Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 17732823 | 2013-08-29 13:46:49 | Moved the compiler source files into directories based on their project and added a compiler.gypi to generate the compiler projects. | ||
| d47e0fcc | 2013-08-29 11:40:43 | Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects. | ||
| 401a0bc5 | 2013-10-16 13:20:49 | Fix D3D9 attributes being marked as requireing conversion when they did not. R=jmadill@chromium.org,shannonwoods@chromium.org Review URL: https://codereview.appspot.com/14737043 | ||
| 71cc91fc | 2013-09-18 12:51:22 | Remove an assert statement to do with uniforms and element indexes. This assert could trigger false positives on sampler types. We should eventually replace our uniform handling logic with something more consistent with D3D11's "everything is a constant buffer" model. TRAC #23749 Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens | ||
| 5925a4e4 | 2013-10-10 10:16:47 | Only check for missmatched HWND process IDs if swap chain creation fails. R=shannonwoods@chromium.org,zmo@chromium.org,jmadill@chromium.org Review URL: https://codereview.appspot.com/14540050 | ||
| 152ed093 | 2013-10-09 17:01:15 | Do not dereference a NULL pointer when retrieving the base level image of an empty 2D array texture. TRAC #23957 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods | ||
| bfc93bba | 2013-10-09 11:36:53 | Use cube textures as 2D texture arrays in rendertarget SRVs This fixes mipmapping for renderable cube textures in D3D11. Signed-off-by: Geoff Lang Signed-off-by: Jamie Madill | ||
| f5ef21cd | 2013-10-03 11:20:48 | Add a define to force off the vertical sync for profiling. TRAC #23973 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods | ||
| d311019e | 2013-09-24 11:52:47 | Fix incorrect mip sizes for cube maps when creating them with TexStorage2D. TRAC #23913 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods | ||
| 01c21d28 | 2013-09-24 11:52:16 | Fix incorrect targets for TexStorage2D with cube maps. TRAC #23913 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods | ||
| d0f8e82b | 2013-09-30 15:21:53 | Implement META_ASSERT with static_assert if the compiler supports it. TRAC #23948 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods | ||
| d1e9a9a6 | 2013-09-30 15:22:57 | Add missing ES3 unsized internal formats and properly return 1 for alpha in integer formats with no alpha channel. TRAC #23949 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods | ||
| f6d6901c | 2013-10-07 12:10:37 | Fall back to LoadLibrary if preloading d3d compiler modules fails. TRAC #23985 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods | ||
| c1f8b16b | 2013-10-07 10:46:38 | Move validation of API errors out of Texture*::generateMipmaps() to the API. TRAC #23959 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods | ||
| 35d1501b | 2013-10-07 10:46:37 | Clean up the validation logic in glGenerateMipmap by using the generic base format property methods. TRAC #23959 Signed-off-by: Shannon Woods Signed-off-by: Geoff Lang | ||
| 33f9c2ef | 2013-10-07 10:46:36 | In GenerateMipmap, determine if texture is a compressed or depth texture via generic methods instead of from the typed class. Part of GenerateMipmap cleanups. TRAC #23959 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods | ||
| d3d2a342 | 2013-10-07 10:46:35 | Add methods to return the properties of the base level image of a texture. We can call these of any texture type. These methods are only well-defined for complete textures (IE, not cube maps with one face defined in one level). TRAC #23957 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods | ||
| 93780289 | 2013-10-04 11:04:55 | Update to most recent khrplatform.h Signed-off-by: Geoff Lang Signed-off-by: Jamie Madill | ||
| ef2c2b83 | 2013-09-26 10:06:07 | Eliminate bitfield enum members to avoid GCC compile error. BUG=448 R=shannonwoods@chromium.org Review URL: https://codereview.appspot.com/14302044 | ||
| b04b708c | 2013-09-30 15:54:57 | Refactored the generate_shaders.bat script to use a function to compile the shaders and have the option of creating debug shaders. TRAC #23907 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods | ||
| 63b5f1fd | 2013-09-23 14:52:14 | Removed parameter validation from Texture::set* calls since validation is already done in ValidateTexParamParameters. TRAC #23908 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods | ||
| d4f180b2 | 2013-09-24 13:57:44 | Validate compressed texture dimensions based on the per-format compressed block sizes rather than hard-coded values. TRAC #23630 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods | ||
| ce635695 | 2013-09-24 13:56:32 | Context now returns maximum texture levels per texture type, updated validation to validate mip level based on the texture target. TRAC #23630 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods | ||
| 784a8fd5 | 2013-09-24 12:33:16 | Defer early-exit due to zero-sized copies until after all other validation for CopyTex*Image. TRAC #20925 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods | ||
| 1beb1db8 | 2013-09-18 14:36:28 | Enable unpack buffer support for initializing 2D textures in TexImage2D. TRAC #23843 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods | ||
| efb2a6ff | 2013-09-24 10:22:42 | Add the proper API errors for pixel unpack buffers. 1. For overflowing the currently bound pixel unpack buffer in TexImage and TexSubImage calls. 2. Enforce unpack buffer offset alignment for TexImage and TexSubImage calls. We'll have to check for currently mapped buffers when we implement map. TRAC #23842 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods | ||
| 4f1a8639 | 2013-09-24 10:13:04 | Add helper functions to determien if addition and mulutiplication of unsigned values will cause an overflow. TRAC #23842 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods | ||
| 486a1af8 | 2013-09-24 15:21:54 | Add a couple missed files types to .gitattributes's CRLF list. TRAC #23896 | ||
| f1d723c6 | 2013-09-23 14:57:07 | Clamp numeric overflow rather than failing with an error BUG=249086 ANGLEBUG=468 TEST= R=alokp@chromium.org, kbr@chromium.org Review URL: https://codereview.appspot.com/13195043 | ||
| b41ebf57 | 2013-09-23 14:57:06 | Fix compile errors in the essl to hlsl standalone translator. ANGLEBUG=469 R=shannonwoods@chromium.org Review URL: https://codereview.appspot.com/13281043 | ||
| cc4ec64c | 2013-09-23 14:57:10 | Use the same mechanism to process int/float literals This also fixes the float overflow errno leaking bug. BUG= R=alokp@chromium.org Review URL: https://codereview.appspot.com/13368050 | ||
| ac44cd2b | 2013-09-23 14:57:09 | Add an option in ANGLE shader translator to initialize gl_Position to vec4(0.0, 0.0, 0.0, 1.0). This is to work around driver bugs where shader compile or program link would fail incorrectly if gl_Position is not set in vertex shader. At the moment at least Linux NVIDIA driver has this bug. ANGLEBUG=472 R=alokp@chromium.org, kbr@chromium.org Review URL: https://codereview.appspot.com/13509043 | ||
| a15f3e84 | 2013-09-23 14:57:08 | Expose the packing function so we can check varyings packing per program ANGLEBUG=471 R=kbr@chromium.org Review URL: https://codereview.appspot.com/13322043 | ||
| d2d340b0 | 2013-09-23 14:57:05 | Add static_use to shader variable info query. BUG=249018 ANGLEBUG=465 R=kbr@chromium.org Review URL: https://codereview.appspot.com/13158043 | ||
| fa3c346f | 2013-09-23 14:57:04 | Build fix: not all types support precisions. Currently Angle translator made the wrong assumption that all variables have a precision, and ASSERT that. BUG=276031 TBR=alokp@chromium.org Review URL: https://codereview.appspot.com/13113044 | ||
| a5a1dfc6 | 2013-09-23 14:57:03 | Support precision for sampler types. BUG= R=alokp@chromium.org Review URL: https://codereview.appspot.com/12833045 | ||
| bc3f1ac6 | 2013-09-23 14:57:02 | Minor refactoring of TSymbolTable. Used pointers for precision-stack entries as well to avoid unnecessarily re-allocating PrecisionStackLevel whenever the vector needs to resize. Added a scoped class to properly restore symbol-table level after each compile. R=kbr@chromium.org Review URL: https://codereview.appspot.com/12583047 | ||
| 74da9f2f | 2013-09-23 14:57:01 | Expose varying variables and also precision for all variables. ANGLEBUG=457 R=alokp@chromium.org, kbr@chromium.org Review URL: https://codereview.appspot.com/12487043 | ||
| 3c6344e7 | 2013-09-23 14:57:00 | add TRACE_EVENT to ANGLE (reland) Tracing code the same as previous CL: https://codereview.appspot.com/12699047/ Setup code simplified, and follows the GetProcAddress model of other gl functions. R=shannonwoods@google.com | ||
| 0b67bfbf | 2013-09-23 14:56:59 | Print token string into the syntax error message. Bison calls yyerror("syntax error") when it cannot match any grammar rule. We used to append current token string to the error message, which got broken in r2202. This patch restores the original behavior. BUG=442 R=kbr@chromium.org Review URL: https://codereview.appspot.com/12876043 | ||
| 8156b6be | 2013-09-23 14:56:58 | Fixed memory leak associated with TLS. We used to allocate thread-local memory on each compile. If the compile did not happen on the same thread as ShInitialize, we leaked the thread-local memory. It turns out that there is no need to allocate any thread-local memory. This patch cleans up all the unnecessary junk around TLS. BUG=crbug.com/181691 R=kbr@chromium.org Review URL: https://codereview.appspot.com/11679046 Conflicts: src/compiler/ConstantUnion.h src/compiler/ShaderLang.cpp src/compiler/Types.h src/compiler/ValidateLimitations.cpp | ||
| 36be856c | 2013-09-23 14:56:57 | Generate a new grammar with the Bison 2.7.1, the latest cygwin version. TRAC #23854 Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens | ||
| ba615196 | 2013-09-24 14:07:39 | Normalize line endings of tracked files in the repository. TRAC #23896 Signed-off-by: Shannon Woods | ||
| 5d2e9594 | 2013-09-20 10:48:49 | Add .gitattributes to handle end-of-line normalization on commit and checkout. TRAC #23896 Signed-off-by: Shannon Woods | ||
| 402bdcca | 2013-09-24 13:01:24 | Re-generate our compiled shaders with the new version of FXC. TRAC #23838 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods | ||
| cc9aa0f5 | 2013-09-04 11:10:22 | Support the Windows 8 SDK version of fxc by default in generate_shaders.bat. TRAC #23838 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods | ||
| a21eea36 | 2013-09-18 14:36:25 | Add pixel unpack buffer stubs to the Renderer classes. TRAC #23841 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods | ||
| 89a0bf50 | 2013-09-18 14:36:24 | Add initial implementation for PixelTransfer11, which will enable GPU buffer to texture and texture to buffer copies. This is necessary for fast implementation of ES3 PBOs. TRAC #23841 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods | ||
| d3f0f1ec | 2013-09-20 13:31:08 | Expose and generalize Clear11's CompareStates function, and add methods for equality test and initialization. TRAC #23841 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods | ||
| 10b411df | 2013-09-18 14:36:23 | Add a helper method to gl::RenderTarget to return the extents of the texture (width/height/depth). TRAC #23841 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods | ||
| c2da55cc | 2013-09-18 14:36:22 | Make CompilePS a shared utility method in the d3d11 namespace, and add methods for vertex and geometry shaders. TRAC #23841 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods | ||
| bdfa2289 | 2013-09-18 14:36:21 | Move and adjust the name of the Blit11 local functions to be consistent with our coding style. TRAC #23841 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods | ||
| 3466a4d0 | 2013-09-18 14:36:20 | Add a helper method to return the number of components in a texture format. TRAC #23841 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods | ||
| 02f20dd8 | 2013-09-12 12:07:42 | Fix compile error regressions in OutputGLSL and OutputESSL. These were broken back with the symbol table changes. TRAC #23857 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods | ||
| 88f18f45 | 2013-09-18 14:36:19 | Use the context's PixelUnpackState as an argument to Texture's implementation of setImage and subImage. We need to access the current unpack buffer for our implementation of PBOs. TRAC #23840 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods | ||
| 950a775e | 2013-09-18 14:36:18 | Move the pixel pack and unpack related state into separate structs, for easy parameter passing. TRAC #23840 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods | ||
| 666e2866 | 2013-09-10 12:04:29 | Ensure the 'slice' pixel unpack/pack alignment is only aligned based on the row stride. TRAC #23837 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods | ||
| 384b6041 | 2013-09-13 10:06:24 | Add missing varying in and out qualifiers to the interpolation qualifier switch statement. This was causing a benign assert in Debug mode with GLSL ES 1.00 shaders. TRAC #23746 Signed-off-by: Shannon Woods | ||
| abef6807 | 2013-09-05 16:54:19 | Remove an unnecessary and non-compliant format check from the SubImage family of calls. We were overly restricting the user's input data for SubImage calls. TRAC #23834 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods | ||
| 978911ca | 2013-08-15 12:43:29 | InputLayoutCache only hashes input layout keys up to last used element. R=geofflang@chromium.org Review URL: https://codereview.appspot.com/12676043 Conflicts: src/common/version.h src/libGLESv2/libGLESv2.vcxproj src/libGLESv2/renderer/InputLayoutCache.cpp | ||
| 3841b8e0 | 2013-09-10 18:23:12 | Revert "Eliminate bitfield enum members." This reverts commit 56702e6d60883f2d1e33641b907680a852cdb15a. | ||
| 0d7e7d49 | 2013-08-13 15:09:00 | Ignore files generated by GYP. R=shannonwoods@chromium.org Review URL: https://codereview.appspot.com/12865044 | ||
| 3f2daa89 | 2013-08-07 12:58:57 | Presort reverse mapping of ProgramBinary::mSemanticIndex. | ||
| b11713fb | 2013-08-01 16:02:39 | Made multiple calls to ShInitialize not assert. BUG=456 R=apatrick@chromium.org, kbr@chromium.org Review URL: https://codereview.appspot.com/11916046 Conflicts: src/common/version.h src/compiler/ShaderLang.cpp | ||
| 0fd7786d | 2013-09-09 16:24:06 | Change the backing for integer 32-bit three-channel textures internally to four components. On some systems three-channel int textures are not renderable in D3D11. TRAC #23822 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods | ||
| 1d855fed | 2013-09-09 16:24:05 | Fix an incorrect type entry for RGB565 in the ES3 formats table. TRAC #23823 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods | ||
| 18a44701 | 2013-09-09 16:24:04 | Fix the format table entry for RGB10_A2UI to be RGBA_INTEGER instead of RGBA. Also add a missing format mapping. TRAC #23823 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods | ||
| 66192b3e | 2013-09-09 15:41:37 | Add GL_STRUCT_ANGLEX case handling to the variable row and column count methods. TRAC #23749 Signed-off-by: Nicolas Capens | ||
| 5609378d | 2013-08-30 13:21:11 | Add full support for uniform structs. TRAC #23750 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens | ||
| 5b085dc3 | 2013-08-30 13:21:11 | Add a field to uniforms to track which element within a register the uniform should be uploaded to. This is necessary to support HLSL-backed uniform structs. TRAC #23750 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens | ||
| 28167c62 | 2013-08-30 13:21:10 | Add support for struct varyings, and more robust varying link validation. TRAC #23749 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens | ||
| 94599669 | 2013-08-30 13:21:10 | Ensure struct varyings maintain the proper interpolation qualifier for the child fields. TRAC #23749 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens | ||
| 86a97a1a | 2013-08-30 13:21:09 | Use the proper register count for structs in HLSL uniforms and varyings. We must respect HLSL packing rules when uploading structs to D3D. TRAC #23748 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens | ||
| 2b538b85 | 2013-08-30 13:21:09 | Rename some constants in BlockLayoutEncoder for clarity. TRAC #23748 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens | ||
| c2141fb3 | 2013-08-30 13:21:08 | Consolidate the register counting functions to a single location in the HLSL layout encoder source. This new method explicitly depends on HLSL packing rules, instead of a GL idiom. TRAC #23748 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens | ||
| 77456f28 | 2013-08-30 13:21:07 | Allow block encoders to work with a NULL pointer for the output list structure. TRAC #23748 Signed-off-by: Nicolas Capens Signed-off-by: Geoff Lang | ||
| a6da33a1 | 2013-08-30 13:21:07 | Remove the gl::Varying class, and replace all usages with sh::Varying. TRAC #23746 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods | ||
| 139b9091 | 2013-08-30 13:21:06 | Simplify the gl::Varying struct to be more like sh::Varying. The subsequent patches will remove gl::Varying entirely. TRAC #23746 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods | ||
| ce79dda1 | 2013-08-30 13:21:06 | Change the varyings list type from a linked list to a vector type. TRAC #23746 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods | ||
| 1cb333eb | 2013-08-30 13:21:05 | Rename compiler/Uniform.cpp+h to ShaderVariable.cpp+h. TRAC #23754 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods | ||
| 47fdd13e | 2013-08-30 13:21:04 | Pass varyings to the GLES API from the translator using a direct pointer. Instead of parsing them indirectly from HLSL, the pointer will allow us to more flexibly support new types, especially compound types such as structures. TRAC #23754 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods | ||
| 9d2ffb1d | 2013-08-30 13:21:04 | Refactor sh::Uniform and sh::ShaderVariable into a shader variable base type with different child types. This change gives us better memory usage (many fields are unnecessary in different types) with better static typing and clear type abstraction for specific methods that might take Attributes or Varyings, etc. TRAC #23754 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods | ||
| 912cbfe8 | 2013-08-30 13:21:03 | Allow the block encoder classes to encode types directly passed by value, instead of as a compound type. TRAC #23754 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods | ||
| bcb6a1e0 | 2013-08-30 13:21:03 | Simplify the varying priority sorting logic, and add more verbose comments. TRAC #23746 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods | ||
| 921968ca | 2013-09-04 16:59:22 | Worked around an issue that causes a TDR timeout when Blit11::copyDepthStencil is called repeatedly. TRAC #23650 Author: Geoff Lang Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods | ||
| 125deab6 | 2013-08-09 13:34:16 | Moved the clipping of blit rectangles to bounds or scissors into the Renderers since rounding to integers can cause errors when stretching in ES3. TRAC #23650 Author: Geoff Lang Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods | ||
| c832516a | 2013-08-09 13:26:56 | Added a Context::getScissorParams method. TRAC #23650 Author: Geoff Lang Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods | ||
| 7f6562b2 | 2013-08-28 09:37:27 | Prepend the GLSL code in a comment to the generated HLSL shaders when compiled in debug mode. TRAC #23775 Author: Geoff Lang Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods | ||
| 536d7265 | 2013-08-26 17:04:20 | Replaced the char pointers with std::strings in the Shader classes. TRAC #23775 Author: Geoff Lang Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods | ||
| 42359ca9 | 2013-08-21 13:25:17 | Implemented glClearBuffer* TRAC #23475 Author: Geoff Lang Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods | ||
| 0b83323d | 2013-08-21 10:13:29 | Perform validation of glClear parameters at the API level. TRAC #23475 Author: Geoff Lang Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods | ||
| da507fea | 2013-08-20 12:01:42 | Refactored the ClearParameters type and moved Renderer11's clear logic into a Clear11 helper class. TRAC #23475 Author: Geoff Lang Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods | ||
| 646559fe | 2013-08-15 11:08:15 | Add support for the remaining ES3 framebuffer attachment parameter queries. TRAC #23474 Author: Geoff Lang Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods | ||
| 0a804796 | 2013-08-13 13:09:43 | Add Renderbuffer::getComponentType and Renderbuffer::getColorEncoding methods. TRAC #23474 Author: Geoff Lang Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods | ||
| b2f3d05c | 2013-08-13 12:49:27 | Replaced the custom component type and SRGB bool with GLenums. TRAC #23474 Author: Geoff Lang Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods | ||
| 9060a4e0 | 2013-08-12 16:22:57 | Fix some missing UBO qualifier link validation errors. TRAC #23747 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods | ||
| 19571818 | 2013-08-12 15:26:34 | Add more robust support for interpolation and storage qualifiers with varyings for GLSL ES 3.00. This fixes some conformance failures in the dEQP varying link tests, particularly with ints and the flat keyword. TRAC #23745 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods | ||
| f2e0f9bb | 2013-08-26 16:39:42 | Moved the code to combine interpolation and stoarge qualifiers to the parse helper. TRAC #23745 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods | ||
| 9b4f3849 | 2013-08-26 15:29:30 | Fix using the incorrect vertex count in instancing drawing using the streaming buffer. This could cause visual corruption from reading past the end of initialized vertex data. R=geofflang@chromium.org, shannonwoods@chromium.org ANGLEBUG=467 Review URL=https://codereview.appspot.com/12937045 Test=WebGL CTS 1.0.2 | ||
| 96b67e39 | 2013-08-26 15:29:29 | Make gl::Buffer::size() a const method. R=geofflang@chromium.org, shannonwoods@chromium.org ANGLEBUG=467 Review URL: https://codereview.appspot.com/12937045 Test=WebGL CTS 1.0.2 |