src/render/ps2

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Author Commit Date CI Message
Sam Lantinga 0d763800 2023-03-09T15:10:00 Code style: changed "sizeof foo" to "sizeof(foo)" (thanks @sezero!) (cherry picked from commit c6443d86c92e962683a1efe5f123a144988875b5)
Francisco Javier Trujillo Mata 32fd45cf 2023-01-11T23:26:22 Using UV instead of STQ
Sam Lantinga 0479df53 2023-01-09T09:48:21 Updated copyright for 2023
Sam Lantinga b8d85c69 2022-11-30T12:51:59 Update for SDL3 coding style (#6717) I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base. In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted. The script I ran for the src directory is added as build-scripts/clang-format-src.sh This fixes: #6592 #6593 #6594 (cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
Sylvain Becker fb0ce375 2022-11-27T17:38:43 Cleanup add brace (#6545) * Add braces after if conditions * More add braces after if conditions * Add braces after while() conditions * Fix compilation because of macro being modified * Add braces to for loop * Add braces after if/goto * Move comments up * Remove extra () in the 'return ...;' statements * More remove extra () in the 'return ...;' statements * More remove extra () in the 'return ...;' statements after merge * Fix inconsistent patterns are xxx == NULL vs !xxx * More "{}" for "if() break;" and "if() continue;" * More "{}" after if() short statement * More "{}" after "if () return;" statement * More fix inconsistent patterns are xxx == NULL vs !xxx * Revert some modificaion on SDL_RLEaccel.c * SDL_RLEaccel: no short statement * Cleanup 'if' where the bracket is in a new line * Cleanup 'while' where the bracket is in a new line * Cleanup 'for' where the bracket is in a new line * Cleanup 'else' where the bracket is in a new line (cherry picked from commit 6a2200823c66e53bd3cda4a25f0206b834392652 to reduce conflicts merging between SDL2 and SDL3)
Sylvain ce5da5d5 2022-11-16T21:47:43 Don't compare pointer against '0', but NULL
Francisco Javier Trujillo Mata a8f019b1 2022-10-28T00:52:06 Using ST and removing warnings
Francisco Javier Trujillo Mata f2ebedae 2022-10-27T00:35:20 adding texture function
Francisco Javier Trujillo Mata 5de01eb0 2022-10-22T00:22:34 Make render to use new functions
Pierre Wendling 8117bfe5 2022-10-10T22:29:31 PS2: Ignore warnings from toolchain headers. The `gsInline.h` header creates `Wdeclaration-after-statement` warnings.
Sam Lantinga d744aafb 2022-09-15T01:00:12 Added support for simulated vsync in the renderer This kicks in if the platform doesn't support vsync directly, or if the present fails for some reason (e.g. minimized on some platforms) Fixes https://github.com/libsdl-org/SDL/issues/5134
Francisco Javier Trujillo Mata f1e46858 2022-08-26T17:58:59 Adding specific SDL_Hint for the dynamic VSYNC
Francisco Javier Trujillo Mata 7d5ccae2 2022-08-14T12:15:55 Fix memory leak when destroying texture
Francisco Javier Trujillo Mata 20f9a1b8 2022-08-08T17:23:43 Implement SetTextureScaleMode
Francisco Javier Trujillo Mata fbb440d1 2022-08-06T18:10:54 Invalidate texture in the UnlockTextureMethod
Francisco Javier Trujillo Mata 944111db 2022-08-02T18:47:39 Cleaning up video driver
Francisco Javier Trujillo Mata 83c11797 2022-08-01T12:23:58 Adding SetViewPortCommand
Francisco Javier Trujillo Mata a9f4cda3 2022-08-01T12:13:28 Adding setcliprect command
Francisco Javier Trujillo Mata fb1a205e 2022-08-01T11:44:05 Implement blend modes
Francisco Javier Trujillo Mata 075f9016 2022-08-01T11:43:50 Remove some unnecessary comments
Francisco Javier Trujillo Mata ed301b12 2022-08-01T11:43:35 Updating supported format
Francisco Javier Trujillo Mata 1d1965b6 2022-07-18T12:34:17 Removing the BGR_888 from texture supported
Francisco Javier Trujillo Mata f75c35c0 2022-07-12T23:01:28 Add invalidate texture when it changes
Daniel Santos 5bb965be 2022-07-08T15:47:33 Implement RenderLines
Francisco Javier Trujillo Mata 0f0e5b44 2022-07-08T17:47:19 Increase size of pool for gsKit events
Francisco Javier Trujillo Mata f758cad8 2022-07-08T13:14:40 Remove non needed FillRects function
Daniel Santos 3cb124b9 2022-07-07T15:00:15 Implement RenderPoints
Daniel Santos df6ebc25 2022-07-07T14:10:37 Implement FillRect
Daniel Santos a152e467 2022-07-07T12:09:12 Fix "implicit declaration" with memalign
Daniel Santos 33cbf9ac 2022-07-07T12:03:46 Fix some mixed declaration warnings
Daniel Santos acf48f14 2022-07-07T11:37:20 Vertex pointer revision Now triangles are fully working
Daniel Santos 72618044 2022-07-07T10:36:48 Add textured triangle prim
Francisco Javier Trujillo Mata 2a70d492 2022-07-07T16:42:42 Destroy texture properly
Daniel Santos 7b0486d4 2022-07-07T09:33:36 Try triangles
Daniel Santos d5305ee0 2022-07-07T08:48:25 Do properly color assign
Daniel Santos b48c74a3 2022-07-07T08:24:46 Add GeometryQueue
Francisco Javier Trujillo Mata 3bfc8f55 2022-07-04T23:54:13 Removing some of the QueueCopy functions because they are legacy
Francisco Javier Trujillo Mata be1219bd 2022-07-04T23:35:25 Implement setDrawColor
Francisco Javier Trujillo Mata f1699ce7 2022-06-23T23:45:04 Implementing Clear command and texture Update
Francisco Javier Trujillo Mata c472b8dd 2022-07-04T13:23:06 Whole clean around render and video driver
Daniel Santos cdf89fde 2022-07-04T04:09:55 Add triangle prim support Improve line support Add initial texture support
Francisco Javier Trujillo Mata 88e64f9a 2022-07-03T23:29:25 Add natively supported colors
Daniel Santos 90e0e5c2 2022-06-30T19:50:22 Add point, line and rect support
Daniel Santos 147a71b9 2022-06-30T12:57:37 Finish dummy driver
Daniel Santos 2660449c 2022-06-30T11:44:35 Add dummy driver