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b6afbe63
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2020-04-07T09:38:57
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Added SDL_log.h to SDL_internal.h so logging is available everywhere
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a8780c6a
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2020-01-16T20:49:25
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Updated copyright date for 2020
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3b4e3693
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2019-01-29T12:21:22
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Emscripten: No need for Runtime. for dynCalls
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53ead95e
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2019-01-29T12:19:36
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Emscripten: Avoid SDL2 in JS global scope
After this fix, closure works with the LLVM wasm backend on SDL2.
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5e13087b
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2019-01-04T22:01:14
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Updated copyright for 2019
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1f6bd951
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2018-11-15T18:22:30
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Emscripten: make CloseAudio actually close audio
cf. https://bugzilla.libsdl.org/show_bug.cgi?id=4176
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e3cc5b2c
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2018-01-03T10:03:25
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Updated copyright for 2018
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75931972
|
2017-05-26T22:45:40
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emscripten: Fixed compiling on C89 compilers.
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c878b59b
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2017-05-10T16:18:43
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audio: fixed more "spec" references that should have been "callbackspec".
This should catch all the ones for audio targets that have provided their
own audio threads.
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b3e8db80
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2017-01-06T01:07:34
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audio: rename fake_stream to work_buffer.
It's more than an alternative for when the OS can't provide a DMA buffer, now.
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992124d4
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2017-01-06T01:02:58
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audio: Fixed SDL_AudioStreamGet() function parameters.
There was a draft of this where it did audio conversion into the final buffer,
if there was enough room available past what you asked for, but that interface
got removed, so the parameters didn't make sense (and we were using the
wrong one in any case, too!).
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1a90c72d
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2017-01-06T00:49:35
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emscriptenaudio: don't get stuck in infinite loop if SDL_AudioStreamPut fails.
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f07a1a5a
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2017-01-05T21:31:02
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emscriptenaudio: Reworked to use SDL_AudioStream.
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45b774e3
|
2017-01-01T18:33:28
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Updated copyright for 2017
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06700a90
|
2016-09-18T18:07:47
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emscripten: get even more aggressive about audio device closing.
I still get exceptions thrown sometimes on shutdown without this.
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63200ea3
|
2016-09-13T00:03:41
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optimize a getValue
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2098bfb3
|
2016-08-31T16:10:04
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emscripten: Be more aggressive when closing audio capture devices.
Fixes exceptions being thrown on shutdown.
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3b88f5c6
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2016-08-12T00:03:58
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emscripten audio: check for an "undefined" object, remove some console.log().
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6f4bcd24
|
2016-08-11T22:22:09
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audio: Renamed some internal driver symbols in various targets.
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244d2dbc
|
2016-08-10T14:13:48
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emscripten audio: fix timer on capture's silence callback.
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358a168c
|
2016-08-09T16:58:32
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emscripten audio: Added audio capture support.
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761a7978
|
2016-08-05T01:59:06
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audio: changed some SDL_memset() calls to SDL_zero(), other minor corrections.
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9b647727
|
2016-08-05T01:44:41
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audio: Clean up some CloseDevice() interface details.
- It's now always called if device->hidden isn't NULL, even if OpenDevice()
failed halfway through. This lets implementation code not have to clean up
itself on every possible failure point; just return an error and SDL will
handle it for you.
- Implementations can assume this->hidden != NULL and not check for it.
- implementations don't have to set this->hidden = NULL when done, because
the caller is always about to free(this).
- Don't reset other fields that are in a block of memory about to be free()'d.
- Implementations all now free things like internal mix buffers last, after
closing devices and such, to guarantee they definitely aren't in use anymore
at the point of deallocation.
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6d5c9c1e
|
2016-08-02T13:48:52
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|
audio: Made some SDL_AudioDevice fields atomic.
This makes sure they're properly communicated to the audio threads.
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|
42065e78
|
2016-01-02T10:10:34
|
|
Updated copyright to 2016
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|
fcc59409
|
2015-08-05T21:04:10
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|
Emscripten: Added missing error messages for audio and joystick init failures.
|
|
0e45984f
|
2015-06-21T17:33:46
|
|
Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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|
2c4a6ea0
|
2015-05-26T06:27:46
|
|
Updated the copyright year to 2015
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|
b72938c8
|
2015-04-20T12:22:44
|
|
Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.
Fixes Bugzilla #2944.
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|
fe6c797c
|
2015-04-10T23:30:31
|
|
Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
|
|
f9cfd9fa
|
2015-03-18T02:01:17
|
|
Bunch of reworking to how we manage audio devices.
Device enumeration now happens at startup and then is managed exclusively
through hotplugging instead of full redetection. The device name list now has
a unique "handle" associated with each item and SDL will pass this to the
backend so they don't have to figure out how a human readable name maps to
real hardware for a second time.
Other cleanups, fixes, improvements, plus all the audio backends updated to
the new interface...largely untested at this point, though.
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|
6abd242b
|
2015-02-14T00:16:27
|
|
Emscripten: Fixed throwing JavaScript exception if no audio context available.
Handling the error in C provides the possibility to just continue without audio.
|
|
b88ca1b4
|
2015-02-10T16:28:56
|
|
the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here.
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture.
More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
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|
b48e54aa
|
2015-01-26T22:00:29
|
|
Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
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79b3221b
|
2014-12-25T22:03:07
|
|
Fixed compile warnings about unused variables.
Found by buildbot.
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|
fe40a172
|
2014-12-18T00:19:52
|
|
Initial merge of Emscripten port!
With this commit, you can compile SDL2 with Emscripten
( http://emscripten.org/ ), and make your SDL-based C/C++ program
into a web app.
This port was due to the efforts of several people, including: Charlie Birks,
Sathyanarayanan Gunasekaran, Jukka Jyl?nki, Alon Zakai, Edward Rudd,
Bruce Mitchener, and Martin Gerhardy. (Thanks, everyone!)
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