|
a8503cef
|
2016-07-18T13:47:12
|
|
Re-land "GN: Enable chromium_code config instead."
Using "no_chromium_code" is a bit less strict, but ANGLE should be
able to handle slightly stricter warnings.
Re-land with fix for Clang build.
BUG=angleproject:1449
Change-Id: I8988287d630a6258f2f9ee90e7bfef5f2d5799cd
Reviewed-on: https://chromium-review.googlesource.com/361331
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ae41faf5
|
2016-07-18T12:52:06
|
|
Add win_clang to CQ trybots.
BUG=angleproject:1311
Change-Id: I5a9f381ef7e7e18b20919f791beb2be7f2ddd7a5
Reviewed-on: https://chromium-review.googlesource.com/361064
Reviewed-by: Andrii Shyshkalov <tandrii@chromium.org>
|
|
f729e29d
|
2016-07-18T11:07:00
|
|
dEQP: Make RandomOrderExecutor produce less spam.
We can take out the test case duration output, as it would only be
useful for diagnosing unexpectedly slow tests. This will reduce the
size of dEQP logs on the bots.
BUG=None
Change-Id: I591b2c564e89393ca6754140001f334c19a10b1a
Reviewed-on: https://chromium-review.googlesource.com/361243
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
5bc93c41
|
2016-07-18T16:34:42
|
|
Revert "GN: Enable chromium_code config instead."
Seems to fail the Clang build:
../../third_party/angle/src/libANGLE/renderer/d3d/d3d11/StateManager11.cpp(35,60): error: comparison of integers of different signs: 'UINT' (aka 'unsigned int') and 'int' [-Werror,-Wsign-compare]
maxSrvMip = (desc.Texture2D.MipLevels == -1) ? INT_MAX : maxSrvMip;
~~~~~~~~~~~~~~~~~~~~~~~~ ^ ~~
BUG=angleproject:1449
This reverts commit aeb477fbe5fad337815560a0031815f0636471a1.
Change-Id: I01baaf082f282c9d80a9c17fd6ffc2b8911313b2
Reviewed-on: https://chromium-review.googlesource.com/361094
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
91bc2907
|
2016-07-14T13:38:52
|
|
D3D11: Add support for pack parameters when packing to PBOs.
BUG=angleproject:1268
TEST=conformance2/reading/read-pixels-pack-parameters.html
Change-Id: Ia7d69bdabd94d146bc027e6a6d3bb619b1ada2e8
Reviewed-on: https://chromium-review.googlesource.com/360491
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
aeb477fb
|
2016-07-15T13:32:37
|
|
GN: Enable chromium_code config instead.
Using "no_chromium_code" is a bit less strict, but ANGLE should be
able to handle slightly stricter warnings.
BUG=angleproject:1449
Change-Id: Ifaf77201085dd70cf5ff628b1aa02de55c5e96ba
Reviewed-on: https://chromium-review.googlesource.com/360940
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e319171f
|
2016-07-18T16:01:10
|
|
Fix debug standalone build warning on MSVS 2015
Fixes signed/unsigned mismatch due to missing type cast inside an
assert.
BUG=angleproject:1382
TEST=standalone MSVS 2015 debug build
Change-Id: I1508b54a2608e9204ad582bde4bd62af6926c36e
Reviewed-on: https://chromium-review.googlesource.com/360921
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
0d959258
|
2016-07-12T17:26:32
|
|
ParseContext: validate additional restriction for the ? and , operators
WebGL2 shaders have added restriction to improve portability for some
OpenGL compilers that do not support arbitrary ternary and sequence
operators. It disallows these operators for arrays, structs containing
arrays and the void type.
BUG=612066
Change-Id: Id11042051bce25a91e57deaa9591d4d813fed7aa
Reviewed-on: https://chromium-review.googlesource.com/359949
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
1b2f1629
|
2016-03-04T15:06:51
|
|
Forbid defined operator generated by macro expansion
After lengthy debate, the GLES working group recommended that this
should be an error in WebGL, though old specs were not updated. Make
ANGLE follow the WebGL spec and generate an error in this case.
This is a partial revert of the patch which added support for defined
operator generated by macro expansion. The preprocessor unit tests
added by the reverted commit are kept, but their expectations are
changed.
This breaks some dEQP tests that are not in line with the WebGL spec.
BUG=angleproject:1335
TEST=angle_unittests, WebGL conformance tests
Change-Id: I7d8a1d42c61367197f2aed4ca4de9297cc48acfc
Reviewed-on: https://chromium-review.googlesource.com/352471
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
4d675ca2
|
2016-03-07T14:48:49
|
|
Reserve "defined" as a macro name
After lengthy debate, the GLES working group recommended that this
should be an error in WebGL, though old specs were not updated. Make
ANGLE follow the WebGL spec and generate an error in this case.
This breaks some dEQP tests which are not in line with the WebGL spec.
BUG=angleproject:1335
TEST=WebGL conformance tests
Change-Id: I93fc397094419ecbf6a1b5179631b72064149bd0
Reviewed-on: https://chromium-review.googlesource.com/352470
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
163fa521
|
2016-07-15T17:38:04
|
|
Workaround interpolation qualifier mismatching
Centroid implies smooth when doing translation. But the Intel Mesa
driver considers centroid and smooth are different interpolation
qualifiers which makes shaders fail compilation.
This patch adds smooth at the front of centroid at translation step. And
it makes linkage.varying.rules.differing_interpolation_2 test in WebGL
2.0 dEQP test pass.
BUG=621031
TEST=WebGL 2.0 deqp/data/gles3/shaders/linkage.html
Change-Id: I8f0944846b5244b21c526ae95a7ce37c1504efb7
Reviewed-on: https://chromium-review.googlesource.com/360638
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Zhenyao Mo <zmo@chromium.org>
|
|
3f6a398c
|
2016-07-15T15:20:45
|
|
Fix type conversion warnings.
BUG=angleproject:1382
Change-Id: Idee8882a7d7576faaa08418d9d399d836cec8fa7
Reviewed-on: https://chromium-review.googlesource.com/360903
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
1a1829c4
|
2016-07-15T11:26:06
|
|
dEQP GLES3 test expectations, reassign a bug.
BUG=angleproject:1448
Change-Id: I82346baa0989416cf0105e4446178a299f4f8ffb
Reviewed-on: https://chromium-review.googlesource.com/360664
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
9bd4aa3e
|
2016-07-12T16:34:05
|
|
Fix uninitialized stencil ref variables in the GL backend
BUG=angleproject:1443
Change-Id: I8c259368abdffb57c2963b29f81e2433a08ecae1
Reviewed-on: https://chromium-review.googlesource.com/360110
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
46eaa946
|
2016-06-29T10:26:37
|
|
Support CHROMIUM_path_rendering fragment operations
This brings two new APIs, BindFragmentInputLocation and
ProgramPathFragmentInputGen that together dictate how the
fragment shader varyings are used.
BUG=angleproject:1382
Change-Id: I4b52fd8a3555235a73aecd4f3dba2d500789cbb0
Reviewed-on: https://chromium-review.googlesource.com/357071
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Sami Väisänen <svaisanen@nvidia.com>
Commit-Queue: Sami Väisänen <svaisanen@nvidia.com>
|
|
5b130489
|
2016-07-15T10:59:53
|
|
Audit and amend style guide.
BUG=None
Change-Id: Idb6863c93f639dfe4770e67710159f3e398c5238
Reviewed-on: https://chromium-review.googlesource.com/360890
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
90892fbd
|
2016-07-14T14:44:51
|
|
Refine swizzle/indexing constant folding code
Fix constant folding of subscripting non-square matrices. Previously
constant folding would offset the pointer into the matrix in multiples
of the number of columns, when it should offset the pointer in
multiples of the number of rows.
Also change the MalformedShaderTest so that it only succeeds if vector
swizzle is being checked correctly. Previously compilation would fail
in the test either way because the shader code contained a call to an
undefined function.
Also refactor indexing checks and constant folding so that constant
folding is done entirely separately from out-of-range checks. Bogus
comments are removed from the constant folding functions.
BUG=angleproject:1444
TEST=angle_unittests, angle_end2end_tests
Change-Id: I7073b38f759e9b3635ee05947df4f6d8e23a39d5
Reviewed-on: https://chromium-review.googlesource.com/360112
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
313d9447
|
2016-07-13T18:01:55
|
|
Stop linking a static_initializer into the Mac chromium build.
The :angle-image_util target was a source_set rather than a
static_library(), causing us to link in loadimage.cpp, which
pulled in mathutils.cpp, which contains a static initializer.
Switching :angle_image_util to a static library (which is what GYP
does) solved the problem.
R=rsesek@chromium.org, cwallez@chromium.org
BUG=628052
Change-Id: I63387b3fc9d799c92f7c1b49a1c7c7435e70a951
Reviewed-on: https://chromium-review.googlesource.com/360228
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Robert Sesek <rsesek@chromium.org>
Reviewed-by: Dirk Pranke <dpranke@chromium.org>
|
|
4c32feb1
|
2016-06-24T00:08:04
|
|
Pause TransformFeedback before eglMakeCurrent.
On Android Adreno eglMakeCurrent resets TransformFeedback position.
Workaround is to pause TransformFeedback before eglMakeCurrent
and resume afterwards.
BUG=angleproject:1426
TEST=TransformFeedbackTest.MultiContext
Change-Id: I4fdb9edbd28b4b16c01d1a94419e78160b31b79f
Reviewed-on: https://chromium-review.googlesource.com/355676
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
3f23406a
|
2016-07-13T15:35:45
|
|
Compute row pitch using the size of the input pixel, not the format pixel.
For formats that can be loaded with data that has a different size pixel than
the internal format (UNSIGNED_INT -> GL_DEPTH_COMPONENT_24) the row length
would be computed as rowLength * 3 which is incorrect.
BUG=angleproject:1095
Change-Id: I0f60a3bb9bb387d475ddda1389a3b4b6f4973922
Reviewed-on: https://chromium-review.googlesource.com/360214
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
b741c761
|
2016-06-29T15:49:22
|
|
Support precision emulation on HLSL
Re-submit with missing virtual destructor and angle::NonCopyable
added.
Add precision emulation support to HLSL 4.1 output. This makes it
possible for developers to test their shaders for precision issues
easily on Chrome on Windows without having to use the GL backend. The
patch has been verified with Chrome on Windows to reproduce some
precision bugs in real-world WebGL content, including old versions of
the babylon.js library.
The EmulatePrecision AST transformation still relies on writing out
raw shader code for the rounding functions, with raw HLSL code added
alongside pre-existing GLSL and ESSL code. In some ways it would be
nicer to do the EmulatePrecision step as a pure AST transformation,
but on the other hand the raw code is much more readable and easier
to optimize.
To better support multiple output languages in EmulatePrecision, add a
RoundingHelperWriter class that has different subclasses for writing
the rounding functions in different languages.
The unit tests are expanded to cover the HLSL output of precision
emulation. The parts of the tests that require the HLSL output are
only active on Windows where ANGLE_ENABLE_HLSL define is added to the
unit tests. Putting the HLSL tests in an entirely separate file is a
worse alternative, since it would require either a lot of code
duplication or add a lot of boilerplate to the individual tests.
BUG=angleproject:1437
TEST=angle_unittests
Change-Id: I47d501037c206f4bd8b976d3acab9b21c717084c
Reviewed-on: https://chromium-review.googlesource.com/360152
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
28ff4fd8
|
2016-07-06T11:54:21
|
|
Add deqp gles 3.1 tests to the build files
BUG=angleproject:1442
Change-Id: I2ef27478573ec362bff57b532f7fee5731333b06
Reviewed-on: https://chromium-review.googlesource.com/360121
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
4107dda9
|
2016-07-13T14:19:49
|
|
Clamp float32 depth data when uploading.
BUG=angleproject:1095
Change-Id: I4c272aef0f94733fc7b5297ddaa1fa2bc765fe62
Reviewed-on: https://chromium-review.googlesource.com/360029
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
84954988
|
2016-07-12T15:42:18
|
|
ShaderVars: add isSameInterfaceBlockFieldAtLinkTime
This will be used by Chromium to check for interface blocks mismatches.
BUG=621031
Change-Id: Ia6cc19e5d7b2a5c33af558d65b87885a6b72cea3
Reviewed-on: https://chromium-review.googlesource.com/359607
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
3fdaf6f2
|
2016-07-13T15:07:41
|
|
Revert "Support precision emulation on HLSL"
Forgot to add virtual destructors.
BUG=angleproject:1437
This reverts commit a42e8b2cb9d0857f53c0490b5be3bf25b4e1f827.
Change-Id: If33fecfeca9947deedf4668c64dbadf25a5dc5eb
Reviewed-on: https://chromium-review.googlesource.com/360122
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
b00dcee4
|
2016-07-11T17:42:58
|
|
TranslatorGLSL/ESSL: Output #pragma before #extension
The Intel Mesa driver considers the #pragma directive to be a
non-preprocessor token which makes shaders fail compilation.
The relevant blurb from the spec is: "the extension directives
must occur before any non-preprocessor tokens"
BUG=627417
Change-Id: Ic22cff49a9f9c1fe5d140302581ca7b36688732c
Reviewed-on: https://chromium-review.googlesource.com/359621
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
a42e8b2c
|
2016-06-29T15:49:22
|
|
Support precision emulation on HLSL
Add precision emulation support to HLSL 4.1 output. This makes it
possible for developers to test their shaders for precision issues
easily on Chrome on Windows without having to use the GL backend. The
patch has been verified with Chrome on Windows to reproduce some
precision bugs in real-world WebGL content, including old versions of
the babylon.js library.
The EmulatePrecision AST transformation still relies on writing out
raw shader code for the rounding functions, with raw HLSL code added
alongside pre-existing GLSL and ESSL code. In some ways it would be
nicer to do the EmulatePrecision step as a pure AST transformation,
but on the other hand the raw code is much more readable and easier
to optimize.
To better support multiple output languages in EmulatePrecision, add a
RoundingHelperWriter class that has different subclasses for writing
the rounding functions in different languages.
The unit tests are expanded to cover the HLSL output of precision
emulation. The parts of the tests that require the HLSL output are
only active on Windows where ANGLE_ENABLE_HLSL define is added to the
unit tests. Putting the HLSL tests in an entirely separate file is a
worse alternative, since it would require either a lot of code
duplication or add a lot of boilerplate to the individual tests.
BUG=angleproject:1437
TEST=angle_unittests
Change-Id: Ia4ba0374cd415908f16f34752321af1cb93525a5
Reviewed-on: https://chromium-review.googlesource.com/358473
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
fea6e952
|
2016-06-23T16:29:20
|
|
Skip DXT1CompressedTextureTestES3.PBOCompressedTexImage when DXT1 not supported
Was failing on Nexus 5X Adreno,
which doesn't have GL_EXT_texture_compression_dxt1 extension.
Also rename the tests to indicate they test DXT1 compression format.
BUG=angleproject:1424
TEST=DXT1CompressedTextureTestES3.PBOCompressedTexImage
Change-Id: Ic82363a6f497da12602f3f3a662a52ffa833aa0f
Reviewed-on: https://chromium-review.googlesource.com/355711
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
9585a784
|
2016-07-08T15:12:34
|
|
Clear SRV cache on keyed mutex texture unbind from TextureStorage11_External
This fixes the same issue as https://chromium-review.googlesource.com/328400,
except with NV12 external storage textures. The SRV cache thinks the
texture is still bound, but releasing the keyed mutex has unbound it.
BUG=625900,626524
Change-Id: I991cb3eeaaea0a1c4570b88de2ba873ae868ec2a
Reviewed-on: https://chromium-review.googlesource.com/359430
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: John Bauman <jbauman@chromium.org>
|
|
e8d5c5c4
|
2016-07-07T13:17:47
|
|
Check ozone_platform_gbm before doing gbm stuff.
Just checking use_ozone fails when building an ozone platform which
doesn't have gbm, e.g. chromecast.
BUG=angleproject:1439
CQ_INCLUDE_TRYBOTS=tryserver.chromium.linux:linux_chromium_gn_chromeos_rel;tryserver.chromium.android:android_compile_dbg
Change-Id: Idec14441ce30dd872b3bfddfe844abfeb910cc02
Reviewed-on: https://chromium-review.googlesource.com/358860
Reviewed-by: Luke Halliwell <halliwell@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
8bad46d4
|
2016-07-01T19:52:52
|
|
The global invariant pragma must not leak across compilations.
BUG=chromium:625363
TEST=conformance/glsl/bugs/global-invariant-does-not-leak-across-shaders.html
Change-Id: I66389352b92211f4d7967772f68470c8e93405bd
Reviewed-on: https://chromium-review.googlesource.com/358515
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
61b81acf
|
2016-06-28T14:15:20
|
|
Support non-square matrices in precision emulation
In case the shader version is greater than ESSL 1.00, the precision
emulation needs to output rounding functions for non-square matrix
types.
Writing emulated compound assignment functions for non-square matrices
already had most of the code in place before this change.
New compound assignment operators like >>= don't need floating point
precision emulation in ESSL 3.00, since all of them only operate on
integers.
BUG=angleproject:1434
TEST=angle_unittests
Change-Id: I4678f511edf4f9f744fe23bb8d7dab4387f07f20
Reviewed-on: https://chromium-review.googlesource.com/358472
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
5695fc99
|
2016-07-05T14:47:30
|
|
Clean up the SSE detection logic.
* Include the correct header right in the SSE check in platform.h.
* Don't use separate SSE versions of the load functions, have them use
SSE automatically.
BUG=612205
Change-Id: I70f9a5513e144db4d16c1f3ad922debeb6c50268
Reviewed-on: https://chromium-review.googlesource.com/358108
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
e92507bc
|
2016-07-04T11:20:10
|
|
Reuse code for determining built-in type name string
Add TType::getBuiltInTypeNameString() that returns an unique char
pointer for each built-in type. They can be easily stored in an
std::set as required by EmulatePrecision, and the function can also
be used in TOutputGLSLBase.
BUG=angleproject:1437
TEST=angle_unittests
Change-Id: I9acfe1b149546dedeae058841cbabf0d9829cdc9
Reviewed-on: https://chromium-review.googlesource.com/358471
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
701b19bf
|
2016-07-05T16:04:16
|
|
Use the Windows 10 SDK in standalone builds.
BUG=None
Change-Id: I52a9beeddfc83ee8711cc23979a97c79a4f22227
Reviewed-on: https://chromium-review.googlesource.com/358109
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
3820e9c1
|
2016-07-04T16:01:15
|
|
Set correct type on nodes created in precision emulation
The correct type needs to be set so that HLSL output will be able to
disambiguate user-defined function calls correctly based on argument
types. HLSL output support will be added to precision emulation in a
future patch, which will also have tests that verify this patch.
The lack of correct type on the nodes is not known to cause any bugs
in GLSL output.
BUG=angleproject:1437
Change-Id: I53200df066ece0ab4bd7d7a6aab699d6a1ecb659
Reviewed-on: https://chromium-review.googlesource.com/358470
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
7e1200b4
|
2016-07-05T02:25:13
|
|
Revert "The global invariant pragma must not leak across compilations."
This reverts commit ae2e19188cf0a9b035a27143f585df10e72ffabd.
Change-Id: I017ba4ba9baa633793d7bdd9691c580ed7016cde
Reviewed-on: https://chromium-review.googlesource.com/358410
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
ae2e1918
|
2016-07-01T19:52:52
|
|
The global invariant pragma must not leak across compilations.
BUG=chromium:625363
TEST=conformance/glsl/bugs/global-invariant-does-not-leak-across-shaders.html
Change-Id: Ie8d38e44837fc87bb4c94e76e779ad41e8b79957
Reviewed-on: https://chromium-review.googlesource.com/358203
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Zhenyao Mo <zmo@chromium.org>
|
|
6e4cfceb
|
2016-06-13T15:06:31
|
|
Refactor ANGLE's image manipulation code into a static library.
Allows for chromium to make use of some of the functionality.
BUG=612205
Change-Id: Ib4435ca44775a3a554b0fb3bd384bd4d31d7952d
Reviewed-on: https://chromium-review.googlesource.com/351753
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
91d56945
|
2015-07-21T18:56:48
|
|
Emulate the pack/unpack functions for unorms.
BUG=angleproject:1044
Change-Id: I2cfb792de43d3a6fddd750100c74f948948dc1f6
Reviewed-on: https://chromium-review.googlesource.com/287290
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
3bc116e7
|
2016-07-04T13:49:28
|
|
Update dEQP test expectations for fixed tests.
BUG=angleproject:1021
BUG=angleproject:1027
BUG=angleproject:1101
BUG=angleproject:1323
Change-Id: I52ce720de66373ea2174890097a6908307a7fa91
Reviewed-on: https://chromium-review.googlesource.com/358168
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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|
ec0b580d
|
2016-07-04T13:11:59
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|
Re-land "D3D11: Fix readback of BGRA-backed formats."
For some BGRA-backed formats (RGBA4, R5G6B5, RGB5A1), our ReadPixels
implementation wasn't aware the BGRA format didn't exactly match the
RGBA format. For these it would do the 'fast path' memcpy method, when
it should stop and do the slow pixel-by-pixel packing method.
Fixes conformance2/reading/read-pixels-from-fbo-test.html.
Reland: fix empty format info that was causing us to only see the
first pixel in the FBO in a ReadPixels call. Also fix bugs in the
unorm 16-bit format readback code, and add ASSERTs to catch bugs in
subsequent new formats.
BUG=angleproject:1407
BUG=chromium:616176
Change-Id: I9fd55b9e1dd6a306eb4db195d775c02a1eb1f93f
Reviewed-on: https://chromium-review.googlesource.com/357132
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
563e45aa
|
2015-05-07T13:31:16
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|
Remove the artificial uniform vector limitation in D3D11.
BUG=407309
Change-Id: Ic59bea88f0a4d7a6df9089238be0c79d654016e2
Reviewed-on: https://chromium-review.googlesource.com/269971
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
c2128ff5
|
2016-07-04T10:26:17
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|
translator: Fix two bugs that trigger ASSERTs.
The first bug was a result of constant-folding a vector swizzle that
was out-of-bounds. The second bug was a result of using a semicolon
in a preprocessor define.
BUG=angleproject:1425
Change-Id: Id6643b1f3e3b13cc021bd721ef2572487fe3c8d3
Reviewed-on: https://chromium-review.googlesource.com/357864
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
474a08c0
|
2016-06-28T10:49:46
|
|
Remove qualifiers from empty struct declarations in output
Empty struct declarations with qualifiers are rejected by NVIDIA GL
driver version 367.27. For example this kind of construct that is
expected to be accepted by the WebGL conformance tests is rejected:
const struct a {
int i;
};
Since qualifiers do not carry meaning unless a struct declaration
has declarators, they can be simply omitted from the translator
output in this kind of cases to work around this driver issue.
New unit test is added to check that pruning empty declarations works
correctly.
BUG=angleproject:1430
BUG=622492
TEST=WebGL conformance tests, angle_unittests
Change-Id: Id83f83124ae597fcdfa15100d336c2c207d9449c
Reviewed-on: https://chromium-review.googlesource.com/356362
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
a8873ef5
|
2016-07-04T10:44:42
|
|
Fix warnings in PathRenderingTest.cpp.
Certain warnings are suppressed in Chromium but not standalone ANGLE.
We should enable those warnings for ANGLE specifically, in a follow-up
CL.
BUG=angleproject:1382
Change-Id: I12491a61b0f349c5937a1e5d9985c8da1d76e0dc
Reviewed-on: https://chromium-review.googlesource.com/358107
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d59ca052
|
2016-06-21T16:10:00
|
|
Support instanced CHROMIUM_path_rendering
This implements instanced path rendering.
BUG=angleproject:1382
Change-Id: I4654251882975d707b22c7bb522af14ae34eb1a1
Reviewed-on: https://chromium-review.googlesource.com/355401
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Sami Väisänen <svaisanen@nvidia.com>
|
|
10fcd9be
|
2016-06-30T12:24:09
|
|
Add a helper class for compiler string matching tests
The MatchOutputCodeTest class makes it easier to implement tests that
do string matching on compiler output. Inheriting test classes set the
compiler settings, tests then call compile() with the shader string
and can call foundInCode() to check if the output code contains a
given string.
Various compiler unit tests that already did string matching are
refactored to make use of this new helper class. Some tests now use
SH_GLES3_SPEC instead of SH_GLES2_SPEC - this should not have a
significant impact on test coverage.
Some compileTestShader function variants that are now unused can be
removed from the code.
BUG=angleproject:1430
TEST=angle_unittests
Change-Id: I1fd3529d5a1c6ab192f95ace800cf162604e68e7
Reviewed-on: https://chromium-review.googlesource.com/357800
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
bbf1c102
|
2016-06-28T13:31:33
|
|
Fix BeginQuery validation
ANY_SAMPLES_PASSED and ANY_SAMPLES_PASSED_CONSERVATIVE queries can not
be active at the same time. The only place where the
State::isQueryActive function is used is validating whether a
BeginQuery call is correct, so it can be changed to check for this.
BUG=angleproject:1101
TEST=dEQP-GLES3.functional.negative_api.fragment.begin_query
Change-Id: Idadf129c6a036570f6e28857bdb24ffc11eeebe8
Reviewed-on: https://chromium-review.googlesource.com/356363
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
3c754194
|
2016-06-27T19:36:41
|
|
Skip Texture2DTestES3.UnpackSkipImages2D test on Adreno Android GLES
Due to a bug in Adreno glTexImage2D with GL_UNPACK_SKIP_IMAGES.
BUG=angleproject:1429
TEST=Texture2DTestES3.UnpackSkipImages2D
Change-Id: Iccb4cc968915a623f0aed099b81e759c6e4343f7
Reviewed-on: https://chromium-review.googlesource.com/356494
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
ad6c0452
|
2016-06-24T22:24:37
|
|
Skip SamplerInStruct AsFunctionParameter tests on Adreno Android GLES
Due to Adreno bug in compiling struct function parameter in shader.
BUG=angleproject:1427
TEST=SamplerInStructAsFunctionParameterTest
SamplerInStructArrayAsFunctionParameterTest
SamplerInNestedStructAsFunctionParameterTest
Change-Id: I979312885f2047e78b61530c97703854a4be1586
Reviewed-on: https://chromium-review.googlesource.com/356125
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
b13e0a5b
|
2016-06-27T15:25:34
|
|
Add android_angle_rel_ng to ANGLE CQ
Swarmed Nexus 5X bot.
Mirroring Android Release (Nexus 5X) from chromium.gpu.fyi
BUG=chromium:617848, chromium:534814
Change-Id: I773c6accd3b4023822ddb165556e3af11ff5c6b1
Reviewed-on: https://chromium-review.googlesource.com/356470
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Andrii Shyshkalov <tandrii@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
419bfc91
|
2016-06-28T10:54:45
|
|
On Desktop GL, require index-constant sampler array indexing
BUG=598924
Change-Id: If97dbaa782595997b815c70d14f079e0f0c3d82a
Reviewed-on: https://chromium-review.googlesource.com/356710
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
0b2cc797
|
2016-06-29T16:32:34
|
|
Update bug IDs for some shadow sampler failures.
BUG=angleproject:1436
Change-Id: I4f6c2eaf4bcb2f85fe31c0e0112c0a9651d4ad70
Reviewed-on: https://chromium-review.googlesource.com/357161
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
ce342918
|
2016-06-29T15:30:44
|
|
Update bug IDs for some shadow sampler failures.
BUG=angleproject:1435
Change-Id: I4964c84f76991c156dfe49c99dae873ab451c8ab
Reviewed-on: https://chromium-review.googlesource.com/357151
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
dcf12c70
|
2016-06-28T15:03:06
|
|
Fix validating non-square matrix compound multiplication
The validation previously checked that two matrices in compound
multiplication are the exact same size, which isn't correct for
non-square matrices introduced in ESSL 3.00.
Instead, check that the matrix multiplication is valid and that the
resulting value has the same number of columns as the lvalue. The
number of rows in the result is taken from the lvalue so it doesn't
need to be checked.
BUG=angleproject:1431
TEST=angle_unittests
Change-Id: I6f32b7dc037d72c3c5cfdfffcda5d996e8450283
Reviewed-on: https://chromium-review.googlesource.com/356411
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
62ba9623
|
2016-06-27T17:08:28
|
|
Require libdrm only if use_ozone=1.
This is more accurate, and doesn't break platforms with no pkgconfig,
e.g. Android.
BUG=angleproject:1297
CQ_INCLUDE_TRYBOTS=tryserver.chromium.linux:linux_chromium_gn_chromeos_rel;tryserver.chromium.android:android_compile_dbg
Change-Id: Iafbd66a5e81467d2a5431c3bb1ddd26a837888e7
Reviewed-on: https://chromium-review.googlesource.com/356481
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
d33a806f
|
2016-06-21T15:17:27
|
|
Fix Image11::copyFromFramebuffer for emulated texture formats.
Simply using the ReadPixels code paths to unpack the framebuffer into a texture
was insufficient for handling cases like LUMA or RGB textures that are emulated
with RGBA textures in D3D11. Instead, read the framebuffer's data into a
buffer and then use the loading functions which are aware of the emulated
formats to write the data to the destionation.
Fix LUMA format structure's logic for reading colors. They aren't supposed
to do any averaging logic.
BUG=angleproject:1095
BUG=483282
Change-Id: Iad91d193d4c824573d9e9cafd28cf456d2de8be5
Reviewed-on: https://chromium-review.googlesource.com/354482
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
9e55a966
|
2016-06-28T13:21:21
|
|
TextureD3D: No-op on zero-sized CompressedTexImage.
TEST=deqp/functional/gles3/negativetextureapi.html
BUG=483282
Change-Id: Ifd9674c2d29dc7e3a5e620b7a043cdb38a923ca0
Reviewed-on: https://chromium-review.googlesource.com/356680
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
5733801a
|
2016-06-23T18:10:38
|
|
D3D11: Refactor depth/stencil blit code.
Blit11 refactorings enable re-using some code for multisample resolve
blits. Also some Renderer11 refactorings to use TextureHelper11 make
the code more flexible for the multisample resolve, to come later.
BUG=angleproject:1246
Change-Id: Id0c168cef75b0f487cb3995a906f6473989edcd5
Reviewed-on: https://chromium-review.googlesource.com/354420
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
82a468af
|
2016-06-21T17:18:25
|
|
Don't unpack un-referenced varyings in the pixel shader.
Transform feedback varyings that were optimized out were still being unpacked
causing HLSL compilation failures.
This was triggering failures in the conformance2/state/gl-object-get-calls.html
test.
BUG=angleproject:1422
Change-Id: I297cccd5b99435dfb69a3c2b0fd3086b6ddf0b3a
Reviewed-on: https://chromium-review.googlesource.com/354590
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
4b7f12b2
|
2016-06-21T16:47:07
|
|
FramebufferD3D: Only make sure that enabled attachments are not the same.
It's acceptable to have the same object attached to muliple framebuffer
attachments if they are not being drawn to.
This was triggering failures in the conformance2/state/gl-object-get-calls.html
test.
BUG=483282
Change-Id: If088ccd9b1189f060dfa33ebbe4d82f1f47559b0
Reviewed-on: https://chromium-review.googlesource.com/354570
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
41db2245
|
2016-06-25T00:14:28
|
|
Skip GLSLTest_ES3.InitGlobalArrayWithArrayIndexing on Adreno Android GLES
Due to Adreno compilation failure of two arrays in single line declaration.
BUG=angleproject:1428
TEST=GLSLTest_ES3.InitGlobalArrayWithArrayIndexing
Change-Id: I05d7c6b3a0eef8c879edf4d9cf24cdec0a2a403c
Reviewed-on: https://chromium-review.googlesource.com/356217
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
fd99bfc6
|
2016-06-24T16:31:09
|
|
Make bucket names explicit in cq.cfg.
Don't assume bucket name to start with 'master.'.
NOTRY=True
BUG=chromium:617627
Change-Id: I4e634fd2f485ac06c8e06af2de0cd86dbf425e9b
Reviewed-on: https://chromium-review.googlesource.com/355990
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
77df676e
|
2016-06-13T16:39:01
|
|
Add ozone display gn build.
Pick up ozone source when use_ozone = true.
Don't link X11 unless use_x11 = true.
BUG=angleproject:1297
CQ_INCLUDE_TRYBOTS=tryserver.chromium.linux:linux_chromium_gn_chromeos_rel
Change-Id: I94e6242189646c8a18b00436294bccdd4c5a8785
Reviewed-on: https://chromium-review.googlesource.com/352251
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
027cda63
|
2016-06-22T16:42:30
|
|
Fix rounding problem for SwapChainPanel size.
BUG=angleproject:1421
Change-Id: I08f0fa5f178c8d25cd2b02e75cf92759254aa918
Reviewed-on: https://chromium-review.googlesource.com/355020
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
afcec834
|
2016-06-21T22:19:51
|
|
Skip Texture2DTestES3.TextureLuminance16ImplicitAlpha1 on Adreno Android GLES
Due to Adreno bug in GL_HALF_FLOAT support
BUG=angleproject:1420
TEST=Texture2DTestES3.TextureLuminance16ImplicitAlpha1
Change-Id: Id9bc12da21048a557325f076202ec482675320e3
Reviewed-on: https://chromium-review.googlesource.com/354782
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
c4aba275
|
2016-06-21T13:56:54
|
|
Cast display for eglGetPlatformDisplayEXT().
Cast the second parameter of eglGetPlatformDisplayEXT() to the correct
type to stop compiler complaining.
BUG=angleproject:1297
Change-Id: I37260edbd0fb6b92c24b556b15ea8206295e12d4
Reviewed-on: https://chromium-review.googlesource.com/354740
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
35f7ef81
|
2016-06-21T20:04:39
|
|
Ozone null pointer checks.
Check for null pointers so DisplayOzone::terminate() doesn't crash when
DisplayOzone::initialize() wasn't completely successful.
BUG=angleproject:1419
Change-Id: I70e994490a7282083d5289e6c35b077676688b65
Reviewed-on: https://chromium-review.googlesource.com/354700
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
e064d44b
|
2016-06-21T20:00:41
|
|
translator: Fix use-after-free with DepthRange.
Because this builtin uses a structure, certain shaders could trigger
the mangled name to be allocated during normal shader compilation.
Then when the scope is popped, the mangled name for DepthRange is
freed, and we're left with a dangling pointer.
Fix this temporarily by enforcing mangled name construction when
we initialize the builtins, but we should look for a more robust and
future-proof fix.
BUG=620937
Change-Id: If130c8b48a18054502abaec08f10264f282b4925
Reviewed-on: https://chromium-review.googlesource.com/354494
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Antoine Labour <piman@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
9146bfa3
|
2016-06-22T10:13:45
|
|
Include what you use
mbstowcs needs stdlib.h header on mipsel
BUG=
Change-Id: Ia93d0a877b2e22d5c1c461f0dea9999ede725520
Reviewed-on: https://chromium-review.googlesource.com/354020
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
be5a8a40
|
2016-06-22T02:16:16
|
|
Revert "use_ozone=1 for ANGLE CQ."
This reverts commit 13511a9ccd1ec35a4ddd17fa44f590125bbe0c95.
Change-Id: Ic5a91d14b59204c5667940797742bc55a137f177
Reviewed-on: https://chromium-review.googlesource.com/354706
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
13511a9c
|
2016-06-14T13:31:24
|
|
use_ozone=1 for ANGLE CQ.
Add tryserver.chromium.linux:linux_chromium_gn_chromeos_rel to ANGLE CQ
to build test with use_ozone=1.
BUG=angleproject:1412
Change-Id: Ib4e851b95f7cfbb7099b531affccd14f08418725
Reviewed-on: https://chromium-review.googlesource.com/352318
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Andrii Shyshkalov <tandrii@chromium.org>
|
|
db8ae836
|
2016-06-21T11:47:03
|
|
[Mac/GN] Properly set the install_name and rpath for shared_library targets and their consumers.
BUG=621932
R=cwallez@chromium.org
Change-Id: I10b0fd5a668d74b7062747002bc48ef0e0a6df9c
Reviewed-on: https://chromium-review.googlesource.com/354302
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
4fb43115
|
2016-06-21T08:59:49
|
|
Add dEQP suppressions for two failing tests.
BUG=angleproject:1418
BUG=angleproject:1340
Change-Id: I8930845a2d398440a78b2569daaf655b51a30ee9
Reviewed-on: https://chromium-review.googlesource.com/354261
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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e9a6593a
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2016-06-20T17:57:05
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Fix suppression for Intel.
BUG=None
Change-Id: I3e2e7e845e9ad3814f7d85e56c12023a5e2ef0df
Reviewed-on: https://chromium-review.googlesource.com/354104
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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55deb36c
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2016-06-20T13:43:06
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Fix warning about unused local variable.
BUG=angleproject:1382
Change-Id: I63925fb7eeff2bdab26c1e541afd9cd1851485e6
Reviewed-on: https://chromium-review.googlesource.com/354083
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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c7d6ea48
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2016-04-21T16:02:57
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Roll dEQP cc0ded6c77267b..cd361df193e7535b9
https://android.googlesource.com/platform/external/deqp/+log/cc0ded6c77267b..f4f3d8079e7a37d7
BUG=None
Change-Id: I863f81d2c4c3f48862cb821b23c38266987a82a2
Reviewed-on: https://chromium-review.googlesource.com/340260
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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b0987761
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2016-06-17T18:10:15
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Don't emit shader_texture_lod and draw_buffers extensions in core profile shader.
BUG=angleproject:1416
TEST=conformance/extention/ in core profile
R=jmadill@chromium.org,geofflang@chromium.org,cwallez@chromium.org
Change-Id: I89b815929535586a2e90489129a1c6692bb87b3c
Reviewed-on: https://chromium-review.googlesource.com/353820
Tryjob-Request: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Zhenyao Mo <zmo@chromium.org>
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a81af59b
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2016-06-20T11:16:44
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Fix incorrect PathParameter overload being called.
BUG=angleproject:1382
Change-Id: I9fd6e20b9487f9d7817865bc9129a60fc833d0ca
Reviewed-on: https://chromium-review.googlesource.com/354030
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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0344b1e5
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2016-06-20T11:17:37
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Fix float-to-int conversion warnings in the path rendering tests.
BUG=angleproject:1382
Change-Id: I586cd4a03d06a6ec87b6a57342b7f8d0ed0d9cd8
Reviewed-on: https://chromium-review.googlesource.com/354031
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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f8559282
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2016-06-16T18:21:19
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Update the dEQP test expectations
BUG=angleproject:1092
BUG=angleproject:1095
BUG=angleproject:1323
Change-Id: I58550f841febbfdf45133707f72e7f3a62b20a1c
Reviewed-on: https://chromium-review.googlesource.com/353343
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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c7f59d02
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2016-06-20T10:12:08
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Suppress a Wintel/OpenGL failure on a new test.
BUG=angleproject:1388
Change-Id: I4d346ca3c6914e56055aa6492d9d013634a1b9ad
Reviewed-on: https://chromium-review.googlesource.com/353693
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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e45e53bd
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2016-05-25T10:36:04
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Support CHROMIUM_path_rendering
This is partial support for CHROMIUM_path_rendering
and implements basic path management and non-instanced
rendering.
BUG=angleproject:1382
Change-Id: I9c0e88183e0a915d522889323933439d25b45b5f
Reviewed-on: https://chromium-review.googlesource.com/348630
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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2e1ba274
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2016-06-20T15:15:20
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Added Sami Väisänen (Nvidia) to CONTRIBUTORS
Change-Id: I791fd7c4e145c37d0173e23cf57f937f802c26ea
Reviewed-on: https://chromium-review.googlesource.com/353701
Reviewed-by: Sami Väisänen <svaisanen@nvidia.com>
Commit-Queue: Sami Väisänen <svaisanen@nvidia.com>
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095aaa0e
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2016-06-17T01:02:53
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Skip ReadPixelsPBOTest.SubDataOffsetPreservesContents on Adreno Android GLES
Due to either Adreno bug in glBufferSubData,
or generic Android bug in ANativeWindow_setBuffersGeometry.
BUG=angleproject:1415
TEST=ReadPixelsPBOTest.SubDataOffsetPreservesContents
Change-Id: If55f6ad4eacde98cfdbc46a61cc9fb479b779297
Reviewed-on: https://chromium-review.googlesource.com/353396
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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d364780a
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2016-06-16T15:58:35
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Skip ReadPixelsTest.OutOfBounds on Adreno Android GLES
Due to Adreno bug in glReadPixels
BUG=angleproject:1413
TEST=ReadPixelsTest.OutOfBounds
Change-Id: I2fd426bc6d21f5d9604ca32ad34dd8841cbb9a3e
Reviewed-on: https://chromium-review.googlesource.com/353363
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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438dbcf1
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2016-06-17T14:20:05
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translator: Fix builtin function emulator use-after-free.
We were calling the global pool allocator in the builtin function
emulator, which would lead to us freeing TTypes that were still
referenced. Fix this by using the TCache which was designed for
such a purpose, and locking the allocator around the builtin
function emulator to try and prevent similar bugs from creeping
in.
Eventually we would like to get rid of the global allocator and
replace it with different pools in different contexts, which are
managed more safely.
BUG=620937
Change-Id: If501ff6ea4d9bf8a2b8f89f2c94a01386f79ee3a
Reviewed-on: https://chromium-review.googlesource.com/353671
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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8bcba147
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2016-06-17T12:58:01
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Set GERRIT_SQUASH_UPLOADS to False.
ANGLE uses a workflow where we upload stacks of dependent patches to
Gerrit. The Chromium workflow has squashed by default for a long time,
so the infra team is planning to switch to squash by default. This
change will preserve our workflow.
See http://crbug.com/611892
BUG=None
Change-Id: I62ab7a26d5bd899fbb8c48a1aced7d044640a66a
Reviewed-on: https://chromium-review.googlesource.com/353039
Reviewed-by: Andrii Shyshkalov <tandrii@chromium.org>
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362876b1
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2016-06-16T14:46:59
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Cache Framebuffer completeness.
Improves performance on the render-to-texture microbenchmark
by ~3x on the OpenGL back-end. Wipes out several of the top profling
hotspots on that benchmark.
BUG=angleproject:1388
Change-Id: I6a35a0b435b2ed3c83d32acdb9df090df98214ad
Reviewed-on: https://chromium-review.googlesource.com/348957
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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73d417ed
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2016-06-17T00:49:40
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Revert "D3D11: Fix readback of BGRA-backed formats."
This reverts commit 230d95616d1309914a6703e27a797a440806dd02.
This broke GLES2ConformTest.GL2Tests_framebuffer_objects_input_run on the NVIDIA Win8 Chromium bots.
BUG=chromium:620908
Change-Id: Idf6e3eb51483ff0b6bc758b95c5910863ddfc25f
Reviewed-on: https://chromium-review.googlesource.com/353394
Reviewed-by: John Bauman <jbauman@chromium.org>
Commit-Queue: John Bauman <jbauman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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a1f6dc95
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2016-06-15T23:27:04
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Varying invariance must match between shaders in ESSL 1.00
While in ESSL 3.00 invariant is allowed only for out varyings.
Verify that, and update test expectations.
BUG=angleproject:1293
TEST=GLSLTest*.Invariant*
Change-Id: I5cab6c68f2b94ea2179719119668d905fe7a9b3d
Reviewed-on: https://chromium-review.googlesource.com/352743
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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cfa48d37
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2016-06-15T22:14:36
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Shader versions must match.
Per GLSL_ES_Specification_3.00.4 paragraph 3.3 Version Declaration:
"Shaders declaring version 3.00 of the shading language
cannot be linked with shaders declaring version 1.00."
BUG=angleproject:1361
TEST=GLSLTest_ES3.VersionMismatch
Change-Id: Icee672b798dcdb41a189e4a6459c4e643daf1fa6
Reviewed-on: https://chromium-review.googlesource.com/353182
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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230d9561
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2016-06-15T18:11:52
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D3D11: Fix readback of BGRA-backed formats.
For some BGRA-backed formats (RGBA4, R5G6B5, RGB5A1), our ReadPixels
implementation wasn't aware the BGRA format didn't exactly match the
RGBA format. For these it would do the 'fast path' memcpy method, when
it should stop and do the slow pixel-by-pixel packing method.
BUG=angleproject:1407
BUG=chromium:616176
Change-Id: Ie24758513af6f9ef87f0aa503135456c96493701
Reviewed-on: https://chromium-review.googlesource.com/352252
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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cd1b1226
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2016-06-16T13:58:54
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perf_tests: Work around stalls in gl_null test teardown.
The Clear command in the draw call benchmark was not being properly
no-op'ed. This would cause the driver to get a huge queue of GL
command, which it would only flush when the test was torn down. This
manifested as a 5+ second stall on test teardown.
Looking at the clear command, it does some work with binding
and then calling GL functions, so properly filtering out the driver
commands would be a bit more complicated. For now, we can hack in a
workaround for the draw call test (the only one that uses the GL
NULL renderer at the moment) to not call clear when it would give
us problems.
BUG=620687
Change-Id: I64a2ed1883e8d3bf0d4c423c8bce0902ae9bf8df
Reviewed-on: https://chromium-review.googlesource.com/352828
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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218cf9ee
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2016-05-20T13:55:24
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Fix unpacking overlapping unpack buffer rows on NVIDIA GL
When unpack parameters are set so that rows being read overlap in
the unpack buffer stored in GPU memory, NVIDIA GL driver may not
upload the last pixels of the last one or more rows of a texture. The
driver may also crash when the amount of overlap is high.
This issue affects both TexImage* and TexSubImage* calls.
Work around the issue by uploading textures row by row when the rows
being read overlap in the unpack buffer. The workaround could possibly
be optimized by uploading several of the first rows with a single call
in some cases where the amount of overlap is low, but this is expected
to be a rarely used corner case, so the added complexity that the
optimization would create seems like a bad tradeoff.
The issue does not seem to be triggered when the layers (images) of a
3D texture overlap, as long as the rows inside the images don't.
The workaround has been ported from Chromium.
This patch adds setting dirty bits when unpack state is set in
StateManagerGL.
The included test case also reveals some issue in the D3D backend, but
this is left to be addressed later.
BUG=angleproject:1376
TEST=angle_end2end_tests
Change-Id: I7dbe73ebb70bbbc284fa92381546f4f2f832d333
Reviewed-on: https://chromium-review.googlesource.com/346430
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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cd9aa12a
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2016-06-15T22:35:50
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D3D11: Prevent DXGI hooking the Alt+Enter keystroke
When ANGLE is using D3D11 and not using DirectComposition, DXGI will hook
the window's message loop and override Alt+Enter to trigger a transition
to exclusive fullscreen mode. This disables that behaviour, since it's
inconsistent between backends and, at least during my testing, the
application did not even work correctly after the transition to fullscreen
mode.
This commit should be similar to the workarounds implemented in Qt and mpv
to prevent this behaviour and will hopefully make those workarounds
unnecessary. Only the DXGI_MWA_NO_ALT_ENTER flag is used, since the other
flags didn't seem to have an effect and probably only matter in fullscreen
mode.
BUG=angleproject:1414
Change-Id: Icb70c2c1405225619dcb27c5ffc9472fddd1157b
Reviewed-on: https://chromium-review.googlesource.com/352950
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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989cac34
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2016-06-08T16:18:49
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Validate that unpack skip is in bounds
Unpack skip needs to be taken into account when determining which part
of the unpack buffer is read. This is now done in the out-of-bounds
check when validating texture upload calls.
Unpack skip code is removed from D3D9 backend, since skip is not
supported in GLES2.
BUG=angleproject:1411
TEST=angle_end2end_tests
Change-Id: I0db4db0877a352613c57e2820e5b650edb5a73ab
Reviewed-on: https://chromium-review.googlesource.com/352450
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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e29324ff
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2016-06-15T10:58:03
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Don't allow returning a struct containing an array in ESSL 1.00
ESSL 1.00.17 section 6.1 forbids this. Returning arrays was already
covered by the checks that disallow declaring array types in ESSL
1.00.
BUG=angleproject:1015
TEST=dEQP-GLES2.functional.shaders.functions.* (2 new tests pass)
dEQP-GLES3.functional.shaders.functions.* (no regression)
Change-Id: Iaffa1631c0c940afb57819221e7e8603b2305021
Reviewed-on: https://chromium-review.googlesource.com/352920
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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51f40ecd
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2016-06-15T14:06:00
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Make Framebuffer::checkStatus non-const.
BUG=angleproject:1388
Change-Id: Ia9befba0c915c087f2fe0557d91060256f6d4950
Reviewed-on: https://chromium-review.googlesource.com/348955
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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