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d5ec735a
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2019-08-01T18:22:12
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Add a windowID field to SDL_TouchFingerEvent (bug #4331).
This is unimplemented on some platforms and will cause compile errors when building those platform backends for now.
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ba0fc92d
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2019-05-11T12:41:21
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Patched to compile.
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6eb05211
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2019-05-09T12:09:45
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Emscripten: Use EMSCRIPTEN_EVENT_TARGET_*
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4e5b5cba
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2019-05-09T12:09:40
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Emscripten: Switch from canvas[XY] to target[XY]
Allows mouse/touch events to work on non-default canvases
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60c48ed7
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2019-05-09T12:09:34
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Emscripten: Store canvas id in WindowData
Also replace all hardcoded uses of "#canvas" or NULL
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b45abbb2
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2019-04-02T17:57:27
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Bug 4576: fix warning and compile
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b086edc9
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2019-04-02T17:10:29
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Bug 4576: remove touch/mouse duplication for Emscripten
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6311c7cf
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2019-03-16T19:08:59
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emscripten: force resize event when pixel ratio changes
Without this, applications can't react to changed canvas size on window zoom.
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8dab9c95
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2019-01-29T12:18:56
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Emscripten: Use set_canvas_element_size
This will be needed for supporting multiple canvases and set_canvas_size
is deprecated anyway.
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ed66a430
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2019-01-29T12:14:54
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Emscripten: Do not consume mouseup event outside of the canvas
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2838abb5
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2019-01-29T12:14:44
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Emscripten: fix duplicate mousebuttonup/mousebuttondown events when touch events are disabled
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80d690a2
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2019-01-29T12:14:33
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Emscripten: reset fullscreen_window when leaving fullscreen
If the browser left fullscreen mode by the user pressing ESC, the next
call to SDL_SetWindowFullscreen(1) will fail as it thinks the window is
already fullscreen. (#65)
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5e13087b
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2019-01-04T22:01:14
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Updated copyright for 2019
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5029d50e
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2018-11-10T16:15:48
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Add SDL_TouchDeviceType enum and SDL_GetTouchDeviceType(SDL_TouchID id).
Touch device types include SDL_TOUCH_DEVICE_DIRECT (a touch screen with window-relative coordinates for touches), SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE (a trackpad-style device with absolute device coordinates), and SDL_TOUCH_DEVICE_INDIRECT_RELATIVE (a trackpad-style device with screen cursor-relative coordinates).
Phone screens are an example of a direct device type. Mac trackpads are the indirect-absolute touch device type. The Apple TV remote is an indirect-relative touch device type.
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e3cc5b2c
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2018-01-03T10:03:25
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Updated copyright for 2018
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a4cfa936
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2017-08-14T21:28:04
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Fixed bug 2293 - Precise scrolling events
Martijn Courteaux
I implemented precise scrolling events. I have been through all the folders in /src/video/[platform] to implement where possible. This works on OS X, but I can't speak for others. Build farm will figure that out, I guess. I think this patch should introduce precise scrolling on OS X, Wayland, Mir, Windows, Android, Nacl, Windows RT.
The way I provide precise scrolling events is by adding two float fields to the SDL_MouseWheelScrollEvent datastructure, called "preciseX" and "preciseY". The old integer fields "x" and "y" are still present. The idea is that every platform specific code normalises the scroll amounts and forwards them to the SDL_SendMouseWheel function. It is this function that will now accumulate these (using a static variable, as I have seen how it was implemented in the Windows specific code) and once we hit a unit size, set the traditional integer "x" and "y" fields.
I believe this is pretty solid way of doing it, although I'm not the expert here.
There is also a fix in the patch for a typo recently introduced, that might need to be taken away by the time anybody merges this in. There is also a file in Nacl which I have stripped a horrible amount of trailing whitespaces. (Leave that part out if you want).
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599d9ba1
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2017-06-05T21:30:25
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emscripten: listen for pointerlockchange events on the #document specifically.
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75931972
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2017-05-26T22:45:40
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emscripten: Fixed compiling on C89 compilers.
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126e5a1d
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2017-05-24T14:04:39
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Emscripten: Prevent default on arrow keys
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f839b209
|
2017-05-24T14:04:25
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Emscripten: fixed incorrect conversion of touch motion events to mouse motion events
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29222db7
|
2017-05-13T23:00:35
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emscripten: Fixed not removing pointer lock event callback.
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cc5b4f45
|
2017-05-12T23:01:17
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emscripten: Changed internal functions to be static.
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93a6191c
|
2017-04-20T13:00:54
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emscripten: keep track of pointer lock losses and maybe regrab pointer later.
If an Emscripten app is in relative mouse mode and the user presses Escape
(or whatever is appropriate), then the pointer lock is broken by the browser.
This keeps track of those losses, and next time the user presses a mouse
button down on the canvas, if the app is still meant to be in relative mouse
mode, we will attempt to regrab the pointer.
This makes it much more seamless for things like first-person shooters, and
the app doesn't need any manual intervention.
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613955b4
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2017-02-17T10:13:07
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Emscripten: only update pixel ratio if HiDPI is enabled
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45b774e3
|
2017-01-01T18:33:28
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|
Updated copyright for 2017
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c3451262
|
2016-11-18T00:05:28
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Emscripten: Fixed handling of deactivated mouse events.
SDL_GetEventState() was called with a button state instead of an event type.
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01f62736
|
2016-10-14T17:06:28
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|
emscripten: check if device pixel ratio has changed
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00791f3a
|
2016-09-13T00:09:21
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Only prevent the default browser event handling when the specific event types aren't disabled by the user, patch contributed by Jonas Platte
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993dd835
|
2016-09-13T00:04:00
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|
Add mapping for media keys
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|
7cf44f1b
|
2016-09-13T00:03:51
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|
Remove unused variable warning from Emscripten build in Emscripten_HandleFullscreenChange().
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b54eb82c
|
2016-09-13T00:03:49
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|
Unpress all keys on blur to avoid stuck keys
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a0a75f38
|
2016-09-13T00:03:48
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Listen for blur and focus events on window instead of canvas
Blur and focus events were not arriving for the canvas in
Firefox 35 and Chrome 40.
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3e5c4cec
|
2016-09-13T00:03:46
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Mouse events use CSS coordinates, so don't scale by pixel_ratio
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a20c40c4
|
2016-09-13T00:03:45
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Accumulate subpixel mouse motion so motion is not lost.
Previously when the canvas was scaled up and the pointer was locked,
motion corresponding to less than one pixel was lost. Therefore,
slow mouse motion resulted in no motion. This fixes that.
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443998ff
|
2016-09-13T00:03:44
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Fix of mouse events in browser without pointer locks
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98ec8443
|
2016-09-13T00:03:39
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send mouse move on enter/leave
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a2ef0db8
|
2016-09-13T00:03:37
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|
listen for mouse up on document (fixes mouseup outside canvas)
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cd05184f
|
2016-09-13T00:03:36
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|
use SDL_SetMouseFocus
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bdca510f
|
2016-09-13T00:03:28
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simplify fullscreen handling using new fullscreen_strategy api, patch contributed by Charlie Birks
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be08cc61
|
2016-09-12T23:58:08
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use css size for touch normalisation
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d05ae194
|
2016-08-12T19:59:00
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emscripten: send fake mouse events for touches, like other targets do.
(This really should be handled at the higher level and not in the individual
targets, but this fixes the immediate bug.)
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42065e78
|
2016-01-02T10:10:34
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|
Updated copyright to 2016
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0e45984f
|
2015-06-21T17:33:46
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|
Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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5d6aa08b
|
2015-06-09T21:06:29
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Emscripten: Fixed SDL_GetTouchDevice() returning 0 for the valid device index.
The single touch device gets SDL_TouchID 1 (like on iOS and WinRT).
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6e67c949
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2015-05-28T12:55:01
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Fixed bug 2054 - SDL_GetError: "Unknown touch device"
Volumetric
The "Unknown touch device" message appears because the initial touch device setup loop uses SDL_GetTouch() as a guard for calling SDL_AddTouch(). SDL_GetTouch() will always report "Unknown touch device" since the device hasn't been added yet. The SDL_GetTouch() call is unnecessary since SDL_AddTouch() calls SDL_GetTouchIndex() to verify that the device hasn't been added yet, and SDL_GetTouchIndex() has the benefit of not reporting an error for a device it can't find.
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2c4a6ea0
|
2015-05-26T06:27:46
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|
Updated the copyright year to 2015
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|
a54d038b
|
2015-05-16T21:15:27
|
|
Emscripten: Fixed wrong source comment and updated web link.
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|
3f51758e
|
2015-05-06T21:10:48
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|
Emscripten: Fixed touch coordinates not being normalized.
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|
b72938c8
|
2015-04-20T12:22:44
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|
Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.
Fixes Bugzilla #2944.
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fe6c797c
|
2015-04-10T23:30:31
|
|
Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
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|
8f4c2a8f
|
2015-03-06T21:29:25
|
|
Emscripten: Fixed ignoring return value of internal function.
If the function Emscripten_ConvertUTF32toUTF8() failed (should currently not be
possible) a not terminated string would have been sent as text input event.
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1686af72
|
2015-03-06T21:26:37
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|
Emscripten: Partially fixed not removing key event callbacks if hint was used.
The key event callbacks were always removed from the same target although it is
possible to set them to different targets using the hint. This is only a partial
fix because it assumes that the hint is not changed to a different value later.
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|
bd2d0146
|
2015-02-15T21:44:36
|
|
Emscripten: Changed return type of callback implementations from int to EM_BOOL.
The prototypes are declared with EM_BOOL (which is currently an int) in html5.h.
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|
b88ca1b4
|
2015-02-10T16:28:56
|
|
the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here.
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture.
More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
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b48e54aa
|
2015-01-26T22:00:29
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|
Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
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fe40a172
|
2014-12-18T00:19:52
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|
Initial merge of Emscripten port!
With this commit, you can compile SDL2 with Emscripten
( http://emscripten.org/ ), and make your SDL-based C/C++ program
into a web app.
This port was due to the efforts of several people, including: Charlie Birks,
Sathyanarayanan Gunasekaran, Jukka Jyl?nki, Alon Zakai, Edward Rudd,
Bruce Mitchener, and Martin Gerhardy. (Thanks, everyone!)
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