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577ef5e0
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2014-11-02T10:38:29
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WinRT: fixed crash when trying, and failing, to load the opengles2 renderer
The crash would occur when a WinRT app explicitly tried to create an
SDL_Renderer using the "opengles2" renderer (via SDL_HINT_RENDER_DRIVER), but
OpenGL ES 2 / ANGLE .dlls weren't packaged in the app.
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18ecc34d
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2014-11-02T09:02:01
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WinRT: updated an OpenGL-related code-comment
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0bcc254e
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2014-11-02T08:47:05
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WinRT: expanded OpenGL ES 2 support to enable recent updates to ANGLE/WinRT
ANGLE for WinRT has at least two versions:
- an older version, which supports Windows 8.0 and 8.1. This is currently
the "winrt" branch in MSOpenTech's ANGLE repository (at
https://github.com/msopentech/angle)
- a newer version, which drops support for Windows 8.0, but is under more
active development (via MSOpenTech's "future-dev" branch), and which was
recently merged into the ANGLE project's official "master" branch
(at https://chromium.googlesource.com/angle/angle)
Both versions are setup using slightly different APIs. SDL/WinRT will now
attempt to detect which version is being used, and configure it appropriately.
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43ad9670
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2014-10-30T13:44:31
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Patched to compile on pre-C99 compilers.
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3a916c6d
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2014-10-29T22:55:40
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X11: Fixed SDL_GetGlobalMouseState() to work better with multimonitor configs.
Fixes Bugzilla #2770.
Thanks to Epic Games for contributing this fix.
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01f3498c
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2014-10-26T12:33:10
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WinRT: more keyboard code cleanups
- made keycode listings a bit easier to read
- listed VK_ keycode names, where appropriate
- removed a few pieces of dead + commented-out code
- applied a common 'WINRT_' prefix to internal function names
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e057c7dd
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2014-10-25T08:54:23
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WinRT: Fixed bug whereby key-detection code could call SDL_Log
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ed2fff6b
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2014-10-25T08:50:41
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WinRT: fallback to scancode key detection, if VirtualKey/VK detection fails
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20b19aac
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2014-10-25T08:43:51
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WinRT: more keyboard code cleanups
- use SDL_arraysize where appropriate
- made long lines of debug-logging code span multiple lines, for easier reading
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a1bac50d
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2014-10-24T22:09:47
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WinRT: Fixed bug whereby a right-shift key might get reported as left-shift
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e9c79620
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2014-10-24T21:25:21
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WinRT: minor keyboard code cleanup
An internally-used hash table was replaced with a plain switch statement.
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d5d3721b
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2014-10-24T19:50:29
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Added new key codes from Android 4.4 (API 20) and 5.0 (API 21).
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a1dcebb2
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2014-10-24T06:52:54
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Remove unused variable.
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04dbc492
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2014-10-24T06:50:09
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Merge patch for bug 2750. Thanks Sylvain!
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79035b39
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2014-10-20T10:10:39
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Bug 2739 - [Android] No support for SDL_DisableScreenSaver by Martin Gerhardy
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38f94e21
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2014-10-16T09:54:13
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Added a platform cleanup function for the Vivante video driver
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29eb6e9b
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2014-10-15T18:33:43
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[X11] Obey DISPLAY environment variable when selecting screen (Steaphan Greene)
Discussed in bug #2192, tested with Xvfb in dual head configuration.
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251ca855
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2014-10-15T09:18:17
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Expanded the iMX6 video driver into a general Vivante video driver that works across multiple SoCs
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f7abb7c4
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2014-10-15T09:14:09
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Better error reporting for video drivers with less than full functionality.
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3b70f65d
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2014-10-15T09:13:36
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Fixed bug where EGL function pointers wouldn't get saved in optimized gcc builds
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72f703e3
|
2014-10-13T14:10:41
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Fixed log typo
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557d43e6
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2014-10-13T10:46:27
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Minor cleanups
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47658057
|
2014-09-18T11:03:34
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[Android] Better fix for #2480, pause/resume audio
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4544343b
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2014-09-17T11:41:12
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[Android] Fixes #2480, music does not pause when process backgrounded
This modifies SDL_PauseAudio behavior to pause all audio devices instead of
just the default one (required on Android, at least for testmultiaudio on my
Nexus 4 which reported 2 audio devices).
It also changes SDL_PauseAudioDevice to retain the device lock from pause until
resume in order to save battery in mobile devices.
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5f39ea89
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2014-09-13T02:15:18
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Fixed bug 2415 - Message Boxes aren't implemented on Android
Philipp Wiesemann
I attached a patch for an incomplete implementation of the messagebox parts.
It was not tested on lots of devices yet and features a very fragile workaround to block the calling SDL thread while the dialog is handled on Android's UI thread. Although it works for testmessage.c I assume there are lot of situations were it may fail (standby, device rotation and other changes). Also not all flags and colors are implemented.
On the other hand most uses of the messagebox are to show an error on start and fragility (or working at all) may not matter there.
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2bfb3c3e
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2014-09-12T15:09:33
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Fixed using uninitialized display data in iMX6 initialization
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24c86b55
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2014-09-11T19:24:42
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[X11] Reconcile logical keyboard state with physical state on FocusIn
since the window system doesn't do it for us like other platforms.
This prevents sticky keys and missed keys when going in and out
of focus, for example Alt would appear to stick if switching away
from an SDL app with Alt-Tab and had to be pressed again.
CR: Sam
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7798b4d6
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2014-09-09T17:26:16
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video: waylandmouse: handle mmap error properly
Signed-off-by: Ryo Munakata <ryomnktml@gmail.com>
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