src/libANGLE/capture


Log

Author Commit Date CI Message
Shahbaz Youssefi c5271e8e 2022-04-04T23:28:35 Vulkan: Emulate GL_KHR_blend_equation_advanced Based on a change by Brandon Schade <b.schade@samsung.com> In the translator, when advanced blend is enabled, an input attachment is added. Based on the listed advanced blend equations, emulation code is added that performs those equations' functions. The blend equation itself is passed through a driver uniform. Note that the advanced blend extension only allows a single output to use advanced blend, and that should be at location 0. In the Vulkan backend, when advanced blend is used, the driver uniform to select the equation is updated and normal blending is disabled. Bug: angleproject:3586 Change-Id: Icc42e8be238d34fca149087eb9cfe616a7643a6b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3575738 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Peng Huang 445bf9bd 2022-04-09T08:42:12 Use the real max vertex attrib index instead of MAX_VERTEX_ATTRIBS Bug: chromium:1258869 Change-Id: I7de23353fc6922be9b3201c87d33e0cfdc427569 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3580578 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org>
Steven Noonan fb91e27c 2022-04-03T17:18:44 add GL_ANGLE_robust_resource_initialization extension to xml Bug: angleproject:7165 Change-Id: I17a566714bc3e1a0e19dee4bdea10c7360050172 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3567539 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Cody Northrop 808f754c 2022-04-04T17:53:48 Capture/Replay: Use glFramebufferTexture2D for cubes In GLES 3.2, you can use glFramebufferTexture2D or glFramebufferTextureLayer to bind a cube face as an attachment. Not all drivers support glFramebufferTextureLayer because the wording of the spec is confusing. Instead use the more portable glFramebufferTexture2D. Test: Aztec Ruins High MEC Bug: angleproject:7168 Bug: angleproject:7169 Change-Id: Ie1a7d06f817750ddf8e6e707814380e306f5ee29 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3570242 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Lubosz Sarnecki f8ddca00 2022-03-03T15:34:15 FrameCapture: Use getCompressedTextImage. Replace retrieveCachedTextureLevel with getCompressedTexImage. Remove compressed texture shadow copy code. Treat GLCopyImageSubData calls as texture updates by handling them in trackTextureUpdate. Bug: angleproject:5592 Bug: angleproject:5604 Bug: angleproject:6104 Bug: angleproject:6177 Bug: b/181797364 Change-Id: Ic6b2a41ce536e3e4b66497048954efdafa556d1e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3516377 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Cody Northrop 04680183 2022-03-24T11:09:39 Capture/Replay: Fixes for Car Chase This CL contains two fixes: * Add GL_PATCHES to list of PrimitiveMode names * Use FramebufferTextureLayer for 3D and Cube textures Bug: angleproject:3662 Bug: angleproject:7125 Bug: b/218314686 Change-Id: Ia97d8221cb78ef6e895156b5a474483d570d6ab5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3551096 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi 3ddb21fd 2022-02-23T14:15:48 Front-end support for KHR_blend_equation_advanced Bug: angleproject:3586 Change-Id: I27086295e7455ce8848db1c6004917fea40202e8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3484785 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Lubosz Sarnecki ed590dc8 2022-03-11T12:54:44 FrameCapture: Add override for Glsizei* types. Fix capturing glGetSynciv with null lengths on Linux. When calling the default WriteParamValueReplay handler with a nullptr, ostream on Linux will write `(nil)`. This fixes retracing all traces containing glGetSynciv calls with null lengths. Add a NullLength test to FenceSyncTests that used to fail in the capture_replay_tests. Test: capture_replay_tests.py --gtest_filter=FenceSyncTest.NullLength/* Bug: angleproject:7071 Bug: angleproject:6808 Change-Id: I0a2bd4db744ce2a026cd932ba0f2f4747672fcc8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3526653 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Lubosz Sarnecki 70af5ff0 2022-02-18T14:35:59 FrameCapture: Skip invalid VertexAttribPointer calls in MEC. In CaptureVertexArrayState when a non-default VAO is bound and no GL_ARRAY_BUFFER is bound, VertexAttribPointer calls with a non-null offset are invalid and will produce: "Client data cannot be used with a non-default vertex array object." Add a test that leaves a vertex array with an invalid vertex attribute pointer and used to produce an invalid trace with MEC. Test: angle_end2end_tests --gtest_filter="VertexAttributeTestES3.InvalidAttribPointer/*" Bug: angleproject:7042 Bug: angleproject:7098 Change-Id: Iaf91fe7f191c44df79db47bb5455e5df922f2ed5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3475353 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Alexey Knyazev b9b64b15 2022-03-15T06:31:32 Fix typo in DrawElementsInstancedBaseVertexBaseInstanceANGLE Bug: angleproject:3402 Change-Id: I490695e45b4bec31ea9226c6a7df4d426759c53f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3524341 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Jamie Madill a956162c 2022-03-01T13:05:29 Vulkan: Expose performance counters via extension. This CL rewrites the Vulkan perf counters test to work in the angle_end2end_test suite using the newly exposed AMD extension. Note that we implement only a subset of the extension. Instead of generating monitors and starting/stopping them we simply read back all performance counter data at once using the special montior value "0". The CL also enables these tests on SwiftShader. Bug: angleproject:4918 Change-Id: I5d8f6eecb1ccff448657cbdb65b51a225dfb90c0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3497538 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Gert Wollny af2e0c01 2021-12-13T20:47:25 Capture/Replay: Override GL_HALF_FLOAT type for legacy formats Because GL_HALF_FLOAT and GL_HALF_FLOAT_OES have different values, and the format table created by BuildInternalFormatInfoMap() and queried to obtain the readback format uses GL_HALF_FLOAT_OES for legacy formats, we have to override the type in this case. Bug: angleproject:6333 Change-Id: Ibfdcf2ad80ccfb15872ab441c0f22f0851ffe3f0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3332721 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Jamie Madill 24c641dc 2022-03-01T11:12:38 Add stubs for AMD_performance_monitor. We can piggy-back on this extension to report internal ANGLE performance counters to the ANGLE tests. Includes a minor variable de-duplication in the EP generator. Bug: angleproject:4918 Change-Id: I4a76aea957b423a36a90349643bd50a4e1905849 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3497537 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Cody Northrop 7b202392 2022-03-02T17:32:45 Capture/Replay: Fix capture on Linux Need to add support for printing "const GLint *" types. We've been falling into the default handler and getting lucky with how other platforms handle ostream with a null value. We use this extensively with glShaderSource(). Test: MEC of an existing trace on Linux Bug: angleproject:7071 Change-Id: I7e4f1fbf2876dddac49ea6583918dbc534070d75 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3501201 Reviewed-by: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Antonio Caggiano b92ebdb7 2022-02-24T12:23:09 EGL: Add code-gen for dmabuf extensions Add code-gen for EGL_EXT_image_dma_buf_import and EGL_EXT_image_dma_buf_import_modifiers. Bug: angleproject:7065 Change-Id: Ib1bd2a881f11e96b1e7e5128975bdba3bdc41e0f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3495122 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Gert Wollny 5118002e 2021-11-29T21:01:03 Capture/Replay: test and handle texture gen-on-bind Bug: angleproject:6425 Change-Id: Ieb4c0a7a6ffdbf0690c07c10e001835a0dcbb6e1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3295620 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Gert Wollny bc20e55b 2021-11-29T21:00:45 Capture/Replay: test and handle renderbuffer gen-on-bind Bug: angleproject:6425 Change-Id: I591bf0fdfe2e7f83d7e02f63c8265234f7b85df6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3295618 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Gert Wollny efb951e8 2021-11-29T21:00:02 Capture/Replay: test and handle buffer gen-on-bind Bug: angleproject:6425 Change-Id: If8b573d0d77192befe6db82498158c535bd3b104 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3295619 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Cody Northrop c80c7ae3 2022-02-24T10:43:15 Capture/Replay: Merge Deletes in Reset Before this CL, when regenning resources, we would iterate through each resource ID and issue a delete followed by a gen. The delete is required to get resources back to their original state, often caused by applications recreating them during the run. This ran into problems when our resource maps had stale data in them, i.e. a texture that had been deleted by the app but remained in our gTextureMap. We could inadvertently delete a resource we had just genned. For example, in ResetReplay(), say we have two textures to delete: // gTextureMap[1] start with 5 const GLuint glDeleteTextures_texturesPacked_1[] = { gTextureMap[1] }; glDeleteTextures(1, glDeleteTextures_texturesPacked_1); // We just deleted texture 5, now create a new one glGenTextures(1, reinterpret_cast<GLuint *>(gReadBuffer)); // The driver returned 15, which was unused at this time UpdateTextureID(1, 0); // gTextureMap[1] now contains 15 ... // gTextureMap[2] happens to start with 15, which was in use in // the trace, but was deleted and is no longer in use. The // deleted value is not cleared from gTextureMap (which is // another possible way to solve this). const GLuint glDeleteTextures_texturesPacked_2[] = { gTextureMap[2] }; glDeleteTextures(1, glDeleteTextures_texturesPacked_2); // Whoops! We just deleted our brand new texture 15, even though // it no longer maps to the original texture. glGenTextures(1, reinterpret_cast<GLuint *>(gReadBuffer)); UpdateTextureID(2, 0); // Now gTextureMap[2] contains whatever came back from the driver ... // The first use of gTextureMap[1] will fail on loop because // texture 15 no longer exists! To avoid this problem we delete all resources up front before genning any new ones. const GLuint deleteTextures[] = {gTextureMap[1], gTextureMap[2]}; glDeleteTextures(2, deleteTextures); // Now we no longer have any deletes in the create sequence glGenTextures(1, reinterpret_cast<GLuint *>(gReadBuffer)); UpdateTextureID(1, 0); glGenTextures(1, reinterpret_cast<GLuint *>(gReadBuffer)); UpdateTextureID(2, 0); This is applied to all the resources we regen right now. This CL: * Merges the deletion of new resources (that didn't exist when the trace starts) with resources that are being regenned. That means there is just one big delete. * Removes Delete from the call sequences we track for each resource since we no longer need to keep them around. * Adds a formatting helper to avoid code duplication. Test: Blade&Soul Revolution MEC (UE4) Bug: angleproject:4599 Bug: angleproject:7053 Change-Id: Ida3b7e1ad5d94c5e9860447d5cf959278f37ad47 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3492849 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Gert Wollny <gert.wollny@collabora.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Gert Wollny 19704a89 2022-02-15T13:21:12 Capture/Replay: Capture GetTexLevelParameterfvANGLE params Bug: angleproject:3565 Change-Id: I940154a4e3ace9a3b8683eebdcd7bbb14402a641 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3461564 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Gert Wollny 223a25f0 2022-01-25T11:15:16 Capture/Replay: Allow capturing of multisample texture content It just works. Bug: angleproject:6611 Change-Id: Ia3da2ee0ea3e09889a65910fd101a7daaa99ea56 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3413157 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Lubosz Sarnecki d98f4812 2022-02-17T15:22:22 FrameCapture: Capture empty buffer generation. This avoids emitting VertexAttribPointer with non-null offsets when the array buffer is empty and a vertex array is bound in MEC. When no buffer is bound, which was also the case if the buffer was empty, non-null offsets are not allowed in VertexAttribPointer and will result in: "Client data cannot be used with a non-default vertex array object." Add EmptyArrayBuffer test to VertexAttributeTestES3. Test: angle_end2end_tests --gtest_filter="VertexAttributeTestES3.EmptyArrayBuffer/*" Bug: angleproject:7026 Change-Id: I0cb02a5588f5d2bbc85f58b75fd14493b644d52b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3468524 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Lubosz Sarnecki 00169174 2022-02-17T14:11:01 gl.xml: Remove GL_BLEND_EQUATION_EXT from GetPName. When retrieving the GL_BLEND_EQUATION enum using glGet, FrameCapture incorrectly emitted GL_BLEND_EQUATION_EXT, which is not part of core GL4, GLES 2+3. Add BlendEquationGetInteger test to SimpleOperationTest which failed to compile in the capture/replay tests before this change. Bug: angleproject:7026 Test: angle_end2end_tests --gtest_filter="SimpleOperationTest.BlendEquationGetInteger/*" Change-Id: I886e64ca316754f05ada8e45604bd3aef58a5ba5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3468522 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Lubosz Sarnecki bdedf146 2022-01-14T13:35:30 TextureVk: Implement getCompressedTexImage. Extend ImageHelper::readPixels to support compressed formats. Implement readPixelsForCompressedGetImage. Add compression tests to GetImageTest. Implement CaptureGetCompressedTexImageANGLE_pixels in capture_gles_ext_params. Test: angle_end2end_tests --gtest_filter="GetImageTest*.CompressedTexImage*" Bug: angleproject:6177 Change-Id: I6e5b6d746b9c6cc9b885fa44f75a985660d8fb58 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3452110 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Cody Northrop 9e323299 2022-02-02T18:09:36 FrameCapture: Regen framebuffers on Reset Regenerate framebuffers that have been deleted and recreated during the run. This required changing the order of how resources are updated during Reset. Textures need to come before framebuffers so they can be regenerated before being bound. Test: MEC of genshin_impact trace frames 2-100 Bug: angleproject:6893 Change-Id: I0d14e09a5e378e7553dec54f4608eefe1bf397dd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3435112 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Brandon Schade 38fada35 2022-01-27T18:16:18 Vulkan: Add support for OES_primitive_bounding_box Add OES version of the primitive bound box extension Bug: angleproject:3576 Test: dEQP-GLES31.functional.primitive_bounding_box.* Change-Id: Ie44d952992a68dfffd5c124dda8dd11069f0c1e1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3425086 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Brandon Schade <b.schade@samsung.com>
Lubosz Sarnecki 287057b3 2022-01-25T17:01:43 FrameCapture: Don't track coherent buffers before capture starts. Even though coherent buffer storages were only captured after capture was activated, the buffer tracker was incorrectly initialized with the first call to glMapBufferRange, even though capture was not active. This fixes corrupted rendering in War Planet Online due to all coherent buffer storages being tracked at initialization of the app, when FrameCapture was enabled but not active. Introduce mMidExecutionCaptureActive, which exposes if MEC is currently executed. Bug: angleproject:5857 Bug: angleproject:6774 Change-Id: I4849d6497e8e08aefc60e68bae027915e9b2912f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3416227 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Lubosz Sarnecki c5498b95 2022-01-21T13:33:49 FrameCapture: Reset immutable buffers correctly. Restore immutable buffers using UpdateClientBufferData. Regenerate immutable buffers using CaptureBufferStorageEXT. Bug: angleproject:4599 Bug: angleproject:5857 Bug: angleproject:6774 Change-Id: I8e80e9e32633b1303855e5a6ba7ac62941929645 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3406755 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Lubosz Sarnecki 8474c8e1 2022-01-21T12:30:15 FrameCapture: Add Renderbuffers to mStartingResources. This prevents Renderbuffers being deleted in Reset when they were captured with MEC and added to the Setup function. Bug: angleproject:5857 Bug: angleproject:4599 Change-Id: Ie61f75f69e3a3846877b1e8f5d9c98d5d0cecb2a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3406754 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Lubosz Sarnecki 526c93dd 2022-01-05T17:21:34 FrameCapture: Detect GL_MAP_COHERENT_BIT_EXT correctly. In MEC, look for GL_MAP_COHERENT_BIT_EXT in getStorageExtUsageFlags as it will never occur in getAccessFlags. GL_MAP_COHERENT_BIT_EXT will also never occur in glMapBuffer access flags, so just pass false. Bug: angleproject:5857 Change-Id: I9bc2a5d334d3b90653d33439d4055965593de5b8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3406753 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Gert Wollny d7585c22 2021-12-15T13:35:51 Capture/Replay: don't capture MS depth renderbuffer pixels Vulkan can't resolve depth textures and no emulation has been implemented todo so when required, therefore we hit an assertion in ImageHelper::readPixels if we try to read back the MS depth renderbuffer pixels. To work around this problem don't read back the data. Reorder the renderbuffer readback code a bit to make the code easier to follow. Bug: angleproject:6324 Change-Id: I6fb4d0f993b061393b249706efe4b2c9d44a6f96 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3340940 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Lubosz Sarnecki 515f60bd 2022-01-20T17:39:48 FrameCapture: Keep MEC Setup resources in Reset. This fixes a regression in Reset when using MEC introduced by 462cdb08e395edbf5bace1408715e35239a0b1fa. Don't call MaybeCaptureUpdateResourceIDs in maybeCapturePostCallUpdates before capture starts, since it's adding resource IDs to mNewResources. Don't add resources to mNewResources if they are already in mStartingResources in CaptureUpdateResourceIDs. Add FrameBuffers to mStartingResources before MaybeCaptureUpdateResourceIDs is called. Add Buffers to mStartingResources before calling MaybeCaptureUpdateResourceIDs. Add VertexArrays to mStartingResources in CaptureMidExecutionSetup. Bug: angleproject:4599 Bug: angleproject:6870 Change-Id: If428cbbdbcfa17c221b9e110a990cf6ebc9107c2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3404087 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Jamie Madill 3064920a 2022-01-19T11:48:57 Capture/Replay: Serialize ActiveTexturesCache. Also add group scope to samplers. Bug: angleproject:3570 Change-Id: I616a54d95544af1e3c4eeff196806e5bfb20292e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3402100 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Brandon Schade 7dda50fc 2022-01-13T12:09:20 Add frontend for ANDROID_extension_pack_es31a - Add entry to registry_xml file - Add handling in the DirectiveHandler Bug: angleproject:3608 Change-Id: I1cc32a4a97fd9974f65786a9a972b4b541abf658 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3388405 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Brandon Schade <b.schade@samsung.com>
Cody Northrop ae1a56b6 2022-01-06T17:04:41 Vulkan: Turn on GL_EXT_shader_framebuffer_fetch for ARM On ARM, coherent is the default behavior of framebuffer fetch, so we can expose the GL extension. Tests: Dead By Daylight app and trace Bug: b/201764768 Bug: angleproject:6870 Bug: angleproject:6872 Change-Id: I0f98c57e20619d73d1507c4655e7f9bb8c10a53a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3371244 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Tim Van Patten 462cdb08 2022-01-06T18:46:21 Capture/Replay: Reset FBOs, RBOs, VAOs Add resetting framebuffers, renderbuffers, and vertex arrays to MaybeResetResources(). This is required to prevent leaks in app launch traces, such as Angry Birds 2 (com.rovio.baba). Bug: angleproject:4599 Change-Id: I34b45ecb1a1b5144f1e23b6bc56315f7713fed94 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3371881 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Maksim Sisov beda2459 2021-12-09T14:24:08 Add support for GL_MESA_framebuffer_flip_y 2/* This is a second CL that adds actual implementation for GL_MESA_framebuffer_flip_y extension. Also, some tests are added to verify the functionality. Please note that bots do not support this extension yet, and the tests were verified by running them locally. Bug: chromium:1231934 Change-Id: Iea483aa13a298df6b5cf0b7b5ffb795a4666e3bd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3329603 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Maksim Sisov <msisov@igalia.com>
Lubosz Sarnecki c984dad5 2021-12-03T16:02:49 FrameCapture: Don't remove protection from shared pages. Don't remove protection from pages that are shared when a persistent coherent buffer storage is unmapped. The shared page can still be relevant when the the other buffer is kept and written to. Add a PageSharingBuffers test that produces this behaviour. Test: angle_end2end_tests --gtest_filter="BufferStorageTestES3.PageSharingBuffers/*" Bug: angleproject:5857 Change-Id: I6927f25229d2dfe9f68ba9a993e9d3e994bc7ce0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3306623 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Gert Wollny 0a28c6c6 2021-12-15T15:49:33 Capture/Replay: Capture some MultiDrawIndirect parameters It seems some new tests were added that fail Capture/Replay. Bug: angleproject:6180 Change-Id: I26ccc1e9defc7b7d66c7e26538df286230b47def Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3340945 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Gert Wollny 5f53268c 2021-11-04T17:56:48 Capture/Replay: Gather Program sources directly from call With CreateShaderProgramv the sources were collected from the attached shaders, wich gave complications, because normally the the shaders were detached right after program linking and a different handling was needed when capture was enabled, handling that let the replay tests fail. To overcome this gather the shader source directly from the call parameters instead of pulling it from the attached shaders. Bug: angleproject:6180 Bug: angleproject:6659 Change-Id: I248c1aa0f58b61519b938fce1a77fb25dc0a7cfc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3262133 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Cody Northrop 2ebd583e 2021-12-22T11:24:43 Android: Remove setenv from common path In Android production stress testing, the setenv call was causing a race condition. To fix, only use setenv in the paths that need it as a performance optimization. Specifically, FrameCapture makes use of it every frame. Bug: angleproject:6822 Change-Id: I452f1ef8607ca9baf15d69246932c47454a3ce46 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3353893 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Jamie Madill ab288fea 2021-07-09T13:02:08 Upgrade restricted traces. (Re-land) Includes removing capture to temporary ResourceMaps, and including all source files in the JSON. Bug: angleproject:5133 Change-Id: I0508dd46a9f613a96ca3635f82b6904c0f2523a7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3345222 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill c1f478fe 2021-12-20T12:37:33 Frame Capture: Allow for no FBO when running MEC. Multi-context captures use the surfaceless context extension. That was crashing MEC because we were assuming the context would have a Framebuffer. Bug: angleproject:5133 Change-Id: I6be12d332f4754f80c088d88973219327eca251a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3352084 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill eba2e620 2021-12-15T12:29:12 Capture/Replay: Fix uniform program indexing. We were using the "native" version of the program ID in the update call, which could overflow the bounds of our fixed-size program maps. Instead use the captured (and upper-bounded) version of the ID and only get the mapped ID when calling GetUniformLocation. Bug: angleproject:6431 Bug: angleproject:6816 Change-Id: I807bd07c9dcff6ba5a50991e28b0a58d16f7bc63 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3345220 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Maksim Sisov c7446ac4 2021-12-16T16:00:08 Add support for GL_MESA_framebuffer_flip_y 1/* LaCrOS, which is same as ChromeOS, relies on this extension and uses that with WebGL content. However, when LaCrOS uses ANGLE, the extension is not exposed and the WebGL content is y-inverted as direct scanout is always used. There are two bugs - 1) ANGLE should expose the extension so that direct scanout is possible (this CL fixes the issue. 2) LaCrOS shouldn't rely on the extension if it's not available (a bug to be fixed in Chromium). This particular CL consists of autogen files with framebufferParameteriMESA && getFramebufferParameterivMESA in Context marked as UNIMPLEMENTED. And also unimplemented validation. Bug: chromium:1231934 Change-Id: Id617846b0412f579df5b4ace6cb33c1ec6d403df Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3343492 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Maksim Sisov <msisov@igalia.com>
Jamie Madill 7fc6c07c 2021-09-29T14:02:29 Capture/Replay: Update process for trace upgrading. Includes changes to the retracing script. Also includes documentation on how the process works. Bug: angleproject:5133 Change-Id: I1acfe338f3fe0282a0461c314274c761ed04bd2f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3193418 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Lubosz Sarnecki d4b8cd5e 2021-09-14T16:34:31 FrameCapture: Implement capture of coherent bufferstorages. Track buffers with the GL_MAP_COHERENT_BIT_EXT access flag in a CoherentBufferTracker on a per page basis using the PageFaultHandler and protection functions from system_utils. Check for dirty memory and capture it on draw calls. Bug: angleproject:5857 Change-Id: Ib098f96952db7583d3e6517570c179e7754f54b2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3168629 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Jamie Madill f60b152c 2021-12-06T10:19:53 Frame Capture: Merge small frames into single sources. By buffering up the replay functions before writing them out into sources, we can reduce the number of replay files by a large margin. Bug: angleproject:5133 Change-Id: I0a556fd1a3a5f2dcc8a26b761e885c9b7e464cf5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3316200 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill e8b186c9 2021-12-09T09:45:20 Frame Capture: Don't unmap regenned buffers in reset. These buffers are deleted and recreated, so unmapping them gives a "resource not mapped" error during replay. Found when working on the "world_war_doh" trace. Bug: angleproject:5133 Change-Id: Id1e6318c44a2a09fa643ef0a72f1d03d8396e5fb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3327862 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill a24919e7 2021-12-09T10:04:25 Frame Capture: Clear array buffer binding in MEC. This should allow us to properly reset buffer state when capturing vertex attribute pointer state in the per-context (not shared) setup function. Also adds a missing replay state buffer binding update. Fixes a state serialization difference in "badland". Bug: angleproject:5133 Change-Id: I8509dbf7211726ff47f4e7e5ff86a0eb8726d75c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3327861 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Amirali Abdolrashidi 4d0de3d2 2021-12-03T17:09:06 Update the arg types for glMultiDraw*IndirectEXT() * Updated the auto-generated types for arguments "mode" and "type" for glMultiDraw*Indirect and glMultiDrawIndirectEXT functions to PrimitiveMode and DrawElementsType, similar to the other glMultiDraw* functions. Bug: angleproject:6770 Change-Id: If02a66b6fb2f81848ab6e43a6cd406d5956bf331 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3321792 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Jamie Madill 9b23be91 2021-12-08T13:55:22 Frame Capture: Fix client buffers in MEC. In some cases we would neglect to reset the currently bound array buffer to "null" before capturing a client array buffer in MEC. Noticed in the "badland" trace context setup. Bug: angleproject:5133 Change-Id: I693edce763b449720a7f2123dcaf460854142e91 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3323683 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill d02d6a40 2021-12-06T09:26:14 Frame Capture: Track written files in ReplayWriter. This means we don't need to recreate the list of written files in the JSON where we list the trace files. It will allow for more flexibility when we change what trace files we output. Bug: angleproject:5133 Change-Id: I651b6a281c50040d32361a5a020ba3eaa4241bf0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3316199 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 0f09d378 2021-12-07T13:32:39 Frame Capture: Track return value in max resource IDs. This adds handling for return value processing when it comes to maximum resource IDs. Specifically for glCreateShader and glCreateProgram. Fixes MEC with re-capture with the blockman_go and probably other traces that call CreateShader as the final operations during setup. Bug: angleproject:5133 Change-Id: I799dfec776ca8c80a0b89c7f0c7c23423ef3896a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3320887 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Lubosz Sarnecki 333e61d3 2021-10-19T16:06:14 trace_fixture: Add UpdateClientBufferData2WithOffset. Adds a function to update buffers with an offset. Bug: angleproject:5857 Change-Id: Iddc0dbcdd123866f31c1382e1eb6fc7e7cb922b1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3236997 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Jamie Madill dcadfa87 2021-12-07T10:34:56 Frame Capture: Fix missing header include in shared setup. This could produce undefined string errors in some traces. Bug: angleproject:5133 Bug: angleproject:6772 Change-Id: I336369a035e30fc7d73530084b5e192d60afee1b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3320865 Reviewed-by: Lubosz Sarnecki <lubosz.sarnecki@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 8313ffe2 2021-11-29T15:46:25 FrameCapture: Add ReplayWriter helper class. This centralizes all of the replay file I/O into a single point. Each function is stored separately in this class. Right now there's some small file format changes: - the namespaces for the capture label are gone. these had no functional impact now that each trace was a separate module. - the header is cleaned up into private and public functions. this cleans up a few things like defining non-existent functions. - inline variables are tracked through the replay. they are now global instead of anonymous, and string sets get reused instead of duplicated between frames. There should be no functional changes with the naming of the trace files or the trace behaviour. This change sets the stage for the ReplayWriter buffering multiple frames into a single cpp file on disk, which can potentially reduce the number of object files in the compilation by a great deal. It could also be extended to work with buffered I/O so we don't block and hitch when we're writing large trace files. Bug: angleproject:5133 Change-Id: Ib96685e1202ac8101a4b828fa79642236af2120a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3311940 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 6f96a189 2021-12-01T11:14:33 FrameCapture: Clean up 'WriteCppReplayFunctionWithParts'. This function was using two extra temporary streams that it didn't need. Clean this up and remove the extra streams and repeated code. Bug: angleproject:5133 Change-Id: I8065a189211ba9030fee523dc7145dc5daf71d92 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3311577 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Gert Wollny 3b6f80b7 2021-11-23T10:07:43 Capture/Replay: eliminate redundant parameters in GenOnBind The template parameter already defines the parameter value name and the parameter value type, so add some traits to simplify the call interface of the function. Bug: angleproject:6425 Change-Id: I037bed8e5cc2e7367d8faa3af5d4fba2bfbb52c3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3295617 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Cody Northrop ce854632 2021-11-29T10:48:48 FrameCapture: Fix Gen on Bind for MEC The logic for detecting whether a resource has been generated was not accounting for starting resources, which would only be populated if using MEC. We also weren't tracking framebuffer creation correctly in CaptureMidExecutionSetup. Test: Asphalt 9 MEC Bug: angleproject:5883 Bug: angleproject:6425 Change-Id: I8a7dfa4736c4d735dec8cd26ffa329f051927de6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3307778 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Cody Northrop 440e5458 2021-11-27T19:55:06 FrameCapture: Integer attribs in MEC If the component type of a vertex attribute is integer, we need to use the appropriate VertexAttribI* functions to set it up. Test: Asphalt 9 MEC Bug: angleproject:5883 Change-Id: I2ab2248e5a36cc6636b081acf6474b5dbe2484db Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3305057 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Peng Huang a5e391d7 2021-11-19T17:35:06 Add GL_ANGLE_vulkan_image extension glAcquireTextures & glReleaseTextures are added for sharing texture ownership with an external API. Bug: chromium:1264439 Change-Id: If46d8d230b4f611768b5ff1187674509e42f01e0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3293921 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org>
Gert Wollny 1d555687 2021-11-09T11:16:24 Capture/Replay: Set FBO ID when generated on bind GLES allows FBO ID's to be reserved on bind, so if a FBO is bound with and ID that was not yet reserved by a glGenFramebuffers call, update the resource tracking and the resource map to account for this resources that was created on bind. Bug: angleproject:6425 Change-Id: I343fc17bfbbfd9c8c47d6fe207a4f3817acb835d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3190970 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Gert Wollny 8d51bd4b 2021-11-19T00:34:22 Capture/Replay: Add default return path for AccessParamValue Some versions of MSVC have a bug that it will not detect when all values of an enum are exhausted in a switch statement, which leads to a warning that not all code path return a value, and since the warning is treated as an error, compilation fails. Bug: angleproject:6721 Change-Id: I4d62191ce83a04ba554dd804f13e7d428afd86a4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3291649 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Gert Wollny 71bffb8a 2021-11-09T11:16:07 Capture/Replay: Handle newly generated FBOs in tracker Bug: angleproject:6425 Change-Id: I39d22a6770290a0c407ac358b1c059c6a2ddeefa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3269886 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Gert Wollny 30c03b56 2021-10-28T12:54:39 Capture/Replay: Capture GetTexLevelParameter return param Bug: angleproject:6180 Change-Id: Ia063d297bab85d6cb559642b9be213cc6f10a9bb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3250884 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Gert Wollny fc5fe46d 2021-10-28T12:47:15 Capture/Replay: Capture GetProgramResourceLocation name param Bug: angleproject:6180 Change-Id: I5f27c695c31a32989c579b54e31cccc5b337bd58 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3250882 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Gert Wollny 95e1d244 2021-10-28T12:24:59 Capture/Replay: Capture GetProgramResource params correctly If a non-nullpointer is passed for length then the the number of param entries that is written is returned in *length. Otherwise, just capture the full buffer size as specified by bufSize. Bug: angleproject:6180 Change-Id: If7c3084e56c990477ddb6e93b8682e27004ba1e3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3250881 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Amirali Abdolrashidi ae3f67ab 2021-11-11T20:32:32 Implement GL_EXT_multi_draw_indirect * Auto-generated the code to lay the foundation for the following functions: * multiDrawArraysIndirect() * multiDrawElementsIndirect() Bug: angleproject:6439 Change-Id: I7ab5111692376229515e0d6d9e6148909ce9a8a1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3276042 Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 6fe13477 2021-11-11T00:47:14 Vulkan: Add external's pNext to ANGLE_external_objects_flags ANGLE was chaining VkImageFormatListCreateInfoKHR to VkImageCreateInfo::pNext to support sRGB extensions. For external images, it was unknown whether that was valid because there was no way to know if external used an identical chain of pNexts. This was causing a discrepancy between images created by Chrome and those created by ANGLE as part of an import. This change updates ANGLE_external_objects_flags to take in the pNext chain external has used to create the image so ANGLE could create the image identically. Bug: chromium:1266094 Change-Id: I479b9e7ff39d437425dc91c79834880749766f99 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3274177 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Peng Huang <penghuang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jeff Vigil d3e67716 2021-09-21T15:03:15 EGL: EGL_KHR_lock_surface3 Add new extension KHR__lock_surface3 Add new interfaces for locking and unlocking a surface. Test: angle_end2end_test --gtest_filter=EGLLockSurface3Test Bug: angleproject:6062 Change-Id: Ic40708db4db552107025635540a0c62f956d741e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3161447 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Gert Wollny c4921cd8 2021-10-28T12:06:42 Capture/Replay: Capture name in GetProgramResourceIndex Bug: angleproject:6180 Change-Id: I1ee7e49dcfa5df23ff5d81d8ca43dd1843c9b2e6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3250880 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
YuxinHu a514df08 2021-10-27T01:25:11 Add detachShader capture calls in MEC This change adds a capture call to detach shader object before deleting the shader object in function GenerateLinkedProgram(), if that is also what the app does. GenerateLinkedProgram() is part of the Mid Execution Capture (MEC), and the purpose of the MEC is to setup a program that more closely mirrors the original app. The game World Cricket Championship2 detaches the shader object before deleting the shader object. With this change, we can follow the same behavior in GenerateLinkedProgram(). This ensures that the Shader Object refcount is decremented to 0 before the CaptureDeleteShader call is applied, and the ShaderProgramID handle assigned to the Shader Object will be released and can be reused for subsequent glCreateShader calls. The total number of ShaderProgramID we need will be consistent between SetupReplayContextShared() and the game uses. We are allocating memory slots for gUniformLocations2 array based on the total number of ShaderProgramID the game uses. Keeping the ShaderProgramID counts the same between trace replay and the game ensures we allocate the right amount of memory for the trace replay. Bug: angleproject:6621 Bug: b/194508692 Change-Id: Ib2810b486a6e9108db2a32f084d650a25f14bebd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3246533 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Lubosz Sarnecki 694c5012 2021-10-14T11:16:29 capture_gles_3_2: Skip capturing debug calls This is analogous to capture_gles_ext. Bug: angleproject:6613 Change-Id: I8917a4cfa060f71ad616ece56038d02bfa12a952 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3237002 Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 3a9f18f1 2021-10-18T10:44:38 Refactor program pipeline handling. In preparation for moving more code from gl::Program to gl::ProgramExecutable so it can be shared with ProgramPipeline. Bug: angleproject:6566 Change-Id: Icb7ecccb37ae8e0d7d5fef8968f0dd7ef6fe6150 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3226305 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Gert Wollny c621fd97 2021-10-12T20:09:49 Capture/Replay: capture some ProgramPipeline parameters Bug: angleproject:6561 Change-Id: Iff99153c0399f316d973b15fd55821a722401b07 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3220634 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Gert Wollny f020c713 2021-10-12T20:29:15 Capture/Replay: Allow capturing Gen/Delete with zero elements This is allowed, and hence the capture/replay should also work. Bug: angleproject:6558 Change-Id: Iae40e2870f9ff121c8396ee4c0caf0905d3fd84c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3220632 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Gert Wollny 8b627444 2021-10-13T10:58:40 Capture/Replay: capture program with ActiveShaderProgram too Here the program parameter is the second parameter, so UpdateCurrentProgram needs some refactoring too, to support specifying the parameter position. Bug: angleproject:6560 Change-Id: Iea08e1c0b7271bcd82aba64898cec76c09edefbb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3220690 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Cody Northrop 5a682795 2021-10-19T18:10:43 Capture/Replay: Fix glAttachShader filtering Dota Underlords capture was filtering shaders that should be active. It is using a pattern that creates shaders in advance, then attaches them in later frames. This requires MEC to setup the shader, but not the program. We were failing to set those active because glAttachShader refers to two ShaderProgramIDs, and we've only been scanning for the first in any given API call: glAttachShader(gShaderProgramMap2[1], gShaderProgramMap2[2]); This CL fixes it by scanning for all ShaderProgramIDs in each call. Test: Dota Underlords MEC Bug: angleproject:5857 Change-Id: I1f76ad3345178cdfeb00479a84489dd363858e13 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3233875 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Jamie Madill d8c18ac6 2021-10-08T13:00:19 Re-land: "Isolate commit_id.h from other code." Re-land limits the angle_version deps to Windows to fix an iOS visibility rule violation in GN. Instead of recompiling multiple source files, we can seal off the files that include commit_id to prevent recompilations when the commit changes and source files don't change. Bug: angleproject:2551 Change-Id: I033f00ec7afe4bfd01e29e0eea8848eea27747a0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3233899 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 7defdb60 2021-10-19T14:07:07 Revert "Isolate commit_id.h from other code." This reverts commit 6d7ebf656d06f1152967aa5f4457d3787a24732c. Reason for revert: Suspected reason for failing ANGLE roll into Chromium Original change's description: > Isolate commit_id.h from other code. > > Instead of recompiling multiple source files, we can seal off the > files that include commit_id to prevent recompilations when the > commit changes and source files don't change. > > Bug: angleproject:2551 > Change-Id: I98800c5a8e04ec7d4c3e57ea0eb3b636d3b224bb > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3212895 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Bug: angleproject:2551 Bug: angleproject:6588 Change-Id: I19f41141f57d0683efb9a4ec043e078a9f7dc925 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3226056 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Jamie Madill 6d7ebf65 2021-10-08T13:00:19 Isolate commit_id.h from other code. Instead of recompiling multiple source files, we can seal off the files that include commit_id to prevent recompilations when the commit changes and source files don't change. Bug: angleproject:2551 Change-Id: I98800c5a8e04ec7d4c3e57ea0eb3b636d3b224bb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3212895 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Gert Wollny bb5dbd49 2021-10-05T11:57:44 Capture/Replay: Handle TvoidPointer in specialization Bug: angleproject:6521 Change-Id: I863ad5307498e6394f5fbe3e650ce29c821083b1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3204960 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Gert Wollny 8712495d 2021-10-05T11:56:32 Capture/Replay: Don't handle void pointers as const TL;DR: glReadPixels needs a non-const pointer if a pack buffer is bound, so change the code generation to keep TvoidPointer non-const and regenerate the entry points. Long version: When no pack buffer is bound, then in WriteCppReplayForCall param.readBufferSizeBytes is non-zero and the cast of the read buffer pointer is using the type passed by the parameter (TvoidPionter) to write the typecast by calling ParamTypeToString directly, which returns "void *". If. OTOH, a pack buffer is bound, then param.readBufferSizeBytes is zero, and the default WriteParamCaptureReplay is called. This autogenerated function forwards the call to WriteParamValueReplay by using an explicit type specification, and the autogeneration code was translating TvoidPointer to call WriteParamValueReplay<ParamType::TvoidConstPointer> which would then translate to "const void *" in the parameter type cast, and this would lead to a compilation failure, because the parameter must be a non-const pointer. Change the autogeneration code so that TvoidPointer is not forced to be a const pointer and regenerate the entry points. Bug: angleproject:6521 Change-Id: I673c77f803a284fb7dfc08a2e0918aebdf698194 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3204959 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Cody Northrop 8770cefc 2021-10-04T13:47:23 Capture/Replay: Store enums to JSON as hex We're storing some enums in the per-trace JSON as decimal. This makes them difficult to read, i.e.: "DisplayDeviceType": 12810, "DisplayPlatformType": 13392, "DrawSurfaceColorSpace": 12425, If we instead convert them to hex, they are much easier to read and grep the source for. "DisplayDeviceType": "0x320A", "DisplayPlatformType": "0x3450", "DrawSurfaceColorSpace": "0x3089", Since JSON doesn't actually support hexadecimal values, this CL stores them as strings. Ideally we could take this a step farther and store the enum directly in JSON, but we have no facilities for converting a string back to an enum. Bug: angleproject:5133 Bug: angleproject:6515 Change-Id: I7b5d4dc8958d43c611da1fe98887e089f3d855b2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3204135 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Gert Wollny f00f1009 2021-09-30T18:59:25 Capture/Replay: Fix readback of zero-sized renderbuffers Only read back the renderbuffer content if the renderbuffer has a non-zero size. Add a test to test the capture/replay in this case. Bug: angleproject:6425 Change-Id: I943804884f18a3a2b9de526309dd500de9dd6fd4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3197572 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill 043120ee 2021-09-29T15:56:46 Capture/Replay: Allow disabling program trimming. The ANGLE_CAPTURE_TRIM_ENABLED variable disables program trimming when set to 0. This is useful for trace validation, which expects the GL state vectors to be identical. Bug: angleproject:5133 Change-Id: I3ab41de80af7b223c4cb8a1b7e14f049717305fc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3193417 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 0004ecc2 2021-09-22T13:39:55 Write GL info to test artifact in end2end_tests. These will show up as glinfo.json in the "cas outputs" of the shard that runs these tests. We currently have information for Pixel 4, NVIDIA and Intel Win/Linux, and SwiftShader Windows. GLES 1.x extensions are treated separately. Some WebGL/Mac-only/D3D-only extensions show as unsupported anywhere. In order to capture artifacts on Android, we use a render test output parameter. Bug: angleproject:6379 Change-Id: I560b219b5a586cdbb68d272090f38eedc76aba20 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3176780 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Jamie Madill b930b9d3 2021-09-08T09:08:28 Capture/Replay: Remove redundant "capture" from label old: trex_200_capture_context1_frame001.cpp new: trex_200_context1_frame001.cpp The 'capture' word wasn't really adding any useful information. Take it out so the filenames are a bit shorter. Bug: angleproject:5133 Change-Id: Ibd7d47df2aa1f24a641c5d5b2a6dd14d6ce240e1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3149370 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Cody Northrop 5db7885f 2021-09-28T17:16:40 FrameCapture: Fix GLES1 VertexArrayState Broke recently when adding support for ES3.1 semantics. GLES1 traces are hitting the loop below, generating BindVertexBuffer. Test: Zillow MEC (GLES 1) Bug: b/199919700 Change-Id: Ibe83d1b4009b00f891903cae889449d42e9f510b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3192990 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Cody Northrop 3719c172 2021-09-20T17:33:14 FrameCapture: Filter program setup calls This CL adds filtering to shared setup calls based on whether a resource is used during the frame capture. Calls that are filtered out will not be written to SetupReplayContextShared. This eliminates setup for unused resources. This has become critical for apps like Fortnite that compile tens of thousands of programs before running any frames. This can take multiple minutes to perform before rendering a frame. To achieve this, we do the following: - Add an active status to every call (default to TRUE). - Mark setup calls for tracked resources to FALSE during MEC. - During the run, track for any use of the resource, and mark its setup calls back to TRUE. - Enable tracking for ShaderPrograms. Test: Fortnite MEC Bug: b/180418810 Bug: angleproject:5658 Change-Id: I5070297d339de3b80f870640e8955077a2bc20aa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3150387 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
YuxinHu a09dca68 2021-09-20T23:40:28 Fix app trace heap buffer overflow During runMidExecutionCapture(), we need to update mMaxAccessedResourceIDs[idType] for idType==ShaderProgram, so that we have enought slot in gShaderProgramMap2 to store the temp shader we create in GenerateLinkedProgram(). Changes in this CL: 1.Renaming Jamie's mMaxAccessResourceIDS array update function updatePreCallResourceCounts() to updateResourceCounts(). 2. Adding updateResourceCounts() to Cody's setup call post processing function scanSetupCalls(). In GenerateLinkedProgram(), we add the temp shader create call with its' tempShaderID into the shareGroupSetupCalls. After that we will run the function scanSetupCalls(), where we will be able to loop through the tempShaderID and update the mMaxAccessResourceIDS[ShaderProgram] with the correct count. Bug: angleproject:6398 Change-Id: Iee78b3b7c1908a90ee8456476902f5e52e4615dc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3172005 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Jamie Madill 9184973f 2021-07-21T08:28:30 Add GetCompressedTexImageANGLE to ANGLE_get_image Includes front-end support for reading back compressed texture images. Back-end support is incomplete and will be implemented in a future CL. CL authored by cnorthrop@google.com. Bug: angleproject:6177 Change-Id: I1482b15e5ffec6120f09f51b2718cdbef07c93c8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3163359 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Cody Northrop 0babcb08 2021-09-14T10:49:06 FrameCapture: Scan Setup instructions The ability to add calls from a multitude of locations rather than a centralized spot has become a useful feature. But some locations were updating the max read buffer size via updateReadBufferSize, while others weren't. Rather than force everything to call a central spot for tracking, add post process scanning of Setup calls to handle updates. This is already done for frame calls in maybeCapturePreCallUpdates. Test: Fortnite MEC Bug: b/180418810 Bug: angleproject:5658 Change-Id: I51d3a39ea40073d2dca50339ef4b38712b81f4ca Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3160500 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Jamie Madill 1af5c46c 2021-09-14T14:40:49 Move JsonSerializer from libANGLE to common. This lets us use the serializer from outside of libANGLE. The plan is to use it to serialize a list of supported extensions from the tests. Bug: angleproject:6379 Change-Id: Ib7b64cca32e733e342b80f893d3752318089f0c2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3163361 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 653973e4 2021-09-15T14:06:34 Capture/Replay: Disable when no arguments specified. Bug: angleproject:6397 Change-Id: I09fb060044fd280f50a3b8ce71d8d455dbd4985f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3163360 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill b918b1c6 2021-09-10T16:44:59 Auto-generate GLES extensions. Uses the data from registry.xml combined with gl.xml to produce the necessary header and source file with the strings map. Also updates the list of supported extensions. Several extensions were missing from the supported extensions map. ARB_sync and NV_robustness_video_memory_purge require some specific tweaks to get the generator to accept them as gles extensions. Also includes a generate markdown file that lists supported exts. Bug: angleproject:6379 Change-Id: I95bd589aa31a62b4a008de24408c7823a49023ed Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3157418 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Gert Wollny 9121a79d 2021-09-14T11:57:32 Capture/Replay: Don't set CWD and pass path information instead With that we avoid complication when evaluating the module path that is used to load the test modules. Fixes: 2f3e4db838068584a0c15653cb07893683a55300 Capture/Replay: Serialize trace metadata to a JSON file. Bug: angleproject:6385 Change-Id: If4e348237d9b0e99e404f49b28dddba1ac50ef92 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3157907 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Gert Wollny 54e89a1b 2021-09-02T16:48:42 Capture/Replay: handle param reading of glGetUniformuiv Enable the test that was fixed by this. Bug: angleproject:6108 Change-Id: I0bd46a85c2337e3c1a236954c8f131df12c499b5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3140155 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Cody Northrop 077b8eef 2021-08-26T22:15:54 FrameCapture: Add ES 3.1 Vertex Attrib MEC support ES 3.1 adds new, more explicit ways to bind vertex buffers to different format combinations. This allows changing how data is interpreted without respecifying all the data as well. Apps using new ES 3.1 vertex attribute functions can be incompatible with our MEC setup that uses VertexAttribPointer. This was caught recently by Jamie's changes to enforce ES2 only conditions. Fortnite is the first app that uses ES3.1 semantics exclusively. To support this, add VertexAttribFormat and VertexAttribBinding to to our attribute setup loop. For binding indexes that *aren't* used with VertexAttibPointer, set them up with BindVertexBuffer. Test: Fortnite MEC Bug: b/180418810 Bug: angleproject:5658 Bug: angleproject:6274 Change-Id: Id0cd10f6270fc96354797c3008ac181a4d008031 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3124339 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>