Log

Author Commit Date CI Message
Alex Szpakowski d0bd0e48 2016-07-02T13:38:31 iOS: Fix an OpenGL ES error when rotating the device if MSAA is used (thanks Cole Campbell!) Fixes bug #3378.
Philipp Wiesemann b5246571 2016-06-28T21:15:16 Fixed three source comments in tests.
Philipp Wiesemann b5aa5b04 2016-06-28T21:14:11 Added a simple test case for SDL_sscanf() to tests. It fails on platforms where SDL's custom implementation is used. Relates to Bugzilla #3341.
Philipp Wiesemann 6ec5e640 2016-06-28T21:08:23 Fixed freeing strings created by strdup() with SDL_free(). This only worked on platforms where SDL_free() wraps free().
Philipp Wiesemann 2f016cf8 2016-06-26T21:08:57 Mac: Fixed crash if SDL_GetDisplayDPI() got NULL pointers for output parameters.
Philipp Wiesemann f4d33fcb 2016-06-25T19:40:44 Fixed compile warnings in test library about formats strings not being literals. Partially fixes Bugzilla #3375.
Philipp Wiesemann 696867ee 2016-06-25T19:40:02 Mac: Updated file name in README.
David Ludwig 23af328b 2016-06-24T22:17:56 Fixed Bug 3147 - Windows: Crash when resizing Window since hg 1f9d57965528 Thanks for the fix, Gab!
Philipp Wiesemann ce456cfb 2016-06-24T19:06:06 Mac: Updated availability macro in build script.
Brandon Schaefer 4a339a46 2016-06-08T08:01:21 MIR: Add better error handling for a failed connection
Brandon Schaefer f0708fc9 2016-06-07T09:01:23 MIR: Support relative mouse mode
Alex Szpakowski ea2f5e59 2016-05-23T15:29:25 Windows: Fix other window positions/sizes being changed when exiting exclusive fullscreen (bug #3315, thanks Simon Hug!)
Alex Szpakowski 0a4085a0 2016-05-21T12:09:23 Mac: Fix a crash when SDL is compiled with SDL_MAC_NO_SANDBOX enabled, by increasing the stack size of the mouse tap thread back to OS X' default of 512 KB.
Alex Szpakowski 4a468739 2016-05-21T00:20:52 Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!)
Philipp Wiesemann 6255c858 2016-05-20T22:18:15 Updated documentation of SDL_IsScreenSaverEnabled(). The screensaver is deactivated by default since SDL 2.0.2.
Philipp Wiesemann d4140ca4 2016-05-20T22:15:58 Windows: Fixed missing error message if SDL_GetDisplayDPI() failed.
Philipp Wiesemann d7b9d321 2016-05-20T22:15:28 X11: Fixed typos in error messages and source comments.
Philipp Wiesemann 81235118 2016-05-20T22:14:40 X11: Fixed missing error message if SDL_GetDisplayDPI() failed.
David Ludwig 441359bd 2016-05-14T23:29:49 WinRT: workaround a possible Windows bug, whereby hiding cursors, disables mouse-moved events This workaround, unfortunately, requires that apps directly link to a set of Win32-style cursor resource files (that contain a transparent cursor image). Copies of suitable resource files are in src/core/winrt/, and should be included directly in an app's MSVC project. A rough explanation of this workaround/hack, and why it's needed (and seemingly can't be done through programmatic means), is in this change's code.
Philipp Wiesemann e964d00f 2016-05-11T21:11:12 X11: Fixed SDL_GL_GetSwapInterval() returning -1 if interval is unknown. It should return 0 as a safe default if the interval can not be determined.
Philipp Wiesemann 748b0528 2016-05-11T21:10:41 EGL: Fixed SDL_GL_GetSwapInterval() returning -1 on error. It should return 0 as a safe default on errors. -1 is returned for late swaps.
Philipp Wiesemann cfe3f261 2016-05-11T21:09:45 Updated documentation of SDL_CreateWindow() and SDL_CreateWindowFrom().
Philipp Wiesemann fe4c3b29 2016-05-10T21:15:11 iOS: Added brackets to function names in README so that doxygen links them.
Philipp Wiesemann bf7a7615 2016-05-10T21:14:36 Fixed missing error message if SDL_GetDisplayDPI() is unsupported.
Philipp Wiesemann 73b63e5b 2016-05-10T21:13:58 Fixed crash in shape test program if memory allocation failed.
Philipp Wiesemann 31e23d57 2016-05-10T21:12:48 Fixed error return values in filesystem test program.
David Ludwig 52fec6af 2016-05-07T21:41:59 WinRT: allow on-screen keyboard to be shown via SDL APIs, Win10/UWP only
Philipp Wiesemann 6a9a8b68 2016-05-05T22:05:21 Fixed memory leak in game controller test program.
Philipp Wiesemann 63f2ec8e 2016-05-05T22:04:16 Updated documentation of SDL_HINT_THREAD_STACK_SIZE in header file.
Philipp Wiesemann b1ce3799 2016-05-05T22:03:52 Added missing links at documentation of SDL_FreeCursor() in header file.
Alex Szpakowski b15efce2 2016-05-01T21:41:30 Cocoa mouse code: Replaced NSPointInRect with NSMouseInRect (thanks Eric Wasylishen!) Fixes bug #3312.
Alex Szpakowski d3835026 2016-05-01T19:51:10 Mac: replaced a deprecated CGSetLocalEventsSuppressionInterval call that I missed in commit 2f72bdfee9bb
Philipp Wiesemann bb9dcf57 2016-04-25T22:17:38 Android: Updated name of README file.
David Ludwig 46851a67 2016-04-17T22:56:20 WinRT: another README tweak
David Ludwig 937ae32c 2016-04-17T22:54:45 WinRT: README tweaks
Philipp Wiesemann 31cbb34e 2016-04-14T21:11:43 Wayland: Removed not needed including and setting of errno. One internal function was setting errno on error but it was not read afterwards.
Philipp Wiesemann ea86c01a 2016-04-14T21:10:57 Fixed markdown formatting in porting README for doxygen output. The underscores and the newlines for the list were lost before.
Philipp Wiesemann b53007b0 2016-04-14T21:10:08 Added missing error return in test program.
Philipp Wiesemann 72dc8784 2016-04-14T21:09:45 PSP: Fixed compile error.
David Ludwig caf152de 2016-04-13T21:59:50 WinRT: build/link fix
Ryan C. Gordon c137eb61 2016-04-12T18:40:44 Patched to compile on Haiku...?
Ryan C. Gordon 9b9ca093 2016-04-12T18:12:04 windows: created threads' stack sizes should be reserved, not committed.
Ryan C. Gordon 9b4db2b8 2016-04-12T18:11:36 Patched to compile on various platforms.
Ryan C. Gordon c61675dc 2016-04-12T16:45:10 threads: Move SDL's own thread creation to a new internal API. This allows us to set an explicit stack size (overriding the system default and the global hint an app might have set), and remove all the macro salsa for dealing with _beginthreadex and such, as internal threads always set those to NULL anyhow. I've taken some guesses on reasonable (and tiny!) stack sizes for our internal threads, but some of these might turn out to be too small in practice and need an increase. Most of them are simple functions, though.
Ryan C. Gordon 7ae2951f 2016-04-12T14:38:50 threads: Handle SDL_HINT_THREAD_STACK_SIZE at top level, implement elsewhere.
David Ludwig 8b65d225 2016-04-11T00:22:39 WinRT: bug hack-fix - gamepad detection was failing on Xbox One Win10's 'GamepadAdded' event seems to need to have something registered with it in order for Xinput-based gamepad detection to work. This 'fix' simply causes a dummy event-handler to be added for this event, in case an app wants to use gamepads on Xbox One (most likely).
Alex Szpakowski 34f095e0 2016-04-10T22:07:10 iOS: Fixed SDL_GL_CreateContext crashing instead of returning null when a GLES3 context is requested on iOS 6 and older.
Ryan C. Gordon a581346f 2016-04-04T22:49:13 alsa: Make device enumeration robust against weird results with NULL strings.
Alex Szpakowski 6cfa71a1 2016-04-02T13:21:01 iOS: Also do the Dictation crash workaround before executing the animation callback.
Alex Szpakowski 88372277 2016-04-02T11:54:05 Add a new hint SDL_HINT_MAC_MOUSE_FOCUS_CLICKTHROUGH, which allows mouse click events to occur when clicking to focus a window in Mac OS X. Fixes bug #3300.
Alex Szpakowski 5520ed9c 2016-04-01T19:18:50 iOS: Workaround for a crash after Dictation is used.
Philipp Wiesemann f3ca4e4d 2016-04-01T21:14:49 iOS: Fixed compiling demos on C89 compilers.
Philipp Wiesemann 831597f7 2016-04-01T21:13:58 PSP: Fixed returning success from unsupported SDL_RenderReadPixels(). This also fixed the missing error message.
Philipp Wiesemann d1e48141 2016-04-01T21:12:37 PSP: Fixed returning success for unsupported SDL_SetTextureColorMod(). Partially fixes Bugzilla #3298.
Philipp Wiesemann 12c78c5c 2016-04-01T21:11:31 PSP: Fixed missing error message for unsupported SDL_CreateWindowFrom().
Philipp Wiesemann 3555e6e5 2016-04-01T21:10:43 Updated info about required Ubuntu version for Mir support in README.
Philipp Wiesemann a9edc513 2016-03-28T21:03:04 Wayland: Fixed missing error message if creating a custom cursor failed. SDL_GetError() returned no error message because it was written to stderr only.
Philipp Wiesemann 9011eb1c 2016-03-28T21:02:30 Removed not needed SDL_WINDOW_SHOWN from chessboard test program.
Philipp Wiesemann 62ebc527 2016-03-28T21:01:46 iOS: Removed not needed SDL_WINDOW_SHOWN from rectangles demo.
Philipp Wiesemann bd60850b 2016-03-28T21:01:26 iOS: Fixed keyboard demo ignoring quit requests and window closing. This also fixed a warning about an unused variable.
Philipp Wiesemann e9ca5b28 2016-03-27T22:26:34 iOS: Replaced #import with #include in two demos. This extension to C is not required here and made the demos less portable.
Philipp Wiesemann 5fa0cbc4 2016-03-27T22:25:13 iOS: Restored older version of rectangles demo. The demo did not draw rectangles like described in the demo README.
Philipp Wiesemann 16c479f3 2016-03-27T22:24:10 iOS: Updated SDL version in demo README.
Philipp Wiesemann fd3dd4e5 2016-03-27T22:22:13 Fixed comment in gesture source.
Alex Szpakowski 08488e6d 2016-03-20T15:35:34 Mac: avoid calling CGSetLocalEventsSuppressionInterval, it was deprecated in OS X 10.6.
Alex Szpakowski 2c3bf665 2016-03-18T22:15:53 Windows CMake: don't try to link dxguid, it's unavailable when using Visual Studio's XP-compatible toolset.
Philipp Wiesemann 35da1308 2016-03-16T22:09:39 Wayland: Fixed crash if memory mapping failed while creating a custom cursor.
Philipp Wiesemann fa77df4e 2016-03-16T22:09:23 Wayland: Fixed storing a theme cursor which is never used in video data.
Philipp Wiesemann 19f18558 2016-03-11T22:10:35 Emscripten: Deactivated custom cursor support because it created system cursors.
Philipp Wiesemann 676041aa 2016-03-11T22:10:15 Wayland: Fixed drawing created cursors without transparency.
Philipp Wiesemann 167dd4a1 2016-03-11T22:09:50 Wayland: Fixed showing created cursors incorrectly before the first redraw.
Sam Lantinga a29a925d 2016-03-11T08:33:47 Pick up new display mode information after a mode change (Windows only right now).
Sam Lantinga 5333deab 2016-03-11T08:30:18 Quick fix for qsort off-by-one error.
Philipp Wiesemann 0c923fda 2016-03-10T21:00:44 WinRT: Removed dead code and fixed memory leak if allocation for driver failed.
Philipp Wiesemann b82f48ba 2016-03-10T21:00:27 Fixed compiling IME test program with HAVE_SDL_TTF on C89 compilers.
Philipp Wiesemann 43594e3f 2016-03-10T21:00:13 Removed unnecessary include statement in test program.
Ryan C. Gordon deb2acbc 2016-03-10T01:50:43 A simple test program for SDL_qsort().
Ryan C. Gordon 7e0261ec 2016-03-08T20:26:26 Another commit to test revision control.
Ryan C. Gordon 64d51a93 2016-03-08T20:24:20 Minor tweak to a README to test Mercurial server.
Sam Lantinga 6303941a 2016-03-08T13:55:50 Fixed infinite timeout in SDL_WaitEventTimeout() - thanks ?????????? ????????
Ethan Lee 2a754ca7 2016-03-07T08:22:55 Allow mappings to be added before GameControllerInit
Ryan C. Gordon 1e8df9cd 2016-03-05T23:25:23 alsa: Implemented basic device detection. This is kind of nasty, because ALSA reports dozens of "devices" that aren't really things you'd ever want, or things that should be listed this way, but the default path still works as before, and it at least allows these devices to be available to apps. This does not handle hotplugging yet. You get a device list at init time and that's it.
Ryan C. Gordon f647dfe8 2016-03-04T19:41:16 x11: Fix a few more XMoveWindow() calls to adjust for border size. Also, fix my inability to do basic math ('+' should have been '-').
Ryan C. Gordon 02f49fdb 2016-03-04T18:47:19 x11: Deal with window borders better. - Cache the _NET_FRAME_EXTENTS data locally, so we don't have to query the X server for them (instead, we update our cached data when PropertyNotify events alert us to a change). - Use our cached extents for X11_GetWindowBordersSize(), so it's a fast call. - Window position was meant to refer to the client area, not the window decorations, so adjust appropriately when getting/setting the position.
Philipp Wiesemann 05b6ca3c 2016-03-03T20:12:51 Raspberry: Fixed crash if memory allocation for cursor failed.
Philipp Wiesemann 21d32975 2016-03-03T20:11:43 Fixed compile warnings about unused variables in IME test program.
Philipp Wiesemann be34036e 2016-03-02T20:25:23 Wayland: Fixed fault in event handling which might have caused a crash someday. Found by Cppcheck.
Philipp Wiesemann ab8be043 2016-03-02T20:25:09 Wayland: Fixed crash if allocating memory for cursor failed. Also added missing error message if first allocation failed.
Philipp Wiesemann e8b43685 2016-03-02T20:24:43 Replaced strlen() with SDL_strlen() in IME test program.
Brandon Schaefer 90ef601d 2016-02-25T10:06:33 Mir: Do not use opengl to find the valid pixel format if we dont use opengl
Philipp Wiesemann 966aa372 2016-02-24T21:07:19 Mir: Replaced memcpy() with SDL_memcpy().
Philipp Wiesemann b4b36122 2016-02-24T21:06:46 Mir: Fixed comment at conditional compilation macro.
Philipp Wiesemann 4011d991 2016-02-24T21:05:19 Fixed doxygen warnings about markdown formatting.
Philipp Wiesemann 92209c26 2016-02-22T19:00:22 Mir: Fixed crash if allocating memory for cursor failed.
Ryan C. Gordon 697984df 2016-02-21T19:21:21 Regenerated configure script with Mir changes.
bschaefer 3607d3b7 2016-02-21T15:19:35 Fix API/ABI breakage in Mir 0.13/0.14.
Ryan C. Gordon 481a21b0 2016-02-21T17:21:29 Windows: Just use WaitForSingleObjectEx() everywhere. (It's supported on WinXP, no reason to have an #ifdef here...I think.)
Ryan C. Gordon 9fd4d4dd 2016-02-21T17:05:25 Windows: let threads be named in the debugger. We now only raise the magic exception that names the thread when IsDebuggerPresent() returns true. In such a case, Visual Studio will catch the exception, set the thread name, and let the debugged process continue normally. If the debugger isn't running, we don't raise an exception at all. Setting the name is a debugger trick; if the debugger isn't running, the name won't be set if attached later in any case, so this doesn't lose functionality. This lets this code work without assembly code, on win32 and win64, and across various compilers. The only "gotcha" is that if you have something attached that looks like a debugger but doesn't respect this magic exception trick, the process will likely crash, but that's probably a deficiency of the attached program. Fixes Bugzilla #2089.
Ryan C. Gordon 32c70cc5 2016-02-21T13:07:14 stdlib: Restored previous qsort() implementation; the licensing is resolved. Thanks to Gareth McCaughan for changing his code to the zlib license on our behalf!
Ryan C. Gordon 2436ca20 2016-02-20T01:03:39 x11: better fix for the previous commit's fullscreen vs maximized issue.