device callback (added in http://hg.libsdl.org/SDL/rev/d4e4d0fcda03 ).
|
|
8719a765
|
2014-06-10T19:39:33
|
|
Regenerated SDL_audiotypecvt.c with updated perl script.
|
|
91b7fb00
|
2014-06-10T19:37:59
|
|
Fix audio resampling in some cases.
Fixes Bugzilla #2389.
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|
78d40e09
|
2014-06-09T17:37:59
|
|
Fixed nesting of HTML elements in documentation.
The code element may only contain inline but the pre element is block.
|
|
f4df5425
|
2014-06-09T17:28:08
|
|
Fixed typos in documentation.
|
|
ea93820e
|
2014-06-09T17:25:03
|
|
Fixed format string faults in audio tests.
They were found by the recent code annotations.
|
|
7467e30b
|
2014-06-08T18:50:40
|
|
Forgot a piece of README-nacl.txt
|
|
efa2d058
|
2014-06-08T18:18:13
|
|
Fixes audio for Native Client, and other fixes...
- SDL_NaClMount, SDL_NaClUmount
- Default mounting of https at / in SDL's main function
- More documentation in README-nacl.txt
|
|
5ae12b46
|
2014-06-08T12:05:17
|
|
The NaCL mount/unmount functions need to be in SDL_system.h and specific to NaCL
|
|
be74705f
|
2014-06-08T12:00:29
|
|
Visual Studio 2013 Express Edition can load the standard solution, so we don't need special Express Edition solutions.
|
|
d639d031
|
2014-06-08T11:59:36
|
|
Ignore Visual Studio test data files
|
|
ef3887ec
|
2014-06-08T13:14:20
|
|
Changed two Java nested classes into static nested classes.
Both do not need an implicitly created reference to enclosing class.
|
|
d2220917
|
2014-06-08T13:03:45
|
|
Fixed typo in log message.
|
|
2b95c4c4
|
2014-06-08T13:01:04
|
|
Fixed doxygen comment in header.
|
|
0ad1dc18
|
2014-06-08T12:51:02
|
|
Fixed typo in source comment.
|
|
85cae478
|
2014-06-07T21:58:18
|
|
Updated projects for Visual Studio 2010, 2012 and 2013
* Test programs use project references instead of hard-coding SDL library dependencies
* Test data files are copied only when needed.
* Copying SDL2.dll is no longer necessary
* Fixed /SAFESEH warning
* Fixed attempted rebuild of SDL every time a test program is run
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|
47e0aa0e
|
2014-06-07T20:43:12
|
|
Fixed building on command line Mac OS X
|
|
cde32ccc
|
2014-06-07T18:20:25
|
|
Fixed compile warnings
|
|
6101e4b2
|
2014-06-07T18:20:01
|
|
Added SDL_sqrtf(), SDL_tan(), SDL_tanf()
|
|
40538446
|
2014-06-07T17:31:50
|
|
Fixed crash with SDL_SetError(NULL)
|
|
0ddd252f
|
2014-06-07T17:25:56
|
|
Fixed initializing test event queue
|
|
5907cfaa
|
2014-06-07T17:25:35
|
|
Fixed another loopwave crash with no command line arguments
|
|
a93474a2
|
2014-06-07T17:09:32
|
|
Fixed loopwave crash with no command line arguments
|
|
9fb2cc10
|
2014-06-07T11:36:08
|
|
dront78 implemented YUV texture support for OpenGL ES 2.0
|
|
93aabd32
|
2014-06-06T18:33:17
|
|
Adds missing Makefile for NACL test and a couple of smaller fixes
|
|
1e352d79
|
2014-06-06T15:45:59
|
|
Chrome's Native Client backend implementation
|
|
04a0836b
|
2014-06-05T15:37:33
|
|
Turns out visualstudio does not like PRIu64, soo lets just cast it to llu.
|
|
1f716769
|
2014-06-05T15:29:23
|
|
Fix warnings, only major one being an SDL_SetError not providing enough arguments.
|
|
6671aa2a
|
2014-06-05T09:49:45
|
|
Code analysis annotations found a legitimate bug!
|
|
d0146cfc
|
2014-06-05T09:27:06
|
|
Added missing headers that should be installed.
|
|
4f7329a1
|
2014-06-05T11:04:07
|
|
Don't link directly against OpenGL.framework on Mac OS X.
We dlopen() it as appropriate already.
|
|
c294130f
|
2014-06-05T10:28:08
|
|
Added SDL_opengl_glext.h to the list of headers to install.
|
|
3dedcf29
|
2014-06-05T01:55:52
|
|
Corrected package list for Wayland/Mir support (was missing libxkbcommon-dev).
|
|
1188c174
|
2014-06-04T16:35:07
|
|
Fixed Mac OS X build
|
|
d829af78
|
2014-06-04T12:55:18
|
|
Assume all motion events are mouse events unless tool_type states otherwise.
|
|
4fd03b95
|
2014-06-04T10:57:52
|
|
Setting the window size changes the fullscreen display mode, unless a window display mode has been set.
Testing:
* Ran testsprite2 --fullscreen, used Ctrl+ and Ctrl- to change window sizes, verified that the display mode changed as well.
|
|
c15e26d7
|
2014-06-04T10:57:40
|
|
Fixed crash and lost pixel data when recovering from a lost device situation (e.g. alt-tab from fullscreen)
|
|
947a0b8b
|
2014-06-04T10:57:12
|
|
Ryan C. Gordon <icculus@icculus.org> 2014-05-24 01:23 -0400
Generated dynapi stuff for the new WinRT entry points.
http://hg.libsdl.org/SDL/rev/d54306e2b8a7
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|
da6d9a9f
|
2014-06-04T10:56:56
|
|
Added annotations to help code analysis tools
CR: Bruce Dawson
|
|
529bcf62
|
2014-06-04T10:56:43
|
|
Fixed bug 2526, but regressed delivering dead key presses
|
|
4750fe73
|
2014-06-04T10:56:37
|
|
When the window fullscreen mode changes, update the display resolution
|
|
707fd9f0
|
2014-06-04T10:56:30
|
|
Fixed bug where changing the window border would change the window size on Windows.
|
|
1e00c03f
|
2014-06-04T10:56:17
|
|
Fixed Mac OS X build
|
|
45ed5ee4
|
2014-06-04T10:55:26
|
|
Added an API function to warp the mouse cursor in global screen space: SDL_WarpMouseGlobal()
|
|
3e3b34ad
|
2014-06-04T10:52:34
|
|
Added a hint to disable windows message processing in SDL_PumpEvents()
SDL_SetHint( SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP, "0" );
|
|
0d1f0fed
|
2014-06-04T10:50:32
|
|
Added a hint to disable window frame and title bar interaction when the cursor is hidden
|
|
d3418446
|
2014-06-04T10:33:23
|
|
SDL_opengl: Fix Mac build for SDK 10.9 too.
|
|
d623c0b4
|
2014-06-04T09:59:10
|
|
SDL_opengl: Fix Mac build with new glext.h
|
|
65133ebc
|
2014-06-04T09:39:08
|
|
Wait for the fullscreen transition to complete before allowing the application to continue.
This fixes Alt-Enter in the Steam streaming client, which sets the window size and position immediately after switching out of fullscreen mode.
|
|
16360b19
|
2014-06-04T01:56:14
|
|
Fixed escape cancelling fullscreen mode now that the SDL window is the first res
ponder.
|
|
a2085da2
|
2014-06-04T01:35:36
|
|
SDL_opengles2: Update to latest Khronos headers.
This updates to the latest Khronos headers, which gives the latest
headers for MSVC.
The following files were retrieved on 2014-06-04:
http://www.khronos.org/registry/gles/api/GLES2/gl2.h
http://www.khronos.org/registry/gles/api/GLES2/gl2ext.h
http://www.khronos.org/registry/gles/api/GLES2/gl2platform.h
http://www.khronos.org/registry/egl/api/KHR/khrplatform.h
And they were modified to not include each other themselves.
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|
0887f518
|
2014-06-04T01:32:52
|
|
SDL_opengl: Update to glext.h from Khronos dated 2014-05-21.
This updates to the latest glext.h from Khorons that includes the OpenGL
4.4 specification. It was retrieved from
http://www.opengl.org/registry/api/GL/glext.h at 2014-06-04.
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|
f45a2fd0
|
2014-06-04T01:27:13
|
|
SDL_opengles2: Separate out GLES2 headers.
|
|
8793657d
|
2014-06-04T01:21:00
|
|
SDL_opengl: Move glext.h to a separate file.
|
|
c1e11f69
|
2014-06-03T21:13:00
|
|
X11: Provide specific X error when SDL_GL_CreateContext fails.
This makes the X error handler used for GL context creation handle *all* errors
and provide the user with specific error messages when SDL_GL_CreateContext
fails.
CR: icculus@icculus.org
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|
ece2a9bf
|
2014-06-02T09:20:09
|
|
Hopefully really fixed the Android build
|
|
5186be4a
|
2014-06-02T09:12:51
|
|
Fixed Android build
|
|
a8fcbc46
|
2014-06-02T09:09:40
|
|
Fixed bug 2534 - Mac: black bar at top of screen in SDL_WINDOW_FULLSCREEN mode
Alex Szpakowski
Patch to fix the y component of the position of fullscreen windows in OS X.
In Mac OS X with the latest Mercurial code, when a window is in exclusive-fullscreen the y component of its position is offset by the same amount that is normally taken up by the menubar, resulting in a black bar at the top of the screen.
The recent changes to the internal ConvertNSRect function make it treat the bottom of the menubar as 0 for the y component of window positions, even when the window is fullscreen and 'above' the menubar.
I have attached a patch which fixes the issue by only making the window position relative to the menubar in windowed modes.
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