kc3-lang/SDL

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Log

Author Commit Date CI Message
d478f26e 2016-07-18 22:03:47 Updated comments in video implementations.
c8cd5c55 2016-07-18 22:02:17 Pandora: Fixed compile error in video implementation (thanks, Bombo!). Partially fixes Bugzilla #2734.
e7a9095f 2016-07-18 22:01:01 Android: Fixed androidbuild.sh not working on OS X (thanks, Steffen!). Fixes Bugzilla #2429.
58b323f1 2016-07-17 21:43:12 Android: Fixed missing export of a JNI function (thanks, Andrii!). Fixes Bugzilla #3393.
6b1d5f44 2016-07-17 21:42:53 Android: Fixed compile warning about a missing prototype (thanks, Sylvain!). Fixes Bugzilla #3351.
de5daaad 2016-07-17 20:32:44 Fixed compile warnings about evaluating undefined identifiers. Partially fixes Bugzilla #3351.
578edca4 2016-07-13 09:41:43 Tests: Would be wise to compile this
bebb6dee 2016-07-13 07:39:01 Tests: Somehow tabs leaked in...
f2413850 2016-07-13 07:34:06 Tests: Add a manual test for a custom cursor (Taken from the API docs)
d8866e84 2016-07-13 07:07:46 Tests: Mir needs the window to swap at lease 1 frame for the cursor to show. So render in testwm2
eadb30cd 2016-07-13 07:07:08 MIR: Fix system cursors. Been broken since custom cursor support was added!
495057b0 2016-07-09 22:06:00 Android: Added new key codes from API 24.
d0bd0e48 2016-07-02 13:38:31 iOS: Fix an OpenGL ES error when rotating the device if MSAA is used (thanks Cole Campbell!) Fixes bug #3378.
b5246571 2016-06-28 21:15:16 Fixed three source comments in tests.
b5aa5b04 2016-06-28 21:14:11 Added a simple test case for SDL_sscanf() to tests. It fails on platforms where SDL's custom implementation is used. Relates to Bugzilla #3341.
6ec5e640 2016-06-28 21:08:23 Fixed freeing strings created by strdup() with SDL_free(). This only worked on platforms where SDL_free() wraps free().
2f016cf8 2016-06-26 21:08:57 Mac: Fixed crash if SDL_GetDisplayDPI() got NULL pointers for output parameters.
f4d33fcb 2016-06-25 19:40:44 Fixed compile warnings in test library about formats strings not being literals. Partially fixes Bugzilla #3375.
696867ee 2016-06-25 19:40:02 Mac: Updated file name in README.
23af328b 2016-06-24 22:17:56 Fixed Bug 3147 - Windows: Crash when resizing Window since hg 1f9d57965528 Thanks for the fix, Gab!
ce456cfb 2016-06-24 19:06:06 Mac: Updated availability macro in build script.
4a339a46 2016-06-08 08:01:21 MIR: Add better error handling for a failed connection
f0708fc9 2016-06-07 09:01:23 MIR: Support relative mouse mode
ea2f5e59 2016-05-23 15:29:25 Windows: Fix other window positions/sizes being changed when exiting exclusive fullscreen (bug #3315, thanks Simon Hug!)
0a4085a0 2016-05-21 12:09:23 Mac: Fix a crash when SDL is compiled with SDL_MAC_NO_SANDBOX enabled, by increasing the stack size of the mouse tap thread back to OS X' default of 512 KB.
4a468739 2016-05-21 00:20:52 Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!)
6255c858 2016-05-20 22:18:15 Updated documentation of SDL_IsScreenSaverEnabled(). The screensaver is deactivated by default since SDL 2.0.2.
d4140ca4 2016-05-20 22:15:58 Windows: Fixed missing error message if SDL_GetDisplayDPI() failed.
d7b9d321 2016-05-20 22:15:28 X11: Fixed typos in error messages and source comments.
81235118 2016-05-20 22:14:40 X11: Fixed missing error message if SDL_GetDisplayDPI() failed.
441359bd 2016-05-14 23:29:49 WinRT: workaround a possible Windows bug, whereby hiding cursors, disables mouse-moved events This workaround, unfortunately, requires that apps directly link to a set of Win32-style cursor resource files (that contain a transparent cursor image). Copies of suitable resource files are in src/core/winrt/, and should be included directly in an app's MSVC project. A rough explanation of this workaround/hack, and why it's needed (and seemingly can't be done through programmatic means), is in this change's code.
e964d00f 2016-05-11 21:11:12 X11: Fixed SDL_GL_GetSwapInterval() returning -1 if interval is unknown. It should return 0 as a safe default if the interval can not be determined.
748b0528 2016-05-11 21:10:41 EGL: Fixed SDL_GL_GetSwapInterval() returning -1 on error. It should return 0 as a safe default on errors. -1 is returned for late swaps.
cfe3f261 2016-05-11 21:09:45 Updated documentation of SDL_CreateWindow() and SDL_CreateWindowFrom().
fe4c3b29 2016-05-10 21:15:11 iOS: Added brackets to function names in README so that doxygen links them.
bf7a7615 2016-05-10 21:14:36 Fixed missing error message if SDL_GetDisplayDPI() is unsupported.
73b63e5b 2016-05-10 21:13:58 Fixed crash in shape test program if memory allocation failed.
31e23d57 2016-05-10 21:12:48 Fixed error return values in filesystem test program.
52fec6af 2016-05-07 21:41:59 WinRT: allow on-screen keyboard to be shown via SDL APIs, Win10/UWP only
6a9a8b68 2016-05-05 22:05:21 Fixed memory leak in game controller test program.
63f2ec8e 2016-05-05 22:04:16 Updated documentation of SDL_HINT_THREAD_STACK_SIZE in header file.
b1ce3799 2016-05-05 22:03:52 Added missing links at documentation of SDL_FreeCursor() in header file.
b15efce2 2016-05-01 21:41:30 Cocoa mouse code: Replaced NSPointInRect with NSMouseInRect (thanks Eric Wasylishen!) Fixes bug #3312.
d3835026 2016-05-01 19:51:10 Mac: replaced a deprecated CGSetLocalEventsSuppressionInterval call that I missed in commit 2f72bdfee9bb
bb9dcf57 2016-04-25 22:17:38 Android: Updated name of README file.
46851a67 2016-04-17 22:56:20 WinRT: another README tweak
937ae32c 2016-04-17 22:54:45 WinRT: README tweaks
31cbb34e 2016-04-14 21:11:43 Wayland: Removed not needed including and setting of errno. One internal function was setting errno on error but it was not read afterwards.
ea86c01a 2016-04-14 21:10:57 Fixed markdown formatting in porting README for doxygen output. The underscores and the newlines for the list were lost before.
b53007b0 2016-04-14 21:10:08 Added missing error return in test program.
72dc8784 2016-04-14 21:09:45 PSP: Fixed compile error.
caf152de 2016-04-13 21:59:50 WinRT: build/link fix
c137eb61 2016-04-12 18:40:44 Patched to compile on Haiku...?
9b9ca093 2016-04-12 18:12:04 windows: created threads' stack sizes should be reserved, not committed.
9b4db2b8 2016-04-12 18:11:36 Patched to compile on various platforms.
c61675dc 2016-04-12 16:45:10 threads: Move SDL's own thread creation to a new internal API. This allows us to set an explicit stack size (overriding the system default and the global hint an app might have set), and remove all the macro salsa for dealing with _beginthreadex and such, as internal threads always set those to NULL anyhow. I've taken some guesses on reasonable (and tiny!) stack sizes for our internal threads, but some of these might turn out to be too small in practice and need an increase. Most of them are simple functions, though.
7ae2951f 2016-04-12 14:38:50 threads: Handle SDL_HINT_THREAD_STACK_SIZE at top level, implement elsewhere.
8b65d225 2016-04-11 00:22:39 WinRT: bug hack-fix - gamepad detection was failing on Xbox One Win10's 'GamepadAdded' event seems to need to have something registered with it in order for Xinput-based gamepad detection to work. This 'fix' simply causes a dummy event-handler to be added for this event, in case an app wants to use gamepads on Xbox One (most likely).
34f095e0 2016-04-10 22:07:10 iOS: Fixed SDL_GL_CreateContext crashing instead of returning null when a GLES3 context is requested on iOS 6 and older.
a581346f 2016-04-04 22:49:13 alsa: Make device enumeration robust against weird results with NULL strings.
6cfa71a1 2016-04-02 13:21:01 iOS: Also do the Dictation crash workaround before executing the animation callback.
88372277 2016-04-02 11:54:05 Add a new hint SDL_HINT_MAC_MOUSE_FOCUS_CLICKTHROUGH, which allows mouse click events to occur when clicking to focus a window in Mac OS X. Fixes bug #3300.
5520ed9c 2016-04-01 19:18:50 iOS: Workaround for a crash after Dictation is used.
f3ca4e4d 2016-04-01 21:14:49 iOS: Fixed compiling demos on C89 compilers.
831597f7 2016-04-01 21:13:58 PSP: Fixed returning success from unsupported SDL_RenderReadPixels(). This also fixed the missing error message.
d1e48141 2016-04-01 21:12:37 PSP: Fixed returning success for unsupported SDL_SetTextureColorMod(). Partially fixes Bugzilla #3298.
12c78c5c 2016-04-01 21:11:31 PSP: Fixed missing error message for unsupported SDL_CreateWindowFrom().
3555e6e5 2016-04-01 21:10:43 Updated info about required Ubuntu version for Mir support in README.
a9edc513 2016-03-28 21:03:04 Wayland: Fixed missing error message if creating a custom cursor failed. SDL_GetError() returned no error message because it was written to stderr only.
9011eb1c 2016-03-28 21:02:30 Removed not needed SDL_WINDOW_SHOWN from chessboard test program.
62ebc527 2016-03-28 21:01:46 iOS: Removed not needed SDL_WINDOW_SHOWN from rectangles demo.
bd60850b 2016-03-28 21:01:26 iOS: Fixed keyboard demo ignoring quit requests and window closing. This also fixed a warning about an unused variable.
e9ca5b28 2016-03-27 22:26:34 iOS: Replaced #import with #include in two demos. This extension to C is not required here and made the demos less portable.
5fa0cbc4 2016-03-27 22:25:13 iOS: Restored older version of rectangles demo. The demo did not draw rectangles like described in the demo README.
16c479f3 2016-03-27 22:24:10 iOS: Updated SDL version in demo README.
fd3dd4e5 2016-03-27 22:22:13 Fixed comment in gesture source.
08488e6d 2016-03-20 15:35:34 Mac: avoid calling CGSetLocalEventsSuppressionInterval, it was deprecated in OS X 10.6.
2c3bf665 2016-03-18 22:15:53 Windows CMake: don't try to link dxguid, it's unavailable when using Visual Studio's XP-compatible toolset.
35da1308 2016-03-16 22:09:39 Wayland: Fixed crash if memory mapping failed while creating a custom cursor.
fa77df4e 2016-03-16 22:09:23 Wayland: Fixed storing a theme cursor which is never used in video data.
19f18558 2016-03-11 22:10:35 Emscripten: Deactivated custom cursor support because it created system cursors.
676041aa 2016-03-11 22:10:15 Wayland: Fixed drawing created cursors without transparency.
167dd4a1 2016-03-11 22:09:50 Wayland: Fixed showing created cursors incorrectly before the first redraw.
a29a925d 2016-03-11 08:33:47 Pick up new display mode information after a mode change (Windows only right now).
5333deab 2016-03-11 08:30:18 Quick fix for qsort off-by-one error.
0c923fda 2016-03-10 21:00:44 WinRT: Removed dead code and fixed memory leak if allocation for driver failed.
b82f48ba 2016-03-10 21:00:27 Fixed compiling IME test program with HAVE_SDL_TTF on C89 compilers.
43594e3f 2016-03-10 21:00:13 Removed unnecessary include statement in test program.
deb2acbc 2016-03-10 01:50:43 A simple test program for SDL_qsort().
7e0261ec 2016-03-08 20:26:26 Another commit to test revision control.
64d51a93 2016-03-08 20:24:20 Minor tweak to a README to test Mercurial server.
6303941a 2016-03-08 13:55:50 Fixed infinite timeout in SDL_WaitEventTimeout() - thanks ?????????? ????????
2a754ca7 2016-03-07 08:22:55 Allow mappings to be added before GameControllerInit
1e8df9cd 2016-03-05 23:25:23 alsa: Implemented basic device detection. This is kind of nasty, because ALSA reports dozens of "devices" that aren't really things you'd ever want, or things that should be listed this way, but the default path still works as before, and it at least allows these devices to be available to apps. This does not handle hotplugging yet. You get a device list at init time and that's it.
f647dfe8 2016-03-04 19:41:16 x11: Fix a few more XMoveWindow() calls to adjust for border size. Also, fix my inability to do basic math ('+' should have been '-').
02f49fdb 2016-03-04 18:47:19 x11: Deal with window borders better. - Cache the _NET_FRAME_EXTENTS data locally, so we don't have to query the X server for them (instead, we update our cached data when PropertyNotify events alert us to a change). - Use our cached extents for X11_GetWindowBordersSize(), so it's a fast call. - Window position was meant to refer to the client area, not the window decorations, so adjust appropriately when getting/setting the position.
05b6ca3c 2016-03-03 20:12:51 Raspberry: Fixed crash if memory allocation for cursor failed.
21d32975 2016-03-03 20:11:43 Fixed compile warnings about unused variables in IME test program.
be34036e 2016-03-02 20:25:23 Wayland: Fixed fault in event handling which might have caused a crash someday. Found by Cppcheck.
ab8be043 2016-03-02 20:25:09 Wayland: Fixed crash if allocating memory for cursor failed. Also added missing error message if first allocation failed.