Log

Author Commit Date CI Message
Sam Lantinga 1694782b 2022-01-08T09:32:23 Remove redundant work when render scale is 1.0
Sam Lantinga 2026a78d 2022-01-08T09:23:58 Don't flush in RenderDraw*WithRects() This allows these functions to be reused in the future for other primitives
Sam Lantinga 18e4d9fe 2022-01-08T09:02:25 Re-enable line drawing path in render drivers This is still used for scaled line drawing in RenderDrawLinesWithRects()
Sam Lantinga dca281e8 2022-01-08T08:49:34 Fixed getting different results for SDL_PollEvent(NULL) and SDL_PollEvent(&event)
Ozkan Sezer 93cab32d 2022-01-08T14:40:20 minor update to test/Makefile.os2
Ozkan Sezer 4472b831 2022-01-08T11:56:56 PSP_RunCommandQueue: fix argument to PSP_SetBlendState() src/render/psp/SDL_render_psp.c: In function 'PSP_RunCommandQueue': src/render/psp/SDL_render_psp.c:1200: warning: passing argument 1 of 'PSP_SetBlendState' from incompatible pointer type
Ozkan Sezer 21914b4e 2022-01-08T11:55:10 updated Makefile.psp and SDL_config_psp.h
Ozkan Sezer df1474b4 2022-01-08T11:55:10 psp/SDL_sysfilesystem.c: fixed a minor compiler warning. src/filesystem/psp/SDL_sysfilesystem.c: In function 'SDL_GetPrefPath': src/filesystem/psp/SDL_sysfilesystem.c:71: warning: passing argument 1 of 'free' discards qualifiers from pointer target type
Ryan C. Gordon f62b8071 2022-01-07T21:31:38 wikiheaders.pl: Put the manpages in man/man3
Sam Lantinga 92946348 2022-01-07T18:28:25 Updated to version 2.0.20 for release
Ryan C. Gordon cc201337 2022-01-07T20:20:57 render: Fixed some compiler warnings. Fixes #5197.
Sam Lantinga 289c3fbb 2022-01-07T17:07:22 Revert "We only need to add the sentinel at the top of SDL_WaitEventTimeout()" This reverts commit c477768e6f926c38d4cdc236cab8376faf9f6789. We want to add the sentinel anytime we pump inside SDL_WaitEventTimeout() to avoid pumping again the next time through, as a performance optimization.
Sam Lantinga 1085c317 2022-01-07T16:43:53 Use the requested cursor size instead of the default cursor size CopyImage() will scale based on the system accessibility settings automatically. Fixes https://github.com/libsdl-org/SDL/issues/5198
Ryan C. Gordon 6d3b5d66 2022-01-07T18:18:53 psp: draw lines with RenderGeometry, same as with the other renderers.
Sylvain b88b6b3c 2022-01-07T22:43:12 Remove QueueDrawLines from METAL
Sylvain 9aac5531 2022-01-07T22:42:52 Remove QueueDrawLines from GL, GLES, GLES2
Sylvain 8ea8b2e6 2022-01-07T22:42:13 Use QueueDrawLine if provided, otherwise use RenderGeometry
Sylvain 9cb2c549 2022-01-07T22:43:30 Remove QueueDrawLines from D3D, D3D11
Sylvain Becker c4987274 2022-01-07T22:14:28 render: Use RenderGeometry to draw lines This patch is from @1bsyl Fixes #5061.
Sam Lantinga 4b38d4c9 2022-01-07T12:37:28 Leave the Metal view active on the window when recreating the Metal renderer Fixes https://github.com/libsdl-org/SDL/issues/5140 Also move the metal tag definition to SDL_syswm.h so it can be used by applications
Ryan C. Gordon 88ac517d 2022-01-07T15:03:47 opengles2: Fix point drawing.
Sam Lantinga 957c48b4 2022-01-07T10:58:04 Fixed detecting focus change to child dialogs Fixes https://github.com/libsdl-org/SDL/issues/5157
Sam Lantinga c477768e 2022-01-06T18:58:30 We only need to add the sentinel at the top of SDL_WaitEventTimeout()
Cameron Gutman e9134b04 2022-01-06T19:38:10 events: Only add sentinels for pumping done inside SDL_WaitEventTimeout() We don't want to catch explicit SDL_PumpEvents() calls by the application with our polling check to avoid stale data. If the call to SDL_PumpEvents() produced no events, there will be a sentinel sitting in the queue that will cause SDL_PollEvent() to immediately return 0 next time it is called. Our SDL_WaitEventTimeout() implementation avoids this issue by always popping an event after calling SDL_PumpEvents(). This will remove the new sentinel if we didn't get any new events.
Sam Lantinga 95485884 2022-01-06T13:58:39 Move special sentinel handling inside SDL_PeepEvents()
Sam Lantinga 2592e621 2022-01-06T13:30:26 Clarify that timeout == 0 is handled at the top of SDL_WaitEventTimeout()
Sam Lantinga 8ff21668 2022-01-06T12:56:07 Only return from SDL_PollEvent() if the last sentinel is consumed
Sam Lantinga c9ff90b9 2022-01-06T12:03:09 Clarify comment Co-authored-by: Simon McVittie <smcv@debian.org>
Sam Lantinga 31f8c3ef 2022-01-06T11:27:44 Fixed event pump starvation if the application frequently pushes its own events
Wouter Wijsman e0c53991 2022-01-06T22:29:23 Don't make psp eboot for testoffscreen
Ryan C. Gordon 5d3f6b02 2022-01-06T15:37:05 wikiheaders.pl: Added support for export to Unix manpages. This mostly works, but likely needs some tweaking as we examine the output of various pages. Fixes #5163.
Ozkan Sezer 75ac944b 2022-01-06T22:24:00 check for tpcshrd.h and define HAVE_TPCSHRD_H if it's available.
Wouter Wijsman 515b5f2a 2021-12-22T12:04:10 Fix build errors in PSP port
Wouter Wijsman 34e34ad5 2021-12-22T11:43:07 Remove debug code from PSP renderer
stdgregwar 520c89a0 2021-01-19T20:11:36 cleaning
stdgregwar 09f4711f 2021-01-09T12:52:55 Fix LRU when destroying texture.
stdgregwar c3ec62d6 2021-01-09T11:25:39 PSP lazier blend states, display mode report with 16bit option
stdgregwar 0f5368fe 2021-01-09T10:33:38 PSP cached blending and texturing state, ABGR1555 stencil hack
stdgregwar fe405eb2 2020-12-28T14:00:53 fixed LRU cache code
stdgregwar c1f15229 2020-12-27T11:43:22 Spill render targets to ram on PSP
stdgregwar 77d874e3 2020-12-26T19:20:17 Attempt to make render to texture work on PSP
Ryan C. Gordon 7967c976 2022-01-05T21:02:38 cmake: Do a more thorough test for the old bcm Raspberry Pi libraries. Fixes #5132.
Francisco Javier Trujillo Mata f3255df9 2021-11-17T23:50:41 Improve audio compatibility in PSP. Now it supports more formats and frequencies
Sam Lantinga 16f5b9e3 2022-01-05T11:07:52 Filter jitter on Xbox One controllers when using raw input reports
Wouter Wijsman eca198d5 2022-01-05T11:50:52 Don't build an eboot for testgesture for PSP
Wouter Wijsman cd6cb959 2022-01-05T11:33:51 Only copy resources to PSP eboot directory if it exists
Wouter Wijsman 9d0b4d85 2022-01-05T11:18:26 Don't build EBOOT files for all tests for PSP
Wouter Wijsman b2ca62f2 2022-01-05T11:18:09 Make sure all tests have the resources they need
Wouter Wijsman 6d46e30f 2022-01-05T14:31:31 Remove extra / in PSP GetPrefPath
Wouter Wijsman 33dccbb3 2022-01-05T14:00:37 Make sure GetPrefPath also works without org
Cameron Gutman 419ae29d 2022-01-03T21:44:18 joystick: Move WGI driver initialization after Windows driver WGI calls SDL_DINPUT_JoystickPresent() so we need to be sure DInput remains initialized for the lifetime of the WGI driver to avoid a crash or duplicated joysticks between DInput and WGI.
Cameron Gutman d73bd0d2 2022-01-03T21:39:30 dinput: Don't crash in SDL_DINPUT_JoystickPresent if DInput init failed The WGI driver will call this regardless of whether our init succeeded.
ulatekh 3ea82eaa 2022-01-04T15:46:04 Under MSVC, build project-sources in parallel.
Ozkan Sezer 565ef638 2022-01-04T11:40:04 SDL_rwops.c: simplify `foo <= 0` checks to `!foo` with unsigned types.
Ryan C. Gordon 30f895a5 2022-01-03T21:55:10 Update os2.yml Specify the WATCOM environment variable in the "run" command line directly, so the home directory gets correct shell expansion.
Ryan C. Gordon 1d918a28 2022-01-03T21:52:47 Update os2.yml Whoops, forgot the `-R` on the chmod command.
Ryan C. Gordon 39fc1e87 2022-01-03T21:51:12 os2.yml: OpenWatcom install fixes Make everything in Open Watcom install executable (because none of it is, and this is good enough), and make wget less verbose.
Ryan C. Gordon eb3639d3 2022-01-03T21:47:04 os2.yml: Fix wget command line It's a capital O, not lowercase. :/
Ryan C. Gordon 56813d02 2022-01-03T21:44:17 Create os2.yml This is a quick test to see if we can cache an OpenWatcom install on a GitHub Actions instance and build for OS/2 with it.
Cameron Gutman 8f924b82 2022-01-03T16:41:03 kmsdrm: Remove gbm_bo_get_offset() It is not present on some older libgbm versions that we still support and has been unused since 85e8adf.
Wouter Wijsman a201c948 2022-01-03T20:43:40 Build tests for PSP in CI
Wouter Wijsman bf233607 2022-01-03T18:41:21 Make tests build for PSP and make them able to launch
Wouter Wijsman cd1f24a9 2022-01-03T18:41:02 Add forgotten psppower library to link
Wouter Wijsman fcb638ff 2022-01-03T19:12:09 Copy test resources to correct directory on PSP
Wouter Wijsman 5e84f638 2022-01-03T18:56:02 Rename test directories for PSP and only build PRX if asked
Sam Lantinga 120c76c8 2022-01-03T09:40:00 Updated copyright for 2022
Sylvain 8622eda9 2022-01-02T22:34:56 SDL_RenderGeometry / software: TRIANGLE_GET_TEXTCOORD interpolates up to the max values included, so reduce by 1
Ozkan Sezer 4b112620 2022-01-02T19:11:50 SDL_cocoamodes.m (Cocoa_GetDisplayDPI): fix build using older toolchains Fixes https://github.com/libsdl-org/SDL/issues/5162
Francisco Javier Trujillo Mata 13a9cd47 2022-01-01T16:08:00 Adding sysfilesystem driver to PSP
rohlem 0403fa8a 2022-01-02T02:36:23 X11_WaitEventTimeout: remove unreachable return If that condition was reachable, the return value should be negative to indicate that waiting for the timeout failed. Otherwise, SDL_WaitEventTimeout would incorrectly return early.
e d0de4c62 2021-12-31T14:36:32 Android: fixes build NDK 21d
Sam Lantinga 8f816998 2021-12-31T08:46:54 Only clear IME display options if SDL_HINT_IME_SHOW_UI is off (thanks opxdo!) Fixes https://github.com/libsdl-org/SDL/issues/5153
Ryan C. Gordon e4000c02 2021-12-31T10:30:51 video: SDL_GL_GetAttribute needs to operate on FBO 0. If a different FBO is bound, this would return incorrect results. Fixes #5082.
Sam Lantinga 2363ddc3 2021-12-28T17:30:36 Fixed crash on Windows Subsystem for Android, which doesn't have a USB manager. Fixes https://github.com/libsdl-org/SDL/issues/5133
Sam Lantinga ab6d0d4d 2021-12-28T15:58:15 Fixed undefined behavior in SDL_memset() (thanks andrewrk!) Fixes https://github.com/libsdl-org/SDL/issues/5147
shinyquagsire23 6a7b6380 2021-12-28T12:07:56 Fix macOS cursor jumping to corner on first titlebar click
Edward Li a35a7d25 2021-12-25T05:00:26 Fix SigSegV from displayInfoInvalidate when changing resolution
Edward Li 1c41b535 2021-12-25T03:47:59 macOS: Calculate correct DPI by not using backingScaleFactor
Alex Szpakowski 724468ae 2021-12-13T15:48:55 GL renderer uses glDrawArrays instead of glBegin/glEnd. Also change internal colors sent to GL to use unorm8 components instead of float, for improved performance.
Sylvain a1e992b1 2021-12-21T22:07:17 Fixed bug #5118 - [Android] PointerIcon leak in Cursor API
Ozkan Sezer 5ca0926d 2021-12-21T20:12:20 fixes to visual test MSVC project files. -- based on a patch by Cameron Cawley
Ozkan Sezer b8d839c0 2021-12-21T20:01:02 remove all unnecessary stuff from visualtest configury.
Ozkan Sezer 8a355116 2021-12-21T20:01:02 silence -Wwrite-strings in visualtest
Ozkan Sezer 71c497a3 2021-12-21T14:50:00 visualtest windows build fixes
Ozkan Sezer 449ef08d 2021-12-21T14:24:20 minimal fixes to visual test, so that it actually builds w/o warnings: - linux_process.c: add an SDLVisualTest_ScreenshotProcess() stub for linux builds succeed. - action_configparser.c: fixes -Wswitch warnings. - testharness.c: fixes 'is used uninitialized' warnings for userevents. - testharness.c: fixes format string argument to 'Force killing...' - testquit.c: fix type of options array in main(). - windows_screenshot.c: lowercase windows.h header name. - ran dos2unix on all sources and add missing newlines at files' ends. - minor adjustments to autotools build system (which actually seems to need more surgery for unnecessary stuff...)
Cameron Gutman 505df1a9 2021-12-19T20:43:48 autotools: Fix typo in libgbm print
Ozkan Sezer 0673e448 2021-12-20T01:03:56 autotools: improved detection of windows.gaming.input.h similar to cmake commit 83583dc49d
Cameron Gutman 83583dc4 2021-12-19T15:07:37 cmake: Fix WGI detection with older SDKs
Ozkan Sezer 398c0fdf 2021-12-18T23:56:10 cmake: simplify wayland-scanner 1.15 detection.
Wohlstand 54d24510 2021-12-18T19:58:28 sdlchecks.cmake: Small tune by @sezero
Wohlstand 6c9907dd 2021-12-18T17:15:08 Fixed build on CMake older than 3.7 I found this accidentally when I tried to use CMake 3.0 to build this.
Wohlstand 3861afac 2021-12-18T17:14:32 Fixed build on CMake older than 3.13 Fixes #5096
Ozkan Sezer 840339c4 2021-12-18T14:01:02 SDL_utf8strlcpy: store trailing_bytes explicity as unsigned type.
Ozkan Sezer 507d4bcd 2021-12-18T14:01:02 SDL_utf8strlen: run bit-test explicitly on unsigned char
Ozkan Sezer 82fc67ae 2021-12-18T14:01:02 SDL_joystick.c: cast the arguments to nibble() to unsigned char.
Ozkan Sezer 47d3e96b 2021-12-18T14:01:02 SDL_joystick.c: (unsigned char) cast to SDL_tolower() parameters.
Sam Lantinga 881feca1 2021-12-17T19:14:34 CMAKE: fixed cflags check for build type Martin Gerhardy wrote: If there is a variable named test, then cmake does variable-value comparison: if (test STREQUAL "") is equivalent to: if ("${test}" STREQUAL "") If there is no variable named test, then cmake does string literal comparison: if (test STREQUAL "") is equivalent to: if ("test" STREQUAL "") That means basically - the current stuff works - but is not how it should be done. Fixes https://github.com/libsdl-org/SDL/issues/2100
Sam Lantinga c31a4024 2021-12-17T19:04:39 Fix audio memory leaks due to invalid init (thanks Janiszewski!) SDL_Init(SDL_INIT_AUDIO) did not take into account that functions like SDL_AddAudioDevice do register events, which will need final cleanup and only gets fired when events were actually initialised. Sample call stack of a malloc missing its free (Linux + PA): SDL_malloc_REAL (SDL_malloc.c:5328) SDL_AddEvent (SDL_events.c:445) SDL_PeepEvents_REAL (SDL_events.c:531) SDL_PushEvent_REAL (SDL_events.c:762) SDL_AddAudioDevice (SDL_audio.c:443) SourceInfoCallback (SDL_pulseaudio.c:681) context_get_source_info_callback (introspect.c:534) run_action (pdispatch.c:288) pa_pdispatch_run (pdispatch.c:341) pstream_packet_callback (context.c:349) do_read (pstream.c:1012) Fixes https://github.com/libsdl-org/SDL/issues/3005
Erik Soma 71e3998d 2021-11-23T17:56:46 Make SDL_VideoInit cleanup when errors occur before video driver creation.
Francisco Javier Trujillo Mata 8ed0cc43 2021-12-15T22:30:04 Fix wrong value for thread priorities following official PSP Docs