kc3-lang/SDL/src/core

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Log

Author Commit Date CI Message
3c09265d 2017-07-10 18:31:28 Fixed bug 3609 - Windows build fails due to conflicting types for 'XINPUT_GAMEPAD_EX' Ozkan Sezer (In reply to Ryan C. Gordon from comment #9) > I've put this patch in as https://hg.libsdl.org/SDL/rev/7213ae46e870 ...can > you verify this works on the latest MinGW? > > Thanks, > --ryan. This patch is wrong: the structure in question has nothing to do with any gcc version in use. I suggest reverting this adding a conigury check for it, instead. Something like the following should do it: (configure needs regenerating.)
a725efa4 2017-06-15 23:30:50 linux: Fixed using wrong constant for input text size.
22c221f3 2017-06-11 22:30:58 linux: Changed internal functions to be static.
d8444877 2017-06-06 12:35:35 windows: Fix compiling of XInput code on newer MinGW installs. Fixes Bugzilla #3609.
4b47fa38 2017-06-04 23:15:47 Removed duplicate includes.
fc436a3a 2017-06-03 23:00:40 android: Moved internal function to new position. It was grouped with functions for the public system header.
b135557d 2017-05-29 02:48:51 linux: Don't crash if fcitx support is requested but unavailable. Fixes Bugzilla #3642.
a1faea98 2017-05-29 00:54:08 fcitx: removed incompatibly-licensed code.
1c5f483a 2017-05-29 00:51:02 linux: removed IBus_utf8_strlen(), use SDL_utf8strlen() instead.
643f1cb7 2017-05-28 07:14:11 power: Add Linux org.freedesktop.UPower D-Bus implementation. Fixes Bugzilla #3485. (I think.)
b3f94acb 2017-05-28 07:11:52 linux: Simplify D-Bus interface, remove lots of boilerplate.
191f578b 2017-05-28 07:08:10 linux: Make system D-Bus connection available (in addition to session).
90ed3daa 2017-05-26 22:45:52 Changed messages about not recognized keys to include discourse link.
189b5851 2017-05-25 23:01:16 android: Fixed parameter list in function definitions.
f6eb23a6 2017-04-09 23:00:42 linux: Changed two variables to be static.
42d02890 2017-03-04 23:05:11 Linux: Fixed error message.
6046fd4c 2017-02-14 03:03:27 wasapi: Initial WASAPI support, for Windows Vista and later. This should remain binary compatible with Windows XP, as we dynamically load anything we need and fall back to DirectSound/WinMM/XAudio2 if not available.
70c0400b 2017-02-13 17:00:46 windows: Try to unify all the GUID comparison code into a core helper function. There are likely several more I missed.
ad7c26ff 2017-01-09 11:58:01 We only need the first few keymaps corresponding to the following constants: K_NORMTAB, K_SHIFTTAB, K_ALTTAB, K_ALTSHIFTTAB In the normal case we'll load all the keymaps from the kernel, but this reduces the size of the SDL library for the fallback case when we can't get to the tty.
e0a40fb6 2017-01-09 02:54:42 Implemented full evdev keyboard text support This is based on the Linux kernel driver, and has fallback mapping tables in case we aren't connected to a virtual terminal.
49292705 2017-01-08 20:03:18 Fixed bug 3545 - SDL_EVDEV_do_text_input() may be too eager to find error cases Rob I've ran into an issue where I successfully receive SDL_KEY[UP,DOWN] events but not SDL_TEXTINPUT or SDL_TEXTEDITING. In my case the code in SDL_EVDEV_do_text_input() is returning early (on error) prior to calling SDL_SendKeyboardText(). I'm running on the RaspberryPi 3, without X11. In SDL_EVDEV_do_text_input() there is a condition to check keysyms with a type value below 0xf0, then subtract 0xf0 from type. Without understanding the purpose of this code, I disabled it, recompiled, and I'm getting correct SDL_TEXTINPUT events. I'm going to guess that my hack/fix is going to be problematic in some other environment, but after some initial testing it looks like everything is running fine in my setup.
7b66295e 2017-01-08 19:04:38 Removed console check, let the kernel decide whether muting is appropriate on this terminal. We don't fail the init if we can't mute the terminal (we might be running from ssh, or on a system without virtual terminals, etc.)
b8ab4eb9 2017-01-08 10:15:22 SDL_evdev.c: fix building against old kernel headers (K_OFF may not be defined.)
7e505b0d 2017-01-07 16:49:23 Don't fail if we can't open the tty, this can be a legitimate use case.
61a3ba30 2017-01-07 17:09:14 Replaced a few single-line "//" comments.
e9c2dcda 2017-01-07 10:13:04 Fixed bug 3469 - Keypresses leak to the console with 2.0.5 tvc I believe this patch should fix it, instead of looping through all the tty's and seemingly selecting the wrong one and corrupting the console I've just made SDL open /dev/tty which is the console attached to the current process anyway.
41be9756 2017-01-05 23:26:13 Fixed bug 3546 - SDL_EVDEV_is_console() uses type of wrong size when calling ioctl Rob When calling ioctl(fd, KDGKBTYPE, &type) in SDL_EVDEV_is_console(), we declare type as an 'int'. This should be a 'char'. The subsequent syscall, and kernel code, only writes the lower byte of the word. See: http://lxr.free-electrons.com/source/drivers/tty/vt/vt_ioctl.c?v=4.4#L399 ucval = KB_101; ret = put_user(ucval, (char __user *)arg); I've observed intermittent behavior related to this, and I can force an error condition by using an int initialized to 0xFFFFFFFF. The resulting ioctl will set type to 0XFFFFFF02, and the conditional return in SDL_EVDEV_is_console() will fail. Recommend changing to char, or masking off unused bits.
45b774e3 2017-01-01 18:33:28 Updated copyright for 2017
b4e069e7 2016-12-26 02:12:21 Fixed bug 3517 - Compiler warnings with gcc -Wstrict-prototypes felix Compiling even a simple SDL2 'hello world' program with gcc -Wstrict-prototypes (GCC 6.2.1) results in warnings like: /usr/include/SDL2/SDL_gamecontroller.h:143:1: attention : function declaration isn't a prototype [-Wstrict-prototypes] extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings(); ^~~~~~ It seems there is a missing 'void' between the parentheses.
26f05ecb 2016-12-02 02:25:12 Fixed missing prototypes on Android, patch from Sylvain
1e8f074c 2016-11-29 05:34:20 Avoid conflicts with multiple versions of udev by first trying the library that is linked with the executable, if any, and then picking the one that is in the build environment. This fixes joystick detection for applications using the Steam Linux Runtime
36156335 2016-11-20 21:34:54 Renaming of guard header names to quiet -Wreserved-id-macro Patch contributed by Sylvain
0d24495b 2016-11-15 01:24:58 Removed unused constants Except for SDL_bmp.c where they are historically interesting and I've left them in.
57d01d7d 2016-11-13 22:57:41 Patch from Sylvain to fix clang warnings
539afc5d 2016-11-01 10:33:44 Fixed bug 3473 - can't build on linux with an old kernel
099e8a68 2016-10-15 20:02:17 Linux: Fixed compile warnings about unused variables.
3f38bd91 2016-10-14 08:22:48 Fixed warning about redefining DECLSPEC
3663dbe8 2016-10-14 08:20:40 Fixed warning about missing field initializers in SDL_DBusContext Static variables are automatically initialized to zero.
f3502c3c 2016-10-14 01:04:21 Fixed building with cmake when fcitx isn't installed
9d0e0749 2016-10-12 23:36:29 Linux: Removed redundant function call.
cfb24c76 2016-10-12 00:01:17 Fixed pointer signedness warning
42f85aa2 2016-10-08 11:30:07 Fixed building and using fcitx IME support on Linux
27d4f099 2016-10-07 23:40:44 Implemented SDL_GetHintBoolean() to make it easier to check boolean hints
808c75d1 2016-10-07 18:57:40 Fixed bug 2824 - Add Fcitx Input Method Support Weitian Leung Just moved ibus direct call to SDL_IME_* related functions, and adds fcitx IME support (uses DBus, too), enable with env: SDL_IM_MODULE=fcitx (ibus still the default one)
1051dceb 2016-10-04 03:42:42 Fixed compiler warning about missing field initializers
ac7d1174 2016-10-01 15:04:13 Fixed build on older Raspberry Pi environments
a0d3e0d6 2016-10-01 14:56:53 Fixed warning and code style in SDL_evdev.c
1a31bbe2 2016-10-01 13:51:56 Fixed bug 3157 - Rudimentary touchscreen support in SDL_evdev (supports Raspberry Pi) tvc I've spent the last few days implementing touchscreen support in core/linux/SDL_evdev.c. It's fairly rudimentary at the moment, as can be seen from the multiple TODO's and FIXME's littered throughout, but I'm mainly submitting this patch for review. I've tested this patch on my Raspberry Pi 2 with the official touchscreen and it works fantastically, reporting all 10 multitouch points. I'm happy to work on this further, the evdev logic also needs a bit of a cleanup I think (I may have included a few changes). But if it's good enough in its current state to be committed then I'm sure there'd be plenty of people pleased, as currently the only other framework/library that supports touchscreens on the Raspberry Pi is Kivy.
85588ea0 2016-09-21 23:06:26 Android: Fixed two warnings about unused variables.
9581d4a5 2016-08-30 21:15:18 Android: Fixed misleading warning in log output (thanks, Sylvain!). Fixes Bugzilla #3418.
b65763c0 2016-08-29 10:48:56 WinRT: patched to compile
8f0af773 2016-08-11 22:04:49 android: implement audio capture support.
21c7fe00 2016-08-10 15:34:24 windows: directsound should also map audio device GUIDs to proper names. Moved this code from winmm into core so both can use it. DirectSound (at least on Win10) also returns truncated device names, even though it's handed in as a string pointer and not a static-sized buffer. :/
58b323f1 2016-07-17 21:43:12 Android: Fixed missing export of a JNI function (thanks, Andrii!). Fixes Bugzilla #3393.
8b65d225 2016-04-11 00:22:39 WinRT: bug hack-fix - gamepad detection was failing on Xbox One Win10's 'GamepadAdded' event seems to need to have something registered with it in order for Xinput-based gamepad detection to work. This 'fix' simply causes a dummy event-handler to be added for this event, in case an app wants to use gamepads on Xbox One (most likely).
704298c0 2016-02-09 17:36:42 Android: C89 cleanup to avoid warnings/errors since the default gcc mode on Android is still pre-C99.
881ccccb 2016-01-05 05:31:33 Android: Fixed up drop events for new interface.
42065e78 2016-01-02 10:10:34 Updated copyright to 2016
44c0b2da 2015-12-31 01:54:11 WinRT: minor code-comment cleanups
6823a221 2015-12-31 01:50:30 WinRT: fixed bug whereby a Win8.x app's SDL_Window wasn't getting de-marked as maximized (on window restore)
d8aa0662 2015-12-31 01:40:50 Fixed Bug 3217 - WinRT: after alt-tab'ing back into fullscreen app, mouse cursor is sometimes wrong
fa7c15ce 2015-12-27 22:26:27 WinRT: made bug 3202/3213's fix apply for WinRT apps
f2f435ee 2015-12-09 21:34:56 WinRT: fixed bug: Back button(s) weren't working on Win10 Many thanks go to Sylvain Becker for providing details on the fix!
25abce51 2015-11-29 19:33:11 WinRT: added Win10/UWP (Universal Windows Platform) support "UWP" appears to be Microsoft's new name for WinRT/Windows-Store APIs. This set of changes updates SDL's WinRT backends to support the Win10 flavor of WinRT. It has been tested on Win10 on a desktop. In theory, it should also support Win10 on other devices (phone, Xbox One, etc.), however further patches may be necessary. This adds: - a set of MSVC 2015 project files, for use in creating UWP apps - modifications to various pieces of SDL, in order to compile via MSVC 2015 + the Win10 API set - enables SDL_Window resizing and programmatic-fullscreen toggling, when using the WinRT backend - WinRT README updates
623898f7 2015-11-26 00:41:39 WinRT: lots of display and windowing related fixes This change-set fixes a lot of windowing related bugs, especially with regards to Windows 8.x apps running on Windows 10 (which was the driver for this work). The primary fixes include: * listed display modes were wrong, especially when launching apps into a non-fullscreen space * reported window flags were often wrong, especially on Windows 10 * fullscreen/windowed mode switches weren't failing (they are not programmatically possible in Win 8.x apps).
11f2a9f8 2015-11-16 21:20:38 Fixed bug 3168 - xinput build failure with dxsdk Ozkan Sezer Yes, the annotations can actually be removed. They are used only by MSVC and aren't vital.
dc804c0e 2015-11-14 21:29:14 WinRT: fixed build error in latest XInput code This change has also been tested as buildable + runnable on Win32 + MSVC 2015, 2013, 2012, and 2010. It may fix similar build errors (in XInput code) that are appearing in MingW builds (on buildbot).
a0c4b56f 2015-09-30 15:39:30 SDL - added new SDL_JoystickCurrentPowerLevel() API that returns the battery level of the selected joystick. Currently only implemented for XInput devices, other platforms are a TODO. CR: Sam
10daf1f4 2015-09-27 20:12:47 Android: Removed three internal functions not used by SDL. They were not needed internally since the switch to the common EGL backend. Thanks to the SDL mailing list for pointing out that the functions seem unused.
efad04c3 2015-09-18 21:26:46 Android: Added check if Java method for APK expansion file exists.
6e7c479e 2015-09-17 22:30:24 Android: Fixed trying to read from APK expansion files without version hint set. This also fixed overwriting the asset error message which is more useful if no APK expansion files are available and the requested file was not found.
92ca42d9 2015-09-17 22:24:54 Android: Renamed SDLActivity's Java method used for APK expansion files. The name was not correct.
a506f1cb 2015-09-14 22:50:55 Windows: Try to use xinput9_1_0.dll if XInput 1.4 and 1.3 are not available. XInput "9.1.0" ships with Windows Vista and 7 systems, but it lacks some features, including support for detecting Guide button presses.
e8757e87 2015-09-05 20:21:52 Android: Changed return type of four JNI functions from int to jint.
82eec4b6 2015-06-24 17:55:38 Fixed whitespace in SDL_evdev.c
9f50d63d 2015-06-24 17:54:39 Fixed an issue with mouse/keyboard removal Sometimes, on removal SDL_EVDEV_udev_callback() gets called with zero udev_class. This in turn seems to be caused the SDL_udev.c:guess_device_class() failing to find the attributes of the parent device. Apparently this is normal, attributes are not guaranteed to be in place during removal, depending on timing. This lack of attributes causes guess_device_class() to return zero. This fix mimics the code in linux/SDL_sysjoystick.c:joystick_udev_callback() which effectively has the same fix already in place.
0e45984f 2015-06-21 17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
71468742 2015-06-12 11:58:31 Make some string literals "const char *", not "char *" (thanks, Martin!). Fixes Bugzilla #3007.
699f879a 2015-06-07 17:54:39 Fixed a memory leak (thanks, Zack!). We should probably rework this piece of code a little more after 2.0.4 ships, though. Fixes Bugzilla #3004.
fd8b7c1c 2015-06-05 19:41:18 Fixed comments at conditional compilation macros.
36ecb766 2015-06-01 01:25:22 Changed a static function to match the naming scheme of rest of source file.
72a244da 2015-05-26 20:36:45 Android: Added basic drop file support (thanks, "noxalus"!). This lets SDL-based apps respond to "Open With" commands properly, as they can now obtain the requested path via a standard SDL dropfile event. This is only checked on startup, so apps don't get drop events at any other time, even if Android supports that, but this is still a definite improvement. Fixes Bugzilla #2762.
2c4a6ea0 2015-05-26 06:27:46 Updated the copyright year to 2015
507157ab 2015-05-25 16:22:09 Wait for devices to finish initializing when inserted, before using them. Fixes hotplug issue with XBox 360 game controller.
5919a859 2015-05-09 22:42:23 Android: Fixed empty parameter list in signatures of internal functions.
b72938c8 2015-04-20 12:22:44 Windows: Always set the system timer resolution to 1ms by default. An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944.
fe6c797c 2015-04-10 23:30:31 Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
3e4a8ce1 2015-04-01 19:18:56 Fixed detecting the NVIDIA controller which shows up as both a mouse and a game controller
c7ec9c1d 2015-04-01 16:11:37 handle the case where the ibus address can't be found. (prevents nasty crash)
64237d7f 2015-04-01 14:45:09 Patched to compile on Android (I hope).
ca7b18e4 2015-03-24 21:02:28 * More Android patch work
387fa5dc 2015-03-24 20:45:29 * Improve mouse support in Android. These changes require Android API v12 to compile
a4458a70 2015-03-20 19:47:03 Fix DBus error message if IBus couldn't be initialized.
dae40bff 2015-02-27 21:17:29 [IBus] Only register interest in messages sent to our input context.
b88ca1b4 2015-02-10 16:28:56 the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here. Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture. More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
42d9cf69 2015-02-01 21:08:54 [ibus] Send an empty TextEditing event when the text is cleared by pressing backspace.
f1a56cd5 2015-01-30 23:18:14 Changed static variable to local variable in implementation for Android.
b48e54aa 2015-01-26 22:00:29 Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
a26a4e9e 2015-01-23 20:29:08 Fixed bug 2816 - [patch] Android: Expose screen refresh rate Jonas Kulla Display::getRefreshRate() is available on all API levels.
86c5c3f2 2015-01-08 21:45:46 Replaced include of SDL_types.h with SDL_stdinc.h in internal header file. SDL_types.h is deprecated and currently only includes SDL_stdinc.h itself.