Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 066960c2 | 2021-02-08 02:15:50 | add '-shared-libasan' to debug flags (bug #5533) | ||
| dc45a228 | 2021-02-08 00:20:56 | avoid some pedantic warnings in array initializers | ||
| 9c3aa7f0 | 2021-02-06 15:43:17 | SDL: fix packet handling for original version of Stadia FW | ||
| bb9e049d | 2021-02-07 00:37:00 | minor updates to libc function checks | ||
| 538f7ad6 | 2021-02-05 00:27:11 | [KMS/DRM] Remove redundant SDL_SendWindowEvent() call. | ||
| 549bc133 | 2021-02-03 09:51:42 | SDL_vulkan_utils: minor code clean-up | ||
| c0166a29 | 2021-02-03 09:32:09 | SDL_ConvertColorkeyToAlpha: remove and clarify a FIXME This function doesn't handle bpp 1 or 3 case, because those formats never have an alpha channel | ||
| 7beba050 | 2021-02-04 23:35:52 | [KMS/DRM] Restore all-windows-are-fullscreen functionality, since there is no window manager in KMSDRM. | ||
| 85235985 | 2021-02-02 11:53:31 | Fixed detecting the paddles on the Xbox Elite Series 1 controller | ||
| 69e9b2ac | 2021-02-01 22:35:46 | Fixed bug 5471 - Creating a fullscreen desktop window goes windowed temporarily This is caused by the Metal renderer recreating the window because by default we create an OpenGL window on macOS. It turns out that at least on macOS 10.15, a window that has been initialized for OpenGL can also be used with Metal. So we'll skip recreating the window in that case. | ||
| 19fa85d8 | 2021-02-06 16:05:55 | [KMS/DRM] Fix build warning. | ||
| f4d58689 | 2021-02-03 18:00:22 | Fix Xbox Series X controller on macOS There were two different implementations of IsBluetoothXboxOneController(), one in SDL_hidapi_xbox360.c and one in SDL_hidapi_xboxone.c. The latter had been updated to include USB_PRODUCT_XBOX_ONE_SERIES_X_BLUETOOTH while the former had not. This mismatch led to the Xbox Series X failing on macOS only. We have special code for handling the 360Controller driver for macOS which requires us to use the Xbox 360 driver for wired Xbox One controllers, and the SDL_hidapi_xbox360 version of IsBluetoothXboxOneController() was used to determine which devices were wired. In addition to adding the missing USB_PRODUCT_XBOX_ONE_SERIES_X_BLUETOOTH, this change moves IsBluetoothXboxOneController() into a single shared function which will ensure this bug won't happen again. | ||
| ef2f13e1 | 2021-02-01 22:30:31 | Added test command line options to force different window types | ||
| 2426949a | 2021-02-01 21:56:56 | Removed support for clock_gettime_nsec_np() SDL_GetTicks() was broken and it's not adding any real value here. | ||
| 525196dd | 2021-02-04 10:47:16 | Updated runtime dependency on libudev | ||
| 42798cec | 2021-02-01 20:25:24 | cmake: enable AddressSanitizer in Debug builds if supported | ||
| fadfa510 | 2021-02-01 09:21:11 | Don't uncorrelate while rumble is active and stay correlated longer in case raw input messages are lagging a bit. | ||
| 6ee53258 | 2021-02-06 14:03:53 | [KMS/DRM] Replace indent tabs with spaces, as intended. | ||
| ff297753 | 2021-02-04 10:46:34 | Fixed compiler warning | ||
| a60af1e4 | 2021-02-04 07:00:06 | Backed out changeset 1cde3dd0f44d - this breaks windows which are created and then set to FULLSCREEN_DESKTOP | ||
| 59cd46c2 | 2021-02-05 22:16:50 | [KMS/DRM] Merge patch for bug #5532: No need to correct cursor position now that all windows are fullscreen. Link: https://bugzilla.libsdl.org/show_bug.cgi?id=5519. | ||
| d74779b7 | 2021-02-04 13:50:56 | Android: documention update | ||
| e404b525 | 2021-02-03 21:31:50 | KMSDRM doesn't have a window manager, so all windows are fullscreen | ||
| bfa51c38 | 2021-01-31 03:48:29 | [KMS/DRM] Fix for bug #5518: only do async pageflips when hardware supports them. | ||
| 79cd8cab | 2021-01-27 20:41:36 | Add default handler for Alt+Tab while keyboard grab is enabled By default, we will minimize the window when we receive Alt+Tab with a full-screen keyboard grabbed window to allow the user to escape the full-screen application. Some applications like remote desktop clients may want to handle Alt+Tab themselves, so provide an opt-out via SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED=0. | ||
| 9d707113 | 2021-01-30 20:09:35 | Revert checks on destination scaling size (see bug #5510) | ||
| 088fb525 | 2021-01-29 23:32:42 | [KMS/DRM] Correct small omission on bugfix #5513: y-coord correction has to be done on WarpMouseGlobal, too. | ||
| 2cc70ca3 | 2021-01-29 13:04:01 | Fixed crash if the GameCube controller hasn't been opened yet | ||
| 091a4649 | 2021-01-29 23:11:13 | added --enable-xinput switch for windows builds | ||
| d6a6662f | 2021-01-29 20:34:20 | Remove checks on destination scaling size (see bug #5510) | ||
| 8d95aba1 | 2021-01-29 18:17:16 | [KMS/DRM] Remove unused KMSDRM_SetWindowGrab prototype in header file. | ||
| b17c4950 | 2021-01-29 18:08:04 | [KMS/DRM] Patch for bug #5513. KMSDRM backend can now manage and use several displays. | ||
| a78bce9e | 2021-01-28 20:02:01 | Properly handle keys already down when the hook is installed For keys that are already down when we install the keyboard hook, we need to allow the WM_KEYUP/WM_SYSKEYUP message to be processed normally. This ensures that other applications see the key up, which prevents the key from being stuck down from the perspective of other apps when our grab is released. | ||
| dc0ec827 | 2021-01-29 13:38:39 | Remove old YUV fixme | ||
| ebb81431 | 2021-01-29 12:04:48 | Add checks for maximun scaling size (see bug #5510) | ||
| 7f710e93 | 2021-01-28 14:54:01 | Make sure we don't create a game controller mapping for HID devices that aren't supported by HIDAPI | ||
| 7e19c634 | 2021-01-28 14:53:59 | Note that the Logitech G29 (PS4) is a racing wheel | ||
| e862856e | 2021-02-01 08:57:39 | wayland: Don't crash when the properties of already existing wl_output change | ||
| cef198c9 | 2021-02-01 08:55:48 | Fixed bug 5524 - Pass NSString to NSLog() Hiroyuki Iwatsuki If you pass the C string directly to NSLog(), it will be garbled with Japanese and probably other language strings, or no log will be output at all. NSLog("Hello, World!"); // => "Hello, World!" NSLog("こんにちは、世界!"); // => No output... Therefore, you need to convert the string to an NSString before passing it to NSLog(). NSString *str = [NSString stringWithUTF8String:"こんにちは、世界!"]; NSLog(@"%@", str); // => "こんにちは、世界!" Thank you. | ||
| b7f711cd | 2021-01-31 19:11:49 | Don't enable address sanitize flags without checking compiler first | ||
| 0ed16ced | 2021-01-31 19:10:02 | free 'outputs' in 'Wayland_DestroyWindow' | ||
| a4467846 | 2021-01-31 19:09:44 | free the 'data_device_manager' | ||
| f8b4a6e2 | 2021-01-31 19:09:25 | cmake: enable AddressSanitizer in Debug builds | ||
| 3ae2ec34 | 2021-01-31 19:06:37 | wayland: Fix transform and scale handling when setting display mode | ||
| 2c764331 | 2021-01-31 04:04:26 | [KMS/DRM] Merge patch for bug 5522#: Implement KMSDRM_GetWindowWMInfo(). | ||
| 13626c36 | 2021-01-27 10:20:13 | SDL_UpdateTexture: intersect update rect with texture dimension - fix crash with software renderer - fix non texture update with opengl/gles2 | ||
| 5e3cf0d1 | 2021-01-27 09:34:23 | SDL_SoftStretch: disable asm path if mprotect isn't available (see bug #3816) | ||
| 6b057c67 | 2021-01-26 19:16:17 | Expose separate keyboard and mouse grab support This adds SDL_SetWindowKeyboardGrab(), SDL_GetWindowKeyboardGrab(), SDL_SetWindowMouseGrab(), SDL_GetWindowMouseGrab(), and new SDL_WINDOW_KEYBOARD_GRABBED flag. It also updates the test harness to exercise this functionality and makes a minor fix to X11 that I missed in https://hg.libsdl.org/SDL/rev/02a2d609369b To fit in with this new support, SDL_WINDOW_INPUT_CAPTURE has been renamed to SDL_WINDOW_MOUSE_CAPTURE with the old name remaining as an alias for backwards compatibility with older code. | ||
| ff827fc7 | 2021-01-26 21:15:15 | SDL_SoftStretch: re-enable USE_ASM_STRETCH path for gcc >= 4.6 | ||
| 431b79cf | 2021-01-29 00:55:00 | SDL_config_os2.h: remove some duplicated lines. | ||
| 582e1f4a | 2021-01-28 23:03:50 | config.guess and config.sub updates from mainstream | ||
| d59f8daf | 2021-01-28 15:34:33 | Fixed bug 5510 - simplify the scaling functions blit auto (generated file) | ||
| 0b338bff | 2021-01-28 15:33:47 | Fixed bug 5510 - simplify the scaling functions | ||
| dd6e02df | 2021-01-28 11:03:45 | SDL_stretch: remove un-used vars, same notation as blit functions | ||
| 1dc9180f | 2021-01-27 21:30:25 | Fixed compiler warnings | ||
| d59a9268 | 2021-01-27 21:30:21 | Fixed build warning | ||
| eb83da02 | 2021-01-27 21:30:17 | Fixed PS4 controllers over Bluetooth on Windows 7 | ||
| d95a9eae | 2021-01-27 21:30:13 | Added WIN_IsWindows8OrGreater() for internal use | ||
| 808249a5 | 2021-01-27 19:40:55 | X11: Ungrab the keyboard when the mouse leaves the window GNOME Mutter requires keyboard grab for certain important functionality like window resizing, interaction with the application context menu, and opening the Activites view. To allow Mutter to grab the keyboard as needed, we'll ungrab when the mouse leaves our window. To be safe, we'll do this for all WMs since forks of Mutter and Matacity (and possibly others) may have the same behavior, and we don't want to have to keep track of those. | ||
| 87f09007 | 2021-01-28 00:11:24 | SDL_LowerSoftStretchLinear: assign result from scale_mat() to ret. otherwise it would always return -1 when SSE and NEON instrinsics are absent. | ||
| 24d6fda2 | 2021-01-27 12:50:09 | Fixed bug 3816 - asm code in video/SDL_stretch.c Sylvain I propose this new version for SDL_stretch.c that drops mprotect and asm Code is similar to the StretchLinear, but the steps computation are kept similar to the nearest. so that: - it's pixel perfect with nearest - as fast as asm I think - no asm, nor mprotect - benefit for all archicture | ||
| d81eaf8d | 2021-01-27 12:43:35 | Added explicit case from Uint8 to int before subtracting offset | ||
| bec9d740 | 2021-01-27 12:41:58 | Fixed compile warning | ||
| a4db44fa | 2021-01-27 12:41:37 | The Sharkoon Skiller SGH2 headset hangs in DirectInput enumeration, so avoid it here just in case. See bug 5485 for details. | ||
| 06ad887f | 2021-01-27 11:39:03 | Fixed bug 3816 - asm code in video/SDL_stretch.c Ozkan Sezer - adds MSVC __declspec(align(x)) support, - disables asm if PAGE_ALIGNED no macro is defined, - still disables asm for gcc < 4.6, need more info, - drops Watcom support. | ||
| 1e5f0073 | 2021-01-27 10:58:36 | Fixed building with mingw64 | ||
| 70b353d1 | 2021-01-27 10:54:49 | SDL_Update{YUV,NV}Texture: also intersect rect with texture dimension | ||
| a1d288be | 2021-01-26 00:05:01 | DirectFB: Split input grab handling into keyboard and mouse parts The grabbed_window field is superfluous now since SDL added the SDL_GetGrabbedWindow() function, so it can be removed. DirectFB_SetWindowMouseGrab() is also simplified because SDL handles ungrabbing any previously grabbed window prior to calling SetWindowMouseGrab() now. Compile-tested only. | ||
| de85d612 | 2021-01-25 20:51:47 | Fixed bug 5497 - SDL_COMPOSE_ERROR is wrong UMU #define SDL_COMPOSE_ERROR(str) SDL_STRINGIFY_ARG(__FUNCTION__) ", " str I think SDL_STRINGIFY_ARG should be removed. #define SDL_COMPOSE_ERROR(str) __FUNCTION__ ", " str (verified with Visual Studio 2019) | ||
| de1c19b3 | 2021-01-25 20:43:21 | Fixed bug 5481 - iOS-specific main sources not used for CMake build. Aaron Barany The CMake build for SDL doesn't set SDLMAIN_SOURCES on iOS to the sources in src/main/ios. As a result, SDL fails to initialize since it falls back to the dummy main. Adding the line file(GLOB SDLMAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/uikit/*.c) fixes the issue. | ||
| ac72a2ba | 2021-01-25 20:38:50 | Fixed bug 5493 - Hint to let the user opt out of having Switch controllers' Home button lit when opened jibb New hint to let the user opt out of having Switch controllers' Home button lit when opened. This is more consistent with the Switch itself (which doesn't light the button normally) and may be preferred by users who may disconnect their controller without letting the application close it. I think this warrants a Switch-specific hint because the default behaviour is unusual (inconsistent with using a Switch controller on a Switch itself or with some other programs on PC), and because of that it's distinct from other lights (the player number on Switch controllers and the player colour on PlayStation controllers). | ||
| f23022ef | 2021-01-25 20:03:21 | Removed non-functional window grab implementations | ||
| a0d3c6c6 | 2021-01-25 21:42:14 | Rename SetWindowGrab() to SetWindowMouseGrab() | ||
| d133a5f6 | 2021-01-24 17:19:48 | wayland: cancel key repeat when keyboard focus is lost SDL_SetKeyboardFocus(NULL) will lift any keys still pressed when keyboard focus leaves the window, but then key repeat comes behind our backs and presses the key down again. This results in an infinite stream of SDL_KEYDOWN events when focus leaves the window with a key down (particularly noticeable with Alt+Tab). | ||
| 2793c9cf | 2021-01-25 18:40:26 | Fix grabbing Alt+Tab and Alt+Esc on Windows 7 | ||
| e1f73e64 | 2021-01-23 16:22:44 | Refactor keyboard grab to be managed by the video core This gives us flexibility to add others hints to control keyboard grab behavior without having to touch all of the backends. It also allows us to possibly expose keyboard grab separately from mouse grab for applications that want to manage those independently. | ||
| f40551c5 | 2021-01-25 22:17:11 | GLES2 SDL_Renderer: remove old ZUNE_HD defines and simplify shader cache | ||
| aa4a6b0b | 2021-01-25 04:11:40 | better check for clock_gettime_nsec_np() -- cf. bug #5467. | ||
| d327bbfb | 2021-01-24 17:37:24 | CMakeLists.txt: fix check_symbol_exists() for clock_gettime_nsec_np | ||
| b852590b | 2021-01-24 17:02:40 | minor clean-up in SDL_os2audio.c | ||
| 141f4416 | 2021-01-24 03:55:04 | fix build failure due to -Werror=declaration-after-statement (bug #5500) | ||
| 8e1005f8 | 2021-01-23 22:47:06 | [KMS/DRM] Bugfix for #5489: Non-FULLSCREEN windows incorrecty use videomode changing to look fullscreen. | ||
| e787282b | 2021-01-23 15:40:22 | Implement Wayland_SetWindowResizable | ||
| 360e04dd | 2021-01-23 13:15:02 | Added Stadia controller source file to Visual Studio and Xcode projects | ||
| c16cfc0e | 2021-01-23 11:22:35 | waylandtouch: Don't export interface structs These are explicitly written in C code rather than generated at build time, so they weren't affected by changing how we invoke wayland-scanner. Signed-off-by: Simon McVittie <smcv@collabora.com> | ||
| c857b5e0 | 2021-01-23 11:21:01 | Minor cleanup | ||
| 1981d23f | 2021-01-23 11:06:35 | Fixed bug 5466 - Add haptic support for Stadia Controller Dimitriy Ryazantcev Consider adding support for Stadia Controller haptics. Here is example code how to deal with it: https://github.com/chromium/chromium/blob/99314be8152e688bafbbf9a615536bdbb289ea87/device/gamepad/hid_haptic_gamepad.cc#L45 | ||
| 96cfb812 | 2021-01-23 09:50:43 | Fixed bug 5467 - SDL sys timer Mac OS update proposal David Carlier Change of api from 2016 which reduce code complexity a bit. | ||
| 0f57864c | 2021-01-18 19:57:29 | Hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS added so we can recognise a Joy-Con as half a Pro Controller, so we can read its analog input and read its sensors just like we do a Pro Controller. | ||
| bd553ea8 | 2021-01-20 21:17:20 | Implement support for inhibiting the screensaver on Wayland We support both the org.freedesktop.ScreenSaver D-Bus API (same as the X11 backend) and the Wayland idle_inhibit_unstable_v1 protocol. Some Wayland compositors only support one or the other, so we need both to for broad compatibility. | ||
| 7ff3832e | 2021-01-22 19:22:17 | Fix continuous scrolling speed on Wayland Wayland compositors seem to have standardized on 10 units per "wheel tick" for continuous scroll events, so we need to convert these axis values to ticks by dividing by 10 before reporting them in SDL_MOUSEWHEEL events. | ||
| 8c921d82 | 2021-01-22 19:40:26 | Implement keyboard grab support for Windows This is implemented via a low-level keyboard hook. Unfortunately, this is rather invasive, but it's how Microsoft recommends that it be done [0]. We want to do as little as possible in the hook, so we only intercept a few crucial modifier keys there, while leaving other keys to the normal event processing flow. We will only install this hook if SDL_HINT_GRAB_KEYBOARD=1, which is not the default. This will reduce any compatibility concerns to just the SDL applications that explicitly ask for this behavior. We also remove the hook when the grab is terminated to ensure that we're not unnecessarily staying involved in key event processing when it's not required anymore. [0]: https://docs.microsoft.com/en-us/windows/win32/dxtecharts/disabling-shortcut-keys-in-games | ||
| fd65aaa9 | 2021-01-23 17:30:50 | move outdated winmm and psp joystick codes to struct _SDL_JoystickDriver build-tested only. (bug #5472.) | ||
| 8f102589 | 2021-01-23 17:28:10 | os2audio: changed backend name from MMOS2 to DART (like SDL-1.2) | ||
| 23764588 | 2021-01-23 17:24:28 | renamed SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H to SDL_HAVE_MACHINE_JOYSTICK_H | ||
| 02e61a88 | 2021-01-23 17:18:09 | added SDL_JOYSTICK_OS2 to SDL_config.h.in and SDL_config.h.cmake | ||
| d0c5097c | 2021-01-23 03:41:02 | minor autotools build system updates. | ||
| 4eb2b9f8 | 2021-01-23 03:03:55 | fix permissions of config.guess and config.sub | ||
| f68b36df | 2021-01-22 11:42:42 | Added support for the EVORETRO GameCube Adapter in PC mode | ||
| 9c88eac8 | 2021-01-22 11:40:20 | ControllerList: fix typo |