src/tests/gl_tests/ClearTest.cpp


Log

Author Commit Date CI Message
Amirali Abdolrashidi 6b9d3762 2024-08-22T15:29:00 Vulkan: Optimize full texture clears Currently, a full texture clear (glClearTexImageEXT()) is treated as a special case of a partial clear (glClearTexSubImageEXT() with image dims as the input). However, it can be further optimized by treating it as a clear update. * For full clears from EXT_clear_texture, the clear update path is taken. * It leads to a more optimized path, including the usage of the following APIs: * vkCmdClearColorImage() * vkCmdClearDepthStencilImage() * It uses the following enum: ClearTextureMode * If a partial clear uses the extents for the entire image, it is treated as a full clear. * Updated the method to determine if a texture is renderable in clearSubImageImpl(). * Added perf counter: fullImageClears * Added new unit tests * Single 3D texture full clear (Clear3DSingleFull) * 2D RGB SNORM clear (Clear2DRGB8Snorm) * Added Vulkan perf counter test for 2D and 3D color image clear. * Updated the related skipped tests on Pineapple. Bug: angleproject:42266869 Bug: angleproject:375425839 Change-Id: I12ef3002dee190d7f8f43204f7d3f76e05d0b54f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5806207 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Amirali Abdolrashidi 913251aa 2024-09-25T17:42:59 Add clear tests related to layered image * Added tests to bind a layered framebuffer to a 3D image and clear it. Bug: angleproject:42266869 Change-Id: I488a26883d3e05daf0cc746ccf4b409ba470cb4a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5889409 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 9e8b104e 2024-10-14T00:00:00 Do not test OpenGL backend on iOS Added Metal platform to tests that require instantiation. Bug: angleproject:40050022 Bug: angleproject:42264029 Bug: angleproject:42266119 Bug: angleproject:42266226 Bug: angleproject:42266239 Bug: angleproject:42266249 Bug: angleproject:359136169 Fixed: angleproject:373478551 Change-Id: I915f09c7f24acce27bf0d489932645338ac3fbe8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5932659 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Shahbaz Youssefi 7c811715 2024-09-25T11:09:44 Vulkan: fix crash when clearing stencil with ClearBuffer Follow up to [1] which fixed a crash with glClear, but the bug remained with glClearBufferiv. This change refactors the "is stencil write masked out" query to always take the framebuffer's stencil bit count into account (practically always 8), which also happens to make the rest of the code checking this query more accurate in the presence of nonsense masks where the bottom 8 bits are 0. [1]: https://chromium-review.googlesource.com/c/angle/angle/+/3315158 Bug: chromium:40207259 Bug: angleproject:42266334 Change-Id: I68a6b0b75c67ed2cdc8c4d03b243efe5495efce1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5889788 Reviewed-by: Geoff Lang <geofflang@chromium.org> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 05c62ebc 2024-09-24T13:41:57 Fix check for whether stencil write is masked out The stencil write mask is the only thing that decides what bits get written to. Previously, this was masked with the reference bitmask to determine if any bits get written to, which is incorrect. The effect of this was that the Vulkan backend would use the READ_ONLY layout for the depth/stencil attachment even though stencil could have been written to the attachment. Bug: angleproject:42266334 Change-Id: Ice6a35f4691fc8e09c7d5e1db6439c3079dfa039 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5887905 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Amirali Abdolrashidi e38d25b1 2024-06-21T18:22:32 Vulkan: Implement EXT_clear_texture * Added new functions to TextureVk to clear the image. * clearImage() * clearSubImage() * Both implemented via clearSubImageImpl(), with the former a special case of the latter. * For multisample or renderable images, stagePartialClear() from ImageHelper is called to add the update. * For single-sampled non-renderable images, a buffer is filled with the pixel data and applied to the image as a buffer update. * Added new update type: ClearPartial * Used for renderable textures. This includes multisample textures. * LOAD_OP_CLEAR is used in a render pass to perform the clear. * UtilsVk::clearTexture() * (Uses ClearTextureParameters) * Uses the following functions to get the VkClearValue from the input data and format: * GetVkClearColorValueFromBytes() * GetVkClearDepthStencilValueFromBytes() * ClearPartial updates can also be superseded and removed similar to Buffer updates. * Updated UtilsVk::startRenderPass() to accept a VkClearValue* as an input arg. If used, the render pass will use LOAD_OP_CLEAR. * Enabled the feature "clearTextureEXT" on Vulkan. * Added new unit tests in ClearTextureEXTTest for various formats and pixel sizes. * Added related multisample tests in FramebufferTest.cpp. * FramebufferTest_ES31.ClearTextureEXT* * Disabled some of the new tests failing using OpenGL. * Disabled stencil-only-related tests on Pineapple. Bug: angleproject:42266869 Change-Id: I89c631d68a4ed63d9991abe1783333255ade20dd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5778348 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Amirali Abdolrashidi 3f89dfc2 2024-08-20T17:31:43 Update validation for EXT_clear_texture * Added the validation condition that the texture level to be cleared should have been defined beforehand. * Added the condition to clearTexSubImage() at the frontend to return if any clear extent was zero. * In the validation tests, added checks for the following: * Clearing a texture level before defining it. * Clearing a compressed texture, which is not allowed. * Added setConfigAlphaBits() to ClearTextureEXTTest setup. * Replaced EXPECT_PIXEL_COLOR_EQ with EXPECT_PIXEL_RECT_EQ for ClearTextureEXTTest tests for better coverage. Bug: angleproject:42266869 Change-Id: Ieeb49e9005eba6ef9156d49ff46c71cdf4f04162 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5801655 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Alexey Knyazev f0919be3 2024-09-05T00:00:00 GL: Reset color mask before clearing textures Some OpenGL drivers may apply last used color mask state to ClearTexImage operations. Bug: angleproject:347047859 Change-Id: I0bbf103793857b96e50fae8d6dfafc96b8dfe224 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5854319 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Shahbaz Youssefi 1db80b88 2024-07-10T12:47:42 Reland "Vulkan: Use VK_KHR_dynamic_rendering[_local_read]" This is a reland of commit c379ff48043a47e444c388c45270db40d3172d50 Original change's description: > Vulkan: Use VK_KHR_dynamic_rendering[_local_read] > > Bug: angleproject:42267038 > Change-Id: I1f4eb0f309992a9c1c287a69520dadf5eff23b26 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637155 > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> > Reviewed-by: Charlie Lao <cclao@google.com> Bug: angleproject:42267038 Change-Id: I083e6963b5421386695e49a9872edbb2016c9763 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5691342 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Shahbaz Youssefi 7d461b21 2024-07-10T14:11:53 Revert "Vulkan: Use VK_KHR_dynamic_rendering[_local_read]" This reverts commit c379ff48043a47e444c388c45270db40d3172d50. Reason for revert: Regresses CPU perf and memory when _not_ using DR Original change's description: > Vulkan: Use VK_KHR_dynamic_rendering[_local_read] > > Bug: angleproject:42267038 > Change-Id: I1f4eb0f309992a9c1c287a69520dadf5eff23b26 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637155 > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> > Reviewed-by: Charlie Lao <cclao@google.com> Bug: angleproject:42267038 Change-Id: I3865f0d86813f0eeb9085a92875a33bd449b907f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5691337 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi c379ff48 2024-06-10T22:01:57 Vulkan: Use VK_KHR_dynamic_rendering[_local_read] Bug: angleproject:42267038 Change-Id: I1f4eb0f309992a9c1c287a69520dadf5eff23b26 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637155 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Geoff Lang e3c8d57b 2024-06-21T11:55:21 GL: Fix glClearTexImage for LUMA textures We need to transform the format and type before handing it off to the driver for emulated texture formats. Bug: angleproject:347047859 Change-Id: Ifa2c92179a49fbd8ae152a365c2915091102e4e6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5645626 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 92148c2c 2024-06-17T11:13:46 GL: Implement GL_EXT_clear_texture. This extension is useful because it allows clearing textures without changing the framebuffer. Chrome uses this on Android when it's available. Bug: angleproject:347047859 Change-Id: I765d9991c4549b3655446d9f51847d1095792dbd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5631810 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi d193d51b 2024-06-17T22:46:08 Replace issue ids post migration to new issue tracker This change replaces anglebug.com/NNNN links. Bug: None Change-Id: I8ac3aec8d2a8a844b3d7b99fc0a6b2be8da31761 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637912 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Liza Burakova 1d0ef518 2024-05-07T16:56:43 Fixing glClear tests. This CL makes a few changes to fix up the basic glClear test RGBA8Framebuffer, as well as adding a test that uploads a texture before clearing a RGBA8 framebuffer. It moves the wgpu::RenderPassDescriptor(RPD), as well as helper methods for comparing RPDs from the context to the framebuffer. The color attachments that are created in when FramebufferWgpu::clear is called are also stored in the framebuffer now as well. This CL also changes texture creation to use the RGBA8Unorm format instead of RGBA8Uint format. It also adds the wgpu viewFormats parameter to an ImageHelper. Future formats support is still TBD. Bug: angleproject:8582 Change-Id: Idfc4182eb4d6de8a771f2f91d337564ee71df010 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5503549 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Matthew Denton <mpdenton@chromium.org> Commit-Queue: Liza Burakova <liza@chromium.org>
Matthew Denton eacd6acd 2024-03-22T05:38:13 Add RenderTargetCache to FramebufferWgpu ...and update it based on dirty bits. Bug: angleproject:8582 Change-Id: If227392b24b3fc649d48cb1bce1144400cd98d70 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5386900 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Liza Burakova <liza@chromium.org> Commit-Queue: Matthew Denton <mpdenton@chromium.org>
Alexey Knyazev 74af31ad 2024-02-28T00:00:00 GL: Add ClearsWithGapsNeedFlush workaround Enabled on older Adreno drivers to avoid clear/draw race conditions in certain cases. Fixed: angleproject:8374 Change-Id: Ifc30f66ece562027ae4dd7672fcb121f91ec4696 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5335662 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 8346addb 2024-02-06T15:40:31 Contain X11 includes and free usage of common terms This change undoes workarounds where some terms were avoided so there is no clash with X11 (such as Success, Bool and None). In particular, this helps us make sure we never include the X11 headers in such an unconstrained manner as to clash with our code. Bug: angleproject:8520 Change-Id: I53d9657c5a33164064d2c80a206b96fd52f607f1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5273491 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Liza Burakova <liza@chromium.org>
Alexey Knyazev d7077e9f 2023-12-05T00:00:00 Update macOS end2end expectations Bug: angleproject:2273 Bug: angleproject:2408 Bug: angleproject:3837 Bug: angleproject:5325 Bug: angleproject:5360 Bug: angleproject:5594 Bug: angleproject:6358 Bug: angleproject:6418 Bug: angleproject:6454 Bug: angleproject:6457 Bug: angleproject:6540 Bug: angleproject:6702 Bug: angleproject:6751 Bug: angleproject:7068 Bug: angleproject:7309 Bug: angleproject:7445 Change-Id: I7f4c012ed2de6af83188ed69170b19f8d2bb19de Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5087774 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Steven Noonan 113f847b 2023-06-26T12:07:52 centralize basic OS/platform detection functions We had multiple different places that defined these, and with varying naming schemes. Centralize them to be defined in platform_helpers.h. Also renaming the IsApple(uint32_t) functions to IsAppleGPU(uint32_t) to avoid ambiguous meaning: "IsApple" should mean "is Apple-vended OS" while "IsAppleGPU" should mean "is Apple GPU vendor ID". Bug: angleproject:8229 Change-Id: If4e3fc5ac1b5b8ad416663950a1b2ee912ccad99 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4647291 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Steven Noonan <steven@uplinklabs.net> Auto-Submit: Steven Noonan <steven@uplinklabs.net> Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi b0e9bbd7 2023-05-31T14:23:40 Vulkan: Split features for dynamic state When a driver bug with dynamic state is encountered, it is hard to debug which dynamic state exactly is causing an issue, due to the current granularity of disabling all entire state from an extension. With this change, every dynamic state gets its own ANGLE feature, and can be toggled as necessary. Disabling the supportsExtendedDynamicState* features implicitly disables all dependent features. Bug: b/285124778 Bug: b/275210062 Bug: fuchsia:107106 Bug: angleproject:5906 Change-Id: Ic291279872df2d0eb58618ff364ab118bdcc4a9f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4577553 Reviewed-by: Cody Northrop <cnorthrop@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Charlie Lao 9188aa0e 2023-04-18T10:05:29 Vulkan: Disallow reactivate of UtilsVk::blitResolve renderPass We are still seeing ClearTestES3.RepeatedStencilClearWithBlitInBetween/ES3_Vulkan flakiness on win-test bot with intel GPU. The exact root cause is still unknown. For now this CL will disallow reactivate of UtilsVk::blitResolve renderPass by the subsequent user's draw calls. Bug: b/273808966 Change-Id: Iebf37da3642d1fc3ee724b0743bfc0767ac48354 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4442446 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 25e60197 2023-03-31T14:17:26 Vulkan: Unify buffer alloc strategy for uploads and GPU copies With this change, glCopyBufferSubData uses the same buffer allocation strategy as glBufferSubData. Only exception is with buffer self-copies which never allocate a new buffer for simplicity. Additionally, this change allows glCopyBufferSubData to be done on the CPU if possible, i.e. if the source buffer is not being written to by the GPU and whenever the equivalent glBufferSubData would have used a CPU upload. Bug: b/276002151 Change-Id: Ice8df5891c5516b148245d5d6fa9b19b787df4ce Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4390023 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 05e62f39 2023-02-16T23:16:46 Vulkan: Don't close render pass if rebind to same fbo In the Vulkan backend, the render pass can occasionally (and transiently) be in a state of "open but inactive". This is when the render pass is closed, but has the potential for future modifications (for example to add a resolve attachment). Under many circumstances, it is expected that an open render pass cannot be in such a state. This assumption can be broken in this scenario: - Open render pass, draw, etc - Change framebuffer binding - Change framebuffer binding back to original - Masked Clear When ContextVk is synced before clear, it sees that the framebuffer binding is changed (though it hasn't really), and it closes the render passes and sets the render pass dirty bit. If a draw were to follow, a new render pass would have started (unnecessarily). However, in the case of a masked clear, UtilsVk notices that the render pass is started, assumes it must be active, and continues recording to it. While the operation itself succeeds, the assumption that the render pass is active is false (and fails assertion). This change makes sure that framebuffer binding change is no-oped if the framebuffer is the same one that has opened the current render pass. If any application does unnecessary binding changes and back, it will be optimized by this change as well. Bug: chromium:1411210 Change-Id: I37a3a9f2eaa1a81a1b3393840b9458ec71a87377 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4261215 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi eaa71709 2022-10-14T11:47:07 Vulkan: s/ContextVk/Context in pipeline creation With VK_EXT_graphics_pipeline_library, pipeline creation may happen on a thread. This change prepares the interface such that only a vk::Context is needed, instead of ContextVk. Bug: angleproject:7369 Change-Id: Ib7e9e7e140e27a4af71bffee069c88e3d7f47dfa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3956935 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 1d73bad5 2022-10-01T22:50:48 Vulkan: Fix reclear of rendered-to depth/stencil An optimization drops re-clears of images to the same value. When a render pass does: - clear - render - store the "cleared" status of the image was removed because at the end of the render pass, the image no longer has the cleared value. However, this was mistakenly only done for color, but should have been done for depth and stencil as well. Bug: b/239430388 Change-Id: Ib99e0df460eaa82ce87b593276abd9b07f0a8375 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3931972 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi ba3b4515 2022-09-15T01:06:51 Vulkan: Implement GL_ANGLE_logic_op Enabled if the logicOp device feature is available. According to gpuinfo, it's pretty much universal except for ARM. Bug: angleproject:7654 Change-Id: I4808b519fdd6273b2f8c1bb17f59517eb65bfe8d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3898317 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 54da2952 2022-07-25T16:00:47 Remove suppressions added due to VK_ATTACHMENT_UNUSED bug This was affecting old Qualcomm-based phones only. Bug: angleproject:3423 Change-Id: Id18c95f8df562d572177035a8cb88327d9f2d200 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3785292 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov 8e63c6e8 2022-07-25T15:10:11 Remove suppressions for tests which pass with Intel Mesa 20.0.8 Bug: angleproject:3616, angleproject:3614, angleproject:2782 Change-Id: I220d71593270164f77bda92f533608e431c6c9b2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3780159 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
Eddie Hatfield 89e38b57 2022-06-22T15:04:08 Refactor to use ANGLETest vs ANGLETestWithParam Bug: angleproject:6747 Change-Id: I72ad52d0268eae0e1a401f12f3e94cc5efa402f2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3719002 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi 891dd5b3 2022-05-25T23:05:49 Vulkan: Fix mid-RP draw clear w.r.t growing scissor UtilsVk::clearFramebuffer didn't grow the render area if scissor had grown. FramebufferVk::clearWithCommand does that and is unaffected by the bug. Normally, ContextVk::updateScissor grows the render area automatically, but clear is special in that it's not affected by the viewport while ContextVk::updateScissor is. Bug: b/232298034 Change-Id: I260a1948ba1b043e5e331e0e5c60d41e5b4cc192 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3668830 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Shahbaz Youssefi 7c83a363 2022-05-16T22:22:44 Vulkan: Dynamic state for rasterizer discard enable Interaction with primitives generated query are tested by those tests added in https://chromium-review.googlesource.com/c/angle/angle/+/2976181 Bug: angleproject:5906 Change-Id: I0ab9f54995504be770a93bf13337a5ffe20bf7eb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3651582 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 66dcca5e 2022-05-12T11:14:27 Vulkan: Dynamic state for depth test/write/op Bug: angleproject:5906 Change-Id: Ie48a0780406c6dbbdd47639f2e185dc854879140 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3646429 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 400d9fe4 2022-04-23T01:08:19 Rename feature files to *_autogen.h To clarify further that they are not to be edited by hand. Bug: angleproject:6435 Change-Id: Iaf79706d2b688a43b3ebb65700cfbdd71a49a742 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3603842 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 8074061d 2022-04-09T01:03:53 Remove feature override platform methods Instead, the tests now use the enable() functions to override the feature at platform level. This fixes the forceFallbackFormat feature mistakenly not having been tested. Bug: angleproject:6435 Change-Id: I605e4133407282bd52232887b595af0d2c13575d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3577369 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 6b94a71c 2022-04-01T10:12:07 Vulkan: Lift SwS suppressions. Bug: angleproject:4092 Change-Id: I0e72b95ba5ba2b60420d5b685349c405864c2e6e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3563513 Auto-Submit: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@google.com>
Shahbaz Youssefi 36a051d8 2022-03-28T22:53:38 Vulkan: Move mid-RP color clear to loadOp if content undefined Instead of using vkCmdClearAttachments, if the color attachment has not been written to, modify the loadOp of the currently open renderpass to CLEAR. This is an adaptation of commit cfe5a1735a934cc83133bb6c69d19aa27278a270 The difference with that commit is that, with the prior changes that added tracking of color attachment access in the render pass, this change is greatly simplified by being able to immediately know if clear can be moved to the beginning of the render pass. Bug: angleproject:5048 Change-Id: I72b3613ad08ff869b71aced7e1f4e9be916d7b49 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3557815 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi c8f86c21 2022-03-22T17:40:43 A handful of clear-related tests Credit Tim Van Patten <timvp@google.com> Bug: angleproject:5048 Bug: angleproject:5194 Change-Id: I00eccf1049118c3fba3c2c560c781cf09cf23362 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3543732 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 20e7bbb7 2022-03-18T17:03:18 Vulkan: Fix invalidate of attachments with emulated format Some image formats may be emulated such that the emulated format has more channels than the original. ANGLE clears the image once so that these extra channels contain valid values, and carefully ensures they are never modified. For swapchain images with such formats, as they are automatically invalidated at the end of the frame, a workaroud was added to make sure they are re-cleared in the beginning of the next frame. This however doesn't fix the issue of glInvalidateFramebuffer resulting in the contents of attachments with such formats to be discarded (even if the following render pass clears it, the contents are invalid in between). This change instead makes sure invalidate of images with emulated formats that have extra channels are handled appropriately: - On IMR hardware, the invalidate is dropped altogether as it provides little to no benefit. - On TBR hardware, a clear is automatically staged on the invalidated image. The latter replaces the workaround that was added to make the following render pass use loadOp=CLEAR, by adding a clear that's respected regardless of what the future usage is. This change also paves the way for a future change where the invalidate of color attachments is tracked in render passes similarly to how depth/stencil currently is. With this change, the image is no longer in an inconsistent state where its contents are considered invalid, even though some channels are meant to remain valid. Bug: angleproject:6860 Change-Id: Iec5b4854dfbe3a0bf93cd5aa82c19fe116065744 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3536389 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi f96d2d35 2022-03-18T10:54:07 Test RGB invalidate with user FBOs When an RGB image is invalidated and then used as attachment, the cleared alpha value was previously lost due to loadOp=DONT_CARE. This was fixed by making the following render pass use loadOp=CLEAR instead. The test for this relied on RGB backbuffers, which is not easily testable on many platforms. This change adds a similar test using user FBOs. Bug: b/180139027 Bug: angleproject:6860 Change-Id: I11f408d6cd925b45bc9bcec455563cd23a226fec Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3536387 Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Lingfeng Yang ea03bf47 2021-12-03T08:48:50 Vulkan: fix crash when clearing stencil Previously, we cast the originally-32-bit mask to 8 bits, and then crashed ourselves in the assert. Also optimize away the stencil based on 8 bit explicitly in the frontend. Bug: chromium:1275858 Change-Id: I0b03a17e72f5a4540b5c4605353eb1fde898057d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3315158 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Lingfeng Yang <lfy@google.com>
Tim Van Patten 5d8a89e4 2021-11-02T19:57:04 Vulkan: Always override surface format GL_RGB8 to GL_RGBA8 If an app requests to create a surface with GL_RGB8, override it to be GL_RGBA8 for Android. This is to workaround an issue with the Android Vulkan loader which limits which formats can be used with swapchains. This CL also adds GL_RGB8 back to DisplayVkAndroid::generateConfigs(), effectively reverting the following CL: https://chromium-review.googlesource.com/c/angle/angle/+/3235466 This is being done with this CL (rather than reverting) since these changes are required to handle surfaces created with GL_RGB8. Bug: angleproject:6277 Bug: angleproject:6651 Change-Id: Iad78ea0d7bdf12e1e309ed6a7181f08fac38b9de Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3258143 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Jamie Madill b03c4753 2021-10-07T13:58:49 Update suppressions for clear test. Bug: angleproject:2689 Bug: angleproject:5165 Change-Id: I3023735058ed11ac9060b4de9c67e20abd387e85 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3212570 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi a097ee2e 2021-09-27T15:18:02 Vulkan: Fix clearing external images with emulated format External images may already have data, and clearing them due to their format being emulated is incorrect. This change makes sure that only the emulated channels are cleared. The RGBXDataPreservedAHB test is based on one contributed by Jason Macnak <natsu@google.com>. Bug: b/192315789 Change-Id: Ibc8953fdac356f2a62a5b46512a51e1916b4a1b6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3193416 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi bcb678a5 2021-05-27T16:50:55 Vulkan: Fix deferred clears vs 3D textures Two bugs are fixed in this change. One is that framebuffer attachments to 3D textures should not attempt to defer clears. The clear staged for the 3D texture applies to all slices, not just the slice the framebuffer is attached to (and that would get cleared through deferred clears). Secondly, when clearing an attachment to a 3D texture, the clear must be applied immediately through a render pass loadOp to affect only the slice that's attached. This was already handled for layered framebuffers where the clear was applied immediately if the 3D texture render target had more layers than the framebuffer. The condition for this is generalized to check whether the 3D texture has more slices (regardless of whether the render target is layered or not). Test is based on one written by Austin Eng <enga@chromium.org> Bug: angleproject:5967 Change-Id: I43cf5fc24673323eda8390021641e2238be6e375 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2923785 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Yuly Novikov a6b16d29 2021-03-02T19:04:57 Suppress UNINSTANTIATED_PARAMETERIZED_TEST failures on Ozone We only support ES2 on Ozone, so tests that depend on ES3 or ES31 support are not instantiated there. Bug: chromium:1183147 Change-Id: Id58bcd9b44a5b9a70b5ae8115e27c44f5dc81226 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2726550 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Ian Elliott 6af0c03f 2021-02-25T18:15:21 Vulkan: Always write to swapchain alpha channel This fixes an issue with the "Ragnarok M: Eternal Love" game, which uses a GL_RGB8 format for its window, which is actually backed by a GL_RGBA8 format (a.k.a. "emulated alpha"). The game does no explicit clear per frame. Therefore, ANGLE selects a render pass loadOp=DONT_CARE, which leaves the alpha channel undefined (0.0 on a Pixel 4 XL). That causes SurfaceFlinger to show (blend or alternate vsyncs) what should have been covered up by the game (e.g. the Android launcher and live wallpaper). The solution is to prevent loadOp=DONT_CARE for emulated alpha. Test: ClearTest.ChangeFramebufferAttachmentFromRGBAtoRGB Test: dEQP-GLES2.functional.fbo.render.stencil_clear.tex2d_rgb_stencil_index8 Bug: b/180139027 Change-Id: Ied97b57c93d41326cb3294ff246691e09f316791 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2704949 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Yuly Novikov c03a4235 2021-02-20T16:14:37 Suppress UNINSTANTIATED_PARAMETERIZED_TEST failures on Nexus 5X GTest complains that we don't run some tests on GLES backend. Bug: chromium:1180570 Change-Id: I9427ac25c3b6f06f3c042caa3c0afc7000cf1599 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2710783 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Austin Sullivan f18b92ad 2021-02-17T19:40:53 testing: Mark uninstantiated GL & EGL test suites googletest CL 315255779 causes test binaries to fail when they include test suites / parametrized tests that are not instantiated, and when they include empty test suites. This CL uses the GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST() macro to annotate the suites / tests that are causing test failures. This is necessary to get googletest rolled past CL 315255779. Bug: chromium:1163396 Change-Id: I05c0619186ffc265b8e32e8b69d6680a6acdbb48 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2701292 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
James Darpinian ebf00703 2020-12-29T16:25:54 angle_end2end_tests passes on iOS! Miscellaneous test skips and fixes for iOS. Bug: angleproject:5417 Bug: angleproject:5491 Change-Id: Id0785e6243949fc756e4d7923dbbe77a411052f3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2606656 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Yuly Novikov 10b22c11 2020-11-24T15:28:05 Skip failing tests on Win AMD RX 5500 XT BlitFramebufferANGLETest.BlitStencil ClearTestES3.ClearMaxAttachments RobustResourceInitTest.MaskedDepthClear RobustResourceInitTestES3.InitializeMultisampledDepthRenderbufferAfterCopyTextureCHROMIUM RobustResourceInitTestES3.MaskedDepthClearBuffer RobustResourceInitTestES3.MultisampledDepthInitializedCorrectly RobustResourceInitTestES3.TextureInit_IntRGB8 RobustResourceInitTestES3.TextureInit_UIntRGB8 VertexAttributeTest.DrawArraysWithShortBufferOffsetNotMultipleOf4 Bug: chromium:1004356, angleproject:5396, angleproject:5397 Bug: angleproject:5398, angleproject:5399 Change-Id: I5a6f16b38696b7cf3bb007363160d2ecbb06ac9a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2558932 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi 0fc47fdc 2020-10-29T13:13:50 Vulkan: Fix deferred clears vs swap If a clear is deffered on the swapchain image, then the clear should be applied before swap takes effect. Bug: angleproject:5262 Change-Id: I61aa8ab2983258a02c25a150e6d8c2d2bdbdf97a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2506780 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 2d964a47 2020-10-30T16:46:30 Vulkan: Defer clears even if following command is scissored Take the following scenario: 1. glClear 2. glScissor(half of framebuffer) 3. glDrawArrays The clear in step 1 is deferred. When FramebufferVk::syncState is called in step 3, the deferred clear was applied using vkCmdClearColorImage because the draw call is scissored. This causes loadOp=LOAD to be used after the clear because the render pass is started too small (the same size as the scissor). This change makes scissored operations also take advantage of loadOp=LOAD with deferred clears. A number of changes are made to this effect: - FramebufferVk::syncState no longer limits collecting deferred clears to no-scissor. - FramebufferVk::startNewRenderPass automatically expands the render area to full size if it's clearing any attachment. - A number of bugs are fixed where FramebufferVk::flushDeferredClears is called with the scissor area. Instead, flushDeferredClears now unconditionally uses the complete render area. Note that these bugs didn't have symptoms as "scissor" and "deferred clears" were mutually exclusive. Bug: angleproject:4988 Change-Id: I24fc3d88bf9c8998869b36c863692d0f0acce994 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2511371 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi a0e91016 2020-10-30T10:01:36 Vulkan: Don't break the render pass on scissor change Prior to this change, the render area was decided when the render pass was started, and remained fixed. If a small scissor was initially used, this created a render pass with a small area. If then the scissor region was expanded, the render pass was broken. This change instead expands the render area on scissor change to avoid breaking the render pass. If glInvalidateSubFramebuffer previously successfully resulted in storeOp=DONT_CARE, this optimization may need to undo that. As a result, the invalidate area is stored in the render pass and if the render area grows beyond that, invalidate is undone. Bug: angleproject:4988 Change-Id: I4e8039dec53a95a193a97cb40db3f71e397568d6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2508983 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Le Hoang Quyen 8a275449 2020-10-25T03:22:10 Metal: Add ES3_METAL to ANGLE_ALL_TEST_PLATFORMS_ES3 Bug: angleproject:2634 Change-Id: Iacc3aaf17565c7b16879897db4b9dac16826d829 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2494526 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 7dc92430 2020-10-30T13:05:05 Noop clear of non-existing attachments. Bug: angleproject:4988 Change-Id: Ib6ff9756ec7ae5aa2b11f4d12932829fe05656d6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2511369 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill 9990a814 2020-10-24T16:11:54 Suppress failing Windows 7 test. ClearTestES3.ScissoredClearHeterogeneousAttachments/ES3_D3D11 Bug: angleproject:5237 Change-Id: I3f3c062e23d77b4621df13ea75f7910ed22ab983 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2496144 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Le Hoang Quyen 80d4901a 2020-09-26T19:22:00 Metal: Support integer textures. Bug: angleproject:2634 Bug: angleproject:5154 Change-Id: Iffea26fe2c683557b4fa7c13fddf3523294b47d4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2433329 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 96714af8 2020-10-22T17:28:20 Vulkan: Dirty pipeline and desc set after mid-RP clear with draw If UtilsVk::clearFramebuffer issues a draw call on the currently open render pass (as opposed to starting one itself), ContextVk would be unaware of the fact that the graphics pipeline and descriptor sets have been changed. This change sets the necessary dirty bits for ContextVk to recover from a UtilsVk::clearFramebuffer call. Bug: chromium:1141040 Change-Id: I865220fb5b3b78bf4c6b6b2896e57d8a7490c270 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2493184 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Alexey Knyazev 1c7f0284 2020-10-21T01:40:08 Vulkan: Fix invalid clamping of ES3 clear stencil values Added 3 new end2end tests Bug: angleproject:5202 Change-Id: I95f9ffd989105f5bd3283676d6fa46e904503369 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2488481 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Tim Van Patten 16102e8b 2020-10-17T01:15:05 Reland "Vulkan: Fold deferred clears into current clears" This reverts commit 37c400146e59f718b516eb58e16fa53c8a88bf21. Reason for revert: Need to clear the package cache when bisecting. Original change's description: > Revert "Vulkan: Fold deferred clears into current clears" > > This reverts commit e416c92a81c9ef01d633ec5c05e81c2551b6c5d6. > > Reason for revert: Reverted parent: > https://chromium-review.googlesource.com/c/angle/angle/+/2481612 > > Original change's description: > > Vulkan: Fold deferred clears into current clears > > > > If there are clears prior to a glClear() call, those clears were > > flushed (starting a new render pass) and then the clear call's clears > > would be applied (essentially modifying the loadOps of said render > > pass). > > > > The main downside of the above is that the current glClear() clears > > don't get a chance to be deferred. This was observed in Chrome which > > clears an attachment with an emulated format, then switches > > framebuffers. > > > > Additionally, if the render pass had already been started, the deferred > > clears could have become inlined instead of breaking the render pass. > > Although, it's unlikely for there to be deferred clears when the render > > pass is already open. > > > > This change first identifies which clears need to go through the draw > > path (scissored, masked or as workaround for driver bug). It merges the > > rest of the clears (that don't need the draw path) with the deferred > > clears. It then checks deferred clears and applies them by either: > > > > - vkCmdClearAttachments if mid RP > > - Start a new render pass and use loadOps, if any draw-based clear needs > > to follow. > > - Modify current RP loadOps / defer the clear > > > > Afterwards, the draw-based clears are applied. > > > > Bug: angleproject:4836 > > Change-Id: Id4992c78983b199734508c9d4bb18ed3195c91ec > > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2455167 > > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > > Reviewed-by: Jamie Madill <jmadill@chromium.org> > > Reviewed-by: Charlie Lao <cclao@google.com> > > TBR=syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com > > Change-Id: I85733b3594409df9b96e3d5b34933522c97c42cf > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Bug: angleproject:4836 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2481613 > Reviewed-by: Tim Van Patten <timvp@google.com> > Commit-Queue: Tim Van Patten <timvp@google.com> TBR=timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com # Not skipping CQ checks because this is a reland. Bug: angleproject:4836 Change-Id: I702cd510f39ee46feab27d4efbf61ae5da10d4e2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2481856 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Tim Van Patten 37c40014 2020-10-16T22:19:20 Revert "Vulkan: Fold deferred clears into current clears" This reverts commit e416c92a81c9ef01d633ec5c05e81c2551b6c5d6. Reason for revert: Reverted parent: https://chromium-review.googlesource.com/c/angle/angle/+/2481612 Original change's description: > Vulkan: Fold deferred clears into current clears > > If there are clears prior to a glClear() call, those clears were > flushed (starting a new render pass) and then the clear call's clears > would be applied (essentially modifying the loadOps of said render > pass). > > The main downside of the above is that the current glClear() clears > don't get a chance to be deferred. This was observed in Chrome which > clears an attachment with an emulated format, then switches > framebuffers. > > Additionally, if the render pass had already been started, the deferred > clears could have become inlined instead of breaking the render pass. > Although, it's unlikely for there to be deferred clears when the render > pass is already open. > > This change first identifies which clears need to go through the draw > path (scissored, masked or as workaround for driver bug). It merges the > rest of the clears (that don't need the draw path) with the deferred > clears. It then checks deferred clears and applies them by either: > > - vkCmdClearAttachments if mid RP > - Start a new render pass and use loadOps, if any draw-based clear needs > to follow. > - Modify current RP loadOps / defer the clear > > Afterwards, the draw-based clears are applied. > > Bug: angleproject:4836 > Change-Id: Id4992c78983b199734508c9d4bb18ed3195c91ec > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2455167 > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Charlie Lao <cclao@google.com> TBR=syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com Change-Id: I85733b3594409df9b96e3d5b34933522c97c42cf No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:4836 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2481613 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi e416c92a 2020-10-06T23:29:02 Vulkan: Fold deferred clears into current clears If there are clears prior to a glClear() call, those clears were flushed (starting a new render pass) and then the clear call's clears would be applied (essentially modifying the loadOps of said render pass). The main downside of the above is that the current glClear() clears don't get a chance to be deferred. This was observed in Chrome which clears an attachment with an emulated format, then switches framebuffers. Additionally, if the render pass had already been started, the deferred clears could have become inlined instead of breaking the render pass. Although, it's unlikely for there to be deferred clears when the render pass is already open. This change first identifies which clears need to go through the draw path (scissored, masked or as workaround for driver bug). It merges the rest of the clears (that don't need the draw path) with the deferred clears. It then checks deferred clears and applies them by either: - vkCmdClearAttachments if mid RP - Start a new render pass and use loadOps, if any draw-based clear needs to follow. - Modify current RP loadOps / defer the clear Afterwards, the draw-based clears are applied. Bug: angleproject:4836 Change-Id: Id4992c78983b199734508c9d4bb18ed3195c91ec Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2455167 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 39b5e771 2020-10-09T11:06:10 Vulkan: Fix vector size issue with clearWithCommand gl::DrawBuffersVector was used to hold the clear values, but that didn't have enough space for depth/stencil clear values if MAX draw buffers where used and cleared. The added test in this change exposes the vkCmdClearAttachment Qualcomm bug (previously presumed to affect color clears only) with depth/stencil buffers, so the workaround is expanded to avoid vkCmdClearAttachment entirely. Bug: b/159808300 Change-Id: I27c58d9b534bce0bdd27cc53fc64e139f1363c1a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2455166 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Jamie Madill 9e6bfaff 2020-10-13T14:32:08 Broaden Clear test failure to all OSX. ClearTest.ChangeFramebufferAttachmentFromRGBAtoRGB/ES2_OpenGL Fails on AMD and all vendors. Bug: angleproject:5165 Change-Id: Id98c14a695cd9b3dd0c5f57d77932908833f9406 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2468357 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi a0d048a4 2020-08-27T12:03:02 Vulkan: Fool-proof usage of GL and VK level indices Using boxed types, this change allows the compiler to catch errors when a level index in one space (e.g. GL) is mistakenly used in another space (e.g. VK). This change uncovered a number of bugs due to such mistakes which are fixed. Mistakes are still possible when the index is explicitly extracted, for example to be given to a Vulkan command, or when it's created, for example when retrieved from gl::ImageIndex::getLevelIndex. Future work can include using gl::LevelIndex in gl::ImageIndex directly to alleviate the latter at least. Bug: angleproject:4880 Change-Id: I6427c68c3bc096f771402f51c8554d8171758aa9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2380232 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Courtney Goeltzenleuchter 93eb633c 2020-07-07T15:41:38 Inline depth/stencil clear if in middle of renderpass Some apps have a pattern where they clear the depth & stencil buffers in the middle of the frame which causes the Vulkan backend to stop the existing render pass and start a new one. This causes more loads & stores of buffer contents than if we inline that clear with a draw. Bug: b/159808300 Bug: angleproject:4695 Change-Id: I7a15af22f47a81051fa33fa19eaa123d8b66597c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2289945 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Jamie Madill ad782a84 2020-07-02T16:21:59 Tests: Use "__" to delineate test config names. This will allow the ANGLE test runner to identify test configs for tests that use parameterization to break up different test permutations with the same config. Note that GoogleTest doesn't allow for anything other than alphanumeric characters or "_" in test names. Bug: angleproject:3162 Change-Id: Iee215fbd8c397eef04dce0269da9b58ec568fce7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2280402 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Xinyi He 585e3555 2020-05-14T10:49:48 Vulkan: Remove GL_BGRX8_ANGLEX from configurations It doesn't need to expose an emulated RGB format any longer. Skip ClearTestRGB.DefaultFramebufferRGB test if GPUs don't support RGB format back buffer. Bug: angleproject:4631 Change-Id: Ifa2d2ed6f863dcb698f7eea3e752a8cd5d5e0ced Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2198888 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Alexey Knyazev cdfc69c7 2020-05-02T21:54:42 Add ClearTestES3.TextureArrayRGB8 Bug: angleproject:4608 Change-Id: I0bb483e346f3fc605f4b31f74457b1bbaacbf86f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2172092 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Alexey Knyazev c6aef6dd 2020-05-02T20:24:56 Skip indexed clears on disabled draw buffers Fixes ClearTestES3.ClearDisabledNonZeroAttachmentNoAssert Also fixed an assert in RenderTargetCache::updateColorRenderTarget Bug: angleproject:4607 Change-Id: Ic527eabacd424786736876136590b8409c9b49d1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2172091 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill d657e1d7 2020-04-24T13:13:18 Vulkan: Defer framebuffer clears. This works by storing the deferred clears in the ImageHelper's staging buffers. We apply the deferred clears onto the RenderPass right before we begin to draw. Storing the clears in the ImageHelper solves problems where we clear GL Textures in a Framebuffer and then unbind the Textures and sample from them. Or do other commands like CopyTexImage. Note that because the staging buffer clears only handle full-image clears we need to immediately apply some scissored clears where before we would use the RP. This should be a pretty rare occurrence and it is possible to optimize that in the future. Reduces the RenderPass count in the Manhattan "frame 10" trace from max 22 to max 20. May improve perf slightly on Android or may have effects too small to measure. Should not regress performance. Bug: angleproject:4517 Change-Id: I02150d531022afb903f1058f070937ec6337bd88 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2142711 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Alexey Knyazev 6193fd69 2020-03-07T21:19:05 OpenGL: Implement OES_draw_buffers_indexed OpenGL state sync issues as few GL commands as possible to update the blend state regardless of an application input. Enhanced ClearTestES3.MaskedIndexedClearMultipleAttachments regression test. Disabled OES_draw_buffers_indexed on Windows/AMD/OpenGL. Bug: angleproject:4394 Change-Id: I244ac2975678bc559634152cf4eb997d9dbe83d0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2145874 Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 2d5da029 2020-04-15T17:15:37 Minor angle_end2end_tests cleanups. Minor refactoring and call consolidation. Was done while working on deferring clears in the Vulkan back-end. Bug: angleproject:4517 Change-Id: I60d80d4f9646c990c4cb8bbc349fc0051389bf02 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2151171 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Alexey Knyazev 605ab763 2020-02-24T19:43:32 D3D11: Implement OES_draw_buffers_indexed Existing CONSTANT_COLOR/CONSTANT_ALPHA limitation was generalized to independent blend states with draw call invalidation and a new end2end test. dEQP tests that are incompatible with this limitation result in INVALID_OPERATION and are marked as FAIL. D3D11 renderer always normalizes and deduplicates requested blend states based on their enabled features and bound framebuffer. Bug: angleproject:4394 Change-Id: I284796e18be71de1b5bfb087d36f6a45be4c3f70 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2070575 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 8257ac30 2020-02-07T14:17:08 Vulkan: Defer RenderPass image barriers. We accumulate image barriers in two places: * for GL sampler textures * for GL framebuffer attachments (Render Targets) Then we issue the barriers together in a single call before the RP. This fixes a bug where we were missing a layout transition in some cases when transitioning between a sampler and a render target. It should also be faster to issue a single barrier before a RP than issue several smaller barriers. Bug: angleproject:3539 Bug: angleproject:4029 Change-Id: I180b770f0df6b44d209e5c618ba36bcc1c6372e4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2044236 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Tibor Dusnoki 4546c5ce 2020-01-31T15:05:35 Skip failing end2end tests on Windows on ARM There are multiple failing tests on Windows on ARM which are related to drawing differences. They seem to be similar to an already reported issue (anglebug.com/3748). Bug: angleproject:4356 Bug: angleproject:4357 Change-Id: Ide5cc2e6f42d4c4b6fb88352833d20e517005c14 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2033067 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 0a3f58f1 2020-01-24T09:54:31 Fix undefined behaviour in ClearTest. We were expecting an uninitialized texture to contain black. However the contents of the texture data may be undefined. Discovered when working with the Vulkan command stream refactor. Bug: angleproject:4029 Change-Id: Ia5d24707746819b116ac0053fabb48033574569a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2017978 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi f8482560 2019-11-26T15:47:48 Don't use too many color attachments in clear test GL_MAX_COLOR_ATTACHMENTS has a minimum value of 4. The test was unconditionally using 5 attachments. Bug: angleproject:4172 Change-Id: I793c297b50e3fdc54f75e2c5608508279028359f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1937808 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Tobin Ehlis c1776c61 2019-11-13T11:36:35 Vulkan:Add Swiftshader configs Add Swiftshader configs to existing test instantiation macros for all ESX variants. This causes Swiftshader to be used to run end2end tests. Added detection code to know when tests are running on Swiftshader and skipping a number of fails initially. Note that when running ANGLE end2end tests within Chromium build on Win32 bots there were crashes with Swiftshader config for tests that should have been skipped. Due to this, just skipping Swiftshader configs on Win32 for now. Bug: angleproject:4081 Bug: angleproject:4092 Change-Id: I32527a62304c5fad90f645b372edf9411ca2b212 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1914126 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Tobin Ehlis 1a01b4b3 2019-11-11T16:41:07 Refactor end2end test macros This is a foundational CL to enabling the end2end tests on swiftshader. Refactored infrastructure with new ANGLE_INSTANTIATE_TEST_ES* macros that will run tests over all various combinations of all platforms for different ES versions. Just skipping failing tests initially to get the refactor landed. Bug: angleproject:4081 Bug: angleproject:4092 Change-Id: I017f6c3267179e49b6ae08cc7488096b423dcdb5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1904635 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Yuly Novikov ce66a4f8 2019-07-26T16:27:04 Skip 2 end2end tests failing on 431.02 Windows NVIDIA driver ClearTestES3.RepeatedClear/ES3_Vulkan ShaderStorageBufferTest31.LoadAndStoreBooleanValue/ES3_1_D3D11 Bug: angleproject:3748, angleproject:3749 Change-Id: I54c6259d36c9993250e961d92a6d4b8e4349ed57 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1721185 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov f857b501 2019-06-26T20:15:46 Skip end2end tests failing on Intel Ubuntu 19.04 Mesa 19.0.2 Failing: MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cd MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cd_mask_c MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_c MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_cs MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_s MaskedScissoredClearTest.Test/ES2_OpenGL_clear_d MaskedScissoredClearTest.Test/ES2_OpenGL_clear_ds MaskedScissoredClearTest.Test/ES2_OpenGL_clear_ds_mask_s MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cd MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cd_mask_c MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_c MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_cs MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_s MaskedScissoredClearTest.Test/ES3_OpenGL_clear_d MaskedScissoredClearTest.Test/ES3_OpenGL_clear_ds MaskedScissoredClearTest.Test/ES3_OpenGL_clear_ds_mask_s BlitFramebufferTest.MultisampleDepthClear/ES3_OpenGL DrawBuffersTest.FirstHalfNULL/ES2_Vulkan DrawBuffersTest.Gaps/ES2_Vulkan WebGLCompatibilityTest.DrawBuffers/ES2_Vulkan Crashing: Texture3DTestES3.DrawWithLevelsOutsideRangeWithInconsistentDimensions/ES3_OpenGL Bug: angleproject:2782, angleproject:3614, angleproject:3616 Change-Id: Ib9bc72d8fd050ba1db1269d5fb3b38e80636211e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1679630 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi e962b6a6 2019-06-17T10:12:26 Vulkan: Enable previously failing clear tests These tests crashed in FramebufferVk::clearWithAttachment, which no longer exists. Bug: angleproject:3081 Change-Id: I6b01c311c4caed21a920e5d5db1195c2dbfb905a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1661554 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jonah Ryan-Davis fce1e2d1 2019-06-04T15:02:08 Extend eglGetPlatformDisplay to allow feature overrides. Add EGL_FEATURE_OVERRIDES_ENABLED_ANGLE and EGL_FEATURE_OVERRIDES_DISABLED_ANGLE to submit lists of strings naming the features that should be overridden (either enabled or disabled) on display creation. Bug: angleproject:1621 Change-Id: I4bb75c5dbab0e3b701a72069c38f8c60ecfffad2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1646595 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 06de90c6 2019-05-16T12:46:54 Vulkan: Re-enable a handful of suppressed ES3 tests Few features are already implemented but the suppressions were not removed. Bug: angleproject:2392 Bug: angleproject:2394 Bug: angleproject:3199 Bug: angleproject:3219 Bug: angleproject:3423 Change-Id: Iefd6c10f5ec774e174901114b35410c0d397085f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1614428 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jonah Ryan-Davis 776694cd 2019-05-08T10:28:55 Change all ANGLE workarounds to use struct definition with info. Change each workaround from a simple bool to a struct with info including name, workaround set, description, and bug IDs. This will help with future workaround integration with Chrome. Bug: angleproject:1621 Change-Id: Ia27c180abaf845e280060c803e5994cc3152a057 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1593917 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 5cbaa3f8 2019-05-07T15:49:22 Don't inherit ANGLETest SetUp and TearDown. Instead of inheriting from testing::Test's SetUp and TearDown we add new methods 'testSetUp' and 'testTearDown'. This helps prevent a common error of forgetting to call the base class method. Also add a check in the ANGLETest destructor that SetUp and TearDown have been called. Bug: angleproject:3393 Change-Id: Iab211305cc06ffea9ca649e864ddc9b180f2cba0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1593960 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 2249d4a7 2019-04-05T16:48:55 Vulkan: remove clear depth ability from clearWithDraw This partially reverts the following change: 60ec8f576 Vulkan: break dependency to the depthClamp feature The feature is no longer necessary, and simplifies the usage of utility shaders. Bug: angleproject:2361 Change-Id: I1e87ac8d2517c5a3b50e3d0cddd55c852e0e3e7d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1555313 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com>
Shahbaz Youssefi 127990f9 2019-04-04T13:52:04 Vulkan: Use render pass loadOp for scissored clears At this point, every clear is done through render pass loadOp, except masked color or stencil clears. The only fallback is clearWithDraw, that can clear both color and stencil at the same time. Bug: angleproject:2361 Change-Id: I805fc12475e832ad2f573f665cdfeb766e61a6d0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1553740 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com>
Shahbaz Youssefi efec568b 2019-04-03T15:19:26 Expand clear tests for more mask combinations The test was previously either masking every three aspect (color, depth and stencil) or none. This was not exercising every clear path in the Vulkan backend. Bug: angleproject:3241 Change-Id: Ief4085ea302ec17bffe30b1f8510ae357fd01290 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1551523 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi f6c937f8 2019-04-02T17:04:08 Vulkan: fix masked stencil clear Previously, masked stencil clear was done by clearing every stencil bit to the ClearValue & Mask. The correct behavior as implemented in this change is to clear only the bits that are set in Mask. This can only be done through a draw call, with ClearValue as the stencil reference, and Mask as the stencil write mask. Note: this change relies on the depthClamp Vulkan feature which is not available on ARM. Bug: angleproject:3241 Change-Id: I0a181c32f881ee813f144e7bdd6f42c8ea6f1966 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1548442 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com>
Shahbaz Youssefi 43997017 2019-03-30T23:24:01 Vulkan: fix non-float clear with draw Instead of using one draw call that clears all attachments, multiple draw calls are issued that clear a single attachment each. This allows us to have a manageable number of variations for the ImageClear.frag shader, now that non-float format support is introduced. Bug: angleproject:3187 Change-Id: Ic0c1067a396250bd80f31d00cad5a272acff8be8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1545523 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi db4ed317 2019-03-29T00:32:45 Vulkan: glClearBuffer* implementation Refactors FramebufferVk::clear such that specific render targets could be cleared, with clear values not necessarily set through glClearColor etc. FramebufferVk::clearWithRenderPassOp is modified so that loadOp and clear values are set after the render pass has been registered in the graph. This allows multiple glClearBuffer calls to coalesce into the same render pass. glClearBuffer calls are then implemented simply as calls to the refactored clear function with the appropriate parameters. Bug: angleproject:3187 Change-Id: I2fdfcbea5bf244f63ec981b91caca47f5ee3cd3a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1545204 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi d3fd67e0 2019-03-29T23:22:34 Add a test for glClearBuffers of render targets of same FBO This test is to ensure the upcoming Vulkan implementation can coalesce all the calls into a single render pass clear. Bug: angleproject:2361 Change-Id: I816907b3512715c1d3217689413b6c8e9842a37a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1544973 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi 1d72f658 2019-03-29T22:42:45 Add a test for glClearColor followed by glClearBuffer This test is to ensure the upcoming Vulkan implementation uses the right colors for each render target. Bug: angleproject:2361 Change-Id: Ibc6f8b474ac598a20d8cc9ac1c7fd18667370cbf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1544972 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 6cb0cff5 2019-03-28T11:01:22 Add a test for masked/scissored multi-attachment clear Done after noticing a bug in the Vulkan backend where masked (and possibly scissored) color clears were only clearing the first attachment. Bug: angleproject:2361 Change-Id: I471d337b1c3a3a5e17748690ae2222a6351773ac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1544971 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 0c128e15 2019-03-25T23:50:14 Vulkan: Use render pass ops to clear images when possible On tiling GPUs, render pass loadOp and stencilLoadOp can be used to very cheaply clear an image as it is being render to. This change uses this feature to clear render targets when possible. Bug: angleproject:2361 Change-Id: Ic4bdc908873f4802760d549f4893f84a47beac0f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1500576 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Courtney Goeltzenleuchter 6fc22a13 2019-02-01T12:53:01 Vulkan: Discard scissored clears where scissor is null If a clear becomes a no-op because the scissor has a width and height of 0, return early and skip the draw. This also works around a driver issue on some devices where it was ignoring a null scissor and drawing the clear anyway. Found with deqp test: adb shell am start -n com.drawelements.deqp/android.app.NativeActivity \ -e cmdLine '"deqp --deqp-case=dEQP-GLES2.functional.color_clear.* \ --deqp-log-filename=/sdcard/dEQP-Log.qpa"' run_angle_end2end_tests --gtest_filter=ClearTest.EmptyScissor/ES2_VULKAN Bug: angleproject:3114 Change-Id: I6cf2716bd93bb332f74b44c7250e363c68cc614f Reviewed-on: https://chromium-review.googlesource.com/c/1436841 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Michael Spang d8506c7e 2019-01-29T15:35:09 Disable broken tests on Fuchsia (reland) This disables tests that do not work on Fuchsia. Most of them are related to cube maps which currently crash inside the intel driver. Reland disabling -Wextra-semi. BUG=angleproject:2475, angleproject:3145, angleproject:3081 TEST=angle_end2end_tests on Fuchsia Change-Id: I65ad84f43c88e8ee83c581cc2f41046d00bbae7f Reviewed-on: https://chromium-review.googlesource.com/c/1467604 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Michael Spang <spang@chromium.org>