|
a1be7e61
|
2024-11-26T14:39:18
|
|
Implement EGL_EXT_surface_compression
This patch adds implementation of EGL_EXT_surface_compression to
ANGLE, including new API eglQuerySupportedCompressionRatesEXT and
adding EGL_SURFACE_COMPRESSION_EXT in EGLQuerySurface and
EGLCreateWindowSurface/EGLCreatePlatformWindowSurface.
Angle end2end test is added to verify the extension.
Bug: angleproject:375496226
Change-Id: I06926930d94485a378fc831d552cf55fe7938a57
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6073355
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
7adbb3e8
|
2024-11-26T17:06:07
|
|
Vulkan: Remove explicit destroy calls
Since now SharedPtr will automatically call destroy(device) when last
reference goes away, there is no need for explicitly calling
destroy(device) any more.
Bug: angleproject:372268711
Change-Id: I208b17cf7e090babd51d6f337c20fdfd74c75b6b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6052886
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
d81834b6
|
2024-11-26T15:25:35
|
|
Vulkan: Store VkDevice in vk::SharedPtr
So that we don't need to have two versions of destroy() APIs. In
previous CLs I had to add another version of destroy() that does not
take device argument due to SharedPtr may calls destroy when last
reference count goes away. Because we do not have device information at
that time, destroy() API was added but mostly just doing assertion that
Vulkan object has been explicitly destroyed. With this CL, we now stores
device in the SharedPtr so that we no longer need two destroy() APIs.
The explicit destroy(device) call will be removed in the next CL.
Bug: angleproject:372268711
Change-Id: Idcacbc3a922e17ac3d0f6056466b8f3aa084b02e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6052096
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
01dee1cb
|
2024-10-14T15:04:28
|
|
Add implementation for GL_EXT_texture_storage_compression
Bug: angleproject:352364583
Change-Id: I3dab4c68d5d0206d681e165e991217bd3de8eeb6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6011055
Auto-Submit: Neil Zhang <Neil.Zhang@arm.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
87d61997
|
2024-11-21T14:20:55
|
|
Vulkan: Switch ShaderModule to use SharedPtr
This CL gets rid of many vk::RefCounted<vk::ShaderModule> usage which is
risky due to it allows you to direct manipulate reference count. Switch
to vk::SharedPtr manages the reference counting automatically.
Bug: angleproject:372268711
Change-Id: I14f5c509bcbd9ea7d17101637e033652a68710a0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6039117
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
44b6203c
|
2024-09-02T16:23:44
|
|
Add new functions defined in VK_KHR_Synchronization2 extension
Add vkCmdPipelineBarrier2 and vkCmdWriteTimeStamp2.
The other functions introduced in VK_KHR_Synchronization2
are not being used at the moment.
Bug: b/356985874
Change-Id: I4f8b432aee9b11debcb8abe8b3089f88ad7a069b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5832709
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
|
|
621bba6c
|
2024-09-04T09:58:09
|
|
Vulkan: Fix device entry points loaded as instance
Bug: angleproject:359420106
Change-Id: I970ac7b924013a3c8ea5dd73f90bbe1649969753
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5836783
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
|
|
1bfe5c57
|
2024-07-30T15:58:47
|
|
Metal: partially implement EXT_multisampled_render_to_texture.
Implement by implicitly attaching a multisampled texture to the render
pass. The content will be preserved across render passes by
loading/storing to the implicit multisampled texture.
However this won't work if the single sampled texture is used in
multiple render passes with different
glFramebufferTexture2DMultisampleEXT's sample counts. For that to work
we need to implement unresolve step to load the resolve texture's texels
into the implicit multisampled texture. That will be implemented in a
separate CL.
Bug: angleproject:42261786
Change-Id: I12be75af17ce5b98266946846417d0a43fcba455
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5746180
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
|
|
c519a4a6
|
2024-06-10T15:56:36
|
|
Vulkan: Add dynamic rendering features
Bug: angleproject:42267038
Change-Id: Ic2cdc277f6bb1bb3ce273a866bdb2ce6f5930355
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5617653
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
|
|
3bc4e17f
|
2024-05-22T16:15:23
|
|
Vulkan: Pack familyIndex and queueIndex into single uint16_t
Practically these are very small number. So we really don't need a
uint32_t for each index. The only trick is that even though these
indices are uint32_t, some of predefined values are ~1u/~2u which does
not fit uint8_t. In this CL, int8_t is used so that all these values are
properly downsized and expanded by compiler without branch.
Bug: b/337135577
Change-Id: I45ac8ea14c4d7a6f65cb012df70013050f725583
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5560510
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
1a9a703b
|
2024-05-21T11:14:40
|
|
Vulkan: Add DeviceQueueIndex to Context/BufferHelper/ImageHelper
This CL adds a utility class DeviceQueueIndex, which encapsulates
queueFamilyIndex and the queueIndex into one integer value so that we
can pass around to barrier function. vk::Context and BufferHelper and
ImageHelper class now keeps mCurrentDeviceQueueIndex instead of
mCurrentQueueFamilyIndex. For All contexts by default it gets the
default queue from renderer (which is always the one corresponding to
Medium priority). For ContextVk, when priority changes it update
mCurrentDeviceQueueIndex to match new context priority.
Bug: b/337135577
Change-Id: I62cc483cfdb3e974d38db074e671c57299300074
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5555903
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
0636b509
|
2024-05-06T12:36:20
|
|
Vulkan: Move RefCountedEvent GC and recycler to ShareGroupVk (2/3)
One of the problem we had with RefCountedEvents is CPU overhead comes
with it, and some part of the CPU overhead is due to atomic reference
counting. The RefCountedEvents are only used by ImageHelper and
ImageHelpers are per share group, so they are already protected by front
end context share lock. The only reason we needs atomic here is due to
garbage cleanup, which runs in separate thread and will decrement the
refCount. The idea is to move that garbage list from RendererVk to
ShareGroupVk so that access of RefCountedEvents are all protected
already, thus we can remove the use of atomic. The down side with this
approach is that a share group will hold onto its event garbage and not
available for other context to reuse. But VkEvents are expected to be
very light weighted objects, so that should be acceptable.
This is the second CL in the series. In this CL, we added
RefCountedEventsGarbageRecycler to the ShareGroupVk which is responsible
to garbage collect and recycle RefCountedEvent. Since most of
ImageHelper code have only access to Context argument, for convenience
we also stored the RefCountedEventsGarbageRecycler pointer in the
vk::Context for easy access. vk::Context argument is also passed to
RefCounteEvent::init and release function so that it has access to the
recycler. The garbage collection happens when RefCountedEvent is needed.
The per renderer recycler is still kept to hold the RefCounteEvents that
gets released from ShareGroupVk or when it is released without access to
context information.
Bug: b/336844257
Change-Id: I36fe5d1c8dacdbe35bb2d380f94a32b9b72bbaa5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5529951
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
3d04180c
|
2024-05-02T17:30:02
|
|
Vulkan: Add a dedicated garbage list for RefCountedEvents
Previously each individual RefCountedEvent is wrapped into a
GarbageObject. That is the reason behind RefCountedEvent being a
subclass from WrappedObject, since vk::GetGarbage call requires garbage
object is a subclass of WrappedObject. This CL adds a new garbage list
dedicated for RefCountedEvents, named mRefCountedEventGarbageList. With
this new change, we no longer limited by the vk::GetGarbage requirements
since it no longer called for RefCountedEvents. RefCountedEventCollector
is a vector of RefCountedEvents and every time a RefCountedEvent needs
to be released, it adds into the collector. Then the event collector
entire thing is treated like a garbage object and gets ResourceUse
tracked and added into mRefCountedEventGarbageList. This list gets
walked and cleaned when GPU is completed. This CL is also a preparation
for later CLs that adds event recycle support.
Bug: b/336844257
Change-Id: I4eff69b66922dfe5521b6994f240e967ff3726bd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5516458
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
a96e9197
|
2024-04-25T10:35:02
|
|
Vulkan: Add RefCountedEvent class and VkCmdSetEvent call
This CL defines RefCountedEvent class that adds reference counting to
VkEvent. CommandBufferHelper and ImageHelper each holds one reference
count to the event. Every time an event is added to the command buffer,
the corresponding RefCountedEvent will be added to the garbage list
which tracks the GPU completion using ResourceUse. That event garbage's
reference count will not decremented until GPU is finished, thus ensures
we never destroy a VkEvent until GPU is completed.
For images used by RenderPassCommands, As
RenderPassCommandBufferHelper::imageRead and imageWrite get called, an
event with that layout gets created and added to the image. That event
is saved in RenderPassCommandBufferHelper::mRefCountedEvents and that
VkCmdSetEvents calls are issued from
RenderPassCommandBufferHelper::flushToPrimary(). For renderPass
attachments, the events are created and added to image when attachment
image gets finalized.
For images used in OutsideRenderPassCommands, The events are inserted as
needed as we generates commands that uses image. We do not wait until
commands gets flushed to issue VkCmdSetEvent calls. A convenient
function trackImageWithEvent() is added to create and setEvent and add
event to image all in one call. You can add this call after the image
operation whenever we think it benefits, which gives us better control.
(Note: Even if forgot to insert the trackImageWithEvent call, it is
still okay since every time barrier is inserted, the event gets
released. Next time when we inserts barrier again we will fallback to
pipelineBarrier since there is no event associated with it. But that is
next CL's content).
This CL only adds the VkCmdSetEvent call when feature flag is enabled.
The feature flag is still disabled and no VkCmdWaitEvent is used in this
CL (will be added in later CL).
Bug: b/336844257
Change-Id: Iae5c4d2553a80f0f74cd6065d72a9c592c79f075
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5490203
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
efd41bd2
|
2024-03-15T13:25:03
|
|
Vulkan: Rename ResourceVk.* to vk_resource.*
This file adds helpers to namespace vk, so its name is changed for
consistency with other namespace vk files.
Bug: angleproject:8564
Change-Id: I6525e7609eb9385f2a3eecaa7c52b7417fda7f12
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5370108
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
914fe61b
|
2024-03-15T13:20:49
|
|
Vulkan: Rename RendererVk.* to vk_renderer.*
Done in a separate CL from the move to namespace vk to avoid possible
rebase-time confusion with the file name change.
Bug: angleproject:8564
Change-Id: Ibab79029834b88514d4466a7a4c076b1352bc450
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5370107
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
60aaf4a0
|
2024-03-14T12:58:56
|
|
Vulkan: Move renderer to namespace vk
This class is agnostic of EGL. This change moves it to namespace vk for
use with the OpenCL implementation
Bug: angleproject:8564
Change-Id: I57f7807d6af8b3d5d7f8efbaf8b5d537a930f881
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5371324
Reviewed-by: Austin Annestrand <a.annestrand@samsung.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
6607a2b9
|
2024-01-17T15:58:20
|
|
Vulkan: Add support for VK_EXT_vertex_input_dynamic_state
Hook into VK_EXT_vertex_input_dynamic_state so pipeline states
that differ only in vertex input state can reuse existing
pipelines.
Bug: angleproject:7162
Tests: StateChangeTestES3.Vertex*
Change-Id: Icd3134dee93fc5fc2e9d284fcfa8c674b62faec8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5207462
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
2608c622
|
2023-10-06T13:32:49
|
|
Vulkan: Refactor SharedGarbageList into templated class
This CL mostly involves non-functional changes to prepare for next CL.
No behavior change is expected.
This CL wraps the garbage list into its own templated class which
maintains std::queue and tracks number bytes in the queue etc.
This CL also renames SharedBufferSuballocationGarbageList to
BufferSuballocationGarbageList to reduce verbosity a bit.
This CL deleted GarbageAndQueueSerial and GarbageQueue since they are no
longer being used.
This renames vk::GarbageList to vk::GarbageObjects to reduce name
confusion with SharedGarbageList.
Bug: b/302739073
Change-Id: I7370c147847ffe69ad8aa3b48251d8b5762f97f9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4919816
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Hailin Zhang <hailinzhang@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
b2e6a196
|
2023-09-11T15:27:20
|
|
Vulkan: Use VK_EXT_host_image_copy for texture uploads
Of all the scenarios where host image copy may be useful, this is likely
the most common case. There are numerous conditions for when the copy
may be done on the host:
- The image format must support it,
- It must be unused by the GPU,
- It must not have any pending updates (this can potentially be
mitigated if needed), and
- It must be in a host-copyable layout.
However, many texture uploads are done:
- To compressed formats, where support is highly likely,
- On init, where:
- the image is never previously used,
- the image has no previous uploads
- the image is in the UNDEFINED layout
which satisfies the conditions above.
As a result of this change, when the upload is done on the host,
creation of a temp buffer is avoided which greatly reduces memory
pressure (specially during app loading which is when most texture data
is uploaded) and may even improve performance (due to avoiding a double
copy).
Testing the first 3 frames of the following traces with a SwiftShader
implementation shows the amount of buffer allocated for staged uploads
changed as such:
- Black Desert: 185MB -> 65MB
- Genshin Impact: 125MB -> 12MB
- Asphalt 9: 138MB -> 0MB
Bug: angleproject:8341
Change-Id: Id71dcc4a7a0f8b67960d2d283fe9d19ce7429a03
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4856676
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b4852ef9
|
2023-02-08T14:18:06
|
|
Vulkan: Drop support for Vulkan 1.0
Bug: angleproject:7959
Change-Id: Ib673679ea1a503af22b37092dbff1ee1fd34fba6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4233092
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
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|
e7418836
|
2023-08-16T14:25:52
|
|
Vulkan: Add context flushing as OOM fallback
* As a new fallback for out-of-memory errors, if an allocation results
in device OOM, the context is flushed and the allocation is retried.
* Functions related to buffer/image allocations now return a VkResult
value instead of angle::Result, which will be bubbled up to a higher
level for safer handling.
* The OOM is no longer handled at the level where the allocation
happens, but is moved up to the context.
* Added two functions to ContextVk for allocating memory for images and
buffer suballocations, which also include the fallback options.
* initBufferAllocation(): Uses BufferHelper::initSuballocation()
* initImageAllocation(): Uses ImageHelper::initMemory()
* Moved initNonZeroMemory() out of the following functions:
* BufferHelper::initSuballocation()
* Moved to ContextVk::initBufferAllocation().
* ImageHelper::initMemory()
* Moved to ContextVk::initImageAllocation().
* Also moved to new function:
ImageHelper::initMemoryAndNonZeroFillIfNeeded().
This function replaced the rest of initMemory() usages outside
initImageAllocation().
* New macros for memory allocation
* VK_RESULT_TRY()
* If the output of the command inside it is not VK_SUCCESS, it will
return with the error result from the command.
* VK_RESULT_CHECK()
* If the output of the command inside it is not VK_SUCCESS, it will
return with the input error.
* Added a test in which allocation would fail due to too much pending
garbage without the fix on some platforms. The test ends once there
has been a submission.
* New suite: UniformBufferMemoryTest
* Added a similar test for flushing texture-related pending garbage.
* New suite: Texture2DMemoryTestES3
Bug: b/280304441
Change-Id: I60248ce39eae80b5a8ffe4723d8a1c5641087f23
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4787949
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
1bd45c4f
|
2023-07-17T14:18:53
|
|
Add tiling mode for GL_EXT_memory_objects
Add set and get TexParameter for pName GL_TEXTURE_TILING_EXT
Add test case to VulkanImageTest for import LINEAR memory object
Bug: angleproject:8274
Change-Id: I4432093e41f45e3926a27e3dee00d48c0438cae5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4752793
Reviewed-by: Jeff Vigil <j.vigil@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: mohan maiya <m.maiya@samsung.com>
|
|
8b680c93
|
2023-07-07T09:24:44
|
|
Vulkan: Bug fix in GetAvailableValidationLayers(...)
GetAvailableValidationLayers(...) had a bug where it did
not account for a subset of kVkValidationLayerNames
being available.
Bug: angleproject:8247
Change-Id: Id7bc3570b2caf5550ca9d011a3ba9429702af8af
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4673189
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
232506e1
|
2023-05-15T19:19:39
|
|
Vulkan: Free the garbage memory before realloc
The previous CL added the feature of freeing garbage memory in the
event of device OOM. However, it was for image allocations only.
* Extended finishing commands and freeing the garbage to buffers.
* Added unit test to allocate buffer after freeing memory space on the
device.
Bug: b/280304441
Change-Id: I540b27a41b34d1ceb1cd3119213341c9f290ea38
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4540209
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
ec308b35
|
2023-05-15T15:03:10
|
|
Vulkan: Add feature to limit sample count to 2
This CL adds a feature called `limitSampleCountTo2`. Using it will
have the Vulkan backend limit max samples to 2.
Why 2? That's the minimum required in Vulkan to multisample without
error. Here's an example validation error:
vkCmdResolveImage: srcImage sample count is VK_SAMPLE_COUNT_1_BIT.
The Vulkan spec states: srcImage must have a sample count equal to
any valid sample count value other than VK_SAMPLE_COUNT_1_BIT.
https://www.khronos.org/registry/vulkan/specs/1.3-extensions/html/vkspec.html#VUID-vkCmdResolveImage-srcImage-00257
Using a limit as opposed to forcing a value allows non-multisampling
(sample count of 1) to continue working.
To see how tests fare when the feature is set, see the following test
results that force the value on:
https://chromium-review.googlesource.com/c/angle/angle/+/4534098/4
Test: adb shell setprop debug.angle.feature_overrides_enabled limitSampleCountTo2
Bug: b/279498079
Bug: angleproject:8162
Change-Id: I1df2822709151e6084c32055b5aff444e0b10db5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4518562
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Greg Schlomoff <gregschlom@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
b052a5bf
|
2023-03-31T00:00:00
|
|
Vulkan: Implement polygon mode extensions
* NV_polygon_mode
* ANGLE_polygon_mode
Bug: angleproject:1791
Bug: angleproject:8132
Change-Id: I2beffdad0c1569546020b78a9c6d9b8ea87c2100
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4498687
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
5c04f18a
|
2023-04-24T16:18:24
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|
Vulkan: Remove DisplayVk param from ToEGL
It's no longer used
Bug: angleproject:3041
Change-Id: I5063152d1598aa5d40d94bbf5c643a1288589037
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4470387
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Igor Nazarov <i.nazarov@samsung.com>
Reviewed-by: Charlie Lao <cclao@google.com>
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|
144f2d2c
|
2023-04-24T12:52:27
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|
Vulkan: Use thread-local space for EGL errors
The assumption in anglebug.com/3041 that ANGLE is "single-threaded
anyway" no longer holds.
Bug: angleproject:3041
Change-Id: I613395c8003cad60764362d2776aaf7b6804b788
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4468107
Reviewed-by: Igor Nazarov <i.nazarov@samsung.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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059efd15
|
2023-04-27T18:37:05
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Vulkan: use any available memory type for external
For external memory import, compatible memory types are decided by the
Vulkan driver since the memory has been allocated externally. There are
usually special requirements against external memory. e.g. AHB allocated
with CPU R/W often usage bits is only importable for non-device-local
heap on some AMD systems. So if angle requests for device-local, it'd be
unable to find a compatible memory type for import. This change updates
to pick the first available type on the external fallback code path.
Bug: b/279862309
Test: android.media.cts.DecodeAccuracyTest on venus atop radv
Change-Id: I0fd5ceb6fe633f591cbcdb01d246803fe0130796
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4484422
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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2f19bb74
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2023-03-16T16:03:29
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Reland "Vulkan: Reactivate already started render pass when possible"
This is a reland of commit ad9537af7f2bb5e22bc73f4e833fd3789adaa217
Original change's description:
> Vulkan: Reactivate already started render pass when possible
>
> In some usage case (such as lineage_mobile), we are seeing in the middle
> of render pass, app switch to another fbo just to issue a glClear()
> call, which the clear call itself gets deferred. Application then switch
> back to the original frame buffer. Before this CL, the render pass gets
> recreated due to frame buffer binding change, even though the clear gets
> deferred and new render pass and the previous render pass are
> essentially the same. This CL detects this situation and reactivate the
> current render pass instead of creating a new one. With this CL,
> lineage_m app trace reduces frame time from 3.86ms to 3.7ms, and only
> one render pass is used instead of two.
>
> This CL also allows the render pass started by BlitFramebuffer reused by
> subsequent draw calls. Asphalt_9 is hitting this use pattern and this CL
> reduces frame time by 0.1245 ms (from 5.6203 ms to 5.4958 on pixel 7
> pro)
>
> Bug: b/273808966
> Change-Id: I48c2671cbef3ff9d6cf59caae88c37c77828ee07
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4348713
> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Charlie Lao <cclao@google.com>
Bug: b/273808966
Change-Id: Ice9062122ae320b1a0108ff981bc65bd13b2ada0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4406888
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
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a7bd3f53
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2023-03-31T16:57:35
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Fix the retrace issue for VMA image suballocation
After adding the VMA image suballocation feature, VVL errors were seen
when using the retracing script for some traces, causing failure. After
analysis, it was seen that the functionality of the allocation differs
from the original method when it comes to non-zero memory allocation.
* In allocateAndBindMemory(), the memory property flags from the
allocated memory are returned to be used for non-zero memory feature
usage.
* Added mapMemoryAndInitWithNonZeroValue() to ImageMemorySuballocator,
which is used when allocateNonZeroMemory is enabled and the allocated
memory is host-visible.
* Merged the following into ImageHelper::initializeNonZeroMemory():
* mapMemoryAndInitWithNonZeroValue()
* InitMappableDeviceMemory(); used when VMA image suballocation is
disabled.
* Moved onMemoryAlloc() inside allocateAndBindMemory().
Test: retrace_restricted_traces.py
Bug: b/277618656
Bug: angleproject:8058
Change-Id: If411a073e900c1c034d40a99e3fffefe30c82548
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4391403
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
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41f0a321
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2023-04-03T21:58:43
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Revert "Vulkan: Reactivate already started render pass when possible"
This reverts commit ad9537af7f2bb5e22bc73f4e833fd3789adaa217.
Reason for revert: Suspected cause for flakiness. anglebug.com/8118
Original change's description:
> Vulkan: Reactivate already started render pass when possible
>
> In some usage case (such as lineage_mobile), we are seeing in the middle
> of render pass, app switch to another fbo just to issue a glClear()
> call, which the clear call itself gets deferred. Application then switch
> back to the original frame buffer. Before this CL, the render pass gets
> recreated due to frame buffer binding change, even though the clear gets
> deferred and new render pass and the previous render pass are
> essentially the same. This CL detects this situation and reactivate the
> current render pass instead of creating a new one. With this CL,
> lineage_m app trace reduces frame time from 3.86ms to 3.7ms, and only
> one render pass is used instead of two.
>
> This CL also allows the render pass started by BlitFramebuffer reused by
> subsequent draw calls. Asphalt_9 is hitting this use pattern and this CL
> reduces frame time by 0.1245 ms (from 5.6203 ms to 5.4958 on pixel 7
> pro)
>
> Bug: b/273808966
> Change-Id: I48c2671cbef3ff9d6cf59caae88c37c77828ee07
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4348713
> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Charlie Lao <cclao@google.com>
Bug: b/273808966
Change-Id: I81cc2dcacb52466808b2ccf5819feda466c39fc5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4396502
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Auto-Submit: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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ad9537af
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2023-03-16T16:03:29
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Vulkan: Reactivate already started render pass when possible
In some usage case (such as lineage_mobile), we are seeing in the middle
of render pass, app switch to another fbo just to issue a glClear()
call, which the clear call itself gets deferred. Application then switch
back to the original frame buffer. Before this CL, the render pass gets
recreated due to frame buffer binding change, even though the clear gets
deferred and new render pass and the previous render pass are
essentially the same. This CL detects this situation and reactivate the
current render pass instead of creating a new one. With this CL,
lineage_m app trace reduces frame time from 3.86ms to 3.7ms, and only
one render pass is used instead of two.
This CL also allows the render pass started by BlitFramebuffer reused by
subsequent draw calls. Asphalt_9 is hitting this use pattern and this CL
reduces frame time by 0.1245 ms (from 5.6203 ms to 5.4958 on pixel 7
pro)
Bug: b/273808966
Change-Id: I48c2671cbef3ff9d6cf59caae88c37c77828ee07
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4348713
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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3fed0866
|
2023-02-22T00:00:00
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Implement EXT_texture_mirror_clamp_to_edge
Support GL_MIRROR_CLAMP_TO_EDGE_EXT address
mode when native support is available.
Adjusted validation, sorted switch cases by
target enums order.
Added new TextureMirrorClampToEdge* end2end
tests.
Drive-by: fixed texture address computation
for integer formats with GL_MIRRORED_REPEAT
on D3D11.
Fixed: angleproject:7968
Change-Id: Iaf29c8b4b32a7630c2a871f832d171f4bc4e2672
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4289137
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
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7d8e2778
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2023-02-13T10:04:08
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Vulkan: Remove usage of VK_EXT_external_memory_host
This extension is no longer used by ANGLE
Bug: angleproject:7959
Change-Id: If6c0e89e63b8b06fd03f7b6a0b083a18bada34fe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4244599
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
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54951da2
|
2022-12-18T17:11:33
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Vulkan: Refactor extension vs core version checks
Extensions are now grouped based on promotion-to-core status, and
initialization code is generally cleaned up. ANGLE currently doesn't
attempt to use a core version above Vulkan 1.1, as extensions are always
assumed to be exposed even if promoted to core in later versions.
With this change, it would be simpler to use a newer core version if
ever necessary.
Bug: angleproject:7959
Change-Id: Ia5fd3e06c18f7289e9e5a63af0f039a6dc89c687
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4224582
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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2618a9bc
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2023-02-08T14:14:02
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Vulkan: Fix fragment shading rate entry point init
The function to initialize vkGetPhysicalDeviceFragmentShadingRatesKHR
was accidentally initializing
vkGetPhysicalDeviceExternalSemaphorePropertiesKHR.
Bug: angleproject:7172
Change-Id: I2c76e1b88c5ce2e996d5581731010053821e6f7a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4233091
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: mohan maiya <m.maiya@samsung.com>
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b96f3abd
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2023-02-03T13:12:29
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Vulkan: Make Context::mLastSubmittedSerial to QueueSerial
Right now Context::mLastSubmittedSerial and mLastFlushedSerial are all
Serial type instead of QueueSerial. Most places we do need QueueSerial.
This CL changes them to QueueSerial type. This simplifies and improves
code readability. No actual functional change is expected with this CL.
Bug: b/267806287
Change-Id: Ib00cae2637ee9ed95e5fc00060c63017b04e26c5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4219944
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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13aee254
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2023-01-13T14:01:56
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Move memory allocation info vars to separate class
* Moved the RendererVk variables related to memory allocation to a new
class, MemoryAllocationTracker.
* Note: The existing variable "mMemoryAllocationTracker" has been
renamed to "mMemoryAllocationRecord" to avoid confusion.
* Added a custom locale using the class MemoryLogNumberFormat, since
the original method did not include formatting on some Android
devices.
Bug: b/262029018
Change-Id: I23acf37119da02e6430de6b5d360307982ecf9bb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4174738
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ivan Neulander <ineula@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
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48e40ef6
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2023-01-06T13:35:21
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Add per-heap memory allocation trackers
* For each member of MemoryAllocationType, we now have a per-heap
counter to keep track of the allocation size in each available heap.
* mActivePerHeapMemoryAllocationsSize
* mActivePerHeapMemoryAllocationsCount (debug mode only)
* Added the memory type index to onMemoryAlloc() and onMemoryDealloc()
as an input. It can then be used to determine the used memory heap
index for that allocation using the memory properties defined in the
renderer.
* checkForCurrentMemoryAllocations() will now log the heap index of the
current memory allocations in debug mode and during an OOM crash.
* logPendingMemoryAllocation() will now log the heap index of the
pending allocation during an OOM crash.
* Renamed constexpr values used for tracking for more consistency.
* kTrackMemoryAllocation -> kTrackMemoryAllocationSizes
* kDebugMemoryAllocationLogs -> kTrackMemoryAllocationDebug
Bug: b/262029018
Change-Id: I178a3556b3107edc0c72c6b23ea2f2d6b12da947
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4149431
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Ivan Neulander <ineula@google.com>
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2550fe9a
|
2023-01-14T21:21:24
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Vulkan: Drop usage of VK_EXT_debug_report
This extension has been deprecated for 6 years in favor of
VK_EXT_debug_utils.
Bug: angleproject:7959
Change-Id: I51923a6821a6a18854ef94e0ca85c328bc8c6da5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4167833
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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cd540095
|
2022-12-12T13:13:14
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Vulkan: Add memory log at allocation error
* Added logging memory allocation information in handleError() in the
event of an error from ANGLE_VK_TRY.
* Used for the handleError() in ContextVk.
* Updated the name and message of the function to log allocations.
* checkForCurrentMemoryAllocations()
* Added logging memory heap stats, including budget and usage.
* logMemoryHeapStats()
* In the renderer, added the feature flag indicating whether the
platform supports the memory budget extension.
* Uses VK_EXT_memory_budget.
* Added the enum class MemoryLogSeverity, which is used to select
the severity level of the memory log.
* Added logging pending memory allocation information.
* logPendingMemoryAllocation()
* If the last unsuccessful memory allocation was unsuccessful, its
information will be added to the log.
Bug: b/262029018
Change-Id: I97343c1553936aed23d763f3e0c00d495f9ee810
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4089531
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Kaiyi Li <kaiyili@google.com>
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58d7ace2
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2022-11-22T16:08:07
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Vulkan: Add memory allocation log support in debug
* Added a memory tracker to the renderer object to keep track of the
memory allocations and deallocations in more detail.
* This feature is used for debugging only.
* To enable it, set angle_enable_memory_alloc_logging=true in GN args
(added in renderer/vulkan/BUILD).
* It is related to ANGLE_ENABLE_MEMORY_ALLOC_LOGGING in the code.
* The tracker are updated in the memory allocation tracking functions
if the feature is enabled. (The counter is always updated, even if
the feature is disabled.)
* At the end of a RendererVk object, it checks for and logs any
remaining allocated memory from MemoryAllocationType members.
* The data is stored in the map object "mMemoryAllocationTracker".
The key used for it is currently of type angle::BacktraceInfo.
* If angle_enable_unwind_backtrace_support is disabled, or not on
Android, the key is an empty object.
* MemoryAllocInfoMapKey is used as a key to access the allocation
information.
Bug: b/242641395
Change-Id: If701a4bdea2f8738a830ee47e0c7c5cdacf95b87
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4050103
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
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2e5ca217
|
2022-11-18T10:44:49
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Vulkan: Let each current context has its own QueueSerial.
This CL makes every current context has its own queueSerial. At context
creation time or when context becomes current, it allocates a QueueIndex
from renderer. When it becomes non-current, it releases QueueIndex for
others to reuse. This way we significantly reduces the max number of
QueueIndexs for reasonable usage. Each CommandBuffer has its own unique
QueueSerial and we use that to determine if a resource is being used by
the given CommandBuffer. The QueueSerial for RenderPassCommands is
deferred until renderPass starts, and when we generate queueSerial for
renderPassCommands, we also reserve a range of serials for
outsideRenderPassCommands so that we can do incremental submission of
outsideRenderPassCommands without need to close renderPassCommands. In
rare situation, if that reserved serials runs out, we also close
renderPassCommands to ensure the ordering of serials matches ordering of
command buffers.
With per current context queue serial, this CL is able to set resource
queue serial as it is being used. This CL completely removes usage of
ResourceUseList class since it was introduced due to deferred setSerial.
This CL also get rid of refCount from ResourceUse since there we no
longer add it to a ResourceUseList. With that, we also able to remove
SharedResourceUse class since access to ResourceUse itself is now thread
safe since we are able to make a copy of it when we add it to
GarbageList.
Because RenderPassCommands now has its own unique QueueSerial as it
encodes command, we can use it to detect if a resource is being used by
it or not, thus this CL also removes usage of CommandBufferID.
Bug: b/255414841
Change-Id: I36dcbeaa7bc996f04e6c04bf9ad44cd0d630f61a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4038096
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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7dd8478e
|
2022-11-17T10:11:02
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Vulkan: Make ResourceUse::serial an FastVector of Serials
In preparation for per context queue serial, this CL makes
ResourceUse::serial a FastVector of Serial. Right now we still limited
to one serial index so that it still work the same way as before. This
CL adds necessary data type and change the function names to reflect
that tracking GPU progress needs a ResourceUse object instead of a
single Serial number.
Bug: b/255414841
Change-Id: Ic60cdf5ec8da45d1821f65a55947f5c553f65737
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4034548
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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b2f55ec3
|
2022-11-14T16:07:19
|
|
Vulkan: Add memory allocation/deallocation counter
* Added a counter to the renderer object to keep track of the
memory allocations and deallocations per allocation type.
* The counters are updated with the functions onMemoryAlloc() and
onMemoryDealloc(), which can be added next to the allocation or
deallocation point.
* Currently used for buffer memory and image memory.
* Removed some of the redundant arguments from vk_helper and
suballocation functions.
Bug: b/242641395
Change-Id: I58b38f619df7bef0ba5fa3373a8db5aed0ef142c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4014164
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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|
71d28a9b
|
2022-11-02T13:19:20
|
|
Vulkan: Remove unused ShaderAndSerial
The serial in the ShaderAndSerial is unused. This CL removed
ShaderAndSerial and replaced with ShaderModule directly.
Bug: b/257116399
Change-Id: I50d42af7818a12888309a80423531d75135e0bfd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3998747
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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|
eaa71709
|
2022-10-14T11:47:07
|
|
Vulkan: s/ContextVk/Context in pipeline creation
With VK_EXT_graphics_pipeline_library, pipeline creation may happen on a
thread. This change prepares the interface such that only a vk::Context
is needed, instead of ContextVk.
Bug: angleproject:7369
Change-Id: Ib7e9e7e140e27a4af71bffee069c88e3d7f47dfa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3956935
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
dbbfdd22
|
2022-10-06T13:39:20
|
|
Vulkan: Bug fix in GL_QCOM_shading_rate
Don't initialize "vkCmdSetFragmentShadingRateKHR" before
creating VkDevice as it leads to a nullptr assertion in
RendererVk::canSupportFragmentShadingRate. Separate out
instance and device function pointer initializations.
Bug: angleproject:7172
Change-Id: I55b5b41313857a2861a197f17d7f88b71aec907f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3938443
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
ba3b4515
|
2022-09-15T01:06:51
|
|
Vulkan: Implement GL_ANGLE_logic_op
Enabled if the logicOp device feature is available. According to
gpuinfo, it's pretty much universal except for ARM.
Bug: angleproject:7654
Change-Id: I4808b519fdd6273b2f8c1bb17f59517eb65bfe8d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3898317
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
aa2a558e
|
2022-08-23T09:47:02
|
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Vulkan: Add support for setting timestamp surface attribute
On Android the EGL wrapper handles most of the functionality required
by EGL_ANDROID_get_frame_timestamps. However if for some reason the
swapchain is recreated, the timestamp state would be lost resulting in
stuttering.
Introduce EGL_ANGLE_timestamp_surface_attribute extension that adds
support for toggling the EGL_TIMESTAMPS_ANDROID attribute of a surface.
Cache this state and recreate the swapchain accordingly.
Bug: angleproject:7489
Test: EGLSurfaceTest.TimestampSurfaceAttribute*
Test: dEQP-EGL.functional.get_frame_timestamps*
Change-Id: I3660f7137c006d904164d243a682a4ff520eabd8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3753396
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
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8df0c53e
|
2022-07-11T16:56:26
|
|
Vulkan: Split suballocation out into it's own file
Right now Suballocation and BufferBlock classes are in vk_utils.h, which
is included by other header files. This made it difficult to have these
two classes use variables defined in other headers. And vk_utils.h is
really designed for utilities, it isn't the best place for
bufferBlock/suballocation by definition. This CL split out suballocation
code into its own file to make future CLs much easier. No functional
change is expected other than move the code around.
Bug: b/237686097
Change-Id: I36733468b4bed152a19d9c9bca8e7459c11c3b43
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3756761
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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fb3e2def
|
2022-05-24T15:47:01
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Extend labelObject functionality
Modify interface to fully support labelObject return codes.
Fix issues with texture implementation, including handling
deferred Vulkan object creation.
Bug: b/229105865
Change-Id: I0c64b72dd0b54642fb643ee7f5ccbb2a134c6787
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3703184
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
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4b9eb4ba
|
2022-06-03T09:22:41
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Optionally support vulkan_memory_allocator 3.x
Incompatible API is guarded behind a new define, ANGLE_VMA_VERSION.
This allows a soft migration for Chromium and Fuchsia, while allowing
clients like Flutter to roll to a new version that is compatible with
its revision of Skia.
Bug: chromium:1332566
Change-Id: I68cafde13e50445aa8eea2f18203143659a1c627
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3688835
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Dan Field <dnfield@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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7fb021b0
|
2022-05-12T16:19:14
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Reland "Add Vulkan backend support for texture labels"
This is a reland of commit 1afb80587e302e2ce9a901a69fd66e5ef98a73b6
Added check to ensure vkSetDebugUtilsObjectName fcn ptr is valid
before use. Fixes failures on mac-swangle-chromium-try-x64.
Original change's description:
> Add Vulkan backend support for texture labels
>
> Add onLableUpdate support for textures in the Vulkan backend.
>
> Bug: b/229105865
> Change-Id: Id9e5b2b81352e97b7843a63f27709739005dc2f3
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3645854
> Reviewed-by: Ian Elliott <ianelliott@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Ian Elliott <ianelliott@google.com>
Bug: b/229105865
Change-Id: I994da6db2771671c204e4ab01c69912c1be4a48f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3674296
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
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28b4c378
|
2022-05-27T15:45:59
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Vulkan: Pipeline creation feedback in perf counters
Bug: angleproject:5881
Change-Id: I42917cab3c97abb50a14035972a96728dcb990b9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3672851
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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7ad48b84
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2022-05-26T00:23:35
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Revert "Add Vulkan backend support for texture labels"
This reverts commit 1afb80587e302e2ce9a901a69fd66e5ef98a73b6.
Reason for revert: Null-dereference crash starting here:
https://ci.chromium.org/ui/p/chromium/builders/ci/mac-swangle-chromium-x64/26323/blamelist
(see angle blamelist)
Crash reason: EXC_BAD_ACCESS / KERN_INVALID_ADDRESS
Crash address: 0x0
Process uptime: 24 seconds
Thread 0 (crashed)
0 0x0
rax = 0x0000011c0113c000 rdx = 0x0000011c09094590
rcx = 0x0000000000000006 rbx = 0x0000011c0e2a0000
rsi = 0x00007ffedfc11500 rdi = 0x0000011c01378010
rbp = 0x00007ffedfc11540 rsp = 0x00007ffedfc114f8
r8 = 0x0000000000000006 r9 = 0x0000000123a6ccc4
r10 = 0x0000011c011018d0 r11 = 0x00007ffdbc1a4834
r12 = 0x0000000000000006 r13 = 0x0000011c090944b0
r14 = 0x0000011c0e34c000 r15 = 0x00007ffedfc11550
rip = 0x0000000000000000
Found by: given as instruction pointer in context
1 libGLESv2.dylib!gl::Context::objectLabel(unsigned int, unsigned int, int, char const*) + 0x156
rbp = 0x00007ffedfc116a0 rsp = 0x00007ffedfc11550
rip = 0x00000001357b38e6
Found by: previous frame's frame pointer
2 libGLESv2.dylib!_GL_ObjectLabelKHR + 0xa5
rbp = 0x00007ffedfc116f0 rsp = 0x00007ffedfc116b0
rip = 0x000000013578e7e5
Found by: previous frame's frame pointer
3 Chromium Framework!gpu::gles2::GLES2DecoderPassthroughImpl::DoBindTexture(unsigned int, unsigned int) + 0x1ea
rbp = 0x00007ffedfc11780 rsp = 0x00007ffedfc11700
rip = 0x000000011e7dcd4a
Found by: previous frame's frame pointer
Original change's description:
> Add Vulkan backend support for texture labels
>
> Add onLableUpdate support for textures in the Vulkan backend.
>
> Bug: b/229105865
> Change-Id: Id9e5b2b81352e97b7843a63f27709739005dc2f3
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3645854
> Reviewed-by: Ian Elliott <ianelliott@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Ian Elliott <ianelliott@google.com>
Bug: b/229105865
Change-Id: I5a5e00084e1320a486c43fec9d41b9ae6cb2b1db
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3669657
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
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1afb8058
|
2022-05-12T16:19:14
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Add Vulkan backend support for texture labels
Add onLableUpdate support for textures in the Vulkan backend.
Bug: b/229105865
Change-Id: Id9e5b2b81352e97b7843a63f27709739005dc2f3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3645854
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Elliott <ianelliott@google.com>
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7c83a363
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2022-05-16T22:22:44
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Vulkan: Dynamic state for rasterizer discard enable
Interaction with primitives generated query are tested by those tests
added in
https://chromium-review.googlesource.com/c/angle/angle/+/2976181
Bug: angleproject:5906
Change-Id: I0ab9f54995504be770a93bf13337a5ffe20bf7eb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3651582
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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891a4682
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2022-05-12T22:32:07
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Vulkan: Dynamic state for stencil test/op
Bug: angleproject:5906
Change-Id: I436c6c238a15e54919a74d2a697d1f114bb3eaf9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3647207
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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4e5da2d2
|
2022-05-11T13:58:07
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Vulkan: Dynamic state for cull mode
Bug: angleproject:5906
Change-Id: I3d7b888e7999d4892ff71d636ea16a2edcf7a27f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3642800
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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802504ad
|
2022-04-29T20:22:53
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Vulkan: Add log for buffer pool stats
For debugging purpose, this will calculate stats of buffer pool and
output string to log. Set ANGLE_ENABLE_BUFFER_POOL_STATS_LOGGING to 1
will log stats into INFO() stream.
Bug: b/230538246
Change-Id: I68f83af547e782ca7cb6cb222967ba02b8005083
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3617229
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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02b96848
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2022-04-21T16:32:31
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Vulkan: Add support for GL_QCOM_shading_rate
Layer GL_QCOM_shading_rate over VK_KHR_fragment_shading_rate
Test: ShadingRateQcomTest*
Bug: angleproject:7172
Change-Id: I3f040dbfad3906facd4349937fed2ce9a464b824
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3599874
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
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5014ce66
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2022-04-18T18:05:20
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Vulkan: Add orphaned list for non-empty BufferBlocks.
In the fix for chromium:1299211, we added a new pool in the RendererVk
and pick which pool to use at the getDefaultBufferPool() call. This CL
fixes the original problem differently. In this CL we still uses the
ShareGroup's pool. When display global texture is enabled, we orphan the
non-empty buffer blocks into renderer and check and destroyed from
garbage collection code. This way we still only deal with one buffer
pool and all logic is mostly in context destroy code path, which I
believe is a better solution.
Bug: b/223428306
Change-Id: Ib465a11f7e3656df09cc891416ff57f086a8184b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3573390
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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957f8297
|
2022-04-08T15:44:55
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Vulkan: Change ContextVk to Context for BufferPool APIs
These APIs only needs information from Context, not ContextVk. This CL
changes to Context for better encapsulation.
Bug: b/223428306
Change-Id: I4f50aaa4065eff62ca32e9049f5a891d8814e511
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3578587
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Lingfeng Yang <lfy@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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1b94c585
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2022-04-10T15:09:38
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Revert "Vulkan: Switch loader to new driver files env var."
This reverts commit 1f6123d55467c2af7c67405c0101a6f327b76225.
Reason for revert: Seems to break ANGLE on fuchsia loader:
https://ci.chromium.org/ui/p/chromium/builders/try/fuchsia_arm64/1123629/overview
Original change's description:
> Vulkan: Switch loader to new driver files env var.
>
> VK_DRIVER_FILES replaces VK_ICD_FILENAMES.
>
> Bug: angleproject:7095
> Change-Id: I949ac9a8f375240b6c6068825eccc645f81b0185
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3522821
> Reviewed-by: Ian Elliott <ianelliott@google.com>
> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Bug: angleproject:7095
Change-Id: I5b7e094b08d76b9c14adb4acb3b59e4cfb7a28fa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3580980
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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1f6123d5
|
2022-03-14T11:40:05
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Vulkan: Switch loader to new driver files env var.
VK_DRIVER_FILES replaces VK_ICD_FILENAMES.
Bug: angleproject:7095
Change-Id: I949ac9a8f375240b6c6068825eccc645f81b0185
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3522821
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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fe28a429
|
2022-03-30T15:34:49
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Vulkan: Create buffer for vertex array if robust enabled
If robust access is enabled (i.e., chrome), we want to ensure vulkan
driver never access beyond that OpenGL buffer boundary. But with
suballocation from BufferPool, we are using the same VkBuffer for all
suballocations from the same BufferBlock. this combined with the fact
that there is no size information in the vkCmdBindVertexBuffers, it
means vulkan driver can not properly ensure vertex access not go beyond
the subrange. It can only guarantee not access beyond the entire
VkBuffer size. This CL creates a dedicated vkBuffer object and bind it
to the suballocation of the vkDeviceMemory so that vulkan driver will
see the exact range of the subrange instead of entire buffer. Since we
may allocated more memory than actual requested size and the extra
paddings are not zero filled , user size is used to create this
vkBuffer. This is only enabled when robust access is enabled.
This CL also ported webgl conformance test
out-of-bounds-index-buffers.html and out-of-bounds-array-buffers.html
to end2end test.
Bug: chromium:1310038
Change-Id: I3499ae600028149b1039082e5011232b3e4e5e80
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3553940
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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cdd97fb8
|
2022-03-24T17:41:30
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Reland "Vulkan: Fix invalid access with display texture share group."
This is a reland of 1099b5ef2279cfe1988a39c8e011aada59c650f1.
Original change's description:
> Vulkan: Fix invalid access with display texture share group.
> Create bufferpool that owns by RendererVk.
> If we are using EGL_ANGLE_display_texture_share_group
> extension, use the bufferpool owned RendererVk,
> otherwise, use the bufferpool owned by EGL::ShareGroup.
> The bufferpool lifetime will remain consistent with
> texture lifetime.
> Bug: chromium:1299211
> Change-Id: Ie4e87cea1dfd20dabab24e2afed6ddd92e469888
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3531155
> Reviewed-by: Charlie Lao <cclao@google.com>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Bug: chromium:1299211
Change-Id: I4b8f5bcb30297f2c5f24e02404fd96011f9d843b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3550038
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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73ec28af
|
2022-03-23T21:13:45
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Revert "Vulkan: Fix invalid access with display texture share group."
This reverts commit 1099b5ef2279cfe1988a39c8e011aada59c650f1.
Reason for revert: suspect culprit of 1309304
Original change's description:
> Vulkan: Fix invalid access with display texture share group.
>
> Create bufferpool that owns by RendererVk.
> If we are using EGL_ANGLE_display_texture_share_group
> extension, use the bufferpool owned RendererVk,
> otherwise, use the bufferpool owned by EGL::ShareGroup.
> The bufferpool lifetime will remain consistent with
> texture lifetime.
>
> Bug: chromium:1299211
> Change-Id: Ie4e87cea1dfd20dabab24e2afed6ddd92e469888
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3531155
> Reviewed-by: Charlie Lao <cclao@google.com>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Bug: chromium:1299211, 1309304
Change-Id: Ibdc119ef6bb52352858114d72a0f1c0edcd4da5e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3546288
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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1099b5ef
|
2022-03-17T17:20:44
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Vulkan: Fix invalid access with display texture share group.
Create bufferpool that owns by RendererVk.
If we are using EGL_ANGLE_display_texture_share_group
extension, use the bufferpool owned RendererVk,
otherwise, use the bufferpool owned by EGL::ShareGroup.
The bufferpool lifetime will remain consistent with
texture lifetime.
Bug: chromium:1299211
Change-Id: Ie4e87cea1dfd20dabab24e2afed6ddd92e469888
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3531155
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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9637185c
|
2022-03-10T15:38:13
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Add ForceGPUSwitch to EGL_ANGLE_power_preference
eglHandleGPUSwitch() does not work with WebKit sandbox profile.
The root cause is that we do not know the
primary display, and as such we do not know which GPU drives this.
Add eglForceGPUSwitchANGLE(display, gpuIDHigh, gpuIDLow).
This lets the caller figure out the GPU in another process. Then
the caller can just set the GPU in the sandboxed process.
Add tests that are disabled by default until the runner and the
infrastructure supports running the tests with automatic switching
enabled.
Bug: angleproject:7092
Change-Id: I316ee431156596effbdb89659a5e24291719a204
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3516274
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
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e8ee847d
|
2022-02-23T12:25:39
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Vulkan: Add UpdateDescriptorSetsBuilder.
This helper class encapsulates the vkUpdateDescriptorSets caching.
As part of the refactor, we switch passing a ContextVk to passing
a vk::Context with some mutable variables. This helps encapsulate
ContextVk. Since we use the perf counters in many places, this CL
moves the perf counters to vk::Context, so we can access them
everywhere.
Refactoring change only.
Bug: angleproject:6776
Change-Id: Id529962b2f425bece6f9b3bd0cd1698c692e58cb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3484980
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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8d966f7d
|
2022-02-08T11:05:09
|
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Vulkan: Simplify SubAllocation data types.
We no longer need to bootstrap on the wrapper classes because we
use a separate garbage list. This simplifies the code for the
allocation tracking considerably. Also we remove a few mutable
accessor to fortify our OOP design.
(Credit to Jamie since it is splited from his CL)
Bug: angleproject:6980
Change-Id: I2025ec4d141531273e824bb586957a38efc30be1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3469715
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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419bca3f
|
2022-01-19T18:22:56
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Vulkan: Use Vulkan API directly for BufferPool's buffer allocation
There are two motivations in this CL. 1) There are two layers of
suballocator right now. BufferPool provides first suballocation. It
tries to allocate from one of the buffers in the pool. If that failed,
it try to create a new BufferBlock (i.e, a VkBuffer). Right now that
calls into VMA which creates another pool to allocate a buffer. We
really only need one layer of suballocation. And 2) Because we uses VMA
to do actual VkBuffer allocation, we have to use Allocator object. But
VMA can not handle external buffers, so we end up having a BufferMemory
class just to handle two different cases. This CL attempts to clean up
this by let ANGLE calling into vulkan driver directly for the actual
buffer allocation, just like we did for VkImages. By doing so, we able
to remove BufferHelper::mMemory data member as well as BufferMemory
class all together. External memory is now treated exactly the same at
BufferHelper.
Bug: b/205337962
Change-Id: I7c183ab0fd7d9aceb6cf416b0214c300798bc010
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3402740
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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d6dd0cb5
|
2021-09-21T15:26:13
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EGL: EGL_KHR_lock_surface3 backend
Add vulkan implementation
Add test: EGLLockSurface3Test
Test: angle_end2end_test --gtest_filter=EGLLockSurface3Test
Bug: angleproject:6062
Change-Id: Id5bfe37895b550392d11e9e9cc1262c1f0288c42
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3174323
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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a83f7e91
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2022-01-19T14:14:16
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Vulkan: inline some of the BufferSuballocation APIs
These are simply get* calls and frequent used ones. The measurement I
have on Pixel6 shows there is 0.01ms out of 2.28ms on CPU overhead with
asphalt_8 app trace measured with --minimize-gpu-work.
Bug: b/205337962
Change-Id: I746a1ccc67c589d1aba25495601ad874ddc034a4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3403159
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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1b5efe51
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2022-01-19T14:04:35
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Vulkan: Rename SubAllocation to Suballocation
Simply a name change to make it one word. No functional change is
expected.
Bug: b/205337962
Change-Id: Ic505536821f18141c0d036b13d9aa81554a8bafd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3403158
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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15439f8e
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2022-01-13T14:58:41
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Vulkan: Remove BufferMemoryAllocator
This class was added in crrev.com/c/3036256. The original intention was
to use VMA to implement buffer suballocation. Because VMA itself does
not support buffer suballocation, I was thinking to use VMA custom pool
to implement it and this class was intended to wrap all these
functionality into one class. But now thanks to Jamie's effort, VMA
exported generic suballocation algorithm via API and we have implemented
buffer suballocation using that virtual allocation API. So this
BufferMemoryAllocator class is really no longer useful. This CL mostly
reverted that CL and flatten out the buffer allocation call to directly
use VMA's Allocator object.
Bug: b/205337962
Change-Id: I0336056e440f39e2ff49fee8e0ff4b1f355cefe4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3244022
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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0e49a3dd
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2022-01-04T11:23:54
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Vulkan: Add std::move support for BufferHelper
There are needs to support std::move for BufferHelpers in other CLs (See
crrev.com/c/3352489). Without this support, we can not store
BufferHelper into std::vector. This CL adds move support for
BufferHelper class.
Bug: b/208323792
Change-Id: I93f79490715750abc1bcedd41b683ad0c2460ebb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3366855
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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bc9d2d7d
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2021-12-07T16:16:47
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Vulkan: Consolidate BufferHelper's code paths into one
There are cases that BufferHelper may not sub-allocate from the pool.
For example, when buffer is created from external memory. Right now we
have two different code paths in the BufferHelper object and checking if
suballocation object is valid or not and pick different code path. This
CL consolidates both code path into one by making non sub-allocated case
also creates BufferSUbAllocation object and owns a BufferBlock object.
Bug: b/205337962
Change-Id: Iac82bdb0b69d424e4147b52d458ced6274e106a1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3322100
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
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eca427b2
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2021-12-20T10:55:41
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Vulkan: Add mutex to protect mVirtualBlock
mVirtualBlock could be accessed from multiple thread when
asyncCommandQueue is enabled, where the free call could come from the
submission thread. This CL adds a mVirtualBlockMutex in BufferBlock and
always take the lock when mVirtualBlock is been accessed.
This CL also adds ConditionalMutex class for the general usage that a
mutex is only used based on a boolean.
Bug: angleproject:6840
Change-Id: Ib647b4ff12ebfc08f2a70192d39f16e15a1fc5f5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3350798
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
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83a670ab
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2021-10-29T09:12:26
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Vulkan: Implement BufferPool using VMA's virtual allocator
VMA's allocation calls used to be sub-allocating a pool of memory. What
we really want is sub-allocate a VkBuffer object. VMA recently added
support to expose the underlying range allocation algorithm via APIs,
which user can use it to sub-allocate any object. This CL uses that new
virtual allocation API to sub-allocate from a pool of VkBuffers.
In this CL we only switched BufferVk::mBuffer to sub-allocate from the
BufferPool object.
Bug: b/205337962
Change-Id: Ia6ef00c22e58687e375b31bc12ac515fd89f3488
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3266146
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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24241724
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2021-11-22T13:26:53
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Reland: Vulkan: Use vkResetQueryPoolEXT when available
This is a reland of 97aa5187ed164f1e9a22b64c966f2a747f651bfb
Original change's description:
> ANGLE currently uses vkCmdResetQueryPool to reset a query pool. As
> reported by Arm, this can cause GPU bubbles. It is better to use
> vkResetQueryPoolEXT() when available (either by Vulkan 1.2 or by the
> VK_EXT_host_query_reset extension).
>
> Bug: angleproject:6692
> Change-Id: I650d7d0f55bdf6587b75be43cc7bed2dc3eb935a
> Reviewed-on:
> https://chromium-review.googlesource.com/c/angle/angle/+/3294061
> Commit-Queue: Ian Elliott <ianelliott@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Charlie Lao <cclao@google.com>
Bug: angleproject:6692
Change-Id: Idff87977bd39ccd1d05684e48929f4cd3fa733c7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3313382
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
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a5e391d7
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2021-11-19T17:35:06
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Add GL_ANGLE_vulkan_image extension
glAcquireTextures & glReleaseTextures are added for sharing
texture ownership with an external API.
Bug: chromium:1264439
Change-Id: If46d8d230b4f611768b5ff1187674509e42f01e0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3293921
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
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2fa1adf0
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2021-11-24T18:29:13
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Revert "Vulkan: Use vkResetQueryPoolEXT when available"
This reverts commit 97aa5187ed164f1e9a22b64c966f2a747f651bfb.
Reason for revert: This apparently caused crbug.com/1273344
Original change's description:
> Vulkan: Use vkResetQueryPoolEXT when available
>
> ANGLE currently uses vkCmdResetQueryPool to reset a query pool. As
> reported by Arm, this can cause GPU bubbles. It is better to use
> vkResetQueryPoolEXT() when available (either by Vulkan 1.2 or by the
> VK_EXT_host_query_reset extension).
>
> Bug: angleproject:6692
> Change-Id: I650d7d0f55bdf6587b75be43cc7bed2dc3eb935a
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3294061
> Commit-Queue: Ian Elliott <ianelliott@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Charlie Lao <cclao@google.com>
Bug: angleproject:6692
Change-Id: I70d5eeb0b98f016fd262935194f8f4abee2a72b9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3300309
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Lingfeng Yang <lfy@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
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8b60855b
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2021-09-15T15:16:10
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EGL: implement EGL_KHR_mutable_render_buffer
Pass render buffer mode change to WindowSurfaceVk.
On mode change trigger OUT_OF_DATE. Then in CreateSwapchain,
if new mode, set the Presentation mode and the Image count.
OffscreenSurfaceVk ignores mode change.
Add MUTABLE_RENDER_BUFFER_BIT to GenerateDefaultConfig.
Test: dEQP-EGL.functional.mutable_render_buffer.*
Bug: angleproject:3966
Change-Id: I7b59708514bcda10f8d45ce5f9528aa840fcccfa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3171822
Commit-Queue: Brandon Schade <b.schade@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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97aa5187
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2021-11-22T13:26:53
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Vulkan: Use vkResetQueryPoolEXT when available
ANGLE currently uses vkCmdResetQueryPool to reset a query pool. As
reported by Arm, this can cause GPU bubbles. It is better to use
vkResetQueryPoolEXT() when available (either by Vulkan 1.2 or by the
VK_EXT_host_query_reset extension).
Bug: angleproject:6692
Change-Id: I650d7d0f55bdf6587b75be43cc7bed2dc3eb935a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3294061
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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5f755c29
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2021-11-17T16:29:37
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Vulkan: Lock around handle counter.
TSAN showed we could have a data race when multiple threads
were releasing objects because of the singleton handle
counter.
Bug: angleproject:6714
Change-Id: I23b5d343bec421a663198e7efc30c78dab2bde8f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3288328
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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421dbf20
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2021-10-26T19:06:19
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Revert "Vulkan: Use different strategy for buffer memory allocation"
This reverts commit 0dbe308d91a3526e28fecd9014d873c649f4ef71.
Reason for revert: crbug.com/1253325
Original change's description:
> Vulkan: Use different strategy for buffer memory allocation
>
> This CL uses different memory allocation strategy based on the requested
> size. If the requested size exceeds 1M, we use dedicated memory
> allocation to avoid memory waste associated with the sub-allocator.
> Otherwise we uses VMA's sub-allocator pool. This CL creates two sets of
> customized pool so that we uses different allocation strategy for each
> set of pool: the small pool uses buddy algorithm which favors speed over
> memory and large pool uses default algorithm that favors memory saving
> over speed. This CL also replaces vmaFindMemoryTypeIndexForBufferInfo
> with vmaFindMemoryTypeIndex to avoid create and destroy VkBuffer object
> just try to find memoryTypeIndex.
>
> Bug: b/195588159
> Change-Id: I2bddbfffd77ba2ce6b9389d83a31051c4b748c4d
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2939490
> Commit-Queue: Charlie Lao <cclao@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Tim Van Patten <timvp@google.com>
Bug: b/195588159
Change-Id: I2c8fe8cb2930d16f5212570d32be68e7c6a6e5f3
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3244258
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
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0dbe308d
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2021-07-16T14:26:20
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Vulkan: Use different strategy for buffer memory allocation
This CL uses different memory allocation strategy based on the requested
size. If the requested size exceeds 1M, we use dedicated memory
allocation to avoid memory waste associated with the sub-allocator.
Otherwise we uses VMA's sub-allocator pool. This CL creates two sets of
customized pool so that we uses different allocation strategy for each
set of pool: the small pool uses buddy algorithm which favors speed over
memory and large pool uses default algorithm that favors memory saving
over speed. This CL also replaces vmaFindMemoryTypeIndexForBufferInfo
with vmaFindMemoryTypeIndex to avoid create and destroy VkBuffer object
just try to find memoryTypeIndex.
Bug: b/195588159
Change-Id: I2bddbfffd77ba2ce6b9389d83a31051c4b748c4d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2939490
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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22ecd454
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2021-07-19T17:28:05
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Vulkan: Move BufferMemory class from vk_helpers.h to vk_utils.h
In preparation for the StagingBuffer may also use BufferMemory, this CL
moves the class to vk_utils.h so that it can be used by any class
without create kinks on header file inclusion.
Bug: b/195588159
Change-Id: I97ab136be691322fe6284fd1b4b7336fdf1f904f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3040106
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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8ef1b2a2
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2021-07-15T15:27:15
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Vulkan: Add BufferMemoryAllocator class
BufferMemoryAllocator class will be responsible for memory allocation
for vkBuffers. The original Allocator class remains the wrapper for
vmaAllocator.
Bug: b/195588159
Change-Id: I26d016e2f8d13ba459d0aa0bd4e1ebf4d0d48251
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3036256
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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2f1d503b
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2021-09-16T21:49:14
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Vulkan: Fix Vulkan secondary command buffers
This change abstracts initialization, begin/end, reset and recycle of
command buffers such that both Vulkan and ANGLE secondary command
buffers are supported.
Bug: angleproject:6100
Change-Id: I8c79764ac98b599fda08fe45cf8c4f0a6573f0f9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2987873
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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dc99db91
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2021-09-16T21:45:35
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Vulkan: Allow Vulkan secondary CBs to count their commands
This is used by render pass related code to determine if some command
has been issued since a previous event. With ANGLE
SecondaryCommandBuffer, the memory pointer where the commands are being
written to are used for this purpose. For Vulkan secondary command
buffers the code simply increments a counter.
Bug: angleproject:6100
Change-Id: I85320f8453bd3325793df85aabde3d42b1eeb22a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3167214
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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2d79918f
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2021-09-16T16:43:53
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Vulkan: Pass command pool around
Preparatory work for re-enabling support for Vulkan secondary command
buffers. The command pool being passed around is not yet used.
Additionally, the work to allocate, initialize, reset and recycle
command buffers has been refactored to a helper class for better
abstraction.
The CommandBufferHelper class now holds a pointer to the pool it was
allocated from for clean up. Each ContextVk has its own command pool,
where Vulkan secondary command buffers are allocated from. The command
pool that CommandProcessor had was unused and is removed by this change.
Bug: angleproject:6100
Change-Id: I0d4fa6a76ef06e88779145ffe9c613518a8eb390
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3167213
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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458389f2
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2021-09-02T22:41:40
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Vulkan: Support Linux dma-bufs
This change adds support for EGL_EXT_image_dma_buf_import and
EGL_EXT_image_dma_buf_import_modifiers on top of Vulkan's
VK_EXT_external_memory_dma_buf and VK_EXT_image_drm_format_modifier.
Bug: angleproject:6248
Change-Id: I581987f88e9ddcf351dc721f499f63912dca05f9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3145610
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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cf24931a
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2021-08-17T10:48:23
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Vulkan: Add ImageHelper::getActualFormat()
This is preparation for future CLs. In the future vk::Format may not
tell you what actual format is. This CL adds a new method of
ImageHelper::getActualFormatID() and ImageHelper::getActualFormat() so
that we can use these two APIs and avoid using vk::Format, thus reduce
reliance on vk::Format.
Bug: b/196456356
Change-Id: Ic50e664e033feb5e066f40269c33cffe96024172
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3100319
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
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971ba359
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2021-06-23T16:45:33
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Add angle::BitMask for creating bit masks
angle::BitMask(n) implements the common pattern of angle::Bit(n)-1.
Bug: angleproject:6048
Change-Id: Icd56ef1504804add59d0804a7249b3035c96f9c2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2984099
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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