Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| a2fbc452 | 2021-02-15 03:02:32 | replace i386 checks with __i386__ | ||
| cf15faae | 2021-02-14 14:24:38 | Change "memset" to "SDL_zero" | ||
| c5f9e061 | 2021-02-14 13:13:34 | Disable FreeBSD console mouse when initializing evdev input Enable it again after quitting evdev input. | ||
| 3da58b47 | 2021-02-13 15:11:40 | Fix errors with fallback impls of SDL_isxdigit() and SDL_ispunct() SDL_isxdigit() should only accept A-Fa-f, not A-Za-z (it shouldn't use SDL_isalpha()). SDL_ispunct() shouldn't accept spaces (it should use SDL_isgraph() instead). | ||
| dfe219ec | 2021-02-13 11:21:19 | Add all missing "is characteristic" stdlib functions SDL has been missing a bunch of these 'isX' functions for some time, where X is some characteristic of a given character. This commit adds the rest of them to the SDL stdlib, so now we have: - SDL_isalpha() - SDL_isalnum() - SDL_isblank() - SDL_iscntrl() - SDL_isxdigit() - SDL_ispunct() - SDL_isprint() - SDL_isgraph() | ||
| 1a48ca66 | 2021-02-04 16:20:54 | emscripten: Create directory recursively in GetPrefPath | ||
| fa367cdd | 2020-11-24 10:56:50 | emscripten: Fix alt key being a nav key | ||
| 20be1d63 | 2020-07-15 09:13:03 | emscripten: Automatically resume audio contexts This uses the mechanism added in emscripten-core/emscripten#10843 which was applied to SDL1 and OpenAL. This adds the same for SDL2. This also reverts commit 865eaddffed50dbd13e6564c3f73902472cf74e8 which did something similar, but the new mechanism is more effective. | ||
| edaf3f9c | 2020-04-21 15:02:06 | emscripten: Extend the "nav key" blacklist Add the F keys and Ctrl/Alt+*. Consistent with other naviagtion disabling. Also, none of these generate keypress events anyway. | ||
| a99eec77 | 2021-02-12 14:31:43 | wayland: Minor whitespace fix | ||
| 65fbf36c | 2021-02-12 14:46:49 | Cleaned up a few more Bugzilla mentions. | ||
| 4ff51d29 | 2021-02-12 14:15:29 | Deprecate SDL_GetRevisionNumber and update things for git instead of hg. Fixes #4063 | ||
| 39153f81 | 2021-02-11 09:37:58 | add Linux mapping for Ipega PG-9087S, closes #3783 | ||
| f443a6fc | 2021-02-11 02:05:02 | Fix format string warnings for width-based integers The DJGPP compiler emits many warnings for conflicts between print format specifiers and argument types. To fix the warnings, I added `SDL_PRIx32` macros for use with `Sint32` and `Uint32` types. The macros alias those found in <inttypes.h> or fallback to a reasonable default. As an alternative, print arguments could be cast to plain old integers. I opted slightly for the current solution as it felt more technically correct, despite making the format strings more verbose. | ||
| 5427f486 | 2021-02-11 17:28:07 | Added support for trigger rumble for all Microsoft Xbox One controllers | ||
| 1f7ec3fa | 2021-02-11 17:27:22 | Added support for the PowerA Xbox One Series X Wired Controller | ||
| cad67082 | 2021-02-04 19:04:56 | wayland: Check for both _WAYLAND_CLIENT_H and WAYLAND_CLIENT_H | ||
| 629334f2 | 2021-02-09 15:02:55 | Fixed bug 5543 - Wayland: Fix waylandvideo.h warnings wahil1976 This patch fixes the warnings seen when compiling the Wayland backend. This will also be required in the future to avoid issues with compilation. | ||
| f70e1973 | 2021-02-08 18:31:08 | Fix waiting on condition variables with the SRW lock implmentation When SleepConditionVariableSRW() releases the SRW lock internally, it causes our SDL_mutex_srw state to become inconsistent. The lock is unowned yet inside, the owner is still the sleeping thread and more importantly the owner count is still 1. The next time someone acquires the lock, they will bump the owner count from 1 to 2. At that point, the lock is hosed. From the internal lock state, it looks to us like that owner has acquired the lock recursively, even though they have not. When they call SDL_UnlockMutex(), it will see the owner count > 0 and not call ReleaseSRWLockExclusive(). Now when someone calls SDL_CondSignal(), SleepConditionVariableSRW() will start the wakeup process by attempting to re-acquire the SRW lock. This will deadlock because the lock was never released after the other thread had used it. The thread waiting on the condition variable will never be able to wake up, even if the SDL_CondWaitTimeout() function is used and the timeout expires. | ||
| d9ba2044 | 2021-02-08 16:55:01 | Backed out changeset 852a7bdbdf4b This causes a use-after-free memory error | ||
| 4183211a | 2021-02-08 16:01:37 | free the 'display' after it was added to global list | ||
| 005e2c59 | 2021-02-09 00:57:25 | [KMS/DRM] Bugfix number #5535: Improve reliability, by wahil1976. | ||
| dc45a228 | 2021-02-08 00:20:56 | avoid some pedantic warnings in array initializers | ||
| 9c3aa7f0 | 2021-02-06 15:43:17 | SDL: fix packet handling for original version of Stadia FW | ||
| 69e9b2ac | 2021-02-01 22:35:46 | Fixed bug 5471 - Creating a fullscreen desktop window goes windowed temporarily This is caused by the Metal renderer recreating the window because by default we create an OpenGL window on macOS. It turns out that at least on macOS 10.15, a window that has been initialized for OpenGL can also be used with Metal. So we'll skip recreating the window in that case. | ||
| ef2f13e1 | 2021-02-01 22:30:31 | Added test command line options to force different window types | ||
| 2426949a | 2021-02-01 21:56:56 | Removed support for clock_gettime_nsec_np() SDL_GetTicks() was broken and it's not adding any real value here. | ||
| fadfa510 | 2021-02-01 09:21:11 | Don't uncorrelate while rumble is active and stay correlated longer in case raw input messages are lagging a bit. | ||
| bb9e049d | 2021-02-07 00:37:00 | minor updates to libc function checks | ||
| 19fa85d8 | 2021-02-06 16:05:55 | [KMS/DRM] Fix build warning. | ||
| 6ee53258 | 2021-02-06 14:03:53 | [KMS/DRM] Replace indent tabs with spaces, as intended. | ||
| 59cd46c2 | 2021-02-05 22:16:50 | [KMS/DRM] Merge patch for bug #5532: No need to correct cursor position now that all windows are fullscreen. Link: https://bugzilla.libsdl.org/show_bug.cgi?id=5519. | ||
| 538f7ad6 | 2021-02-05 00:27:11 | [KMS/DRM] Remove redundant SDL_SendWindowEvent() call. | ||
| 7beba050 | 2021-02-04 23:35:52 | [KMS/DRM] Restore all-windows-are-fullscreen functionality, since there is no window manager in KMSDRM. | ||
| f4d58689 | 2021-02-03 18:00:22 | Fix Xbox Series X controller on macOS There were two different implementations of IsBluetoothXboxOneController(), one in SDL_hidapi_xbox360.c and one in SDL_hidapi_xboxone.c. The latter had been updated to include USB_PRODUCT_XBOX_ONE_SERIES_X_BLUETOOTH while the former had not. This mismatch led to the Xbox Series X failing on macOS only. We have special code for handling the 360Controller driver for macOS which requires us to use the Xbox 360 driver for wired Xbox One controllers, and the SDL_hidapi_xbox360 version of IsBluetoothXboxOneController() was used to determine which devices were wired. In addition to adding the missing USB_PRODUCT_XBOX_ONE_SERIES_X_BLUETOOTH, this change moves IsBluetoothXboxOneController() into a single shared function which will ensure this bug won't happen again. | ||
| ff297753 | 2021-02-04 10:46:34 | Fixed compiler warning | ||
| a60af1e4 | 2021-02-04 07:00:06 | Backed out changeset 1cde3dd0f44d - this breaks windows which are created and then set to FULLSCREEN_DESKTOP | ||
| e404b525 | 2021-02-03 21:31:50 | KMSDRM doesn't have a window manager, so all windows are fullscreen | ||
| 549bc133 | 2021-02-03 09:51:42 | SDL_vulkan_utils: minor code clean-up | ||
| c0166a29 | 2021-02-03 09:32:09 | SDL_ConvertColorkeyToAlpha: remove and clarify a FIXME This function doesn't handle bpp 1 or 3 case, because those formats never have an alpha channel | ||
| 85235985 | 2021-02-02 11:53:31 | Fixed detecting the paddles on the Xbox Elite Series 1 controller | ||
| e862856e | 2021-02-01 08:57:39 | wayland: Don't crash when the properties of already existing wl_output change | ||
| cef198c9 | 2021-02-01 08:55:48 | Fixed bug 5524 - Pass NSString to NSLog() Hiroyuki Iwatsuki If you pass the C string directly to NSLog(), it will be garbled with Japanese and probably other language strings, or no log will be output at all. NSLog("Hello, World!"); // => "Hello, World!" NSLog("こんにちは、世界!"); // => No output... Therefore, you need to convert the string to an NSString before passing it to NSLog(). NSString *str = [NSString stringWithUTF8String:"こんにちは、世界!"]; NSLog(@"%@", str); // => "こんにちは、世界!" Thank you. | ||
| 0ed16ced | 2021-01-31 19:10:02 | free 'outputs' in 'Wayland_DestroyWindow' | ||
| a4467846 | 2021-01-31 19:09:44 | free the 'data_device_manager' | ||
| 3ae2ec34 | 2021-01-31 19:06:37 | wayland: Fix transform and scale handling when setting display mode | ||
| 2c764331 | 2021-01-31 04:04:26 | [KMS/DRM] Merge patch for bug 5522#: Implement KMSDRM_GetWindowWMInfo(). | ||
| bfa51c38 | 2021-01-31 03:48:29 | [KMS/DRM] Fix for bug #5518: only do async pageflips when hardware supports them. | ||
| 79cd8cab | 2021-01-27 20:41:36 | Add default handler for Alt+Tab while keyboard grab is enabled By default, we will minimize the window when we receive Alt+Tab with a full-screen keyboard grabbed window to allow the user to escape the full-screen application. Some applications like remote desktop clients may want to handle Alt+Tab themselves, so provide an opt-out via SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED=0. | ||
| 9d707113 | 2021-01-30 20:09:35 | Revert checks on destination scaling size (see bug #5510) | ||
| 088fb525 | 2021-01-29 23:32:42 | [KMS/DRM] Correct small omission on bugfix #5513: y-coord correction has to be done on WarpMouseGlobal, too. | ||
| 2cc70ca3 | 2021-01-29 13:04:01 | Fixed crash if the GameCube controller hasn't been opened yet | ||
| d6a6662f | 2021-01-29 20:34:20 | Remove checks on destination scaling size (see bug #5510) | ||
| 8d95aba1 | 2021-01-29 18:17:16 | [KMS/DRM] Remove unused KMSDRM_SetWindowGrab prototype in header file. | ||
| b17c4950 | 2021-01-29 18:08:04 | [KMS/DRM] Patch for bug #5513. KMSDRM backend can now manage and use several displays. | ||
| a78bce9e | 2021-01-28 20:02:01 | Properly handle keys already down when the hook is installed For keys that are already down when we install the keyboard hook, we need to allow the WM_KEYUP/WM_SYSKEYUP message to be processed normally. This ensures that other applications see the key up, which prevents the key from being stuck down from the perspective of other apps when our grab is released. | ||
| dc0ec827 | 2021-01-29 13:38:39 | Remove old YUV fixme | ||
| ebb81431 | 2021-01-29 12:04:48 | Add checks for maximun scaling size (see bug #5510) | ||
| 7f710e93 | 2021-01-28 14:54:01 | Make sure we don't create a game controller mapping for HID devices that aren't supported by HIDAPI | ||
| 7e19c634 | 2021-01-28 14:53:59 | Note that the Logitech G29 (PS4) is a racing wheel | ||
| d59f8daf | 2021-01-28 15:34:33 | Fixed bug 5510 - simplify the scaling functions blit auto (generated file) | ||
| 0b338bff | 2021-01-28 15:33:47 | Fixed bug 5510 - simplify the scaling functions | ||
| dd6e02df | 2021-01-28 11:03:45 | SDL_stretch: remove un-used vars, same notation as blit functions | ||
| 1dc9180f | 2021-01-27 21:30:25 | Fixed compiler warnings | ||
| d59a9268 | 2021-01-27 21:30:21 | Fixed build warning | ||
| eb83da02 | 2021-01-27 21:30:17 | Fixed PS4 controllers over Bluetooth on Windows 7 | ||
| d95a9eae | 2021-01-27 21:30:13 | Added WIN_IsWindows8OrGreater() for internal use | ||
| 808249a5 | 2021-01-27 19:40:55 | X11: Ungrab the keyboard when the mouse leaves the window GNOME Mutter requires keyboard grab for certain important functionality like window resizing, interaction with the application context menu, and opening the Activites view. To allow Mutter to grab the keyboard as needed, we'll ungrab when the mouse leaves our window. To be safe, we'll do this for all WMs since forks of Mutter and Matacity (and possibly others) may have the same behavior, and we don't want to have to keep track of those. | ||
| 87f09007 | 2021-01-28 00:11:24 | SDL_LowerSoftStretchLinear: assign result from scale_mat() to ret. otherwise it would always return -1 when SSE and NEON instrinsics are absent. | ||
| 24d6fda2 | 2021-01-27 12:50:09 | Fixed bug 3816 - asm code in video/SDL_stretch.c Sylvain I propose this new version for SDL_stretch.c that drops mprotect and asm Code is similar to the StretchLinear, but the steps computation are kept similar to the nearest. so that: - it's pixel perfect with nearest - as fast as asm I think - no asm, nor mprotect - benefit for all archicture | ||
| d81eaf8d | 2021-01-27 12:43:35 | Added explicit case from Uint8 to int before subtracting offset | ||
| bec9d740 | 2021-01-27 12:41:58 | Fixed compile warning | ||
| a4db44fa | 2021-01-27 12:41:37 | The Sharkoon Skiller SGH2 headset hangs in DirectInput enumeration, so avoid it here just in case. See bug 5485 for details. | ||
| 06ad887f | 2021-01-27 11:39:03 | Fixed bug 3816 - asm code in video/SDL_stretch.c Ozkan Sezer - adds MSVC __declspec(align(x)) support, - disables asm if PAGE_ALIGNED no macro is defined, - still disables asm for gcc < 4.6, need more info, - drops Watcom support. | ||
| 1e5f0073 | 2021-01-27 10:58:36 | Fixed building with mingw64 | ||
| 70b353d1 | 2021-01-27 10:54:49 | SDL_Update{YUV,NV}Texture: also intersect rect with texture dimension | ||
| 13626c36 | 2021-01-27 10:20:13 | SDL_UpdateTexture: intersect update rect with texture dimension - fix crash with software renderer - fix non texture update with opengl/gles2 | ||
| 5e3cf0d1 | 2021-01-27 09:34:23 | SDL_SoftStretch: disable asm path if mprotect isn't available (see bug #3816) | ||
| 6b057c67 | 2021-01-26 19:16:17 | Expose separate keyboard and mouse grab support This adds SDL_SetWindowKeyboardGrab(), SDL_GetWindowKeyboardGrab(), SDL_SetWindowMouseGrab(), SDL_GetWindowMouseGrab(), and new SDL_WINDOW_KEYBOARD_GRABBED flag. It also updates the test harness to exercise this functionality and makes a minor fix to X11 that I missed in https://hg.libsdl.org/SDL/rev/02a2d609369b To fit in with this new support, SDL_WINDOW_INPUT_CAPTURE has been renamed to SDL_WINDOW_MOUSE_CAPTURE with the old name remaining as an alias for backwards compatibility with older code. | ||
| ff827fc7 | 2021-01-26 21:15:15 | SDL_SoftStretch: re-enable USE_ASM_STRETCH path for gcc >= 4.6 | ||
| a1d288be | 2021-01-26 00:05:01 | DirectFB: Split input grab handling into keyboard and mouse parts The grabbed_window field is superfluous now since SDL added the SDL_GetGrabbedWindow() function, so it can be removed. DirectFB_SetWindowMouseGrab() is also simplified because SDL handles ungrabbing any previously grabbed window prior to calling SetWindowMouseGrab() now. Compile-tested only. | ||
| de85d612 | 2021-01-25 20:51:47 | Fixed bug 5497 - SDL_COMPOSE_ERROR is wrong UMU #define SDL_COMPOSE_ERROR(str) SDL_STRINGIFY_ARG(__FUNCTION__) ", " str I think SDL_STRINGIFY_ARG should be removed. #define SDL_COMPOSE_ERROR(str) __FUNCTION__ ", " str (verified with Visual Studio 2019) | ||
| ac72a2ba | 2021-01-25 20:38:50 | Fixed bug 5493 - Hint to let the user opt out of having Switch controllers' Home button lit when opened jibb New hint to let the user opt out of having Switch controllers' Home button lit when opened. This is more consistent with the Switch itself (which doesn't light the button normally) and may be preferred by users who may disconnect their controller without letting the application close it. I think this warrants a Switch-specific hint because the default behaviour is unusual (inconsistent with using a Switch controller on a Switch itself or with some other programs on PC), and because of that it's distinct from other lights (the player number on Switch controllers and the player colour on PlayStation controllers). | ||
| f23022ef | 2021-01-25 20:03:21 | Removed non-functional window grab implementations | ||
| a0d3c6c6 | 2021-01-25 21:42:14 | Rename SetWindowGrab() to SetWindowMouseGrab() | ||
| d133a5f6 | 2021-01-24 17:19:48 | wayland: cancel key repeat when keyboard focus is lost SDL_SetKeyboardFocus(NULL) will lift any keys still pressed when keyboard focus leaves the window, but then key repeat comes behind our backs and presses the key down again. This results in an infinite stream of SDL_KEYDOWN events when focus leaves the window with a key down (particularly noticeable with Alt+Tab). | ||
| 2793c9cf | 2021-01-25 18:40:26 | Fix grabbing Alt+Tab and Alt+Esc on Windows 7 | ||
| e1f73e64 | 2021-01-23 16:22:44 | Refactor keyboard grab to be managed by the video core This gives us flexibility to add others hints to control keyboard grab behavior without having to touch all of the backends. It also allows us to possibly expose keyboard grab separately from mouse grab for applications that want to manage those independently. | ||
| f40551c5 | 2021-01-25 22:17:11 | GLES2 SDL_Renderer: remove old ZUNE_HD defines and simplify shader cache | ||
| b852590b | 2021-01-24 17:02:40 | minor clean-up in SDL_os2audio.c | ||
| 141f4416 | 2021-01-24 03:55:04 | fix build failure due to -Werror=declaration-after-statement (bug #5500) | ||
| e787282b | 2021-01-23 15:40:22 | Implement Wayland_SetWindowResizable | ||
| c16cfc0e | 2021-01-23 11:22:35 | waylandtouch: Don't export interface structs These are explicitly written in C code rather than generated at build time, so they weren't affected by changing how we invoke wayland-scanner. Signed-off-by: Simon McVittie <smcv@collabora.com> | ||
| c857b5e0 | 2021-01-23 11:21:01 | Minor cleanup | ||
| 1981d23f | 2021-01-23 11:06:35 | Fixed bug 5466 - Add haptic support for Stadia Controller Dimitriy Ryazantcev Consider adding support for Stadia Controller haptics. Here is example code how to deal with it: https://github.com/chromium/chromium/blob/99314be8152e688bafbbf9a615536bdbb289ea87/device/gamepad/hid_haptic_gamepad.cc#L45 | ||
| 8e1005f8 | 2021-01-23 22:47:06 | [KMS/DRM] Bugfix for #5489: Non-FULLSCREEN windows incorrecty use videomode changing to look fullscreen. | ||
| 96cfb812 | 2021-01-23 09:50:43 | Fixed bug 5467 - SDL sys timer Mac OS update proposal David Carlier Change of api from 2016 which reduce code complexity a bit. | ||
| 0f57864c | 2021-01-18 19:57:29 | Hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS added so we can recognise a Joy-Con as half a Pro Controller, so we can read its analog input and read its sensors just like we do a Pro Controller. | ||
| bd553ea8 | 2021-01-20 21:17:20 | Implement support for inhibiting the screensaver on Wayland We support both the org.freedesktop.ScreenSaver D-Bus API (same as the X11 backend) and the Wayland idle_inhibit_unstable_v1 protocol. Some Wayland compositors only support one or the other, so we need both to for broad compatibility. | ||
| 7ff3832e | 2021-01-22 19:22:17 | Fix continuous scrolling speed on Wayland Wayland compositors seem to have standardized on 10 units per "wheel tick" for continuous scroll events, so we need to convert these axis values to ticks by dividing by 10 before reporting them in SDL_MOUSEWHEEL events. |