|
90456670
|
2020-12-17T14:11:00
|
|
more "'for' loop initial declarations are only allowed in C99 mode" fixes
|
|
bfffa275
|
2020-12-14T09:23:53
|
|
Fixed bug 5397 - Fcitx input is truncated
sowfelicity
Split the long text input event into multiple shorten text input event.
|
|
15cbddf4
|
2020-12-13T18:00:20
|
|
linux/SDL_threadprio.c: fix build on older systems:
SCHED_RESET_ON_FORK is in kernel >= 2.6.32.
|
|
cb361896
|
2020-12-09T07:16:22
|
|
Fixed bug 5235 - All internal sources should include SDL_assert.h
Ryan C. Gordon
We should really stick this in SDL_internal.h or something so it's always available.
|
|
5b3616c3
|
2020-11-23T18:24:05
|
|
Generalized the raw input controller driver and moved XInput/WGI detection into it for XInput devices
This fixes bad report parsing for various newer Xbox controllers, and this driver is now preferred over XInput, since it handles more than 4 controllers.
|
|
1822f97e
|
2020-11-11T19:37:47
|
|
Fixed bug 5346 - Add FreeBSD evdev KBIO keyboard input driver
wahil1976
This patch adds the KBIO text input driver for FreeBSD, which allows text input to fully work without text spilling out into the console. It also supports accented input, AltGr keys and Alt Lock combinations.
Tested with US accent keys layout and various AltGr layouts.
|
|
aae53d59
|
2020-11-11T19:15:09
|
|
evdev: Detect whether input devices are accelerometers
Anything with X, Y and Z axes but no buttons is probably an
accelerometer (this is the assumption made in udev).
Signed-off-by: Simon McVittie <smcv@collabora.com>
|
|
fdd945f2
|
2020-11-11T19:14:52
|
|
joystick: Use a better heuristic to guess what is a joystick
Previously we only checked for at least one button or key and at least
the X and Y absolute axes, but this has both false positives and false
negatives.
Graphics tablets, trackpads and touchscreens all have buttons and
absolute X and Y axes, but we don't want to detect those as joysticks.
On normal Linux systems ordinary users do not have access to these
device nodes, but members of the 'input' group do.
Conversely, some game controllers only have digital buttons and no
analogue axes (the Nintendo Wiimote is an example), and some have axes
and no buttons (steering wheels or flight simulator rudders might not
have buttons).
Use the more elaborate heuristic factored out from SDL's udev code path
to handle these cases.
In an ideal world we could use exactly the same heuristic as udev's
input_id builtin, but that isn't under a suitable license for inclusion
in SDL, so we have to use a parallel implementation of something
vaguely similar.
Signed-off-by: Simon McVittie <smcv@collabora.com>
|
|
8db3171b
|
2020-11-11T19:14:34
|
|
udev: Factor out SDL_EVDEV_GuessDeviceClass
This works on capability bitfields that can either come from udev or
from ioctls, so it is equally applicable to both udev and non-udev
input device detection.
Signed-off-by: Simon McVittie <smcv@collabora.com>
|
|
07eae7d6
|
2020-11-11T08:47:18
|
|
Fix process randomly getting killed when SDL_THREAD_PRIORITY_HIGH/TIME_CRITICAL is set
When we request realtime priority from rtkit, we have a rttime limit. If we exceed
that limit, the kernel will send SIGKILL to the process to terminate it.
This isn't something that most high priority processes will want, only processes
that selectively opt into SCHED_RR/FIFO through SDL_HINT_THREAD_PRIORITY_POLICY
should be subject to this level of scrutiny.
This change:
* Switches non-apple posix OSs to use SCHED_OTHER instead of SCHED_RR
for SDL_THREAD_PRIORITY_HIGH/SDL_THREAD_PRIORITY_TIME_CRITICAL.
* Fixes using a hardcoded RLIMIT_RTTIME, instead queries it from rtkit
* Only sets RLIMIT_RTTIME for MakeRealtime rtkit requests
* Adds a note regarding the possible SIGKILL with SDL_HINT_THREAD_PRIORITY_POLICY
* Introduces SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL to allow apps to acquire realtime scheduling policies on Linux
|
|
94924f01
|
2020-11-09T10:11:55
|
|
Fix failing to set high priority for threads on Linux desktop.
Debugging inside rtkit showed we were failing the RLIMIT_RTTIME check, now that we're asking for realtime and not just high-priority due to a change in SDL.
Between that and the DBus code in SDL being wrong in previous changelist I'm not sure how this could have ever worked.
|
|
abf9dfd5
|
2020-11-09T10:11:38
|
|
Fix MakeThreadRealtime DBus method call on Linux, type mismatch due to copy paste.
Nov 02 20:34:15 redcore rtkit-daemon[2825]: Failed to parse MakeThreadRealtime() method call: Argument 1 is specified to be of type "uint32", but is actually of type "int32"
Nov 02 20:34:15 redcore rtkit-daemon[2825]: Failed to parse MakeThreadRealtime() method call: Argument 1 is specified to be of type "uint32", but is actually of type "int32"
Docs:
http://git.0pointer.net/rtkit.git/tree/README
CLIENTS:
To be able to make use of realtime scheduling clients may
request so with a small D-Bus interface that is accessible on
the interface org.freedesktop.RealtimeKit1 as object
/org/freedesktop/RealtimeKit1 on the service
org.freedesktop.RealtimeKit1:
void MakeThreadRealtime(u64 thread_id, u32 priority);
void MakeThreadHighPriority(u64 thread_id, s32 priority);
|
|
a4040293
|
2020-10-25T10:10:02
|
|
os2: misc build fixes
|
|
cbadd1e3
|
2020-10-20T20:32:20
|
|
geniconv/os2iconv.c: make it build correctly against os2tk headers.
|
|
a90f0400
|
2020-10-15T21:37:30
|
|
os2: a _lot_ of coding style cleanup, sot that they match the SDL style.
also renamed the 'debug' macro to debug_os2: the former was dangerously
a common name.
the binary (dll) output is precisely the same as before.
|
|
b6965a17
|
2020-10-14T23:01:05
|
|
os2: Andrey Vasilkin agreed that his code to be put under Zlib license:
add SDL license headers to geniconv sources.
|
|
1d9cf23e
|
2020-10-14T23:01:05
|
|
os2: updated copyright dates for 2020. header guard fixes.
|
|
aa790837
|
2020-10-14T23:01:02
|
|
os2: several warning fixes.
mostly those "W007: '&array' may not produce intended result" warnings
from Watcom, visible only in C++ mode. one or two others here & there.
|
|
861ac81b
|
2020-10-14T23:01:01
|
|
os2: changes to debug macros
|
|
110a0f7b
|
2020-10-14T23:01:01
|
|
os2: update include paths. add missing libc includes to geniconv.
|
|
74cfb81d
|
2020-10-14T23:01:00
|
|
os2: add port files for SDL2-2.0.4 from Andrey Vasilkin
only geniconv/iconv.h (was from LGPL libiconv) is replaced with a generic
minimal iconv.h based on public knowledge.
|
|
2d82cf78
|
2020-10-05T13:59:03
|
|
url: put the Android bits in core/android
|
|
efd665e2
|
2020-10-05T13:56:45
|
|
Backed out changeset a43cb4e54949
Trying this a different way.
|
|
5f688122
|
2020-10-05T13:52:52
|
|
url: patched to compile on Android.
|
|
77c9d73b
|
2020-10-05T11:30:33
|
|
Removed SDL_AndroidOpenURL, added SDL_OpenURL.
Still needs to be wired into Xcode and Visual Studio projects.
|
|
dd55bfe8
|
2020-10-01T14:41:09
|
|
Android: add helper function to open an URL/URI (see bug 2783)
|
|
97fad045
|
2020-09-02T19:38:03
|
|
Fixed bug 5278 - export SDL_AndroidRequestPermission() (Thanks Huki!)
|
|
965b466e
|
2020-08-17T19:50:20
|
|
Fixed bug 4297 - Android StrictMode policy. Remove APK expansion support
"In the second half of 2021, new apps will be required to publish with the Android App Bundle on Google Play"
(see https://developer.android.com/guide/app-bundle)
And "Android App Bundles don't support APK expansion (*.obb) files".
|
|
4ba0a847
|
2020-06-22T23:24:02
|
|
core/linux/SDL_threadprio.c: fix build against older glibc versions
|
|
cced5eb9
|
2020-06-04T09:23:18
|
|
Fixed bug 5169 - Can not build current sources because of recent thread management changes
Manuel Alfayate Corchete
I'm trying to build SDL2 with threads support here in GNU/Linux, both X86 and ARM, and it does not seem to be possible ATM:
/home/manuel/src/SDLLLL/src/core/linux/SDL_threadprio.c:233:26: error: 'rtkit_max_realtime_priority' undeclared (first use in this function)
|
|
cc2fe84d
|
2020-05-26T13:19:48
|
|
Getting closer.
|
|
0713c579
|
2020-05-26T13:19:44
|
|
More Linux fixes.
|
|
abd58418
|
2020-05-26T13:19:19
|
|
Make some changes to SDL_SetThreadPriority to try and have SDL transparently handle more of the work.
1. Comment that SDL_SetThreadPriority will make any necessary system changes when applying priority.
2. Add a hint to override SDL's default behavior for scheduler policy.
3. Modify the pthreads SDL_SetThreadPriority so that instead of just using the current thread scheduler policy it will change it to a policy that should work best for the requested priority.
4. Add hint checks in SDL_SetThreadPriority so that #3 can be overridden if desired.
5. Modify the Linux SDL_SetThreadPriority so that in the case that policy, either by SDL defaults or from the hint, is a realtime policy it uses the realtime rtkit API.
6. Prior to calling rtkit on Linux make the necessary thread state changes that rtkit requires. Currently this is done every time as it isn't expected that SDL_SetThreadPriority will be called repeatedly for a thread.
|
|
f176d7fd
|
2020-05-22T16:45:02
|
|
Added a note not to use XinputUap.dll for XInput support
|
|
eadc8693
|
2020-05-11T14:31:04
|
|
Fixed bug 5103 - Port fcitx support to both fcitx 4 & 5
wengxt
Due to the new major fcitx version is coming close, the existing code need to be ported to use new Fcitx dbus interface.
The new dbus interface is supported by both fcitx 4 and 5, and has a good side effect, which is that it will work with flatpak for free. Also the patch remove the dependency on fcitx header. Instead, it just hardcodes a few enum value in the code so need to handle the different header for fcitx4 or 5.
|
|
2491f16f
|
2020-05-08T21:40:28
|
|
Android: send SDL_LOCALECHANGED when locale changes
|
|
0059ace0
|
2020-05-08T11:00:51
|
|
Android: factorize asset manager code (bug 2131 and 4297)
|
|
fa23e3d0
|
2020-05-04T02:27:29
|
|
locale: Implemented SDL_GetPreferredLocales().
This was something I proposed a long time ago, Sylvain Becker did
additional work on it, then back to me.
Fixes Bugzilla #2131.
|
|
ba95fa61
|
2020-04-08T08:42:09
|
|
Revert "Fix incorrectly terminated MakeThreadHighPriority dbus message"
The first terminator is for input parameters. The second terminator was for the
output parameters.
If an error occurs when calling MakeThreadHighPriority(), e.g. a bad thread id,
then the reply from connection_send_with_reply_and_block() will be null.
|
|
b6afbe63
|
2020-04-07T09:38:57
|
|
Added SDL_log.h to SDL_internal.h so logging is available everywhere
|
|
f4a56d7e
|
2020-03-30T14:26:15
|
|
Enable thread-safety features in libdbus
There are multiple SDL APIs that internally sink into dbus calls, e.g. battery
status, thread priority. If those calls happen in different threads simultaneously
it can result in dbus crashes.
To abide by dbus's multithreading guidelines we must call dbus_threads_init_default()
to enable dbus's internal locking mechanisms:
https://dbus.freedesktop.org/doc/api/html/group__DBusThreads.html#gac7b8a7001befc3eaa8c6b043151008dc
Additionally, access to a DBusMessage must be synchronized between threads.
SDL was already abiding that guideline as the DBusMessage structs aren't shared.
The following email from the dbus mailing list hints that arbitrating access to
the DBusConnection on the SDL may also be required:
https://lists.freedesktop.org/archives/dbus/2017-September/017306.html
|
|
2e667a8b
|
2020-03-30T14:26:10
|
|
Fix incorrectly terminated MakeThreadHighPriority dbus message
Currently the message is double terminated, which results in SDL_DBus_CallMethodInternal()
incorrectly assuming that the other party is always returning true.
I'm not super familiar with dbus, so I'm not sure if this could also be the cause of this bug:
https://github.com/ValveSoftware/steam-for-linux/issues/6901
|
|
369e5f33
|
2020-03-26T20:28:04
|
|
dbus: System bus is optional, we only need a session bus (thanks, tamo!).
Fixes Bugzilla #4795.
|
|
b4312864
|
2020-02-13T10:19:05
|
|
Resolved conflict and added Android_JNI_RequestPermission()
|
|
4bb95e84
|
2020-02-11T16:14:02
|
|
Implemented OpenSL-ES audio recording on Android
|
|
cbc65ce8
|
2020-02-10T13:56:53
|
|
src/core/linux/SDL_threadprio.c: fix build without threads
Add an include on SDL_error.h to avoid the following build failure
without threads:
/home/buildroot/autobuild/instance-0/output-1/host/opt/ext-toolchain/bin/../lib/gcc/arm-buildroot-linux-uclibcgnueabihf/8.3.0/../../../../arm-buildroot-linux-uclibcgnueabihf/bin/ld: build/.libs/SDL_threadprio.o: in function `SDL_LinuxSetThreadPriority_REAL':
SDL_threadprio.c:(.text+0x0): undefined reference to `SDL_Unsupported'
Fixes:
- http://autobuild.buildroot.org/results/7f7712c5bd47de4a3fcec1e0d0526fd5a3ecd532
Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
|
|
005e2dff
|
2020-01-17T12:41:54
|
|
Android: prevents rare crashes when app goes to background or ends.
Make sure the thread is actually paused, and context backep-up, before
SurfaceView is destroyed (eg surfaceDestroyed() actually returns).
Add a timeout when surfaceDestroyed() is called, and check 'backup_done' variable.
It prevents crashes like:
#00 pc 000000000000c0d0 /system/lib64/libutils.so (android::RefBase::incStrong(void const*) const+8)
#01 pc 000000000000c7f4 /vendor/lib64/egl/eglSubDriverAndroid.so (EglAndroidWindowSurface::UpdateBufferList(ANativeWindowBuffer*)+284)
#02 pc 000000000000c390 /vendor/lib64/egl/eglSubDriverAndroid.so (EglAndroidWindowSurface::DequeueBuffer()+240)
#03 pc 000000000000bb10 /vendor/lib64/egl/eglSubDriverAndroid.so (EglAndroidWindowSurface::GetBuffer(EglSubResource*, EglMemoryDesc*)+64)
#04 pc 000000000032732c /vendor/lib64/egl/libGLESv2_adreno.so (EglWindowSurface::UpdateResource(EsxContext*)+116)
#05 pc 0000000000326dd0 /vendor/lib64/egl/libGLESv2_adreno.so (EglWindowSurface::GetResource(EsxContext*, EsxResource**, EsxResource**, int)+56)
#06 pc 00000000002ae484 /vendor/lib64/egl/libGLESv2_adreno.so (EsxContext::AcquireBackBuffer(int)+364)
#07 pc 0000000000249680 /vendor/lib64/egl/libGLESv2_adreno.so (EsxContext::Clear(unsigned int, unsigned int, unsigned int, EsxClearValues*)+1800)
#08 pc 00000000002cb52c /vendor/lib64/egl/libGLESv2_adreno.so (EsxGlApiParamValidate::GlClear(EsxDispatch*, unsigned int)+132)
|
|
a8780c6a
|
2020-01-16T20:49:25
|
|
Updated copyright date for 2020
|
|
d004cc70
|
2019-12-21T22:40:33
|
|
Android: same way as in nativePause(), resume events are sent from SDL thread
|
|
45a9b5fa
|
2019-12-21T21:18:02
|
|
Android: fix call of glFinish without context.
Message in the log, when going to background:
"call to OpenGL ES API with no current context (logged once per thread)"
Because of SDL_WINDOWEVENT_MINIMIZED is sent from the Java Activity thread.
It calls SDL_RendererEventWatch(), _WindowEvent() and glFinish() without context.
Solution is to move sending of SDL_WINDOWEVENT_MINIMIZED to the SDL thread.
|
|
13e10151
|
2019-12-12T20:33:11
|
|
Android: use SDL_arraysize()
|
|
210f6dda
|
2019-12-12T18:38:36
|
|
Android: use 'RegisterNatives' to export the native methods
"The advantages of RegisterNatives are that you get up-front checking
that the symbols exist, plus you can have smaller and faster shared
libraries by not exporting anything but JNI_OnLoad"
https://developer.android.com/training/articles/perf-jni#native-libraries
|
|
2bfcf5cd
|
2019-11-18T14:08:05
|
|
Added Linux controller mapping for the Xbox One Elite Series 2 controller in Bluetooth mode
|
|
303646a6
|
2019-10-31T15:53:10
|
|
Android: some readability: redundant casts, deads stores, redundant control flow
|
|
a747106c
|
2019-10-09T19:38:16
|
|
linux: If D-Bus isn't available on the system, don't keep trying to load it.
Fixes Bugzilla #4476.
|
|
191fe25b
|
2019-09-27T15:21:31
|
|
Fixed rtkit feature guard
|
|
84dc44e2
|
2019-09-27T15:21:27
|
|
Fix the RealtimeKit dbus include guards
The SDL_USE_LIBDBUS define is set inside SDL_debug.h, therefore the
circular dependency made it impossible for this feature to be enabled.
Instead, guard SDL_dbus.h based on the autoconf variable HAVE_DBUS_DBUS_H
Additionally, fix one of the rtkit comments. CAP_SYS_NICE isn't required
to achieve high priority. But there is some scheduler config that rtkit
needs the app to setup.
|
|
aaec90e5
|
2019-09-06T08:42:54
|
|
Fixed bug 4789 - Linux accelerometers no longer available as joysticks
Daniel Drake
A long time ago, it was possible to play neverball on Linux using the accelerometer found in HP laptops.
The kernel exposes the accelerometer as a joystick (/dev/input/jsX) as well as an evdev device (/dev/input/eventX). I guess it worked fine when SDL was using the js interface, but then stopped working here: http://hg.libsdl.org/SDL/rev/fdaeea9e7567
Looking at current code which uses udev to discover joysticks, it looks for the udev tag ID_INPUT_JOYSTICK.
However udev's internal input_id logic specifically tags accelerometers as ID_INPUT_ACCELEROMETER and nothing else.
This looks like a good fit for SDL_HINT_ACCELEROMETER_AS_JOYSTICK.
|
|
9c8e403f
|
2019-08-30T11:35:20
|
|
use 'U' suffix on constants instead of (unsigned int) cast.
|
|
70dc8d16
|
2019-08-30T08:55:20
|
|
Android: fix corresponding warnings
|
|
109cbd6e
|
2019-08-04T16:56:40
|
|
Fix touch-related compile errors on Linux.
|
|
63197c43
|
2019-08-02T17:19:50
|
|
Fix bug where the wrong button was the default in the old message box because buttons were added backwards, breaking the indexing used by GetButtonIndex.
Add messagebox flags to explicilty request left-to-right button order or right-to-left. If neither is specified it'll be some platform default.
|
|
d5ec735a
|
2019-08-01T18:22:12
|
|
Add a windowID field to SDL_TouchFingerEvent (bug #4331).
This is unimplemented on some platforms and will cause compile errors when building those platform backends for now.
|
|
18bcafff
|
2019-07-27T20:21:42
|
|
Fixed bug 4739 - Android: loading native libs, generated by bundletool (Thanks akk0rd87)
|
|
67bb882e
|
2019-07-03T15:57:55
|
|
Fixed bug 4707 - SDL_SetRelativeMouseMode fails on Vivante
Cameron Gutman
The bugfix in https://hg.libsdl.org/SDL/rev/ca9417a52f18 caused SDL_SetRelativeMouseMode() to begin failing on Vivante (Steam Link). Even though Vivante doesn't have a SetRelativeMouseMode() or WarpMouse() function, it's in relative mode already (because it uses evdev) so the function was actually working as intended.
I think providing a no-op SetRelativeMouseMode() function for Vivante is a reasonable fix. Since it's already getting relative events through evdev, it really is a no-op to "enter relative mode".
In fact, this is probably the right thing to do for all backends that use evdev (vivante, raspberry, and kmsdrm). Raspberry and kmsdrm both have WarpMouse() implementations so SDL_SetRelativeMouseMode() isn't failing there, but it still seems to make sense not to have to do the fake warping if they're evdev-based anyway.
|
|
d5ebbcb4
|
2019-07-02T09:43:26
|
|
dbus: Don't SimulateUserActivity if we're already inhibiting the screensaver.
|
|
94658099
|
2019-07-02T09:38:31
|
|
dbus: Add org.freedesktop.ScreenSaver.SimulateUserActivity support.
|
|
22a2decf
|
2019-06-28T16:38:42
|
|
Android: concurrency issues, make sure Activity is in running State when calling
functions like SDL_CreateWindow, SDL_CreateRenderer, Android_GLES_CreateContext
Bugs 4694, 4681, 4142
|
|
ccba8d46
|
2019-06-24T18:08:11
|
|
Android: export Lock/Unlock activity API
|
|
a55c0e14
|
2019-06-18T10:23:19
|
|
Android: revert previous commit (Bug 4669)
(Refs #1)
|
|
f2157b6c
|
2019-06-17T22:31:36
|
|
Fixed bug 4669: Android software renderer, black screen when window resizes
Using the software SDL_Renderer on Android leads to GL errors & black screen when window resizes
|
|
6c4765a1
|
2019-06-17T11:10:20
|
|
Removed extraneous fprintf() call
|
|
93a5e4ce
|
2019-06-17T08:38:33
|
|
Fixed bug 4667 - Build errors on Linux when building without Threads support
Manuel Sabogal
There is an issue on the latest commit of the mercurial repo when SDL_THREADS_DISABLED is set:
src/core/linux/SDL_threadprio.c:79:28: error: unknown type name 'Sint64'; did you mean 'int'
|
|
d01150ab
|
2019-06-12T07:55:48
|
|
Fixed bug 4665 - Add support for single touch evdev devices
Jan Martin Mikkelsen
The attached patch adds support for single-touch evdev devices.
These devices report ABS_X, ABS_Y and BTN_TOUCH events. This patch sets them up as MT devices with a single slot and handles the appropriate messages.
|
|
f9a9193e
|
2019-06-10T21:58:03
|
|
Android: add MinimizeWindow function (Bug 4580, 4657)
shouldMinimizeOnFocusLoss is un-activated (return false)
|
|
b1100ec1
|
2019-06-08T10:23:52
|
|
Fixed Android build warning
|
|
23569362
|
2019-06-05T12:01:26
|
|
Use SDL sized types
|
|
3e329464
|
2019-06-05T08:54:07
|
|
Fixed bug 4656 - SDL_evdev.c uses Linux specific integer types
Jan Martin Mikkelsen
The file src/core/linux/SDL_evdev.c uses the Linux specific types __u32 and __s32. This breaks things on FreeBSD when building with evdev.
|
|
dce56ab9
|
2019-05-23T14:19:00
|
|
Added a function to get the current Android SDK version at runtime
|
|
8b57331e
|
2019-05-23T11:05:43
|
|
Fixed hiding the Android virtual keyboard when the return key is pressed
|
|
9950271b
|
2019-04-22T16:19:52
|
|
Fixed bug 4580 - Android 8: immersive fullscreen notification causes flickering between fullscreen and non-fullscreen and app is unresponsive
Sylvain 2019-04-18 21:22:59 UTC
Changes:
- SDL_WINDOWEVENT_FOCUS_GAINED and SDL_WINDOWEVENT_FOCUS_LOST are sent when the java method onWindowFocusChanged() is called.
- If we have support for MultiWindow (eg API >= 24), SDL event loop is blocked/un-blocked (or simply egl-backed-up or not), when java onStart()/onStop() are called.
- If not, this behaves like now, SDL event loop is blocked/un-blocked when onPause()/onResume() are called.
So if we have two app on screen and switch from one to the other, only FOCUS events are sent (and onPause()/onResume() are called but empty. onStart()/onStop() are not called).
The SDL app, un-focused, would still continue to run and display frames (currently the App would be displayed, but paused).
Like a video player app or a chronometer that would still be refreshed, even if the window hasn't the focus.
It should work also on ChromeBooks (not tested), with two apps opened at the same time.
I am not sure this fix Dan's issue. Because focus lost event triggers Minimize function (which BTW is not provided on android).
https://hg.libsdl.org/SDL/file/bb41b3635c34/src/video/SDL_video.c#l2653
https://hg.libsdl.org/SDL/file/bb41b3635c34/src/video/SDL_video.c#l2634
So, in addition, it would need to add by default SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS to 0.
So that the lost focus event doesn't try to minimize the window. And this should fix also the issue.
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a46af76b
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2019-04-05T08:15:01
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Fixed bug 4579 - SDL_android.c s_active not being atomic
Isaias Brunet
This bug cause a false assert due to multiple threads modifying the same variable without any atomic operation.
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bfdd0b22
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2019-04-04T17:01:02
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Android: remove SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH
java layer runs as if separate mouse and touch was 1,
Use SDL_HINT_MOUSE_TOUCH_EVENTS and SDL_HINT_TOUCH_MOUSE_EVENTS
for generating synthetic touch/mouse events
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ab03892d
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2019-04-04T15:19:00
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Bug 4576: track both FingerId and TrackId
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6bc2d9de
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2019-04-02T17:03:58
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Bug 4576: remove touch/mouse duplication for linux/EVDEV
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b2e76d86
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2019-03-19T16:52:09
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Fixed Windows RT build
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de82759c
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2019-03-19T07:53:33
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Added support for building SDL as a dynamic library on iOS
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063c0c2a
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2019-03-13T09:39:30
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Android: check SDL is initialized before sending the event
Avoid error message:
SDLActivity thread ends (error=Video subsystem has not been initialized)
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d05eec72
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2019-03-12T14:44:25
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Fixed initial display orientation at Android app start
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052b4f29
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2019-03-12T14:20:37
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SDL_EVDEV_kbd_init: uninitialized data for ioctl (Bug 4530)
Only two chars are used but the full prototype is:
int tioclinux(struct tty_struct *tty, unsigned long arg)
==5010== Syscall param ioctl(TIOCLINUX) points to uninitialised byte(s)
==5010== at 0x53E73C7: ioctl (syscall-template.S:78)
==5010== by 0x4A887DA: SDL_EVDEV_Init (SDL_evdev.c:163)
==5010== by 0x4A7D157: KMSDRM_VideoInit (SDL_kmsdrmvideo.c:509)
==5010== by 0x497D959: SDL_VideoInit_REAL (SDL_video.c:529)
==5010== by 0x487ACBC: SDL_InitSubSystem_REAL (SDL.c:171)
==5010== by 0x487B052: SDL_Init_REAL (SDL.c:256)
==5010== by 0x488F7D6: SDL_Init (SDL_dynapi_procs.h:85)
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8ad4000c
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2019-01-20T22:17:41
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Android: some typos
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b9aa3768
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2019-01-20T22:11:56
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Android: automatically attach to the JVM non-SDL threads
It allows a thread created with pthread_create() to access the JNI Env
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e5f8801f
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2019-01-17T11:05:05
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Android: prevent concurrency in Android_SetScreenResolution() when exiting
by checking Android_Window validity
- SDLThread: user application is exiting:
SDL_VideoQuit() and clearing SDL_GetVideoDevice()
- ActivityThread is changing orientation/size
surfaceChanged() > Android_SetScreenResolution() > SDL_GetVideoDevice()
- Separate function into Android_SetScreenResolution() and Android_SendResize(),
formating, and mark Android_DeviceWidth/Heigh as static
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8a19ff3e
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2019-01-16T10:48:28
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Android: add mutex protection to onNativeOrientationChanged
it's possible receive try to send an event between the check first for SDL_GetVideoDevice
and SDL_VideoQuit is called
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e994be58
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2019-01-16T10:31:51
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Android: move static variable isPaused/isPausing to SDL_VideoData structure
- remove unneed check to Android_Window->driverdata
- add window check into context_backup/restore
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861a21f9
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2019-01-14T19:43:25
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evdev: don't debug log on a BTN_TOUCH from a non-touch device.
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2755a505
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2019-01-14T19:36:54
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evdev: Add touchscreen mouse emulation and pressure support (thanks, Zach!).
This also solves reports of this log message:
"INFO: The key you just pressed is not recognized by SDL. To help get this
fixed, please report this to the SDL forums/mailing list
<https://discourse.libsdl.org/> EVDEV KeyCode 330"
(EVDEV KeyCode 330 is BTN_TOUCH.)
Fixes Bugzilla #4147.
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dc263450
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2019-01-14T23:33:48
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Android: create Pause/ResumeSem semaphore at higher level than CreateWindow()
- If you call onPause() before CreateWindow(), SDLThread will run in infinite loop in background.
- If you call onPause() between a DestroyWindow() and a new CreateWindow(), semaphores are invalids.
SDLActivity.java: the first resume() starts the SDLThread, don't call
nativeResume() as it would post ResumeSem. And the first pause would
automatically be resumed.
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7b42f03f
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2019-01-11T21:52:43
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Android: move and group JNIEnv helper functions
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7f347830
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2019-01-11T21:42:52
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Android: change the way JNIEnv is retrieved
- Currently, it tries to Attach the JVM first and update the thread local storage, which are two operations.
Now, it simply gives back the JNI Env stored for the thread.
- Android_JNI_SetupThreadi() should only be used for external.
For internal SDL thread, it's already called in RunThread() (SDL_systhread.c),
and other thread are Java threads which don't need to be attached. i
(even if it doesn't hurt to do it, since it's a no-op).
- JNI_OnLoad is filled with pthread_create, GetEnv, AttachCurrentThread...
It's called for all shared libraries which may don't want this setup,
and loading libraries can be also modified to be done from a static context,
or with relinker. So it's not really clear how, who and what it sets up.
=> Reduce this function to the minimal
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