Log

Author Commit Date CI Message
Gabriel Jacobo ec1cb49e 2013-12-14T20:18:43 Wayland support Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al. Additional changes in this commit, done by me: * Wayland uses the common EGL framework * EGL can now create a desktop OpenGL context * testgl2 loads GL functions dynamically, no need to link to libGL anymore * Assorted fixes to the Wayland backend Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10, running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections
Gabriel Jacobo 4a8c2967 2013-12-13T09:48:12 Context sharing for EGL
Gabriel Jacobo 2159de66 2013-12-12T14:55:33 [Android] Poll joysticks every three seconds
Sam Lantinga 35ab76d0 2013-12-11T21:17:24 Fixed bug 2050 - Obvious bugs in SDL_ltoa and SDL_lltoa pjz SDL_ltoa(-2147483648,s,10) only returns "-" because there is a bug in the code: if ( value < 0 ) { *bufp++ = '-'; value = -value; } but -(-2147483648) is still -2147483648 (0x80000000) as signed int (or long), so the following loop doesn't run at all. Similar bug are also in SDL_lltoa. BTW, there is no sanity check for radix.
Sam Lantinga fcf69227 2013-12-11T21:13:45 Fixed bug 2294 - testdrawchessboard.c Sets the render color alpha to 0x0. Brandon Schaefer This means everything will render black if the software rendering backend selects a pixel format that supports alpha. So it seems best to at lease assume alpha is supported.
Gabriel Jacobo bfcd28c1 2013-12-10T16:24:11 [Android] Hotplugging support for joysticks
Ryan C. Gordon d01ad02b 2013-12-09T15:17:20 Hook up SDL_acos and SDL_asin properly.
Sam Lantinga 5e656f89 2013-12-07T11:19:52 Associate the environment with any thread that calls Android_JNI_GetEnv(), in case it's been manually created with pthread_create() or C++11.
Sam Lantinga 44afc2a3 2013-12-06T16:12:18 Fixed crash if no window has keyboard focus
Sam Lantinga 4ab350d4 2013-12-06T09:13:31 Fixed detecting the wired XBox 360 controller on Linux Also added some more debug output to detect issues
Sam Lantinga c78476da 2013-12-06T08:24:00 Fixed compiler warning on Visual Studio
Sam Lantinga fc78e982 2013-12-05T09:54:22 Added missing header for file IO
Sam Lantinga 7afb7682 2013-12-05T09:29:04 Added code missed in the resolve
Sam Lantinga 43825e27 2013-12-05T09:14:56 Clean up the cursor clipping area when quitting SDL. This fixes the cursor being clipped after the streaming client quits when streaming Dungeons of Dredmor
Gabriel Jacobo 77d2d55e 2013-12-05T10:51:38 [Android] Handle native thread finishing when not commanded from the Java side
Gabriel Jacobo 6c495a80 2013-12-03T12:09:58 [Android] Signal the resume semaphore after pushing the relevant events Ref: Request in #2242
Gabriel Jacobo 5ac18134 2013-12-03T12:01:28 Adds SDL_GameControllerAddMappingsFromRW, updates controllermap SDL_GameControllerAddMappingsFromFile is now a convenience macro. controllermap can now skip bindings by pressing space or clicking/touching the screen.
Sam Lantinga 013d9982 2013-12-02T23:54:35 Fixed error return value in SDL_EGL_CreateSurface(), thanks to Mike Kasprzak
Gabriel Jacobo d0d07dec 2013-12-02T19:51:48 Adding WhatsNew.txt changes ...before I forget them.
Gabriel Jacobo 95ec90aa 2013-12-02T19:35:04 Adds controllermap utility to test suite.
Gabriel Jacobo 45ae148a 2013-12-02T19:34:08 Adds SDL_GameControllerAddMappingsFromFile
Gabriel Jacobo 7d9e42f2 2013-12-02T10:08:57 Select EGL config when creating the EGL surface
Gabriel Jacobo f848adff 2013-11-29T10:06:08 Improve Android pause/resume behavior.