|
68ba532b
|
2024-10-09T14:38:01
|
|
Add validation for ObjectLabel
The validation of ObjectLabel is empty.
Move the validation in ValidateObjectLabelKHR to a new
ValidateObjectLabelBase (except the extension check), and make
ValidateObjectLabel and ValidateObjectLabelKHR both call
ValidateObjectLabelBase after the version/extension check.
An end2end test is added
Bug: angleproject:360903471
Change-Id: Iabfd3c16c5423b2ab2fe5e417fe75eed00237c92
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5919129
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
166b72c9
|
2024-09-30T19:07:26
|
|
GL_ANGLE_blob_cache implementation.
Bug: chromium:370538323
Change-Id: Ic51a951e78b48b315e36f518bcc39ff2d54660a6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5900761
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
492cf265
|
2024-09-27T13:44:22
|
|
Stubs for GL_blob_cache_angle
Bug: chromium:370538323
Change-Id: Ib56b28c24305db8931f382b16a24975b7277fa7e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5900760
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a1dea207
|
2024-06-13T11:40:39
|
|
Implement KHR_blend_equation_advanced_coherent
* Updated the validation for glBlendBarrier() and ~KHR().
* GL state now includes mBlendAdvancedCoherent.
* Updated glEnable() to accept GL_BLEND_ADVANCED_COHERENT_KHR.
* It can be queried via glGetIntegerv(), etc.
* EXTENDED_DIRTY_BIT_BLEND_ADVANCED_COHERENT added.
* Added a corresponding bit to ExternalContextState.
* If coherence is supported, there should be no need to use blend
barriers, as, based on the spec, the advanced blend ops should
then follow order like the basic blend ops.
* Relevant tests: *GLES31.functional.blend_equation_advanced.coherent*
* On Linux/NVIDIA: From "Not supported" to "Passed"
Bug: angleproject:42262258
Change-Id: I7e0e43bdc71524eec111c2d3b024fe73c9795e55
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5634381
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ebb56cee
|
2024-05-31T15:10:37
|
|
Implement OES_tessellation_shader
Based on the specs, there are no functional differences between
OES and EXT.
* Added validation for glPatchParameteriOES() and the core
glPatchParameteri().
* Added the extension support for GLSL.
* EXT_shader_io_blocks is implicitly enabled for the EXT geometry
and tessellation shader extensions.
* OES_shader_io_blocks is implicitly enabled for the OES versions
of said extensions.
* Added a test to make sure using this extension works instead of EXT.
* Turned the repeated test code into a function:
* testTessellationTextureBufferAccess
* Skipped the tests that fail on various platforms.
* It seems that these tests were being skipped before enabling
this extension ("Not supported").
Bug: b/344030760
Bug: angleproject:345306326
Bug: angleproject:345304850
Bug: angleproject:345312771
Change-Id: I905da0132bf6525cb453dcaa613e4deb3155c4dd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5595611
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
147ba459
|
2024-05-30T00:00:00
|
|
Allow polygonMode* commands with active PLS
Drive-by:
* Test that polygonOffsetClampEXT
is allowed when PLS is active.
Fixed: angleproject:345253437
Change-Id: I5d9f60b3e70eaf8da19017a8b9d6c2592cb4f4f8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5601849
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
ceb3c0e1
|
2024-03-28T00:00:00
|
|
Remove redundant AND from ValidateClear
Component types of disabled draw
buffers are already set to zero.
Bug: angleproject:8618
Change-Id: I193dc6249158c6314076fedc7b4f43261d81f074
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5419708
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
abf7b612
|
2024-03-28T00:00:00
|
|
Optimize WebGL clear type validation
Use cached component type masks instead of
iterating over all attachments every time.
Fixed: angleproject:8618
Change-Id: I45b83639120c0b4f50027d1d85fe9158f5cf187d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5407657
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
e489dac0
|
2024-02-02T13:52:47
|
|
Allow BGRA -> RGBA for glCopyTex[Sub]Image
The opposite RGBA->BGRA was already allowed for handling platform-
specific default framebuffers. This allows the copying a IOSurface-
backed framebuffers to RGBA textures.
Bug: chromium:1523778
Change-Id: I124a4acc8c8fcdd1d3aae861d756d17022c4b4cc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5254778
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d05c9a5e
|
2024-01-25T13:01:49
|
|
Frontend support for QCOM foveated extensions
Add frontend state management to support foveated rendering extensions.
Bug: angleproject:8484
Test: Texture2D*Foveation*
Change-Id: I0e1be9f11b2d442207674562da760f5bfd7debc8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5208091
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
fb6b960c
|
2023-11-27T14:24:28
|
|
Remove GL_CHROMIUM_texture_filtering_hint
This was using an unregistered Vulkan extension to set the precision of
SwiftShader's internal filtering for the sake of Chrome. That's baked
in at build instead.
Bug: angleproject:8349
Bug: chromium:726075
Change-Id: I12849d2d29d99626f22a92ee9d74366f78658476
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5063344
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
3944ffce
|
2023-11-13T18:32:13
|
|
Add missing validation code
The validation code for below GLES 3.2 entry points
is added:
GL_TexParameterIiv
GL_TexParameterIuiv
GL_GetTexParameterIiv
GL_GetTexParameterIuiv
GL_SamplerParameterIiv
GL_SamplerParameterIuiv
GL_GetSamplerParameterIiv
GL_GetSamplerParameterIuiv
Also add extension check in validation functions
of entry points that are exposed through these two extensions:
GL_OES_texture_border_clamp
GL_EXT_texture_border_clamp
The validation functions of GL_OES_texture_border_clamp
extension are moved to validationESEXT.cpp for readability.
Bug: b/286572199
Bug: b/224537784
Change-Id: I77ed22e8dc961a30a5d86b0597c25555d15c517b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5028139
Auto-Submit: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a1e3abc0
|
2023-09-22T10:14:43
|
|
Add ES2 support for copying GL_SRGB8_ALPHA8 to GL_RGBA8
Bug: angleproject:7907
Change-Id: I02ae9785ea1f942e85983c18155cfd75ec39b5c2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4887271
Commit-Queue: ccameron chromium <ccameron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
29561184
|
2023-09-06T22:08:33
|
|
Remove forward-to-executable helpers from program
This helps avoid accidental usage of the executable that is in the
program instead of the installed executable in the GL context.
The program's executable is still accessed in specific cases of:
- During link
- GL program queries
Bug: angleproject:8297
Change-Id: I40a956e740944f2ecfbf6e4a3060aac08c21f7f3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4864448
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
f3c1de36
|
2023-08-17T15:29:24
|
|
Make shader recompile while parallel linking safe
Prior to this change, Program* objects held references to Shader*
objects. This poses a problem where a shader recompile can race with a
program link, if the program link is done in parallel.
As a result, a good chunk of the link job is done serially and under the
share group lock. After this change, that is no longer a problem, and
most of the link can be made lockless/parallelized.
This change separates out the "compiled state" from the rest of the
shader state. This was already done for the front-end state (for the
sake of caching), but is also now done for the backends that need it.
The compiled state in turn is placed in a shared_ptr, and is shared with
the program. When a shader is compiled, its own shared_ptr is replaced
with a new object, leaving all programs currently compiling unaffected
and using the previous compilation results.
Once a program is linked, its references to compiled shader states is
updated.
Bug: angleproject:8297
Change-Id: Iff7094a37088fbad99c6241f1c48b0bd4c820eb2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4791065
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
817f4b81
|
2023-07-10T00:00:00
|
|
Restrict color writemasks for RGB9_E5 color buffers
Per-channel write operations to shared exponent
color buffers are loosely defined and may cause
driver validation errors.
Restricted the set of allowed color writemasks
for RGB9_E5 color buffers so that RGB channels
must be either all enabled or all disabled.
Added a Metal-specific adjustment to ignore
alpha writemask for RGB9_E5 color buffers.
Removed an unused function from
RenderPipelineColorAttachmentDesc.
Bug: angleproject:8043
Change-Id: I902c3b70ddc6d8e65069d98a4a02a82122f413a5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4685566
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
74cf6a3a
|
2023-07-12T14:44:17
|
|
Ensure lockless entry point validations only access private data
Bug: angleproject:8224
Change-Id: I19e867923b088879f9f37d0a3b4ff8b681470be0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4678352
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c9a42949
|
2023-07-12T15:07:17
|
|
Make validation make straight calls to ErrorSet
... and avoid going through the context (just to get a const cast).
This change is also in preparation for an follow up where some entry
points directly use ErrorSet and don't access context at all.
Bug: angleproject:8224
Change-Id: Idef0a88d9407870e7a84b4fe6967fbff175c269b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4678350
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
fd80ef86
|
2023-07-12T13:35:44
|
|
Remove redundant mip-level-size validation
The ValidImageSizeParameters function already calls ValidMipLevel. The
few places that called ValidMipLevels are fixed not to redundantly do
so.
Bug: angleproject:8224
Change-Id: I8e0745edb68be97a6903d7801560212cc53d0d6c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4678285
Reviewed-by: Roman Lavrov <romanl@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Roman Lavrov <romanl@google.com>
|
|
7aadc962
|
2023-05-05T19:28:17
|
|
Ban transform feedback and blend extensions with PLS
Transform feedback can lead to render pass breaks in the Vulkan backend.
EXT_blend_func_extended may restrict the number of draw buffers
depending on API state, which can invalidate a PLS implementation.
KHR_blend_equation_advanced does not allow multiple draw buffers, which
is required by some PLS implementations.
Bug: angleproject:7279
Change-Id: Id89f0e485ee65f55d802b121018f13b0028d8029
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4510716
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
73f9cf00
|
2023-03-31T00:00:00
|
|
GL: Implement polygon mode extensions
* Implemented polygon mode extensions
on the OpenGL backend
* Supported capture and serialization
of the new commands and state
* Added PolygonModeTest end2end tests
Bug: angleproject:1791
Bug: angleproject:8132
Change-Id: I3bc08546a02f110dd739950129bee25ccc507bf6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4492683
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
ef20f191
|
2023-03-29T14:05:04
|
|
Make the PLS allow list more permissive
Allow ClipControlEXT, FlushMappedBufferRange, Gen*, PolygonOffset*,
ProvokingVertexANGLE, and KHR_debug commands.
Allow caps DEPTH_CLAMP_EXT, CLIP_DISTANCE[0..7]_EXT.
Ban indexed caps besides BLEND, SCISSOR_TEST, SCISSOR_TEST_EXCLUSIVE_NV.
Clarify that the index restrictions on indexed caps only apply to BLEND.
Bug: chromium:1421437
Change-Id: Ibdb0acaebfa992ad37c928481d5ecb10496f22e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4382502
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
|
|
e809e7bd
|
2023-03-13T00:00:00
|
|
Reland "Implement EXT_depth_clamp"
This is a reland of commit f8c1418319ac2aef4b3101e322005b1d0f73120f
Host GPU bugs are observable in iOS Simulator
Original change's description:
> Implement EXT_depth_clamp
>
> * Added depthClamp to the RasterizerState
> * Added DepthWriteTest end2end tests covering
> both clipped and clamped depth writes
>
> Capture
> * Updated serialized rasterizer state
> * Updated CaptureMidExecutionSetup
>
> OpenGL
> * Requires GL 3.2 or ARB_depth_clamp
> on desktop contexts
> * Maps to EXT_depth_clamp on ES
>
> D3D11
> * Maps to the opposite of
> D3D11_RASTERIZER_DESC.DepthClipEnable
> * The new tests uncover several edge cases where
> a workaround is needed to implement unextended
> OpenGL semantics on top of D3D
>
> Metal
> * Maps to the setDepthClipMode command
>
> Bug: angleproject:8047
> Bug: angleproject:8077
> Change-Id: I1b3448e5b84443e4be18af9bc22d2f8495ac8267
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4347753
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Bug: angleproject:8047
Bug: angleproject:8077
Change-Id: I8c5f8304276c97c51b2c3382cd2764592ee0c3fe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4349938
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
07074968
|
2023-03-17T19:13:39
|
|
Validate gl[Push,Pop]DebugGroup
Bug: angleproject:8089
Test: DebugTestES32.DebugGroup*
Change-Id: I3a20822a072cea8f4a8a58445917a4ebb86db9da
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4350852
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
4a77b0f5
|
2023-03-18T00:16:24
|
|
Revert "Implement EXT_depth_clamp"
This reverts commit f8c1418319ac2aef4b3101e322005b1d0f73120f.
Reason for revert: This change breaks angle_end2end_tests on Metal backend: https://ci.chromium.org/ui/p/chromium/builders/ci/ios-angle-intel/26035/overview
Original change's description:
> Implement EXT_depth_clamp
>
> * Added depthClamp to the RasterizerState
> * Added DepthWriteTest end2end tests covering
> both clipped and clamped depth writes
>
> Capture
> * Updated serialized rasterizer state
> * Updated CaptureMidExecutionSetup
>
> OpenGL
> * Requires GL 3.2 or ARB_depth_clamp
> on desktop contexts
> * Maps to EXT_depth_clamp on ES
>
> D3D11
> * Maps to the opposite of
> D3D11_RASTERIZER_DESC.DepthClipEnable
> * The new tests uncover several edge cases where
> a workaround is needed to implement unextended
> OpenGL semantics on top of D3D
>
> Metal
> * Maps to the setDepthClipMode command
>
> Bug: angleproject:8047
> Bug: angleproject:8077
> Change-Id: I1b3448e5b84443e4be18af9bc22d2f8495ac8267
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4347753
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Bug: angleproject:8047
Bug: angleproject:8077
Change-Id: I829add68c006c72b7b4acf03aee3efa8a9a16fac
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4350876
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
|
|
f8c14183
|
2023-03-13T00:00:00
|
|
Implement EXT_depth_clamp
* Added depthClamp to the RasterizerState
* Added DepthWriteTest end2end tests covering
both clipped and clamped depth writes
Capture
* Updated serialized rasterizer state
* Updated CaptureMidExecutionSetup
OpenGL
* Requires GL 3.2 or ARB_depth_clamp
on desktop contexts
* Maps to EXT_depth_clamp on ES
D3D11
* Maps to the opposite of
D3D11_RASTERIZER_DESC.DepthClipEnable
* The new tests uncover several edge cases where
a workaround is needed to implement unextended
OpenGL semantics on top of D3D
Metal
* Maps to the setDepthClipMode command
Bug: angleproject:8047
Bug: angleproject:8077
Change-Id: I1b3448e5b84443e4be18af9bc22d2f8495ac8267
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4347753
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
815a4aae
|
2023-03-01T00:00:00
|
|
Fix stencil format exposure
* Removed invalid STENCIL format table entry
* Removed incorrect OpenGL ES 2.0 validation
* Removed obsolete end2end test suppressions
* Hid GL_OES_texture_stencil8 from ES 2.0 contexts
* Marked unsized STENCIL_INDEX as never texturable
* Marked unsized STENCIL_INDEX as never renderable
Bug: angleproject:3231
Fixed: angleproject:5136
Change-Id: I3f2cb8240344db410773b6a5bde460a43eb32a2e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4307120
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
1148a662
|
2023-02-15T08:25:51
|
|
Update GL_ARM_shader_framebuffer_fetch token support
These were missed during initial implementation because the target app
doesn't use them, and there are no tests for vendor extensions.
The implementation is basically a noop, but allows setting and
querying state, unblocking apps.
Also add a test that has basic usage.
Test: FramebufferFetchES31.BasicTokenUsage_ARM
Bug: b/269233744
Bug: angleproject:8025
Change-Id: Ic107150d4afd9c4c4984c58a1dafb1c18e608997
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4255965
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
1d9b8d80
|
2023-01-24T16:50:32
|
|
Reland "Add support for glShaderBinary"
This is a reland of commit 228973e73135924ddf6116e0b63eff5a1ccbf232
with the following fixes -
1. Apply patch from Yuly to fix chromium build errors
2. Fix ShaderBinaryTest instantiation call
3. Add ShaderBinaryTest to expectations file for IOS
Original change's description:
> Add support for glShaderBinary
>
> This patch adds the following -
> 1. ANGLE_shader_binary extension and GL_SHADER_BINARY_ANGLE token.
> 2. Compiler support to generate shader binaries.
> 3. Update compiler to use SH_SPIRV_VULKAN_OUTPUT as output type for
> Vulkan translator.
> 4. Support to load GL_SHADER_BINARY_ANGLE binaries.
> 5. end2end tests for glShaderBinary.
>
> Tests: ShaderBinaryTest*
> Bug: angleproject:7833
> Change-Id: I191d5ba7c4d5304696f5e743c851dc945fa57858
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4137306
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: mohan maiya <m.maiya@samsung.com>
> Reviewed-by: Charlie Lao <cclao@google.com>
Bug: angleproject:7833
Change-Id: I21135c52e2bae955342a99aff5631ba0e687eff1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4195852
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
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0c9cbf39
|
2023-01-26T12:07:51
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|
Revert "Add support for glShaderBinary"
This reverts commit 228973e73135924ddf6116e0b63eff5a1ccbf232.
Reason for revert: breaks compile on ANGLE into Chromium roll
https://cr-buildbucket.appspot.com/build/8790942326644064097
https://cr-buildbucket.appspot.com/build/8790942759045412865
https://cr-buildbucket.appspot.com/build/8790942417069789217
Leaks detected on ASAN
https://cr-buildbucket.appspot.com/build/8790946657703508337
Original change's description:
> Add support for glShaderBinary
>
> This patch adds the following -
> 1. ANGLE_shader_binary extension and GL_SHADER_BINARY_ANGLE token.
> 2. Compiler support to generate shader binaries.
> 3. Update compiler to use SH_SPIRV_VULKAN_OUTPUT as output type for
> Vulkan translator.
> 4. Support to load GL_SHADER_BINARY_ANGLE binaries.
> 5. end2end tests for glShaderBinary.
>
> Tests: ShaderBinaryTest*
> Bug: angleproject:7833
> Change-Id: I191d5ba7c4d5304696f5e743c851dc945fa57858
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4137306
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: mohan maiya <m.maiya@samsung.com>
> Reviewed-by: Charlie Lao <cclao@google.com>
Bug: angleproject:7833
Change-Id: Ice19576acbc1351810ff0cd769ac17ad6c0abdf3
No-Try: true
No-Presubmit: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4197375
Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
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228973e7
|
2023-01-24T16:50:32
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Add support for glShaderBinary
This patch adds the following -
1. ANGLE_shader_binary extension and GL_SHADER_BINARY_ANGLE token.
2. Compiler support to generate shader binaries.
3. Update compiler to use SH_SPIRV_VULKAN_OUTPUT as output type for
Vulkan translator.
4. Support to load GL_SHADER_BINARY_ANGLE binaries.
5. end2end tests for glShaderBinary.
Tests: ShaderBinaryTest*
Bug: angleproject:7833
Change-Id: I191d5ba7c4d5304696f5e743c851dc945fa57858
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4137306
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Charlie Lao <cclao@google.com>
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fdada9ee
|
2022-12-13T14:52:53
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Re-land: "Make SyncIDs a packed type."
This re-land fixes the sync map size tracking.
This prepares syncs to use a simple resource map like other
types, which will make life easier in the trace interpreter.
Bug: angleproject:7775
Change-Id: If2114c51d5b68503890eacbf549182823667fedc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4178012
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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8971a592
|
2023-01-18T14:35:09
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Revert "Make SyncIDs a packed type."
This reverts commit 9de913077a5fcc3d2f2e327b56bbe30efe2fde96.
Reason for revert: Fails win-trace, somewhat flakily.
Original change's description:
> Make SyncIDs a packed type.
>
> This prepares syncs to use a simple resource map like other
> types, which will make life easier in the trace interpreter.
>
> Bug: angleproject:7775
> Change-Id: Ic2867f6133256f5ce2320eb2b322c1059266b201
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4103720
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Bug: angleproject:7775
Change-Id: I29534b14c973fa34a4cb7457d534cd6156f33cd2
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4178010
Auto-Submit: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
|
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9de91307
|
2022-12-13T14:52:53
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Make SyncIDs a packed type.
This prepares syncs to use a simple resource map like other
types, which will make life easier in the trace interpreter.
Bug: angleproject:7775
Change-Id: Ic2867f6133256f5ce2320eb2b322c1059266b201
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4103720
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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067ace47
|
2022-12-21T00:00:00
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Add ANGLE_clip_cull_distance extension
Added an extension spec.
Trivially exposed it on GL, Vulkan, and D3D11.
Adjusted tests and validation to allow no cull
distance support for this extension string.
Removed extra built-in variable definitions.
Bug: angleproject:7904
Change-Id: Ic60772dfe28132c316eaa29aadc1afd66e3b0fa7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4114290
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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27727e50
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2022-11-21T00:00:00
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Fix ProvokingVertex typos
Aligned the parameter name with the upstream specs
Moved ValidateProvokingVertexANGLE to validationESEXT.cpp
Bug: angleproject:2829
Change-Id: I820a90c20ef0a1873640c933b1de52526cac7e70
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4043701
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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9f693aa3
|
2022-10-22T14:45:59
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Implement an allow list for PLS
In order to guarantee no data is lost while using the
EXT_shader_pixel_local_storage extension, we need to restrict
applications to a small subset of commands while pixel local storage is
active. This CL implements the allow list for GL entrypoints using
wildcard matching inside the code generator, and adds custom validation
for the more specific restrictions that go into effect when PLS is
active.
Bug: angleproject:7279
Change-Id: I5dd48bd93c10e8775f32be32a4fcf17855eb2f0e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3932552
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
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ff7aa214
|
2022-09-29T19:56:28
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GL_PALETTE* sampling
Implement GL_PALETTE* formats by decoding them into
a R8G8B8A8_UNORM image at load time.
Test: angle_end2end_tests --gtest_filter="PalettedTextureTest.*"
Bug: angleproject:7599
Bug: angleproject:7688
Bug: angleproject:7710
Change-Id: I94d51e2c480fcdd39f1a0ad241b311d3b4de1579
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3863251
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Constantine Shablya <constantine.shablya@collabora.com>
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97926f80
|
2022-09-15T00:10:49
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GL: Implement GL_ANGLE_logic_op
Enabled only on Desktop GL where logic op is available.
Bug: angleproject:7654
Change-Id: I3c17ffb5b21abf31aec247319a625526f1bec37d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3898316
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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b9df3551
|
2022-08-15T17:42:53
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update CopyTextureCHROMIUM to match Chromium
Overview:
This CL makes the validation of *CopyTextureCHROMIUM* and
*CopySubTextureCHROMIUM* in ANGLE behave consistently with CHROMIUM.
The new behavior is:
```
INVALID_OPERATION is generated on ES 2.0 if <sourceId> refers to an
external texture (OES_EGL_image_external), <destId> refers to a texture
with an integer-type internal format, and the underlying context does
not support OES_EGL_image_external_essl3.
```
Tests:
===== CopyTextureCHROMIUM =====
add a test in ES 2.0 to test the API with the error case.
===== CopySubTextureCHROMIUM =====
add a test in ES 3.0 to test the error case. in ES 2.0, the error case
cannot happen because "glTexImage2D()" doesn't support integer formats
- ran all CopyTextureTest on gLinux: ```autoninja -C out/Debug &&
xvfb-run out/Debug/angle_end2end_tests
--gtest_filter=*CopyTextureTest* --verbose```
- ran all CopyTextureTest on Android test phone: ```autoninja -C
out/Android && out/Android/angle_end2end_tests
--gtest_filter=*CopyTextureTest* --verbose```
Bug: angleproject:4228
Change-Id: I1cb77c72750add5f399013d3d30eed7acf8d0a50
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3826166
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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02eb5f49
|
2022-08-19T12:41:11
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validation: Annotate kEnumNotSupported errors with values.
Use validationErrorF to annotate all unsupported enum errors with the
corresponding value of the enum in hex.
This makes the errors more meaningful and reduces the amount of
debugging required to find out the invalid enum used.
Add kEnumInvalid error string in cases an InvalidEnum is provided and
can't be resolved to the given GL enum.
Before:
glEnable: GL error: HIGH: Enum is not currently supported.
After:
glEnable: GL error: HIGH: Enum 0x809D is currently not supported.
Bug: angleproject:7595
Bug: angleproject:7596
Change-Id: Iff060a1c3a2f482f4df5b5b7ea036b93025df7d9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3849475
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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cedc23d8
|
2022-08-19T12:41:20
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validation: Annotate kInvalidInternalFormat errors with values.
Use validationErrorF to annotate all internal format errors with the
corresponding value of the internal format enum in hex.
This makes the errors more meaningful and reduces the amount of
debugging required to find out the invalid format used.
Before:
glCompressedTexImage2D: GL error: HIGH: Invalid internal format.
After:
glCompressedTexImage2D: GL error: HIGH: Invalid internal format 0x8B94.
Bug: angleproject:7595
Bug: angleproject:7596
Change-Id: I6b9c116863e0116f96b8ff0e71e9734947a1c1c6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3849476
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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428b6788
|
2022-08-15T17:54:27
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Update CHROMIUM_copy_texture.txt to match the code
[Overview]
The internal format list in the code mismatches the one in the spec txt.
see the link below for the missing formats in the spec txt:
- http://screen/vDkHo3MFXpE3eQF.png
Therefore the CL is matching the spec txt to the code.
[Test]
CQ DRY RUN completed and passed
Bug: angleproject:4228
Change-Id: Ib66fb00b65ce2164779ca7649ec0652910a8e467
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3830892
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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df879d49
|
2022-07-22T00:00:00
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Return INVALID_VALUE for online BC compression
As per discussion with OpenGL ES WG, implementations
are allowed to generate INVALID_VALUE when online BC
compression is not supported.
Bug: angleproject:6441
Change-Id: I0e282c970f1e03afbc590dc9a46b8ce38d869691
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3780923
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
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a4e00c64
|
2022-06-30T00:00:00
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|
Expose EXT_compressed_ETC1_RGB8_sub_texture on Metal and GL
Updated the test to ensure that this extension
is exposed on Apple GPUs when using Metal.
Updated emulatedEtc1 limitation to hide this extension
when the main ETC1 extension is hidden.
Real WebGL apps cannot enable this extension because
it is not exposed in WebIDL.
Removed bogus entry from IsETC1Format and use the helper
consistently in all validation functions.
Simplified GetNativeCompressedFormat.
Bug: angleproject:7471
Change-Id: I61321fadad7d962358d0fefecd08aaddaedd2ec2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3737762
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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3a799ba5
|
2022-05-16T17:26:38
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Fix ValidateES3TexImageParametersBase for glTexImage*D
From the OpenGL ES 3.2 spec: GL_INVALID_VALUE error is generated
if internalformat is not one of the valid formats in tables 8.2 or 8.3.
glTexImage*D should not accept compressed format.
Add check in validation to account for this.
Bug: angleproject:6441
Tests: KHR-GLES31.core.compressed_format.api.invalid_teximage_with_compressed_format
Change-Id: I7152aefa433f42dcc40cf693538639df26c31341
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3648587
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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02b96848
|
2022-04-21T16:32:31
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Vulkan: Add support for GL_QCOM_shading_rate
Layer GL_QCOM_shading_rate over VK_KHR_fragment_shading_rate
Test: ShadingRateQcomTest*
Bug: angleproject:7172
Change-Id: I3f040dbfad3906facd4349937fed2ce9a464b824
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3599874
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
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c458b5ad
|
2022-04-01T11:38:17
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|
Fix CheckedNumeric using the wrong type.
Validation for glBufferSubData checks that the buffer is large enough
for size+offset but verifies they fit in a size_t which is a different
type than the deduced type for size+offset on 32-bit systems.
Use decltype to ensure that we always verify there is no overflow on the
correct type.
Bug: chromium:1298867
Change-Id: I82f534b2d227d3273a763e626ebeae068dc918dc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3563515
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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04782d86
|
2022-04-09T08:26:52
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|
Validate vertex attrib index against caps.maxVertexAttributes
Bug: chromium:1258869
Change-Id: I2d2c45b11177b0f6f4785a894c15357515b33e9e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3580577
Auto-Submit: Peng Huang <penghuang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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3ddb21fd
|
2022-02-23T14:15:48
|
|
Front-end support for KHR_blend_equation_advanced
Bug: angleproject:3586
Change-Id: I27086295e7455ce8848db1c6004917fea40202e8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3484785
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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2ab8f48f
|
2022-02-04T08:23:09
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Allow glCopyTexImage2D from BGRX and RGBX to GL_LUMINANCE
glCopyTexImage2D was failing with GL_INVALID_OPERATION when copying from
GL_RGBX8_ANGLE buffer to GL_LUMINANCE texture, while it should be
supported.
Also updated validator to allow copying from RGBX & BGRX to GL_RED_EXT,
GL_RG_EXT.
Bug: chromium:1269826
Change-Id: I865dcdd46921730968995822d71ba34b39e49262
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3439129
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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c48e35b9
|
2022-02-04T01:44:36
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|
Add more info in BlitFramebuffer error message
Bug: chromium:1290638
Change-Id: Id1faab26df2f19b90ec85aff6852334e8fda03ce
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3436326
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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3c727e44
|
2022-01-31T22:18:22
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Allow GL_RGBX8_ANGLE for texture copy destination
Updated IsValidCopyTextureDestinationInternalFormatEnum() to allow
GL_RGBX8_ANGLE.
Bug: chromium:1269826
Change-Id: I07533560d8f0d6f9d114e7c05927f670c6f96891
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3426820
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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ef65edf2
|
2021-11-22T14:23:35
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Add extension: ANGLE_rgbx_internal_format
Add the extension ANGLE_rgbx_internal_format, which exposes the ANGLE
internal format GL_RGBX8_ANGLE. The format GL_RGBX8_ANGLE enables
emulating RGB8 formats with RGBA8 within ANGLE.
This also renames the format GL_RGBX8_ANGLEX to GL_RGBX8_ANGLE, since
it's being exposed.
Bug: angleproject:6690
Test: Texture2DTestES3.TextureRGBXImplicitAlpha1
Change-Id: I5548a3578a14e2f2a4006bbf59983b01f694b7f3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3296625
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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f045fe07
|
2021-11-04T10:44:20
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Fix MSRTT unsized texture formats querying supported samples.
The texture format information in gl::Context is sized formats only.
When MSRTT textures are used, they would query the potentially unsized
format for maximum supported samples. This would return 0 and cause an
incomplete framebuffer when the sample count missmatched with other
attachments.
Bug: chromium:1238327
Change-Id: I06514b1b9badefa81bba3b7ad9ba5db932b4c12b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3260555
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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6a749cda
|
2021-10-29T12:45:53
|
|
Complete validation of glGetAttribLocation()
-Added more checks to glGetAttribLocation() similar to
glBindAttribLocation().
-Added the corresponding unit tests. Using a reserved
prefix in glGetAttribLocation() should return -1.
Bug: angleproject:2419
Change-Id: I3f691f344c7003f855e53d35cd5f9578069acdae
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3252643
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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2aa5286d
|
2021-10-12T17:05:48
|
|
Add Entry Point name to validation errors
Add gl/gles entry point names to validation error messages
some special cases:
1. Debug::insertPerfWarning() is invoked from multiple places,
such as TextureVK, ContextVK,
adding an extra entryPoint function parameter
in these files will need
extra investigations.
I am passing the entryPoint name GLInvalid as a
temp workaround.
2.ErrorSet::hangleError() is invoked from multiple
Context*.cpp files,
adding an extra entryPoint function parameter
in these files will need
extra investigations.
I am passing the entryPoint name GLInvalid as a
temp workaround.
3. Debug::insertMessage(), Debug::popGroup(), Debug::pushGroup()
can be invoked from more than one GL entry points,
e.g. Debug::pushGroup() can be invoked from
either GL_APIENTRY GL_PushDebugGroup() or
GL_APIENTRY GL_PushDebugGroupKHR()
through context->pushDebugGroup() call.
Right now the same entry point name glPushDebugGroup will
be printed out in the error message for both cases.
However, we should be able to tell the actual entry point
by checking which version: KHR version or core version the
application uses, and this helps avoid the confusion.
For now we will let the same entry point name
getting printed for both cases.
Bug: angleproject:6523
Change-Id: I64a5463d9168d8444d376d1f428c3b3d894f2ea9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3215063
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
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c0aa6108
|
2021-09-17T16:22:55
|
|
Add new GL_RGBX8_ANGLEX format
Currently, IOSurface objects using {GL_RGB, GL_UNSIGNED_BYTE}
are natively represented with GL_BGRX8_ANGLEX, which we use
instead of other RGBA formats in order to avoid issues when
a canvas uses 'no alpha':
https://source.chromium.org/chromium/chromium/src/+/main:third_party/swiftshader/third_party/angle/angle/src/libANGLE/renderer/vulkan/mac/IOSurfaceSurfaceVkMac.mm;l=44
This unfortunately causes some other issues because of the
implicit RGB <-> BGR conversion like type mismatches in
subresource updates. This CL adds a new type, RGBX8, which
will be usable by IOSurface objects and which behaves exactly
like the BGRX8 format with the B and R channels flipped.
Bug: chromium:1209250
Change-Id: I345eadc8addd05a0964cae30d89c20005479e37b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3188910
Commit-Queue: Alexis Hétu <sugoi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
49ac15a5
|
2021-09-20T11:29:01
|
|
Optimize VAO bindings.
This CL makes the XFB binding tracking WebGL-only. That will
speed up VAO binding changes in non-WebGL considerably.
Also has a few inline micro-optimizations that may not have
a large effect.
Bug: angleproject:6371
Change-Id: Ib0a26a3b956dcd6ff78626e5cd6514b46270d882
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3170116
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e84b0154
|
2021-09-13T16:04:20
|
|
Update extension boolean names.
This is in preparation for auto-gen, which uses a simple naming
scheme. This fixes the bool names to be totally consistent with the
extension names.
Bug: angleproject:6379
Change-Id: Ia212449be04accb0e4f006b55b1813ab4481fa0b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3157417
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
1ca1589f
|
2021-09-13T10:56:58
|
|
Give GLES extension bools a vendor suffix.
This is in preparation for auto-generation which will give all of
these bools suffixes.
Bug: angleproject:6379
Change-Id: I7e3f6c9b644c41a2165e6bf7b62d661fd352a250
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3158503
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
9ada074a
|
2021-09-10T16:18:19
|
|
Move capability values from gl::Extensions to gl::Caps.
Several extensions stored extra information in the wrong structure.
Move them to the Caps structure in prepraration for auto-generating
the Extensions struct.
Bug: angleproject:6379
Change-Id: If5643b72039e299cb0f7c49591d13b3c7cd8a36c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3158403
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
82423ad1
|
2021-08-27T11:48:22
|
|
Cleanup ValidateES2TexImageParametersBase; update tests
Non-compressed TexImage entry points consistently reject
compressed format enums. They no longer have a special
case for four S3TC formats.
Expanded coverage of CompressedTextureFormatsTest.
Bug: angleproject:5731, angleproject:6280
Change-Id: I058a1e745a0d5257bd5e0333d71b238b0a2e7b96
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123414
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
77151a6c
|
2021-08-26T19:32:35
|
|
Cleanup ValidateES2CopyTexImageParameters; add test
Compressed and depth formats are rejected earlier with
ValidateCopyTexImageParametersBase.
Added a new Texture2DTest.CopyAfterCompressed test to
ensure that validation code for non-subImage case does not
fail new assertions.
Bug: angleproject:5731, chromium:1216276
Change-Id: I11d2ac3389418731b6cc6e2bd5c9655b1590b02d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3122156
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
a5e95c07
|
2021-08-26T02:40:10
|
|
Adjust TexStorage2DEXT validation; update tests
- Use common texture format support function.
- Enforce size restrictions for compressed formats.
- Expand CompressedTexture* and
WebGLCompatibilityTest.CompressedTexImage* tests.
- Adjust GL_DEPTH_COMPONENT16 support condition on ES 2.0.
- Adjust GL_DEPTH24_STENCIL8 support condition on ES 2.0.
- Adjust GL_RGB10_A2 support condition on ES 2.0; adjust
VulkanExternalImageTest.TextureFormatCompatChromium* tests.
- Do not use integer formats in
TextureRectangleTest.TexStorage2D.
Bug: angleproject:5731, angleproject:6230
Change-Id: I2f288f459b511cc004601238df717aa78433be7f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3118553
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
0bd5cac2
|
2021-08-06T17:56:58
|
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Allow BufferSubData with persistently mapped buffers
Per the GL_EXT_buffer_storage extension:
What commands are affected by the relaxed errors for persistently
mapped buffers?
RESOLVED: In GL 4.5 the following commands have the relaxed
language BufferSubData, ClearBufferSubData, CopyBufferSubData,
GetBufferSubData and InvalidateBufferSubData. Of these commands
the only ones that apply to ES 3.1 are BufferSubData and
CopyBufferSubData. However, if additional extensions add any of
the other commands and EXT_buffer_storage is supported, they
would have the same behavior in ES.
Therefore we need to allow BufferSubData and CopyBufferSubData on
persistently mapped buffers.
Current we fail these scenarios in validation. This was detected when
running Fortnite on Android using the game's GLES backend.
Also added two tests:
- StorageCopyBufferSubDataMapped to recreate the exact Fortnite
scenario using glCopyBufferSubData.
- StorageBufferSubDataMapped is a contrived case to cover
glBufferSubData
Test: BufferStorageTestES3.StorageCopyBufferSubDataMapped/*
Test: BufferStorageTestES3.StorageBufferSubDataMapped/*
Bug: b/180418810
Bug: angleproject:5658
Change-Id: Ib678e84f367934656ec10f0f4ad0d35ac687f0b0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3078316
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
1bffabe8
|
2021-06-29T18:13:39
|
|
Fix -Wunreachable-code-aggressive.
Bug: chromium:1066980
Change-Id: I1fa08a40dbf223d60a10681af33ca8a29b12bf8b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2991094
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
dbfc119a
|
2021-06-22T08:56:33
|
|
Fix overflow in gl::ValidateES2TexImageParametersBase
Bug: chromium:1222516
Change-Id: I532dc6e1c80c442af2c35d1facc262c48222def3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2978251
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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69f2fb00
|
2021-03-08T10:49:31
|
|
Vulkan: Expose OES_geometry_shader extension
Modify the symbol table generation script to accept a list
of supported extensions. This allows for the EXT and
OES versions of the geometry shader extension to be exposed.
Test: angle_deqp_khr_gles31_tests --deqp-case=*geometry_shader*
Bug: angleproject:3571
Change-Id: Ia7127a03dbd3fce78957f0505d3ce0c9bab6cb15
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2765011
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
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046f70a3
|
2021-06-04T15:40:16
|
|
Revert "Remove unused code from ValidateES2CopyTexImageParameters"
This reverts commit fcd7affb6bfd9e17d6c12e836158f8f0fc634b14.
Reason for revert: Differences in format checks make the validation
logic trip a newly added ASSERT.
Bug: chromium:1216276
Original change's description:
> Remove unused code from ValidateES2CopyTexImageParameters
>
> Compressed formats are rejected earlier with
> ValidateCopyTexImageParametersBase
>
> Bug: angleproject:5731
> Change-Id: I7809140af84f2c565008e211adf0f998a0e57e91
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2741580
> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Bug: angleproject:5731
Change-Id: I7734d9bce538e5679c8ee672f547941f5f693261
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2940904
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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af58be7e
|
2021-04-08T17:07:53
|
|
Add TextureType::Buffer to RecordBindTextureTypeError()
Bug: b/184767884
Change-Id: I67098de503748c86f2b957db76539e73c87bd179
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2818818
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Elliott <ianelliott@google.com>
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9b0911a0
|
2021-04-02T12:46:37
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|
Add GL_ANGLE_get_serialized_context_string.
This will provide a front-door entry point where we can get
a serialized string representing the context state. Previously
we would have to call ANGLE internal directly.
This will enable a refactor of the replays to work more like
standalone plugin libraries.
Bug: angleproject:5811
Change-Id: I5a97d7aa3cd70c49199264c2eb7ca953943ac3c3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2803391
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
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ae937aae
|
2021-03-19T20:10:42
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|
Detach separable shaders
This effectively reverts the following CL:
Vulkan: Don't detach separable shaders in Program::detachShader()
https://chromium-review.googlesource.com/c/angle/angle/+/2084399
Bug: angleproject:3570
Bug: b/182409935
Test: ProgramPipelineTest31.DetachAndModifyShader
Change-Id: Id69f732d1d4f3eea70b2de8c008452878eaf1682
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2776267
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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fcd7affb
|
2021-03-07T17:23:33
|
|
Remove unused code from ValidateES2CopyTexImageParameters
Compressed formats are rejected earlier with
ValidateCopyTexImageParametersBase
Bug: angleproject:5731
Change-Id: I7809140af84f2c565008e211adf0f998a0e57e91
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2741580
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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b4fd4628
|
2021-01-27T15:56:58
|
|
Revise WebGL's shaderSource validation.
Per discussion in the WebGL working group, shaderSource no longer
generates INVALID_VALUE for sources containing characters outside the
ESSL character set. Compilation and/or linking is still specified to
fail when illegal constructs are used.
With this change, https://github.com/KhronosGroup/WebGL/pull/3206
passes with the passthrough command decoder.
Revise WebGL compatibility tests to follow the new rules.
Bug: chromium:1171506
Change-Id: Id132e0b64fa94b373f2732acf2a7071f38f0d4ff
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2654264
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
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6cfbe252
|
2021-01-27T13:42:55
|
|
Fix geometry/tessellation checks to account for ES3.2
Bug: angleproject:5557
Bug: angleproject:5579
Change-Id: Iae54940cefb5ba516dc173413b35b646e1968ba6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2653906
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
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b912eec5
|
2020-11-27T11:08:41
|
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Vulkan: Support GL_EXT_tessellation_shader.
Shader translator changes done in http://crrev.com/c/2633936
Adds a new DIRTY_BIT_PATCH_VERTICES state to Context.
Supportes state query and transform feedback.
4 test suppressions remain as follow-up fixes.
Adds a new varying packing mode for a simple Vulkan rule set.
Based on work by Mohan Maiya (m.maiya@samsung.com).
Test: dEQP-GLES31.functional.tessellation.*
Bug: angleproject:3572
Change-Id: I4cad2cca30adb754fd12c83027673906541f566a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2568234
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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cea86910
|
2021-01-14T08:13:00
|
|
Vulkan: Support EXT_clip_cull_distance extension
EXT_clip_cull_distance extension is supported except for
some features related to EXT_tessellation_shader and
EXT_geometry_shader. Also added a few compiler tests to validate
the transformation from ESSL to GLSL for Vulkan backend.
Bug: angleproject:5458
Tests: angle_end2end_tests --gtest_filter=Clip*DistanceTest*
angle_unittests --gtest_filter=*Clip*Distance*
Change-Id: Ie74e6b2b55112ad92ad111191d629b63506032ab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2585987
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
29eeb610
|
2021-01-12T11:59:48
|
|
Vulkan: Fix validation of MSRTT framebuffer attachment
The attachment was being accessed before being validated. A fuzzer test
was giving this function texture ID -1.
Bug: chromium:1146753
Change-Id: Ic48f5fd2eed4252e90be5d63fd698b38bd3ef85f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2623814
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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fb35201a
|
2020-12-22T13:14:41
|
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GL: Expose NV_framebuffer_blit for ES2 contexts when available
ANGLE_framebuffer_blit is already exposed but has restrictions on
scaling/flipping and mismatched color buffer formats. When
NV_framebuffer_blit, EXT_framebuffer_blit, or an ES3 context is
available we can expose a less restrictive BlitFramebuffer.
Bug: angleproject:5474
Bug: chromium:1157057
Change-Id: I916ee39c8d6120216f91461080eb3ee9ca777e29
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2601165
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
88fec1e8
|
2020-12-23T11:53:55
|
|
Code generation for NV_framebuffer_blit
Generate the entry points for NV_framebuffer_blit.
Bug: angleproject:5474
Bug: chromium:1157057
Change-Id: Iadffa24ce7368d8ab6c4bf9d5b6c016276e762f5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2602242
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
ccd0b7e1
|
2020-11-30T08:37:04
|
|
Add support for OES_framebuffer_object extension
Expose OES_framebuffer_object extension for GLES1 contexts.
Bug: angleproject:5401
Test: FramebufferObjectTest*
Change-Id: I63b504f580cdab4655b4bfbd3438bcd807b422ea
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2561795
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5b419533
|
2020-11-03T13:33:44
|
|
GL: Implement EXT_YUV_target
Add test coverage of YUV format sampling as RGB or directly as YUV and
rendering as YUV using layout(yuv).
Initializing YUV AHardwareBuffers requires Android API 29 so ANGLE must
be compiled with:
android32_ndk_api_level = 29
android64_ndk_api_level = 29
The following tests can still run with Android API 26 because they don't
need to initialize the buffer:
ImageTestES3.ClearYUVAHB
ImageTestES3.YUVValidation
Bug: angleproject:4852
Bug: b/172649538
Change-Id: I4fe9afb2a68fb827dc5a5732b213b5eb60d585ac
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2517562
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
57f86257
|
2020-10-08T12:38:50
|
|
Support RGB -> BGRX copies in copySubImage.
This was showing up in the following test for me on OSX:
IOSurfaceClientBufferTest.CopySubImageToBGRX8888IOSurface/ES2_Vulkan_SwiftShader
Test: angle_end2end_tests on OSX 10.15
Bug: angleproject:5147
Change-Id: I666dc832e8be33cde1617c849990c6092f4e2240
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2462041
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
9f5eb0b8
|
2020-10-05T08:18:05
|
|
Vulkan: Add OES_sample_shading extension support
Support OES_sample_shading extension if the underlying
Vulkan ICD supports sampleRateShading.
Bug: angleproject:3587
Tests: dEQP-GLES31.functional.sample_shading.*
Change-Id: I1b324c1ad3ea3b2157d3cbe0abcdf7085aa4231b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2444213
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
7a92d958
|
2020-07-21T16:32:49
|
|
Implement GL_OES_texture_stencil8
Add extension to Caps and code gen files.
Add to Validation of TexImage
Add all the autogen for new extension
Fix swizzle for stencil only
Add LoadFunction
Fix formatutils
Add validation
Test: angle_deqp_egl_tests
--deqp-case=GLES31.functional.stencil_texturing.format.stencil_index8_2d
Bug: angleproject:3231
Change-Id: Id59c7d183ea1658732887e99637d9c8faab938e1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2404327
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
74ed9b65
|
2020-09-16T16:50:31
|
|
Support EXT_color_buffer_half_float on WebGL 2.0 contexts
EXT_color_buffer_half_float was recently updated to be valid for
WebGL 2 contexts because iOS can't support EXT_color_buffer_float.
Bug: angleproject:5038
Change-Id: Ib0d35c6b26a6cd215ff6725e92c47d1efd64e048
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2415187
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
a2d8bbb5
|
2020-09-18T18:18:34
|
|
Vulkan: Add GL_EXT_buffer_storage extension support
Addition of support for immutable storage to buffer objects.
Also adds new end2end tests for these usecases
* Basic BufferStorage
* SubData update
* map/unmap buffer
Bug: angleproject:5056
Tests: angle_end2end_tests --gtest_filter=BufferStorageTestES3*Vulkan
Change-Id: Iba74b372ad033711927b63c6a04cec0eeb4db699
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2419952
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
37457d08
|
2020-09-15T14:38:53
|
|
Vulkan: Support MSRTT color renderbuffers
Color renderbuffers are similar to multisampled-render-to-texture
textures, but much simpler. The same mechanism is used to implement
them.
Bug: angleproject:4836
Change-Id: I298529c9fd1b03e78b1e37cdbe595e66166ee130
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2412847
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
bedac4f0
|
2020-08-05T21:57:50
|
|
Move EXT_external_objects validation to validationESEXT.cpp
Bug: angleproject:4912
Bug: fuchsia:52759
Change-Id: I8883d65ecac763cf46d792cc69bce98dc53121d4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2340174
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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fc4bd898
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2020-08-03T16:29:06
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Vulkan: Support ANGLE_external_objects_flags
With this extension, it is possible to import Vulkan images into ANGLE
(similar to EXT_external_objects) while specifying the Vulkan create and
usage flags used to create that image. This can be used by the
application to drop usage flags it does not need to improve performance,
or add create flags as it requires.
Bug: angleproject:4912
Bug: fuchsia:52759
Change-Id: Ia568973b19670999dd0e69f6ac5548e8ef0c3eec
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2335020
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Michael Spang <spang@chromium.org>
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e4e2a847
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2020-08-03T14:09:49
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Entry points for ANGLE_external_objects_flags
Bug: angleproject:4912
Bug: fuchsia:52759
Change-Id: If339f096a74cc87d16a6494562711d718a7738ea
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2335019
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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f776eb9c
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2020-08-01T23:45:24
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Vulkan: EXT_multisampled_render_to_texture2 support
The previous change that implemented EXT_multisampled_render_to_texture
already provisioned this extension in the Vulkan backend. This change
implements the front-end for this extension and enables it in the Vulkan
backend.
Bug: angleproject:4836
Change-Id: I7080260972e61727c5716051c236f635668cb67b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2330510
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
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9b1cab0d
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2020-07-31T11:40:05
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Fix validation of glFramebufferTexture2DMultisampleEXT
In preparation for GL_EXT_multisampled_render_to_texture2. This makes
the validation reuse what's there for glFramebufferTexture2D in addition
to what GL_EXT_multisampled_render_to_texture requires.
Additionally, it uses packed enums for texture target and id.
Bug: angleproject:4836
Change-Id: Ie778c84e1ff5a0cb6615257f2aff9e04395dd5aa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2332956
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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4f343f3e
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2020-05-13T14:11:51
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Reland "Add support for GL_CHROMIUM_texture_filtering"
This is a reland of 38780ae3921d2570316119a881adfb9520e7e296 modulo the
changes to disable VK_VALIDATION_FEATURE_DISABLE_UNIQUE_HANDLES_EXT, as
this was causing problems. With this landed, the extension will not work
on SwiftShader until we find a way to allow this extension through the
validation layers.
Bug: b/146423360
Bug: b/154620295
Change-Id: Ie09fc507c01a47be3bb227bc78771660170ba5d3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2199639
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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3b82fdcf
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2020-05-12T23:44:07
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Revert "Add support for GL_CHROMIUM_texture_filtering"
This reverts commit 38780ae3921d2570316119a881adfb9520e7e296.
Reason for revert:
Breaks SWANGLE-VK:
05-12 23:42:28.612 22836 22861 D libEGL : dlopen_ext from APK (libEGL_angle.so) success at 0x79f4485a10
05-12 23:42:28.617 22836 22861 D libEGL : dlopen_ext from APK (libGLESv1_CM_angle.so) success at 0x79f4485eb0
05-12 23:42:28.619 22836 22861 D libEGL : dlopen_ext from APK (libGLESv2_angle.so) success at 0x79f4485c60
05-12 23:42:28.624 14223 14223 D StatusBar: disable<e i a s b h r c s > disable2<q i n >
05-12 23:42:28.633 14014 14057 V DisplayPowerController: Brightness [0.19986142] reason changing to: 'automatic', previous reason: 'automatic [ dim ]'.
05-12 23:42:28.635 22836 22861 D vulkan : searching for layers in '/data/app/~~0AfWfBsFEO78tqKlnanevg==/org.khronos.gl_cts-NOs3SGclHqlbcqe-08gHrw==/lib/arm64'
05-12 23:42:28.635 22836 22861 D vulkan : searching for layers in '/data/app/~~0AfWfBsFEO78tqKlnanevg==/org.khronos.gl_cts-NOs3SGclHqlbcqe-08gHrw==/base.apk!/lib/arm64-v8a'
05-12 23:42:28.632 22836 22836 W .khronos.gl_cts: type=1400 audit(0.0:218): avc: denied { ptrace } for scontext=u:r:zygote:s0 tcontext=u:r:untrusted_app_25:s0:c512,c768 tclass=process permissive=0 b/77925912 app=org.khronos.gl_cts
05-12 23:42:28.636 14014 14034 I EventSequenceValidator: Transition from ACTIVITY_LAUNCHED to ACTIVITY_FINISHED
05-12 23:42:28.637 22836 22861 F SwiftShader: external/swiftshader/src/Vulkan/libVulkan.cpp:425 vkCreateInstance TRACE_ASSERT: pCreateInfo->pNext sType = 1000247000
--------- beginning of crash
05-12 23:42:28.637 22836 22861 F libc : Fatal signal 6 (SIGABRT), code -1 (SI_QUEUE) in tid 22861 (.khronos.gl_cts), pid 22836 (.khronos.gl_cts)
Original change's description:
> Add support for GL_CHROMIUM_texture_filtering
>
> Chromium enables a custom extension, GL_CHROMIUM_texture_filtering, when
> using SwiftShaderGL, to enable high precision filtering. This change
> makes it so ANGLE also handles this same extension when using the
> SwiftShaderVK backend, by enabling the new
> VK_GOOGLE_sampler_filtering_precision custom extension.
>
> Bug: b/146423360
> Bug: b/154620295
> Change-Id: I69cafc1ccf5970a3d220ac7e13ec3c8fdd4a9643
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2185822
> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=geofflang@chromium.org,jmadill@chromium.org,amaiorano@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: b/146423360, b/154620295
Change-Id: I803d7a7baac81cf178b59c4bf2789346ec1d3f87
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2197168
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
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38780ae3
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2020-05-06T16:05:02
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Add support for GL_CHROMIUM_texture_filtering
Chromium enables a custom extension, GL_CHROMIUM_texture_filtering, when
using SwiftShaderGL, to enable high precision filtering. This change
makes it so ANGLE also handles this same extension when using the
SwiftShaderVK backend, by enabling the new
VK_GOOGLE_sampler_filtering_precision custom extension.
Bug: b/146423360
Bug: b/154620295
Change-Id: I69cafc1ccf5970a3d220ac7e13ec3c8fdd4a9643
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2185822
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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57d95828
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2020-04-30T17:35:50
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Revert "Add type for attribute locations."
This reverts commit 9349c14344b2d1fd6bc357063b602bc2626c140f
and commit d43b057435e6c9e3194dd20627681ffca0c0808e.
It's no longer needed after we bind attribute locations before link.
Original CL message:
This will allow the capture/replay tool to easily intercept and label
attribute locations for remapping.
There's some inconsistency in implementation in the GL desktop front-
end. This is a quick fix and the full implementation is left for when
we implement the full desktop GL API set.
Bug: angleproject:4598
Change-Id: Ic510159d4d1982eff41560503cabf983a1be0381
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2174076
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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9349c143
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2020-04-29T16:36:17
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Add type for attribute locations.
This will allow the capture/replay tool to easily intercept and label
attribute locations for remapping.
There's some inconsistency in implementation in the GL desktop front-
end. This is a quick fix and the full implementation is left for when
we implement the full desktop GL API set.
Bug: angleproject:4598
Change-Id: Ibf11bcb8669d27265ea376494a2e3124825cf3be
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2171933
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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dadd1986
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2020-04-21T01:50:00
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Implement GL_APPLE_clip_distance
- Built-in variable gl_ClipDistance has been added to compiler.
- Desktop GL: gl_ClipDistance is supported since GL 3.0. Enable/Disable
each gl_ClipDistances[i] works out of the box via glEnable().
- Vulkan/Metal: Use uniform variable to control writing to each
gl_ClipDistance. One bit flag controls one element in the gl_ClipDistance
array. The writing to the disabled element in vertex shader will be
ignored, and turned into zero assignment instead.
- Direct3D/Mobile GL: Not implemented yet.
- Added ClipDistanceTest to gl_tests and compiler unittests.
- GL_APPLE_clip_distance is a subset of GL_EXT_clip_cull_distance, so
GL_EXT_clip_cull_distance could be implemented in future if needed.
Bug: angleproject:4452
Change-Id: I571ac8b56826989808a680226a04bec4cf59988e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2084324
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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