Log

Author Commit Date CI Message
Ryan C. Gordon c8d20f96 2022-10-25T23:13:34 shape: Free platform-specific shaped window data. Fixes #2128.
Frank Praznik 30c2dac7 2022-10-25T20:00:38 wayland: Remove duplicate #include statement
Sam Lantinga 25d0473a 2022-10-25T16:14:26 Removed Razer Onza Tournament Edition mapping The controller can use either hat or buttons for the D-Pad, depending on what Linux driver is in use. The automatic mapping in LINUX_JoystickGetGamepadMapping() will do the right thing based on the exposed capability bits. I'm sure this is the case for other controllers as well, so we might be removing more mappings over time.
Sam Lantinga e837debc 2022-10-25T16:13:50 Bindings should have a trailing comma, so the CRC can be appended
Sam Lantinga b6cf889a 2022-10-25T15:09:43 Use ScreenCount() instead of SDL_GetNumVideoDisplays() The limitation appears to be specific to multi-screen setups
Sam Lantinga c74ea994 2022-10-25T13:11:41 Added support for the Razer Raiju Tournament Edition controller in Bluetooth mode
Sam Lantinga 72f6e216 2022-10-25T12:25:57 Disabled debug logging
Sam Lantinga e3f5744d 2022-10-25T12:14:00 Don't use XIWarpPointer() on multi-display configurations
SDL Wiki Bot 393acf63 2022-10-25T18:07:13 Sync SDL wiki -> header
Ryan C. Gordon 98dfc929 2022-10-25T14:03:32 build-scripts/fnsince.pl: Deal with new point-release system. This ignores 2.x.1 (etc) releases, which prevents it from thinking the next official non-point-release version is 2.26.1, when it should be 2.26.0, because it saw the "latest" release is 2.24.1. This fixes the wiki ending up with imaginary version numbers for the "this function is available since SDL 2.x.y" sections. Fixes #6343.
Alynne 5fbf8f6c 2022-10-25T12:37:17 Adds DualSense Edge
Sam Lantinga da478d1f 2022-10-25T10:30:56 Fixed build
Sam Lantinga a6018ae5 2022-10-25T10:23:51 Added support for the NVIDIA SHIELD controller v1.03 to the HIDAPI driver
Ozkan Sezer 20beed30 2022-10-25T14:56:32 SDL_EGL_GetProcAddress: remove unnecessary underscore-prepended search. Closes https://github.com/libsdl-org/SDL/issues/6236.
Steven Noonan 053b5f85 2022-08-25T20:18:03 SDL_windowsevents: minimize white screen flash on window creation Clear the window to black on the initial window draw, to avoid a really obnoxious white flash. This doesn't always eliminate it, but it definitely minimizes it.
Steven Noonan b6e7c743 2022-08-25T20:21:03 SDL_cpuinfo: define __ARM_ARCH=8 for _M_ARM64 Microsoft's compiler doesn't define __ARM_ARCH, but we have several places that use it.
Steven Noonan d2300516 2022-09-07T06:49:02 cocoa: set sRGB colorspace on nswindow This makes the colorspace match across different graphics APIs. By default, OpenGL was getting a much more saturated colorspace (maybe Display P3?) and it was looking very different from the rendering done by Metal or MoltenVK.
Steven Noonan 019e9d4c 2022-08-25T23:15:58 SDL_cocoavideo.m: add missing SDL_cocoaopengles.h include
Sam Lantinga dd72f3f0 2022-10-24T10:37:43 Added comment for #endif
Steven Noonan 3d35c085 2022-10-02T17:30:03 fix a few 'unused but set variable' and 'unused function' warnings
Sam Lantinga f4d1f5ed 2022-10-23T16:35:36 SDL-HIDPS4: fix PS4 Slim controller over BT - it sends the same input report as the it does over USB, but with a larger packet size CR: saml
Sam Lantinga 5bd13dec 2022-10-23T16:35:22 Merge commit '8db3a33872cfbefcdfb059beea92338a7873f89e' into main
Sam Lantinga e6742d05 2022-10-23T16:35:20 Merge commit '413500ab69d9ac288a73946073d4414376ca17d2' into main
Sam Lantinga 5373ad6f 2022-10-23T16:35:18 Merge commit '2ebaafa6c9334071b664b15d045656250690dd96' into main
Sam Lantinga 7acab504 2022-10-23T16:35:15 Merge commit 'c3b13346e0a2200f1521cf064b9a602c8196e6a6' into main
Sam Lantinga f07673a1 2022-10-23T16:35:13 Merge commit 'd4d99e8c29da350379c991a8360d544d2c9eaa32' into main
Sam Lantinga d41fb3c4 2022-10-23T16:35:11 Merge commit 'cfd5d8eb29c8958de3333632a96032d3481816e5' into main
Sam Lantinga 9c7b9e08 2022-10-23T16:35:09 Merge commit '4ca5ea5b7e8333b2cde1b7cdddf167c67cc3f23c' into main
Sam Lantinga 86963509 2022-10-23T16:35:07 Merge commit '2dc788cb9ffa83a2840e62f5ad2d0a7055cfcb19' into main
Sam Lantinga e45ef5a6 2022-10-23T16:35:05 Merge commit '5b8f830e342b296d255969bbaec5a1a3522f1083' into main
Sam Lantinga 491d5949 2022-10-23T16:35:03 Merge commit '0e1d19cf680fc51635b3c52a9afa33fe03881bb5' into main
Sam Lantinga 26c9620a 2022-10-23T16:35:01 Merge commit 'a905a7869f18332579ff06ba3f7f3777708a3007' into main
Sam Lantinga e738cf80 2022-10-23T16:34:59 Merge commit '65a38a4015e54add093bdb3fbd2ad1cdc1770c72' into main
Sam Lantinga da4c9725 2022-10-23T16:34:57 Merge commit '3f1b5efccaa727745b335b546a42bd650694ca08' into main
Sam Lantinga b3ba8f40 2022-10-23T16:34:55 Merge commit '3d415bc5d61e625189ccca6348ff1b70c469e45c' into main
Sam Lantinga 2d3e21ab 2022-10-23T16:34:52 Merge commit 'f37db957f8c5d9de53bdd58b2a95a2da0937307d' into main
Sam Lantinga 8047ece1 2022-10-23T16:34:50 Merge commit '5ed091c12d4edefb366d78217b72cb75b563bfcd' into main
Sam Lantinga ef62b767 2022-10-23T16:34:48 Merge commit '0823b5973a28ebad2ca6d34058c12602bc8a69f0' into main
Sam Lantinga e5fe5221 2022-10-23T16:34:46 Merge commit '4264c0b67469896fced5ba8ac4c0e75acbb13ff1' into main
Sam Lantinga 57a98aa5 2022-10-23T16:34:44 Merge commit '96361fc476a9f0a91ac021133bb44e6d97b16f11' into main
Sam Lantinga b5712c1b 2022-10-23T16:34:42 Merge commit '11d53c84a7663d5a5861f3672990ca4b32376e3e' into main
Sam Lantinga 0d5fb2a0 2022-10-23T16:34:40 Merge commit '94ac8ae08b19210efedd0e73b0c60010fb9308a0' into main
Sam Lantinga be3dc1ac 2022-10-23T16:34:38 Merge commit 'c6e89619794ed6307f9efb0b242a2cdb605e1dc3' into main
Sam Lantinga 3bc84ace 2022-10-23T16:34:36 Merge commit 'd542f43b2aa23966913c08e4973793150e8073d0' into main
Sam Lantinga f20c2759 2022-10-23T16:34:34 Merge commit 'f28cf2b0d3fa6b4b9c692b0aa04f2875a09e0dfa' into main
Sam Lantinga 284df27b 2022-10-23T16:34:32 Merge commit 'e7ab581d796aa83f7d028ea4249fdc66600df173' into main
Thomas Cashman 8db3a338 2022-10-23T15:45:20 #6433 Fix WINRT_IsScreenKeyboardShown on Xbox
Sam Lantinga 413500ab 2022-10-22T09:37:34 Replaced mouseWheelGesture with GCMouse support on iOS (thanks @russelltg!) Fixes https://github.com/libsdl-org/SDL/issues/6411
Deve 2ebaafa6 2022-10-18T21:02:49 Use translationInView for mouse wheel event
Anonymous Maarten c3b13346 2022-10-21T18:32:53 On x86, pass -nodefaultlib to linker when wanting to avoid the C library
Simon McVittie d4d99e8c 2022-10-21T12:19:59 workflows: Check we can screen-scrape the SDL_REVISION from Linux builds Signed-off-by: Simon McVittie <smcv@collabora.com>
Simon McVittie cfd5d8eb 2022-10-20T20:38:57 build: Regenerate ./configure Signed-off-by: Simon McVittie <smcv@collabora.com>
Simon McVittie 4ca5ea5b 2022-10-20T20:02:21 build: Add a mechanism to mark builds with vendor info Downstream distributors can use this to mark a version with their preferred version information, like a Linux distribution package version or the Steam revision it was built to be bundled into, or just to mark it with the vendor it was built by or the environment it's intended to be used in. For instance, in Debian I'd use this by configuring with: --enable-vendor-info="${DEB_VENDOR} ${DEB_VERSION}" to get a SDL_REVISION like: release-2.24.1-0-ga1d1946dc (Debian 2.24.1+dfsg-2) which gives a Debian user enough information to track down the patches and build-time configuration that were used for package revision 2. In Autotools and CMake, this is a configure-time option like any other, and will go into both SDL_REVISION (via SDL_revision.h) and SDL_GetRevision(). In other build systems (MSVC, Xcode, etc.), defining the SDL_VENDOR_INFO macro will get it into the output of SDL_GetRevision(), although not SDL_REVISION. Resolves: https://github.com/libsdl-org/SDL/issues/6418 Signed-off-by: Simon McVittie <smcv@collabora.com>
Simon McVittie 2dc788cb 2022-10-20T19:54:24 build: Expand version info in SDL_REVISION and SDL_GetRevision() Instead of using a URL and git sha1, this uses `git describe` to describe the version relative to the nearest previous git tag, which gives a better indication of whether this is a release, a prerelease, a slightly patched prerelease, or a long way after the last release during active development. This serves two purposes: it makes those APIs more informative, and it also puts this information into the binary in a form that is easy to screen-scrape using strings(1). For instance, if the bundled version of SDL in a game has this, we can see at a glance what version it is. It's also shorter than using the web address of the origin git repository and the full git commit sha1. Also write the computed version into a file ./VERSION in `make dist` tarballs, so that when we build from a tarball on a system that doesn't have git available, we still get the version details. For the Perforce code path in showrev.sh, output the version number followed by the Perforce revision, in a format reminiscent of `git describe` (with p instead of g to indicate Perforce). For the code path with no VCS available at all, put a suffix on the version number to indicate that this is just a guess (we can't know whether this SDL version is actually a git snapshot or has been patched locally or similar). Resolves: https://github.com/libsdl-org/SDL/issues/6418 Signed-off-by: Simon McVittie <smcv@collabora.com>
Sam Lantinga 5b8f830e 2022-10-22T09:24:28 Virtual joysticks don't need initial axis jitter protection Fixes https://github.com/libsdl-org/SDL/issues/6426
Ozkan Sezer 0e1d19cf 2022-10-22T18:56:40 fix build errors resulting from -Wmisleading-indentation
Sam Lantinga a905a786 2022-10-22T08:50:18 Clear the previous bitmap when calculating a new window shape Fixes https://github.com/libsdl-org/SDL/issues/6428
Ozkan Sezer 65a38a40 2022-10-22T14:28:10 hidapi, libusb: remove os/2 symbol load hack after os/2 loadso updates
Ozkan Sezer 3f1b5efc 2022-10-22T14:28:10 os2 loadso improvements: - SDL_LoadObject: upon failure, strip the .dll extension and retry, but only if module name has no path. - SDL_LoadFunction: upon failure, retry with an underscore prepended, e.g. for gcc-built dlls.
Ozkan Sezer 3d415bc5 2022-10-22T11:56:56 loadso, dlsym, SDL_LoadFunction: cleanup the underscored name path. - strlcpy was passed a wrong buffer length parameter. has worked so far by luck. - use memcpy instead of strlcpy for simplicity. - 'append' has been a typo: should be 'prepend'.
Brad Smith f37db957 2022-10-21T04:49:15 Use -lpthread on OpenBSD
Anonymous Maarten 5ed091c1 2022-10-21T15:32:05 cmake: fix reporting of SDL_TESTS
Anonymous Maarten 0823b597 2022-10-21T15:31:43 cmake: fix finding wayland-libdecor It was broken in 11d53c84a7663d5a5861f3672990ca4b32376e3e
Ozkan Sezer 4264c0b6 2022-10-21T11:21:40 os2: fix error message for SDL_LoadObject()
Anonymous Maarten 96361fc4 2022-10-04T21:17:10 cmake: create and install sdl2.pc for MSVC & WATCOM
Anonymous Maarten 11d53c84 2022-10-20T01:11:39 cmake: use pkg-config's library dirs as hint for finding a shared library
Anonymous Maarten 94ac8ae0 2022-10-20T13:29:35 cmake: else() does not need an argument
Sam Lantinga c6e89619 2022-10-19T08:05:47 Define _USE_MATH_DEFINES for Visual Studio (thanks @pionere!) Fixes https://github.com/libsdl-org/SDL/issues/3790
Anonymous Maarten d542f43b 2022-10-19T16:03:43 cmake: add SDL_INSTALL_CMAKEDIR cache variable to override location of cmake config files
Brad Smith f28cf2b0 2022-10-19T02:28:36 Also remove the OpenBSD comment about OSS
Ryan C. Gordon e7ab581d 2022-10-19T09:14:16 coreaudio: Dispose of AudioQueue before waiting on the thread. Otherwise the thread might block for a long time (more than 10 seconds!). It's not clear to me why this happens, or why its safe to do this with a resource that's still in use, but we have, until recently, always disposed of the AudioQueue first, so changing back is probably okay. Also changed the disposal to allow in-flight buffers to reach hardware; otherwise you lose the last little bit of audio that's already been queued but not played, which you can hear clearly in the loopwave test program. Fixes #6377.
Sam Lantinga 5b6d36fd 2022-10-18T09:21:53 Merge commit 'aefc6b5bb57cd3aadc6964e26f2caac1d1c5f624' into main
Sam Lantinga 764e7c4f 2022-10-18T09:21:51 Merge commit '965ba1e09712fc57968d87c1cf60c541529fbd20' into main
Sam Lantinga 8b6f7265 2022-10-18T09:21:48 Merge commit 'dfbb93dd0c4bcdea2a3edc0e3cb0f5dae153d16e' into main
Sam Lantinga 86695af4 2022-10-18T09:21:46 Merge commit 'e8a4c23ce560dad786922e8d51496da2687e1723' into main
Sam Lantinga 8f7577d7 2022-10-18T09:21:44 Merge commit '790fa3156cfee847a7c0b34986de0cd7fdd7438f' into main
Sam Lantinga ac68c34f 2022-10-18T09:21:42 Merge commit '3ec4c9b3b9a29f17482ad2e130d6b14d79c5cb97' into main
Sam Lantinga 66226f65 2022-10-18T09:21:40 Merge commit '3d99d31026bb69e208ac82c30c67e62ca1333141' into main
Sam Lantinga aefc6b5b 2022-10-18T08:40:03 Renamed variables, index is the singular of indices
GNQG 965ba1e0 2022-10-18T19:03:19 fix SDL_SendEditingText when long composition text is enabled and strlen(text) == SDL_TEXTEDITINGEVENT_TEXT_SIZE
Sylvain dfbb93dd 2022-10-18T11:31:30 SDL_Renderer / GLES2: add specific list of indice to render rect (see #6401)
Sylvain e8a4c23c 2022-10-18T10:45:01 Revert commit 790fa3156cfee847a7c0b34986de0cd7fdd7438f. SDL_BLENDMODE_INVALID case is probably used for custom blendmode
Sylvain 790fa315 2022-10-18T10:41:10 Fix warning: enumeration value 'SDL_BLENDMODE_INVALID' not explicitly handled in switch
Sylvain 3ec4c9b3 2022-10-18T10:37:22 Merge remote-tracking branch 'refs/remotes/origin/main'
Sylvain 3d99d310 2022-10-18T10:34:56 Fixed bug #6401 - back-end can choose the order the triangles when rendering rects, attempt to fix small glitch rendering.
Wouter Wijsman 428b5ae5 2022-10-18T10:34:51 PSP: Reorder extra imports
Sylvain 285cbf6f 2022-10-18T10:04:06 Revert commit 485bb3565b6da24620e4eedde837fbfbc5cee6d2. "Fixed bug #6401 - change the order of triangles when using RenderCopy, RenderCopyEx and RenderFillRect" because the glitch reappears on other backend
Sam Lantinga 0bc852ce 2022-10-17T17:43:06 Revert "Disable the RAWINPUT joystick driver by default" Disabling RAWINPUT on Windows 10 causes these issues: * All Xbox controllers are named "XInput Controller". * Trigger rumble no longer works. * "XInput Controllers" are now also listed as separate haptic devices
Deve 7e108816 2022-10-18T01:07:54 Fixed command modifier on macOS
Deve cdf312c8 2022-10-18T00:48:55 Fixed mouse warp after resizing window on macOS.
David Jacewicz 7c7cd2a6 2022-10-17T14:04:29 Fix issue #6037 (incorrect modifier flags on Wayland)
Wouter Wijsman 3903f4c8 2022-10-17T21:59:38 PSP: Use vramalloc instead of conflicting valloc function The libpspvram library was offering a function with conflicted with valloc. This has been renamed now, so SDL2 had to be updated for it.
Sam Lantinga 333935ff 2022-10-17T11:10:53 Make sure we completely unlock joysticks when opening HIDAPI devices Also lock the joysticks when adding and removing Android joysticks
Sam Lantinga 47ba997f 2022-10-17T07:39:52 Disable the RAWINPUT joystick driver by default It's only needed to support more than 4 Xbox controllers, and adds significant complexity to the joystick processing, and we regularly get bugs from people who aren't using an SDL window who need to turn on SDL_HINT_JOYSTICK_THREAD.
Sam Lantinga 5025f240 2022-10-17T07:32:44 Don't use RAWINPUT joystick driver on Windows XP Fixes https://github.com/libsdl-org/SDL/issues/6400
Brad Smith f4e3af15 2022-10-17T07:23:40 Simplify OSS test by removing OpenBSD specific location of the soundcard.h header OpenBSD has long since stopped using OSS. Remove checking for OpenBSD specific header.
Sylvain 485bb356 2022-10-17T13:30:30 Fixed bug #6401 - change the order of triangles when using RenderCopy, RenderCopyEx and RenderFillRect
Sam Lantinga 70dfd6dd 2022-10-16T09:05:13 Added mapping for Xbox Series X controller Fixes https://github.com/libsdl-org/SDL/issues/6296
Frank Praznik ed412c13 2022-10-15T14:05:35 wayland: Cleanup event source comments, headers, and error reporting Replace instances of fprintf(stderr, ...) with SDL_SetError(), replace C++ comments with C style, use a uniform format for multi-line comments, and remove unused headers as poll and select aren't used in this file (the SDL function which calls them is used instead).
Daniel Bomar 22461383 2022-10-15T15:54:12 SDL_audiocvt: Respct the SDL_HINT_AUDIO_RESAMPLING_MODE hint This implements using libsamplerate for the SDL_AudioCVT API. This library was already being used for audio streams when this hint is set.