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2cb42236
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2023-01-10T20:36:13
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Fixed the hat_map to avoid segmentation fault
(cherry picked from commit 57e78f4cf53b0fc84900a047120263c3c71e721c)
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fa934dd4
|
2023-01-09T17:42:17
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hidapi: switch: Add user calibration support
(cherry picked from commit 9fa55d9cabc93532cd5cf44105ec589a4db1d097)
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0479df53
|
2023-01-09T09:48:21
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Updated copyright for 2023
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ebc2fb41
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2023-01-08T09:32:31
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Fixed infinite loop shutting down WGI controllers
We are guaranteed that the lock will be held during shutdown, so if we are in InvokeRemoved(), it's because we're shutting down controllers and need to remove them from our internal list.
Fixes https://github.com/libsdl-org/SDL/issues/7016
(cherry picked from commit ac99db9fc8d528a79abb98a5641e0fd94aa20a9e)
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988866ca
|
2023-01-03T15:12:47
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Fixed line wrapping for HID packet dump
(cherry picked from commit e85839cd5694a79f69ac16f48a5d845cdc62f809)
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2cb7a0a0
|
2023-01-03T15:12:18
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Added support for the ThrustMaster eSwap PRO Controller Xbox
(cherry picked from commit dacdb1c310d97ca3c3e6492cae0611f86b281b34)
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29a4c5eb
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2022-12-28T12:51:36
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Fixed getting the VID/PID of a virtual joystick
(cherry picked from commit e40a96155fc488feaeeeb79f947eb43399faa481)
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903df79b
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2022-12-27T12:14:43
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Make sure we match the same way when adding a mapping and looking up a mapping
Fixes https://github.com/libsdl-org/SDL/issues/6898
(cherry picked from commit 3db9112ef4cbb936b11f941f8a98c1704e37e140)
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6969b3be
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2022-12-19T09:14:04
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Don't send Razer devices the Sony third-party query feature report
Some of them lock up or reset, and the vast majority of devices are not actually game controllers.
Fixes https://github.com/libsdl-org/SDL/issues/6733
(cherry picked from commit 83b29f9ce1fe6caa06769544c3b5f6c10ea97a0f)
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3b0cd441
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2022-12-17T06:51:02
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Fixed compiler warning
```
./src/joystick/SDL_joystick.c:105:12: warning: no previous extern declaration for non-static variable 'SDL_joystick_lock' [-Wmissing-variable-declarations]
SDL_mutex *SDL_joystick_lock = NULL; /* This needs to support recursive locks */
^
./src/joystick/SDL_joystick.c:105:1: note: declare 'static' if the variable is not intended to be used outside of this translation unit
SDL_mutex *SDL_joystick_lock = NULL; /* This needs to support recursive locks */
^
```
1 warning generated.
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a53382e4
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2022-12-15T18:00:51
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Sorted PS4 controllers, note that the NACON Wireless Controller for PS4 actually reports as an XInput device
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e99b9ca9
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2022-12-15T17:58:29
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Note that the NACON Daija Arcade Stick is an arcade stick
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7a9966af
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2022-12-14T14:24:58
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Fixed crash in SDL_PrivateGameControllerRefreshMapping()
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d59caffe
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2022-12-13T14:03:40
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Added support for clang thread-safety analysis
The annotations have been added to SDL_mutex.h and have been made public so applications can enable this for their own code.
Clang assumes that locking and unlocking can't fail, but SDL has the concept of a NULL mutex, so the mutex functions have been changed not to report errors if a mutex hasn't been initialized. We do have mutexes that might be accessed when they are NULL, notably in the event system, so this is an important change.
This commit cleans up a bunch of rare race conditions in the joystick and game controller code so now everything should be completely protected by the joystick lock.
To test this, change the compiler to "clang -Wthread-safety -Werror=thread-safety -DSDL_THREAD_SAFETY_ANALYSIS"
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817454cf
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2022-12-12T18:00:57
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Don't try to open the Razer Huntsman Elite keyboard as a controller
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802b5ef7
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2022-12-12T10:54:29
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Added support for the STRIKEPAD PS4 Grip Add-on to the HIDAPI driver
(cherry picked from commit 618340bf990512247ed29a1beb38606e371d60e8)
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fc689a6c
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2022-12-07T16:06:17
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Fixed build
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b4d54790
|
2022-12-07T14:53:33
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Use the correct name for the DualSense controllers
(cherry picked from commit 9a6bcca6b8db999217f157dab8c44bf27b0a8eb4)
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4ee36a94
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2022-12-07T14:25:53
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Added support for the DualSense Edge paddles
(cherry picked from commit 9339085593dc20b1f003f26b3c40615cf04504b0)
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d1b48105
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2022-12-05T13:36:51
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Fixed centering the D-pad on some joysticks
Fixes https://github.com/libsdl-org/SDL/issues/6767
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7ac66972
|
2022-12-03T09:45:04
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Detect Logitech PRO Racing Wheel as wheel
(cherry picked from commit 5650046f931e9b1d7d7f4a1867e6e1ed75a5e7c5)
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423c558e
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2022-12-01T14:43:34
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Detect the G923 (Xbox style) and PXN V900 (PS3 mode) as wheels
(cherry picked from commit 7237c5649994d2b2c2b364c3b116a6db80ea671d)
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d0bbfdbf
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2022-12-01T16:07:03
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Clang-Tidy fixes (#6725)
(cherry picked from commit 3c501b963dd8f0605a6ce7978882df39ba76f9cd)
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09ee811f
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2022-12-01T09:39:08
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Small format changed (using clang-format 15.0.2-1)
(cherry picked from commit 778b8926b4808f0642a331ed84a9e8e19899b6db)
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6e40c7a9
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2022-11-30T17:03:29
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Added support for the Logitech Cordless Precision PS3 controller
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01541bc3
|
2022-11-30T16:42:00
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Added support for the HORIPAD Pro for Xbox Series X
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4504c10f
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2022-11-30T16:37:20
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Re-enabled support for third party PS3 controllers
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9e997cc7
|
2022-11-30T15:39:10
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Fixed Victrix FS Pro V2 controller hang on reboot
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b8d85c69
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2022-11-30T12:51:59
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Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.
In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.
The script I ran for the src directory is added as build-scripts/clang-format-src.sh
This fixes:
#6592
#6593
#6594
(cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
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2d24baaa
|
2022-11-29T09:26:29
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Fixed building on Windows with SDL_VIDEO=OFF
Fixes https://github.com/libsdl-org/SDL/issues/6562
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89e9f7b4
|
2022-11-28T23:10:02
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Added support for the Xbox Elite controller paddles with firmware version 5.13+
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b6c875a9
|
2022-11-28T17:01:16
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Add support for the 8BitDo Ultimate Wireless 2.4GHz Controller in DirectInput mode
Generated using controller map
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37d244ea
|
2022-11-28T14:48:32
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Added support for the 8BitDo Ultimate Wired Controller in DirectInput mode, including the misc button and paddles
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a937b5c4
|
2022-11-28T13:47:30
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Add 8BitDo to the list of Xbox 360 third party vendors
Allows detection of the 8BitDo Ultimate Wired Controller
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fb0ce375
|
2022-11-27T17:38:43
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Cleanup add brace (#6545)
* Add braces after if conditions
* More add braces after if conditions
* Add braces after while() conditions
* Fix compilation because of macro being modified
* Add braces to for loop
* Add braces after if/goto
* Move comments up
* Remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements after merge
* Fix inconsistent patterns are xxx == NULL vs !xxx
* More "{}" for "if() break;" and "if() continue;"
* More "{}" after if() short statement
* More "{}" after "if () return;" statement
* More fix inconsistent patterns are xxx == NULL vs !xxx
* Revert some modificaion on SDL_RLEaccel.c
* SDL_RLEaccel: no short statement
* Cleanup 'if' where the bracket is in a new line
* Cleanup 'while' where the bracket is in a new line
* Cleanup 'for' where the bracket is in a new line
* Cleanup 'else' where the bracket is in a new line
(cherry picked from commit 6a2200823c66e53bd3cda4a25f0206b834392652 to reduce conflicts merging between SDL2 and SDL3)
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192cdf3d
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2022-11-24T16:07:03
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SDL_mfijoystick.m: remove VLA, so that projects can be built with error on vla
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4c7156c1
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2022-11-24T05:21:21
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Avoid use of deprecated egrep/fgrep
GNU grep 3.8 emits a deprecation warning on use of egrep/fgrep.
Signed-off-by: Sam James <sam@gentoo.org>
(cherry picked from commit 3e7952ce8a0affd325c802755cae5fd843b86d99)
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242ce20c
|
2022-11-24T07:37:36
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SDL_mfijoystick.m: fix build with Xcode < 9
Fixes #6601.
(cherry picked from commit 53ca1f77029289a58f1a9963a00b637b903f494d)
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dce6ed56
|
2022-11-22T10:56:44
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Removed G29 from controller_type.c
We don't want the G29 to show up as a gamepad, Steam will create a virtual Xbox controller for it, which breaks racing games.
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e3d430b8
|
2022-11-22T10:53:28
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Revert "Added Linux mappings for the Logitech G29 in PS3 and PS4 modes"
This reverts commit 33a68f575f484723aa326f8a2d96f2b8a084da4a.
We don't want the G29 to show up as a gamepad, Steam will create a virtual Xbox controller for it, which breaks racing games.
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d167cd67
|
2022-11-21T09:02:10
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Added the Gunfighter Mk.III ‘Space Combat Edition’ as a flight stick
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8b20b568
|
2022-11-21T07:41:35
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Don't report battery level for disconnected batteries
Fixes https://github.com/libsdl-org/SDL/issues/6536
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509939b1
|
2022-11-18T18:20:53
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Disable the third party PS3 HIDAPI driver by default, the L3/R3 buttons are unknown
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60c6cd55
|
2022-11-17T09:34:27
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Fixed bug #6533 - PS2_JoystickUpdate: some invalid condition
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389ffab7
|
2022-11-16T12:53:48
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Code style fixes, etc.
Reference PR #6345.
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ec58a817
|
2022-10-05T19:26:09
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Fixes made in response to running a static code analyzer under MS Windows.
Most of these are probably harmless, but the changes to SDL_immdevice.c and SDL_pixels.c appear to have fixed genuine bugs.
SDL_audiocvt.c: By separating the calculation of the divisor, I got rid of the suspicion that dividing a double by an integer led to loss of precision.
SDL_immdevice.c: Added a missing test, one that could have otherwise led to dereferencing a null pointer.
SDL_events.c, SDL_gamecontroller.c, SDL_joystick.c, SDL_malloc.c, SDL_video.c: Made it clear the return values weren't used.
SDL_hidapi_shield.c: The size is zero, so nothing bad would have happened, but the SDL_memset() was still being given an address outside of the array's range.
SDL_dinputjoystick.c: Initialize local data, just in case IDirectInputDevice8_GetProperty() isn't guaranteed to write to it.
SDL_render_sw.c: drawstate.viewport could be null (as seen on line 691).
SDL.c: SDL_MostSignificantBitIndex32() could return -1, though I don't know if you want to cope with that (what I did) or SDL_assert() that it can't happen.
SDL_hints.c: Replaced boolean tests on pointer values with comparisons to NULL.
SDL_pixels.c: Looks like the switch is genuinely missing a break!
SDL_rect_impl.h: The MacOS static checker pointed out issues with the X comparisons that were handled by assertions; I added assertions for the Y comparisons.
SDL_yuv.c, SDL_windowskeyboard.c, SDL_windowswindow.c: Checked error-result returns.
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bf4f9aaa
|
2022-11-14T16:11:58
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N3DS: Use designated initialiser for drivers.
Just a sanity check that the functions are actually mapped correctly.
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b7e65a81
|
2022-11-11T08:57:07
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|
Fixed incorrect WGI controller state when the application loses focus
Recenter the controller elements when WGI stops reporting valid state
Fixes https://github.com/libsdl-org/SDL/issues/5261
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0dfc829a
|
2022-11-10T19:16:53
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Added simple BLE Steam Controller support on all platforms
This is still disabled by default via the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM
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7c05ea0a
|
2022-11-10T13:35:40
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Added mappings for the GameSir T3 and T4 Pro controllers
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404cb276
|
2022-11-10T13:28:03
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|
Added macOS mappings for the Nintendo Switch Pro Controller over Bluetooth
|
|
3dc88da0
|
2022-11-08T13:27:56
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|
Fix Dualshock 4 rumble stopping too early
Dualshock 4 controller only rumbles for 5 seconds maximum. Resend
rumble command every 2 seconds to make long rumble work.
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6432f45a
|
2022-11-08T10:27:21
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Don't treat the Nintendo IMU as a separate game controller on Linux
|
|
2e3b4f3f
|
2022-11-08T07:50:51
|
|
Don't send rumble to the Amazon Luna controller on macOS
Sending rumble to the Amazon Luna controller on macOS gets there, but IOHIDDeviceSetReport() blocks for a long time and eventually fails.
This appears to be a bug in the macOS Bluetooth stack, ref rdar://99265496
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02bc359b
|
2022-11-07T19:31:18
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Shorten "Bensussen Deutsch & Associates,Inc.(BDA)" to "BDA" for controller names
|
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f2ce7c5f
|
2022-11-06T08:23:08
|
|
Added the G29 as a PlayStation controller
|
|
9d1dbd2a
|
2022-11-06T01:16:52
|
|
Added note about trigger rumble availability across third-party Xbox One controllers
|
|
e7a56323
|
2022-11-06T01:43:05
|
|
Make sure we wait after sending the rumble packet when initializing the PowerA Xbox One Mini Wired Controller
|
|
6875e62a
|
2022-11-06T01:15:20
|
|
Make sure we don't send Xbox controllers rumble so quickly that it overwhelms the firmware
Fixes https://github.com/libsdl-org/SDL/issues/6435
|
|
38af459d
|
2022-11-06T01:15:19
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|
Fixed potential clobbering of packets of different types using SDL_HIDAPI_SendRumble()
|
|
e45cb5b1
|
2022-11-06T01:15:18
|
|
Fixed initializing the PowerA Xbox One Mini Wired Controller
|
|
a4626dea
|
2022-11-05T14:24:41
|
|
Fixed initializing the PDP Xbox One and Victrix Gambit controllers
|
|
7e11b09b
|
2022-11-05T13:50:37
|
|
The PowerA Xbox One Mini Wired Controller works with the HIDAPI driver now
|
|
a2d66b6a
|
2022-11-05T13:12:10
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|
SDL_GameControllerMapping() should return the string for the actual mapping that was used when opening a gamecontroller, rather than do a GUID match again
Also don't match against the zero guid if that happens to be in the mapping list for some reason
|
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f3bf543e
|
2022-11-05T15:21:29
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|
recognize game controllers connected via raphnet technologies WUSBMote v2.2
This is a USB adapter for controllers shipped with Nintendo's NES-mini and
SNES-mini consoles.
Tested with both NES and SNES controllers, buttons map as expected on both.
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24cdebe4
|
2022-11-05T10:34:08
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|
Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED to control the brightness of the Xbox button LED on the Xbox One controller
|
|
33a68f57
|
2022-11-03T16:02:58
|
|
Added Linux mappings for the Logitech G29 in PS3 and PS4 modes
|
|
c70e6759
|
2022-11-03T12:37:54
|
|
Wait a bit for devices to initialize before trying to enumerate and open them.
This works around udev event nodes arriving before hidraw nodes and the controller being opened twice - once using the Linux driver and once by the HIDAPI driver.
This also fixes a kernel panic on Steam Link hardware due to trying to open the hidraw device node too early.
A delay of 10 ms seems to be a good value, tested on Steam Link hardware.
|
|
b75d3187
|
2022-10-31T13:33:53
|
|
Sometimes the HID open doesn't succeed immediately after being notified about the device
Tested on Steam Link hardware with the Nintendo Switch Pro controller, which will occasionally take 2 attempts to open.
|
|
25d0473a
|
2022-10-25T16:14:26
|
|
Removed Razer Onza Tournament Edition mapping
The controller can use either hat or buttons for the D-Pad, depending on what Linux driver is in use. The automatic mapping in LINUX_JoystickGetGamepadMapping() will do the right thing based on the exposed capability bits.
I'm sure this is the case for other controllers as well, so we might be removing more mappings over time.
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e837debc
|
2022-10-25T16:13:50
|
|
Bindings should have a trailing comma, so the CRC can be appended
|
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c74ea994
|
2022-10-25T13:11:41
|
|
Added support for the Razer Raiju Tournament Edition controller in Bluetooth mode
|
|
72f6e216
|
2022-10-25T12:25:57
|
|
Disabled debug logging
|
|
5fbf8f6c
|
2022-10-25T12:37:17
|
|
Adds DualSense Edge
|
|
da478d1f
|
2022-10-25T10:30:56
|
|
Fixed build
|
|
a6018ae5
|
2022-10-25T10:23:51
|
|
Added support for the NVIDIA SHIELD controller v1.03 to the HIDAPI driver
|
|
3d35c085
|
2022-10-02T17:30:03
|
|
fix a few 'unused but set variable' and 'unused function' warnings
|
|
f4d1f5ed
|
2022-10-23T16:35:36
|
|
SDL-HIDPS4: fix PS4 Slim controller over BT - it sends the same input report as the it does over USB, but with a larger packet size
CR: saml
|
|
5b8f830e
|
2022-10-22T09:24:28
|
|
Virtual joysticks don't need initial axis jitter protection
Fixes https://github.com/libsdl-org/SDL/issues/6426
|
|
0bc852ce
|
2022-10-17T17:43:06
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|
Revert "Disable the RAWINPUT joystick driver by default"
Disabling RAWINPUT on Windows 10 causes these issues:
* All Xbox controllers are named "XInput Controller".
* Trigger rumble no longer works.
* "XInput Controllers" are now also listed as separate haptic devices
|
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333935ff
|
2022-10-17T11:10:53
|
|
Make sure we completely unlock joysticks when opening HIDAPI devices
Also lock the joysticks when adding and removing Android joysticks
|
|
47ba997f
|
2022-10-17T07:39:52
|
|
Disable the RAWINPUT joystick driver by default
It's only needed to support more than 4 Xbox controllers, and adds significant complexity to the joystick processing, and we regularly get bugs from people who aren't using an SDL window who need to turn on SDL_HINT_JOYSTICK_THREAD.
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5025f240
|
2022-10-17T07:32:44
|
|
Don't use RAWINPUT joystick driver on Windows XP
Fixes https://github.com/libsdl-org/SDL/issues/6400
|
|
70dfd6dd
|
2022-10-16T09:05:13
|
|
Added mapping for Xbox Series X controller
Fixes https://github.com/libsdl-org/SDL/issues/6296
|
|
e8fdb861
|
2022-10-15T10:02:39
|
|
Removed redundant masking when loading the IMU calibration
|
|
a6573f94
|
2022-10-16T00:23:25
|
|
Fix bugs in IMU calibration loading for Nintendo Controllers
|
|
5129a077
|
2022-10-14T14:35:52
|
|
Steam Controller support defaults off, as documented in SDL_hints.h
|
|
6af17369
|
2022-10-14T10:36:24
|
|
Added mapping for Qanba Drone on Linux without HIDAPI
|
|
93b71967
|
2022-10-14T10:32:03
|
|
Only update the battery level if we're on Bluetooth
Fixes battery level dropping to empty with the Qanba Drone Arcade Stick.
It looks like we might also be able to skip the check for all third party controllers, but I think this is the right thing to do for Sony controllers as well.
|
|
120a957d
|
2022-10-14T09:57:02
|
|
Added support for the Qanba Drone Arcade Stick
|
|
fc73386f
|
2022-10-12T21:44:50
|
|
Fixed the mapping from raw joystick values to the expected [SDL_JOYSTICK_AXIS_MIN, SDL_JOYSTICK_AXIS_MAX] range. (thanks Tas!)
The original code mapped incorrectly from [min, max] to [-32768, 32512], the upper bound being SDL_JOYSTICK_AXIS_MAX - 255 instead of SDL_JOYSTICK_AXIS_MAX.
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6f224e4d
|
2022-10-11T10:44:20
|
|
Made timestamp_us of sensor events increase monotonically for Nintendo controllers
|
|
43a2b0b1
|
2022-10-10T00:00:52
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|
N3DS: Use macro to correct axis.
Using `(value * SDL max) / 3DS max` allows for marginally better
accuracy compared to `value * (SDL max / 3DS max)`.
|
|
cb1972b3
|
2022-09-20T23:07:04
|
|
N3DS: ZL and ZR should be considered as triggers.
Previously they were considered as clicking stick.
|
|
86a8714f
|
2022-09-20T23:04:20
|
|
N3DS: Refactor joystick module to avoid globals.
|
|
392f3882
|
2022-09-20T22:45:24
|
|
N3DS: Use SDL_Sensor instead of Joystick sensors.
|
|
266014fa
|
2022-09-18T13:38:26
|
|
N3DS: Use SDL_Touch instead of the Joystick touch.
|
|
03bbbcd8
|
2022-09-18T09:06:36
|
|
N3DS: Use CreateJoystickGUIDForName.
|
|
65527537
|
2021-03-30T04:32:39
|
|
N3DS port (squashed)
A dedicated renderer using Citro3D would likely allow for better
much better graphical performances.
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efdb390c
|
2022-10-09T09:11:33
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|
Disable the HIDAPI Wii driver by default as it doesn't work with the dolphinbar
|