src/libANGLE/capture


Log

Author Commit Date CI Message
Amirali Abdolrashidi 0b888d50 2024-06-13T11:32:53 Add KHR_blend_equation_advanced_coherent * Added this extension to registry_xml.py. Bug: angleproject:42262258 Change-Id: I2d69982b9ec876e3c21346039ed78aa21b1a1896 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5634379 Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Geoff Lang 92148c2c 2024-06-17T11:13:46 GL: Implement GL_EXT_clear_texture. This extension is useful because it allows clearing textures without changing the framebuffer. Chrome uses this on Android when it's available. Bug: angleproject:347047859 Change-Id: I765d9991c4549b3655446d9f51847d1095792dbd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5631810 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Cody Northrop 1917377f 2024-06-07T17:02:33 Capture/Replay: Write comments to the capture Useful for tracking why things are happening in the frame, from the perspective of the tracer. Allows for entries like this: // DEBUG: AttachShader called, checking for IDs; glAttachShader(gShaderProgramMap2[6943], gShaderProgramMap2[1531]); // DEBUG: AttachShader called, checking for IDs; glAttachShader(gShaderProgramMap2[6943], gShaderProgramMap2[1511]); Good for debugging or knowing we've skipped invalid/unsupported calls. This CL includes one use of comments to mark calls we've skipped, meaning the app or ANGLE submitted them, but omitted from capture. Bug: angleproject:345851268 Change-Id: Ied917c7480704afc3fdfb8cbb617b323eb7403a5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3233876 Reviewed-by: Mark Łobodziński <mark@lunarg.com> Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Roman Lavrov <romanl@google.com>
Shahbaz Youssefi d193d51b 2024-06-17T22:46:08 Replace issue ids post migration to new issue tracker This change replaces anglebug.com/NNNN links. Bug: None Change-Id: I8ac3aec8d2a8a844b3d7b99fc0a6b2be8da31761 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637912 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 2d8e15f8 2024-05-31T14:25:12 Add stubs for GL_QCOM_tiled_rendering Bug: angleproject:343900918 Change-Id: I77d742949565ebfecb5f4446db3510af4f94033c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5588629 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Amirali Abdolrashidi 8042ebdc 2024-05-31T17:06:56 Add OES_tessellation_shader Bug: b/344030760 Change-Id: I49c5dd870a09cd6b43beea13c70b8c1a4266875b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5595610 Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Amirali Abdolrashidi edaaacd9 2024-05-31T17:30:34 Add OES_gpu_shader5 Bug: b/344031022 Change-Id: Ib11b5835b566e299ce6a7a47a4e4a46bcfd670ad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5595608 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Amirali Abdolrashidi ce6232fc 2024-05-21T11:15:51 Add KHR_robustness * From the spec, there are some differences between KHR_robustness and EXT_robustness (already in use). In this CL, the following are addressed: * Updating the EXT suffixes * Changing EXT to KHR for GLES * Removing EXT for GL * Adding GLGetnUniformuivKHR (no equivalent in EXT) * Added GL_KHR_robustness to the list of extensions. * The API implementations seem to be already in place. * Validation functions will be updated in a follow-up CL. Bug: angleproject:42262244 Change-Id: Ibbc1bc11ec08ac756f4a03d11f51ba1268d037a5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5555984 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Bruno BELANYI be78da6e 2024-05-22T15:33:46 FrameCapture: log end of trace capture This makes it easy to spot when the capture is done through logcat. Bug: angleproject:343190307 Change-Id: Idf174cbf256242e32cda3c781c8b1092123254bb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5557966 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com> Commit-Queue: Bruno BELANYI <ambroisie@google.com>
Shahbaz Youssefi a1665d2f 2024-05-10T00:15:31 Reland "Document thread-unsafe iterator access to resource maps" This is a reland of commit d1bb6ed8399dd12e79484f30f9e9ded95c25625a The crash was due to another issue (disabling EGL validation in Chrome) Original change's description: > Document thread-unsafe iterator access to resource maps > > By using a proxy type, everywhere resource maps are iterated are clearly > marked as not being thread safe. In most cases, only destruction and > capture/replay iterate over these maps, which means thread safety is not > an issue (or is externally enforced). > > The only case where iterators are used in the presence of other contexts > is with ANGLE_request_extension, which is changed to explicitly require > the application to ensure thread safety. In practice, the user is > Chrome which already guarantees this. > > Bug: angleproject:8667 > Change-Id: I7af13c6433b6955d9c36f9088b3aa4c065e1cfc1 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5526428 > Reviewed-by: Charlie Lao <cclao@google.com> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> Bug: angleproject:8667 Change-Id: Id539cabac01df5f242150f6684222577003eef3f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5531278 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 4e887491 2024-05-11T18:08:03 Revert "Document thread-unsafe iterator access to resource maps" This reverts commit d1bb6ed8399dd12e79484f30f9e9ded95c25625a. Reason for revert: Checking to see if it's the reason for crbug.com/339948886 Original change's description: > Document thread-unsafe iterator access to resource maps > > By using a proxy type, everywhere resource maps are iterated are clearly > marked as not being thread safe. In most cases, only destruction and > capture/replay iterate over these maps, which means thread safety is not > an issue (or is externally enforced). > > The only case where iterators are used in the presence of other contexts > is with ANGLE_request_extension, which is changed to explicitly require > the application to ensure thread safety. In practice, the user is > Chrome which already guarantees this. > > Bug: angleproject:8667 > Change-Id: I7af13c6433b6955d9c36f9088b3aa4c065e1cfc1 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5526428 > Reviewed-by: Charlie Lao <cclao@google.com> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> Bug: angleproject:8667 Change-Id: I1245c9e57dfeb27a7f0e5718b1455614c70bc0dc No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5532187 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi d1bb6ed8 2024-05-10T00:15:31 Document thread-unsafe iterator access to resource maps By using a proxy type, everywhere resource maps are iterated are clearly marked as not being thread safe. In most cases, only destruction and capture/replay iterate over these maps, which means thread safety is not an issue (or is externally enforced). The only case where iterators are used in the presence of other contexts is with ANGLE_request_extension, which is changed to explicitly require the application to ensure thread safety. In practice, the user is Chrome which already guarantees this. Bug: angleproject:8667 Change-Id: I7af13c6433b6955d9c36f9088b3aa4c065e1cfc1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5526428 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang a70ef7fc 2024-04-25T14:19:50 Add EGL_ANGLE_no_error for disabling EGL validation. Chrome makes many small EGL calls that can have proportionally expensive validation. Bug: angleproject:8434 Change-Id: I4f4d0e6eff64839f76a0f7bf48e5c94b8df9d809 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5491459 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi c3a1cae4 2024-04-15T14:58:55 Use angle::SimpleMutex everywhere in libGLESv2 Only cases left that use std::mutex are: - Share group and the context ErrorSet mutexes as they need try_lock() - Anywhere mutexes are used in conjunction with std::condition_variables (as they explicitly require std::mutex) Bug: angleproject:8667 Change-Id: Ib6d68938b0886f9e7c43e023162557990ecfb300 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5453294 Reviewed-by: Roman Lavrov <romanl@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mark Lobodzinski e3a58b25 2024-04-11T09:33:55 FrameCapture: Support deferred linking of shaders Modern Combat 5 creates and attaches programs and shaders but defers compiling and linking until needed. Added support in the tracer for this corner case and updated CapturedTest to exercise this behavior as well. Test: angle_end2end_tests --gtest_filter=CapturedTest.MultiFrame/ES3_Vulkan Bug: b/334030316 Change-Id: Ib7fdf0fe25b11cdb3df33d50e49501f3a51e9510 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5449599 Commit-Queue: Mark Łobodziński <mark@lunarg.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi d9943e44 2024-04-09T23:53:48 Remove Program::syncState The last bit of responsibility still left in Program::syncState was to wait for post-link tasks for the sake of EGLBlobCacheTest tests. A new extension, GL_ANGLE_program_binary_readiness_query is created so that the wait can be done in the test itself. This extension is ultimately useful for applications as well, so they can avoid blocking the CPU by calling glGetProgramBinary prematurely. Bug: angleproject:8297 Change-Id: Ied6b755cb9b060198f82c7948bfd03441435a578 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5440302 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: mohan maiya <m.maiya@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Cody Northrop 71e5a43f 2024-03-26T14:03:14 FrameCapture: Don't use shadow memory on Pixel after Android 14 The platform bug that required shadow memory to track changes to coherent mapped buffers has been fixed in Android 14. mprotect now works on Vulkan surfaces. Test: MEC with title using coherent buffers Bug: angleproject:7402 Bug: b/269535398 Change-Id: I370f29ee7d033b19facf48cfd76576950c39b735 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5399117 Reviewed-by: Mark Łobodziński <mark@lunarg.com> Reviewed-by: Mike Schuchardt <mikes@lunarg.com> Auto-Submit: Cody Northrop <cnorthrop@google.com> Commit-Queue: Mark Łobodziński <mark@lunarg.com>
Mark Lobodzinski 7cb518bc 2024-03-14T18:10:08 Reset shader images modified during trace ANGLE will track and restore texture resources modified during replay by reinitializing them in the Reset function, but shader images resources modified by glDispatchCompute calls were unhandled. Test: angle_trace_tests --gtest_filter=*poppy_playtime Bug: b/329824015 Change-Id: I2852b5a3cecdd2e2213ea457ea43e7cf84741986 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5375541 Commit-Queue: Mark Łobodziński <mark@lunarg.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Steven Noonan c55c8ad2 2024-03-05T15:42:28 extension XML cleanup Add a bunch of missing extensions, commands, enums, and aliases to the extension XML files. These were missing when I generated a GL loader from the XML. Additionally, removing the unimplemented ANGLE_timer_query specification. Bug: angleproject:8432 Change-Id: I55b7393a313070719200c150a91b1751206ca2cb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5347156 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Auto-Submit: Steven Noonan <steven@uplinklabs.net> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mike Schuchardt 56a291e8 2024-02-01T02:30:02 Rework external image capture Move external image creation into the trace fixture. Record image size at capture time and then recreate it using a GL staging texture and placeholder data during replay if the original client buffer is missing (MEC) or the image was created from another API (AHB). Track when EGLImages are created and destroyed during capture so they can be restored to their original MEC state at reset time. Clean up the backing GLTexture resources when the corresponding EGLImage is destroyed. In cases where EGL calls are made without an associated GL context, look up and active context to use from the passed in EGLDisplay parameter. Bug: b/300966403 Change-Id: I7033fa25d2cb3a59957887439506f6f6a416c8f1 Test: Trace com.square_enix.android_googleplay.FFVII Test: Trace com.MOBGames.PoppyMobileChap1 Test: Trace com.tocaboca.tocalifeworld Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4903441 Reviewed-by: Cody Northrop <cnorthrop@google.com>
Cody Northrop 9ca81c7e 2024-01-21T13:35:06 FrameCapture: Handle zero vertex count draws Seeing the following from GLES1 (note count = 0): glDrawArrays(context = 1, mode = GL_POINTS, first = 0, count = 0) This crahes in FrameCaptureShared::captureClientArraySnapshot: 'length_error was thrown in -fno-exceptions mode with message "vector"' The function assumes vertexCount will always be greater than zero. This CL updates it to detect the empty case and simply return. Negative counts are already handled as a GL error. Test: Plague Inc MEC Bug: b/321562592 Change-Id: I3613eaac297a3471dc998b023bf2658413cb5d1b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5250427 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Mike Schuchardt <mikes@lunarg.com>
Shahbaz Youssefi 0c4d6446 2024-01-24T10:38:45 Rework uniform block <-> uniform buffer mapping In GLES, the shader declares which buffer binding a block (uniform, storage or atomic counter) is bound to. For example: layout(binding = 1) uniform ubo0 { ... }; layout(binding = 2) uniform ubo1 { ... }; layout(binding = 1) uniform ubo2 { ... }; In the above, ubo0 and ubo2 use data from the buffer bound to index 2 (through glBindBufferRange), while ubo1 uses data from the buffer bound to index 1. For uniform blocks in particular, omitting the binding is allowed, in which case it is implicitly bound to buffer 0. GLES allows uniform blocks (and only uniform blocks) to remap their bindings through calls to glUniformBlockBinding. This means that the mapping of uniform blocks in the program (ubo0, ubo1, ubo2) to the buffer bindings is not constant. For storage blocks and atomic counter buffers, this binding _is_ constant and is determined at link time. At link time, the mapping of blocks to buffers is determined based on values specified in the shaders. This info is stored was stored in gl::InterfaceBlock::binding (for UBOs and SSBOs), and gl::AtomicCounterBuffer::binding. For clarity, this change renames these members to ...::inShaderBinding. When glUniformBlockBinding is called, the mapping is updated. Prior to this change, gl::InterfaceBlock::binding was directly updated, trumping the mapping determined at link time. A bug here was that after a call to glProgramBinary, GL expects the mappings to reset to their original link-time values, but instead ANGLE restored the mappings to what was configured at the time the binary was retrieved. This change tracks the uniform block -> buffer binding mapping separately from the link results so that the original values can be restored during glProgramBinary. In the process, the support data structures for tracking this mapping are moved to ProgramExecutable and the algorithms are simplified. Program Pipeline Objects maintain this mapping identically to Programs and no longer require a special and more costly path when a buffer state changes. This change prepares for but does not yet fix the more fundamental bug that the dirty bits are tracked in the program executable instead of the context state, which makes changes not propagate to all contexts correctly. Bug: angleproject:8493 Change-Id: Ib0999f49be24db06ebe9a4917d06b90af899611e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5235883 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya d0f5a662 2024-01-25T13:01:24 Bugfix in entry points for QCOM foveated extensions Change framebuffer and texture parameter type from GLuint to FramebufferID and TextureID types respectively. Bug: angleproject:8484 Change-Id: I822897b268f2dab56cee3f5776c07ad46a6dd052 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5238212 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 175514c6 2024-01-12T14:43:33 Translator: Bundle metadata flags coming out of the translator In preparation for a follow up change that adds more such metadata. Bundling them together makes it convenient to retrieve, save and load all those flags. Bug: b/320563594 Change-Id: I4f95b32acfb0842cc5d9e72c1788a827bee2c760 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5209450 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya d093c3d3 2024-01-17T11:33:46 Add entry points for QCOM foveated extensions Add entry points for GL_QCOM_framebuffer_foveated and GL_QCOM_texture_foveated extensions Bug: angleproject:8484 Change-Id: I59053f9be76fbb8eaed344aa460ecb1e178ce7db Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5206990 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mark Lobodzinski e9aa41f5 2023-11-06T15:00:33 Trace/Replay: Add multi-context call grouping Instead of inserting eglMakeCurrent calls into the command stream where context changes occur in the traced application, track the context for all calls. During trace generation output calls grouped by context while preserving synchronization, reducing the number of context switches and improving performance. Test: Capture Diablo Immortal or Asphalt 9 trace and replay Bug: b/300965096 Change-Id: Ia02e0ddf0440ac8a9a0ef3b6af67788f2f147809 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4909217 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Mark Łobodziński <mark@lunarg.com>
Cody Northrop 35e49df7 2023-12-11T21:16:57 FrameCapture: Skip eglQueryContext We don't use the return value of the call, so it can be omitted from the capture. Test: Flip capture Bug: b/308208067 Change-Id: Ib3dfea2b7bd5638092bd691e66c6b9e2b6fabf15 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5112776 Reviewed-by: Mike Schuchardt <mikes@lunarg.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Cody Northrop 9b66848f 2023-12-11T20:54:30 FrameCapture: Handle context Reset with no calls The code was assuming that setDefaultResetCalls adds reset calls for an entry point, but it has logic for skipping if the current state is already default. This CL checks to see if we added any calls for the entry point before trying to iterate through them. Test: Flip capture Bug: b/308208067 Change-Id: I8a214b0eb0df068d6b3172c0ca1406f6751f91ea Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5114271 Reviewed-by: Mike Schuchardt <mikes@lunarg.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Alexey Knyazev bc301691 2023-12-07T00:00:00 Run PackUnpackTest on all backends Fixed negative zero serialization for capture/replay. Bug: angleproject:4092 Change-Id: Ic12a556f56e40064da8bf3a8ce7d01af92c7086a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5106509 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang c27a4a1d 2023-11-27T14:44:07 Re-use EGL sync object allocations. Create a pool of EGL sync objects with their implementations that can be re-used. Update all backend implementations to support multiple calls to initialize/destroy. Pool size of 32 chosen through experimentation using Chrome. Bug: angleproject:8430 Change-Id: I86fea41aed35eddccc953efb3802bf5fdb7f3cb2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5063341 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi d788c2c0 2023-12-04T22:43:39 Remove team members no longer part of the project Bug: None Change-Id: I66bf34ece50995fdecfab55a2198e9946e9be4cd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5087208 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi fb6b960c 2023-11-27T14:24:28 Remove GL_CHROMIUM_texture_filtering_hint This was using an unregistered Vulkan extension to set the precision of SwiftShader's internal filtering for the sake of Chrome. That's baked in at build instead. Bug: angleproject:8349 Bug: chromium:726075 Change-Id: I12849d2d29d99626f22a92ee9d74366f78658476 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5063344 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi e7ce481f 2023-11-01T22:44:22 Consolidate parallel compilation in front-end This cleans up the multiple compilation task implementations in the backends and consolidates them in the front-end. The front-end is then able to do the compilation in an unlocked tail call instead if desired (in a future change). This change is in preparation for having the program link tasks directly wait on the shader compilation tasks. As a result, the "shader resolve" should not be needed to access the shader compilation results; it should be enough to wait for the compilation job. This change therefore moves post-processing of results to the compilation job itself as they did not need to actually be done after compilation is done (merely after translation is done). As a side effect, shader substition and other debug features should now work for the GL backend as they are now done before back-end compilation. Bug: angleproject:8297 Change-Id: Ib9274b1149fadca7545956a864d6635b6cba5c3a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4994655 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mike Schuchardt 53c5b145 2023-10-10T09:42:08 Capture/Replay: Restore texture bindings on reset Store active texture unit and all bound textures at capture start. Track dirty state for each unit+target pair during capture. Restore bound textures for each dirty binding unit when resetting context state. Also restore active texture unit if necessary. Test: Capture The Sims Mobile Bug: angleproject:4599 Change-Id: Iae3e03e6c5b0a35d5bb95bf07397d7894355502b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4927869 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Mike Schuchardt <mikes@lunarg.com>
Mark Lobodzinski 05c21cfc 2023-10-04T16:59:44 ANGLE Tracer: Make GL API capture threadsafe Multi-context games (Asphalt9, Pokemon Masters Ex) exhibited random crashes when running with capture-enabled builds. Added a frame-capture-only mutex for GL captureCalls to keep shared frame capture data thread-safe. Tests: Start Asphalt 9 with a capture-enabled build Bug: b/303472963 Change-Id: I70f27923e4cf1c150785cdaf71919b235fce0a10 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4912267 Commit-Queue: Mark Łobodziński <mark@lunarg.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Mark Lobodzinski 03eea365 2023-09-25T17:50:51 ANGLE Tracer: Mark FBAttachment texture resources as active If a texture and framebuffer were set up before capture and referenced during a capture, the texture resource would not be set as active and the trace may fail. Test: Capture a Diablo Immortal trace and attempt to replay Bug: b/301999483 Change-Id: I5ea114e65b11479a5cdbf496dc8c5ab4eeadbf55 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4893251 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Mark Łobodziński <mark@lunarg.com>
Charlie Lao 9ca025d2 2023-09-18T15:50:48 Flatten BufferVariable/ShaderVariableBuffer/InterfaceBlock struct InterfaceBlock inherits from ShaderVariableBuffer, ShaderVariableBuffer is not a trivially copyable struct, this made InterfaceBlock not trivially copyable. InterfaceBlock is being used by some app traces for uniform blocks. BufferVariable inherits from sh::ShaderVariable which is very complicated and not trivially copyable. This CL flattens all of these three structs to simple structs without inheritance, and wraps all trivially copyable data into one POD struct, thus load/save are cheaper. Bug: b/275102061 Change-Id: I96f89176ce3d3131cb1d3ea3280c3c36c257560f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4874610 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Roman Lavrov <romanl@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Igor Nazarov ca4dc52e 2023-06-22T15:20:12 Replace (Single/Shared)ContextMutex classed with ContextMutex This CL removes `SingleContextMutex` class and not 100% safe `Context::lockAndActivateSharedContextMutex()` method. `SharedContextMutex<>` was replaced with `ContextMutex` with static mutex type which is defined in "SharedContextMutex.h": - ContextMutexType = std::mutex Above refactoring also allows storing `State::mContext` by value, instead by pointer. Actual mutex is referenced by `ContextMutex::mRoot` member. This removes extra pointer indirection and slightly improves performance. If newly created Context uses shared textures/samplers, then it uses `Display::mManagersMutex` root as its root. Performance in Single/Shared cases now will be the same, and it should be slightly faster then old Shared case (because of the reduced complexity). Bug: angleproject:8226 Change-Id: I7ca4d9ea008c665cbea98ace1c6e7bbc544f54b5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4632729 Commit-Queue: Igor Nazarov <i.nazarov@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi eb0d5997 2023-09-15T16:41:13 Move set/get uniform machinery to ProgramExecutable This is done because some uniforms are internally added by the compiler (draw ID, base vertex, and base instance) and are automatically set **on the installed executable**. This change fixes scenarios where a draw is done after a program has failed a relink, and therefore is unable to correctly set the uniforms (as it does not have access to the executable that is installed). It also fixes draws that use those uniforms in a PPO. Bug: angleproject:8297 Change-Id: Id74b4984b88aa09b5b81be1c91412d6c91711136 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4864693 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 29561184 2023-09-06T22:08:33 Remove forward-to-executable helpers from program This helps avoid accidental usage of the executable that is in the program instead of the installed executable in the GL context. The program's executable is still accessed in specific cases of: - During link - GL program queries Bug: angleproject:8297 Change-Id: I40a956e740944f2ecfbf6e4a3060aac08c21f7f3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4864448 Commit-Queue: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Roman Lavrov 1249fc1f 2023-09-07T14:39:26 Tests: Support capture_tests on Android and enable on CI Enables angle_with_capture_by_default = true on Android bots similarly to Linux and Windows. Enables the capture test on Pixel 4 and 6 bots (it takes only a few seconds to run) Enables support for capture in android_helper in general. For example, this now works the same way it would on say Linux, but runs the capture on the device an pulls files to OUT_DIR. % ANGLE_CAPTURE_LABEL=gacha_club ANGLE_CAPTURE_OUT_DIR=/tmp/capt2 ANGLE_CAPTURE_FRAME_START=16 ANGLE_CAPTURE_FRAME_END=16 out/AndroidPerformance/angle_trace_tests --gtest_filter=TraceTest.gacha_club --use-angle=vulkan --retrace-mode --max-steps-performed=20 For end2end tests it's a bit trickier as we're still using the Chromium wrappers for e.g. out/AndroidPerformance/angle_end2end_tests - which is why capture_tests.py is currently using angle_android_test_runner.py Bug: b/296397568 Change-Id: I2606e74a17c90e381bb49ec8d555a6d24851b4f7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4850889 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Roman Lavrov <romanl@google.com>
Cody Northrop fce1e574 2023-09-08T14:21:58 FrameCapture: Skip output dir check if disabled * In order to improve performance and avoid errors when running with capture support, change the output dir checks to be optional. * The checks are expensive on Android due to reading the process name and filesystem locations. * We want want to continue emitting errors if the user wants to capture but didn't create the output dir. Test: Android apps with and without capture enabled via properties Bug: b/296397568 Change-Id: If3adbe0c569db49fd8e8e430b7c57ae8585ca4d7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4854443 Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Mark Lobodzinski 9c0748d3 2023-08-16T09:15:22 Capture/Replay: Trim inactive Texture resources As is done with Shader and Program objects, trim inactive Texture objects from default trace execution playback and update CapturedTest with new use cases. Bug: b/297031925 Change-Id: I734d8f1fa66a24be7790391deaeee24cf570d12a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4802281 Reviewed-by: Roman Lavrov <romanl@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Mark Łobodziński <mark@lunarg.com>
Shahbaz Youssefi 7b0bb0f6 2023-09-01T13:52:28 Properly "install" program executables According to GL: - The program has an executable - The executable is overwritten during link. - After a failed link, queries of the executable may return half-linked information - On glUseProgram, the executable is installed in the context - On glUseProgramStages, the executable is installed in the program pipeline - After a successful link, the executable is updated wherever the previous executable of the program was installed. This change implements exactly the above: - The program's and the program pipeline's executables are now shared_ptr. References to an executable in the context and PPO are also through a shared_ptr. Installing an executable thus translates to sharing the executable. - The context and PPOs are made to not reference the program directly, but work solely through the executable. As a result, the program is free to create a new executable for link. With this change, the link job will be free to modify the executable as necessary because that will not be accessed until the link is done. Note that previous changes made the backend executable accessed through the frontend one, and moved all link results to the frontend and backend executables as appropriate. Bug: angleproject:6358 Bug: angleproject:8297 Change-Id: Ie636b23ff7420ad284d18b525ec4f5fb559dd9d1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4823089 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 33be2590 2023-08-30T21:58:54 Move transform feedback buffer mode to program state This is link input and should persist between relinks. A copy of it is still left in ProgramExecutable as it is used later after the executable is installed (and the program might get relinked; a future change reworks things so that the installed executable and the originating program are independent). Bug: angleproject:8297 Change-Id: Ifba6ac18ea09fd804b89d8fdb14930ef3d839cf4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4827764 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 6ff209bc 2023-08-30T00:02:30 Clean up InfoLog usage during link The info log doesn't really belong to ProgramExecutable; it belongs to ProgramState. However, it is placed there for convenience since many functions access it. This change cleans up usage of InfoLog so the one in ProgramExecutable is consistently used, but also that is turned into a reference to ProgramState's InfoLog. This is necessary for a follow up change that restores the previous executable on link failure (and would thus otherwise lose the info log of the failing link). Bug: angleproject:8297 Change-Id: I088408e3fce9ebb35b1ec4ad3dc599bdb90bf5c5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4825624 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Shahbaz Youssefi d9672ada 2023-08-25T11:37:09 Move left over link state to ProgramExecutable Previously, only things that needed sharing with ProgramPipeline was moved to ProgramExecutable, and in particular only state that the Vulkan backend needed to access. In truth, everything that's a result of link needs moving. Bug: angleproject:8297 Change-Id: I1ca01c5dedbfc62ddcfb4ef945336ceb8ad0f1c4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4812044 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Shahbaz Youssefi f3c1de36 2023-08-17T15:29:24 Make shader recompile while parallel linking safe Prior to this change, Program* objects held references to Shader* objects. This poses a problem where a shader recompile can race with a program link, if the program link is done in parallel. As a result, a good chunk of the link job is done serially and under the share group lock. After this change, that is no longer a problem, and most of the link can be made lockless/parallelized. This change separates out the "compiled state" from the rest of the shader state. This was already done for the front-end state (for the sake of caching), but is also now done for the backends that need it. The compiled state in turn is placed in a shared_ptr, and is shared with the program. When a shader is compiled, its own shared_ptr is replaced with a new object, leaving all programs currently compiling unaffected and using the previous compilation results. Once a program is linked, its references to compiled shader states is updated. Bug: angleproject:8297 Change-Id: Iff7094a37088fbad99c6241f1c48b0bd4c820eb2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4791065 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Mark Lobodzinski d85de0e9 2023-08-09T14:15:56 Capture/Replay: Add optional replay of trimmed resources This CL: - Adds '--include-inactive-resources' option to angle_trace_tests - Removes the 'trim-enabled' option - Outputs all previously trimmed shaders/programs to trace file in a new Setup function, SetupReplayContextSharedInactive() which is executed only if the new option is specified - Modifies CaptureTest to add inactive resources, but does not set the include-inactive-resources flag Bug: b/296055694 Change-Id: I33b18d5da727d55c90c2012c2bf64b1413521429 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4781552 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Mark Łobodziński <mark@lunarg.com> Reviewed-by: Roman Lavrov <romanl@google.com>
Charlie Lao 1e1c9d9d 2023-08-11T15:16:26 Pack and reduce Program::mProgramInput size Right now mProgramInput is std::vector<sh::ShaderVariable>. It really only need a subset of ShaderVariable struct. This CL adds a ProgramInput struct so that we can add data members that actually required. This CL also makes bools into bitfield and some variables to uint16_t to further compact the size. This CL also groups the data memebers other than string to basicDataTypeStruct which only contains basic data types and the entire struct is memcpied during program binary load and save. This not just reduces number of memcpy calls, but also improves reliability so that when someone adds a new member into the struct, it will automatically load/save correctly. Bug: b/275102061 Change-Id: Ic055c986453ed46e56057a0122c9926245fef4d1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4776267 Reviewed-by: Roman Lavrov <romanl@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao 719165c8 2023-08-04T12:13:37 Remove "const UniformTypeInfo *typeInfo" from struct LinkedUniform This is a cached pointer to the const kInfoTable. There isn't much of performance benefit to cache here compare to directly retrieve from the table. This cached pointer is removed in this CL, which means we do not need to update the pointer in the ProgramExecutable::load(). This and a few earlier CLs that attempt to do memcpy for entire mUniforms reduced average frame time of blade_and_soul_revolution app trace 3%, from 4.3359 ms to 4.2066ms on pixel 7 pro. Bug: b/275102061 Change-Id: I6fd34d665234e3a5cc85344924049bf5b13aaa80 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4753933 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Charlie Lao eff12c1e 2023-08-03T12:10:05 Move name and mappedName out of LinkedUniform struct These are std::string objects. This CL moves these two data out of LinkedUniform and into ProgramExecutable class, side by side with mUniforms. With these two data moved out, LinkedUniform is now a simple struct with basic data types, and I can memcpy entire vector of uniforms. Bug: b/275102061 Change-Id: I9ae13e7daca85f8e5f3662a4718f190bebb5f5d2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4750442 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao 9c588180 2023-08-02T16:39:44 Change LinkedUniform::arraySizes from std::vector to unsigned int We always flatten multiple dimensional arrays in the uniform to a one dimensional array, so the arraySizes can be simplified to unsigned int instead of a vector. With this, we can now move the arraySize into the simple mFixedSizeData struct and the normal memcpy will cover the load/save. Bug: b/275102061 Change-Id: I24c026f783b755f7aa691a5db5746b6309a21227 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4735275 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao 22438ad8 2023-08-02T14:01:45 Embed ActiveVariable into BufferVariable and ShaderVariableBuffer This CL embeds ActiveVariable into BufferVariable and ShaderVariableBuffer struct instead of subclass. This allows us to remove the virtual function of ~ActiveVariable(), which means ActiveVariable is a simple struct with basic types and memcpy can be used for load/save. Thus, in this CL, I also moved activeVariables to LinkedUniform::mFixedSizeData structure and let memcpy handle the load/save. Bug: b/275102061 Change-Id: I8d21080cfdd72d4d22cef927d136ca428d9b12e4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4722265 Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao ee019f58 2023-08-01T17:03:24 Group fixed sized data of LinkedUniform into a struct Most of gl::LinkedUniform struct is a basic types and can be simply initialized with memcpy. This CL groups these together and encapsulate them with get APIs. The load/save is now a single memcpy for the entire fixed size data structure of basic types. Bug: b/275102061 Change-Id: I49120c06ec941c783790ac0ecb0ee314a4234b26 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4740298 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 6c1bab07 2023-08-02T12:25:51 Add surface to eglAcquireExternalContextANGLE Bug: angleproject:5509 Change-Id: I51284ae4dc865dc31d1c5540c24e1e0abb95fe0f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4743719 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 2d5fb09d 2023-07-22T22:34:20 Stubs for EGL_ANGLE_external_context_and_surface Bug: angleproject:5509 Change-Id: I8e2395784abcd2b4e3e1f888e70a879ef49287bc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4706026 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 52fe3116 2023-07-17T16:20:54 Vulkan: Deduplicate share group's context set tracking Bug: angleproject:8224 Change-Id: I7a59a37229682fb91ff777f31e02e05d7ab2b80f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4690345 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 9f9284b7 2023-07-17T15:41:27 Move ShareGroup to its own files Bug: angleproject:8224 Change-Id: Id6d272018bb5ee8c3e35488f641efa4d99fa836d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4690003 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 40111c68 2023-07-11T14:21:21 Rename context-local to context-private state Bug: angleproject:8224 Change-Id: I1bb39475043f8fb14d683d11a038b4850692a8c6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4678781 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 94ceedb7 2023-07-10T00:00:00 Add GL_EXT_texture_compression_astc_decode_mode stubs Bug: angleproject:8254 Change-Id: I2a839139b5738710e32842b04db35eab8fb04687 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4679683 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 72c26926 2023-07-05T16:31:23 Make pack/unpack and hint entry points lockless These entry points only set context-local state and thus don't require locking. Bug: angleproject:8224 Change-Id: I5694d319df61a7a9df1766cf1f723b9a05208209 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4666352 Reviewed-by: Igor Nazarov <i.nazarov@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 44395930 2023-07-05T11:59:23 Make various state setting entry points lockless These entry points only set context-local state and thus don't require locking. Bug: angleproject:8224 Change-Id: I428c23cc862e9356d571bc085b5df0bf48017175 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4661700 Reviewed-by: Igor Nazarov <i.nazarov@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi c1ba8e6f 2023-06-20T16:03:20 Vulkan: Flatten shader interface variable maps This change removes duplicate entries added in the shader shader interface variable maps. One level of arrayness (indexed by shader type) is removed from these maps as now there is only a single entry per linked resource/etc. Bug: angleproject:7220 Change-Id: Ibf2d06a0e1f68e68797c2066f36e14cb9e667f77 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4628677 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 24f4007b 2023-06-08T00:41:55 Vulkan: Use SPIR-V ids instead of names in the transformer This change removes the SPIR-V transformer's reliance on type and variable names. As a result: - String hashing is removed from the info map data structure and the SPIR-V transformer - The ID discovery class is entirely removed - Internal variable names have become a detail of the compiler alone (and are no longer exposed as part of the compiler interface) - Some front-end name tracking is removed ("parentStructMappedName", etc) This change also properly cleans up xfb emulation types that were previously left over. This change allows the SPIR-V compiler to emit user strings as-is instead of prefixing them with `u_` leading to more readable debug shaders. Additionally, it will make it possible not to emit debug info at all. Both of these changes will be done in follow ups. Bug: angleproject:7220 Change-Id: Iaa127496209a27aaae2e0d14c41b22fffb0b72a2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4600610 Reviewed-by: Roman Lavrov <romanl@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Igor Nazarov 36c3e0f5 2023-01-17T17:42:59 Implement "Shared Context Mutex" functionality. Existing implementation uses single `GlobalMutex` for - EGL calls - GL calls for Contexts with concurrent access. This CL introduces abstract `egl::ContextMutex` with two implementations: - SingleContextMutex; - SharedContextMutex<Mutex>; Note: `std::mutex` is used in this commit. It is very easy to change mutex type either at compile-time or at run-time (single type per Display). When Context: - is not Shared; - does not use `EGLImage`s; - does not use EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE - does not use EGL_DISPLAY_SEMAPHORE_SHARE_GROUP_ANGLE then it will be using `SingleContextMutex` with minimal overhead. Before such Context is used as `shareContext` or uses `EGLImage` its mutex replaced by `SharedContextMutex<Mutex>`. The `GlobalMutex` is only used for EGL calls, while `egl::ContextMutex` implementations for GL calls. Because some EGL calls use Context, explicit `egl::ContextMutex` lock is required. This is implemented by generating "egl_context_mutex_autogen.h" header, and insertion of `ANGLE_EGL_SCOPED_CONTEXT_LOCK()` macro before `ANGLE_EGL_VALIDATE()` in each EGL entry point. Implementation in "egl_context_lock_impl.h" returns lock for required APIs. Special cases of `egl::ContextMutex` lock handled separately. `std::unique_lock<>` is not used for performance reasons. `egl::ContextMutex` explicitly locked when capturing EGL calls. Fixes EGLImage problem: https://chromium.googlesource.com/angle/angle/+/e18240d136d15e5cdfa4fa4a6355ca21c8d807b6 Mark contexts as shared when importing EGL images. Details: - EGLImage inherits Context's mutex when created. Mutex is used when the EGLImage accessed or destroyed. - When EGLImage is used in Context with other `egl::ContextMutex`, two mutexes are merged into one. - After the mutex merge, Context Groups will remain separate, but will not be able to run in parallel. Fixes race when checking `context->isShared()` in the `SCOPED_SHARE_CONTEXT_LOCK()` macro. One Context may start executing GL call while not "Shared", but become "Shared" inside the call. New (second) "Shared" Context may immediately start using GL and potentially corrupt some "Shared" state. Possible performance benefit: allows parallel execution in some cases, when single `GlobalMutex` would block. Important note: Process of replacing the `SingleContextMutex` by `SharedContextMutex<Mutex>` is not 100% safe. This mean that original Context may still be using `SingleContextMutex` after activating `SharedContextMutex<Mutex>`. However, this was always the case before introduction of this CL. Old `Context::mShared` member update was not synchronized in any way at all. In other words, this solution does not 100% fix the original problem. For 100% safe solution `SingleContextMutex` should not be used (always pass `SharedContextMutex<Mutex>` to the `gl::Context` constructor). See `lockAndActivateSharedContextMutex()` for more details. CL adds new build option: angle_enable_shared_context_mutex = true Behavior with other build options: - When: `angle_enable_shared_context_mutex` is disabled or `angle_enable_share_context_lock` is disabled or `angle_force_context_check_every_call` is enabled, Contexts will always have `SingleContextMutex`, however it will be only used in special cases. `SCOPED_SHARE_CONTEXT_LOCK()` will use `GlobalMutex` when applicable. - Otherwise, `SCOPED_SHARE_CONTEXT_LOCK()` will use `egl::ContextMutex`. Some GFXBench "1080p Driver Overhead 2 Offscreen" performance numbers. Tested on S906B (Samsung Galaxy S22+) on old ANGLE base: https://chromium.googlesource.com/angle/angle/+/807c94ea85e046c6f279d081d99f0fb1bcf1191a Capture/Replay: Adjust tests do adhere to capture limits Each test result is an average frame number from 6 runs. SingleContextMutex 6579 ( +0.13%) (old) GetContextLock() (mShared is false) 6570 Forced `mShared = true` or NOT using `SingleContextMutex`. SharedContextMutex<std::mutex> FORCE 5061 (-22.97%) (old) GetContextLock() FORCE 4766 (-27.46%) Bug: angleproject:6957 Bug: chromium:1336126 Change-Id: Idcd919f9d4bf482b9ae489bd8b4415ec96048e32 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4374545 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Steven Noonan a01a566c 2023-06-09T00:31:06 extension xmls: fix incorrect use of <ptype> tags I was having trouble using some GL/EGL loader generators because of some errors in the XML definitions for ANGLE. The first major problem is the content of the <ptype> tags. Let's refer to the Khronos registry XML schema (which is annoyingly a PDF rather than an xsd that we can test against, though I don't know if an xsd would catch this anyway): https://raw.githubusercontent.com/KhronosGroup/OpenGL-Registry/master/xml/readme.pdf In section 12.4.2, "Contents of <param> tags" it states: The <ptype> tag is optional, and contains text which is a valid type name found in <type> tag, and indicates that this type must be previously defined for the definition of the command to succeed. Builtin C types, and any derived types which are expected to be found in other header files, should not be wrapped in <ptype> tags Note that the above is repeated for the contents of <proto> tags as well. The extension XML files currently have a bunch of <ptype> tags which don't meet the expectations described above. The correct transformation for them would be, for example: <ptype>GLfloat *</ptype> -> <ptype>GLfloat</ptype> * <ptype>void *</ptype> -> void * <ptype>const char *</ptype> -> const char * <ptype>EGLAttrib *</ptype> -> <ptype>EGLAttrib</ptype> * The next issue is that some tags have some typos, such as "<pytpe>" instead of "<ptype>". (Now *that* is something an .xsd would catch...) The last issue is the use of the typename "GLvoid" which is not as serious a problem. It is still defined in Khronos' gl.xml <types> block, but Khronos no longer uses it in their XML registries. The comment for the "GLvoid" type in their <types> block states: <type comment="Not an actual GL type, though used in headers in the past">typedef void <name>GLvoid</name>;</type> So we might as well replace those with just plain "void". Anyway, long story short: to apply these transformations, I used Perl regular expressions, and applied these expressions in order: - Fix the tag misspellings: s#<(/?)pytpe>#<\1ptype>#g - Move the const qualifiers (if present) and pointer asterisk(s) (if any) outside the <ptype> tag itself: s#<ptype>(const )?([A-Za-z0-9]+)[ ]?(\*\*?)</ptype> #\1<ptype>\2</ptype> \3#g - Replace "GLvoid", "char", and "void" inside ptype tags to normal C types outside tags: s#<ptype>(GLvoid|void|char)</ptype>#\1#g Bug: angleproject:8190 Change-Id: Ib0bea79fecb7e714910b6e92124bb9f52994d0fb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4603709 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Cody Northrop d8339e78 2023-05-25T08:40:48 FrameCapture: Support EGLSync in MEC This CL starts treating EGLSync as a tracked resource, such that we can detect when they need to be created in Setup, or regenerated in Reset. Test: MEC of infinity_ops trace Test: Replay new kentucky_route_zero trace without error Bug: angleproject:8176 Change-Id: I130212f6edb78d9df29dd6e572843df25493ae09 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4566949 Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Mark Lobodzinski 9e47cbd3 2023-05-18T14:40:37 Capture/Replay: Rework trace EGLDisplay handling Refactor the trace-replay EGLDisplay handling to allow initializing the global EGLDisplay handle in the InitializeReplay4() body. This included adding support for eglGetCurrentDisplay() to the EGL-on- WGL shim. Test: angle_trace_tests --gtest_filter=infinity_ops Bug: b/282725258 Change-Id: I2319fd9a35f8fb9c0a7f10547ca39f49ce402b8d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4546267 Reviewed-by: Roman Lavrov <romanl@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Mark Łobodziński <mark@lunarg.com>
Mark Lobodzinski 8fdb164b 2023-05-11T10:03:57 Capture/Replay: Get and use actual EGLDisplay in trace ANGLE traces were using ANGLE_NO_DISPLAY for EGLDisplay args in traces. After the EGLSyncMap was added this caused error messages in Android and Linux playback of some traces. Added a global EGLDisplay to traces and initialized it with the proper value. Test: angle_trace_tests --gtest_filter=infinity_ops Bug: b/282725258 Change-Id: I1e6522cd4fdfee136c1e296805dac9d9f71256f3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4534096 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Mark Lobodzinski c687078a 2023-05-01T16:45:19 FrameCapture: Add GLES1 case for BlendFunc state init/reset A recent frame capture change added state init/reset for glBlendFunc/glBlendFuncSeparate calls and combined them to avoid complexity, but this caused crashes in GLES1 native trace playback. This CL separates handling of the two calls. Test: angle_trace_tests --gtest_filter=TraceTest.street_fighter_iv_ce Bug: b/280329971 Change-Id: I34d674e2fc051f5af70a60a24e5b65c5ce54fd49 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4494261 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Mark Łobodziński <mark@lunarg.com>
Justin Novosad fbff065c 2023-05-03T22:19:07 Replace GetResourceFromHashSet with map lookup Function GetResourceFromHashSet had linear time complexity because it was sweeping through the set until a resource with a matching ID was found. This change replaces hash sets with hash maps to get constant time lookup. This solves, among other things, O(N^2) time complexity for rendering scenes containing a large number of surfaces. Function GetResourceFromHashSet was consuming over 50% of all CPU time on the main thread of Chrome's GPU process while running the MotionMark 1.2 Images test. With this change, the benchmark score increases by 70% on an M1 MacBook running a PGO official build of Chrome. Bug: chromium:1435066 Change-Id: I895ac0141a91d324c63adec2c0efb8e030d9675b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4505950 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Justin Novosad <junov@chromium.org> Reviewed-by: Igor Nazarov <i.nazarov@samsung.com>
Alexey Knyazev 73f9cf00 2023-03-31T00:00:00 GL: Implement polygon mode extensions * Implemented polygon mode extensions on the OpenGL backend * Supported capture and serialization of the new commands and state * Added PolygonModeTest end2end tests Bug: angleproject:1791 Bug: angleproject:8132 Change-Id: I3bc08546a02f110dd739950129bee25ccc507bf6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4492683 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi cd6a58f2 2023-04-18T12:45:10 Vulkan: Make eglPrepareSwapBuffersANGLE less special This function now uses the UnlockedTailCall mechanism so it doesn't require as much special-case code generation. This change does not fix the bug that this function is doing too much work without holding any locks. That will be done in a follow up. Bug: angleproject:6851 Bug: angleproject:8133 Change-Id: I77f4d514ff4aeef85bc1cc59214f7caa23aca7df Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4443186 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev b7a5714f 2023-03-31T00:00:00 Add polygon mode extension stubs * Added NV_polygon_mode * Specified a portable polygon mode extension implementable on all ANGLE backends Bug: angleproject:1791 Bug: angleproject:8132 Change-Id: I018aaaf1fb43ec16910859b152049e02169ede91 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4492684 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Mark Lobodzinski 1810995c 2023-04-25T13:09:27 Capture/Replay: Initialize MEC alpha test state Fixes Street Fighter IV CE rendering issues when capturing. Test: angle_trace_tests --gtest_filter="*street_figher_iv_ce*" Bug: b/278606770 Change-Id: Ifb44c45b19514e4cabed1e81be99bce5706ac4d3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4475732 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Mark Łobodziński <mark@lunarg.com>
Vikas Soni b5fa8728 2023-04-20T14:59:28 Add extension to skip texture renderability validation in ANGLE. Add a new extension to skip the texture renderability validation in ANGLE. Bug: angleproject:0000 Change-Id: Ia9e5a1eff233f5aced4706b7d3c183058d474c41 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4455549 Auto-Submit: vikas soni <vikassoni@chromium.org> Commit-Queue: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: vikas soni <vikassoni@chromium.org>
Constantine Shablya e975f9dc 2022-11-09T06:44:06 Capture/Replay: handle paletted textures Add a method for recompressing paletted textures on capture. Bug: angleproject:7710 Change-Id: I11af0c1cd7c3b63850c5daf96eafcd3efce65f16 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4178311 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Chris Dalton a491bbe3 2023-03-18T19:05:08 Add PLS utilities for interrupting a rendering pass Adds two more simple commands to ANGLE_shader_pixel_local_storage that allow WebGL and the command buffer to interrupt rendering passes without having to either (1) make expensive queries, or (2) track lots of complex state for validation that they are not currently equipped to track. Bug: chromium:1421437 Change-Id: I80eaef3ae6b0b4bbbecb9cd2268ac90b43675d1c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4355032 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Alexey Knyazev e809e7bd 2023-03-13T00:00:00 Reland "Implement EXT_depth_clamp" This is a reland of commit f8c1418319ac2aef4b3101e322005b1d0f73120f Host GPU bugs are observable in iOS Simulator Original change's description: > Implement EXT_depth_clamp > > * Added depthClamp to the RasterizerState > * Added DepthWriteTest end2end tests covering > both clipped and clamped depth writes > > Capture > * Updated serialized rasterizer state > * Updated CaptureMidExecutionSetup > > OpenGL > * Requires GL 3.2 or ARB_depth_clamp > on desktop contexts > * Maps to EXT_depth_clamp on ES > > D3D11 > * Maps to the opposite of > D3D11_RASTERIZER_DESC.DepthClipEnable > * The new tests uncover several edge cases where > a workaround is needed to implement unextended > OpenGL semantics on top of D3D > > Metal > * Maps to the setDepthClipMode command > > Bug: angleproject:8047 > Bug: angleproject:8077 > Change-Id: I1b3448e5b84443e4be18af9bc22d2f8495ac8267 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4347753 > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Bug: angleproject:8047 Bug: angleproject:8077 Change-Id: I8c5f8304276c97c51b2c3382cd2764592ee0c3fe Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4349938 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Yuxin Hu 4a77b0f5 2023-03-18T00:16:24 Revert "Implement EXT_depth_clamp" This reverts commit f8c1418319ac2aef4b3101e322005b1d0f73120f. Reason for revert: This change breaks angle_end2end_tests on Metal backend: https://ci.chromium.org/ui/p/chromium/builders/ci/ios-angle-intel/26035/overview Original change's description: > Implement EXT_depth_clamp > > * Added depthClamp to the RasterizerState > * Added DepthWriteTest end2end tests covering > both clipped and clamped depth writes > > Capture > * Updated serialized rasterizer state > * Updated CaptureMidExecutionSetup > > OpenGL > * Requires GL 3.2 or ARB_depth_clamp > on desktop contexts > * Maps to EXT_depth_clamp on ES > > D3D11 > * Maps to the opposite of > D3D11_RASTERIZER_DESC.DepthClipEnable > * The new tests uncover several edge cases where > a workaround is needed to implement unextended > OpenGL semantics on top of D3D > > Metal > * Maps to the setDepthClipMode command > > Bug: angleproject:8047 > Bug: angleproject:8077 > Change-Id: I1b3448e5b84443e4be18af9bc22d2f8495ac8267 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4347753 > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Bug: angleproject:8047 Bug: angleproject:8077 Change-Id: I829add68c006c72b7b4acf03aee3efa8a9a16fac No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4350876 Reviewed-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Alexey Knyazev f8c14183 2023-03-13T00:00:00 Implement EXT_depth_clamp * Added depthClamp to the RasterizerState * Added DepthWriteTest end2end tests covering both clipped and clamped depth writes Capture * Updated serialized rasterizer state * Updated CaptureMidExecutionSetup OpenGL * Requires GL 3.2 or ARB_depth_clamp on desktop contexts * Maps to EXT_depth_clamp on ES D3D11 * Maps to the opposite of D3D11_RASTERIZER_DESC.DepthClipEnable * The new tests uncover several edge cases where a workaround is needed to implement unextended OpenGL semantics on top of D3D Metal * Maps to the setDepthClipMode command Bug: angleproject:8047 Bug: angleproject:8077 Change-Id: I1b3448e5b84443e4be18af9bc22d2f8495ac8267 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4347753 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev bf5e9dbc 2023-03-09T00:00:00 GL: Reset clip origin before scissored clears Clip origin must not affect scissor box but some drivers flip it for clear operations. Added capture/replay support for ClipControl. Bug: angleproject:8066 Change-Id: I9292cb4945b49c56c80da4c5813e89df3453b6b6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4328267 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Chris Dalton b468e4dd 2023-03-08T14:21:47 Add back "non-robust" PLS queries Chrome doesn't have a codegen template for queries that model the "robust" signature, so support both types. Specify that the robust variants are only supported if ANGLE_robust_client_memory is supported, so Chrome and other implementations don't have to support them. Bug: chromium:1421437 Change-Id: Icc69b69ce9ce0a2cfad0dbeed1f3b29bcfa92d20 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4321867 Commit-Queue: Chris Dalton <chris@rive.app> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Alexey Knyazev 52ba6071 2023-03-06T00:00:00 Add EXT_texture_filter_minmax stubs Bug: angleproject:8072 Change-Id: Idfc2f2ff0eff7b0f6c131c37aeb53fb04019257d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4315865 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Chris Dalton a65f6a9d 2023-03-07T16:11:44 Make PLS queries robust There's no reason not to mirror the ANGLE_robust_client_memory API here. Bug: chromium:1421437 Change-Id: Ifb8b1a9675abe2ceb35272dc905f3c38f29dceda Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4317485 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app>
Gert Wollny bd08c309 2023-02-20T08:17:31 Capture/Replay: Don't serialize shader refcount with context The shader and program reference count is not an OpenGL state, it is only an implementation dependent value and should, therefore, not be part of the context serialization. In fact, it is actually misleading, because for shared contexts its value depends on the state of all contexts and not just the current one. Especially with MEC this may lead to validation errors, because a sequence Context 1 (shared): create program A Context 2: use program A -> start MEC will result in a refcount of "1" when the state of context 1 is serialized during MEC startup, because at this time context 2 already holds a reference. However, when the valiation checkpoint at the end of the setup for context 1 is executed during replay, then the setup for context 2 has not yet been run and the refcount will be "0". Bug: angleproject:8029 Change-Id: Ia7236e5f35634ba1506117abc19efa94b816e572 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4270930 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Alexey Knyazev 1174582a 2023-03-06T00:00:00 GL: Implement EXT_clip_control The extension is trivially exposed if the current context supports it. * Added packed clip control enums * Removed unused state query code * Aligned symbol names with the specs Bug: angleproject:8066 Change-Id: I9d106f39800658ecc75f4525ee93cb534dc49f9e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4306770 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Gert Wollny a8ba5112 2023-02-10T10:04:41 Capture/Replay: Deal with swap called in different contexts Move recording the context setup of the main context to the same location where all other context setups are recorded and drop the assertion that checks that swap is always called from the same context. Invoke the context setup at the time the secondary contexts are set up, and make sure the main context is correctly mapped. Bug: angleproject:7911 Change-Id: I327bce318b1a0e26ffdbf096343f99cedd78c116 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4236541 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Gert Wollny 0e9b8f36 2023-02-08T13:39:09 Capture/Replay: Drop context ID from file and frame func names This is needed when we want to be able to deal with swap called from different contexts. Bug: angleproject:7911 Change-Id: I83023308109852179f434be2290b33b7844ddcda Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4236540 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Alexey Knyazev a2efea13 2023-03-01T00:00:00 Add ANGLE_stencil_texturing This extension allows texturing of the stencil component of a packed depth stencil texture on OpenGL ES 3.0 contexts. Trivially exposed on backends that support OpenGL ES 3.1, which requires this feature. Adjusted the tests to check for the new extension string instead of the context version. Bug: angleproject:8051 Change-Id: I4d833acbc72e7374bde91d4c861598a0fdaf9b90 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4295312 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev 1ca860ac 2023-02-22T00:00:00 Add extension stubs * GL_EXT_conservative_depth * GL_EXT_depth_clamp * GL_EXT_render_snorm Bug: angleproject:8046 Bug: angleproject:8047 Bug: angleproject:8048 Change-Id: I7deb4f25f76008103c2754747db2d90be880b6ca Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4296803 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Alexey Knyazev e2cf65ed 2023-02-22T00:00:00 Implement QCOM_render_shared_exponent Fixed: angleproject:8043 Change-Id: Ia76b8e4b60a640180bae77cba523142749051398 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4289140 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Alexey Knyazev dd1cf777 2023-02-16T00:00:00 Add EXT_texture_mirror_clamp_to_edge entry points Bug: angleproject:7968 Change-Id: I04b0c5d7b5148fbaca24d77a2c8688ea7a96cb64 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4262073 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Auto-Submit: Alexey Knyazev <lexa.knyazev@gmail.com>
Gert Wollny a52c0a6c 2023-02-06T16:01:27 Capture/Replay: Add and handle new resource type for EGLSync So far calls involving EGLSync were not tracking the actual sync objects, and this may lead to race conditions in multi-threaded and multi-context scenarios. This CL adds the type EGLSyncID and some specialized code handling of egl::Sync to distinguish EGLSync from the already existing GLSync objects in order to track them separately. Bug: angleproject:7911 Change-Id: I91b188a41069bc0620f51c55ee516d23b55bdd38 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4200095 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Gert Wollny 111aca40 2023-02-15T14:06:15 Capture/Replay: Emit NULL instead of nullptr in trace When created C traces the value "nullptr" is not defined, so emit NULL instead, because this is supported in both, C and C++. Bug: angleproject:8018 Change-Id: I77584c462b1b02df39871929c1979d7ee7624361 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4254388 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Gert Wollny 91bd7e6e 2023-01-09T15:57:35 Capture/Replay: VertexArrayState: also track binding index too We have to capture the case when only the binding index is not at the default value. Bug: angleproject:7912 Change-Id: Id08b20788422694db60f38c6e0b8b4a9191890c0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4143841 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Roman Lavrov a77e8e3a 2023-02-06T16:24:06 Limit logging when invalid calls are not captured. An app was crashing during capture due to a huge volume of such calls: % adb logcat -d | grep 'Not capturing invalid call' | wc -l 20609 There are a couple of cases where validation silently ignores "benign" invalid calls, such as glUniform*(-1, ...): https://crsrc.org/c/third_party/angle/src/libANGLE/validationES.cpp;drc=0c4306fc554c80506eb0f9b833a5d2a5fdd452d5;l=2815 Limit to (separately for active and inactive capture so that we still see these after triggering mid-execution capture). Example log after this CL: 02-07 11:54:45.869 7657 7749 I ANGLE : INFO: FrameCapture (capture inactive): Not capturing invalid call to glUniform1f 02-07 11:54:45.874 7657 7749 I ANGLE : INFO: FrameCapture (capture inactive): Not capturing invalid call to glUniform1f 02-07 11:54:45.882 7657 7749 I ANGLE : INFO: FrameCapture (capture inactive): Not capturing invalid call to glUniform1f (will no longer repeat for this entry point) ... (then I triggered capture) ... 02-07 11:55:13.049 7657 7749 I ANGLE : INFO: FrameCapture (capture active): Not capturing invalid call to glUniform1f 02-07 11:55:13.049 7657 7749 I ANGLE : INFO: FrameCapture (capture active): Not capturing invalid call to glUniform1f 02-07 11:55:13.050 7657 7749 I ANGLE : INFO: FrameCapture (capture active): Not capturing invalid call to glUniform1f (will no longer repeat for this entry point) Bug: b/267795212 Change-Id: I2f150cfa5b4c74fc1ebe5abeb1201cc4caad80e3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4224875 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Roman Lavrov <romanl@google.com>
Cody Northrop 0931b679 2023-01-26T13:20:22 FrameCapture: Update shader capture for CRLF Shaders with CRLF were breaking the way we capture strings after the move to C format, causing compile failures. To fix, strip out carriage returns ("\r") before splitting the string. See previous patchsets on this CL to see other approaches we tried. Test: LIMBO and Pokemon Masters EX traces Bug: angleproject:7945 Bug: angleproject:7953 Change-Id: Ia15d3a098cb4fcad85a7d7dbd365acdbff8346ce Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4159055 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Alexey Knyazev ef0fe638 2023-01-16T00:00:00 Implement EXT_polygon_offset_clamp * Added polygonOffsetClamp to the RasterizerState * Adjusted State::setPolygonOffsetParams * Added PolygonOffsetClampTest end2end tests * Added StateChangeTestES3.PolygonOffsetClamp test * Suppressed the affected dEQP test as it has a bug Capture * Updated serialized rasterizer state * Updated CaptureMidExecutionSetup OpenGL * Rely on the EXT extension defined both for desktop and ES contexts * On desktops, might as well use the ARB extension or GL 4.6 once ANGLE supports them D3D11 * Requires FL10_0 or higher * Maps to D3D11_RASTERIZER_DESC.DepthBiasClamp * Drive-by cleanup of extensions init code Vulkan * Requires depthBiasClamp physical device feature * Maps to the depthBiasClamp parameter of the vkCmdSetDepthBias command Metal * Maps to the clamp parameter of the setDepthBias command Bug: angleproject:7957 Change-Id: If6b28df4084f0a81db29f75fb434e75d394c8730 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4169945 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>