kc3-lang/SDL

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Log

Author Commit Date CI Message
f5253b70 2021-03-22 19:16:06 Merge commit 'e14fb54e3f409aaf1e10b94f681677c59b1b7e0d' into main
4ef15270 2021-03-22 19:16:05 Merge commit '7a2a1a85e9738f127d9f6cd600aa6e1c4459bf2e' into main
2b655881 2021-03-22 19:16:03 Merge commit '108bb5aabec27f41f977bdf7a4d2ed3f3a3962eb' into main
0727acd6 2021-03-22 19:16:01 Merge commit 'e213f37a450ca6b0746aa3acd2e5e76635e13468' into main
e14fb54e 2021-03-16 10:47:57 [KMSDRM] Undo SDL_CreateRenderer() modifications aimed at create opengles2 when KMSDRM is in use because it's a harmful solution.
7a2a1a85 2021-03-16 13:46:03 documentation: initial script to merge header comments and the wiki. This is a work-in-progress, but the idea is it can convert between our wiki and the SDL header's doxygen comments, so we can attempt to keep them in sync. This might be a fool's errand, but I'm optimistic it'll work enough that we can clean up little issues as we go, as long as we have some discipline about how we write documentation. If nothing else, it's going to result in a solid spring-cleaning of both the wiki and the headers!
e213f37a 2021-03-15 12:53:16 [KMSDRM] Enable full OpenGL detection (MESA/libglvnd) on both the make and cmake buildsystems.
108bb5aa 2021-03-16 00:51:17 [KMSDRM] Modify SDL_CreateRenderer() to create an opengles2 renderer when the KMSDRM backend is being used and no renderer name has been specified.
5f596d1a 2021-03-15 09:00:44 Merge commit 'b98b5adcaea159fc6a9753f808875acf7d3ee945' into main
b1b93df8 2021-03-15 09:00:42 Merge commit '8ba735c208388159477bf0ccb06a8573a273fb02' into main
aa00fe4b 2021-03-15 09:00:40 Merge commit '3853531f6d11d1824b6a0ce0212c06e79483d22d' into main
7acafda7 2021-03-15 09:00:39 Merge commit '9996cecc726a8d8900fd817d58f9505b3490d1bc' into main
30bef5dc 2021-03-15 09:00:37 Merge commit '5f7eb88ae0990f89ec3a4bf697ec03aafee1a9a8' into main
00f93e40 2021-03-15 09:00:35 Merge commit 'b49e0953b14be38cdeada86df84a59c92e38aeff' into main
4a39d896 2021-03-15 09:00:33 Merge commit '1957ffd21ab5a3be6f347def510fcb8f985d3b8b' into main
3313c67c 2021-03-15 09:00:32 Merge commit '34de3b57a101f8d885041add5e21311a153bb1bf' into main
2bd0a718 2021-03-15 09:00:30 Merge commit 'dacf6cfbaa8c66ea6150f95aadad2954f116836c' into main
082394c6 2021-03-15 09:00:25 Merge commit 'a5f3ea14487f1a36b1d421d02e86f25704f8bdc8' into main
7ca94f59 2021-03-15 09:00:23 Merge commit '4fbd60b81714f8f93946520147cb0c1f05faee64' into main
713a0472 2021-03-15 09:00:22 Merge commit 'cd3809c03e6d41a73cdb7c4a2e84c56e3d45cd7a' into main
61589463 2021-03-15 09:00:20 Merge commit '9e23c65237b480c74a0a2537b9927f6e52ca22aa' into main
b53f06cc 2021-03-15 09:00:18 Merge commit '72bcf546f90423f05eda0fa08510e340683ff6f4' into main
5b34a265 2021-03-15 09:00:16 Merge commit '3d22731d94d6259255ef3fd5006c8c6c80e377b4' into main
d84df04f 2021-03-15 09:00:15 Merge commit '51345623e888d7bc4131cd8f015c339f757ea68a' into main
b98b5adc 2021-03-15 10:21:36 wasapi: Don't use the system's resampler.
8ba735c2 2021-03-10 11:40:34 Include arm_neon.h in mingw targeting ARM Windows. The llvm-mingw project includes cross-compilers targeting ARM: https://github.com/mstorsjo/llvm-mingw/releases Currently, compilation fails with this configuration, because neon features are used as long as __ARM_NEON is defined, but arm_neon.h was not included.
3853531f 2021-03-15 10:43:14 Fix CMake script on Linux
9996cecc 2021-03-15 05:26:46 Set ALT_OGL to libOpenGL.so.0 instead of libOpenGL.so.1
5f7eb88a 2021-03-14 22:36:20 Load libOpenGL.so.1 if libGL.so.1 is not found
b49e0953 2021-03-14 14:10:50 regenerated configure
1957ffd2 2021-03-14 11:04:28 fixed a typo in SDL_ceilf()
34de3b57 2021-03-11 15:10:29 Fix CMake script on FreeBSD
dacf6cfb 2021-03-11 12:03:22 Fix compilation with iconv on FreeBSD
a5f3ea14 2021-03-10 09:36:46 netbsdaudio: Handle ioctls failing A user reported that the mpv video player hangs after attempting to set an unsupported number of channels with the SDL audio output, because it thinks it's successfully opened the device. This makes the failure graceful.
4fbd60b8 2021-03-09 12:22:48 audio: pipewire: Remove the nickname portion of sink/source names Removes the node nickname from sink/source nodes as it doesn't provide any useful information and names now match those used in Pulseaudio, so any stored configuration data will be compatible between the two audio backends.
cd3809c0 2021-03-10 20:06:07 SDL: Updated patches for HAIKU Revert change
9e23c652 2021-03-10 16:48:05 SDL: Updated patches for HAIKU
72bcf546 2021-03-10 16:47:08 SDL: Updated patches for HAIKU
3d22731d 2021-03-11 20:10:07 Merge pull request #4175 from 1bsyl/br_blit_rgb555_to_rb1555 Fixed bug 3727 - Blit from RGB555 to ARGB1555
51345623 2021-03-11 20:06:09 Fixed bug 3727 - Blit from RGB555 to ARGB1555
9d46bd25 2021-03-11 17:00:10 revert commit 81cdb1bb0de (unifont license issue.)
3a1317ed 2021-03-09 15:54:25 Minor tweak to workflow settings. There was an (innocently intended, I assume!) "make X great again" joke in a previous commit message, and I'd like this not to be the first thing people see on our GitHub project page, so I added some whitespace to the end of this file. Apologies to any that were bothered by that, it was an accident!
33127271 2021-03-09 11:40:35 Fix typecasting
7423ae1a 2021-01-20 23:33:16 Formatting
a43f4889 2021-01-20 23:33:05 Don't search for pthread
ddfe7200 2021-01-18 15:00:50 Rendering improvements - Improve performance for unbatched rendering - Support direct texture access
23db5381 2021-01-11 23:54:56 Fix defines
c7cec2c7 2021-01-11 20:45:12 Add more texture formats
0e9cd839 2021-01-10 00:12:46 Remove makefiles. Use cmake
e56c4451 2021-01-10 00:12:03 Disable native framebuffer support
54134fdd 2021-01-10 00:09:46 Use Clib mem funcs
5e30d84b 2021-01-09 23:33:32 Fix display mode
10038228 2021-01-09 23:33:14 Properly cleanup framebuffer
953101de 2021-01-09 22:55:11 Oops. Fix default framebuffer color
1e2eed1a 2020-12-28 15:32:52 Native framebuffer for software renderer
ff5f98b8 2020-12-23 19:00:16 Fix platform
a7269a9a 2020-12-23 17:27:01 Update video api to 2.0.14
7b0b1a12 2020-12-23 17:26:52 Update thread api to 2.0.14
a05f92da 2020-12-23 17:26:34 Update joystick api to 2.0.14
8e4271fa 2020-12-23 16:54:18 Fix timers
e928b92f 2020-12-18 16:42:57 CMake support
47c10516 2020-12-18 16:42:37 Add reversive list join macro
ca5e5d61 2020-12-18 16:34:24 VITASDK compatibility
7d89f09f 2020-12-18 14:28:09 ISO C90 fixes
0de7b0ec 2020-12-14 02:08:29 Fix makefile
0da35d3d 2020-12-12 23:47:15 IME support with gxm backend
e812ca52 2020-12-09 21:03:27 Enable ARM SIMD/NEON optimized blitters
a4ddb175 2021-03-08 19:28:58 Formatting
47c6270e 2020-12-09 15:28:57 Fix a bug in vitagles2 renderer
639323ea 2020-12-09 14:38:43 Fixed gxm render flags
4f9fde87 2021-03-08 19:20:33 Fix types
3ac2242e 2020-12-09 12:37:39 Fix PerformanceCounter
943053a9 2020-12-09 01:50:49 Clean up touch a little more
1e5cc961 2021-03-08 19:05:19 Docs
f61b9e76 2020-12-09 00:37:46 Cleanup touch. Fix back touchscreen
d9b2bde2 2020-12-07 18:40:41 Fallback to app0:
091288ac 2021-03-08 18:41:20 Vita port builds with cmake
6f7c7c55 2020-12-05 22:38:12 sensors corrections
6d856377 2020-12-05 12:37:53 Fix sensors
e58a955e 2021-03-08 18:39:00 Deprecate dolcesdk
e7edb06e 2020-12-04 00:06:15 Audio fix
05e5a7cb 2020-11-29 22:07:53 Oops
e1d9cbf6 2021-03-07 13:56:38 Split mouse/kb grab
a86ba391 2020-11-28 00:32:32 Add SDL_RenderReadPixels
f623211e 2020-11-25 00:29:04 remove sceGxmFinish on render swap
29153a1c 2021-02-28 14:38:55 SDL_vitamessagebox: rearrange if/else Set messageboxdata and buttonid as unused variables
0b45529e 2020-11-25 00:19:18 Add viewport support
2209b717 2020-11-24 18:12:38 Refactor render state
70a19fd5 2021-02-28 13:59:51 SDL_vitamessagebox: if/else wrap preprocessor condition instead of two if conditions
333d5e11 2020-11-23 20:15:39 Add drawstate cache
56bde0f6 2020-11-23 18:31:23 Rename memory functions to avoid clash with vita2d
abcfb22b 2021-02-28 13:49:01 Add support for Vita file API in SDL_rwops
94d7737b 2020-11-23 12:45:51 Texture render target
63e223fa 2020-11-23 12:45:09 Set initial blend mode
c8abc88c 2021-01-29 01:26:35 Add support for message box
6c3bf565 2020-11-23 12:44:54 Unified build with both renderers
a1adc8a9 2020-11-22 01:02:00 Add sensor support
91fe2b67 2021-02-19 18:52:19 Allow larger texture sizes
bd14aa63 2020-11-21 23:09:30 Autobuild
01311054 2020-11-21 23:04:43 Fix render name