|
f72428bb
|
2025-01-10T22:24:07
|
|
Vulkan: Fix MSAA swapchain resolve out of render pass
.. vs the optimization that transitions the swapchain image to
PRESENT_SRC as part of the render pass.
When the swapchain image is the resolve attachment, its layout is
decided when the render pass is closed (or through manual calls to
finalizeImageLayout()). If the render area forbids the swapchain image
from becoming the resolve attachment, it must be resolved after the
render pass.
Prior to this change, the swapchain image was still marked for
transition to PRESENT_SRC by the render pass. This is inefficient, as
the following out-of-render-pass resolve would have to transition the
image back out of PRESENT_SRC. Nevertheless, this also had a bug
exposed by an ASSERT in the dynamic rendering path:
* Before the out-of-render-pass resolve, the image layouts are
forcefully finalized.
* The code in finalizeImageLayout() checks which image is being
finalized; if the image is not any of the ones in the render pass, it
was silently ignored.
* The image marked for transition to PRESENT_SRC
(mImageOptimizeForPresent) is not separately checked, as it is
expected to be an attachment as well.
The code that optimized the final render pass always marked the
swapchain image for optimization, even if it was not going to become the
resolve attachment. This change makes sure this optimization is done
only if the image is definitely an attachment of the render pass.
Bug: angleproject:389048224
Change-Id: I9f451d2698944111ac96bd97fefd6efa23859b7f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6168388
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
0a207b65
|
2025-01-10T12:01:01
|
|
Vulkan: Assert size of GraphicsDriverUniformsExtended is within limits
ANGLE updates driver uniforms using push constants, ensure size of
ANGLE's driver uniform struct is within Vulkan spec's guaranteed limit
of 128 bytes.
Bug: angleproject:386749841
Change-Id: Iaa5ca8a46865a804b4c854ba27448bf4b6546646
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6164689
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
bafb661e
|
2024-12-13T12:01:19
|
|
Vulkan: Remove debug log + dead code
Bug: angleproject:376572258
Change-Id: Ie774fd248a37fc65b4e05df0b4e4dffb778b9b4f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6090907
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Roman Lavrov <romanl@google.com>
Reviewed-by: Roman Lavrov <romanl@google.com>
|
|
c75bd915
|
2024-12-10T23:01:44
|
|
Vulkan: Remove asyncCommandQueue
It's been years and it never showed an advantage. In the meantime,
performance without this feature seems close to native drivers (i.e. the
feature has lost its appeal) and it's frequently a source of
complication and bugs.
Bug: angleproject:42262955
Bug: angleproject:42265241
Bug: angleproject:42265934
Bug: angleproject:42265368
Bug: angleproject:42265738
Bug: angleproject:42266015
Bug: angleproject:377503738
Bug: angleproject:42265678
Bug: angleproject:173004081
Change-Id: Id8d7588fdbc397c28c1dd18aafa1f64cbe77806f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6084760
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
fc4fc174
|
2024-12-10T22:01:28
|
|
Vulkan: Prevent crash with D/S FF without D/S attachment
The spec says that the values for gl_LastFragDepth/StencilARM are
undefined if there is no depth/stencil attachment. This "just" works on
tiling GPUs, because reading input attachments simply translates to
reading _something_ from the tile memory.
For ANGLE, the situation is a little more complicated. ANGLE has to
bind descriptors for input attachments (because non-tilers read from the
input attachment descriptor instead of using the knowledge that input
and color/depth/stencil attachments are one and the same thing in tile
memory). When a depth/stencil attachment is missing, there is no image
to bind to the descriptor set.
ANGLE cannot skip binding an image to the descriptor set, because
OpImageRead (translated from subpassLoad()) attempts to access the
input descriptor; skipping this causes an internal crash in SwiftShader
for example.
ANGLE cannot bind a bogus image as input attachment, as Vulkan requires
that input attachments are also color/depth/stencil attachments.
ANGLE _could_ bind a bogus image as input attachment and also as
depth/stencil attachment. This is rather risky, as it then also has to
be careful to make sure that depth/stencil attachment is never actually
used (i.e. it affects the depth/stencil state, load/store ops etc).
In this change, the shader itself is modified to remove references to
the depth/stencil input attachments if the attachment is missing. This
is rather inefficient, as it means the pipeline warmup will not produce
a usable pipeline, but it's accepted as a workaround for something apps
shouldn't really be doing.
Bug: angleproject:376572258
Change-Id: I0de68252b61615cb82cba7d1730699aadf41e92f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6085368
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e9ba1681
|
2024-12-10T21:29:26
|
|
Vulkan: Fix DR vs FF vs non-draw RP start
DR is Dynamic Rendering
FF is Framebuffer Fetch
RP is Render Pass
With DR, whether framebuffer fetch is used or not is no longer tracked
in the framebuffer's RenderPassDesc, because that property has no
bearing on the framebuffer anymore. It still exits in RenderPassDesc to
support legacy VkRenderPass objects.
After a draw call starts a render pass, the state of the command
buffer's copy of RenderPassDesc (copied from the framebuffer's) is
updated to include the correct framebuffer fetch mode. However, this
was not done when the render pass starts through other means, such as
when a scissored or masked clear would call `Context::startRenderPass`.
This change moves the aforementioned update of the framebuffer fetch
mode to `Context::startRenderPass` so it affects everywhere the render
pass may start from.
Bug: angleproject:383356851
Change-Id: I82eff43863fc5b9fe67e57453269ee73859a6cd7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6085367
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
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|
09578c42
|
2024-11-27T19:39:09
|
|
Vulkan: Cleanup CommandPoolAccess implementation
This is a follow up for:
Add a new mutex in CommandQueue to protect Vulkan Command Pool
crrev.com/c/angle/angle/+/6020895
Change simplifies `CommandPoolAccess` implementation as well as removes
source of bugs when need to know/remember what method from
`CommandPoolAccess` to use in order to collect/destroy the primary
command buffer.
Additionally, `CommandBatch` converted into a class to avoid invalid
use. The "retire" word replaced with "release" in methods such as
`releaseFinishedCommands()`.
Bug: b/362604439
Change-Id: Iaa72c55458604e5ea8ea5a402e437129a5c9180a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6056019
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
|
|
739bcef0
|
2024-12-03T17:58:34
|
|
Vulkan: Rework finishOneCommandBatchAndCleanup
This is a follow up for:
Vulkan: Fix finishOneCommandBatchAndCleanupImplLocked
crrev.com/c/angle/angle/+/6055419
The original `finishOneCommandBatchAndCleanup()` was not optimal in a
sense that it is always finish a batch, when cleaning existing garbage
may be sufficient. Also, because there was no feedback from the
`cleanupGarbage()`, this method may just end up finishing one batch
without cleaning any garbage, causing clients to "think" that there is
no more garbage to clean. Additionally, `cleanupGarbage()` was called
under the `CommendQueue::mMutex` lock, causing uncessary blocking.
This change replaces this method with new `cleanupSomeGarbage()`. It
solves all problems of the original method described above. It no longer
has the `retireFinishedCommandsLocked()` call, because it is not
necessary in scenarios where `cleanupSomeGarbage()` is used.
In order to implement the new method, output feedback parameter was
added to the `cleanupGarbage()` as well as to all methods that it uses.
Bug: b/280304441
Change-Id: I7078899838609a0c3e5edbc4f507c2fe4364380a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6063126
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
|
|
74609065
|
2024-11-27T16:09:44
|
|
Vulkan: Fix finishOneCommandBatchAndCleanupImplLocked
Fix the `finishOneCommandBatchAndCleanupImplLocked()` to always do
cleanup regardless if there is something to finish. This method is
designed not only to free space in `mInFlightCommands` but also to
cleanup already retired commends (in `mFinishedCommandBatches`) and
renderer's garbage. In case if `mInFlightCommands` is empty cleanup was
skipped - which is incorrect.
Change removed `Impl` from the name since it is already have `Locked`.
The `finishOneCommandBatchAndCleanup()` is updated to simply call the
locked version with the mutex lock held.
Change also improved `FixedQueue` assertions (always check that
`mSize <= mMaxSize`).
Bug: b/280304441
Change-Id: I67bd7c35b164b84e9c07306a5bf48b0adefdfa5e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6055419
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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|
224f836c
|
2024-12-04T09:35:09
|
|
Vulkan: Update setupDispatch comment
The comment was wrong and a source of confusion.
Bug: angleproject:382090958
Change-Id: I7b1a3d5f3b1c86539164d346e320d30b61254f2c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6069354
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
|
|
cb31b886
|
2024-11-22T13:15:57
|
|
Vulkan: pruneDefaultBufferPools when there is excessive garbage
What commonly happens with game (and traces) is that we upload a lot of
textures before first frame is drawn. These texture uploads uses a lot
of buffer memory and creates peak memory usage moment if not clean up
quickly. This CL adds back the check if there is excessive suballocation
memory gets destroyed, don't wait until frame boundary to prune empty
buffer blocks. Do the prune immediately so that these memory could be
reused for other purpose for the first frame rendering.
Bug: angleproject:372268711
Change-Id: Ie548245b5ce108be0e2c19b296a28025bface395
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6043405
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
70d1ef67
|
2024-11-20T11:34:39
|
|
Vulkan: Ensure onFramebufferBoundary is called for offscreen
There is peak memory regression observed from crrev.com/c/6022549. What
I suspect happening is that for offscreen or single buffered case,
glFlush/glFinish is called but bail out because it already submitted or
deferred. So we end up not calling onFramebufferBoundary(). This CL
ensures we always call onFramebufferBoundary from these two functions
for single buffer or offscreen.
Also fixed a bug when onSharedPresentContextFlush is called we may end
up calling onFramebufferBoundary.
To make API names consistent, existing flushImpl() is renamed to
flushAndSubmitCommands() and a new flushIMpl is added to wrap around
most logic inside flush().
Bug: angleproject:372268711
Change-Id: I54eed8a81f4153d52ab962f213cacc87a73b89ac
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6037491
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
ce53aff0
|
2024-11-05T16:57:57
|
|
Vulkan: Add per descriptorSet LRU cache eviction
Before this CL, the descriptor set cache eviction is at the pool level.
Either the entire pool is deleted or not. It is also not LRU based.
This CL adds a per descriptor set cache eviction and reuse evicted
descriptorSet before allocating a new pool. This eviction is LRU based
so that it is more precise. The mCurrentFrameCount is passed into
various API so that it can make eviction decision based on the frame
number. In this CL, anything not been used in last 10 frames will be
evicted and recycled before allocate a new pool.
Since eviction is based on individual descriptor set, not by pool,
ProgramExecutableVk no longer needs to track the DescriptorSetPool
object. mDescriptorPools has been removed from ProgramExecutableVk
class.
As measured by crrev.com/c/5425496/133 This LRU linked list maintenance
does not add any measurable time difference, but reduces total
descriptorSet pool count by one third (from 75 down to 48).
running test name: "TracePerf", backend: "_vulkan", story:
"batman_telltale"
Before this CL:
cacheMissCount: 200, averageTime:23998 ns
cacheHitCount: 1075445, averageTime:626 ns
descriptorSetEvicted: 0, descriptorSetPoolCount:75
Average frame time 3.9262 ms
After this CL:
cacheMissCount: 200, averageTime:23207 ns
cacheHitCount: 1025415, averageTime:602 ns
descriptorSetEvicted: 102708, descriptorSetPoolCount:48
Average frame time 3.9074 ms
BYPASS_LARGE_CHANGE_WARNING
Bug: angleproject:372268711
Change-Id: I84daaf46f4557cbbfdb94c10c5386001105f5046
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5985112
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
74f74b63
|
2024-11-14T10:07:34
|
|
Vulkan: Add ContextVk::onFramebufferBoundary() function
This makes a more formal API to track frame boundary. Also adds a
uint32_t mCurrentFrameCount to track the total number of frames rendered
so that we could use for heuristic purpose.
Bug: angleproject:372268711
Change-Id: I153497403ed0d8fde18f1786186ce600df60c514
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6022549
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
087cc411
|
2024-11-14T11:05:14
|
|
Vulkan: Add mRenderer to ShareGroupVk class
For convenience, instead of passing renderer to shareGroupVk's API, keep
mRenderer in SharGroupVk class at constructor call.
Bug: angleproject:372268711
Change-Id: I9534f7dbe24121856221b89ccf8fc6a353bbb0cc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6022548
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
e3b3dd68
|
2024-11-14T23:00:52
|
|
Vulkan: Optimize color clears vs read-only depth/stencil switch
When switching to read-only depth/stencil mode, if the aspect that
intends to be in read-only mode has a deferred clear, the clear is
flushed separately beforehands (as that would be a write operation).
Prior to this change, _all_ deferred clears were flushed for simplicity.
In this change, only the aspect that is switching modes is cleared,
leaving the other aspects free to be optimized as loadOp of the
following render pass.
Bug: angleproject:378058737
Change-Id: Iba4371590bee99f5022575c09b0d32231562488c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6019829
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
adb80cbb
|
2024-11-12T22:38:38
|
|
Vulkan: Optimize read-only depth/stencil switch after clear
Prior to this change, if color is cleared then read-only depth/stencil
mode is enabled, ContextVk::switchToReadOnlyDepthStencilMode eagerly
flushed the deferred clears (starting a render pass).
However, if the render pass is marked dirty for any reason afterwards,
for example because we want to flush the render pass after a query
ends, the render pass that is just started above is unnecessarily
closed.
In this change, `switchToReadOnlyDepthStencilMode` only detects if a new
render pass is needed and marks the appropriate dirt bits. This way,
the render pass can only be restarted once.
Bug: angleproject:378058737
Change-Id: I83a5ebae6c223882eafea338eeec19895d87e5c1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6023414
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
ba81145f
|
2024-11-08T15:45:44
|
|
Vulkan: Emulate coherent framebuffer fetch everywhere
Many apps expect coherent framebuffer fetch to be available, and
multiple downstream emulators end up forcing coherent framebuffer fetch
enabled despite the hardware not being coherent.
This change attempts to do a best-effort emulation of coherent
framebuffer fetch by automatically inserting barriers before framebuffer
fetch draws. While this doesn't correctly handle self-overlapping
geometry, it works well enough in practice for the applications.
As a result, framebuffer fetch is practically enabled everywhere after
this change.
Bug: angleproject:377923479
Change-Id: I3900a1de0f4db755b7e70871f57df3ea112073f9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6004336
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e2cd9082
|
2024-11-05T04:07:17
|
|
Vulkan: Bugfix in setCurrentImageLayout
Make sure to update mLastNonShaderReadOnlyLayout and
mCurrentShaderReadStageMask when updating the current layout.
Bug: angleproject:40644776
Change-Id: Ie8652099a0d4caca9f9aea5bac38256a513b08e7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5992020
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
2df8d32b
|
2024-10-25T13:49:40
|
|
Vulkan: Tag DescriptorSets properly with every command buffer
When descriptorSetCache is disabled, there is a bug that the current
descriptorSet is not properly tagged with current ResourceUse. Right now
when we get a descriptorSet (from cache or reused or allocated new), we
retain to the current command buffer. But if we submit command buffer
and get a new command buffer, and draw with the same
program/buffer/textures, we will be reusing the current bound
descriptorSets, but it is not retained with new command buffer.
In theory, we have the same bug for pool eviction as well when cache is
enabled. It's just very hard to hit due to pool eviction occur very
rare. But with cache disabled, this is very easy to hit with multiple
tests.
In this CL, the retainResource call is moved from
ProgramExecutableVk::getOrAllocateDescriptorSet() call to
ProgramExecutableVk::bindDescriptorSets() call. Since bindDescriptorSets
is always get called when we get a new descriptorSet, and is always get
called when a new command buffer is allocated, this covers all usage
case.
And even better, with this change we are able to remove
commandBufferHelper from arguments of quite a few functions.
Bug: angleproject:372268711
Change-Id: I1f21a3e7e9ea34e2842e54025b5eb930dbf6c593
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4743599
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
1652f8ed
|
2024-10-17T13:35:39
|
|
Vulkan: end2end tests when descriptorSetCache is disabled
Some end2end tests are testing specific descriptorSet cache behavior.
When cache is disabled, these tests failed. In this CL these perfCounter
based tests haven been modified to check total allocation to ensure the
descriptorSets are properly reused instead of cache hit/miss.
Bug: angleproject:372268711
Change-Id: I1d2f4cfcf622b05cdcb3317c8804416a80e72c48
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3735732
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
08c1724f
|
2024-10-11T14:29:00
|
|
Vulkan: Support GL_ARM_shader_framebuffer_fetch_depth_stencil
Bug: angleproject:352364582
Change-Id: I63fd78314fa7ebccbf366c252e309a9c0f09c8c1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5938150
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
65fcf9c4
|
2024-10-26T10:53:18
|
|
Vulkan: Remove redundant dependent feature checks
Since [1], when a feature is overriden, the dependent features
automatically take the override into account. Tests no longer need to
account for dependent features, neither does the logic in the code.
[1]:https://chromium-review.googlesource.com/c/angle/angle/+/4749524
Bug: angleproject:42266725
Change-Id: I5440aba4a89cffbe710e26ad7de4cfee783e9bdf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5967414
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
a769fad4
|
2024-10-24T20:46:42
|
|
Vulkan: Optimize and fix glFinish for single buffered surfaces
Fixed bug:
When calling `onSharedPresentContextFlush()` from `ContextVk::finish()`
need to also call `finishImpl()` to wait for submitted commands. This
bug was introduced in the original commit where
`onSharedPresentContextFlush()` was added.
Optimization:
Skip calling `onSharedPresentContextFlush()` from `ContextVk::finish()`
similarly to `ContextVk::flush()` when there is nothing to flush.
Bug: angleproject:42265370
Bug: b/229908040
Change-Id: Ide9f9c5d8757257c925970faece1e137acf10dec
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5961290
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
|
|
fe99836c
|
2024-10-25T14:34:23
|
|
Vulkan: Use ANGLE_PERF_WARNING when no serial for reserved serial
When we run out of OutsideRenderPassCommands' queue serial, we have to
call flushCommandsAndEndRenderPass() so that we can get a new set of
reserved serials for OutsideRenderPassCommands. The problem is that we
call ANGLE_VK_PERF_WARNING macro before calling
flushCommandsAndEndRenderPass(), which could insert a
CommandID::InsertDebugUtilsLabel command when debug marker is enabled.
This end up with mOutsideRenderPassCommands becomes not empty and
subsequent call of flushCommandsAndEndRenderPass end up with
flushOutsideRenderPassCommands and not able to early out due to command
buffer is not empty. This CL simply changes ANGLE_VK_PERF_WARNING to
ANGLE_PERF_WARNING to avoid getting into this situation. Assertion is
also added to catch the problem at at the spot it happens.
Bug: b/375661776
Change-Id: I2434af81b139c6b04d7ef1963f76035d60dfd471
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5967615
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
31c80bbf
|
2024-10-17T10:56:16
|
|
Vulkan: Avoid redundant work in updateFullActiveTextures
ContextVk keeps mActiveTexturesDesc, which gets updated by
UpdatePreCacheActiveTextures(). This is only used for cache lookup. When
there is a cache miss, we end up call updateFullActiveTextures() which
recomputes DescriptorSetDesc again, which is redundant work.
This CL removes mActiveTexturesDesc from ContextVk.
UpdatePreCacheActiveTextures has been changed to be a
DescriptorSetDescBuilder method so that it can directly update the
mDesc. updateFullActiveTextures has been renamed to
updateActiveTexturesForCacheMiss which avoid mDesc calculation.
updateFullActiveTextures is still kept for now which will be used in
next CL when cache is disabled.
Bug: b/372268711
Change-Id: Ic9a0cdaa7cefca5f72b599d26d079cef14888f07
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5905766
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
47c66901
|
2024-10-21T12:47:22
|
|
Vulkan: Set gl_Layer to 0 if the framebuffer is not layered
Bug: angleproject:372390039
Change-Id: I29067c9488e06f6dd2e90f207fecb843267fb77c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5949263
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e40d8581
|
2024-10-16T10:57:39
|
|
Vulkan: Fix render pass revival vs framebuffer fetch and DR
Bug: angleproject:352364582
Change-Id: I86548251fc1dec75031a23e3461bf296c852919c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5937412
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
a1584f49
|
2024-10-11T21:17:32
|
|
Vulkan: Qualify framebuffer fetch with "Color"
In preparation for depth/stencil framebuffer fetch, many framebuffer
fetch symbols are affixed with Color to indicate that they pertain to
color framebuffer fetch logic.
Bug: angleproject:352364582
Change-Id: I86000ada5e6ef47387dec0b6a3fca589d816cdc2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5926593
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
1608d0be
|
2024-10-10T16:53:15
|
|
Vulkan: Isolate framebuffer fetch no-RP-break optim from DR
Prior to [1], changes to framebuffer fetch usage by shaders caused a
render pass break. This was due to a limitation of render pass
compatibility rules. It also caused other headache, such as needing to
clear the render pass cache, recreating pipelines etc.
[1]:https://chromium-review.googlesource.com/c/angle/angle/+/3697308
In [1] an important optimization was implemented for tiling GPUs where
ANGLE permanently switched to framebuffer fetch mode on first
encountering framebuffer fetch use. From that point on, ANGLE would
always make every render pass framebuffer fetch compatible.
In reality, the render pass break was unnecessary, which became apparent
with dynamic rendering (for example that whether the render pass
includes input attachments has no bearing on a pipeline that doesn't use
input attachments at all). In [2], dynamic rendering kept the render
pass break + permanent switch behavior for simplicity.
[2]:https://chromium-review.googlesource.com/c/angle/angle/+/5637155
This change untangles the optimization done for legacy render passes
from dynamic rendering, allowing dynamic rendering to start every render
pass without framebuffer fetch and enable it later if a framebuffer
fetch program is used.
This is in preparation for supporting depth/stencil framebuffer fetch,
where a perma-switch is troublesome (for example in combination with
read-only depth/stencil feedback loops).
Bug: angleproject:352364582
Change-Id: I31221cf22a28d58b9b2bf188e9c0b786cd0fe3d2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5923120
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
b38cc7fa
|
2024-09-30T12:43:09
|
|
Vulkan: Consolidate read colorspace override states
ColorspaceState struct is now used to cache read colorspace related
states to determine the colorspace of Vulkan read image views.
ImageViewHelper methods are called during initialization and when
colorspace related states are toggled dynamically which in turn process
these states and determine the final read colorspace.
Bug: angleproject:40644776
Tests: ImageTest*Colorspace*Vulkan
SRGBTextureTest.SRGB*TextureParameter*Vulkan
SRGBTextureTestES3.SRGBDecodeTexelFetch*Vulkan
Change-Id: I16b3666cd80865936b826dc0738fc9210dabeda9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5901255
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
67a5ea45
|
2024-09-23T16:09:12
|
|
Vulkan: Fix the error from multiple lineloop draws
Since Vulkan does not support line-loop draws natively, such a
draw call requires the conversion of the related buffers to prepare
them for this operation. For glDrawElementsIndirect(), the index
and the indirect buffers would need conversion.
However, what currently happens in this case is that the original
buffer pointer is overwritten after the conversion, removing the
link to the original buffer. Therefore, if there is a second line-loop
call just after the first, it will try to use the converted buffer as
the new source, which leads to errors due the buffer already being in
use.
The index buffer for the draw is bound when the related dirty bit is
handled. Therefore, instead of using the draw index buffer directly
for handling the line-loop scenario, we can use the index buffer in
the form of a local pointer passed between functions. Then, in order
to reconcile line-loop with the other cases, the draw index buffer is
set just before setting up the indexed draw.
* Functions handling line-loop draws do not modify the element array
buffer in VertexArrayVk directly, but use local buffer pointers to
pass the current element array pointer to further processing and
drawing.
* Added mCurrentElementArrayBuffer for ContextVk to be bound to the
index buffer to used for draw instead of the one from its vertex
array object.
* Before the indexed draw, mCurrentElementArrayBuffer is set to the
last destination index buffer.
* Added unit test that makes a line-loop draw and then a non-LL call
using the same element array.
Bug: angleproject:360758685
Change-Id: I6d6328f6326c1a1f9f80e5ef346aa077c867d344
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5878764
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
7c811715
|
2024-09-25T11:09:44
|
|
Vulkan: fix crash when clearing stencil with ClearBuffer
Follow up to [1] which fixed a crash with glClear, but the bug remained
with glClearBufferiv. This change refactors the "is stencil write
masked out" query to always take the framebuffer's stencil bit count
into account (practically always 8), which also happens to make the rest
of the code checking this query more accurate in the presence of
nonsense masks where the bottom 8 bits are 0.
[1]: https://chromium-review.googlesource.com/c/angle/angle/+/3315158
Bug: chromium:40207259
Bug: angleproject:42266334
Change-Id: I68a6b0b75c67ed2cdc8c4d03b243efe5495efce1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5889788
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
eaffa034
|
2024-09-24T20:56:04
|
|
Revert "Vulkan: Consolidate colorspace override states"
This reverts commit bffcd235ba6c031603d798daaa98f1cf9a3f3e46.
Reason for revert: Breaks Android test `org.skia.skqp.SkQPRunner#UnitTest_DMSAA_dst_read`. Details:
https://b.corp.google.com/issues/369388539.
Original change's description:
> Vulkan: Consolidate colorspace override states
>
> ColorspaceState struct is now used to cache colorspace related states
> and used to determine the colorspace of Vulkan image views.
> ImageViewHelper methods are called during initialization and when
> colorspace related states are toggled dynamically which in turn process
> these states and determine the final read and write colorspaces.
>
> We can now fully support rendering to EGLImages, with colorspace
> overrides, via texture or renderbuffer EGLImage targets
>
> Bug: angleproject:40644776
> Tests: ImageTest*Colorspace*Vulkan
> MultithreadingTestES3.SharedSrgbTextureMultipleContexts*Vulkan
> SRGBTextureTest.SRGB*TextureParameter*Vulkan
> SRGBTextureTestES3.SRGBDecodeTexelFetch*Vulkan
> ReadPixelsPBOTest.SrgbUnorm*Vulkan
> Change-Id: I1cc2b5bd834b519b83deab4d80a2fcaabeb271d6
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5841290
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Charlie Lao <cclao@google.com>
> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Bug: angleproject:40644776
Change-Id: I5bf6cf2ed0c8ec22fc02d8c3da92673ee85fe002
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5888506
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
|
|
bffcd235
|
2024-09-13T14:58:00
|
|
Vulkan: Consolidate colorspace override states
ColorspaceState struct is now used to cache colorspace related states
and used to determine the colorspace of Vulkan image views.
ImageViewHelper methods are called during initialization and when
colorspace related states are toggled dynamically which in turn process
these states and determine the final read and write colorspaces.
We can now fully support rendering to EGLImages, with colorspace
overrides, via texture or renderbuffer EGLImage targets
Bug: angleproject:40644776
Tests: ImageTest*Colorspace*Vulkan
MultithreadingTestES3.SharedSrgbTextureMultipleContexts*Vulkan
SRGBTextureTest.SRGB*TextureParameter*Vulkan
SRGBTextureTestES3.SRGBDecodeTexelFetch*Vulkan
ReadPixelsPBOTest.SrgbUnorm*Vulkan
Change-Id: I1cc2b5bd834b519b83deab4d80a2fcaabeb271d6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5841290
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
dbdc9551
|
2024-09-16T10:19:47
|
|
Vulkan: Let asyncCommandBufferReset control garbage cleanup
So that people can toggle the flag to compare perf/power difference with
async thread doing garbage clean up AND command buffer reset. This also
renames feature flag asyncCommandBufferReset to
asyncCommandBufferResetAndGarbageCleanup to reflect the implementation.
Bug: b/255411748
Change-Id: Id459e6f4dc81ec76b6c0c2dba0db46041ea6ae8a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5867389
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
1b4d6185
|
2024-09-12T09:18:46
|
|
Vulkan: Cleanup sRGB related code
Image and image view code is littered with sRGB related enums, even
in places that don't deal with sRGB. Remove sRGB related parameters
from initLayerImageView and getLevelLayerDrawImageView methods, which
now assume default values. Add dedicated methods that allow overriding
sRGB state values.
Also introduce ColorspaceState struct that consolidates all sRGB
related states, this will be used in follow up changes to track
and infer colorspace of image views
Bug: angleproject:40644776
Change-Id: Ifb366db48043e376f9ff6c30c852c44dd96562a1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5860808
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
acf63b9e
|
2024-08-22T09:52:41
|
|
Vulkan: call traceGpuEvent after queueSerial has been allocated
traceGpuEvent() will write to mOutsideRenderPassCommands. This means if
we destroy context immediately it will flush OutsideRenderPassCommands.
This will trigger assertion that the queueSerialIndex is invalid. This
CL moves queueSerialIndex allocation before traceGpuEvent.
Bug: b/361570359
Change-Id: I70909ebd23c43c05cb793319b255f81e65a17a9d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5806203
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Greg Schlomoff <gregschlom@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
790e0162
|
2024-08-09T17:11:38
|
|
Vulkan: Add dirty range to VertexConversionBuffer class
Previously, ConversionBuffer only has a boolean indicates it is dirty or
not. This CL adds mDirtyRange to it to indicate which range of data has
been modified. The existing dirty boolean has been changed to
mEntireBufferDirty so that all the current code will still work. Right
now mEntireBufferDirty is always set when we mark it dirty, which means
entire buffer gets converted. mDirtyRange has not been used to reduce
the data to be converted. Right now the range is always being merged to
the existing range and not actually being used in this CL. It will be
used in the next CL.
Bug: b/357622380
Change-Id: Ibfa702b29011f4e26c511d5db85c07cbf2a4aefb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5778347
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
86508e20
|
2024-08-16T14:56:37
|
|
Vulkan: Make VertexConversionBuffer a class
And wrap the cache key (i.e, formatID/stride/offset) into a CacheKey
struct so that we can easily add more data members. This CL also changes
ConversionBuffer from struct to class to have better encapsulation. No
functional changes is expected here.
Bug: b/357622380
Change-Id: Ieecf5c922b95a940137c8e54657ef3f458c55fc9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5793921
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
7080b766
|
2024-08-16T11:31:39
|
|
Vulkan: Move LineLoopHelper from vk to rx namespace
There is no line loop support in vulkan. LineLoopHelper is a utility
function for backend, not a helper function for vulkan object. So it is
better fit in rx namespace instead of vk namespace.
This also helps my next CL where I am going to change
initBufferForVertexConversion to take a ConversionBuffer instead of
BufferHelper. LineLoopHelper uses initBufferForVertexConversion, which
means I have to change LineLoopHelper to uses ConversionBuffer. This
causes header inclusion problem that now vk namespace object end up have
to include rx namespace header. This CL fixes this inclusion problem by
moving it to the proper namespace.
Bug: b/357622380
Change-Id: I6d6cf1aa926f726bb1b1ab1017bcab092eaf5d37
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5787502
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
f8fc8ac3
|
2024-08-05T11:50:11
|
|
Vulkan: Remove dependency on ContextVk for CommandBufferHelper
Following on the changes in [1], this makes the
`CommandBufferHelperCommon` and `OutsideRenderPassCommandBufferHelper`
interfaces independent of `ContextVk` state. Any dependency is made
explicit.
In addition, interfaces that are not specific to GLES context are also
updated.
[1]: Commit (bcf814fda5 Vulkan: Constrain the dependency on ContextVk in
BufferHelper)
Bug: angleproject:8544
Change-Id: I7d90ad915e8c14187ab5584453b9e8802bd91e2b
Signed-off-by: Gowtham Tammana <g.tammana@samsung.com>
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5319147
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
06ae828f
|
2024-07-31T16:42:54
|
|
Vulkan: Avoid breaking render pass for vertex buffer conversion
Adreno driver does not support VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT for
VK_FORMAT_R8G8B8A8_USCALED. This cases we hit fallback code path using
GPU to do conversion. The conversion buffer gets reused since all access
are from GPU, but that causes render pass break since there is a WAR
hazard on the conversion buffer. This CL adds the
isRenderPassStartedAndUsesBuffer check and allocate a new conversion
buffer if reuse current buffer may break the render pass.
Bug: b/356473483
Change-Id: Iaa0b9235ba42787f0e3629f0d9174ae768456f8b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5754324
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
7c77bb75
|
2024-07-24T12:05:29
|
|
Vulkan: Remove implicit buffer barrier for shader write
When app uses shaders to write to SSBO, right now we are inserting an
implicit barrier to ensure WAW are in order. But Spec says that
"Explicit synchronization is required to ensure that the effects of
buffer and texture data stores performed by shaders will be visible to
subsequent operations using the same objects". This CL removes the
implicit barrier for buffer write if the current write comes from
shaders and relies on explicit glMemoryBarrier to insert a global
barrier.
Bug: angleproject:350994515
Change-Id: I8ab039610be9be2ded27ea60dab54bdad08502f6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5719258
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
bd3a3308
|
2024-07-22T14:03:20
|
|
Vulkan: Remove implicit image barrier for shader write
When app uses compute or fragment shader to write to an image and makes
multiple dispatchCompute or draw calls, right now we are inserting an
implicit barrier to ensure WAW is hazard free. But Spec says that
"Explicit synchronization is required to ensure that the effects of
buffer and texture data stores performed by shaders will be visible to
subsequent operations using the same objects". This CL records the bits
from the last glMemoryBarrier call and will skip the barrier calls in
ContextVk::updateActiveImages if there is no layout change, unless there
is requirement from prior glMemoryBarrier.
Bug: angleproject:350994515
Change-Id: I8bdeeb658993824369824aaa0f25cb4b6e3785f7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5719024
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
57202584
|
2024-07-26T13:07:44
|
|
Vulkan: Fix dispatch-after-closed-render-pass bug
Bug: b/355567160
Change-Id: I4bc6acec53a50330507bfadcc0a4c1093366aae6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5741786
Reviewed-by: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
7691cea7
|
2024-07-22T13:46:14
|
|
Vulkan: Remove seamful cubemap emulation
Practically, the Vulkan backend is never expected to run on ES2
hardware. It _may_ for WebGL, but seamful cubemap emulation was
disabled for webgl anyway.
Bug: angleproject:354729454
Change-Id: Iafa20fbdbe232c4df4c777b12e7698ef7a87cf24
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5730143
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
1db80b88
|
2024-07-10T12:47:42
|
|
Reland "Vulkan: Use VK_KHR_dynamic_rendering[_local_read]"
This is a reland of commit c379ff48043a47e444c388c45270db40d3172d50
Original change's description:
> Vulkan: Use VK_KHR_dynamic_rendering[_local_read]
>
> Bug: angleproject:42267038
> Change-Id: I1f4eb0f309992a9c1c287a69520dadf5eff23b26
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637155
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
> Reviewed-by: Charlie Lao <cclao@google.com>
Bug: angleproject:42267038
Change-Id: I083e6963b5421386695e49a9872edbb2016c9763
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5691342
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
1f87cbc9
|
2024-07-15T13:07:35
|
|
Vulkan: Fix late-added resolve attachment tracking
Resolve attachments may be added after the fact to a render pass due to
glBlitFramebuffer or eglSwapBuffer. Previously, only the resolve image
views were tracked by the render pass, and otherwise the state tracking
(layout, content defined, etc) treated the resolve images as generically
written-to by the render pass.
As a result, the render pass was unable to finalize the layout of the
resolve images early. Optimizing the layout of the swapchain image when
the surface is multisampled for example was not done due to this issue.
In this change, when resolve attachments are added late, they are
tracked identically to when they are added at the beginning of the
render pass, fixing the issues described above.
Bug: angleproject:42265625
Bug: angleproject:42266019
Change-Id: I765560762bb8caf39ba1096fb028177201c082d7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5707470
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
584fbcee
|
2024-07-10T12:43:34
|
|
Vulkan: Rework swap-time barrier logic
Avoids unnecessary transitions when overlay is enabled
Bug: angleproject:42267038
Change-Id: I0534911c0142c5e94cf3be112283fb98fcde0f6c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5691346
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
9ca3ed37
|
2024-07-08T16:48:51
|
|
Vulkan: Let ContextVk::onResourceAccess uses retainImage
Right now ContextVk::onResourceAccess calls retainResource for
everything. Mean time we also have a retainImage() function, which adds
a bit confusion to why we have two retain API. This CL moves retainImage
from CommandBufferHelperCommon to OutsideRenderPassCommandBufferHelper
and RenderPassCommandBufferHelper so that ContextVk::onResourceAccess
can use retainImage directly. The slightly behavior difference between
RenderPassCommandBufferHelper and OutsideRenderPassCommandBufferHelper's
retainImage is from compute shader's image access, which we are using
VkEvent to track images, mainly due to we tailor VkEvent to the
manhattan's usage case, which involves compute.
Bug: b/336844257
Change-Id: Id3fb694f683289a4720cc279387dbc27642745de
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5686352
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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7d461b21
|
2024-07-10T14:11:53
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|
Revert "Vulkan: Use VK_KHR_dynamic_rendering[_local_read]"
This reverts commit c379ff48043a47e444c388c45270db40d3172d50.
Reason for revert: Regresses CPU perf and memory when _not_ using DR
Original change's description:
> Vulkan: Use VK_KHR_dynamic_rendering[_local_read]
>
> Bug: angleproject:42267038
> Change-Id: I1f4eb0f309992a9c1c287a69520dadf5eff23b26
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637155
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
> Reviewed-by: Charlie Lao <cclao@google.com>
Bug: angleproject:42267038
Change-Id: I3865f0d86813f0eeb9085a92875a33bd449b907f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5691337
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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c379ff48
|
2024-06-10T22:01:57
|
|
Vulkan: Use VK_KHR_dynamic_rendering[_local_read]
Bug: angleproject:42267038
Change-Id: I1f4eb0f309992a9c1c287a69520dadf5eff23b26
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637155
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
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|
2a87db69
|
2024-07-06T22:20:40
|
|
Vulkan: Remove unused render pass closure reason
Bug: angleproject:42266019
Change-Id: I1c516b88677d7c9d3e97e9fd7525cf727be50cc3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5678940
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
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3f572905
|
2024-06-19T17:46:38
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|
Add basic begin/end support for perf counters
The AMD_performance_monitor extension has explicit begin/end calls to
capture counters. This was not implemented in ANGLE and the tests were
relying on ANGLE always capturing counters (incurring a small overhead).
This change does not complete the implementation of that extension, but
does add basic support for starting and stopping perf counter
measurements. While inactive, most counters are not updated.
Bug: angleproject:42267038
Change-Id: I3ff6448b22ca247c217401cb2d76ef4142c9d759
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5639343
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
|
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a1dea207
|
2024-06-13T11:40:39
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Implement KHR_blend_equation_advanced_coherent
* Updated the validation for glBlendBarrier() and ~KHR().
* GL state now includes mBlendAdvancedCoherent.
* Updated glEnable() to accept GL_BLEND_ADVANCED_COHERENT_KHR.
* It can be queried via glGetIntegerv(), etc.
* EXTENDED_DIRTY_BIT_BLEND_ADVANCED_COHERENT added.
* Added a corresponding bit to ExternalContextState.
* If coherence is supported, there should be no need to use blend
barriers, as, based on the spec, the advanced blend ops should
then follow order like the basic blend ops.
* Relevant tests: *GLES31.functional.blend_equation_advanced.coherent*
* On Linux/NVIDIA: From "Not supported" to "Passed"
Bug: angleproject:42262258
Change-Id: I7e0e43bdc71524eec111c2d3b024fe73c9795e55
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5634381
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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d193d51b
|
2024-06-17T22:46:08
|
|
Replace issue ids post migration to new issue tracker
This change replaces anglebug.com/NNNN links.
Bug: None
Change-Id: I8ac3aec8d2a8a844b3d7b99fc0a6b2be8da31761
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637912
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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5703bd61
|
2024-06-14T14:12:41
|
|
Vulkan: Further optimize ProgramExecutableVk::resetLayout
1. Handle compute pipelines similar to how we handle graphics pipelines
2. Track valid compute pipeline permutations
Bug: angleproject:8297
Change-Id: I58200517e5a44a2b3092777ea24d1529ceee00f5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5634574
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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|
15c182f9
|
2024-06-11T09:47:07
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|
Vulkan: remove deferFlushUntilEndRenderPass feature, always on
This only applies to Qualcomm chipsets, the feature was already enabled
for all other devices.
It was previously causing a manhattan 3.0 perf regression on some
Qualcomm devices, but my tests on S24 both with ANGLE trace manhattan_31
and running gfxbench manually do not show any obvious regression. It was
also not expected that this would result in a regression. As we do not
aim to improve perf on older devices, removing the feature altogether
so that defers are always enabled.
This change resulted in a change in gold images on these traces
on pixel 4 bots:
pokemon_masters_ex - text was missing and now is rendered
street_fighter_iv_ce_frame86 - shadow was missing and now is rendered
So it looks like the feature may have been working incorrectly.
Bug: b/346378481
Change-Id: I2b0d15b89e11c67dea7c316a42bc807441c43b0a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5622115
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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9c391154
|
2024-06-06T18:24:18
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|
Vulkan: Do not apply advanced blend emulation when blend is disabled
The emulateAdvancedBlendEquations code path does not check if
GL_BLEND is disabled. This CL adds the check so that the blend is
not applied when we disable the GL_BLEND.
This CL also adds an updateAdvancedBlendEquations() when
DIRTY_BIT_BLEND_ENABLED bit is set. This ensures
DIRTY_BIT_DRIVER_UNIFORMS bit is set when GL_BLEND state changes,
meaning we will regenerate the uniforms if GL_BLEND state changes:
GL_BLEND is enabled:
pass the advanced blend equations to the uniforms;
GL_BLEND is disabled:
do not pass the advanced blend equations to the unforms
Bug: b/345581214
Change-Id: I5708a4051647bc29b5b38a027e836f5bf717d1d5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5605109
Auto-Submit: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
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|
295ff607
|
2024-06-05T14:49:33
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Vulkan: Precompute stageMask of kImageMemoryBarrierData
Right now every time we need a pipelineStage in kImageMemoryBarrierData,
we are doing a bitwise AND with
mSupportedVulkanPipelineStageMask. This get called multiple
times from barrier call. This CL adds
mImageLayoutAndMemoryBarrierDataMap that has already precomputed all
stageMask, thus avoid run time bitwise OR.
This CL also precomputes the bufferWritePipelineStageMask so that
flushImpl can be use it without construct every time.
Bug: b/345279810
Change-Id: I878bd31c967cd217477061976f07df13b043fa7f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5601073
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
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|
d0280f09
|
2024-06-03T13:21:06
|
|
Cleanup Program Executable post link task wait
Frontend changes:
- Add `ASSERT` into `ProgramExecutable::waitForPostLinkTasks()` to
check that `mPostLinkSubTasks` must be empty after backend wait.
- Add `UNIMPLEMENTED` into `ProgramExecutableImpl`
`waitForPostLinkTasks()`, because this method is only required if
backend fills `postLinkSubTasksOut` in `LinkTask`, and frontend must
not call this method if `mPostLinkSubTasks` are empty.
Vulkan backend changes:
- Add public `ProgramExecutableVk::waitForComputePostLinkTasks()`
with ASSERT to only allow usage with Compute executable.
This change avoids confusion calling
`waitForPostLinkTasksIfNecessary()` with `nullptr` in case of the
Compute pipelines, which will always wait.
- Rename `waitForPostLinkTasksIfNecessary()` to
`waitForGraphicsPostLinkTasks()`, add ASSERT to only allow usage
with Graphics executable, and change optional pointer to the
`GraphicsPipelineDesc` to the reference.
- Add `WaitableEvent::AllReady()` check into `ProgramExecutableVk`
`waitForGraphicsPostLinkTasks()` when going to skip waiting, in
order to process tasks (by calling wait) when all tasks are ready.
Without this change, post link task may never be processed, causing
repeated `GraphicsPipelineDesc` comparisons.
- Replace `GraphicsPipelineDesc` hash comparison in
`waitForGraphicsPostLinkTasks()` with `keyEqual()` call. This
method is around 7 times faster, however effect on the overall
performance will likely be unmeasurable. Changed for clarity.
- Remove unnecessary `mWarmUpGraphicsPipelineDesc` reset from:
`ProgramExecutableVk` initializer list (has default constructor),
Compute warmup (already clean after constructor), wait post link
tasks (not used when no tasks).
- Other minor changes.
Bug: angleproject:8297
Change-Id: I7d790da6712be013243083e314af75f82e73886d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5592474
Reviewed-by: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
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|
818915a9
|
2024-05-27T10:53:35
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|
PPO: Propagate dirty uniforms via mPPOProgramExecutables
This eliminates the need for ProgramUniformUpdated notification
Update mDefaultUniformBlocksDirty rather than just add a check to
hasDirtyUniforms, as mDefaultUniformBlocksDirty can then be used
elsewhere (for example, calcUniformUpdateRequiredSpace)
Also adds ProgramExecutable.mIsPPO flag for an easy check for PPO
without inspecting mPPOProgramExecutables
Bug: angleproject:8666
Bug: b/335295728
Change-Id: I7725d02460104997df5c89a54d0e5ef3c3079946
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5569184
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
34b832a3
|
2024-05-24T13:38:58
|
|
Vulkan: Add RefCountedEvent recycler
Previously the recycler was disabled due to race between resetEvent and
setEvent. This CL splits mFreeStack into two list: mEventsToReset and
mEventsToReuse. Events are first added to mEventsToReset list. Then at
OutsideRenderPassCommandBufferHelper::flushToPrimary time,
VkCmdResetEvents are added to reset all events in mEventsToReset list,
and that reset operation is tracked by mResettingQueue. When reset
command is completed, events moved into mEventsToReuse list. Since
access to renderer's RefCountedEventRecycler requires lock,
RefCountedEventCollector (a queue of events) is passed between
ShareGroupVk and renderer's recycler to minimize the locked access.
Bug: b/336844257
Change-Id: Iffac095729a81ba65a43df68cc9255d76e4be7c9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5576757
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
3467f0f2
|
2024-05-20T16:24:53
|
|
Vulkan: Cleanup QCOM foveated rendering extensions support
Change removed `ContextVK::updateFoveatedRendering()` method because of
the following:
- Modifying `mGraphicsPipelineDesc` without also updating
`mGraphicsPipelineTransition` may case usage of incorrect PSO.
- Despite of the above, there is no bug, because the update itself
is redundant. In all cases, where `updateFoveatedRendering()` was
called, there also will be `onDrawFramebufferRenderPassDescChange()`
call, that will call `mGraphicsPipelineDesc->updateRenderPassDesc()`.
- The `onDrawFramebufferRenderPassDescChange()` will also call
`invalidateCurrentGraphicsPipeline()` therefore, there is no need for
this call in the `updateFoveatedRendering()`.
- In all cases, the `onRenderPassFinished()` is called before
`updateFoveatedRendering()`, therefore, there is no need to set
`DIRTY_BIT_RENDER_PASS` bit.
- All of the above made `updateFoveatedRendering()` completely
redundant (maybe except for the ASSERT).
Change also removed `mRenderPassDesc` update from
`FramebufferVk::updateFoveationState()`. Note: similar update may be
also removed when handling `shouldUpdateSrgbWriteControlMode`.
Also fixes possible `mFoveationState` and `mCurrentFramebufferDesc`
desynchronization in case if `updateFragmentShadingRateAttachment()`
fails.
Bug: angleproject:8484
Change-Id: If453bb6691e47aac3c11d0a5a6df696e885b64cb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5573395
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
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|
a3057eed
|
2024-05-27T14:48:51
|
|
Vulkan: DIRTY_BIT_DESCRIPTOR_SETS in handleDirtyUniformsImpl
For consistency between graphics and compute handling
Bug: angleproject:7103
Change-Id: If6db0739d2f75d9e8e77bf88a05466e56d165a0a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5574006
Commit-Queue: Roman Lavrov <romanl@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
1a9a703b
|
2024-05-21T11:14:40
|
|
Vulkan: Add DeviceQueueIndex to Context/BufferHelper/ImageHelper
This CL adds a utility class DeviceQueueIndex, which encapsulates
queueFamilyIndex and the queueIndex into one integer value so that we
can pass around to barrier function. vk::Context and BufferHelper and
ImageHelper class now keeps mCurrentDeviceQueueIndex instead of
mCurrentQueueFamilyIndex. For All contexts by default it gets the
default queue from renderer (which is always the one corresponding to
Medium priority). For ContextVk, when priority changes it update
mCurrentDeviceQueueIndex to match new context priority.
Bug: b/337135577
Change-Id: I62cc483cfdb3e974d38db074e671c57299300074
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5555903
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b22cce5f
|
2024-05-21T10:55:27
|
|
Vulkan: Remove Renderer::getDeviceQueueIndex
Renderer::getDeviceQueueIndex() returns queueFamilyIndex. There is a
function that already returns mCurrentQueueFamilyIndex, so this function
is now removed.
This CL also renames ImageHelper::isQueueChangeNeccesary to
isQueueFamilyChangeNeccesary
Bug: b/337135577
Change-Id: I3cd9ded1414d1389e162aaa5399c231a987f871e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5553067
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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0636b509
|
2024-05-06T12:36:20
|
|
Vulkan: Move RefCountedEvent GC and recycler to ShareGroupVk (2/3)
One of the problem we had with RefCountedEvents is CPU overhead comes
with it, and some part of the CPU overhead is due to atomic reference
counting. The RefCountedEvents are only used by ImageHelper and
ImageHelpers are per share group, so they are already protected by front
end context share lock. The only reason we needs atomic here is due to
garbage cleanup, which runs in separate thread and will decrement the
refCount. The idea is to move that garbage list from RendererVk to
ShareGroupVk so that access of RefCountedEvents are all protected
already, thus we can remove the use of atomic. The down side with this
approach is that a share group will hold onto its event garbage and not
available for other context to reuse. But VkEvents are expected to be
very light weighted objects, so that should be acceptable.
This is the second CL in the series. In this CL, we added
RefCountedEventsGarbageRecycler to the ShareGroupVk which is responsible
to garbage collect and recycle RefCountedEvent. Since most of
ImageHelper code have only access to Context argument, for convenience
we also stored the RefCountedEventsGarbageRecycler pointer in the
vk::Context for easy access. vk::Context argument is also passed to
RefCounteEvent::init and release function so that it has access to the
recycler. The garbage collection happens when RefCountedEvent is needed.
The per renderer recycler is still kept to hold the RefCounteEvents that
gets released from ShareGroupVk or when it is released without access to
context information.
Bug: b/336844257
Change-Id: I36fe5d1c8dacdbe35bb2d380f94a32b9b72bbaa5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5529951
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
2e0aefe9
|
2024-05-06T11:03:19
|
|
Vulkan: Move RefCountedEvent GC and recycler to ShareGroupVk (1/3)
One of the problem we had with RefCountedEvents is CPU overhead comes
with it, and some part of the CPU overhead is due to atomic reference
counting. The RefCountedEvents are only used by ImageHelper and
ImageHelpers are per share group, so they are already protected by front
end context share lock. The only reason we needs atomic here is due to
garbage cleanup, which runs in separate thread and will decrement the
refCount. The idea is to move that garbage list from RendererVk to
ShareGroupVk so that access of RefCountedEvents are all protected
already, thus we can remove the use of atomic. The down side with this
approach is that a share group will hold onto its event garbage and not
available for other context to reuse. But VkEvents are expected to be
very light weighted objects, so that should be acceptable (If not, we
can add some limit to the number of events it can hold in the garbage
list).
This is the first CL in the series. Before this CL, the RefCounteEvents
are garbage collected at flushToPrimrary time, at which time we have
lost ContextVk information. In order for us to do garbage collect to
ShareGroupVk, we need to move the garbage collection process early,
before command buffers leaving ContextVk's visibility. For
OutsideRenderPassCommands, this is easy to do, we just call
flushSetEvents before we call mRenderer->flushRenderPassCommands. For
RenderPassCommands, that flushSetEvents call will simply make another
copy of RefCountedEvents and add to the garbage list and the actual
VkCmdSetEvents are defered at the executeSetEvents call that get called
from flushToPrimrary time.
Bug: b/336844257
Change-Id: I1948cd8240ff61d407931083b7584a54b1dc6b0d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5517891
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
5332ab8c
|
2024-05-10T19:48:34
|
|
Vulkan: Add RefCountedEventRecycler to vk::Renderer
This CL adds event recycler in vk::Renderer to avoid the constant create
and destroy of VkEvents. When RefCountedEvent is destroyed previously,
it now goes into per renderer recycler. When RefCountedEvent is created
previously, it now dips into this recycler and fetch it. Before we issue
VkCmdSetEvent, if this event was from recycler, we also issue
VkCmdResetEvent before VkCmdSetEvebt. When glFinish/EGLSwapBuffer is
called or context gets destroyed, this recycler is purged to keep the
free count under limit.
Bug: b/336844257
Change-Id: I92ec1b183f708112a96c3d06fcfa265024f5aa04
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5519174
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
1202055c
|
2024-05-09T11:25:38
|
|
Vulkan: Updates to perf counters
1. don't reset pipeline cache hit / miss counters after every frame
2. bugfix in LinkTaskVk::getResult(...)
3. accumulate counters in WarmUpTaskCommon::getResultImpl(...)
Bug: angleproject:8297
Change-Id: I39d7e1a438d78e2e353c5cf8246fb24fb3cfefea
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5529942
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
a96e9197
|
2024-04-25T10:35:02
|
|
Vulkan: Add RefCountedEvent class and VkCmdSetEvent call
This CL defines RefCountedEvent class that adds reference counting to
VkEvent. CommandBufferHelper and ImageHelper each holds one reference
count to the event. Every time an event is added to the command buffer,
the corresponding RefCountedEvent will be added to the garbage list
which tracks the GPU completion using ResourceUse. That event garbage's
reference count will not decremented until GPU is finished, thus ensures
we never destroy a VkEvent until GPU is completed.
For images used by RenderPassCommands, As
RenderPassCommandBufferHelper::imageRead and imageWrite get called, an
event with that layout gets created and added to the image. That event
is saved in RenderPassCommandBufferHelper::mRefCountedEvents and that
VkCmdSetEvents calls are issued from
RenderPassCommandBufferHelper::flushToPrimary(). For renderPass
attachments, the events are created and added to image when attachment
image gets finalized.
For images used in OutsideRenderPassCommands, The events are inserted as
needed as we generates commands that uses image. We do not wait until
commands gets flushed to issue VkCmdSetEvent calls. A convenient
function trackImageWithEvent() is added to create and setEvent and add
event to image all in one call. You can add this call after the image
operation whenever we think it benefits, which gives us better control.
(Note: Even if forgot to insert the trackImageWithEvent call, it is
still okay since every time barrier is inserted, the event gets
released. Next time when we inserts barrier again we will fallback to
pipelineBarrier since there is no event associated with it. But that is
next CL's content).
This CL only adds the VkCmdSetEvent call when feature flag is enabled.
The feature flag is still disabled and no VkCmdWaitEvent is used in this
CL (will be added in later CL).
Bug: b/336844257
Change-Id: Iae5c4d2553a80f0f74cd6065d72a9c592c79f075
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5490203
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
e4a12a67
|
2024-05-02T13:25:53
|
|
Vulkan: Dynamic depth test + static depth write
When depth test changes in such a situation, the static state is still
affected (because we mask depth write with depth test) so the graphics
pipeline still needs to be invalidated.
Bug: b/336386662
Change-Id: Iebba79ffd7d6fa3962a5b20c27efcca3aa35b10a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5511602
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
298b8739
|
2024-04-15T13:58:01
|
|
Vulkan: Restrict the ContextVk dependency in CommandBufferHelper
Updating the interfaces that have no need for ContextVk state and
instead passing in the vk::Context.
Bug: angleproject:8544
Signed-off-by: Gowtham Tammana <g.tammana@samsung.com>
Change-Id: Id3b72d9eabb7d1d6ee89c46cdc24a23da9e32b5c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5492319
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
80c8b6f0
|
2024-04-17T10:06:45
|
|
Revert "Vulkan: Only enable DS dynamic state if there is DS attachment."
This reverts commit 471b50407d7d1c22491d066df77060cb8b9b2f89.
The reverted change does not correctly handle UtilsVk functions, leading
to validation failures. UtilsVk could be made to not set dynamic state
when the depth/stencil attachments are missing, but instead the change
is reverted because:
- The original issue that prompted this is easily fixable (and fixed in
this change)
- Disabling depth/stencil dynamic state is not necessarily a performance
improvement; every time a pipeline in such a render pass is bound, the
driver would have to make sure to no-op the relevant state change if
static, which is also costly. Instead, dynamic state may need to be
set only once in the entire render pass.
Bug: b/223456677
Bug: b/315353258
Bug: angleproject:8242
Change-Id: I8282b87857d6b9285dbcf307c3c6ecf69df5fadb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5462079
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
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|
924b40dc
|
2024-04-04T18:44:21
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|
Selectively wait for post-link tasks in the frontend
The frontend waits for post-link tasks only for a relink or in
syncState when `disableProgramCaching` feature is not enabled.
Bug: angleproject:8297
Change-Id: If7a3b8a10a2d01f82fd2bebac5c8f378be56e19e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5427001
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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|
103c1b53
|
2024-03-29T14:37:23
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|
Vulkan: Drop MSRTT emulation dependency on independentResolveNone
Usage of VK_RESOLVE_MODE_NONE was removed in [1], but dependency to this
property was accidentally added in [2].
[1]: https://chromium-review.googlesource.com/c/angle/angle/+/2743666
[2]: https://chromium-review.googlesource.com/c/angle/angle/+/3353895.
Bug: angleproject:4836
Change-Id: I25028b5d343686edd794acdac3714c4a6cb5fa17
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5407073
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
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|
e4fe461f
|
2024-04-01T16:41:37
|
|
Vulkan: Apply mask during transition search
When checking the transition cache for the shaders subset,
mask transition bits with kShadersTransitionBitsMask
Bug: angleproject:7369
Change-Id: Ic8e4ad00312d5e601dbfc0d84bbc76e809358427
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5410940
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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|
b4cf07c3
|
2024-03-27T15:58:04
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|
Vulkan: Move the interface pipeline library caches to share group
When linking libraries into a pipeline, the linked pipeline lives in
ProgramExecutableVk and may be shared between contexts in a share group.
The caches for the vertex input and fragment output libraries thus
cannot live in the context, but should remain alive until all contexts
in the share group are destroyed.
This change moves these caches to the share group.
Bug: angleproject:8629
Change-Id: I2f7edf44d676505cf5e7e24640c6850c67f8b5e3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5401514
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
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c71a67de
|
2024-03-27T15:50:00
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|
Vulkan: Move pipeline cache graph dump to renderer
In preparation for moving some caches to the share group.
Bug: angleproject:6565
Bug: angleproject:8629
Change-Id: I1a06a18417502e499da0edb9abb0d510e3ad99ce
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5401513
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: mohan maiya <m.maiya@samsung.com>
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|
9475ac40
|
2023-11-15T10:25:06
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|
Vulkan: Make efficient MSAA resolve possible
Prior to this change, using a resolve attachment to implement resolve
through glBlitFramebuffer was done by temporarily modifying the source
FramebufferVk's framebuffer description. This caused a good deal of
complexity; enough to require the render pass to be immediately closed
after this optimization.
The downsides to this are:
- Only one attachment can be efficiently resolved
- There is no chance for the MSAA attachment to be invalidated
In this change, resolve attachments that are added because of
glBlitFramebuffer are stored in the command buffer, with the
FramebufferVk completely oblivious to them. When the render pass is
closed, either the FramebufferVk's original framebuffer object is used
(if no resolve attachments are added) or a temporary one is created to
include those resolve attachments.
With the above method, the render pass is able to accumulate many
resolve attachments as well as have its MSAA attachments be invalidated
before it is flushed.
For a FramebufferVk that is resolved in this way, there used to be two
framebuffers created each time and thrown away as the code alternated
between starting a render pass without a resolve attachment and then
closing with one. With this change, there is now one framebuffer
(without resolve attachments) that is cached in FramebufferVk (and is
not recreated every time), and only the framebuffer with resolve
attachments is recreated every time.
Ultimatley, when VK_KHR_dynamic_rendering is implemented in ANGLE, there
would be no framebuffers to create and destroy, and this change paves
the way for that support too.
WindowSurfaceVk framebuffers are still imagefull. Making them imageless
adds unnecessary complication with no benefit.
-----------------
To achieve efficient MSAA rendering on tiling hardware, applications
should do the following:
```
glBindFramebuffer(GL_FRAMEBUFFER, msaaFBO);
// Clear the framebuffer to avoid a load
// Or invalidate, if not needed to load:
// glInvalidateFramebuffer(GL_DRAW_FRAMEBUFFER, ...);
glClear(...);
// Draw calls
// Resolve into the single sampled framebuffer
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolveFBO);
glBlitFramebuffer(...);
// Immediately discard the contents of the MSAA buffer, to avoid store
glInvalidateFramebuffer(GL_READ_FRAMEBUFFER, ...);
```
The above would translate to the following Vulkan render pass:
- MSAA LOAD_OP_CLEAR/DONT_CARE
- MSAA STORE_OP_DONT_CARE
- Resolve LOAD_OP_DONT_CARE
- Resolve STORE_OP_STORE
This makes sure the MSAA data doesn't leave the tile memory and greatly
reduces bandwidth usage.
Once anglebug.com/4892 is fixed, this would also allow the MSAA image
to never be allocated either.
Bug: angleproject:7551
Bug: angleproject:8625
Change-Id: Ia9f4d20863d76a013d8495033f95c7b39f77e062
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5388492
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
914fe61b
|
2024-03-15T13:20:49
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|
Vulkan: Rename RendererVk.* to vk_renderer.*
Done in a separate CL from the move to namespace vk to avoid possible
rebase-time confusion with the file name change.
Bug: angleproject:8564
Change-Id: Ibab79029834b88514d4466a7a4c076b1352bc450
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5370107
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
21d124c4
|
2024-03-16T10:06:02
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|
Vulkan: Remove support for pipeline cache control
For current and upcoming uses for pipeline caches the benefits of having
an externally synchronized pipeline cache is minimal at best. Remove
support for that and have all caches be internally synchronized by the
Vulkan driver.
Bug: angleproject:8601
Change-Id: Ic5d9740934641f61b527094aa301e27302b02a57
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5375102
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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|
60aaf4a0
|
2024-03-14T12:58:56
|
|
Vulkan: Move renderer to namespace vk
This class is agnostic of EGL. This change moves it to namespace vk for
use with the OpenCL implementation
Bug: angleproject:8564
Change-Id: I57f7807d6af8b3d5d7f8efbaf8b5d537a930f881
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5371324
Reviewed-by: Austin Annestrand <a.annestrand@samsung.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e5cb7f1f
|
2024-03-12T16:06:37
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|
Vulkan: Fix access to inactive attributes
... within range of active ones. Since a buffer is bound for inactive
attributes, it must be considered accessed.
Ultimately, the nullDescriptor feature could be used to avoid binding a
buffer for inactive attributes.
Bug: chromium:327807820
Change-Id: Ieceea9442310c23568c47cef7357b4094b7ebbb4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5369336
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
9bae5859
|
2024-03-13T10:55:18
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|
Vulkan: Add blend factors to allow dithering to work
Previously, we had
- src: GL_SRC_ALPHA, dst: GL_ONE_MINUS_SRC_ALPHA
Now, this adds
- src: GL_ONE, dst: GL_ONE_MINUS_SRC_ALPHA
This showed up in app "com.inertiasoftware.justjigsaws".
Bug: b/328837151
Change-Id: I88208b1ed4dd050283d8d02cf31ccdcb3d02a444
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5369638
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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91ddf851
|
2024-03-03T10:57:22
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Vulkan: support QCOM foveated rendering extensions
Add support for foveated rendering in the vulkan backend.
This is done by leveraging the VK_KHR_fragment_shading_rate extension.
Bug: angleproject:8484
Change-Id: I0d01d07583f710b2302ea07b19c9d113c73bfe41
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5269907
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b2773c11
|
2024-03-01T11:24:44
|
|
Vulkan: Bug fix in immutable sampler pipeline layout recreation
An immutable sampler is tied to a sampler index and changing sampler
uniform location value should force a recreation of the pipeline layout
Bug: b/155487768
Bug: angleproject:5033
Bug: angleproject:5773
Tests: Texture2DTestES3.TexStorage2DMultipleYuvSamplersSwitch*Vulkan
Change-Id: I82aaed332d7f87f11a2fd4923cfc004403ff0bd2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3657480
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
545e3f6e
|
2024-03-01T23:27:03
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|
Vulkan: Decouple RendererVk from egl::BlobCache
The new vk::GlobalOps class abstracts access to egl::BlobCache. This is
a step towards decoupling RendererVk from egl::Display for direct use
with OpenCL.
Bug: angleproject:8564
Change-Id: I7b3910254430df74b889759639da1749735584a7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5332082
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
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b978974d
|
2024-03-03T10:48:48
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|
Update frontend support for QCOM foveated extensions
Modifications to frontend support -
1. EXTENDED_DIRTY_BIT_FOVEATED_RENDERING is removed
2. New framebuffer attachment API - getFoveationState
3. Attachment type restriction for foveated rendering is removed
4. Addition of new test - RenderbufferAttachmentClearThenDraw
Bug: angleproject:8484
Change-Id: I699cbed81346c9a6344c4ff36afa51d6cc1bf052
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5338529
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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4e6fe5e0
|
2024-02-29T15:01:06
|
|
Vulkan: Cache ImageLoadContext in context
This avoids the need to requery this from the display every time.
Bug: angleproject:8564
Change-Id: Ied650e7789741f59b7662c0f97c55132b105778d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5332074
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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2ee295b4
|
2024-02-15T11:27:39
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|
Vulkan: Add per-level image update tracker
* Add a per-level image write tracker to ImageHelper.
* It tracks the updates scheduled for different parts of the image.
Within each level, it also tracks different layers, currently up
to 64.
* kMaxParallelSubresourceUpload renamed to kMaxParallelLayerWrites;
moved to vk_helper header.
* It is reset when a barrier is issued for the image.
* Modified ImageHelper::recordWriteBarrier().
* Added isWriteBarrierNecessary().
* Now it checks the added writes for the image. It will no longer
issue a barrier if the image is in the same layout and there is
no write to a part of the image to which was previously written.
* Added ReadImageSubresources to CommandBufferAccess.
* It is used for layouts that allow both reading and writing to the
image (including self-copy):
* TransferSrcDst (used in CopyImageSubData)
* ComputeShaderWrite (used in compute-based mipmap generation)
* CommandBufferImageWrite -> CommandBufferImageSubresourceAccess
* Updated onImageSelfCopy() args to include read subresource data.
* Improves gpu_time for TextureUploadETC2TranscodingBenchmark perf test
* Windows/NVIDIA: ~180609 ns -> ~62669 ns (~2.88x)
* Linux/NVIDIA: ~157283 ns -> ~93360 ns (~1.68x)
* Windows/Intel: ~72297 ns -> ~57153 ns (~1.27x)
* Added a test to show that self-copy for a write-after-read works.
* ArraySelfCopyImageSubDataWithWriteAfterRead
* (ArraySelfCopyImageSubData covers RAW hazards; renamed)
Bug: b/308455694
Change-Id: I5cef296d991ce6ec02792edc3ffc5cc4994831e1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5301855
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
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bcf814fd
|
2024-02-02T10:30:34
|
|
Vulkan: Constrain the dependency on ContextVk in BufferHelper
Make the BufferHelper interface be not dependent on ContextVk state.
This makes the interface to be suitable for implementation of other APIs
with Vulkan backend. Any dependency on ContextVk is made explicit and
handled in ContextVk.
Bug: angleproject:8544
Change-Id: I8b285f54c8758a26dd7edf27b1371f9afcf7e241
Signed-off-by: Gowtham Tammana <g.tammana@samsung.com>
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5303573
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
3ca8befb
|
2024-02-14T12:35:08
|
|
Vulkan: Handle multi-context apps in pipeline cache graphs
Append a monotonically increasing counter to filename so apps and
benchmarks with multiple contexts don't clobber each others files.
Bug: angleproject:6565
Change-Id: I5c781895e1ec8cc65728aa752e28fb2acb02abe9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5297288
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
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6607a2b9
|
2024-01-17T15:58:20
|
|
Vulkan: Add support for VK_EXT_vertex_input_dynamic_state
Hook into VK_EXT_vertex_input_dynamic_state so pipeline states
that differ only in vertex input state can reuse existing
pipelines.
Bug: angleproject:7162
Tests: StateChangeTestES3.Vertex*
Change-Id: Icd3134dee93fc5fc2e9d284fcfa8c674b62faec8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5207462
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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b380ed1f
|
2024-02-14T09:31:26
|
|
Vulkan: Add EGL_ANGLE_global_fence_sync
Chrome has an implicit assumption that due to context virtualization,
signaling a fence in one context results in synchronization with _all_
contexts that have previously made submissions.
This is not per EGL spec, but the functionality is easily implementable
in the Vulkan backend. In the Vulkan backend, each context is given its
own "timeline" of submissions (tracked by serials associated with
"indices"). The required functionality is implemented through a new EGL
fence sync object whose sole difference is that it synchronizes with all
the existing timelines rather than the one of the current context.
Bug: b/318721705
Change-Id: I6c45d065e592d0d4ed627ce9695196b1086d5021
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5297396
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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dbc6bd9d
|
2024-02-12T14:07:49
|
|
Reland "Vulkan: Fix alignment issues with SecondaryCommandBuffer"
This is a reland of commit e53270c9ca1afe393d6d7d0359e81cf6755b6ca5
Original change's description:
> Vulkan: Fix alignment issues with SecondaryCommandBuffer
>
> This solves undefined behaviour on 64-bit systems. This inflates the
> size of a few commands, but most commands either already did align to 8
> bytes or could be aligned to 8 bytes with a few tweaks.
>
> Bug: angleproject:7852
> Change-Id: Ie61976d5bf8df7790acd95c0e15d4c79402622a1
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5288636
> Reviewed-by: Charlie Lao <cclao@google.com>
> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: angleproject:7852
Change-Id: Ie206e66fc21c5db7c9e67eb478d9cddada5db8e0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5296376
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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c603a4f1
|
2024-02-08T10:53:27
|
|
Don't perf warn about ETC1->ETC2 emulation as it is efficient
Format is forwards compatible:
https://crsrc.org/c/third_party/angle/src/libANGLE/renderer/gl/formatutilsgl.cpp;drc=21f16cb16333802dfa942d67cac59885f904301d;l=701
Added hasInefficientlyEmulatedImageFormat() helper
Bug: b/302115557
Change-Id: Ibc82c27ecf4e3afbfaac52cb45bdda776c50b4b3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5278562
Commit-Queue: Roman Lavrov <romanl@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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d05c9a5e
|
2024-01-25T13:01:49
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|
Frontend support for QCOM foveated extensions
Add frontend state management to support foveated rendering extensions.
Bug: angleproject:8484
Test: Texture2D*Foveation*
Change-Id: I0e1be9f11b2d442207674562da760f5bfd7debc8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5208091
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|