|
c8881837
|
2015-05-28T19:06:07
|
|
Improved fix for bug 2096 - Mapping from scancode to keycode doesn't work for remapped modifier keys
Zack Middleton
The change to the keymap to use SDL_SCANCODE_TO_KEYCODE in SDL_x11keyboard.c causes all SDL scancodes without a Usc4 character to be XOR'd with SDLK_SCANCODE_MASK, but not all key code are suppose to be (as seen in include/SDL_keycodes.h). SDLK_BACKSPACE is not 0x4000002A.
I think the full list of keys affected are return, escape, backspace, tab, and delete.
|
|
da190975
|
2015-05-28T18:57:10
|
|
Fixed clip rectangle calculation when there is a viewport offset
|
|
6e67c949
|
2015-05-28T12:55:01
|
|
Fixed bug 2054 - SDL_GetError: "Unknown touch device"
Volumetric
The "Unknown touch device" message appears because the initial touch device setup loop uses SDL_GetTouch() as a guard for calling SDL_AddTouch(). SDL_GetTouch() will always report "Unknown touch device" since the device hasn't been added yet. The SDL_GetTouch() call is unnecessary since SDL_AddTouch() calls SDL_GetTouchIndex() to verify that the device hasn't been added yet, and SDL_GetTouchIndex() has the benefit of not reporting an error for a device it can't find.
|
|
32d6dcdb
|
2015-05-28T12:48:20
|
|
Fixed bug 2096 - Mapping from scancode to keycode doesn't work for remapped modifier keys
Jacob Lee
If a user has a non-standard keyboard mapping -- say, their caps lock key has been mapped to Ctrl -- then SDL_GetModState() is no longer accurate: it only considers the unmapped keys. This is a regression from SDL 1.2.
I think there are two parts to this bug: first, GetModState should use keycodes, rather than scancodes, which is easy enough.
Unfortunately, on my system, SDL considers Caps Lock, even when mapped as Control, to be both SDL_SCANCODE_CAPSLOCK and SDLK_CAPSLOCK. The output from checkkeys for it is:
INFO: Key pressed : scancode 57 = CapsLock, keycode 0x40000039 = CapsLock modifiers: CAPS
Whereas the output for xev is:
KeyPress event, serial 41, synthetic NO, window 0x4a00001,
root 0x9a, subw 0x0, time 40218333, (144,177), root:(1458,222),
state 0x10, keycode 66 (keysym 0xffe3, Control_L), same_screen YES,
XKeysymToKeycode returns keycode: 37
XLookupString gives 0 bytes:
XmbLookupString gives 0 bytes:
XFilterEvent returns: False
I think the problem is that X11_UpdateKeymap in SDL_x11keyboard.c only builds a mapping for keycodes associated with a Unicode character (anything where X11_KeyCodeToUcs returns a value). In the case of caps lock, SDL scancode 57 becomes x11 keycode 66, which becomes x11 keysym 65507(Control_L), which does not have a unicode value.
To fix this, I suspect that SDL needs a mapping of the rest of the x11 keysyms to their corresponding SDL key codes.
|
|
4d1626d0
|
2015-05-28T15:36:27
|
|
Windows SDL_GetBasePath: free string on failure.
|
|
aa43bee4
|
2015-05-28T15:32:45
|
|
Windows GetBasePath: fixed reallocation code.
|
|
f9abea20
|
2015-05-28T12:31:25
|
|
Fixed bug 2210 - Initializing Video produces unnecessary errors
hiduei
Overview:
Initializing the Video Subsystem causes many errors though everything works as it should.
Steps to Reproduce:
1) Set Loglevel to SDL_LOG_PRIORITY_ERROR
2) Initialize the Video Subsystem (SDL_Init(SDL_INIT_VIDEO))
Actual Results:
Many errors (see attachment) are printed on stderr, then the application continues as expected.
Expected Results:
The errors should have been warnings at most.
|
|
566316e0
|
2015-05-28T15:29:43
|
|
Windows SDL_GetBasePath: Fixed wrong variable when growing the buffer size.
|
|
6a3ad8a9
|
2015-05-28T12:18:05
|
|
Fixed bug 2367 - Bad mouse motion coordinates with two windows where one has changed logical size
Andreas Ragnerstam
I have two windows where one has a renderer where the logical size has been changed with SDL_RenderSetLogicalSize. When I get SDL_MOUSEMOTION events belonging to the non-scaled window these will have been scaled with the factor of the scaled window, which is not expected.
Adding some printf debugging to SDL_RendererEventWatch of SDL_render.c, where (event->type == SDL_MOUSEMOTION), I found that for every mouse motion SDL_RendererEventWatch is called twice and the event->motion.x and event.motion.y are set twice for the event, once for each renderer where only the last one set will be saved to the event struct. This will work fine if both renderers have the same scale, but otherwise the motion coordinates will be scaled for the renderer belonging to another window than the mouse was moved in.
I guess one solution would be to check that window == renderer->window for SDL_MOUSEMOTION events, similar to what is done for when SDL_WINDOWEVENT events.
I get the same error on both X11 and Windows.
The same problem also exists for SDL_MOUSEBUTTONDOWN and SDL_MOUSEBUTTONUP events.
|
|
bccc2ad0
|
2015-05-28T12:06:48
|
|
Fixed compiling and tested on Windows
|
|
75702ffe
|
2015-05-28T14:34:38
|
|
Make sure we have the vsscanf() prototype (thanks, Ozkan!).
issue seen with glibc-2.8.
Fixes Bugzilla #2721.
|
|
cb24f4de
|
2015-05-28T10:44:46
|
|
Fixed bug 2772 - SDL2 doesn't handle X KeymapNotify events
Jason Wyatt
Currently the keymapnotify event handling is commented out as FIXME in SDL_x11events.c (It looks like this may have functioned SDL1.2).
Not handling this event means that if a window manager shortcut such as ALT+SPACE is used, SDL will send an ALT key down signal, but not an up signal. Also querying SDL about the key state, it believes the ALT key remains pressed.
X passes the events keypress (alt), ?focusout?, ?focusin?, keymapnotify.
|
|
719bb6fc
|
2015-05-28T09:52:48
|
|
Fixed X11 build, added code to print initial modifiers to checkkeys
|
|
0694baf2
|
2015-05-28T09:33:47
|
|
Fixed bug 2736 - X11 doesn't set KMOD_NUM and KMOD_CAPS to system state
Zack Middleton
Using X11 (on Debian Wheezy), SDL_GetModState() & KMOD_NUM and KMOD_CAPS are not set to system state (numlock/capslock LEDs). Pressing numlock or capslock toggles the mod state, though if num/caps lock is enabled before starting the program it's still reversed from system state. This makes getting KMOD_NUM and KMOD_CAPS in programs unreliable. This can be seen using the checkkeys test program.
The function that appears to have handle this in SDL 1.2 is X11_SetKeyboardState. The function call is commented out with "FIXME:" in SDL 2.
Using Windows backend through WINE; on first key press if numlock and/or capslock is enabled on system, numlock/capslock SDL_SendKeyboardKey is run and toggles KMOD_NUM/KMOD_CAPS to the correct state. On X11 this does not happen.
The attached patch makes X11 backend set keyboard state on window focus if no window was previously focused. It sets all keys to system up/down state and toggles KMOD_NUM/KMOD_CAPS via SDL_SendKeyboardKey to match system if needed. The patch is based on SDL 1.2's X11_SetKeyboardState.
|
|
779d4035
|
2015-05-28T08:51:59
|
|
Fixed Windows build
|
|
0669a224
|
2015-05-28T08:41:07
|
|
Fixed bug 2860 - SetProp must be paired with RemoveProp especially for properties added to external windows
Coriiander
Upon creating a window, a window property is added to it through the Win32-function "SetProp". This is done in the SDL-function "SetupWindowData" in file "src\video\windows\SDL_windowswindow.c".
Whenever you call "SetProp" to add a property to a Win32-window, you should also call the Win32-function "RemoveProp" to remove it before destroying that Win32-window.
While you might think that it's ok and that Windows will clean up nicely itself, it is not ok. It is against all Win32-API guidelines and is mostlikely a leak. Especially on external windows (CreateWindowFrom) you want to have things done right, not messy and leaky, affecting some other module. Even if SDL gets shutdown entirely that external window will now forever still have the "SDL_WindowData" prop attached to it.
|
|
6d1ad384
|
2015-05-28T01:54:52
|
|
Windows GetBasePath should use GetModuleFileNameExW() and check for overflows.
Apparently you might get strange paths from GetModuleFileName(), such as
short path names or UNC filenames, so this avoids that problem. Since you have
to tapdance with linking different libraries and defining macros depending on
what Windows you plan to target, we dynamically load the API we need, which
works on all versions of Windows (on Win7, it'll load a compatibility wrapper
for the newer API location).
What a mess.
This also now does the right thing if there isn't enough space to store the
path, looping with a larger allocated buffer each try.
Fixes Bugzilla #2435.
|
|
84ce0006
|
2015-05-28T01:27:24
|
|
I think this will be the time...
|
|
7964f3ad
|
2015-05-28T01:22:14
|
|
Still trying to get this to compile...
|
|
cae4fd7f
|
2015-05-28T01:16:55
|
|
More patching to compile...
|
|
e90f87ba
|
2015-05-28T01:08:33
|
|
Another attempt to get this to compile.
|
|
4add1694
|
2015-05-28T01:02:03
|
|
Patched to compile on MingW.
(I think!)
|
|
58447b24
|
2015-05-28T00:54:52
|
|
Move tests from SDL_config higher up in Windows joystick/haptic code.
Fixes Bugzilla #2932.
|
|
2a757825
|
2015-05-28T00:30:21
|
|
X11: Add Xdbe support to message boxes (thanks, Melker!).
Without this, message boxes with a lot of text will noticibly flicker as
you mouse over buttons.
Fixes Bugzilla #2343.
|
|
bea1854c
|
2015-05-27T19:00:56
|
|
Patched to compile on C89 compilers.
|
|
9c343681
|
2015-05-27T18:54:06
|
|
Wayland: Avoid NULL dereference after window destruction (thanks, "x414e54"!).
Fixes Bugzilla #2934.
|
|
7f17e0ab
|
2015-05-27T10:29:43
|
|
Fixed detecting PS4 wired controller on Windows
|
|
80cfccbf
|
2015-05-26T22:57:42
|
|
Back out changeset b80349dd6d40.
This change didn't do what I thought it did, sorry.
|
|
059a0307
|
2015-05-26T21:30:41
|
|
Uh, yeah, it helps to press "Save" before committing...
|
|
c69a5592
|
2015-05-26T21:29:45
|
|
X11: generate clipboard update events (thanks, "chw"!).
Partially fixes Bugzilla #2266.
|
|
cc493d71
|
2015-05-26T21:26:27
|
|
X11: use XA_STRING for text SDL puts on the clipboard (thanks, "chw"!).
Partially fixes Bugzilla #2266.
|
|
baea64e6
|
2015-05-26T21:19:23
|
|
Stack hint should look for 0, not -1, and not care about environment variables.
|
|
a8fa7bd1
|
2015-05-26T21:13:27
|
|
Added a hint to specify new thread stack size (thanks, Gabriel!).
Fixes Bugzilla #2019.
(we'll do a better fix when we break the API in SDL 2.1.)
|
|
21d0cded
|
2015-05-26T20:55:03
|
|
Added some unknown keys from Japanese 106/109 keyboards (thanks, "ver0hiro"!).
This adds them for Windows and X11.
Fixes Bugzilla #2820.
|
|
262e8ef3
|
2015-05-26T21:51:47
|
|
Mac: Send a window resize event when the window's backing scale factor changes.
The backing scale factor can change when the window moves between retina and non-retina displays.
The only other way to detect such a change is to compare the output of SDL_GL_GetDrawableSize or SDL_GetRendererOutputSize every frame, which is less than desirable, especially since the necessary app logic is likely already being executed when a window resize event is received.
|
|
be89fa09
|
2015-05-26T20:49:27
|
|
Reset the keyboard state when launching a message box (thanks, Sean!).
Otherwise, pressed keys get stuck.
Fixes Bugzilla #2776.
|
|
41908548
|
2015-05-26T20:40:00
|
|
Windows: Alt-F4 hotkey should be checked on keydown, not keyup (thanks, Matt!).
Fixes Bugzilla #2780.
|
|
72a244da
|
2015-05-26T20:36:45
|
|
Android: Added basic drop file support (thanks, "noxalus"!).
This lets SDL-based apps respond to "Open With" commands properly, as they
can now obtain the requested path via a standard SDL dropfile event.
This is only checked on startup, so apps don't get drop events at any other
time, even if Android supports that, but this is still a definite
improvement.
Fixes Bugzilla #2762.
|
|
ae6555df
|
2015-05-26T20:22:14
|
|
Pump IBus events after X events.
|
|
a4f0daed
|
2015-05-26T19:34:56
|
|
EGL: OpenGL ES 3.0 contexts can now be created without the EGL_KHR_create_context extension.
Fixes bugzilla #2994.
|
|
d5a57853
|
2015-05-26T16:42:36
|
|
Drop out of SDL_UpdateTexture() early if the rectangle is zero pixels.
Hopefully makes static analysis happy about a zero-byte malloc elsewhere.
|
|
2e2b84fb
|
2015-05-26T16:31:11
|
|
Some setups need _GNU_SOURCE to make LLONG_MAX available (thanks, Ozkan!).
Fixes Bugzilla #2721.
|
|
59f69f63
|
2015-05-26T16:14:25
|
|
Whoops, fix the static analysis fix.
|
|
d1980b93
|
2015-05-26T12:52:28
|
|
Mac: Fix compiler warning when building with a min target >= 10.6.
|
|
37f4eb53
|
2015-05-26T12:47:03
|
|
Darwin haptic: Fixed a static analysis warning if axes==0.
|
|
f99d6e1d
|
2015-05-26T12:03:51
|
|
Linux joystick: Look at entire axis namespace for controls (thanks, "spaz16"!).
This apparently has fallout: the PS4 (and maybe PS3?) controllers apparently
report some bogus axes, but it won't change the axes we currently expect, and
thus the game controller config string is still stable.
Fixes Bugzilla #2719.
|
|
52306459
|
2015-05-26T08:52:02
|
|
Fixed bug 2869 - Controllers connected on launch are reported twice.
Since all device detection/removal happens on the main thread now, post events inline with when the status changes occur.
Also fixed rare cases when joystick API functions could return data about removed joysticks when called with a device index.
|
|
80916e01
|
2015-05-26T11:38:04
|
|
Cocoa: Fixed relative mouse mode when app loses/regains focus (thanks, Eric!).
Fixes Bugzilla #2718.
|
|
b11b3493
|
2015-05-26T11:08:30
|
|
Windows: don't beep on Alt-* key combos (Thanks, historic_bruno!).
Fixes Bugzilla 2669.
|
|
bb437f02
|
2015-05-26T11:01:19
|
|
Cocoa: report SDL_WINDOWEVENT_EXPOSED events to the app (thanks, David!).
Fixes Bugzilla #2644.
|
|
aba4d783
|
2015-05-26T10:25:15
|
|
Don't look for (and fail without) glGetIntegerv() until we need to.
Fixes Bugzilla #2615.
|
|
22704ac2
|
2015-05-26T09:55:41
|
|
Cocoa: don't fail outright if we see an unknown display format.
Just treat it as ARGB8888.
|
|
2c4a6ea0
|
2015-05-26T06:27:46
|
|
Updated the copyright year to 2015
|
|
507157ab
|
2015-05-25T16:22:09
|
|
Wait for devices to finish initializing when inserted, before using them. Fixes hotplug issue with XBox 360 game controller.
|
|
b0c5e201
|
2015-05-25T14:52:41
|
|
Added support for Razer Serval Bluetooth mode
|
|
63653814
|
2015-05-20T16:28:21
|
|
Added game controller support for the Razer Serval
|
|
fcee3e73
|
2015-05-16T17:35:36
|
|
Code style cleanup in the GLES and GLES2 render backends.
|
|
240a3fbf
|
2015-05-16T16:55:56
|
|
iOS: Added support for SDL_DisableScreenSaver and SDL_EnableScreenSaver.
|
|
a54d038b
|
2015-05-16T21:15:27
|
|
Emscripten: Fixed wrong source comment and updated web link.
|
|
d57b9735
|
2015-05-16T12:05:42
|
|
Mac: Use CoreFoundation headers instead of Carbon headers, in GetPowerInfo code.
|
|
afc97cbd
|
2015-05-14T14:40:56
|
|
Fix duplicate raw mouse events with XInput2
Make XGrabPointer calls in X11_SetWindowGrab and X11_CaptureMouse
consistent by passing False to owner_mask along with proper event_mask.
|
|
1c6ea0f2
|
2015-05-13T22:39:32
|
|
Added a userdata parameter to SDL_SetWindowsMessageHook()
|
|
b2be9253
|
2015-05-13T22:39:27
|
|
Fixed Mac and Linux builds
|
|
7de242e7
|
2015-05-13T22:39:20
|
|
Added SDL_SetWindowsMessageHook() to facilitate full IME support on Windows
|
|
094c4a16
|
2015-05-13T22:37:26
|
|
Added generic xinput fallback for XBox compatible controllers on Linux
|
|
f1a7c00d
|
2015-05-11T21:03:36
|
|
Refactored SDL_EGL_CreateContext: It now supports context flags and OpenGL ES 3+ contexts, and its behavior more closely matches the GLX and WGL context creation code.
Improved the code style consistency of SDL_egl.c.
Fixes bugzilla #2865.
|
|
5919a859
|
2015-05-09T22:42:23
|
|
Android: Fixed empty parameter list in signatures of internal functions.
|
|
3f51758e
|
2015-05-06T21:10:48
|
|
Emscripten: Fixed touch coordinates not being normalized.
|
|
ac27b511
|
2015-05-06T12:54:51
|
|
Fixed SDL_GL_GetAttribute queries for framebuffer component sizes in Core Profile OpenGL contexts.
Fixes bugzilla #2060.
|
|
4fc40266
|
2015-05-05T19:01:55
|
|
Replaced all remaining uses of NSAutoreleasePool with @autoreleasepool blocks (bugzilla #2680.)
|
|
d1372bb9
|
2015-05-05T16:20:11
|
|
Fixed the window offset on iOS when resuming an app with a borderless or fullscreen window that has the on-screen keyboard visible.
|
|
d603bb30
|
2015-05-05T16:16:10
|
|
Fixed a crash on iOS when none of the orientations in Info.plist match the SDL window's actual orientation.
Fixes bug #2967.
|
|
74d83ead
|
2015-05-04T21:47:40
|
|
Fixed bug 2976 - Fix RGBA<->RGBA blit that was broken with the optimization from Bug 11
id.zeta
The optimization from Bug 11 added a code branch on cases where the source RGB masks match the destination RGB masks and a optimized blit function Blit4to4MaskAlpha that always overrides the source alpha info would be chosen. Unfortunately, the branch also errorneously took over the RGBA<->RGBA blitting cases where the source alpha info should be copied, while they would instead get overriden in Blit4to4MaskAlpha.
The attached patch fixes that by handling the RGBA<->RGBA cases correctly in that branch with the original BlitNtoNCopyAlpha as well as uses an optimized Blit4to4CopyAlpha along the same vein.
|
|
589c46dd
|
2015-05-01T01:20:28
|
|
X11: send keypress events before textinput events.
|
|
9979bab2
|
2015-04-30T21:45:29
|
|
Android: Deactivated debug log messages on joystick device events.
|
|
d9d1a1b9
|
2015-04-26T13:53:46
|
|
X11: Use our own cut-buffer for intermediate clipboard storage.
XA_CUTBUFFER0 is not defined for holding UTF8 strings.
|
|
69f6f646
|
2015-04-20T13:43:24
|
|
Cleaned up the macro salsa in the Windows timer code.
- Removed USE_GETTICKCOUNT code; it's never used now.
- Reduced the number of preprocessor checks for WinRT.
- Renamed timeSetPeriod() so it doesn't look like a Win32 API call.
|
|
b72938c8
|
2015-04-20T12:22:44
|
|
Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.
Fixes Bugzilla #2944.
|
|
dae40bff
|
2015-02-27T21:17:29
|
|
[IBus] Only register interest in messages sent to our input context.
|
|
42d9cf69
|
2015-02-01T21:08:54
|
|
[ibus] Send an empty TextEditing event when the text is cleared by pressing backspace.
|
|
a6df21cd
|
2014-12-20T11:45:39
|
|
Partial fix for bug 2726 - Win32 'mouse' events not applying 'SDL_TOUCH_MOUSEID'
This is a Win32-specific fix for bug 2726. A WinRT fix for this bug was applied
separately, via https://hg.libsdl.org/SDL/rev/91f56dcad879
This fix applies SDL_TOUCH_MOUSEID to 'mouse' events coming from touch devices,
but only when relative-mouse-mode is turned OFF. This bug is still present
when relative-mouse-mode is ON, however Microsoft does not provide documentation
on whether or not those input events (which come from WM_INPUT) can be
identified as touch-specific or not. Unofficially, that data might be available
(via GetMessageExtraInfo()), however this patch only uses MS-documented APIs.
|
|
eff61ee3
|
2014-06-05T11:55:37
|
|
Add an entry for X11 "/" key for Brazilian keyboard.
SDL2 reports the following message when we type the "/" on br-abnt2 keyboards:
The key you just pressed is not recognized by SDL. \
To help get this fixed, please report this to the SDL mailing list \
<sdl@libsdl.org> X11 KeyCode 97 (89), X11 KeySym 0x2F (slash).
That's because the corresponding entry in the scancodes table is
marked with value SDL_SCANCODE_UNKNOWN.
This commit fixes that adding the value SDL_SCANCODE_SLASH for this entry.
|