|
d0bd0e48
|
2016-07-02T13:38:31
|
|
iOS: Fix an OpenGL ES error when rotating the device if MSAA is used (thanks Cole Campbell!)
Fixes bug #3378.
|
|
b5246571
|
2016-06-28T21:15:16
|
|
Fixed three source comments in tests.
|
|
b5aa5b04
|
2016-06-28T21:14:11
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|
Added a simple test case for SDL_sscanf() to tests.
It fails on platforms where SDL's custom implementation is used.
Relates to Bugzilla #3341.
|
|
6ec5e640
|
2016-06-28T21:08:23
|
|
Fixed freeing strings created by strdup() with SDL_free().
This only worked on platforms where SDL_free() wraps free().
|
|
2f016cf8
|
2016-06-26T21:08:57
|
|
Mac: Fixed crash if SDL_GetDisplayDPI() got NULL pointers for output parameters.
|
|
f4d33fcb
|
2016-06-25T19:40:44
|
|
Fixed compile warnings in test library about formats strings not being literals.
Partially fixes Bugzilla #3375.
|
|
696867ee
|
2016-06-25T19:40:02
|
|
Mac: Updated file name in README.
|
|
23af328b
|
2016-06-24T22:17:56
|
|
Fixed Bug 3147 - Windows: Crash when resizing Window since hg 1f9d57965528
Thanks for the fix, Gab!
|
|
ce456cfb
|
2016-06-24T19:06:06
|
|
Mac: Updated availability macro in build script.
|
|
4a339a46
|
2016-06-08T08:01:21
|
|
MIR: Add better error handling for a failed connection
|
|
f0708fc9
|
2016-06-07T09:01:23
|
|
MIR: Support relative mouse mode
|
|
ea2f5e59
|
2016-05-23T15:29:25
|
|
Windows: Fix other window positions/sizes being changed when exiting exclusive fullscreen (bug #3315, thanks Simon Hug!)
|
|
0a4085a0
|
2016-05-21T12:09:23
|
|
Mac: Fix a crash when SDL is compiled with SDL_MAC_NO_SANDBOX enabled, by increasing the stack size of the mouse tap thread back to OS X' default of 512 KB.
|
|
4a468739
|
2016-05-21T00:20:52
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|
Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!)
|
|
6255c858
|
2016-05-20T22:18:15
|
|
Updated documentation of SDL_IsScreenSaverEnabled().
The screensaver is deactivated by default since SDL 2.0.2.
|
|
d4140ca4
|
2016-05-20T22:15:58
|
|
Windows: Fixed missing error message if SDL_GetDisplayDPI() failed.
|
|
d7b9d321
|
2016-05-20T22:15:28
|
|
X11: Fixed typos in error messages and source comments.
|
|
81235118
|
2016-05-20T22:14:40
|
|
X11: Fixed missing error message if SDL_GetDisplayDPI() failed.
|
|
441359bd
|
2016-05-14T23:29:49
|
|
WinRT: workaround a possible Windows bug, whereby hiding cursors, disables mouse-moved events
This workaround, unfortunately, requires that apps directly link to a set of
Win32-style cursor resource files (that contain a transparent cursor image).
Copies of suitable resource files are in src/core/winrt/, and should be
included directly in an app's MSVC project.
A rough explanation of this workaround/hack, and why it's needed (and
seemingly can't be done through programmatic means), is in this change's code.
|
|
e964d00f
|
2016-05-11T21:11:12
|
|
X11: Fixed SDL_GL_GetSwapInterval() returning -1 if interval is unknown.
It should return 0 as a safe default if the interval can not be determined.
|
|
748b0528
|
2016-05-11T21:10:41
|
|
EGL: Fixed SDL_GL_GetSwapInterval() returning -1 on error.
It should return 0 as a safe default on errors. -1 is returned for late swaps.
|
|
cfe3f261
|
2016-05-11T21:09:45
|
|
Updated documentation of SDL_CreateWindow() and SDL_CreateWindowFrom().
|
|
fe4c3b29
|
2016-05-10T21:15:11
|
|
iOS: Added brackets to function names in README so that doxygen links them.
|
|
bf7a7615
|
2016-05-10T21:14:36
|
|
Fixed missing error message if SDL_GetDisplayDPI() is unsupported.
|
|
73b63e5b
|
2016-05-10T21:13:58
|
|
Fixed crash in shape test program if memory allocation failed.
|
|
31e23d57
|
2016-05-10T21:12:48
|
|
Fixed error return values in filesystem test program.
|
|
52fec6af
|
2016-05-07T21:41:59
|
|
WinRT: allow on-screen keyboard to be shown via SDL APIs, Win10/UWP only
|
|
6a9a8b68
|
2016-05-05T22:05:21
|
|
Fixed memory leak in game controller test program.
|
|
63f2ec8e
|
2016-05-05T22:04:16
|
|
Updated documentation of SDL_HINT_THREAD_STACK_SIZE in header file.
|
|
b1ce3799
|
2016-05-05T22:03:52
|
|
Added missing links at documentation of SDL_FreeCursor() in header file.
|
|
b15efce2
|
2016-05-01T21:41:30
|
|
Cocoa mouse code: Replaced NSPointInRect with NSMouseInRect (thanks Eric Wasylishen!) Fixes bug #3312.
|
|
d3835026
|
2016-05-01T19:51:10
|
|
Mac: replaced a deprecated CGSetLocalEventsSuppressionInterval call that I missed in commit 2f72bdfee9bb
|
|
bb9dcf57
|
2016-04-25T22:17:38
|
|
Android: Updated name of README file.
|
|
46851a67
|
2016-04-17T22:56:20
|
|
WinRT: another README tweak
|
|
937ae32c
|
2016-04-17T22:54:45
|
|
WinRT: README tweaks
|
|
31cbb34e
|
2016-04-14T21:11:43
|
|
Wayland: Removed not needed including and setting of errno.
One internal function was setting errno on error but it was not read afterwards.
|
|
ea86c01a
|
2016-04-14T21:10:57
|
|
Fixed markdown formatting in porting README for doxygen output.
The underscores and the newlines for the list were lost before.
|
|
b53007b0
|
2016-04-14T21:10:08
|
|
Added missing error return in test program.
|
|
72dc8784
|
2016-04-14T21:09:45
|
|
PSP: Fixed compile error.
|
|
caf152de
|
2016-04-13T21:59:50
|
|
WinRT: build/link fix
|
|
c137eb61
|
2016-04-12T18:40:44
|
|
Patched to compile on Haiku...?
|
|
9b9ca093
|
2016-04-12T18:12:04
|
|
windows: created threads' stack sizes should be reserved, not committed.
|
|
9b4db2b8
|
2016-04-12T18:11:36
|
|
Patched to compile on various platforms.
|
|
c61675dc
|
2016-04-12T16:45:10
|
|
threads: Move SDL's own thread creation to a new internal API.
This allows us to set an explicit stack size (overriding the system default
and the global hint an app might have set), and remove all the macro salsa
for dealing with _beginthreadex and such, as internal threads always set those
to NULL anyhow.
I've taken some guesses on reasonable (and tiny!) stack sizes for our
internal threads, but some of these might turn out to be too small in
practice and need an increase. Most of them are simple functions, though.
|
|
7ae2951f
|
2016-04-12T14:38:50
|
|
threads: Handle SDL_HINT_THREAD_STACK_SIZE at top level, implement elsewhere.
|
|
8b65d225
|
2016-04-11T00:22:39
|
|
WinRT: bug hack-fix - gamepad detection was failing on Xbox One
Win10's 'GamepadAdded' event seems to need to have something registered with it
in order for Xinput-based gamepad detection to work. This 'fix' simply causes
a dummy event-handler to be added for this event, in case an app wants to use
gamepads on Xbox One (most likely).
|
|
34f095e0
|
2016-04-10T22:07:10
|
|
iOS: Fixed SDL_GL_CreateContext crashing instead of returning null when a GLES3 context is requested on iOS 6 and older.
|
|
a581346f
|
2016-04-04T22:49:13
|
|
alsa: Make device enumeration robust against weird results with NULL strings.
|
|
6cfa71a1
|
2016-04-02T13:21:01
|
|
iOS: Also do the Dictation crash workaround before executing the animation callback.
|
|
88372277
|
2016-04-02T11:54:05
|
|
Add a new hint SDL_HINT_MAC_MOUSE_FOCUS_CLICKTHROUGH, which allows mouse click events to occur when clicking to focus a window in Mac OS X.
Fixes bug #3300.
|
|
5520ed9c
|
2016-04-01T19:18:50
|
|
iOS: Workaround for a crash after Dictation is used.
|
|
f3ca4e4d
|
2016-04-01T21:14:49
|
|
iOS: Fixed compiling demos on C89 compilers.
|
|
831597f7
|
2016-04-01T21:13:58
|
|
PSP: Fixed returning success from unsupported SDL_RenderReadPixels().
This also fixed the missing error message.
|
|
d1e48141
|
2016-04-01T21:12:37
|
|
PSP: Fixed returning success for unsupported SDL_SetTextureColorMod().
Partially fixes Bugzilla #3298.
|
|
12c78c5c
|
2016-04-01T21:11:31
|
|
PSP: Fixed missing error message for unsupported SDL_CreateWindowFrom().
|
|
3555e6e5
|
2016-04-01T21:10:43
|
|
Updated info about required Ubuntu version for Mir support in README.
|
|
a9edc513
|
2016-03-28T21:03:04
|
|
Wayland: Fixed missing error message if creating a custom cursor failed.
SDL_GetError() returned no error message because it was written to stderr only.
|
|
9011eb1c
|
2016-03-28T21:02:30
|
|
Removed not needed SDL_WINDOW_SHOWN from chessboard test program.
|
|
62ebc527
|
2016-03-28T21:01:46
|
|
iOS: Removed not needed SDL_WINDOW_SHOWN from rectangles demo.
|
|
bd60850b
|
2016-03-28T21:01:26
|
|
iOS: Fixed keyboard demo ignoring quit requests and window closing.
This also fixed a warning about an unused variable.
|
|
e9ca5b28
|
2016-03-27T22:26:34
|
|
iOS: Replaced #import with #include in two demos.
This extension to C is not required here and made the demos less portable.
|
|
5fa0cbc4
|
2016-03-27T22:25:13
|
|
iOS: Restored older version of rectangles demo.
The demo did not draw rectangles like described in the demo README.
|
|
16c479f3
|
2016-03-27T22:24:10
|
|
iOS: Updated SDL version in demo README.
|
|
fd3dd4e5
|
2016-03-27T22:22:13
|
|
Fixed comment in gesture source.
|
|
08488e6d
|
2016-03-20T15:35:34
|
|
Mac: avoid calling CGSetLocalEventsSuppressionInterval, it was deprecated in OS X 10.6.
|
|
2c3bf665
|
2016-03-18T22:15:53
|
|
Windows CMake: don't try to link dxguid, it's unavailable when using Visual Studio's XP-compatible toolset.
|
|
35da1308
|
2016-03-16T22:09:39
|
|
Wayland: Fixed crash if memory mapping failed while creating a custom cursor.
|
|
fa77df4e
|
2016-03-16T22:09:23
|
|
Wayland: Fixed storing a theme cursor which is never used in video data.
|
|
19f18558
|
2016-03-11T22:10:35
|
|
Emscripten: Deactivated custom cursor support because it created system cursors.
|
|
676041aa
|
2016-03-11T22:10:15
|
|
Wayland: Fixed drawing created cursors without transparency.
|
|
167dd4a1
|
2016-03-11T22:09:50
|
|
Wayland: Fixed showing created cursors incorrectly before the first redraw.
|
|
a29a925d
|
2016-03-11T08:33:47
|
|
Pick up new display mode information after a mode change (Windows only right now).
|
|
5333deab
|
2016-03-11T08:30:18
|
|
Quick fix for qsort off-by-one error.
|
|
0c923fda
|
2016-03-10T21:00:44
|
|
WinRT: Removed dead code and fixed memory leak if allocation for driver failed.
|
|
b82f48ba
|
2016-03-10T21:00:27
|
|
Fixed compiling IME test program with HAVE_SDL_TTF on C89 compilers.
|
|
43594e3f
|
2016-03-10T21:00:13
|
|
Removed unnecessary include statement in test program.
|
|
deb2acbc
|
2016-03-10T01:50:43
|
|
A simple test program for SDL_qsort().
|
|
7e0261ec
|
2016-03-08T20:26:26
|
|
Another commit to test revision control.
|
|
64d51a93
|
2016-03-08T20:24:20
|
|
Minor tweak to a README to test Mercurial server.
|
|
6303941a
|
2016-03-08T13:55:50
|
|
Fixed infinite timeout in SDL_WaitEventTimeout() - thanks ?????????? ????????
|
|
2a754ca7
|
2016-03-07T08:22:55
|
|
Allow mappings to be added before GameControllerInit
|
|
1e8df9cd
|
2016-03-05T23:25:23
|
|
alsa: Implemented basic device detection.
This is kind of nasty, because ALSA reports dozens of "devices" that aren't
really things you'd ever want, or things that should be listed this way, but
the default path still works as before, and it at least allows these devices
to be available to apps.
This does not handle hotplugging yet. You get a device list at init time
and that's it.
|
|
f647dfe8
|
2016-03-04T19:41:16
|
|
x11: Fix a few more XMoveWindow() calls to adjust for border size.
Also, fix my inability to do basic math ('+' should have been '-').
|
|
02f49fdb
|
2016-03-04T18:47:19
|
|
x11: Deal with window borders better.
- Cache the _NET_FRAME_EXTENTS data locally, so we don't have to query
the X server for them (instead, we update our cached data when PropertyNotify
events alert us to a change).
- Use our cached extents for X11_GetWindowBordersSize(), so it's a fast call.
- Window position was meant to refer to the client area, not the window
decorations, so adjust appropriately when getting/setting the position.
|
|
05b6ca3c
|
2016-03-03T20:12:51
|
|
Raspberry: Fixed crash if memory allocation for cursor failed.
|
|
21d32975
|
2016-03-03T20:11:43
|
|
Fixed compile warnings about unused variables in IME test program.
|
|
be34036e
|
2016-03-02T20:25:23
|
|
Wayland: Fixed fault in event handling which might have caused a crash someday.
Found by Cppcheck.
|
|
ab8be043
|
2016-03-02T20:25:09
|
|
Wayland: Fixed crash if allocating memory for cursor failed.
Also added missing error message if first allocation failed.
|
|
e8b43685
|
2016-03-02T20:24:43
|
|
Replaced strlen() with SDL_strlen() in IME test program.
|
|
90ef601d
|
2016-02-25T10:06:33
|
|
Mir: Do not use opengl to find the valid pixel format if we dont use opengl
|
|
966aa372
|
2016-02-24T21:07:19
|
|
Mir: Replaced memcpy() with SDL_memcpy().
|
|
b4b36122
|
2016-02-24T21:06:46
|
|
Mir: Fixed comment at conditional compilation macro.
|
|
4011d991
|
2016-02-24T21:05:19
|
|
Fixed doxygen warnings about markdown formatting.
|
|
92209c26
|
2016-02-22T19:00:22
|
|
Mir: Fixed crash if allocating memory for cursor failed.
|
|
697984df
|
2016-02-21T19:21:21
|
|
Regenerated configure script with Mir changes.
|
|
3607d3b7
|
2016-02-21T15:19:35
|
|
Fix API/ABI breakage in Mir 0.13/0.14.
|
|
481a21b0
|
2016-02-21T17:21:29
|
|
Windows: Just use WaitForSingleObjectEx() everywhere.
(It's supported on WinXP, no reason to have an #ifdef here...I think.)
|
|
9fd4d4dd
|
2016-02-21T17:05:25
|
|
Windows: let threads be named in the debugger.
We now only raise the magic exception that names the thread when
IsDebuggerPresent() returns true. In such a case, Visual Studio will
catch the exception, set the thread name, and let the debugged process
continue normally. If the debugger isn't running, we don't raise an exception
at all.
Setting the name is a debugger trick; if the debugger isn't running, the name
won't be set if attached later in any case, so this doesn't lose functionality.
This lets this code work without assembly code, on win32 and win64, and
across various compilers.
The only "gotcha" is that if you have something attached that looks like a
debugger but doesn't respect this magic exception trick, the process will
likely crash, but that's probably a deficiency of the attached program.
Fixes Bugzilla #2089.
|
|
32c70cc5
|
2016-02-21T13:07:14
|
|
stdlib: Restored previous qsort() implementation; the licensing is resolved.
Thanks to Gareth McCaughan for changing his code to the zlib license on
our behalf!
|
|
2436ca20
|
2016-02-20T01:03:39
|
|
x11: better fix for the previous commit's fullscreen vs maximized issue.
|