|
a8ebdf2b
|
2022-05-05T19:01:22
|
|
Basis Universal Texture Experiment
Adding ETC1 image decoder code to decompress
the ETC1 data into RGBA data, so that we can
compare the pixel values in the test
Bug: angleproject:7250
Change-Id: I0b8d6143473c38818407c42db3227d1f93e1c0a2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3631572
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
|
|
8e121571
|
2022-05-06T13:27:06
|
|
D3D11: fix 3D texture blits.
Change-Id: Icf8b061bb8f5d3e1cdd03f75fdecf16157abc0e5
Bug: angleproject:7272
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3631348
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b51bbe24
|
2022-05-06T00:00:00
|
|
Add CopyTextureTest.ClearAfterCopySubTexture
Bug: angleproject:2192
Change-Id: I75d13e089e6e47f1fd3ce62eba48e531c24abcff
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3634704
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
c8c4109c
|
2022-05-02T11:29:24
|
|
HLSL: Disambiguate functions that have int/uint parameters.
If a bit-shift expression is passed as a function parameter in HLSL,
the compiler cannot tell if it is intended as a uint or int when
doing overload resolution. Explicitly disambiguate functions that have
int and uint parameters when generating the HLSL.
Bug: chromium:1319332
Change-Id: I11c9518e060e9940550bbb04dd7cb953d99c2bb8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3621316
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Lingfeng Yang <lfy@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
d075dfe2
|
2022-05-03T16:25:26
|
|
Vulkan: Reduce kMaxBufferToImageCopySize to 64M
Bug: b/230538246
Change-Id: Id2ef9c35f74fb6f526744903402562f9354bfcdb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3625834
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
98488a19
|
2022-04-28T11:53:21
|
|
FramebufferTest: Add FramebufferChangeTest test.
Add an end2end test that reproduces VVL error seen in Black Desert
Mobile that states "Render pass closed due to framebuffer change".
The test passes on OpenGL/ES.
Add Vulkan test to expectations.
Test: angle_end2end_tests --gtest_filter="FramebufferTest_ES3.FramebufferChangeTest/*"
Bug: angleproject:7139
Bug: angleproject:7186
Bug: b/181797364
Change-Id: I661a55a5d9322c51cbed20de1ffcc477cb6a4dc6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3560601
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
2ce60b52
|
2022-05-05T08:23:07
|
|
Fixes for C++20 support.
* The compiler grew smart enough to warn about value changes due to
casting to float inside floatToNormalized(). Make it smart enough to
realize this isn't a problem by using constexpr if.
* Types on both sides of a comparison operator should be the same.
* Structs with user-declared constructors are no longer aggregates.
Provide a constructor and call it.
* std::result_of<F(x)> is gone, use std::invoke_result<F, x> instead.
Bug: chromium:1284275
Change-Id: I6487bb18c65837a6d7d2661f65e097dc6a7605b6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3630478
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Auto-Submit: Peter Kasting <pkasting@chromium.org>
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|
77cd0b5a
|
2022-04-14T13:32:07
|
|
Re-land: "Vulkan: Cache ImageView serials on texture changes."
Re-land fixes BindTexImage serial caching.
This significantly reduces overhead when changing textures before
draw calls in the Vulkan back-end.
Bug: angleproject:6776
Change-Id: I2cc03cb8a70e8c181f7658ab45df780e412bfc57
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3623860
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Auto-Submit: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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|
9ab47074
|
2022-05-02T11:51:31
|
|
D3D11: fix BufferToTexture copy when UNPACK_ROW_LENGTH is set.
The BufferToTexture fast path rasterizes a point per pixel when
copying buffer to texture, and uses the vertexID to determine
the buffer location. However, the math is wrong if UNPACK_ROW_LENGTH
is set. The fix is to use UNPACK_ROW_LENGTH (if specified) rather
than the width in the Draw() call.
Bug: angleproject:5542
Change-Id: If0bbc0d7ae3ecbb2211cfb27263324d23c5ff0af
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3621319
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
|
|
5c9f676d
|
2022-04-28T18:43:38
|
|
Basis Universal Texture Experiment
Adding a test to read KTX image data.
Adding the inlined image data adapted from
KTX file with ETC1_RGB compressed format.
Bug: angleproject:7250
Change-Id: I96d704f27875fc01bcd31ac8657627f4e3a71755
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3616109
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
84e42c3b
|
2022-05-02T15:42:23
|
|
Fix validation cache when deleting a Transform Feedback.
Bug: chromium:1320024
Change-Id: I76ef85a3c65c663c138d8caebd4ef2c0da53cd4f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3621780
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
3e05b93a
|
2022-04-12T19:39:19
|
|
Vulkan: MSAA swapchain resolve based on renderArea
* Updated the MSAA resolve subpass so it can only be performed if
the render pass is covering the entire area (e.g., not scissored).
* Added test to make sure that the subpass resolve does not occur
when the render pass does not cover the entire area.
Bug: angleproject:6762
Bug: angleproject:7196
Change-Id: Iac3ab4b655dfeb7bff1348cc5e289a77a4dc0b83
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3584942
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
5b4f180c
|
2022-04-29T16:56:34
|
|
Fix formatting
Unrelated changes created by running "git cl format"
Bug: None
Change-Id: I880c7d50aead70353f22502d953efa7aa60ff5d5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3616882
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
1aa4c120
|
2022-04-29T09:36:37
|
|
gl_tests: Fix formatting
"git cl format" updated some formatting in code unrelated to
the change set.
Bug: None
Change-Id: I4f63db03328356964c2e7c3a9785affa1078a82b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3613919
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
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|
3eb2bcf7
|
2022-04-27T16:13:04
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|
Vulkan: Fix syncval errors with DONT_CARE for unused attachments
DONT_CARE is a write operation for synchronization purposes. ANGLE
doesn't synchronize depth/stencil attachments that are not written to,
as it uses the read-only layout.
This change makes sure LOAD/STORE_OP_NONE are used instead of DONT_CARE
for attachments that are not used, even if they don't have defined
contents. This allows ANGLE to continue to not do additional
synchronization.
Bug: angleproject:5371
Bug: angleproject:5962
Bug: angleproject:6411
Bug: angleproject:6584
Change-Id: I539379aa34f6655f00e798e8c4a5c57f40f7a12d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3612182
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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|
7d31a47f
|
2022-04-23T00:19:15
|
|
Vulkan: Optimize away eglSwapBuffers for single buffer surfaces
For single buffer surfaces, eglSwapBuffers serves two purposes:
- Switch to/from single buffer mode
- Implicitly issue a glFlush
Simultaneously, for single buffer surfaces, glFlush serves three
purposes:
- Submit the commands
- Call queue present (if necessary)
- Throttle the CPU
In this mode, ContextVk::flush() already redirects to the surface,
calling WindowSurfaceVk::swapImpl() which calls back to
ContextVk::flushImpl() (to submit the commands), calls queue present and
throttles the CPU.
If the application calls eglSwapBuffers(), the exact same thing happens
(i.e. WindowSurfaceVk::swapImpl() is called to the same effect).
Calling swapImpl() leads to an addition of the corresponding submit
serial to the "swap history". The CPU throttling code always throttles
the CPU to the serial of two swaps ago.
Unnecessary calls to eglSwapBuffers() (when there is no command to be
flushed) in single buffer mode would thus lead to the CPU throttled to
the end of the last submission, effectively turning into a glFinish().
In this change, eglSwapBuffers() in single buffer mode, when not
switching to/from this mode, is redirected to glFlush() as it's
functionally equivalent. Simultaneously, ContextVk now tracks whether
it has any pending commands for submission at all, and skips glFlush()
altogether if there are none. Together, this results in the unnecessary
eglSwapBuffers() to become no-op.
Bug: b/229908040
Change-Id: I0e3b4a8b7eb4f6b0e0ed22260644825fc67dd330
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3603841
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
fe2c82ad
|
2022-04-26T12:39:44
|
|
check integer overflow in Texture copyImage
The code that checks forceCopySubImage could run
into integer overflow error for these values:
sourceArea.x + sourceArea.width
sourceArea.y + sourceArea.height
With gn arg is_ubsan=true, these two equations
lead to crash.
Add the code to check integer overflow
Bug: chromium:1314268
Bug: angleproject:5246
Change-Id: I6dee98457a44797ffb806ef8bd05f052c9aaa733
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3597713
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
|
|
fc828287
|
2022-04-24T00:12:11
|
|
Tests for Nvidia/Vulkan bugs with tessellation control
Bug: angleproject:7236
Change-Id: I9fec5ef0fe03e1bb5e11067d6d3cf2e7c0b560fa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3604077
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
4aae5815
|
2022-04-22T13:21:03
|
|
Vulkan: Overlay widgets for submission statistics
Bug: angleproject:7084
Change-Id: I68e69bda43862f9f2711c25a28dbe4745c19a45c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3602832
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
02b96848
|
2022-04-21T16:32:31
|
|
Vulkan: Add support for GL_QCOM_shading_rate
Layer GL_QCOM_shading_rate over VK_KHR_fragment_shading_rate
Test: ShadingRateQcomTest*
Bug: angleproject:7172
Change-Id: I3f040dbfad3906facd4349937fed2ce9a464b824
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3599874
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
e0183a42
|
2022-04-25T09:07:55
|
|
Revert "Mark contexts as shared when importing EGL images."
This reverts commit e18240d136d15e5cdfa4fa4a6355ca21c8d807b6.
Reason for revert: Applications not responding in AOSP:
https://buganizer.corp.google.com/issues/229807074
Original change's description:
> Mark contexts as shared when importing EGL images.
>
> Once a context references an EGL image, it can share resources with
> contexts in other share groups. Marking the context as shared ensures
> that locks are held by all contexts referencing EGL images for GL
> functions.
>
> Bug: angleproject:6957
> Change-Id: Ic3901c458f388306c59f6bb01560a7c66d0574c0
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3424659
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: mohan maiya <m.maiya@samsung.com>
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Test: CtsWindowManagerDeviceTestCases
Bug: b/229807074
Change-Id: I5b7050bd68f67925f77242e483e2aa970ed0ca17
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3602954
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Auto-Submit: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Lingfeng Yang <lfy@google.com>
Commit-Queue: Lingfeng Yang <lfy@google.com>
|
|
400d9fe4
|
2022-04-23T01:08:19
|
|
Rename feature files to *_autogen.h
To clarify further that they are not to be edited by hand.
Bug: angleproject:6435
Change-Id: Iaf79706d2b688a43b3ebb65700cfbdd71a49a742
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3603842
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a8cac005
|
2022-04-25T16:27:33
|
|
Remove observer when element array buffer is detached
Fix an issue where the observer is not removed when the
element array buffer is detached from the vertex array.
This fixes use-after-free vulnerability.
Bug: angleproject:7237
Change-Id: I7cf30322740edffccdba89d40c0d02cd351dad78
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3603007
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
2db718ed
|
2022-04-21T23:13:02
|
|
Vulkan: Skip empty submissions
A number of places in ANGLE perform an implicit flush; eglSwapBuffers(),
glFenceSync() etc. Sometimes these flushes are unnecessary because
there is nothing to submit. Additionally, an application may
unnecessarily issue glFlush() with nothing recorded.
In this change, empty command buffers are automatically not submitted,
optimizing these unnecessary flushes away.
Bug: angleproject:7084
Change-Id: Iecb865b6b9ef8045dfecda7b5221874f7031b42e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3600837
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
3b38b379
|
2022-04-20T10:44:24
|
|
Vulkan: Add feature avoid HOST_VISIBLE and DEVICE_LOCAL combination
Discrete GPUs device local memory usually is not CPU accessible. This
adds a feature flag to control that.
Fixed bug in BufferVk that when mapRangeImpl is called from angle
internal, unmapImpl was using front end mapping parameters that is
incorrect. We have to cache the mapping parameters in the backend to
hangle the mapRangeImpl/unmapImpl calls from internal.
Fixed the test bug in ComputeShaderTest.BufferImageBufferMapWrite that
we are calling glMapBufferRange with GL_MAP_READ_BIT but are actually
writing to the map pointer. This should result in undefined behavior per
spec.
Fixed the test bug in GLSLTest.* that VerifyBuffer calls
glMapBufferRange, but was giving incorrect length which result in data
only been partially copied. This bug was hidden due to previously all
buffers are CPU accessible and there is no copy needed.
Fixed the test bug in ReadPixelsPBOTest.* and ReadPixelsPBONVTest.* that
calls glMapBufferRangeEXT, but was giving incorrect length which result
in data only been partially copied. This bug was hidden due to
previously all buffers are CPU accessible and there is no copy needed.
Added new skipped syncval messages. Because this CL triggers a
copyToBuffer call for some of the buffers and that changes the syncval
message signature for the same reasons (i.e, feedback loop or synval
does not know the exact range of buffer been used for vertex buffers
etc).
Bug: angleproject:7047
Change-Id: I28c96ae0f23db8e5b51af8259e5b97e12e8b91f2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3597711
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
6cbedc98
|
2022-04-20T00:03:05
|
|
Add a test for backwards mip generation with draw
A test similar to mipmap generation with draw (mip0->mip1->etc) where
a small mip is upscaled to lower mips with draw (mip2->mip1->mip0).
Bug: angleproject:6977
Bug: b/229764351
Change-Id: Iff29f0e02af085c817c41f713644238edfcb22e8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3594803
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
4efc4ee6
|
2022-04-19T17:01:20
|
|
Fix validate state cache after XFB buffer deleted.
Bug: chromium:1317650
Change-Id: Iec9f1167c3b2957091dd0f4ef3efcfcd7c4bf3c0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3594250
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
b2a1f0d2
|
2022-04-14T07:58:32
|
|
Track total vs per-frame descriptor set counters.
This will give more consistent measurements for descriptor set
caches and descriptor set allocations.
Bug: angleproject:6776
Change-Id: I584b8807ad19f8393ae54cc1d88b319c8f7f9f39
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3584636
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
37cdf93d
|
2022-04-15T12:49:09
|
|
Vulkan: Acquire a new buffer even when size is unchanged
If a buffer is respecified using glBufferData with no changes to size
but client data pointer is null, we need to acquire a new BufferHelper
to avoid affecting the results of previously submitted draws.
Test: BufferDataTestES3.BufferDataWithNullFollowedByMap*Vulkan
Bug: angleproject:7211
Change-Id: Icc20fe3509f94098c7a15988a9ebc888b06fd3c8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3588955
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
fcec6904
|
2022-04-13T14:18:06
|
|
Generate feature variable names from display names
The json file now only contains the feature display name. The variable
name is automaticaly derived.
For consistence with Chromium and other Chromium-based projects, the
display name is now always snake_case, and that's what's specified in
the json files. This also makes camelCase variable name generation
trivial (as opposed to the other way around).
Feature overrides now accept both snake_case and camelCase names to
ensure compatibility with existing scripts. This is done by removing _
and comparing override names with feature names in lower case.
Bug: angleproject:6435
Change-Id: I0b6ed2bbf5c312bc4f4be7b3c7d55dbaca2a9886
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3584630
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
6e130d2b
|
2022-04-19T11:35:46
|
|
D3D: fix SSBOs used in vertex shaders.
Use the total number of pixel shader outputs as the base
UAV register for vertex and pixel shaders. This is less fragile than
making the vertex shader depend on the number of draw-time pixel shader
outputs.
Add a test that exercises SSBOs in vertex shaders, varying the number of
draw-time pixel shader outputs (which should have no effect on register
assignment).
Bug: angleproject:7156
Change-Id: I5801d59299275ea6d2569456d53c230e7e8ee5a9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3579501
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
|
|
e18240d1
|
2022-01-28T13:46:41
|
|
Mark contexts as shared when importing EGL images.
Once a context references an EGL image, it can share resources with
contexts in other share groups. Marking the context as shared ensures
that locks are held by all contexts referencing EGL images for GL
functions.
Bug: angleproject:6957
Change-Id: Ic3901c458f388306c59f6bb01560a7c66d0574c0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3424659
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: mohan maiya <m.maiya@samsung.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
039660a0
|
2022-04-14T13:32:33
|
|
Translator: Drop const from opaque parameter types
`const` is ineffective on opaque types like sampler2D. That qualifier
is now dropped as it was tripping SPIR-V gen up.
New validation is added to make sure such parameters are not
reintroduced.
Test credit of Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Test: angle_end2end_tests --gtest_filter="GLSLTest.ConstSamplerParameter*/*_Vulkan"
Bug: angleproject:7201
Bug: angleproject:7205
Change-Id: I310a47a8eb162ddafb2ab44682520f546f8a5512
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3587345
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
8074061d
|
2022-04-09T01:03:53
|
|
Remove feature override platform methods
Instead, the tests now use the enable() functions to override the
feature at platform level.
This fixes the forceFallbackFormat feature mistakenly not having been
tested.
Bug: angleproject:6435
Change-Id: I605e4133407282bd52232887b595af0d2c13575d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3577369
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a0b5299b
|
2022-04-12T00:38:50
|
|
Vulkan: Fix resolve with subpass into smaller framebuffer
The condition to optimize resolve with subpass did not take into account
that the resolve area must match the render pass are, neither did it
disallow flipping and rotation.
Bug: angleproject:7196
Bug: chromium:1314383
Change-Id: I57e50da4d6e04dfebcce3c0a5061015e5ee8773b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3581055
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d4cbd9bf
|
2022-04-11T16:55:39
|
|
vulkan: Mark external memory textures as preinitialized
Textures initialized from external memory objects should be considered
preinitialized so that they're not cleared on first access with robust
resource init. This is essential for Vulkan-GL (WebGPU-WebGL) interop
on Linux where Skia or Dawn could be first used to render into a VkImage
backed by an external memory object, and a GL texture is created lazily
on first GL access.
This CL also includes an end-to-end test for such interop, and changes
to support that test:
1) Add writePixels() to VulkanHelper to upload pixels to a VkImage
2) Detect external memory / semaphore extensions when VulkanHelper is
initialized from ANGLE.
3) Allow importing external memory object that's larger than VkImage
size requirements.
Bug: angleproject:7188
Change-Id: I60c250b64df1766a179edd1cc67c3f0765e8aa0f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3582954
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
|
|
797e627e
|
2022-04-08T22:49:51
|
|
Autogenerate list of features as enum
The WithX() and WithNoX() helpers are removed and replaced with enable()
and disable() member functions that take the name of the feature (as a
Feature::X enum constant). This has two benefits:
- Adding tests that override a feature no longer requires additional
helper functions to be written.
- There's no mistaking the feature name.
This change doesn't yet fix the main issue in anglebug.com/6435, but
does fix the following helpers using an old feature name (so they were
ineffective):
- WithMetalForcedBufferGPUStorage
- WithNoVulkanViewportFlip
A follow up would remove the old way of overriding features in tests and
replaces them with the new way.
Bug: angleproject:6435
Change-Id: Ida02b26ec72bc40d7a8938c76a93815bb903ca05
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3580982
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
5c85fd4e
|
2022-04-11T12:29:00
|
|
Add error check on resuming XFB with deleted buffer.
Bug: chromium:1305190
Change-Id: I22c6f6400b05ca32c922fba9a3b9d4b5841ca8b8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3578378
Auto-Submit: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
a947c5f5
|
2022-04-11T14:19:08
|
|
Skip BlitFramebufferTest.ScissoredMultisampleStencil
This test started flaking recently on Mac/NVIDIA. Suppress the
failures for now. Also update existing suppression to be in the main
test expectations file.
Bug: angleproject:7191
Bug: angleproject:3496
Change-Id: I54c4def7382bee4784dcfe8ffdc3c51db1cc91d5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3582638
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
6803a2d0
|
2022-04-01T16:52:49
|
|
D3D11: implement SSBOs in pixel and vertex shaders.
Since the 'u' register space for UAVs in pixel shaders is shared
with render targets, and the number of render targets may vary
depending on GL state, this required deferring register allocation
until draw-time output in DynamicHLSL.
Since non-compute shaders aren't able to immediately output the
SSBO declaration, initial register allocation was broken out from
ResourcesHLSL::shaderStorageBlocksHeader()
into ResourcesHLSL::allocateShaderStorageBlockRegisters() with
the former only called for compute shaders. These initial allocations
are offset by the number of RTs at draw time.
Since Raw UAVs may now be created at draw time for non-compute
shaders, call markRawBufferUsage() from the Renderer11::draw*()
entry points as it is from dispatchCompute*().
Bug: angleproject:7156
Change-Id: I6ab65af1ff36df0313e3c1f8f79661b1547ab9a2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3565562
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
|
|
c458b5ad
|
2022-04-01T11:38:17
|
|
Fix CheckedNumeric using the wrong type.
Validation for glBufferSubData checks that the buffer is large enough
for size+offset but verifies they fit in a size_t which is a different
type than the deduced type for size+offset on 32-bit systems.
Use decltype to ensure that we always verify there is no overflow on the
correct type.
Bug: chromium:1298867
Change-Id: I82f534b2d227d3273a763e626ebeae068dc918dc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3563515
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
3cea7fcc
|
2022-03-16T16:33:43
|
|
Split Context ResourceUseList to RP Commandbuffers
* Added mResourceUseList to each command buffer helper in an
effort to move mResourceUseList away from ContextVk.
* submitFrameImpl() renamed to submitCommands()
* Moved the functions acquireResourceUseList() and
onRenderPassFinished() in submitCommands() to the submitFrame
functions calling it.
Bug: angleproject:7103
Change-Id: I2487d5b86ea0a4d504f283aa7128501651317fe0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3531368
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
a16491d9
|
2022-04-05T16:47:32
|
|
Vulkan: Fix invalidation of non-existing aspects
If the app uses a stencil-only attachment but invalidates depth,
UNREACHABLE was hit. If the app uses a depth-only attachment but
invalidates stencil, ANGLE was proceeding with an attempt to invalidate
it (with no side effect).
Bug: angleproject:7178
Change-Id: Idc177bdb66b2d0b3b3c2d36f5cadc7b9126a42c4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3573383
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a1c9ba70
|
2022-04-04T11:29:13
|
|
Update validation of glFramebufferTextureLayer for cube maps
The ES 3.2 spec explicitly mentions cube map parameters for the call:
For cube map textures, layer is translated into a cube map face as
described in table 8.24. For cube map array textures, layer
is translated into an array layer and a cube map face as described for
layer-face numbers in section 8.5.3
but does not list it when enumerating errors:
An INVALID_OPERATION error is generated if texture is non-zero and is
not the name of a three-dimensional, two-dimensional array,
two-dimensional multisample array or cube map array texture.
There is a bug filed about this:
https://gitlab.khronos.org/opengl/API/-/issues/134
Per discussion, it should not be an error to use a cube map with
glFramebufferTextureLayer. It will be fixed in the spec.
Test: DrawBuffersTestES3.CubeMapTextures
Test: DrawBuffersTestES3.CubeMapArrayTextures
Bug: angleproject:7168
Bug: angleproject:7169
Change-Id: I6ef9af4b2bf05dc2dee841c68fb4f896c30c8c03
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3569337
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
607d398e
|
2022-03-14T16:32:21
|
|
Vulkan: Optimize resolve of multisample swapchains
* Resolves the multisampled image if the last render pass
draws into the default framebuffer.
* Added test to check the number of resolves in the optimization
subpass (credit: Xinyi He)
* Added test to check the number of resolves outside the subpass.
* Added disabled test to see if the subpass resolve works.
Bug: angleproject:6762
Change-Id: I86a8db3387851ab97d5f7a3d8a0ff26961254c14
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3523062
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
0ffff9ed
|
2022-04-05T15:56:23
|
|
Vulkan: Perf counters test for glInvalidateSubFramebuffer
Bug: angleproject:7183
Change-Id: Id07c6467c746de312d6ba9695bdc98c9460144ca
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3573182
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a11bf0ed
|
2022-03-31T17:28:18
|
|
Fix Max Atomic Counter Conformance Test Failure on Pixel6
ARM does not support the VkPhysicalDeviceFeature
vertexPipelineStoresAndAtomics.
According to vulkan specs: we should disable the usage
of atomic buffers in vertex, tessellation, and geomotry shader stages.
Set maxShaderAtomicCounters to zero for all these shader stages
if vertexPipelineStoresAndAtomics is not supported.
Create two angle_end2end_test to check atomic buffer usage in
tessellation control shader and tessellation evaluation shader.
Bug: angleproject:6918
Change-Id: I566562f99672d50cfb3d75def81a18a613b26ca0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3563501
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
|
|
6b94a71c
|
2022-04-01T10:12:07
|
|
Vulkan: Lift SwS suppressions.
Bug: angleproject:4092
Change-Id: I0e72b95ba5ba2b60420d5b685349c405864c2e6e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3563513
Auto-Submit: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@google.com>
|
|
b169f6f9
|
2022-04-01T14:41:12
|
|
Vulkan: Fix no location decoration vs framebuffer fetch
The input attachment index is identical to the location qualifier. If
there's only one output, GLSL is allowed to not specify the location
qualifier, in which case it would implicitly be at location 0.
Bug: angleproject:6947
Change-Id: Ib8e31ab524f6f4d4fe1d3e49386a374724da06a1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3566221
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Lingfeng Yang <lfy@google.com>
|
|
e10803f7
|
2022-01-20T09:03:55
|
|
Compiler: Allow deferred array sizing in geometry shaders
Based on work by Brandon Schade <b.schade@samsung.com>.
When a shader sets an array input size in a GS after declaring input
variables, compilation would fail.
Example shader -
in vec3 normal[];
in vec3 view_dir[];
in float patch_dist[];
in float e_patch_wire_scale[];
...
layout(triangles) in;
layout(triangle_strip, max_vertices=3) out;
void main() {
...
Update translator to handle such cases.
Also add a new check that there are no remaining unsized
arrays when compilation has completed.
Test: GeometryShaderTest.DeferredSetOfArrayInputSize
Bug: angleproject:3571
Bug: angleproject:7125
Change-Id: I4853832c27f9551284bcca92b98cbf5f3a63aaf5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3564259
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
dd86dd15
|
2022-03-25T14:55:05
|
|
Cache outer array offset in linked uniforms.
Our current tracking would only track one array dimension. For
nested arrays the flattened parent index would be incorrect.
Update this tracking so we can use it in the Vulkan descriptor
set caching. Store this value as a separate integer member to
avoid conflicting with other back-ends.
Bug: angleproject:6776
Change-Id: Ie1a5dc3d64ccac23dffcc73684d619336cb0f0da
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3550824
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
fe28a429
|
2022-03-30T15:34:49
|
|
Vulkan: Create buffer for vertex array if robust enabled
If robust access is enabled (i.e., chrome), we want to ensure vulkan
driver never access beyond that OpenGL buffer boundary. But with
suballocation from BufferPool, we are using the same VkBuffer for all
suballocations from the same BufferBlock. this combined with the fact
that there is no size information in the vkCmdBindVertexBuffers, it
means vulkan driver can not properly ensure vertex access not go beyond
the subrange. It can only guarantee not access beyond the entire
VkBuffer size. This CL creates a dedicated vkBuffer object and bind it
to the suballocation of the vkDeviceMemory so that vulkan driver will
see the exact range of the subrange instead of entire buffer. Since we
may allocated more memory than actual requested size and the extra
paddings are not zero filled , user size is used to create this
vkBuffer. This is only enabled when robust access is enabled.
This CL also ported webgl conformance test
out-of-bounds-index-buffers.html and out-of-bounds-array-buffers.html
to end2end test.
Bug: chromium:1310038
Change-Id: I3499ae600028149b1039082e5011232b3e4e5e80
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3553940
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
1670c6dd
|
2022-02-17T14:15:08
|
|
Metal: Buffer data is not correctly updated
When using a dynamic draw buffer, Metal creates
more buffers to avoid in-flight synchronization issues.
However, without correctly rebinding the buffers from the VAO,
we get missing data.
This patch adds a fix and a test to reproduce
the issue.
Upstream of https://bugs.webkit.org/show_bug.cgi?id=236427
and https://bugs.webkit.org/show_bug.cgi?id=236733
Bug: angleproject:7122
Change-Id: I879ff688af04a8215df6134400d0aab582b92842
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3472691
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
|
|
078da78f
|
2022-03-17T13:06:58
|
|
Vulkan: Support GL_EXT_EGL_image_storage extension
This extension provides a mechanism for creating texture objects that
are both EGLImage targets and immutable and removes the possibility of
implicit orphaning. EGL images created from external sources now
support types other than 2D. Tests covering the new feature were added
to ImageTest.cpp.
Bug: angleproject:6346
Change-Id: Id3e328f352deb1af47062be232384229a8b1c341
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3530489
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
cd3c74af
|
2022-03-30T11:48:41
|
|
SPIR-V Gen: Fix aliasing out parameters
In ANGLE, when an unindexed lvalue was passed as an out parameter to a
function, SPIR-V was generated such that the lvalue is passed in
directly. A Skia test revealed a difference in SPIR-V and GLSL
semantics where aliasing out parameters are expected to work on local
copies until the end of the function.
Bug: b/226904235
Change-Id: I476af01eb7d065272825967111cd208faf88c275
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3561278
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
f5d20de8
|
2022-03-23T17:34:14
|
|
WebGL ReadPixels validation is incorrect.
Remove GL_UNSIGNED_INT_24_8 from the supported types in
ValidReadPixelsTypeEnum.
Run the format/type validation before the check for missing
attachment.
Bug: angleproject:7119
Change-Id: Ie788084d0f41fef6847791de8c53be830eba7564
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3546723
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
36a051d8
|
2022-03-28T22:53:38
|
|
Vulkan: Move mid-RP color clear to loadOp if content undefined
Instead of using vkCmdClearAttachments, if the color attachment has not
been written to, modify the loadOp of the currently open renderpass to
CLEAR.
This is an adaptation of
commit cfe5a1735a934cc83133bb6c69d19aa27278a270
The difference with that commit is that, with the prior changes that
added tracking of color attachment access in the render pass, this
change is greatly simplified by being able to immediately know if clear
can be moved to the beginning of the render pass.
Bug: angleproject:5048
Change-Id: I72b3613ad08ff869b71aced7e1f4e9be916d7b49
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3557815
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9a0b306d
|
2022-03-28T10:33:06
|
|
Remove set but otherwise unused variables
Recent Clang versions have enhanced -Wunused-but-set-variable which now
warns about these.
Bug: chromium:1309955
Change-Id: If6a475e9f373b077fa3d9ef6f2274c8d115b5d24
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3553570
Reviewed-by: Charlie Lao <cclao@google.com>
Auto-Submit: Arthur Eubanks <aeubanks@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
2d54b68e
|
2022-03-22T17:32:06
|
|
Vulkan: Use storeOp=None more opportunistically
Previously, storeOp=None was used when the attachment was in "read-only
mode" and storeOp=Store. With this change, storeOp=None is used more
opportunistically when it's deemed that the attachment was not written
to, regardless of if it was put in "read-only mode" (a construct added
to support read-only depth/stencil feedback loops).
Bug: angleproject:5048
Change-Id: I10832d4e2b97793ea1347a47175cbf8ce9af57d6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3556368
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
be53aea8
|
2022-03-10T11:04:22
|
|
Reland: Emulate RGB10 (no alpha) on desktop OpenGL.
The OpenGL ES extension GL_EXT_texture_type_2_10_10_10_REV
requires RGB and RGBA formats to be supported but Desktop OpenGL
does not support RGB. Emulate it with the existing
emulatedAlphaChannel path in TextureGL.
Bug: chromium:1300575
Change-Id: I5efea52d3da628cf82b43fece23894e6f47df650
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3533141
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
a03ba732
|
2022-03-24T23:30:06
|
|
Vulkan: add tests for clearing/drawing after invalidate
Two tests, to ensure that:
- Clear gets treated as a LoadOp instead of as an out-of-renderpass
clear, even if draws don't touch color buffers.
- Invalidated image gets contents marked as defined after
invalidate+clear, so draws to it get a renderpass with LoadOp=Load
Bug: angleproject:7127
Change-Id: I78a8bd2100ba941a74755402649ae8edc7978026
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3552090
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Auto-Submit: Steven Noonan <steven@valvesoftware.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
53e432fe
|
2022-03-28T15:18:51
|
|
Vulkan: Track LOAD/STORE_OP_NONE in perf counters
Bug: angleproject:5048
Change-Id: I52ed67e7a5c173dd1a7202fd6d4a1c484e79ea75
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3556367
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
ce964d66
|
2022-03-26T18:56:50
|
|
Vulkan: Add tessellation to GetPipelineStage helper
The tessellation stages were missing from a helper, which was silently
returning an invalid value.
Add a test and an assert, which fires before the fix.
Test: GFXBench Car Chase
Test: GLSLTest_ES31.TessellationTextureBufferAccess
Bug: angleproject:7135
Bug: b/218314686
Change-Id: I2bc8d374300fc1470e52affabab7491698c99cee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3554575
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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a02fa8a0
|
2022-03-24T22:14:44
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Vulkan: mark image contents defined on clear-invalidate-clear
The backend was ignoring "repeated clears" with an Invalidate between
them, which marked the image contents as undefined. When a clear happens
after invalidate, verify that the clear parameters were the same, and
simply mark the image contents defined if they aren't already.
For example, in this scenario:
- glBindFramebuffer(fbo)
- glInvalidateFramebuffer(color + depth)
- glClear(color + depth)
- depth only render
- glInvalidateFramebuffer(depth)
- glBindFramebuffer(0)
The color clear got skipped entirely because it was cleared with that
color in a previous frame and no other color draws happened since. This
caused sampling from the FBO's texture to return garbage data.
Bug: angleproject:7127
Change-Id: I4ffe65c67375931ab63f07f27fa59ed0a4b90cd9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3551297
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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bd173f0e
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2022-03-14T09:59:47
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Capture/Replay: limit per shader image uniforms when capturing
The Caps::maxImageUnits are limited, but that's only the value that is
checked when compiling shaders, we have also limit the values that are
returned when using the GL interface.
In addition print out the error log when compiling a shader fails in the
Pipeline tests.
Bug: angleproject:7094
Change-Id: I19f69afe2cece4841a395543c1e35785bc6bd698
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3516078
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
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32af258d
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2022-03-22T16:44:14
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Fix handling of incomplete CubeMapArray textures
GFXBench Car Chase binds a cube map array as a default texture,
then immediately samples from it without setting it up. This
ends up treating the cube map array as incomplete.
On the Vulkan backend, this is resulting in multiple validation
errors, followed by a crash in the driver. There are a number of
errors, but a telling one is this:
vkCreateImage(): pCreateInfo->flags contains
VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT, but pCreateInfo->arrayLayers (=1)
is not greater than or equal to 6. The Vulkan spec states: If
imageType is VK_IMAGE_TYPE_2D and flags contains
VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT, extent.width and extent.height
must be equal and arrayLayers must be greater than or equal to 6
This corresponds to language in the GLES 3.2 spec:
8.18. IMMUTABLE-FORMAT TEXTURE IMAGES
TexStorage3D Errors
An INVALID_OPERATION error is generated if any of the following
conditions hold:
* target is TEXTURE_CUBE_MAP_ARRAY and depth is not a multiple of 6
Since ANGLE treats incomplete textures as immutable, we need to update
the dimensions of the backing image for CUBE_MAP_ARRAY.
Also add a new test that exposes the problem.
Test: IncompleteTextureTestES31.IncompleteTextureCubeMapArray
Bug: b/218314686
Change-Id: Ibef41e15a7cfccb05e6039bfb8504d237bc42cd4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3546290
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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041c4c6d
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2022-03-25T16:30:03
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Vulkan: Track color attachment usage like D/S in render pass
That is in preparation for optimizing mid-render-pass clears, which
requires an answer to the following query: "has this color image been
read from / written to so far in the render pass?"
With this change, a future CL will also be able to optimize color
attachment invalidates, which currently break the render pass
unconditionally, the same way depth/stencil is optimized.
Bug: angleproject:5048
Change-Id: I3d3ee40d8444e6861c06340d5d52b17f5ee895b4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3542989
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Lingfeng Yang <lfy@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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3f331fae
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2022-03-22T15:23:38
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Vulkan: Dirty bits for depth/stencil access and feedback loop
In preparation for doing the same for color, the depth/stencil render
pass access and feedback loop modes are now updated with ContextVk dirty
bits.
This change also fixes clear after read-only depth/stencil feedback
loop. The render pass wasn't broken in that case.
Bug: angleproject:5048
Change-Id: I40f9b49593f9e6f35f42408e41c9d6267edb375e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3542988
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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c8f86c21
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2022-03-22T17:40:43
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A handful of clear-related tests
Credit Tim Van Patten <timvp@google.com>
Bug: angleproject:5048
Bug: angleproject:5194
Change-Id: I00eccf1049118c3fba3c2c560c781cf09cf23362
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3543732
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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18c36f8a
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2022-03-19T19:22:08
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Metal: Fix transform feedback with base instance
Added TransformFeedbackTest.BaseInstance test case.
Bug: angleproject:6963
Change-Id: Ie7b2a5dd2be456172505f07ea60ca291075bf07e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3536660
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Kyle Piddington <kpiddington@apple.com>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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20e7bbb7
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2022-03-18T17:03:18
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Vulkan: Fix invalidate of attachments with emulated format
Some image formats may be emulated such that the emulated format has
more channels than the original. ANGLE clears the image once so that
these extra channels contain valid values, and carefully ensures they
are never modified.
For swapchain images with such formats, as they are automatically
invalidated at the end of the frame, a workaroud was added to make sure
they are re-cleared in the beginning of the next frame. This however
doesn't fix the issue of glInvalidateFramebuffer resulting in the
contents of attachments with such formats to be discarded (even if the
following render pass clears it, the contents are invalid in between).
This change instead makes sure invalidate of images with emulated
formats that have extra channels are handled appropriately:
- On IMR hardware, the invalidate is dropped altogether as it provides
little to no benefit.
- On TBR hardware, a clear is automatically staged on the invalidated
image.
The latter replaces the workaround that was added to make the following
render pass use loadOp=CLEAR, by adding a clear that's respected
regardless of what the future usage is.
This change also paves the way for a future change where the invalidate
of color attachments is tracked in render passes similarly to how
depth/stencil currently is. With this change, the image is no longer in
an inconsistent state where its contents are considered invalid, even
though some channels are meant to remain valid.
Bug: angleproject:6860
Change-Id: Iec5b4854dfbe3a0bf93cd5aa82c19fe116065744
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3536389
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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df06c945
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2022-03-18T15:25:13
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Capture/Replay: Skip binary IO test without binary formats
Bug: angleproject:6631
Change-Id: I7093a5d71ada7b1982e7294a6a7e7b482f5037a5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3536653
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
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730c1271
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2022-01-07T13:41:08
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Vulkan: Submit queue more often for texture data
Outside command buffers should be flushed more often in order
to prevent the texture data accumulation just before the first
render pass when they are referenced.
* Added a tracker next to copyBufferToImage() for texture size
(in ContextVk). When its value passes kMaxBufferToImageCopySize,
the outside command buffer operations should be submitted and
the tracker would be reset. Currently, the threshold value is
set to 1 << 28 = 256M.
* Added a variation of submitFrame() to be used in outside
command buffer submission. The main difference is that it
copies mResourceUseList into GetShareGroupVk() rather than
move it.
* Refactored the two functions into submitFrameImpl().
* Added a helper function to submit the outside command
buffer.
* Added explicit copy functions for ResourceUseList and
SharedResourceUse. The counter in the copied object is
incremented by 1.
* Added a test to make sure submitting the outside command
buffer does not break the render pass.
Bug: angleproject:6354
Change-Id: Ia1d4f857fcbd06934609c94622ccbf675b3b1c72
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3379231
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
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40afbe4b
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2022-03-20T23:39:57
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Translator: Fix SimplifyLoopConditions producing dead code
This causes the tree to fail validation. Dead code could be generated
if the loop body ended in a branch. In such a case, no additional
instructions are added to the transformed loop body after the original
body.
Bug: chromium:1300782
Change-Id: I4ec46c170ab5a45fa9b9b73d4e2b62c9c4fa24a3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3539442
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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7c616871
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2022-02-01T15:12:53
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Metal: Implement ANGLE_base_vertex_base_instance
Includes command buffer and MSL translator updates.
The DrawElementsInstancedBaseVertexBaseInstance tests from
DrawBaseVertexVariantsTest suite fail for dynamic draw and
stream draw buffer usages.
Bug: angleproject:6963
Change-Id: I6caa144860356d5fc85948b72458bec282ea3a3b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3429819
Reviewed-by: Kyle Piddington <kpiddington@apple.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
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f96d2d35
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2022-03-18T10:54:07
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Test RGB invalidate with user FBOs
When an RGB image is invalidated and then used as attachment, the
cleared alpha value was previously lost due to loadOp=DONT_CARE. This
was fixed by making the following render pass use loadOp=CLEAR instead.
The test for this relied on RGB backbuffers, which is not easily
testable on many platforms. This change adds a similar test using user
FBOs.
Bug: b/180139027
Bug: angleproject:6860
Change-Id: I11f408d6cd925b45bc9bcec455563cd23a226fec
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3536387
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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44e84661
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2022-03-17T15:02:21
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Revert "Emulate RGB10 (no alpha) on desktop OpenGL."
This reverts commit 6404be2defd3ded3ff2f0437bb87fe515e10f2a7.
Reason for revert: Extension was not fully enabled due to test bug.
Original change's description:
> Emulate RGB10 (no alpha) on desktop OpenGL.
>
> The OpenGL ES extension GL_EXT_texture_type_2_10_10_10_REV
> requires RGB and RGBA formats to be supported but Desktop OpenGL
> does not support RGB. Emulate it with the existing
> emulatedAlphaChannel path in TextureGL.
>
> Bug: chromium:1300575
> Change-Id: I0e6d1044afbc55cf6d4f987cc98b357ff11ff006
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3517346
> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Bug: chromium:1300575
Change-Id: Ib3810a18888544f1700a1f648a5094c19973d86d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3533139
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
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e8ee847d
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2022-02-23T12:25:39
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Vulkan: Add UpdateDescriptorSetsBuilder.
This helper class encapsulates the vkUpdateDescriptorSets caching.
As part of the refactor, we switch passing a ContextVk to passing
a vk::Context with some mutable variables. This helps encapsulate
ContextVk. Since we use the perf counters in many places, this CL
moves the perf counters to vk::Context, so we can access them
everywhere.
Refactoring change only.
Bug: angleproject:6776
Change-Id: Id529962b2f425bece6f9b3bd0cd1698c692e58cb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3484980
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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04460fe8
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2022-03-15T19:04:39
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end2end tests: add regression test for GL_LINE_LOOP drawing
This was fixed by 349636a05a3577a127adb6c79a1e947890bbe462. Adding
a regression test which I didn't have ready at the time.
Bug: angleproject:7102
Change-Id: Icbb685c1ffad6725a278e5ed65f881f86c5688ef
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3527604
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
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ed590dc8
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2022-03-11T12:54:44
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FrameCapture: Add override for Glsizei* types.
Fix capturing glGetSynciv with null lengths on Linux.
When calling the default WriteParamValueReplay handler with a
nullptr, ostream on Linux will write `(nil)`.
This fixes retracing all traces containing glGetSynciv calls with null
lengths.
Add a NullLength test to FenceSyncTests that used to fail in the
capture_replay_tests.
Test: capture_replay_tests.py --gtest_filter=FenceSyncTest.NullLength/*
Bug: angleproject:7071
Bug: angleproject:6808
Change-Id: I0a2bd4db744ce2a026cd932ba0f2f4747672fcc8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3526653
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
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6baf1675
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2022-03-04T11:04:46
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Remove invalid validation check on compressed texture formats
Remove the ValidCompressedDimension() check for non-WebGL
contexts of compressed formats. This is because compressed
texture images can have dimensions that are neither multiples
of four nor small values like one or two.
Test: gtest_filter=*DXT1CompressedTextureTest.NonBlockSizesMipLevels*
Bug: angleproject:7099
Change-Id: Ic86c15dd3187ffab0665f6db21434fffcbe04fef
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3526017
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Brandon Schade <b.schade@samsung.com>
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d4ddd0c1
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2022-03-10T16:31:00
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Vulkan: Handle the case where the bound buffer is empty
If vertex attribute is enabled and buffer is bound, but buffer size is
0, we should not crash. This CL skips mapImpl and data copy all together
if size is 0 to avoid crash when calling mapImpl while buffer is
invalid.
This CL also added a test for this.
Bug: chromium:1296467
Change-Id: I79af348f133e1d3b4427f044e370652d0875dc91
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3516700
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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70af5ff0
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2022-02-18T14:35:59
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FrameCapture: Skip invalid VertexAttribPointer calls in MEC.
In CaptureVertexArrayState when a non-default VAO is bound and no
GL_ARRAY_BUFFER is bound, VertexAttribPointer calls with a non-null
offset are invalid and will produce:
"Client data cannot be used with a non-default vertex array object."
Add a test that leaves a vertex array with an invalid vertex
attribute pointer and used to produce an invalid trace with MEC.
Test: angle_end2end_tests --gtest_filter="VertexAttributeTestES3.InvalidAttribPointer/*"
Bug: angleproject:7042
Bug: angleproject:7098
Change-Id: Iaf91fe7f191c44df79db47bb5455e5df922f2ed5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3475353
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
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708ce9cf
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2022-03-14T10:37:31
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Fix crash when pausing XFB then deleting a buffer.
Fix is to validate XFB buffer bindings even if we're paused.
This is undefined behaviour so we can use any non-crashing solution.
Bug: chromium:1305190
Change-Id: Ib95404cdb13adbde7f34d6cc77473a8b3cbf1de7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3522283
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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e9d9d933
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2022-03-14T09:33:28
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Vulkan: Fix another corner case of mCurrentElementArrayBuffer
mCurrentElementArrayBuffer is vertex array state. But it gets modified
with different draw call parameters. When this changes, we always
re-calculate mCurrentElementArrayBuffer. And we have added
updateCurrentElementArrayBuffer call at various places where we need to
reset mCurrentElementArrayBuffer to back to what bound to vertex array.
There is still one more places missing such call, that when a different
vertex array is been bound, the new vertex array may still have
mCurrentElementArrayBuffer set to the special array for LineLoop. We
need to reset it upon it gets bound.
This CL also adds a new test case DrawElementsTest.LineLoopTriangles
from Steven Noonan.
Bug: angleproject:6955
Change-Id: Ida95062b071d25be26e59f886bfe3d61e6886c5c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3522565
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
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3739a195
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2022-03-09T13:56:36
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perf tests: Record perf counter metrics.
This adds a new command line argument that will allow the user to
specify perf counters to record into the test output.
Bug: angleproject:4918
Change-Id: Ia7432ff96eadf13ef681f67d2d503d00fd83e06e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3516970
Reviewed-by: Lingfeng Yang <lfy@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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7eb7596a
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2022-03-10T14:32:58
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Ensure non float uniform are actively used
In mesa, the non float uniforms are optimized out when they are
not active. This change ensures the unforms are active.
Reference: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6119
Bug: angleproject:7091
Change-Id: Iedff4a4b72a7204348c226778cfe940374632a4a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3515640
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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b97aab3f
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2022-03-09T17:36:24
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Vulkan: resync mCurrentElementArrayBuffer when out of lineloop
When glDrawElements is called with GL_UNSIGNED_BYTE type or LineLoop
mode, we will internally allocate an element buffer and copy data to it.
But when we switch out of that mode, we must re-sync
mCurrentElementArrayBuffer to what it should be based on VertexArray
buffer binding. This CL fix the bug that we were previously not updating
it and end up using the wrong element buffer.
Also added three tests:
DrawWithSameBufferButDifferentTypes: that uses GL_UNSIGNED_BYTE data and
GL_UNSIGNED_SHORT data in the same buffer and switch between these two
data types without incurring buffer change.
DrawWithSameBufferButDifferentModes: draw line mode followed by triangle
without the same element buffer.
DrawArraysLineLoopFollowedByDrawElementsTriangle: draw line mode with
glDrawArrays and then followed by DrawElements.
Bug: chromium:1299261
Change-Id: I5c471117d300e9fac9127a9d8fa66d48ac312f03
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3513553
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
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6404be2d
|
2022-03-10T11:04:22
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Emulate RGB10 (no alpha) on desktop OpenGL.
The OpenGL ES extension GL_EXT_texture_type_2_10_10_10_REV
requires RGB and RGBA formats to be supported but Desktop OpenGL
does not support RGB. Emulate it with the existing
emulatedAlphaChannel path in TextureGL.
Bug: chromium:1300575
Change-Id: I0e6d1044afbc55cf6d4f987cc98b357ff11ff006
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3517346
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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a956162c
|
2022-03-01T13:05:29
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Vulkan: Expose performance counters via extension.
This CL rewrites the Vulkan perf counters test to work in the
angle_end2end_test suite using the newly exposed AMD extension.
Note that we implement only a subset of the extension. Instead
of generating monitors and starting/stopping them we simply
read back all performance counter data at once using the special
montior value "0".
The CL also enables these tests on SwiftShader.
Bug: angleproject:4918
Change-Id: I5d8f6eecb1ccff448657cbdb65b51a225dfb90c0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3497538
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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4cca6b3e
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2022-03-08T14:54:02
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Early return when rebinding the same buffer, sampler or texture
Bug: angleproject:6955
Test: SimpleStateChangeTestES3.BindingSame*
Change-Id: If946a7cf534809d21e49138d9f34dcee61a73627
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3029049
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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2764bda9
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2022-03-07T15:23:25
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Metal: Fix MultisampleResolveTest failure on Vulkan_SwiftShader
Bug: angleproject:7081
Change-Id: Ia62ec86431692c6550b642b2d992b883dfa3b43a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3508445
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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74f32702
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2022-03-03T13:13:34
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Metal: Fix for mulitsampled buffers losing their contents
Fixes tst included as well as WebGL CTS
https://www.khronos.org/registry/webgl/sdk/tests/conformance2/renderbuffers/multisample-draws-between-blits.html
Both fail on M1 without this fix.
Also fixes WebKit bug https://bugs.webkit.org/show_bug.cgi?id=237113
Bug: angleproject:7073
Change-Id: Id7baa2575c817561f8a0a99181c986b758376a8d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3506089
Reviewed-by: Kyle Piddington <kpiddington@apple.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Gregg Tavares <gman@chromium.org>
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ea70300b
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2022-03-01T14:55:00
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Fix base level changes not updating FBO completeness check.
Bug: chromium:1299264
Change-Id: I0881a4916c3eeb9ee023d28d207795899417d530
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3498282
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Auto-Submit: Jamie Madill <jmadill@chromium.org>
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2e7cfa9b
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2022-02-22T13:10:12
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Metal: Fix WebGL CTS fbomultisample tests failing in Metal
These tests were failing in Metal:
deqp/functional/gles3/fbomultisample.2_samples.html
deqp/functional/gles3/fbomultisample.4_samples.html
deqp/functional/gles3/fbomultisample.8_samples.html
This CL only fixed the tests failing on AMD. Intel still fails.
See: https://anglebug.com/7079
Bug: angleproject:7049
Change-Id: I745672bba2e9b8b1d34c7a81e07410889eddd35f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3482157
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Gregg Tavares <gman@chromium.org>
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f9ade9fb
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2022-02-18T15:08:54
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Vulkan: Add feature to create pipeline during glLinkProgram
Creating the pipeline will trigger the compilation of shaders to byte
code thus warming up Vulkan shader caches. Typically most apps call into
glLinkPrograms during app loadtime and the goal is to improve cache hit
rate and reduce CPU workload during game play.
Bug: angleproject:7046
Test: ProgramBinary*CreatePipelineDuringLink*
Change-Id: I71351d45a9aa84e220ca38503735e94cff1dcf98
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3478354
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
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d9002eef
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2022-03-01T16:14:47
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Protect against deleting a current XFB buffer.
Bug: chromium:1295411
Change-Id: I097f272c38e444e0af71aa55c0dc508a07aa0bd3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3498262
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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348ece42
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2022-03-01T15:40:38
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Vulkan: Fix issue with redefining a layered attachment.
The fix ensures we complete level redefinition before we get the
layer render target in TextureVk::getAttachmentRenderTarget.
Bug: chromium:1296866
Change-Id: Id7fa8e9fed5e766c30580b09336713c675c4e4f0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3498283
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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722ac971
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2022-03-02T19:24:26
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Fix glClearColor calls to use GLColor32F constants.
Bug: angleproject:5025
Change-Id: I8d8bc8ff0b93951e19697d57c07368e1196498ae
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3499564
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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19fd3bc5
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2022-02-28T13:23:20
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Fix unaligned reads on armeabi-v7a
If an application provides unaligned data to glVertexAttribPointer,
we may attempt an unaligned read from this application-provided buffer.
This change detects such a case and copies the data byte-by-byte in
order to prevent SIGBUS errors on architectures that do not support
unaligned reads.
This fixes the issue ONLY for integer-to-float vertex attribute
conversion. Other vertex attribute processing functions may still be
affected by this problem.
Bug: angleproject:7001
Test: VertexAttributeTestES3.DrawWithUnalignedData*
Change-Id: Ic66a150a0bf9fe4df3afe5fc5c91646a46186e8d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3448420
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
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