|
1517ba72
|
2017-04-02T21:33:54
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|
PSP: Fixed error messages.
|
|
f96cdca4
|
2017-04-02T21:33:42
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|
Mir: Changed two internal functions to be static.
|
|
f1296a86
|
2017-04-02T21:33:24
|
|
Emscripten: Simplified option name in build script and README.
|
|
06d6ada8
|
2017-04-02T21:33:02
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|
Updated generated configure script.
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|
7ae7fceb
|
2017-04-02T21:32:49
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|
Fixed typos and documentation in haptic header file.
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|
c57fe6d7
|
2017-04-01T00:46:42
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|
Backing out broken change from previous commit.
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|
ed7f16e2
|
2017-04-01T00:46:15
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|
Intentionally breaking buildbot to test email server change.
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2ce52bf9
|
2017-04-01T00:17:15
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|
README-hg.md: Updated main Mercurial website.
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|
1018d564
|
2017-04-01T00:05:25
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|
BUGS.txt: Changed mailing list link to discourse.libsdl.org.
I think we're solid on this? We can always back this changeset out. :)
|
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2092a883
|
2017-03-31T23:43:53
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|
android: fix wrong events when locking device in landscape (thanks, Joshua!).
"Using an application in portrait orientation, turning off the device would
dispatch SDL_APP_WILLENTERBACKGROUND, then SDL_APP_DIDENTERBACKGROUND then
lock the screen.
However, rotating the application the application to landscape, then turning
off the device would incorrectly dispatch SDL_APP_WILLENTERBACKGROUND,
SDL_APP_WILLENTERBACKGROUND, SDL_APP_WILLENTERFOREGROUND and then
SDL_APP_DIDENTERFOREGROUND before locking the screen. You can imagine how
this created trouble :)
It appears this occurs because (on this application) turning off a device
when in landscape is triggering a resize. The resize logic in SDLActivity
triggers a resume.
This patch has resolved the issue on my device:
It prevents the dispatch of (improper) FOREGROUND events when locking
the device, but we get still events when the device is turned back on
and unlocked."
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028716e7
|
2017-03-30T16:33:47
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|
wasapi: deal with default device changes, and more robust failure recovery.
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|
7891e72d
|
2017-03-30T06:52:34
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__atomic_load_n() appears to be available in GCC 5 but not GCC 4
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c85c57a0
|
2017-03-29T14:23:39
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|
wasapi: Handle lost audio device endpoints.
This gracefully recovers when a device format is changed, and will switch
to the new default device if the current one is unplugged, etc.
This does not handle when a new default device is added; it only notices
if the current default goes away. That will be fixed by implementing the
stubbed-out MMNotificationClient_OnDefaultDeviceChanged() function.
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f2179944
|
2017-03-29T12:04:17
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|
Patched to compile on some platforms.
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|
1dc9ae5c
|
2017-03-29T15:48:22
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|
Use GCC's atomic loads in SDL_AtomicGet and SDL_AtomicGetPtr
This fixes errors reported by address sanitizer, and generates simpler
code on x86 architectures.
|
|
266816b4
|
2017-03-26T21:00:19
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|
Removed newlines from error messages.
|
|
00da0824
|
2017-03-23T13:53:09
|
|
Updated axis/button mapping for Dualshock 3, for upcoming Sony driver changes
|
|
6bd87635
|
2017-03-19T22:17:01
|
|
iOS: Fixed compiling template on C89 compilers.
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|
34a2a46f
|
2017-03-19T22:16:37
|
|
Removed unused constant in testgesture program.
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|
7122036d
|
2017-03-19T22:16:24
|
|
Updated file name in porting README.
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c35f46d0
|
2017-03-18T13:57:57
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|
mir: Set the max/min w/h vs just setting the window w/h
|
|
60ba8552
|
2017-03-16T16:45:12
|
|
Backed out changeset e3fcdad257fc - testaudiocapture.c already does what we want
|
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570e286f
|
2017-03-15T11:39:54
|
|
Added an audio recording test program
|
|
22161480
|
2017-03-14T07:22:08
|
|
Compile fix for android.
"ISO C90 forbids mixed declarations and code [-Werror=declaration-after-statement]"
Moving some variable declarations to the top of Android_SetScreenResolution()
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6814f5db
|
2017-03-14T07:20:14
|
|
ALSA driver improvements:
* alsa hotplug thread is low priority
* give a chance for other threads to catch up when audio playback is not progressing
* use nonblocking for alsa audio capture
There is a bug with SDL hanging when an audio capture USB device is removed, because poll never returns
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c4d54504
|
2017-03-14T07:16:56
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|
differentiate between capture / playback audio thread names
|
|
763e1389
|
2017-03-09T16:09:16
|
|
Added an API to get the joystick instance ID before opening the device: SDL_JoystickGetDeviceInstanceID()
|
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6bdc0e72
|
2017-03-09T15:12:19
|
|
Fixed tabs to spaces
|
|
aae48129
|
2017-03-09T14:50:23
|
|
Added support to loopwave for hotplugging audio devices
|
|
c1802ef6
|
2017-03-06T21:25:06
|
|
Fixed compile error with gcc -std=c99
|
|
20c846eb
|
2017-03-04T23:05:47
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|
Fixed warning about implicit conversion in controllermap program.
|
|
72fdf629
|
2017-03-04T23:05:32
|
|
Mir: Fixed crash if creating default cursor failed.
Found by Cppcheck.
|
|
42d02890
|
2017-03-04T23:05:11
|
|
Linux: Fixed error message.
|
|
6aa17426
|
2017-03-03T16:38:45
|
|
video: Don't compile isAtLeastGL3() if we don't have OpenGL support _at all_.
|
|
ca0bf151
|
2017-03-03T16:38:17
|
|
Fix some more compiler warnings on armcc.
|
|
d526b8a1
|
2017-03-02T13:33:04
|
|
Some patches to make SDL compile with armcc (ARM's C compiler).
|
|
94a69443
|
2017-03-01T15:05:54
|
|
mistake: Revert the files that I did not mean to commit
|
|
7bbb13ea
|
2017-03-01T14:50:59
|
|
* Some refactoring and bug fixes. Thanks Micha? Kuchta!
|
|
bc877885
|
2017-02-28T19:48:52
|
|
raspberrypi: RPI_Destroy() should free the SDL_VideoDevice and its driverdata.
|
|
5a47ee03
|
2017-02-27T12:20:16
|
|
mir: Get ready for Mir 1.0, clean up deprecations. Thanks Micha? Kuchta!
|
|
1066bcc8
|
2017-02-27T10:11:40
|
|
audio: clarified what SDL_AudioSpec::samples is, removed note about power of 2.
These don't have to be power-of-2 sizes anymore because of SDL_AudioStream,
and the new resampler, but also, many platforms don't give you power-of-2 DMA
buffer in the first place!
|
|
e5d9b25d
|
2017-02-26T21:20:39
|
|
Fixed comment style.
|
|
32ef85b5
|
2017-02-26T01:03:39
|
|
Updated generated configure script.
|
|
a4249b48
|
2017-02-26T00:56:13
|
|
Patched to compile on C89 compilers.
|
|
4d525d46
|
2017-02-26T00:54:45
|
|
configure: Cygwin and MingW should try to use -Wdeclaration-after-statement.
|
|
07519a6b
|
2017-02-26T00:40:04
|
|
Removed a bunch of unnecessary #ifdefs.
|
|
3b9e4d0a
|
2017-02-26T00:39:22
|
|
audio: Try to keep callbacks firing at normal pace when device is lost.
|
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a366c35f
|
2017-02-26T00:12:33
|
|
audio: run the audio callback even if device was lost.
We will throw away the data anyhow, but some apps depend on the callback
firing to make progress; testmultiaudio.c, if nothing else, is an example
of this.
Capture also will now fire the callback in these conditions, offering nothing
but silence.
Apps can check SDL_GetAudioDeviceStatus() or listen for the
SDL_AUDIODEVICEREMOVED event if they want to gracefully deal with
an opened audio device that has been unexpectedly lost.
|
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5728cb20
|
2017-02-26T00:10:02
|
|
audio: Make sure the disk and dummy targets are the last ones we try to init.
|
|
e07e446a
|
2017-02-25T21:23:12
|
|
WinRT: removed Windows 8.0 from build-bot + NuGet package creation scripts
According to Steam's OS stats, Windows 8.0 use is pretty much nil. Further,
Microsoft hasn't support Windows 8.0 development in any of their
actively-updated toolchains, and setting it up can be a pain.
In theory, SDL2 still supports Windows 8.0, however building of Windows 8.0
.dlls is no longer the default, if and when using the 'winrtbuild.*' scripts.
The MSVC 2012 project files for building Windows 8.0 dlls remain, though,
for the time being.
|
|
b13c443c
|
2017-02-24T20:49:14
|
|
WinRT: removed buildbot debug code, pending further research
|
|
f7bfa3b7
|
2017-02-24T20:19:28
|
|
WinRT: more buildbot debug code
|
|
ecb1eb82
|
2017-02-24T19:59:57
|
|
WinRT: added code to help debug a buildbot error
|
|
0e7530b0
|
2017-02-23T22:38:04
|
|
cmake: add WASAPI audio target to the build (thanks, Martin!).
Fixes Bugzilla #3588.
|
|
71a4e8ed
|
2017-02-23T12:10:02
|
|
Stop CoreAudio from doing expensive audio rate conversion
|
|
a9762551
|
2017-02-20T11:02:35
|
|
Added config for the Razer Wildcat on Mac OS X
|
|
43dbbd63
|
2017-02-20T10:55:49
|
|
Updated iOS fat build
|
|
94754c39
|
2017-02-20T10:55:33
|
|
Updated config headers to override the base SDL_config.h if both are included
|
|
dfa8fb31
|
2017-02-19T21:05:42
|
|
Fixed warnings if compiling loopwave programs with C++.
|
|
9f8c1d77
|
2017-02-19T21:05:26
|
|
Updated library name in header file.
|
|
cfcec57f
|
2017-02-19T21:05:09
|
|
Fixed comment.
|
|
9428ff19
|
2017-02-17T17:46:58
|
|
Added support for the Razer Wildcat on Linux
|
|
0d647d35
|
2017-02-17T10:13:17
|
|
Emscripten: implement custom cursors
|
|
33bddcfd
|
2017-02-17T10:13:12
|
|
Emscripten: refactor cursor handling
|
|
90e302d0
|
2017-02-17T10:13:10
|
|
Remove link to emscripten tests
Not updated since early port. Also stopped working when Dropbox
stopped allowing HTML to be parsed.
|
|
613955b4
|
2017-02-17T10:13:07
|
|
Emscripten: only update pixel ratio if HiDPI is enabled
|
|
e8677a1b
|
2017-02-17T02:25:37
|
|
audio: Added basic WAVE_FORMAT_EXTENSIBLE support to .wav loader.
This is just enough to get you through a file that just used the extended
header for float or int data. It doesn't handle all the other things that
you expect from this header, like 24-bit samples inside a 32-bit container
or speaker masks.
|
|
4a0b287d
|
2017-02-16T16:59:07
|
|
More HTTPS doc tweaks.
(mostly I'm testing buildbot though. :) )
|
|
8ade96cc
|
2017-02-16T16:52:03
|
|
More HTTPS changes in the documentation.
|
|
8ad131b7
|
2017-02-16T13:55:12
|
|
readme: more HTTPS changes.
|
|
32f85a99
|
2017-02-16T13:30:34
|
|
readme: correct webpage URL to use HTTPS.
|
|
1ed41d6d
|
2017-02-14T03:12:09
|
|
Patched to compile on Windows.
|
|
6046fd4c
|
2017-02-14T03:03:27
|
|
wasapi: Initial WASAPI support, for Windows Vista and later.
This should remain binary compatible with Windows XP, as we dynamically
load anything we need and fall back to DirectSound/WinMM/XAudio2 if not
available.
|
|
c93bca48
|
2017-02-14T02:49:08
|
|
stdlib: Fixed crash on SDL_snprintf("%s", NULL).
Like other C runtimes, it should probably produce the string "(null)".
This bug probably only affected Windows, as most platforms use their standard
C runtime's snprintf().
|
|
d1eb2d19
|
2017-02-13T17:05:14
|
|
thread: Don't use SetThreadDescription on WinRT right now.
Can't LoadLibrary for it, but not sure if it's actually available there yet.
|
|
70c0400b
|
2017-02-13T17:00:46
|
|
windows: Try to unify all the GUID comparison code into a core helper function.
There are likely several more I missed.
|
|
e5fc93ba
|
2017-02-13T16:59:02
|
|
audio: Don't wrap bootstrap declarations in preprocessor macros.
They are harmless and ignored if we don't actually link against them. The
preprocessor checks elsewhere if they're actually used.
|
|
ad9c702f
|
2017-02-13T16:56:41
|
|
audio: SDL_AudioStream's *_sample_frame_size should be in bytes, not bits.
Fixes failures where SDL_AudioStreamGet() incorrectly thinks it got a partial
sample frame request.
|
|
175f1e8f
|
2017-02-13T16:55:00
|
|
audio: Added a ThreadDeinit() method to match ThreadInit.
Not used by any targets at the moment, but will be shortly!
|
|
886736a2
|
2017-02-11T16:38:16
|
|
Fixed bug 3584 - Small stack size for audio callback thread
Walter van Niftrik
We have found that since SDL 2.0.5 the audio callback thread is created with a very small stack size. In our application this is leading to stack overflows.
We believe there is a bug at http://hg.libsdl.org/SDL/file/391fd532f79e/src/audio/SDL_audio.c#l1132, where the is_internal_thread flag appears to be inverted.
|
|
cf31ea14
|
2017-02-11T11:14:48
|
|
Fixed bug 3583 - X11 touch device can be permanently lost
Volumetric
In X11 the SDL error "Unknown touch device" can occur after which the application stops recognizing touch events. For a kiosk-type application this results in a hang as far as the user is concerned. This is reproducible on HP Z220/Z230/Z240 workstations by swapping USB cables for a while and it also occurs with no physical changes, probably due to USB device power management. A workaround is to make SDL re-enumerate the touch devices like it does at startup. A patch is attached.
|
|
06ccb71b
|
2017-02-10T11:21:15
|
|
Make sure the memory barrier functions are always available, and now they are implemented on Android __ARM_ARCH_5TE__
|
|
9171f71d
|
2017-02-10T09:41:16
|
|
Fixed warning in Android build
|
|
107c19da
|
2017-02-09T06:01:14
|
|
Log the error returned by XAudio2Create()
|
|
8eee82cd
|
2017-02-03T23:30:43
|
|
Windows: Fixed warning about unused variable.
Found by buildbot.
|
|
33ff5bd1
|
2017-02-03T23:30:29
|
|
Fixed typo in log message.
|
|
710ae62a
|
2017-02-02T17:33:40
|
|
Remember XInput controllers that we've already seen, so when the raw device list changes we don't assign the old device to the new XInput userid.
This isn't perfect, but at least we won't report the same device twice.
|
|
8f78f5bb
|
2017-02-02T16:56:02
|
|
Fixed build on Apple TV
|
|
da30992d
|
2017-02-02T00:41:58
|
|
Fixed bug 3577 - Can't set minimal size (message box appears instead) if maximal size wasn't declared (i.e. unlimited)
|
|
3f83fce7
|
2017-01-31T13:30:35
|
|
Fixed whitespace
|
|
be28d7c8
|
2017-01-31T12:30:55
|
|
Added support for the Saitek Pro Flight X-56 Rhino
|
|
6717a3d3
|
2017-01-31T12:23:29
|
|
Added support for the HOTAS Warthog throttle
|
|
a156b0d9
|
2017-01-31T10:20:09
|
|
Added the HOTAS Warthog as a flight stick
|
|
800a72eb
|
2017-01-31T10:19:56
|
|
Switch stderr output to SDL_Log() so it shows up on Windows and mobile devices
|
|
4e3fa7b9
|
2017-01-30T22:20:20
|
|
Fixed compiler warning about comma at end of enum.
|
|
52e9c42d
|
2017-01-28T14:35:35
|
|
Fixed Windows build
|
|
869b7fe3
|
2017-01-28T11:17:10
|
|
Fixed bug 3550 - No mouse move messages send while over the titlebar and windows edges
Matthew
Its possible to set SDL_CaptureMouse() so you continue receiving mouse input while the mouse is outside your window. This works however There is then a gap where no messages send, which is when the mouse is hovering the title bar and the window edges.
|
|
c3eea703
|
2017-01-28T10:54:12
|
|
Use a stronger X font definition for X11_MessageBox on UTF-8
X11 seemed to be confused by the broad definition, so WEIGHT_NAME,
SLANT and SETWIDTH_NAME were defined, thus fixing the font lookup
on some systems (tested on Mageia 6 with X11 1.19.1).
Fixes bug 3571.
|
|
13433c4a
|
2017-01-27T21:23:27
|
|
Fixed bug 3569 - GL_UpdateViewport leaves PROJECTION matrix selected
Tom Seddon
GL_ActivateRenderer may call GL_UpdateViewport, which leaves the GL_PROJECTION matrix selected. But after GL_ResetState, the GL_MODELVIEW matrix is selected, suggesting that's the intended default state.
It seems at least like these should be consistent. Presumably GL_UpdateViewport should be doing a glMatrixMode(GL_MODELVIEW) before it finishes.
|
|
0090a338
|
2017-01-27T21:16:38
|
|
Return an error if trying to set a window minimum size larger than the maximum size, or vice versa
|