src/libANGLE/capture


Log

Author Commit Date CI Message
Gert Wollny 27561f04 2022-10-30T09:38:00 Capture/Replay: Emit always gContextMap2 when capturing traces Bug: angleproject:7800 Change-Id: I12fc39d709527865a9b248a00c95d281c4e4d743 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3993317 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yuxin Hu ce62d52f 2022-10-27T18:41:11 Fix Mid Execution Capture for External Texture How we capture eglCreateImage and eglCreateImageKHR have changed recently. Fix the code that recreate eglCreateImageKHR calls for external texture type in Mid Execution Capture. Bug: angleproject:7758 Change-Id: I2bd35ec3349f1d4f1aef1bf7f76ac50d4abca53d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3989645 Commit-Queue: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill dc62b3ee 2022-10-10T21:00:16 Capture/Replay: Add trace interpreter. Also adds a self-test using the retrace script. Bug: angleproject:7752 Change-Id: I1985b47250bef99726d2ca2d90bef859208e357e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3965128 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Jamie Madill 06ecc918 2022-10-10T20:59:38 Capture/Replay: Optionally emit C sources. This adds an option that controls if we can write out simplified C replays. Once the work is finished we can remove the option and only allow emitting C instead of both C and CPP. Required emitting multi-line strings differently, as well as conditionalizing a few other language differences. Bug: angleproject:7713 Change-Id: I3303134316ed3fc1b4286bcd32961e8f7ecfbb06 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3953339 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Cody Northrop 596c2acf 2022-10-20T18:59:04 FrameCapture: Fix FenceSync for MEC Follow up to: https://chromium-review.googlesource.com/c/angle/angle/+/3957164 Test: MEC for Grimvalor Bug: angleproject:7758 Change-Id: Ia0895e923d9bee41bcfbff48d15bf9aa86e29d17 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3969519 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 6193274a 2022-10-10T21:00:12 Capture/Replay: Redesign in-memory call capture replay. This will allow the replay to use the call captures returned by the interpreter's parser. Bug: angleproject:7752 Change-Id: If1b281d9ce7ccfbdc23bea615e1e2258c8a029f9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3963367 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Jamie Madill fd45cec3 2022-10-10T20:59:58 Entry Points: Move enum helper to registry_xml. This will make it accessible to other generators. Bug: angleproject:7752 Change-Id: I91bc9a4d6c919266ea329f66d271bf881d99d17a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3963364 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill d25911de 2022-10-10T20:59:53 Capture/Replay: Move trace fixture into util/ This will allow us to cleanly import the fixture headers outside of libANGLE. We'll need to call into the trace fixture in the trace interpreter, which will be in util/. Bug: angleproject:7752 Change-Id: I3438989db8482924272c69e78d7ac5702e510648 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3963363 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 4bfb749f 2022-10-10T20:59:48 Capture/Replay: Move shared trace code into src/common. This will let them be accessible to the test harnesses. The trace tests interpreter will need direct access to the classes that we move in this CL. This CL also moves the GLenum utils into the common folder, where they were already used by some other tests. Bug: angleproject:7752 Change-Id: I97ad607938ef29bc316f6d40098478e002ea8128 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3963362 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill 5ec6f8dd 2022-10-10T20:59:42 Capture/Replay: Only inline strings. This will simplify the trace code and the parsing logic. Previously we wrote some integer data in the cpp file, e.g.: const GLenum glDiscardFramebufferEXT_attachments_0[] = {...}; glDiscardFramebufferEXT(..., glDiscardFramebufferEXT_attachments_0); Bug: angleproject:7731 Change-Id: If7924b1bf231f584f4677a438232bedc7ea9bd69 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3953338 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Jamie Madill 8403e4c5 2022-10-10T20:59:29 EGL: Resource IDs for Surface, Context and EGL Image. This will make these classes play nicely with resource maps. As these objects are used in a lot of places, and simplified C can't handle unordered_map, it's necessary to index the maps by simple packed IDs in capture/replay code. This indirection will also have increased safety as we validate EGL resource ID handle values before accessing the memory directly. Also hides some of the other EGL capture methods behind helper methods to simplify the C code and hide assignments and other complex maps. Bug: angleproject:7758 Change-Id: Ibc7bb56430d3068bd38877c9dfb011979d4ea234 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3957164 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Cody Northrop 315b07b2 2022-10-19T22:06:44 FrameCapture: Fix UniformBlockBinding Follow up to: https://chromium-review.googlesource.com/c/angle/angle/+/3953334 Test: MEC for Grimvalor and Wild Arena Survivors Bug: angleproject:7731 Change-Id: I2a246c5701aaf42d77fd45487804f0f21562342e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3967870 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill bb420af7 2022-10-10T20:59:24 Capture/Replay: Rewrite map buffer calls. This wraps the map calls into simple helper functions that hide the return value assignment, which in turn will simplify C parsing. Allows us to remove storing the mapped buffer ID in the params. Bug: angleproject:7731 Change-Id: I756574cc0fa3d63cce4e0103b8f2861d093de186 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3953335 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Jamie Madill 4f85f862 2022-10-10T20:59:19 Capture/Replay: Remove references to uniform block indexes. This removes the references in captured traces to the uniform block index map. Because uniform block indexes use a double indirection, we store them in an unordered map. Moving to plain C precludes all uses for templated types, so we need to funnel the calls through a custom function. Bug: angleproject:7731 Change-Id: I35ae010b880ee669df09d750d5fb26d3baf907cd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3953334 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 2265e37b 2022-10-12T09:27:16 Capture/Replay: Auto-generate EGL capture code. Replaces the custom code in the EGL stubs. Skips a few "Get" entry points because this CL doesn't implement pointer capture like we do for all the GL entry points. Includes a new state in the AttributeMap that indicates which type of attribute values we used when initializing the map. Bug: angleproject:4035 Change-Id: I272eac5e4068602ce710ef66c9a1dce5387943a5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3949911 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill 7c4dc253 2022-10-12T08:38:46 Capture/Replay: Clean up EGL capture. This switches the EGL capture types to ANGLE-casted pointers since that's what we receive in the capture layer. Note that even if the capture layer were used as a pure layer, not an EGL implementation, we'd still have these types for state tracking. This also prefixes each EGL class in the entry points with the egl namespace for consistency and for simplifying the ParamType code. Required changing to non-const gl::Context * in a few places. Also changes the gSurfaceMap to be indexed by the raw pointer value, which cleans up the code somewhat. Bug: angleproject:4035 Change-Id: Id800c1ba25e5819ac7ea1df8aab806bc393fe192 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3949910 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yuxin Hu c22f091d 2022-09-29T18:58:33 Replace Hard-Coded egl image attribs This change is adapted from https://crrev.com/c/3838866 Added two hash maps to track below information: EGLImage* --> EGLint* attrib TextureID --> EGLImage* During the CaptureShareGroupMidExecutionSetup, when we iterate through all the textures the app created, if the texture is bound to External target, we will refer to the hash map TextureID --> EGLImage* to find the EGLImage* pointer, and then use the result as the key to refer to the other hash map EGLImage* --> EGLint* attrib to find the attributes used to create that EGLImage object. We can then use the attributes to populate eglCreateImage or eglCreateImageKHR calls in the trace calls. Bug: angleproject:7570 Change-Id: I729de4ddea59242ccbe6243e036451f290545185 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3928212 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Shahbaz Youssefi 135022e4 2022-10-11T00:03:11 Vulkan: Create robust pipelines based on context state Previously, pipelines were made robust based on whether any context in the share group has so far been made robust. This means that pipelines created on non-robust contexts would still be compiled as robust. Inefficiency aside, this was buggy because robustness was not part of the pipeline cache key, so if a pipeline was created as non-robust first, then recreated in a robust context, it would reuse the non-robust variant. With VK_EXT_pipeline_protected_access, a similar situation arises for context protected-ness. However, it is incorrect in that case to create pipelines as protected unnecessarily. This change makes pipeline robustness a part of the pipeline cache key, in preparation for protectedness to be added similarly. Compute programs may now generate multiple pipelines as a result too. Bug: angleproject:7629 Change-Id: Ie95f10eff878f8c8b221c1018da44385c7aad15e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3943534 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Gert Wollny f2785e41 2022-10-10T08:21:36 capture/replay: validate after resetting unpack alignment Otherwise validation will fail, because we try to validate the temporary set alignment against the alignment that would be active without MEC. Bug: angleproject:7564 Bug: angleproject:7180 Change-Id: I40cac84be122c779b9beba39f155567f9edbee75 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3936631 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Cody Northrop 5bafe449 2022-10-05T20:09:23 FrameCapture: Create default context reset calls Add support for emitting default reset calls for some entrypoints when recording a capture from the beginning. Test: Lineage 2 Revolution MEC Bug: angleproject:7741 Change-Id: I8e4e1184f3e3b68527a65283c459a43d135e95b4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3938442 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Jamie Madill ad2fbc7d 2022-10-07T14:35:49 Roll third_party/OpenGL-Registry/src/ 11d7b7bae..5bae8738b (5 commits) Also removes our copy of gl.xml now that upstream patches are merged. https://chromium.googlesource.com/external/github.com/KhronosGroup/OpenGL-Registry/+log/11d7b7baebfc..5bae8738b23d $ git log 11d7b7bae..5bae8738b --date=short --no-merges --format='%ad %ae %s' 2022-09-29 sunserega2 [xml] Fixes for defined but unused enum groups (#520) 2022-09-29 julius_hager Added group PixelType to multiple-enums (#529) 2022-09-29 gnl021 EXT_separate_depth_stencil: Explicit unsupported cases (#531) 2022-09-29 jmadill Add enum groups for ANGLE use cases. (#538) 2022-09-29 syoussefi Clarify that PLS doesn't allow leak from outside framebuffer (#540) Created with: roll-dep third_party/OpenGL-Registry/src Bug: angleproject:6461 Change-Id: I6b7d8471144babe5cdd465c64574804f85c9e4f2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3937049 Commit-Queue: Jamie Madill <jmadill@chromium.org> Auto-Submit: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Cody Northrop 63c54da3 2022-09-29T22:32:54 FrameCapture: Fix default uniform sampler base loc Follow up to: https://chromium-review.googlesource.com/c/angle/angle/+/3928253 Samplers are handled specially above the previous changes. Test: Darkness Rises MEC Bug: angleproject:7719 Bug: angleproject:7720 Change-Id: I72848eaced4da379fe724aebf61a75616f614e1c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3929328 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Roman Lavrov <romanl@google.com>
Cody Northrop 6dc30c00 2022-09-29T08:41:53 FrameCapture: Reset default uniform arrays If an application has updated a single uniform in the middle of an array, we need to emit the Reset call for the entire array. We don't track Reset calls per individual location in an array. Test: Life is Strange MEC Bug: angleproject:7711 Change-Id: Idec991ad060eb5e12272713a58aa921c5912f1cc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3928253 Reviewed-by: Roman Lavrov <romanl@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Constantine Shablya e82eaff9 2022-09-22T16:01:06 Stubs for paletted images Bug: angleproject:7599 Change-Id: Idb49f8ba07ebd3b6cad461fa9e90b856af666183 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3909396 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Constantine Shablya <constantine.shablya@collabora.com>
Chris Dalton 8b2aff28 2022-09-12T10:27:28 Implement the ANGLE_shader_pixel_local_storage API Implements the OpenGL ES API for ANGLE_shader_pixel_local_storage and adds thorough validation and testing as outlined in the spec. This feature is still implemented entirely in the frontend, but the extension now works end-to-end with a passing test suite, and can be used externally. Over time we can start gradually moving the implementation into backends as appropriate. Bug: angleproject:7279 Bug: angleproject:7647 Change-Id: I1c861a0fca96423be02e17bbe1fb7f57b99ea63f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3886462 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app>
Lubosz Sarnecki dbb9f38d 2022-09-13T12:08:02 FrameCapture: Capture Texture Environment in MEC. Persist the state of glTexEnv in mid-execution capture for OpenGL ES 1.X contexts. Implement equality operators overload for the TextureEnvironmentParameters struct. Test: angle_end2end_tests --gtest_filter="TextureEnvTest.*" Bug: angleproject:7652 Change-Id: I131eec5c838c9e434e135bd3c6b050fca44c3231 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3892015 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop 9393fd54 2022-09-13T20:06:57 FrameCapture: Ignore GetActiveAttrib Similar to how we skip glGetActiveUniform, we also need to skip glGetActiveAttrib. Attribute active status varies based on the underlying shader compiler. More aggresive stacks can find ways to eliminate them. If the application asks about attributes above GL_ACTIVE_ATTRIBUTES, a GL error is thrown, causing a trace to be non-portable. Tested with Eve Echoes and Monster Hunter Stories. Also added an end2end test that showcases a way apps ask about attributes, verified we can capture and replay it across multiple vendors now. Test: VertexAttributeTestES3.UnusedAttribsMEC Bug: angleproject:7215 Bug: angleproject:7557 Bug: angleproject:7402 Change-Id: I3c655bcead0ddb1677f8e1d49cb7d3f3c6b4feba Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3866041 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Cody Northrop 8581e5fa 2022-08-05T14:52:22 FrameCapture: Improve renderbuffer reset Add support for recording calls to regenerate renderbuffers, and track when renderbuffers are deleted. Test: Monster Hunter Stories MEC Bug: angleproject:7557 Bug: angleproject:4599 Change-Id: Ib32abaaf4b5f4767c5c9ede312a29e7f108bd93d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3815224 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi de73f7cd 2022-09-14T22:27:28 Introduce GL_ANGLE_logic_op This extension exposes the desktop GL glLogicOp function as a GLES extension. This is supported by Vulkan through the logicOp feature as well. The goal is to directly use this extension in GLES1 emulation where the backend supports it, avoiding a more costly fallback. Bug: angleproject:3862 Change-Id: I7ed436cdf401437157ca9724168849b4c819b91b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3898310 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Chris Dalton 04f46f39 2022-09-12T10:15:16 Reland "Generate stubs for ANGLE_shader_pixel_local_storage" This is a reland of commit 8208e8a234d05b413d79e7a93b6a428adea41b33 In Take 2 we omit the GLenum groups PixelLocalLoadOpANGLE and PixelLocalInternalFormatANGLE. We can add these back once the extension is published and we can update Khronos's gl.xml, or else once we figure out how to make this work without updating the Khronos gl.xml. Original change's description: > Generate stubs for ANGLE_shader_pixel_local_storage > > Bug: angleproject:7279 > Change-Id: I41548ad35c236b67372a12fecaa9a1b9c556d232 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3891972 > Commit-Queue: Chris Dalton <chris@rive.app> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Bug: angleproject:7279 Change-Id: I02f42c1cfc685ed95164744108e0c185d3a7fefb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3900491 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app>
Chris Dalton 8c45e3c4 2022-09-15T01:07:47 Revert "Generate stubs for ANGLE_shader_pixel_local_storage" This reverts commit 8208e8a234d05b413d79e7a93b6a428adea41b33. Reason for revert: Compile failures Original change's description: > Generate stubs for ANGLE_shader_pixel_local_storage > > Bug: angleproject:7279 > Change-Id: I41548ad35c236b67372a12fecaa9a1b9c556d232 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3891972 > Commit-Queue: Chris Dalton <chris@rive.app> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Bug: angleproject:7279 Change-Id: Ic9a232f9d722b42e615de3827ce118616f3acc71 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3897425 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Chris Dalton <chris@rive.app> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Chris Dalton <chris@rive.app>
Chris Dalton 8208e8a2 2022-09-12T10:15:16 Generate stubs for ANGLE_shader_pixel_local_storage Bug: angleproject:7279 Change-Id: I41548ad35c236b67372a12fecaa9a1b9c556d232 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3891972 Commit-Queue: Chris Dalton <chris@rive.app> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Gert Wollny 585d2a9e 2022-08-11T16:45:54 Capture/Replay: Capture the attr locations as set by the program Setting the attribute location based on the input declaration results in a discrepancy with MEC when recording the context state, because if a location was never set explicitely, the captured context state will hold no attribute location information, but since calls were recorded to set the default attribute locations, the context state recorded during replay will contain these extra entries. To avoid this, only record the attribute locations that were explicitely set. Bug: angleproject:7564 Change-Id: Ib9d6c7b098935d199921e0fe5c0ef985e6187f1b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827345 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Cody Northrop 1cac338a 2022-08-30T11:15:16 FrameCapture: Fix GLES1 vertex array state This CL restores the check for default state before binding a vertex array in Setup. When hooking up reset of Vertex Array state, we inadvertently started recording glBindVertexArray, even for default state. This prevented traces from running on GLES1 implementations that don't support GL_OES_vertex_array_object. Test: Wayward Souls MEC Bug: angleproject:7507 Bug: angleproject:7608 Change-Id: I7aea74b7eb66c0e79a04d81c2dce61fa33dde807 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3863877 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Eddie Hatfield 3960e63b 2022-08-09T14:02:59 Infra: Enable angle_deqp_gl46_tests on SwiftShader This change disables the WGL frontend by default on Windows when building ANGLE for desktop GL. This is because the WGL frontend is not yet fully implemented and it causes some of the trace tests to fail. The WGL frontend should be enabled by default on windows when more of its functionality gets implemented. Test: angle_deqp_gl46_tests --use-angle=swiftshader Bug: angleproject:7566 Bug: angleproject:7628 Change-Id: I69c695eb56d3858f715eeb86d28cc805e25c60eb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3858142 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Jamie Madill 6ec89510 2022-08-31T11:10:45 Frame Capture: Remove MEC active variable. We only used this in one place, where we can instead use a check for frame capture being active generally. Bug: angleproject:7621 Change-Id: Ic004e3021750a6c43443eb8935b59514e8c06978 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3868931 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 64f41972 2022-08-25T11:16:23 Use canonical gl.xml and update enum to string function. This replaces our copy of gl.xml with the upstream canonical copy. Note that one patch is required before we can remove ANGLE's copy: https://github.com/KhronosGroup/OpenGL-Registry/pull/538 Because the upstream version uses a new method of enum groups, we also update our enum-to-string generator to use the new groups. This new code includes many more enums and groups in the mapping. Bug: angleproject:6461 Change-Id: I1c0ab44c36afce8db04c9661b377bbe5762c913e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3856649 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Roman Lavrov 4b33633a 2022-08-26T16:16:50 Capture/Replay: Delete binary data in FinishReplay via callback Delete callback fixes b/179188489 as delete[] will get called from the same module where allocation happens. When decompress/delete callbacks not provided, new[] and delete[] are called from the fixture. AFAICT, gBinaryData == nullptr every time, even with a single test and --gtest_repeat=N, so we never delete the uncompressed data. When running multiple tests locally, I see RES usage grow significantly on Linux which this CL fixes. I don't think this matters for bot runs as we run tests one by one there. Bug: b/179188489 Change-Id: Iee3bccb9d6d72c315c4358b70ec9c3c0ac963258 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3858185 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Roman Lavrov <romanl@google.com>
Eddie Hatfield 98d5db70 2022-08-25T16:50:38 Add capture functions for desktop GL entry points The parameter capture functions are left unimplemented for now. Bug: angleproject:7533 Change-Id: Ief356e7401805cf9b417e1f5cc3790011237e03f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3858618 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Eddie Hatfield <eddiehatfield@google.com>
Lubosz Sarnecki 68b6206e 2022-08-19T16:39:01 FrameCapture: Fix capturing glBindRenderbuffer on GLES1. Use FramebufferCaptureFuncs when capturing glBindRenderbuffer calls on GLES1 contexts, since they require the GL_OES_framebuffer_object extension and will otherwise crash on certain native GL drivers. Bug: angleproject:7596 Change-Id: I7be1b0dee38c9186b657489ca76bf769f47caeb1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3849478 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Gert Wollny b688c909 2022-08-11T13:14:49 Capture/Replay: save and restore UNPACK_ALIGNMENT in MEC MEC replay requires an unpack alignment of one. When creating a trace the call to set this alignment is emitted, but it is not actually set in the context, so that the captured context state records the actual unpack alignment. When replaying, the call to set the unpack alignment to one is executed, and the context state changed, so that comparing the captured context to the replay context will fail if the original alignement was not one. Restore the original alinment in the context setup functions to ensure that the context state holds the same state information when replaying like when the trace was captured. Bug: angleproject:7564 Bug: angleproject:7180 Change-Id: I09d9bf77bc0193bdf9f41b6183f1ee8d66c5e563 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827346 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Lubosz Sarnecki 15b1678f 2022-08-19T13:13:42 FrameCapture: Add VertexArrayCaptureFuncs. Analogously to FramebufferCaptureFuncs, append OES suffixes to vertex array related functions on GLES1 contexts. These functions require the GL_OES_vertex_array_object extension and will crash on certain native drivers without the OES suffix. This resolves the following validation error when replaying GLES1 traces captured using MEC on ANGLE: glBindVertexArray: GL error: HIGH: OpenGL ES 3.0 Required. Bug: angleproject:7596 Bug: angleproject:7608 Change-Id: I603efae4a8d61b84b7711effb2e7e1d8d52e3d83 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3849477 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Cody Northrop 94a23a4e 2022-08-21T19:52:50 FrameCapture: Fix separable shader uniform locs Uniform locations are tracked by traced program ID, not remapped program ID. This was creating code that used incorrect locations and would immediately crash. For instance, the following code: glProgramUniform4fv(gShaderProgramMap[92], gUniformLocations[gShaderProgramMap[92]][12], 1, reinterpret_cast<const GLfloat *>(&gBinaryData[0])); gShaderProgramMap[92] happens to remap to 54 during replay. But if you look in UpdateUniformLocation, we track uniform locations based on the trace program (92): // Example call: UpdateUniformLocation(92, "fullmatrix", 0, 1); void UpdateUniformLocation(GLuint program, const char *name, GLint location, GLint count) { ... gUniformLocations[program] = programLocations.data(); } So when gUniformLocations[gShaderProgramMap[92]] is used, it tries to look up uniform locations for 54, which don't exist, and returns nullptr. To fix, don't use gShaderProgramMap when looking up locations of uniforms. This only affects separable programs. Normal glUniform calls use gCurrentProgram which is already the trace program (92). The new code looks like this: glProgramUniform4fv(gShaderProgramMap[92], gUniformLocations[92][12], 1, reinterpret_cast<const GLfloat *>(&gBinaryData[0])); Test: Antutu Refinery MEC Bug: angleproject:7590 Change-Id: I079923ec8d938356e72e929d61f80c7fc371a95b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3844642 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Cody Northrop 429a7cab 2022-08-21T19:50:32 FrameCapture: Fix cube face as framebuffer This fix is required for Antutu Refinery benchmark, which has cube faces mapped as framebuffer attachments. Test: Antutu Refinery MEC Bug: angleproject:7590 Change-Id: I5eec5fcbe12ac7486499b047a4b7564b3bc2690f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3844641 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Faye Zhang 6d153b7d 2022-07-06T12:34:22 Implement BaseInstanceEXT Capture Entry Points In order to support Capture/Replay of apps that use GL_EXT_base_instance functions, their GLES EXT Capture functions should be implemented. Bug: angleproject:7477 Change-Id: Idb96b66ca5a7c96f1883402e62934acc33bd24c0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3749796 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Sean Risser 266d0a83 2022-08-09T22:08:03 Skip glObjectLabel in replay capture Similar entry points are also skipped, so it's likely the list was just missing this one. Bug: angleproject:7567 Change-Id: I1d7e37b35960fd71fdec9143d9193dee6f97e1f1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3824777 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Faye Zhang 4c941149 2022-08-12T11:42:07 External Texture Support In MEC Bug: angleproject:4964 Change-Id: I5cfbadf515a30fb20d75b2d745fdecdafa12268f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3812378 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Auto-Submit: Faye Zhang <ffz@google.com> Commit-Queue: Faye Zhang <ffz@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Eddie Hatfield 2ebd5100 2022-08-11T10:43:32 Add gl::Context as a parameter to Shader::resolveCompile This prepares us to access the Context's shader cache in resolveCompile in the next commit. Bug: angleproject:7036 Change-Id: I7995c54b290a5a48f0c8985cb56ea0048598ab2f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827642 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Peng Huang a2ad517f 2022-08-06T07:54:16 Replace std::vector with angle::FixedVector in FramebufferState. Using std::vector causes heap allocation for all new framebuffers, so change it to angle::FixedVector. Bug: chromium:1336126 Change-Id: I2e059324d14d59ba2a42b2bb4cd5c569a439a87a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3812563 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org> Auto-Submit: Peng Huang <penghuang@chromium.org>
Cody Northrop 88dd868f 2022-07-25T06:44:38 FrameCapture: Fix and optimize multi-context reset Follow on to fd89020c This CL: - Fixes missing eglMakeCurrent calls when switching contexts to reset container state - Optimizes when those calls are made, so we only call eglMakeCurrent in Reset when we absolutely have to - Moves MaybeResetContextState to the end, after any per-context reset work has been done Test: Asphalt 9 MEC Bug: angleproject:4599 Bug: angleproject:7507 Change-Id: I52912aa13e3a11735ed3ec93080a21e9cbff113a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3784728 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Cody Northrop fd89020c 2022-07-18T20:26:38 FrameCapture: Reset VertexArray state This change includes three things: - Tracking resources by context - Resetting VertexArray state - Splitting ResetReplay into per-context All three are needed to properly Reset Vertex Array objects. Vertex Arrays are considered container objects, which means they are not shared with other contexts. We've had a hole in Reset where we did not take multiple contexts into account. To address this, we now also track which contextID was used to modify a resource. For objects that need to know which context they are bound to, we track them in a map and return the correct index when getTrackedResource is called. To generate the calls to reset Vertex Array state, we are able to mirror what has been done for other ResourceTypeIDs. In order to properly Reset resources in multiple contexts, we have to bind the correct context before emitting the Reset calls. This has been done for Setup already, so we have a template to follow. With this CL, we now emit multiple functions to Reset state, similar to the following: void ResetReplayContextShared() { // Reset shared objects ... } void ResetReplayContext5() { // Bind the right context eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, context5); // Reset container objects for context5 ... } void ResetReplayContext6() { // Bind the right context eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, context6); // Reset container objects for context6 ... } void ResetReplay() { EGLContext context = eglGetCurrentContext(); ResetReplayContextShared(); ResetReplayContext5(); ResetReplayContext6(); eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, context); } Test: Ni no Kuni MEC Bug: angleproject:4599 Bug: angleproject:7507 Change-Id: Ic585534f07172474aab0ce1d0396b0b064379f88 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3761874 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Lubosz Sarnecki <lubosz.sarnecki@collabora.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Gert Wollny a3899c53 2022-07-15T08:39:32 Capture/Replay: drop context capture call in EGL capture templ Using the context provided by the thread variable is not correct, it worked only by accident. The only call that uses a context is eglCreateImage and here we have to use the context passed into the call. Bug: angleproject:4964 Change-Id: I78250050cc8f7271be8c91c2d09d99210aaead21 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3762458 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Faye Zhang <ffz@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Gert Wollny eb88a2ac 2022-07-11T17:16:49 Capture/Replay: Handle the case when there is no context in eglCreateImageKHR, when target is EGL_NATIVE_BUFFER_ANDROID then the context must be EGL_NO_CONTEXT, so handle this case. Bug: angleproject:4964 Change-Id: I945d2af546f3f3a14be966e5cac795b58aa3c89f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3755785 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Faye Zhang <ffz@google.com>
Geoff Lang 785353fd 2022-05-24T12:40:16 Support Desktop OpenGL context creation in end2end tests Validation of Desktop GL versions and profile masks is unimplemented. Bug: angleproject:7360 Change-Id: Ifae94215b6aada895c2b02318a1d05c9515e9b96 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3664916 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi 4298a54e 2022-06-23T23:17:12 Clean up OWNERS files Bug: None Change-Id: I93726b8e5226d4c3b40c7d3dc865cb7dbe7c17fe Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3721567 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Gert Wollny fd9301c1 2022-06-17T12:25:10 Capture/Replay: Capture egl surface related calls Creation from a pbuffer and generalized destruction are implemented, as well as binding and releasing a TexImage and making the context current with explicit draw and read surfaces given. Bug: angleproject:4964 Bug: angleproject:6180 Bug: angleproject:6512 Change-Id: Id8be6486125d45341905f3aabdbae4366cd568b7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3711741 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Eddie Hatfield 91976352 2022-06-21T15:41:02 Use C++17 attributes instead of custom macros Bug: angleproject:6747 Change-Id: Iad6c7cd8a18d028e01da49b647c5d01af11e0522 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3718999 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Faye Zhang 714f680f 2022-06-08T16:19:20 Implement GL_EXT_base_instance * Added the validation functions for DrawElementsInstancedBaseVertexBaseInstance(), DrawElementsInstancedBaseInstance(), and DrawArraysInstancedBaseInstance() according to the specs. * Added generic implementation for glDrawElementsInstancedBaseInstance() that can be called by back-ends. * Added flags for back-ends so they can enable the extension. * Added tests for DrawElementsInstancedBaseVertexBaseInstance(), glDrawElementsInstancedBaseInstance(), and DrawArraysInstancedBaseInstance(). * Disabled ES3_D3D11__DynamicDraw tests due to angleproject:7441 bug. Bug: angleproject:6983 Bug: angleproject:7441 Change-Id: Ia664b01c87bc64c05e29adec23a8f80792eaa037 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3697206 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Faye Zhang <ffz@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Gert Wollny 6ca9c55e 2022-06-13T10:32:39 Capture/Replay: Allow capturing of external textures With the support for EGL textures enabled we can actually capture the texture content. Bug: angleproject:5822 Change-Id: I386827456d146a54d9790fdd9eadb39b2a6b87e1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3702350 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Gert Wollny ea3bd30a 2022-06-13T11:44:45 Capture/Replay: Don't capture tex levels that are out-of-range Bug: angleproject:6334 Change-Id: I01cb1920154b5fba9554180d2edf5be9dea2b7a2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3702351 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Constantine Shablya b257d62c 2022-06-15T03:15:56 Add GL_NV_read_depth_stencil Bug: angleproject:4688 Change-Id: I44d5846f1ae5382b8c046e59643da4c0bf38e135 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3702356 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Constantine Shablya <constantine.shablya@collabora.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Gert Wollny fd1317a7 2022-03-22T18:57:30 Capture/Replay: capture GetProgramBinaryOES parameters Bug: angleproject:6631 Change-Id: I0582c585bb2f3d14b10f99fe1b88805b9e629b78 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3543805 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Cody Northrop ce78f5f8 2022-05-10T09:10:30 Capture/Replay: Reset default uniforms Extend resource tracking to include default uniforms. They are tracked per location, per program. Setup for defaulft uniforms is unchanged, but Reset now includes a section like this: glUseProgram(gShaderProgramMap[6]); UpdateCurrentProgram(6); glUniform1uiv(gUniformLocations[gCurrentProgram][0], 1, reinterpret_cast<const GLuint *>(&gBinaryData[30518768])); glUniform1uiv(gUniformLocations[gCurrentProgram][1], 1, reinterpret_cast<const GLuint *>(&gBinaryData[30518784])); glUseProgram(gShaderProgramMap[9]); UpdateCurrentProgram(9); glUniform4fv(gUniformLocations[gCurrentProgram][1], 15, reinterpret_cast<const GLfloat *>(&gBinaryData[30518960])); glUniform4fv(gUniformLocations[gCurrentProgram][16], 3, reinterpret_cast<const GLfloat *>(&gBinaryData[30519200])); glUniformMatrix4fv(gUniformLocations[gCurrentProgram][20], 2, GL_FALSE, reinterpret_cast<const GLfloat *>(&gBinaryData[30519248])); ... Test: Animal Crossing MEC, Star Wars KOTOR MEC Bug: angleproject:7307 Bug: angleproject:7353 Change-Id: Ic344767f5dd4ffc38c15ed6bf81a7d1daf274a7b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3657474 Reviewed-by: Lubosz Sarnecki <lubosz.sarnecki@collabora.com> Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Chris Dalton a894cb94 2022-05-10T21:15:59 Bootstrap pixel local storage This CL creates a very simple prototype that implements pixel local storage in a thin layer on top of ES 3.1 shader images, and adds a single test. Assuming all goes well on the various devices and backends, the next steps will be: * Write many more tests. * Compiler support, switch to API-specific shader images. * Move the thin layer into ANGLE. * Thorough validation and error handling. * Add an implementation that uses render target attachments (e.g., EXT_shader_framebuffer_fetch). * Incremental, backend-specific optimizations as needed. Bug: angleproject:7279 Change-Id: I7f9f0a1fe2d61f570b4105a7380687038ae45f5d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3645786 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Faye Zhang 06ff0e3c 2022-06-06T15:29:16 Implement GL_EXT_base_instance Added new extension GL_EXT_base_instance to registry_xml.py and auto-generated the entry point function calls for the following functions introduced by the extension: * GL_DrawElementsInstancedBaseVertexBaseInstanceEXT * GL_DrawElementsInstancedBaseInstanceEXT * GL_DrawArraysInstancedBaseInstanceEXT Bug: angleproject:6983 Change-Id: I36167faf3ca98e42acf787dbf09ee7052e15e358 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3691952 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Faye Zhang <ffz@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Cody Northrop aac68adc 2022-05-21T22:27:22 Capture/Replay: Track dirty state per EntryPoint for Reset This CL introduces a new concept of tracking whether an entry point has been called. If so, emit Reset calls designed specifically for that entrypoint. This will likely only be useful for one dimensional state binding calls that can easily be tracked and set back. Only support for EntryPoint::GLUseProgram is added at the moment, but any entry point can be added. Reset will now set the active program back to what it was in Setup. For example: void ResetReplay() { ... glUseProgram(gShaderProgramMap[2]); UpdateCurrentProgram(2); } Test: Animal Crossing MEC, Star Wars KOTOR MEC Bug: angleproject:7307 Bug: angleproject:7353 Change-Id: I19d238ca13bbfb619e1cf8ed86f15ed6c4255a61 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3656827 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Rohit Rao 4b911686 2022-06-06T22:25:37 Converts from sprintf() to snprintf(). sprintf() is deprecated in Xcode 14, so update to safer equivalents in order to keep the compiler happy on iOS and macOS. Bug: chromium:1331345 Change-Id: Id5348088bf69cbd360d9251e6323596cb710666d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3690747 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Gert Wollny bbf67e2e 2022-05-16T12:04:34 Capture/Replay: support capturing eglCreateImage/eglDestroyImage Because we support only a few functions the supporting code is not autogenerated. We don't capture the actual value of the display variable, because we assume that there is only one display, and the actual pointer to it is provided by the EGLWindow. The rest of the capturing works just like with the GLES calls. Bug: angleproject:4964 Bug: angleproject:5822 Bug: angleproject:6180 Bug: angleproject:6286 Bug: angleproject:6578 Bug: angleproject:7111 Change-Id: I385aa9648f93bf74706e9860e2aee5775eeba220 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3636062 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Amirali Abdolrashidi fea19567 2022-05-17T17:44:06 Vulkan: Remove removeEarlyFragmentTestsOpt flag * Removed removeEarlyFragmentTestsOptimization and the related SPIRV transformation and variables. * Removed mUsesEarlyFragmentTestsOptimization. * Removed SH_EARLY_FRAGMENT_TESTS_OPTIMIZATION. * Merged updateUsesEarlyFragmentTestsOptimization() into updateFragmentInoutRange(). Bug: angleproject:7347 Change-Id: I7299bd4e8ab5363e5cf06eb48419d4f469106e12 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3648217 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Cody Northrop 7a243dbe 2022-05-22T19:48:34 Capture/Replay: Allow repeated Gen-on-Bind for resources We aren't clearing items from the map of resource IDs used to track Gen-on-Bind. Before this CL, an app could Gen-on-Bind, delete the resource it genned, then Gen-on-Bind again to trigger this error. The options are to add tracking to remove items from the map when they are deleted, or just remove the error and allow it to happen. Since this happens so rarely, going with the simple approach of removing the error. Test: Star Wars: KOTOR MEC Bug: angleproject:7353 Change-Id: I320771692e1c01e254fc977f5eef99284cc95f67 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3659505 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Gert Wollny ea9a2dbe 2022-05-01T17:30:55 Capture/Replay: handle glGetVertexAttrib parameter value Bug: angleproject:7153 Change-Id: I56cbe833268a6d1f6d184c90b7fbe1a345e5f012 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3614518 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Gert Wollny e55990e3 2021-10-20T19:32:59 Capture/Replay: Handle arrays with uniform block indices When we update the uniform block indices we have to take into accountg that there may be arrays and that the indices of array elements can be retrived by querying with an index. Consider a layout layout(std140) uniform Data { vec4 plainData; vec4 arrayData[3]; } buffers; Then the loop for updating the uniform block indices will see [ "plainData", "arrayData", "arrayData", "arrayData" ] and we have to take care to add the array indices if they are greaten than zero, otherwise we would always query the index of the first array element. Bug: angleproject:6180 Change-Id: I21f96ab49c1c33bc4024711b72df961377afea4e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3198881 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Mohan Maiya ea76cb0f 2022-04-21T15:52:39 Vulkan: Add entry points for GL_QCOM_shading_rate Bug: angleproject:7172 Change-Id: I837d2697d95c44f47a2fab7411cfd87a4ec65e90 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3599873 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Alexey Knyazev 62ca6449 2022-04-13T09:36:40 Reland "Fix BlendStateExt::mMaxColorMask initialization" This is a reland of commit 50d008a7efcab80f34eb742148d05389b2ed247e Besides fixing the BlendStateExt color mask initialization bug, the following changes were made: * All fields were made private with accessor functions. * A new assertion was added that ensures 64-bit storage for factors and equations. This allowed dropping one redundant mask. * Two new helper functions were added. * BlendStateExt::mMaxDrawBuffers was renamed to mDrawBufferCount. * The BlendStateExt class is now aligned to 8 bytes with an assertion. * Expanded test coverage. Also fixed incorrect usage of BlendStateExt fields in: * StateManagerGL::syncBlendFromNativeContext * StateManagerGL::restoreBlendNativeContext Original change's description: > Fix BlendStateExt::mMaxColorMask initialization > > This variable should not have its unused bits set. > > To avoid confusion with other masks of the same class, > the variable was renamed to mAllColorMask. > > Bug: angleproject:7200 > Change-Id: I72542d49ff8da3dbb8d61c5034ce37c1e8fcc6e1 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3581990 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Bug: angleproject:7200 Change-Id: I87a5fe0f9dfbbf5e525b9120f772aa9adb39ce5f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3593234 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Jamie Madill 2dd13ebb 2022-04-21T11:25:00 Track Surface color & depth/stencil init separately. This clears up some trace testing confusion due when robust resource init is enabled, and the app clears color but not depth on the default surface. Bug: angleproject:7221 Change-Id: Id97871aec32ad831b663aaa9116e04b582ab5a36 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3600375 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi c5271e8e 2022-04-04T23:28:35 Vulkan: Emulate GL_KHR_blend_equation_advanced Based on a change by Brandon Schade <b.schade@samsung.com> In the translator, when advanced blend is enabled, an input attachment is added. Based on the listed advanced blend equations, emulation code is added that performs those equations' functions. The blend equation itself is passed through a driver uniform. Note that the advanced blend extension only allows a single output to use advanced blend, and that should be at location 0. In the Vulkan backend, when advanced blend is used, the driver uniform to select the equation is updated and normal blending is disabled. Bug: angleproject:3586 Change-Id: Icc42e8be238d34fca149087eb9cfe616a7643a6b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3575738 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Peng Huang 445bf9bd 2022-04-09T08:42:12 Use the real max vertex attrib index instead of MAX_VERTEX_ATTRIBS Bug: chromium:1258869 Change-Id: I7de23353fc6922be9b3201c87d33e0cfdc427569 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3580578 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org>
Steven Noonan fb91e27c 2022-04-03T17:18:44 add GL_ANGLE_robust_resource_initialization extension to xml Bug: angleproject:7165 Change-Id: I17a566714bc3e1a0e19dee4bdea10c7360050172 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3567539 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Cody Northrop 808f754c 2022-04-04T17:53:48 Capture/Replay: Use glFramebufferTexture2D for cubes In GLES 3.2, you can use glFramebufferTexture2D or glFramebufferTextureLayer to bind a cube face as an attachment. Not all drivers support glFramebufferTextureLayer because the wording of the spec is confusing. Instead use the more portable glFramebufferTexture2D. Test: Aztec Ruins High MEC Bug: angleproject:7168 Bug: angleproject:7169 Change-Id: Ie1a7d06f817750ddf8e6e707814380e306f5ee29 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3570242 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Lubosz Sarnecki f8ddca00 2022-03-03T15:34:15 FrameCapture: Use getCompressedTextImage. Replace retrieveCachedTextureLevel with getCompressedTexImage. Remove compressed texture shadow copy code. Treat GLCopyImageSubData calls as texture updates by handling them in trackTextureUpdate. Bug: angleproject:5592 Bug: angleproject:5604 Bug: angleproject:6104 Bug: angleproject:6177 Bug: b/181797364 Change-Id: Ic6b2a41ce536e3e4b66497048954efdafa556d1e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3516377 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Cody Northrop 04680183 2022-03-24T11:09:39 Capture/Replay: Fixes for Car Chase This CL contains two fixes: * Add GL_PATCHES to list of PrimitiveMode names * Use FramebufferTextureLayer for 3D and Cube textures Bug: angleproject:3662 Bug: angleproject:7125 Bug: b/218314686 Change-Id: Ia97d8221cb78ef6e895156b5a474483d570d6ab5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3551096 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi 3ddb21fd 2022-02-23T14:15:48 Front-end support for KHR_blend_equation_advanced Bug: angleproject:3586 Change-Id: I27086295e7455ce8848db1c6004917fea40202e8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3484785 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Lubosz Sarnecki ed590dc8 2022-03-11T12:54:44 FrameCapture: Add override for Glsizei* types. Fix capturing glGetSynciv with null lengths on Linux. When calling the default WriteParamValueReplay handler with a nullptr, ostream on Linux will write `(nil)`. This fixes retracing all traces containing glGetSynciv calls with null lengths. Add a NullLength test to FenceSyncTests that used to fail in the capture_replay_tests. Test: capture_replay_tests.py --gtest_filter=FenceSyncTest.NullLength/* Bug: angleproject:7071 Bug: angleproject:6808 Change-Id: I0a2bd4db744ce2a026cd932ba0f2f4747672fcc8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3526653 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Lubosz Sarnecki 70af5ff0 2022-02-18T14:35:59 FrameCapture: Skip invalid VertexAttribPointer calls in MEC. In CaptureVertexArrayState when a non-default VAO is bound and no GL_ARRAY_BUFFER is bound, VertexAttribPointer calls with a non-null offset are invalid and will produce: "Client data cannot be used with a non-default vertex array object." Add a test that leaves a vertex array with an invalid vertex attribute pointer and used to produce an invalid trace with MEC. Test: angle_end2end_tests --gtest_filter="VertexAttributeTestES3.InvalidAttribPointer/*" Bug: angleproject:7042 Bug: angleproject:7098 Change-Id: Iaf91fe7f191c44df79db47bb5455e5df922f2ed5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3475353 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Alexey Knyazev b9b64b15 2022-03-15T06:31:32 Fix typo in DrawElementsInstancedBaseVertexBaseInstanceANGLE Bug: angleproject:3402 Change-Id: I490695e45b4bec31ea9226c6a7df4d426759c53f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3524341 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Jamie Madill a956162c 2022-03-01T13:05:29 Vulkan: Expose performance counters via extension. This CL rewrites the Vulkan perf counters test to work in the angle_end2end_test suite using the newly exposed AMD extension. Note that we implement only a subset of the extension. Instead of generating monitors and starting/stopping them we simply read back all performance counter data at once using the special montior value "0". The CL also enables these tests on SwiftShader. Bug: angleproject:4918 Change-Id: I5d8f6eecb1ccff448657cbdb65b51a225dfb90c0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3497538 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Gert Wollny af2e0c01 2021-12-13T20:47:25 Capture/Replay: Override GL_HALF_FLOAT type for legacy formats Because GL_HALF_FLOAT and GL_HALF_FLOAT_OES have different values, and the format table created by BuildInternalFormatInfoMap() and queried to obtain the readback format uses GL_HALF_FLOAT_OES for legacy formats, we have to override the type in this case. Bug: angleproject:6333 Change-Id: Ibfdcf2ad80ccfb15872ab441c0f22f0851ffe3f0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3332721 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Jamie Madill 24c641dc 2022-03-01T11:12:38 Add stubs for AMD_performance_monitor. We can piggy-back on this extension to report internal ANGLE performance counters to the ANGLE tests. Includes a minor variable de-duplication in the EP generator. Bug: angleproject:4918 Change-Id: I4a76aea957b423a36a90349643bd50a4e1905849 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3497537 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Cody Northrop 7b202392 2022-03-02T17:32:45 Capture/Replay: Fix capture on Linux Need to add support for printing "const GLint *" types. We've been falling into the default handler and getting lucky with how other platforms handle ostream with a null value. We use this extensively with glShaderSource(). Test: MEC of an existing trace on Linux Bug: angleproject:7071 Change-Id: I7e4f1fbf2876dddac49ea6583918dbc534070d75 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3501201 Reviewed-by: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Antonio Caggiano b92ebdb7 2022-02-24T12:23:09 EGL: Add code-gen for dmabuf extensions Add code-gen for EGL_EXT_image_dma_buf_import and EGL_EXT_image_dma_buf_import_modifiers. Bug: angleproject:7065 Change-Id: Ib1bd2a881f11e96b1e7e5128975bdba3bdc41e0f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3495122 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Gert Wollny 5118002e 2021-11-29T21:01:03 Capture/Replay: test and handle texture gen-on-bind Bug: angleproject:6425 Change-Id: Ieb4c0a7a6ffdbf0690c07c10e001835a0dcbb6e1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3295620 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Gert Wollny bc20e55b 2021-11-29T21:00:45 Capture/Replay: test and handle renderbuffer gen-on-bind Bug: angleproject:6425 Change-Id: I591bf0fdfe2e7f83d7e02f63c8265234f7b85df6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3295618 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Gert Wollny efb951e8 2021-11-29T21:00:02 Capture/Replay: test and handle buffer gen-on-bind Bug: angleproject:6425 Change-Id: If8b573d0d77192befe6db82498158c535bd3b104 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3295619 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Cody Northrop c80c7ae3 2022-02-24T10:43:15 Capture/Replay: Merge Deletes in Reset Before this CL, when regenning resources, we would iterate through each resource ID and issue a delete followed by a gen. The delete is required to get resources back to their original state, often caused by applications recreating them during the run. This ran into problems when our resource maps had stale data in them, i.e. a texture that had been deleted by the app but remained in our gTextureMap. We could inadvertently delete a resource we had just genned. For example, in ResetReplay(), say we have two textures to delete: // gTextureMap[1] start with 5 const GLuint glDeleteTextures_texturesPacked_1[] = { gTextureMap[1] }; glDeleteTextures(1, glDeleteTextures_texturesPacked_1); // We just deleted texture 5, now create a new one glGenTextures(1, reinterpret_cast<GLuint *>(gReadBuffer)); // The driver returned 15, which was unused at this time UpdateTextureID(1, 0); // gTextureMap[1] now contains 15 ... // gTextureMap[2] happens to start with 15, which was in use in // the trace, but was deleted and is no longer in use. The // deleted value is not cleared from gTextureMap (which is // another possible way to solve this). const GLuint glDeleteTextures_texturesPacked_2[] = { gTextureMap[2] }; glDeleteTextures(1, glDeleteTextures_texturesPacked_2); // Whoops! We just deleted our brand new texture 15, even though // it no longer maps to the original texture. glGenTextures(1, reinterpret_cast<GLuint *>(gReadBuffer)); UpdateTextureID(2, 0); // Now gTextureMap[2] contains whatever came back from the driver ... // The first use of gTextureMap[1] will fail on loop because // texture 15 no longer exists! To avoid this problem we delete all resources up front before genning any new ones. const GLuint deleteTextures[] = {gTextureMap[1], gTextureMap[2]}; glDeleteTextures(2, deleteTextures); // Now we no longer have any deletes in the create sequence glGenTextures(1, reinterpret_cast<GLuint *>(gReadBuffer)); UpdateTextureID(1, 0); glGenTextures(1, reinterpret_cast<GLuint *>(gReadBuffer)); UpdateTextureID(2, 0); This is applied to all the resources we regen right now. This CL: * Merges the deletion of new resources (that didn't exist when the trace starts) with resources that are being regenned. That means there is just one big delete. * Removes Delete from the call sequences we track for each resource since we no longer need to keep them around. * Adds a formatting helper to avoid code duplication. Test: Blade&Soul Revolution MEC (UE4) Bug: angleproject:4599 Bug: angleproject:7053 Change-Id: Ida3b7e1ad5d94c5e9860447d5cf959278f37ad47 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3492849 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Gert Wollny <gert.wollny@collabora.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Gert Wollny 19704a89 2022-02-15T13:21:12 Capture/Replay: Capture GetTexLevelParameterfvANGLE params Bug: angleproject:3565 Change-Id: I940154a4e3ace9a3b8683eebdcd7bbb14402a641 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3461564 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Gert Wollny 223a25f0 2022-01-25T11:15:16 Capture/Replay: Allow capturing of multisample texture content It just works. Bug: angleproject:6611 Change-Id: Ia3da2ee0ea3e09889a65910fd101a7daaa99ea56 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3413157 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Lubosz Sarnecki d98f4812 2022-02-17T15:22:22 FrameCapture: Capture empty buffer generation. This avoids emitting VertexAttribPointer with non-null offsets when the array buffer is empty and a vertex array is bound in MEC. When no buffer is bound, which was also the case if the buffer was empty, non-null offsets are not allowed in VertexAttribPointer and will result in: "Client data cannot be used with a non-default vertex array object." Add EmptyArrayBuffer test to VertexAttributeTestES3. Test: angle_end2end_tests --gtest_filter="VertexAttributeTestES3.EmptyArrayBuffer/*" Bug: angleproject:7026 Change-Id: I0cb02a5588f5d2bbc85f58b75fd14493b644d52b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3468524 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Lubosz Sarnecki 00169174 2022-02-17T14:11:01 gl.xml: Remove GL_BLEND_EQUATION_EXT from GetPName. When retrieving the GL_BLEND_EQUATION enum using glGet, FrameCapture incorrectly emitted GL_BLEND_EQUATION_EXT, which is not part of core GL4, GLES 2+3. Add BlendEquationGetInteger test to SimpleOperationTest which failed to compile in the capture/replay tests before this change. Bug: angleproject:7026 Test: angle_end2end_tests --gtest_filter="SimpleOperationTest.BlendEquationGetInteger/*" Change-Id: I886e64ca316754f05ada8e45604bd3aef58a5ba5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3468522 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Lubosz Sarnecki bdedf146 2022-01-14T13:35:30 TextureVk: Implement getCompressedTexImage. Extend ImageHelper::readPixels to support compressed formats. Implement readPixelsForCompressedGetImage. Add compression tests to GetImageTest. Implement CaptureGetCompressedTexImageANGLE_pixels in capture_gles_ext_params. Test: angle_end2end_tests --gtest_filter="GetImageTest*.CompressedTexImage*" Bug: angleproject:6177 Change-Id: I6e5b6d746b9c6cc9b885fa44f75a985660d8fb58 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3452110 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Cody Northrop 9e323299 2022-02-02T18:09:36 FrameCapture: Regen framebuffers on Reset Regenerate framebuffers that have been deleted and recreated during the run. This required changing the order of how resources are updated during Reset. Textures need to come before framebuffers so they can be regenerated before being bound. Test: MEC of genshin_impact trace frames 2-100 Bug: angleproject:6893 Change-Id: I0d14e09a5e378e7553dec54f4608eefe1bf397dd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3435112 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>