|
f58a6506
|
2022-10-02T09:50:27
|
|
Added paddle mapping for combined Joy-Cons
|
|
37dfa262
|
2022-10-02T09:36:50
|
|
Added paddle mapping for combined Joy-Cons
|
|
a00565b8
|
2022-10-02T09:08:39
|
|
Fixed displaying more than 18 buttons
|
|
6c8bf3af
|
2022-10-03T00:19:34
|
|
Add vertical mode for Nintendo Joy-Con (#6303)
* Added support for vertical mode for Joy-Con controllers
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS for switching to this mode
* Added support for SL/SR buttons in combined/vertical mode and L/ZL/R/ZR buttons in mini-gamepad mode
|
|
0672dc8d
|
2022-10-02T08:48:38
|
|
Fixed combined Joy-Cons after https://github.com/libsdl-org/SDL/commit/aa2e2f4843567cfe4e6f2f4ffa3f0b74dd98f1ba (thanks @happyharryh!)
|
|
bac54b3d
|
2022-09-27T17:45:36
|
|
Android: add script for building prefab archive
|
|
5e654a4b
|
2022-10-01T16:10:46
|
|
Fixed Mac compile errors when OpenGL is disabled.
|
|
c29629a5
|
2022-10-01T04:25:40
|
|
fix permissions of Android.mk
|
|
6acc7a56
|
2022-09-30T17:45:08
|
|
Mark the editbox as multi-line so the return key is always visible
Fixes https://github.com/libsdl-org/SDL/issues/6170
|
|
257cacab
|
2022-09-30T17:25:58
|
|
Android text input now works like iOS, where you get text in progress and then backspaces and new text if autocomplete changes it or the IME commits it.
|
|
28572702
|
2022-09-30T17:25:57
|
|
Properly backspace over text that was entered when autocorrect updates text with the iPhone on-screen keyboard
|
|
e6640ef2
|
2022-09-30T14:53:07
|
|
coreaudio: Possibly fixed another shutdown race condition.
Reference Issue #6159.
|
|
7567c4cb
|
2022-09-30T21:51:11
|
|
revert executable permissions from Android.mk
|
|
82e341bc
|
2022-09-30T11:40:29
|
|
Android: use real editable text and mimic the edit operations to generate key events
This fixes issues where the IME and the output would get out of sync
|
|
1b895912
|
2022-09-30T14:23:36
|
|
docs: Note the lowest supported Emscripten version.
Reference Issue #6304.
|
|
cfab203f
|
2022-09-29T07:36:14
|
|
emscripten: Remove use of EM_ASM from SDL_timer code.
Instead use the native emscripten timer API.
See https://github.com/emscripten-core/emscripten/issues/17941
|
|
a97d2e69
|
2022-09-30T10:47:13
|
|
GitHub Actions: bump Emscripten version used to build to 2.0.31.
Reference PR #6304.
|
|
1b52145b
|
2022-09-29T20:51:24
|
|
Makefile.w32: no need for the description field, we have a *.res already
|
|
0d6c4ff6
|
2022-09-29T11:36:07
|
|
testaudioinfo: Initialize deviceName unconditionally
|
|
1ea1a90e
|
2022-09-29T10:41:40
|
|
testaudioinfo: Also test SDL_GetAudioDeviceSpec
|
|
40893821
|
2022-09-29T10:33:07
|
|
coreaudio: Add support for SDL_GetDefaultAudioInfo (#6277)
Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
Co-authored-by: Ozkan Sezer <sezeroz@gmail.com>
|
|
69bbe4ce
|
2022-09-29T15:50:50
|
|
Fix memory leak in VITA_GXM_CreateRenderer
|
|
e17f0c28
|
2022-09-27T10:59:28
|
|
wayland: Call the Wayland hide/show functions directly when changing decoration modes
Calling SDL_HideWindow() to destroy the window is a NOP if the SDL_WINDOW_SHOWN flag was never set. Bypass it and call the Wayland-specific function directly to ensure that the window is always destroyed before switching from server-side to client-side decorations, even if it hasn't been shown yet.
Likewise, call Wayland_ShowWindow() directly when the window isn't explicitly hidden to ensure that it is always recreated since the SDL_WINDOW_SHOWN flag won't be cleared, which, when set, renders SDL_ShowWindow() a NOP.
|
|
8bcbdc70
|
2022-09-28T17:40:10
|
|
hidapi, libusb: backport read_thread indefinite loop fix from mainstream
Mainstream commit:
https://github.com/libusb/hidapi/commit/5ce9051e2f2e65013485bc4c83897610df82f3c9
|
|
379d4780
|
2022-09-28T10:25:24
|
|
dbus: guard against uninitialized D-Bus
Before calling any D-Bus related methods we should first ensure that
they
were correctly loaded.
In the event where `LoadDBUSLibrary()` was not able to load the D-Bus
library, we should just return early, signalling with SDL_FALSE that we
were unable to inhibit the Screensaver.
Helps: https://github.com/ValveSoftware/steam-for-linux/issues/8815
Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
|
|
57b5c910
|
2022-09-28T12:38:32
|
|
kmsdrm: only negative devindex's are not allowed
ad874536 removed an unnecessary limit as we *can* have a devindex
greater than 99, this error message does not reflect the support for
values greater than 99.
|
|
508cc225
|
2022-09-28T10:17:39
|
|
Update README.md
|
|
f648c000
|
2022-09-28T09:37:21
|
|
build: Fixed some references to renamed test-versioning.sh
|
|
f6565c32
|
2022-09-28T09:27:45
|
|
coreaudio: Remove redundant variable.
|
|
411582c7
|
2022-09-28T09:22:17
|
|
coreaudio: Don't crash on shutdown in a race condition.
Fixed #6159.
|
|
d843d61c
|
2022-09-28T09:09:21
|
|
Moved test/versioning.sh to build-scripts/test-versioning.sh
Reference Issue #6171.
|
|
4471d22e
|
2022-09-28T01:10:23
|
|
Updated iOS demos Xcode project
|
|
13c443f2
|
2022-09-28T01:10:10
|
|
Removed obsolete search path setting
|
|
26997bc1
|
2022-09-28T00:52:39
|
|
Removed unused framework entries from the Xcode project
|
|
229315b0
|
2022-09-28T00:06:06
|
|
Updated SDL Xcode test project to build for iOS and tvOS
Tested with Xcode 14.0.1
|
|
bb74af1e
|
2022-09-28T00:01:54
|
|
Allow including SDL_uikit_main.c in Apple multi-platform builds
This file just won't do anything on macOS
|
|
3a6b4835
|
2022-09-27T22:28:28
|
|
Updated macOS Xcode test programs
|
|
8e146477
|
2022-09-27T22:03:26
|
|
build-scripts: Added update-version.sh
Fixes #6171.
|
|
a2c57573
|
2022-09-01T10:47:24
|
|
video: check for "software" with SDL_HINT_FRAMEBUFFER_ACCELERATION.
We check for this value elsewhere but not in SDL_CreateWindowFramebuffer.
|
|
d76f0cc7
|
2022-06-18T12:54:18
|
|
Android.mk: Build android SDL2.so with `-Wl,--no-undefined`
|
|
70214ed3
|
2022-06-17T02:58:45
|
|
cmake: append to CMAKE_MODULE_PATH instead of overwriting
|
|
a193a03d
|
2022-09-27T17:33:49
|
|
cmake: add -Wno-declaration-after-statement to cpu-features.c alone
|
|
7becbd7d
|
2022-09-27T12:58:16
|
|
Add joystick locking for controller notifications on iOS/tvOS
Fixes https://github.com/libsdl-org/SDL/issues/6288
|
|
18eb319a
|
2022-09-27T12:34:03
|
|
Added sensor timestamp for Nintendo Switch controllers
|
|
5e3a4030
|
2022-09-27T11:36:01
|
|
Added sensor timestamp for Steam Controllers
|
|
57b20e7b
|
2022-09-27T14:23:42
|
|
cocoa: Fix new windows setting SDL_WINDOW_BORDERLESS flag incorrectly.
Fixes #6172.
|
|
77c7836c
|
2022-09-27T20:21:24
|
|
fix vita build failure after commit 2c518747b
|
|
36e76701
|
2022-09-27T16:57:17
|
|
Sync SDL wiki -> header
|
|
2c518747
|
2022-09-27T09:56:02
|
|
Added microsecond timestamp to sensor values for PS4 and PS5 controllers using the HIDAPI driver
|
|
d71df644
|
2022-09-27T10:21:15
|
|
Fixed bug #6287 - SDL_FillRect failed for SDL_Surface with BitsPerPixel == 4
|
|
1e1be0b9
|
2022-09-26T23:00:58
|
|
Updated logic to match between PS4/PS5/Switch controllers
|
|
8c40a6b0
|
2022-09-26T22:47:21
|
|
Drop PS5 Bluetooth reports that fail CRC check
|
|
db075ff3
|
2022-09-26T22:45:01
|
|
Removed unused variable
|
|
2ccdd066
|
2022-09-26T22:32:57
|
|
Handle DS4 dongle controller connection and disconnection
We also drop Bluetooth packets that fail the CRC check, as recommended by Sony
|
|
653e433c
|
2022-09-27T03:15:04
|
|
cmake: only add -Wl,--undefined=WinMain when building an executable
|
|
18046b9a
|
2022-09-26T20:53:50
|
|
Fixed crash with a NULL serial number
|
|
67fa6a93
|
2022-09-26T20:49:26
|
|
Don't wait a long time for zombie Bluetooth controllers
If a Nintendo Switch Pro controller is turned off, it will leave the controller connected in Windows, but not responding to reports. Don't wait a really long time trying to get information from a controller in this state.
|
|
67db8a91
|
2022-09-26T20:41:51
|
|
Wait for input before reconnecting a Bluetooth device
On Windows, the Bluetooth device can remain in a connected state if the controller just shut down. It won't return any errors, but it also won't generate any input reports in this state, so wait until we know for sure that the Bluetooth controller is sending data before letting the application know it's available.
|
|
71fb91f7
|
2022-09-26T21:38:09
|
|
evdev: Fix build with libudev and joystick subsystem disabled
|
|
2cc91761
|
2022-09-26T18:52:26
|
|
Removed debug logging
|
|
2c98c8af
|
2022-09-26T18:39:18
|
|
Use better default values for Switch controller calibration
|
|
a205c5e2
|
2022-09-26T18:18:16
|
|
Use separate extents for simple and advanced reports
|
|
81d32667
|
2022-09-27T01:59:37
|
|
cmake: make sure check_* uses 2 different variables in CheckX11
|
|
a9524ffa
|
2022-09-27T01:52:28
|
|
cmake: make sure check_c_source_compiles uses 2 different variables in CheckOSS
|
|
bfecd781
|
2022-09-27T01:08:04
|
|
cmake: use check_symbol_exists to check dlopen + need for dl library
|
|
2f9c9b5f
|
2022-09-27T02:30:43
|
|
cmake: make sure check_* uses 2 different variables for clock_gettime
|
|
4e375996
|
2022-09-26T17:06:18
|
|
Added a hint to return the version in the old format
Workaround for https://github.com/libsdl-org/SDL/issues/6177 for games that can't be updated.
|
|
b7fddb4c
|
2022-09-26T14:39:51
|
|
Minor tweaks
|
|
39adcc0a
|
2022-09-26T14:20:34
|
|
Prefer USB input over Bluetooth for PS5/PS5/Switch controllers
Nintendo Switch controllers will automatically turn off Bluetooth when connected over USB, but this takes care of that a little more quickly.
PS4 and PS5 controllers will happily send reports over both Bluetooth and USB, so we'll prefer USB if connected and switch back to Bluetooth if USB is disconnected.
|
|
17d7d03a
|
2022-09-26T08:12:35
|
|
Added detection of the joystick type for third party PS4 and PS5 controllers
|
|
6b75a592
|
2022-09-24T20:01:04
|
|
autotools: revised and silenced esound detection a bit.
|
|
3a6b7c9c
|
2022-09-24T16:55:10
|
|
testiconv: Print the total number of errors at the end
|
|
8d2cb155
|
2022-09-23T16:56:24
|
|
Added an entry for the ZEROPLUS P4 Wired Gamepad
|
|
cb063db6
|
2022-09-23T16:52:37
|
|
Moved XInputPS4 controllers into the PS4 controller section
|
|
5b3b7e6e
|
2022-09-23T16:46:36
|
|
Separated PS4/PS5 effects support into individual capabilities
|
|
33619aa2
|
2022-09-23T16:38:15
|
|
Added support for the ZEROPLUS P4 Wired Gamepad to the HIDAPI driver
|
|
e888c99f
|
2022-09-23T16:26:41
|
|
Fixed the entry for the Nacon PS4 Compact Controller
|
|
4ea64fee
|
2022-09-23T15:28:32
|
|
Fixed manufacturer/product name deduplication for the Razer Raiju Tournament Edition controller
|
|
56b91ea7
|
2022-09-23T15:27:40
|
|
Fixed feature detection for the Razer Raiju Tournament Edition controller
|
|
f6c9b065
|
2022-09-23T23:56:04
|
|
cmake: output libSDL2-2.0.0.dylib like autotools, not libSDL2-2.0.dylib.
libSDL2-2.0.dylib is now installed as a symlink to libSDL2-2.0.0.dylib :
$ ls -l *.dylib
-rwxr-xr-x. 1 ozkan ozkan 1755488 Sep 23 23:53 libSDL2-2.0.0.dylib
lrwxrwxrwx. 1 ozkan ozkan 19 Sep 23 23:53 libSDL2-2.0.dylib -> libSDL2-2.0.0.dylib
lrwxrwxrwx. 1 ozkan ozkan 17 Sep 23 23:53 libSDL2.dylib -> libSDL2-2.0.dylib
Reference issue: https://github.com/libsdl-org/sdl12-compat/issues/217
|
|
4a06cc0f
|
2022-09-22T13:03:09
|
|
wayland: Apply modifier changes to the text of repeated keys
The text component of a repeated keystroke is initially set when a key is first pressed and the cached value remains static until the repeated key is released and another repeatable key is pressed. If the state of a modifier such as shift or capslock is changed while a key is being repeated, the text emitted will not have the modifier applied to it until the repeated key is released and pressed again.
Update the text to be repeated by a key if a modifier is changed while a key is actively being repeated.
|
|
467c82c7
|
2022-09-23T12:31:40
|
|
wayland: Add mappings for the Escape and NumLock keys
The XKB keysym to SDL keycode mappings were missing for the Escape and NumLock keys, which prevented them from being remapped. Add them to the table so that the remapping of these keys will work.
|
|
34f928ab
|
2022-09-23T09:26:18
|
|
Generate the correct name for ASTRO Gaming controllers
Manufacturer "ASTRO Gaming" and product "ASTRO C40" turns into "ASTRO C40"
|
|
6ddef7c2
|
2022-09-23T09:20:27
|
|
Generate the correct name for Qanba and Mad Catz controllers
|
|
c2ae2ccc
|
2022-09-23T09:10:51
|
|
Added feature support for the Razer Raiju to the HIDAPI driver
|
|
5ea9886b
|
2022-09-23T13:19:22
|
|
haiku: Fix when screen color depth was 24 bits, SDL_GetWindowSurface would always fail with 'Unknown pixel format' error
Note that returning SDL_PIXELFORMAT_BGR24 instead of SDL_PIXELFORMAT_RGB24 seems necessary, otherwise when running with SDL_ACCELERATION=0, the red and blue channels of the window appeared swapped.
Note that when running with acceleration enabled, red and blue channel swapping does not happen regardless of whether SDL_PIXEL_FORMAT_RGB24 or SDL_PIXEL_FORMAT_BGR24 is returned.
For good measure, I also tested running with acceleration disabled in both 15 and 16 bit color depths, but red and blue channel swapping did not occur
|
|
51fefd1c
|
2022-09-23T02:39:35
|
|
Added support for third party PS3 controllers to the HIDAPI driver
|
|
5b4c10fc
|
2022-09-23T02:36:53
|
|
Return true from IsSupportedDevice if it's a device that we _might_ support
This forces an update of the device list so we have the correct state when we check to see whether a device is being handled by HIDAPI
|
|
1d34a524
|
2022-09-23T00:38:23
|
|
Fixed shadowed variable warning
|
|
010d3e64
|
2022-09-23T00:36:46
|
|
Fixed function prototype mismatch
|
|
b7940c29
|
2022-09-23T00:15:40
|
|
Allow HIDAPI controllers to override the default joystick type
|
|
899a1e7c
|
2022-09-22T23:54:26
|
|
Skip PS4/PS5 probe message if we already know it's a supported controller
|
|
fa2063fb
|
2022-09-22T23:42:25
|
|
Improved detection of third party PS4 and PS5 controllers
|
|
7312b93d
|
2022-09-22T22:50:28
|
|
Fixed crash if a game controller is disconnected while the connect message is in flight
|
|
aa2e2f48
|
2022-09-22T18:22:17
|
|
Make sure HID devices can be opened before making them available to the application
This prevents a number of issues where devices are enumerated but not actually able to be opened, like https://github.com/libsdl-org/SDL/issues/5781.
We currently leave the devices open, allowing us to more easily do controller feature detection, protocol negotiation, detect dropped Bluetooth connections, etc. with the expectation that the application is likely to open the controllers shortly.
|
|
2857e3c7
|
2022-09-22T15:53:32
|
|
Added an entry for the Mad Catz FightStick TE 2+ PS3
|
|
6812f1b5
|
2022-09-22T15:16:34
|
|
Fixed the entry for the HORI Fighting Commander 4 in PS4 mode
|
|
99e85cc2
|
2022-09-22T10:10:20
|
|
Accidentally reverted https://github.com/libsdl-org/SDL/commit/172865ff137532123ec06177119be163ba1811f5
|
|
6cbdc666
|
2022-09-22T09:05:06
|
|
Fixed use of uninitialized 'size' variable (thanks @ozkan!)
|
|
0c4594ac
|
2022-09-22T06:45:46
|
|
Improved PS4 and PS5 third-party controller feature detection
|