|
7a335df9
|
2022-06-07T16:11:25
|
|
Updated CMakeLists.txt and configure.asc/script so that it checks for the required Windows SDK version before it enables the d3d12 renderer. Also fixed reported warnings in some builds.
|
|
5abd6769
|
2022-06-07T04:28:55
|
|
Allow empty default values to the dep_option macro
|
|
40828218
|
2022-06-06T17:42:30
|
|
DirectX 12 Renderer (#5761)
* DirectX 12 Renderer (27 squashed commits)
* Add missing SDL_hidapi.h of merge of SDL.vcxproj.filters
* Fixed OpenWatcom build failure
* Dynapi fix
Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
|
|
fd3f3810
|
2022-06-04T03:16:27
|
|
Initialize SDL_STATIC_PIC from CMAKE_POSITION_INDEPENDENT_CODE
|
|
65a3453b
|
2022-05-26T16:02:15
|
|
build: Compile with large inode number support where possible
On filesystems with large inode numbers, such as overlayfs, attempting
to stat() a file on a 32-bit system using legacy syscalls can fail
with EOVERFLOW. If we opt-in to more modern "large file support"
syscalls, then source code references to functions like stat() are
transparently replaced with ABIs that support large file sizes and
inode numbers, such as stat64().
This cannot safely be done globally by Linux distributions, because
some libraries expose types like `off_t` or `struct stat` in their
ABI, meaning that enabling large file support would be an incompatible
change that would cause crashes. However, SDL appears to be careful to
avoid these types in header files, so it should be OK to enable this.
Signed-off-by: Simon McVittie <smcv@collabora.com>
|
|
799d39a3
|
2022-06-03T23:08:22
|
|
Make the sdl2-config script relocatable
|
|
5ec2d46f
|
2022-06-03T20:12:52
|
|
cmake: make SDL2Config.cmake compatible with autotools' sdl2-config.cmake
|
|
8e13cc30
|
2022-05-30T00:46:00
|
|
cmake: add 'compatible interface properties' to allow enforcing SDL2 sharedness
|
|
1087eaad
|
2022-05-27T01:40:11
|
|
cmake: install SDL2::SDL2test when configuring with SDL2_TEST enabled
|
|
12cc636c
|
2022-05-21T23:33:31
|
|
Make sdl2-config prefixes configurable again
The installation prefix ended up being hard-coded into the
`sdl2-config` script after the placeholders were accidentally removed
in 6956f4aa1982b66b234026b46f7bb2dd44c67894.
|
|
6da6a6cb
|
2022-05-21T13:51:21
|
|
Make sure Objective C files are built with the same flags as C files.
Fixes https://github.com/libsdl-org/SDL/issues/5707
|
|
e0f3da49
|
2022-05-12T12:18:23
|
|
Remove unused SDL_ASSEMBLY_ROUTINES define
|
|
ec8fa577
|
2022-05-07T21:57:23
|
|
macOS: always use Objective-C ARC (automatic ref counting).
Change Cocoa SDL_VideoData and SDL_WindowData implementations from C structs to Objective-C objects, since bridging between C and ObjC is easier that way.
|
|
9ef68857
|
2022-05-08T15:53:43
|
|
Fix MSVC ARM32 builds
|
|
0c196021
|
2022-05-06T07:59:36
|
|
Applied 0004-Define-crt-macros.patch.txt from vcpkg ports
|
|
38ef6789
|
2020-11-25T13:30:29
|
|
test: Add a `make install` target for the tests
This makes it more convenient to compile them alongside SDL, install
them in an optional package and use them as smoke-tests or diagnostic
tools. The default installation directory is taken from GNOME's
installed-tests, which seems as good a convention as any other:
https://wiki.gnome.org/Initiatives/GnomeGoals/InstalledTests
Signed-off-by: Simon McVittie <smcv@collabora.com>
|
|
7d2808e3
|
2022-04-12T13:33:58
|
|
test: Run selected noninteractive tests at build-time
In Autotools, these are run by `make -C ${builddir}/test check`.
In CMake, they're run by `make -C ${builddir} test` or
`ninja -C ${builddir} test` or `ctest --test-dir ${builddir}`.
Signed-off-by: Simon McVittie <smcv@collabora.com>
|
|
fff97c95
|
2022-05-04T16:40:11
|
|
build: Mechanically generate ABI versions from version number
If we're strict about applying something resembling semantic versioning
to the "marketing" version number, then we can mechanically generate
the ABI version from it.
This limits the range of valid micro versions (patchlevels) to 0-99.
Signed-off-by: Simon McVittie <smcv@collabora.com>
|
|
cd7c2f1d
|
2022-05-03T15:16:11
|
|
Switch versioning scheme to be the same as GLib and Flatpak
For stable releases, this gives us the ability to make bugfix-only point
releases such as 2.24.1 if we want to, and distinguish between them
programmatically. For example, this ability could have been useful after
2.0.16 to fix Xwayland regressions, and after 2.0.18 to fix event loop
regressions.
For development releases, this gives us the ability to make multiple
prereleases during the same feature cycle, and distinguish between them
programmatically. For example, this would have been useful during 2.0.22
development, which went through three prereleases before reaching the
final release.
Signed-off-by: Simon McVittie <smcv@collabora.com>
|
|
63814ec7
|
2022-05-03T14:39:00
|
|
Add static assertions that the version number is consistent
Signed-off-by: Simon McVittie <smcv@collabora.com>
|
|
22002d91
|
2022-05-03T14:09:12
|
|
docs/release_checklist.md: Document how/where to bump version numbers
Signed-off-by: Simon McVittie <smcv@collabora.com>
|
|
2021a109
|
2022-05-03T20:37:03
|
|
cmake: Defer test subproject until after defining install/uninstall
It looks as though something in the test subproject "leaks" into the
main build system, causing us to try to install ${builddir}/test/sdl2.pc
instead of the correct ${builddir}/sdl2.pc. Moving the tests subproject
further down avoids this.
Resolves: https://github.com/libsdl-org/SDL/issues/5604
Signed-off-by: Simon McVittie <smcv@collabora.com>
|
|
7d7ec9c9
|
2022-04-26T16:41:28
|
|
x11: Remove XVidMode and Xinerama support.
Fixes #1782.
|
|
e9ff4fdd
|
2022-04-25T23:55:50
|
|
add SDL_bsearch
|
|
fa29e2d7
|
2022-04-25T13:45:51
|
|
Updated to version 2.0.23 for development
|
|
634b9edc
|
2022-04-15T20:50:55
|
|
cmake: Fixed indenting and some oldschool `endif(TEXT)` things.
|
|
dc5bc523
|
2022-04-15T17:11:29
|
|
Added CMake option to disable the installer
|
|
b7599613
|
2022-04-11T23:31:09
|
|
Vita: fix VIDEO_VITA_PVR flag
|
|
505d6a4a
|
2022-04-08T18:18:56
|
|
Update version to 2.0.22 for release
|
|
c0bb39e5
|
2022-04-02T02:50:02
|
|
check for HAVE_ROAPI_H in cmake and autotools, and
update SDL_config_windows.h and SDL_config_winrt.h
|
|
8c542a35
|
2022-03-29T19:08:56
|
|
Desktop OpenGL 1.X/2.X PSVita Support
|
|
cbdb67b4
|
2022-03-30T00:12:42
|
|
Vita: add SDL_GetPreferredLocales support
|
|
178ac196
|
2022-03-29T23:48:08
|
|
Vita: add audio capture support
|
|
d3cc5764
|
2022-03-18T07:36:16
|
|
Modern CMake doesn't need "LANGUAGE C" for Objective-C
CMake 3.19 fails to compile Objective-C with that property set
Fixes https://github.com/libsdl-org/SDL/issues/5418
|
|
85dff3e4
|
2022-03-16T08:58:52
|
|
emscripten: obey enable-misc/SDL_MISC settings
|
|
61a93d3c
|
2022-03-15T23:10:02
|
|
minor whitespace cleanup.
|
|
3ab739af
|
2022-03-13T12:10:52
|
|
cmake: Make test code use proper C main functions.
Fixes #5021.
|
|
4a43321c
|
2022-02-23T18:10:02
|
|
cmake: Fix bug #5361.
src/joystick/*.c wasn't unconditionally added to source list even though
joystick is an SDL subsystem. Also removed the `SDL_JOYSTICK AND NOT APPLE`
condition from src/joystick/dummy/*.c source addition: the OSX unresolved
symbols issue, if it really is there, should be fixed separately.
Fixes https://github.com/libsdl-org/SDL/issues/5361, i.e. build failures
when SDL_JOYSTICK and SDL_HAPTIC are disabled.
|
|
b5614d0c
|
2022-02-04T20:05:14
|
|
cmake: fix UWP joystick.
from: https://github.com/microsoft/vcpkg/blob/master/ports/sdl2/0005-Fix-uwp-joystick.patch
|
|
ff2d62d8
|
2022-01-15T12:27:25
|
|
dlopen is not a subsystem
|
|
fa8075c4
|
2022-01-12T17:21:06
|
|
add audio/video dummies if nothing else available
|
|
39c723fc
|
2022-01-12T17:18:37
|
|
fix HAVE_SDL_VIDEO flag of CMakeLists.txt [IOS OR TVOS]
|
|
3dba2a73
|
2022-01-12T17:17:48
|
|
fix HAVE_SDL_AUDIO flag of CMakeLists.txt II.
|
|
3936af99
|
2022-01-12T16:31:00
|
|
fix HAVE_SDL_AUDIO flag of CMakeLists.txt
|
|
21510387
|
2022-01-12T13:05:12
|
|
fix CMakeLists.txt vs. configure inconsistencies
- atomic subsystem is disabled by default (changed in configure)
- SDL_WAYLAND_LIBDECOR is disabled by default if SDL_WAYLAND is not set (changed in CMakeLists.txt)
|
|
11cdde01
|
2022-01-12T10:06:22
|
|
fix MacOS build with disabled SDL_SENSOR
+ get rid of the double-check (SDL_HAPTIC depends on SDL_JOYSTICK)
|
|
176941a4
|
2022-01-12T10:02:52
|
|
allow MacOS build without SDL_FILE
|
|
eb80f2c6
|
2022-01-11T10:45:41
|
|
sync handling of subsystems II.
|
|
65e9415b
|
2022-01-10T17:00:32
|
|
sync handling of subsystems
- add DUMMY-define in case the subsystem is enabled but not available (filesystem/misc/locale)
- add missing PSP/VITA-filesystem defines
- sync the order of filesystems in SDL_config.h.cmake/in
- add option to disable locale subsystem in configure
|
|
118de862
|
2022-01-10T15:39:42
|
|
more conform vulkan/metal configuration
|
|
606d2ea8
|
2022-01-09T17:00:41
|
|
bugfix for "add 'Misc' subsystem"
|
|
998117b3
|
2022-01-09T16:00:22
|
|
add 'Misc' subsystem
|
|
71e06a53
|
2021-11-26T18:27:34
|
|
cmake: fix Metal detection
Confirmed to work on:
macOS 10.15.7
XCode Version 12.4 (12D4e)
|
|
15ebad6e
|
2022-01-22T13:31:11
|
|
emscripten: Implement SDL_OpenURL
|
|
a0e3c884
|
2022-01-17T15:32:27
|
|
Updated to version 2.0.21 for development
|
|
a575e2cf
|
2022-01-17T20:56:24
|
|
Enable alloca on mingw/cygwin builds:
This effectively reverts commit 391d73e37b26614e2e343ca8e9d4334e07380896
Fixes https://github.com/libsdl-org/SDL/issues/5234
|
|
407d4e47
|
2022-01-12T20:32:00
|
|
cmake: simplify after the previous os/2 commit.
|
|
f199f832
|
2022-01-12T20:22:28
|
|
cmake: added target_properties for os/2.
|
|
bb9ebad7
|
2022-01-11T09:34:14
|
|
Optionally disable generation of SDL2main and uninstall projects.
Mostly meant to allow SDL2 to be incorporated as a sub-project of
external CMake projects.
|
|
fcf0e524
|
2022-01-07T11:17:47
|
|
cmake: Remove libunwind-generic as hard dependency
when using alternate unwind implementations like LLVM libunwind
this library is not provided yet the libunwind features are fully
implemented in main libunwind, making this hard dependency assumes
a particular libunwind implementation, this patch makes it optional
which makes the builds to work with llvm libunwind
Signed-off-by: Khem Raj <raj.khem@gmail.com>
|
|
b2656776
|
2022-01-11T11:33:02
|
|
cmake: initial attempt at adding os/2 support.
|
|
0696fc01
|
2022-01-07T14:30:26
|
|
cmake: Split SDL2-static and SDL2main into their own target exports
This makes it so that the generated targets are not interdependent,
which allows Linux distributions to split libraries into the
appropriate subpackages as needed.
|
|
92946348
|
2022-01-07T18:28:25
|
|
Updated to version 2.0.20 for release
|
|
75ac944b
|
2022-01-06T22:24:00
|
|
check for tpcshrd.h and define HAVE_TPCSHRD_H if it's available.
|
|
3ea82eaa
|
2022-01-04T15:46:04
|
|
Under MSVC, build project-sources in parallel.
|
|
cd1f24a9
|
2022-01-03T18:41:02
|
|
Add forgotten psppower library to link
|
|
13a9cd47
|
2022-01-01T16:08:00
|
|
Adding sysfilesystem driver to PSP
|
|
83583dc4
|
2021-12-19T15:07:37
|
|
cmake: Fix WGI detection with older SDKs
|
|
881feca1
|
2021-12-17T19:14:34
|
|
CMAKE: fixed cflags check for build type
Martin Gerhardy wrote:
If there is a variable named test, then cmake does variable-value comparison:
if (test STREQUAL "")
is equivalent to:
if ("${test}" STREQUAL "")
If there is no variable named test, then cmake does string literal comparison:
if (test STREQUAL "")
is equivalent to:
if ("test" STREQUAL "")
That means basically - the current stuff works - but is not how it should be done.
Fixes https://github.com/libsdl-org/SDL/issues/2100
|
|
60c3ca49
|
2021-12-15T01:20:51
|
|
Vita: disable arm asm blitters and add missing pvr dep
|
|
493d45f0
|
2021-12-07T14:24:32
|
|
minor tidy-up in cmake script.
|
|
897c7cfa
|
2021-12-07T10:24:46
|
|
Make sure SDL_VIDEO_RENDER_PSP is set
|
|
21fd0047
|
2021-11-29T18:42:13
|
|
Initial for building PSP version with CMake
|
|
d68b429c
|
2021-12-02T23:57:00
|
|
[ios] Fix failing to link iconv when build using CMake
|
|
5fc901d4
|
2021-11-30T09:58:21
|
|
Updated to version 2.0.19 for development
|
|
5a0ea7fb
|
2021-11-27T19:10:10
|
|
Check for O_CLOEXEC definition in fcntl.h at configuration time,
If not available, define it internally as 0 (in SDL_internal.h).
Define it as available for macOS >= 10.7 in SDL_config_macosx.h.
|
|
cb2f3bed
|
2021-11-26T21:20:50
|
|
tidy-up a comment in cmake script
|
|
22e59cd1
|
2021-11-26T19:15:28
|
|
CMakeLists.txt: update DYLIB_CURRENT_VERSION too 2.0.18 for release
|
|
7242075b
|
2021-11-26T08:12:45
|
|
Updated version to 2.0.18 for release
|
|
2fa35757
|
2021-11-24T23:34:45
|
|
cmake: Weak link to GameController.framework to handle older OSes
|
|
bc409163
|
2021-11-20T17:05:28
|
|
cmake: Detect SDL_JOYSTICK_MFI for macOS
|
|
d9f70878
|
2021-11-24T18:10:00
|
|
don't use CMAKE_COMPILER_IS_MINGW
Fixes https://github.com/libsdl-org/SDL/issues/5002
|
|
b7f9c208
|
2021-11-23T18:56:50
|
|
cmake: handle warning flags properly (thanks to hgs3 for pointers.)
fixes https://github.com/libsdl-org/SDL/issues/4983
|
|
f8900583
|
2021-11-23T17:04:40
|
|
removed windows winmm joystick driver
|
|
35b7ce18
|
2021-11-22T14:10:02
|
|
cmake: final report fixes for mmx, ssemath, dummyvideo, wasapi, xinput.
also moved CoreVideo framework out of if(SDL_FILE) block, and removed a
now-irrelevant mingw related fixme.
|
|
6b66542e
|
2021-11-17T17:04:34
|
|
Fixing compilation errors for VS2019 Clang toolset (fixes #4702)
|
|
43d1b42a
|
2021-11-16T17:59:38
|
|
cmake: Sync build config options with autotools
- SDL_CLOCK_GETTIME now defaults to ON to match autotools build
- Add detection of float.h and Xdbe
- Fix detection of pthread_setname_np() (requires _GNU_SOURCE)
- Move SDL_USE_IME definition into SDL_config.h.cmake
|
|
a0f8afb5
|
2021-11-11T09:16:44
|
|
Separated the HIDAPI subsystem from HIDAPI joysticks
You can now disable HIDAPI joysticks while retaining the HIDAPI SDL API
|
|
8f63e9ff
|
2021-11-09T11:13:52
|
|
cmake: use generated SDL_config.h to build SDLmain static lib
Thanks to @toazz for the patch!
Fixes #4829.
|
|
3a82e432
|
2021-11-09T11:06:33
|
|
cmake: Moved back to requiring merely CMake 3.0.0.
This means it now works with any CMake released since 2014 instead of 2018.
This was mostly just readding some special cases, and requiring 3.11.0 only
for Windows Stores apps, which isn't unreasonable. The biggest concern is
a Linux distribution not having a recent CMake; most other places will be
manually downloading and installing their own CMake.
Fixes #4930.
|
|
4b42c05b
|
2021-11-08T13:52:48
|
|
video: Add SDL_SetWindowMouseRect.
This API and implementation comes from the Unreal Engine branch of SDL, which
originally called this "SDL_ConfineCursor".
Some minor cleanup and changes for consistency with the rest of SDL_video, but
there are two major changes:
1. The coordinate system has been changed so that `rect` is _window_ relative
and not _screen_ relative, making it easier to implement without having
global access to the display.
2. The UE version unset all rects when passing `NULL` as a parameter for
`window`, this has been removed as it was an unused feature anyhow.
Currently this is only implemented for X, but can be supported on Wayland and
Windows at minimum too.
|
|
2636d839
|
2021-11-08T22:25:32
|
|
cmake: add hidapi to 'SDL_SUBSYSTEMS'
|
|
36067fa1
|
2021-11-08T21:35:24
|
|
cmake: include hid.cpp in android sources
|
|
001aa4da
|
2021-11-08T21:12:02
|
|
cmake: more hidapi fixes.
|
|
4bbbe5f8
|
2021-11-08T09:28:36
|
|
Fixed CMake build by adding hidapi files
This needs more work to remove the hidapi shared library build, but at least Linux builds are unblocked
|
|
7f308abb
|
2021-11-04T01:02:48
|
|
cmake: Only prevent MSVC codegen using the CRT if SDL_LIBC=OFF
|
|
16845eef
|
2021-10-30T12:06:58
|
|
cmake: Add SDL include path when building tests
The tests can't find any of the SDL includes otherwise
|
|
7e8469d1
|
2021-10-31T09:31:25
|
|
cmake: Fix MinGW build break in WGI joystick driver
Just look for windows.gaming.input.h rather than assuming its presence
or absence based on other CMake variables.
Fixes MinGW builds in CI
|
|
25c71748
|
2020-02-13T21:55:08
|
|
Add a barebones RISC OS video driver
|
|
81fe2ccb
|
2021-10-31T02:54:20
|
|
cmake: Add missing SDL_JOYSTICK_WGI in config step
SDL_config.h *can* define SDL_JOYSTICK_WGI. On builds with the Windows
10 SDK available, this allow implementing trigger rumbling on Xbox One
controllers. The files included in the Visual Studio Solution in
VisualC\SDL.sln *do* have this define set.
fix #4859
|