Log

Author Commit Date CI Message
Sam Lantinga 162772aa 2021-11-11T20:50:54 Fixed build warnings on Android
Sam Lantinga 544d2e6a 2021-11-11T20:47:19 Don't try to load hidapi at startup on Android
Ozkan Sezer 33735d59 2021-11-12T07:40:00 mark Android.mk as non-executable
Cameron Gutman 50971577 2021-11-11T22:35:41 dinput: Fix memory leak when SDL_DINPUT_JoystickPresent() returns true
Sam Lantinga ed05a0e9 2021-11-11T20:33:02 Fixed exception trying to get USB permission You can't set the intent to be immutable, otherwise the USB system can't set the device and permission in the response. This works fine on Android 12 without an immutable intent.
Ozkan Sezer acb602d6 2021-11-12T07:28:00 minor style adjustment
Misa 3bf7994f 2021-09-27T14:38:12 Add and use `SDL_FALLTHROUGH` for fallthroughs Case fallthrough warnings can be suppressed using the __fallthrough__ compiler attribute. Unfortunately, not all compilers have this attribute, or even have __has_attribute to check if they have the __fallthrough__ attribute. [[fallthrough]] is also available in C++17 and the next C2x, but not everyone uses C++17 or C2x. So define the SDL_FALLTHROUGH macro to deal with those problems - if we are using C++17 or C2x, it expands to [[fallthrough]]; else if the compiler has __has_attribute and has the __fallthrough__ attribute, then it expands to __attribute__((__fallthrough__)); else it expands to an empty statement, with a /* fallthrough */ comment (it's a do {} while (0) statement, because users of this macro need to use a semicolon, because [[fallthrough]] and __attribute__((__fallthrough__)) require a semicolon). Clang before Clang 10 and GCC before GCC 7 have problems with using __attribute__ as a sole statement and warn about a "declaration not declaring anything", so fall back to using the /* fallthrough */ comment if we are using those older compiler versions. Applications using SDL are also free to use this macro (because it is defined in begin_code.h). All existing /* fallthrough */ comments have been replaced with this macro. Some of them were unnecessary because they were the last case in a switch; using SDL_FALLTHROUGH in those cases would result in a compile error on compilers that support __fallthrough__, for having a __attribute__((__fallthrough__)) statement that didn't immediately precede a case label.
Sam Lantinga c877dd93 2021-11-11T19:29:42 The hidapi code is now built into SDL, we don't need to load a shared library for it
Sam Lantinga 9c3bcf8e 2021-11-11T17:31:14 Added SDL_hid_ble_scan() for pairing Steam Controllers on iOS and tvOS
Sam Lantinga abc12a83 2021-11-11T15:58:44 Revert "Add and use `SDL_FALLTHROUGH` for fallthroughs" This reverts commit 66a08aa3914a98667f212e79b4f0b9453203d656. This causes problems with older compilers: https://github.com/libsdl-org/SDL/pull/4791#issuecomment-966630997
Sam Lantinga 36b2690e 2021-11-11T15:48:56 Moved SDL HIDAPI functions into a single block for the ABI
SDL Wiki Bot cfbae8b9 2021-11-11T23:12:04 Sync wiki -> header
Cameron Gutman fe09a493 2021-11-11T15:53:11 joystick: Add APIs to query rumble support
Cameron Gutman afccabb8 2021-11-11T12:12:05 joystick: Add capability flags for rumble and trigger rumble When API limitations force us to guess, we favor a false positive (reporting support when it doesn't exist) compared to a false negative.
Cameron Gutman 1ccfbf96 2021-11-11T11:13:08 joystick: Convert HasLED() into a generic GetCapabilities() function
Ozkan Sezer 1ba695dc 2021-11-12T02:00:04 whitespace between '#' and 'cmakedefine' does not seem to work.. at least with my version of cmake-3.9.6.
Sam Lantinga 911d91c5 2021-11-11T14:35:51 Retry hid_send_feature_report() if the ioctl() fails with EPIPE (e.g. the device stalled)
SDL Wiki Bot a3648e26 2021-11-11T21:52:04 Sync wiki -> header
Sam Lantinga b15e880e 2021-11-11T13:50:16 Fixed open functions in the SDL_hidapi.h header
Sam Lantinga 1e159bc6 2021-11-11T13:45:31 Include standard wrapping for SDL public headers in SDL_hidapi.h
Sam Lantinga b9b0df40 2021-11-11T12:52:31 Fixed Linux build
SDL Wiki Bot 76e3bb55 2021-11-11T20:48:04 Sync wiki -> header
Sam Lantinga c9ada1c1 2021-11-11T12:45:38 Made HIDAPI device change notifications available via SDL_hid_device_change_count()
Ozkan Sezer 77a1ad1c 2021-11-11T23:40:24 minor update to os/2 readme.
Ethan Lee 63ae103c 2021-11-11T13:16:34 wayland: QTWAYLAND_CONTENT_ORIENTATION can support multiple values as bitmasks
Sam Lantinga ebed961c 2021-11-11T09:51:39 Fixed build with older Linux kernel headers
Sam Lantinga a0f8afb5 2021-11-11T09:16:44 Separated the HIDAPI subsystem from HIDAPI joysticks You can now disable HIDAPI joysticks while retaining the HIDAPI SDL API
Sam Lantinga 11ae43ca 2021-11-11T07:49:38 Only lock the pointer for mouse relative mode, there isn't really a concept of grab and confinement on iOS Locking the pointer prevents the on-screen cursor from moving, which isn't what we want with a grab behavior. Fixes https://github.com/libsdl-org/SDL/issues/4941
Misa 66a08aa3 2021-09-27T14:38:12 Add and use `SDL_FALLTHROUGH` for fallthroughs Case fallthrough warnings can be suppressed using the __fallthrough__ compiler attribute. Unfortunately, not all compilers have this attribute, or even have __has_attribute to check if they have the __fallthrough__ attribute. [[fallthrough]] is also available in C++17 and the next C2x, but not everyone uses C++17 or C2x. So define the SDL_FALLTHROUGH macro to deal with those problems - if we are using C++17 or C2x, it expands to [[fallthrough]]; else if the compiler has __has_attribute and has the __fallthrough__ attribute, then it expands to __attribute__((__fallthrough__)); else it expands to an empty statement, with a /* fallthrough */ comment (it's a do {} while (0) statement, because users of this macro need to use a semicolon, because [[fallthrough]] and __attribute__((__fallthrough__)) require a semicolon). Applications using SDL are also free to use this macro (because it is defined in begin_code.h). All existing /* fallthrough */ comments have been replaced with this macro. Some of them were unnecessary because they were the last case in a switch; using SDL_FALLTHROUGH in those cases would result in a compile error on compilers that support __fallthrough__, for having a __attribute__((__fallthrough__)) statement that didn't immediately precede a case label.
Sam Lantinga 828a0a4a 2021-11-11T07:13:29 Fixed mapping for PS4 controller when using the classic Joystick interface on Linux
Sam Lantinga dc9de1e2 2021-11-11T07:03:30 Get the correct USB VID/PID information for /dev/input/js* devices
Sam Lantinga bd92a95f 2021-11-11T06:30:36 Cleanup for the /dev/js* support (thanks @meyraud705)
Mathieu Eyraud 3090812e 2021-11-11T11:27:56 Convert last SDL_IOReady()'s 2nd parameter to flags Conversion missed in https://github.com/libsdl-org/SDL/pull/4897
Sam Lantinga 1c78b080 2021-11-10T20:02:25 Added support for /dev/input/js* on Linux Added the hint SDL_HINT_LINUX_JOYSTICK_CLASSIC to control whether /dev/input/js* or /dev/input/event* are used as joystick devices Added the hint SDL_HINT_JOYSTICK_DEVICE to allow the user to specify devices t hat will be opened in addition to the normal joystick detection Fixes https://github.com/libsdl-org/SDL/issues/1314 Fixes https://github.com/libsdl-org/SDL/issues/1727 Fixes https://github.com/libsdl-org/SDL/issues/1981 Closes https://github.com/libsdl-org/SDL/pull/4727
Sam Lantinga 65a50b24 2021-11-10T16:15:22 Re-enable udev joystick enumeration by default
Sam Lantinga dfb834d3 2021-11-10T13:41:44 Track button state for each mouse input source separately This way we'll get button down and up events for each mouseID individually. Fixes https://github.com/libsdl-org/SDL/issues/4518
Ryan C. Gordon cb4491ca 2021-11-10T16:05:03 Sync wiki -> header
Sam Lantinga eda4c407 2021-11-10T12:46:54 Make sure the X event is an Xkb event before checking the Xkb event type
Ryan C. Gordon a1c125c1 2021-11-10T15:40:27 fnsince.pl: Report unreleased APIs as part of the next release version. This keep documentation future-accurate and more importantly: it will produce correct results before we tag the official release in git, so they'll be correct in the tag and the release tarball.
Ryan C. Gordon b42ae3db 2021-11-10T15:21:01 Sync wiki -> header
Sam Lantinga 98c98362 2021-11-10T11:04:51 Don't clobber the error in SDL_ShowMessageBox() if one has been set at the platform level Fixes https://github.com/libsdl-org/SDL/issues/4760
Sam Lantinga dca5ce4e 2021-11-10T10:15:47 Clarified that AAudio is only used on Android 8.1 and newer
Sam Lantinga dc4c7d95 2021-11-10T09:48:49 Fixed infinite loop in SDL_vsnprintf() if the format string is too large for the output buffer Fixes https://github.com/libsdl-org/SDL/issues/4940
Sam Lantinga d5032582 2021-11-10T09:45:56 Use consistent language between SDLTest_AssertPass() and SDLTest_AssertCheck()
Sam Lantinga 6c4b4ee7 2021-11-10T09:41:43 Don't assert on API parameters This causes lots of spam in test automation and it's not clear it's useful to developers. If we need this level of validation, we should add a log category for it.
Sam Lantinga fed85778 2021-11-10T08:47:39 Update the orientation and display modes when the display settings change on Windows Fixes https://github.com/libsdl-org/SDL/issues/1061
Sam Lantinga c0f1109b 2021-11-10T06:03:01 Implemented querying the orientation of displays on Windows
Sam Lantinga 3a31a450 2021-11-10T05:24:31 End the scene before resetting the D3D device, since we'll start with BeginScene after that. If we don't do this, we'll end up with unbalanced Begin/End scene pairs which causes D3DERR_INVALIDCALL in the present. Fixes https://github.com/libsdl-org/SDL/issues/4933
Cameron Gutman 6b64c47b 2021-11-09T23:45:32 haptics: Enumerate XInput/DInput joysticks after haptic init Since the haptic subsystem is usually initialized after the joystick subsystem, the initial calls to HapticMaybeAddDevice() from inside SDL_JoystickInit() will arrive too early to be handled by the haptic subsystem. We need to add those haptic devices for those already present joysticks ourselves.
Sam Lantinga 6f9909b6 2021-11-09T21:11:19 These functions made it into 2.0.18
Eric Wasylishen 0d987936 2021-11-09T22:03:42 testwm2: Fix video modes menu hit detection when highdpi or logical size used (#4936) * SDLTest_CommonDrawWindowInfo: log SDL_RenderGetScale, SDL_RenderGetLogicalSize * testwm2: fix video modes menu hit detection in High DPI cases - also when logical size is specified, e.g. `--logical 640x480 --resizable --allow-highdpi` * add function to determine logical coordinates of renderer point when given window point * change since to the targeted milestone * fix typo * rename for consistency * Change logical coordinate type to float, since we can render with floating point precision. * add function to convert logical to window coordinates * testwm2: use new SDL_RenderWindowToLogical * SDL_render.c: alternate SDL_RenderWindowToLogical/SDL_RenderLogicalToWindow Co-authored-by: John Blat <johnblat64@protonmail.com> Co-authored-by: John Blat <47202511+johnblat64@users.noreply.github.com>
Sam Lantinga 27ce9144 2021-11-09T20:51:42 Send absolute mouse motion when in normal mouse mode and relative mouse motion when in relative mode on iOS This keeps the SDL cursor in sync with the visible cursor when in normal mouse mode.
Sam Lantinga 19c129fa 2021-11-09T20:32:16 Added documentation that the UIApplicationSupportsIndirectInputEvents key must be set to true in your application's Info.plist in order to get real Bluetooth mouse events.
Sam Lantinga a7e2e3a3 2021-11-09T13:36:44 Fixed rendering in the iOS touch demo
Sam Lantinga 7681929c 2021-11-09T12:30:37 Don't send the initial joystick axis event if the application is in the background
Sam Lantinga d31f90d9 2021-11-09T12:09:01 Don't send game controller touchpad or sensor events unless the application has focus Fixes https://github.com/libsdl-org/SDL/issues/4891
Sam Lantinga d2f75636 2021-11-09T11:53:59 When making the window centered it should use windowed mode size since it doesn't affect fullscreen windows Fixes bug https://github.com/libsdl-org/SDL/issues/4750
Susko3 1fc25bd8 2021-11-08T22:04:34 Properly position the IME window(s) on windows
Ryan C. Gordon 04f42e04 2021-11-09T11:50:49 metal: Deal better with -[CAMetalLayer nextDrawable] returning nil. Fixes #4863.
Ryan C. Gordon 8f63e9ff 2021-11-09T11:13:52 cmake: use generated SDL_config.h to build SDLmain static lib Thanks to @toazz for the patch! Fixes #4829.
Ryan C. Gordon 3a82e432 2021-11-09T11:06:33 cmake: Moved back to requiring merely CMake 3.0.0. This means it now works with any CMake released since 2014 instead of 2018. This was mostly just readding some special cases, and requiring 3.11.0 only for Windows Stores apps, which isn't unreasonable. The biggest concern is a Linux distribution not having a recent CMake; most other places will be manually downloading and installing their own CMake. Fixes #4930.
Ryan C. Gordon cfdbd6ac 2021-11-09T10:50:18 docs: Modernized README-macosx.md and cleaned up the Markdown a little. Reference #960.
Sam Lantinga 0f2bf629 2021-11-09T06:20:46 Fixed building hidapi when libusb is available
Sam Lantinga 7b9fe52e 2021-11-09T05:40:57 We're no longer building a separate shared library for hidapi
Sylvain e8731933 2021-11-09T13:32:28 Fixed warning: macro is not used
Sylvain c7065bf4 2021-11-09T11:31:29 Fix warning: declaration shadows a local variable
Cameron Gutman 715e7bda 2021-11-09T01:43:44 haptic: Don't enumerate joysticks if the joystick subsystem is active The joystick subsystem has complex precedence logic to deal multiple competing backends like XInput, RawInput, and WGI. Let it fire the MaybeAdd callbacks for joystick devices, since it knows which backend will end up managing them. This resolves a situation where the RawInput joystick backend would take control of an XInput device but the XInput haptic backend would still create a haptic device. Since the XInput joystick backend didn't own the underlying joystick device, we'd end up with an orphaned haptic device that didn't work with SDL_HapticOpenFromJoystick() on the associated joystick device.
Ozkan Sezer b2ce22a0 2021-11-09T10:00:24 added src/hidapi/*.c to sources in standalone makefiles
Ethan Lee ae67c7d2 2021-11-09T01:30:00 Implemented SDL_SetWindowMouseRect() on Wayland
Sam Lantinga 18e69827 2021-11-08T22:29:02 Fixed Linux build
Yufei Huang 881f747d 2021-11-09T13:35:18 Always destroy icon
Yufei Huang 7fea557b 2021-11-09T12:03:09 SDL_windowsmouse.c: Remove LR_COPYDELETEORG flag
Sam Lantinga 67c42cb4 2021-11-08T22:16:01 Fixed Windows build
Sam Lantinga fd79607e 2021-11-08T21:34:48 Added SDL_GetWindowMouseRect() Also guarantee that we won't get mouse movement outside the confining area, even if the OS implementation allows it (e.g. macOS)
Sam Lantinga 4db546b0 2021-11-08T20:35:12 Implemented SDL_SetWindowMouseRect() on macOS
Sam Lantinga 037030a7 2021-11-08T20:26:40 Install SDL_hidapi.h
Cameron Gutman 9c95c249 2021-11-08T20:01:56 x11: Use XCheckIfEvent() instead of XNextEvent() for thread-safety A racing reader could read from our fd between SDL_IOReady()/X11_Pending() and our call to XNextEvent() which will cause XNextEvent() to block for more data. Avoid this by using XCheckIfEvent() which will never block. This also fixes a bug where we could poll() for data, even when events were already read and pending in the queue. Unlike the Wayland implementation, this isn't totally thread-safe because nothing prevents a racing reader from reading events into the queue between our XCheckIfEvent() and SDL_IOReady() calls, but I think this is the best we can do with Xlib.
Cameron Gutman e9dae813 2021-11-08T20:14:08 CI: disable fail-fast to avoid aborting build when one platform fails
Sam Lantinga 2d23d66a 2021-11-08T16:33:50 Fixed SetWindowMouseRect return value on Windows
Sam Lantinga 7d21322d 2021-11-08T16:29:19 Implemented SDL_SetWindowMouseRect() on Windows
Ozkan Sezer 684b3b31 2021-11-09T02:30:28 regenerated configure script.
Ethan Lee 4b42c05b 2021-11-08T13:52:48 video: Add SDL_SetWindowMouseRect. This API and implementation comes from the Unreal Engine branch of SDL, which originally called this "SDL_ConfineCursor". Some minor cleanup and changes for consistency with the rest of SDL_video, but there are two major changes: 1. The coordinate system has been changed so that `rect` is _window_ relative and not _screen_ relative, making it easier to implement without having global access to the display. 2. The UE version unset all rects when passing `NULL` as a parameter for `window`, this has been removed as it was an unused feature anyhow. Currently this is only implemented for X, but can be supported on Wayland and Windows at minimum too.
Ryan C. Gordon 1a98dcb6 2021-11-08T15:16:18 Revert "include: Updated SDL_config_emscripten.h from emscripten-ports." Apparently we already had the newer version, sorry! This reverts commit 6657cbce8dcea9abe4501c8bbf85f2b40e6c927a. Reference issue #4623.
Ozkan Sezer dcc91909 2021-11-08T22:28:00 autotools: initial adjustments after the recent hidapi changes.
Ozkan Sezer 2636d839 2021-11-08T22:25:32 cmake: add hidapi to 'SDL_SUBSYSTEMS'
Ozkan Sezer 1739ef3e 2021-11-08T22:00:02 sdlchecks.cmake: remove libusb/hid.c and SDL_hidapi.c additions to srcs
Ozkan Sezer 36067fa1 2021-11-08T21:35:24 cmake: include hid.cpp in android sources
Ozkan Sezer 84138b77 2021-11-08T21:15:04 minor update to os2 config file.
Ozkan Sezer 001aa4da 2021-11-08T21:12:02 cmake: more hidapi fixes.
Sam Lantinga a3e8fd49 2021-11-08T09:58:11 Cancel any accumulated mouse wheel motion in the opposite direction when the wheel direction changes Fixes https://github.com/libsdl-org/SDL/issues/2912
Sam Lantinga 5dbbc8e6 2021-11-08T09:44:31 Added mouse wheel deltas with floating point precision Fixes https://github.com/libsdl-org/SDL/issues/4888
Sam Lantinga d95a52c9 2021-11-08T09:39:21 Fixed comment typo
Ethan Lee fc998b8e 2021-11-08T12:37:10 wayland: Return true for HasScreenKeyboardSupport only if no physical keyboard exists
Sam Lantinga 4bbbe5f8 2021-11-08T09:28:36 Fixed CMake build by adding hidapi files This needs more work to remove the hidapi shared library build, but at least Linux builds are unblocked
Sam Lantinga b8327a4a 2021-11-08T07:19:45 Added SDL_HIDAPI_DISABLED so it can be disabled like other SDL subsystems
Sam Lantinga 2a6feb50 2021-11-08T07:10:38 Removed accidental debugging commit (thanks @DomGries!)
Sam Lantinga 6c56e275 2021-11-08T07:05:17 Set both _NET_WM_NAME and WM_NAME so SDL windows can be shared in the browser. Fixes https://github.com/libsdl-org/SDL/issues/4924
Yufei Huang 301819cd 2021-11-08T20:34:20 SDL_windowsmouse.c: Fix WIN_CreateCursor does not scale with system cursor size preference
Sam Lantinga f61b10dc 2021-11-08T06:34:32 Do more robust validation of devices passed to the SDL HIDAPI functions
Ozkan Sezer dd8c3548 2021-11-08T17:00:56 SDL_hidapi.c: avoid possible NULL pointer dereferences.