Log

Author Commit Date CI Message
Sam Lantinga 1a1f1704 2020-05-27T10:35:43 Don't include the iOS joystick driver if joysticks are disabled
Sam Lantinga 57149c24 2020-05-27T10:27:20 Fixed building with --disable-joystick on iOS
Sam Lantinga cf01ee16 2020-05-27T10:27:04 Fixed building with --disable-joystick on Linux
Sam Lantinga e9f567c7 2020-05-27T10:14:08 Fixed building on iOS with MFI controllers disabled
Sam Lantinga 97ca96bd 2020-05-27T10:13:01 Use nil instead of NULL for Objective-C objects
Sam Lantinga 2aec184e 2020-05-27T09:57:51 Fixed mkdir warning when running iosbuild.sh multiple times
Sam Lantinga 03a7abf8 2020-05-27T09:57:26 Fixed building with --disable-joystick on macOS
Sam Lantinga af5eb56c 2020-05-27T09:28:03 Fixed uninitialized variable warning
Sam Lantinga 31916f11 2020-05-27T09:22:12 Fixed compiler warning building on FreeBSD
Sam Lantinga bcbaa4ec 2020-05-26T16:34:50 If there isn't a GetGlobalMouseState() implementation, fall back to the normal one.
Sam Lantinga 437577f9 2020-05-26T16:29:26 Fixed bug 5141 - KMSDRM: manage SDL_GetGlobalMouseState() Manuel Alfayate Corchete On the KMSDRM backend, there is no such thing as a desktop, yet some programs could (and DO) use SDL_GetGlobalMouseState(). So I think its good idea that, in KMSDRM, it returns the same mouse coordinates anyway as SDL_GetMouseState() would return. There is nothing else it could return, as far as I can understand, since there is no desktop anyway. This small patch does precisely that.
Sam Lantinga 1df0a1e4 2020-05-26T16:27:00 Fixed bug 5140 - KMSDRM: Dynamic vsync toggle does not work Manuel Alfayate Corchete The KMSDRM backend was doing things wrong because of some small (but important) misconceptions on how KMS/DRM works: to implement a largely broken non-vsync refresh mechanism, the SwapWindow() function was issuing new pageflips before previous ones had completed, thus causing EBUSY returns, buffer mismanagement, etc... resulting in general breakage on vsync disabling from apps, that would not allow vsync to work again without KMSDRM video re-initialization. To further clarify, on most DRM drivers async pageflips are NOT working nowadays, so all issued pageflips will complete on next VBLANK, NOT ASAP (calling drmModePageFlip() with the DRM_MODE_PAGE_FLIP_ASYNC flag will return error). The old code was assuming that can just issue a synchronous (=on VBLANK) pageflip and then pass a 0 timeout to the pull() function so we do not wait for the pageflip event, thinking that this will lead to correct non-vsynced screen updates from the program: That is plain wrong. Each pageflip has to be waite before issuing a new one, ALWAYS. And if we do not support ASYNC pageflips on the DRM driver level, then we are forced to wait for the next VBLANK. There is no way around it. I have also added many comments on the KMSDRM code. This is needed for future reference for me or others who may need to look at this code: KMS/DRM terminology regarding what SYNC and ASYNC mean in pageflip terms, and where to do certain things and why, is not trivial. It is not desirable or possible to invest time on researching the same concepts every time there is need to dive into this code. So please leave all these comments in the patch.
Sam Lantinga 15294e21 2020-05-26T13:54:47 Fixed iOS build
Sam Lantinga cc2fe84d 2020-05-26T13:19:48 Getting closer.
Sam Lantinga 0713c579 2020-05-26T13:19:44 More Linux fixes.
Sam Lantinga c7d1dab1 2020-05-26T13:19:41 Rename Linux-only variable.
Sam Lantinga b820a81f 2020-05-26T13:19:35 Include SDL_hints.h.
Sam Lantinga de866e66 2020-05-26T13:19:29 Include SDL_hint.h.
Sam Lantinga abd58418 2020-05-26T13:19:19 Make some changes to SDL_SetThreadPriority to try and have SDL transparently handle more of the work. 1. Comment that SDL_SetThreadPriority will make any necessary system changes when applying priority. 2. Add a hint to override SDL's default behavior for scheduler policy. 3. Modify the pthreads SDL_SetThreadPriority so that instead of just using the current thread scheduler policy it will change it to a policy that should work best for the requested priority. 4. Add hint checks in SDL_SetThreadPriority so that #3 can be overridden if desired. 5. Modify the Linux SDL_SetThreadPriority so that in the case that policy, either by SDL defaults or from the hint, is a realtime policy it uses the realtime rtkit API. 6. Prior to calling rtkit on Linux make the necessary thread state changes that rtkit requires. Currently this is done every time as it isn't expected that SDL_SetThreadPriority will be called repeatedly for a thread.
Sam Lantinga f16e6bfa 2020-05-25T14:10:51 Fixed creating a metal renderer without specifying a metal window
Sam Lantinga f176d7fd 2020-05-22T16:45:02 Added a note not to use XinputUap.dll for XInput support
Ryan C. Gordon 600a2fc7 2020-05-21T04:01:37 locale: Removed unused variable.
Ryan C. Gordon a299fdd7 2020-05-21T03:52:48 sensor: Fixed compiler warnings on mingw64.
Ryan C. Gordon ba11122e 2020-05-21T03:48:56 locale: Fixed compiler warning on Visual Studio.
Ryan C. Gordon b4e76b58 2020-05-20T17:32:23 sensor: Fix overaggressive search/replace. :)
Ryan C. Gordon 27c38eb2 2020-05-20T17:22:52 sensor: Correct fix for redefinition of various symbols.
Ryan C. Gordon 5fe34a40 2020-05-20T17:01:25 hidapi: Fix compiler warning.
Ryan C. Gordon c9d358bc 2020-05-20T16:59:35 sensor: Fix build on various Windows compilers with various predefinitions.
Ryan C. Gordon 68777406 2020-05-20T16:58:33 windows: Fix calls to CoCreateInstance() so last parameter is a LPVOID *.
Ryan C. Gordon 539125b8 2020-05-20T16:43:02 locale: Fixed compiler warning on WinRT.
Ryan C. Gordon 8bd3b2c8 2020-05-20T16:34:19 configure: fix fcitx tests. Otherwise Unix systems without D-Bus support will attempt to compile sources they can't handle.
Ryan C. Gordon d66b7366 2020-05-20T16:15:14 locale: Patched to compile on Windows Phone.
Ryan C. Gordon a5c654d5 2020-05-19T13:22:01 configure: Just don't do the -idirafter on QNX. The compiler understands it, but the "qcc" compiler driver doesn't, and the standard Khronos headers upset QNX anyhow, since they try to include X11 headers in the __unix__ section.
Ryan C. Gordon 72fdc805 2020-05-19T12:30:26 configure: -idirafter needs a space, -I doesn't. Some compilers are apparently quite cranky about the -I not having a space!
Ryan C. Gordon 475afe21 2020-05-19T12:08:05 configure: Do a real check for -idirafter anyhow. (The CMake project cheats around this by asking "are we GCC or Clang?" and I'm inclined to leave it like that for now.)
Ryan C. Gordon 2f565b44 2020-05-19T11:52:15 configure: Regenerate configure script.
Ryan C. Gordon 0e08d237 2020-05-19T11:48:22 configure: Not all compilers understand -idirafter, use -I instead. If this is a problem, we can write a test for the compiler flag, but shouldn't we _always_ use our Khronos headers instead of depending on the system...?
Ryan C. Gordon da54eb7c 2020-05-19T11:38:18 checker-buildbot.bat: Removed. This is clearly not going to work like this.
Ryan C. Gordon 24a76b27 2020-05-19T04:01:03 build-scripts: Attempt at a static analysis batch file for Windows.
Ryan C. Gordon 3808b120 2020-05-19T03:14:46 locale: Make sure C++ implementations (Haiku!) use C linkage.
Ryan C. Gordon 20ed8019 2020-05-19T02:59:02 os2-buildbot.sh: Fix upload path.
Ryan C. Gordon a1d7410f 2020-05-19T02:56:02 windows-buildbot-zipper.bat: Attempt to update for new buildbot.
Ryan C. Gordon 863776f8 2020-05-19T01:19:52 haiku: Another attempt at fixing build.
Ryan C. Gordon e53d39cf 2020-05-19T00:09:59 haiku: Patched to compile.
Ryan C. Gordon e11a665c 2020-05-18T21:20:11 raspberrypi-buildbot.sh: Fix output directory.
Ryan C. Gordon 9db4e6ed 2020-05-18T21:10:20 os2-buildbot.sh: Fix output directory.
Ryan C. Gordon 3195551b 2020-05-18T21:07:02 xcode: make sure locale sources are used in all targets.
Ryan C. Gordon 7558d960 2020-05-18T20:18:34 OS/2: Forgot to add locale source dir to makefile.
Ryan C. Gordon c26c348a 2020-05-18T20:06:16 raspberrypi-buildbot.sh: Leave files in the right place, don't nuke build dir.
Ryan C. Gordon b0f41e14 2020-05-18T20:02:11 emscripten-buildbot.sh: Leave files in the right place, don't nuke build dir.
Ryan C. Gordon 5358882b 2020-05-18T16:33:29 emscripten-buildbot.sh: the SDK path changed on the new build worker.
Ryan C. Gordon 4c883383 2020-05-18T15:52:51 checker-buildbot.sh: Use Ninja, not GNU make, and expect scan-build in $PATH.
Ryan C. Gordon c1ef5497 2020-05-18T12:00:22 emscripten-buildbot.sh: target WebAssembly instead of asm.js. Fixes Bugzilla #5132.
Sylvain Becker db4246f6 2020-05-17T21:23:17 Only set colorkey, if converted surface has no alpha channel (2979)
Sylvain Becker f6197aec 2020-05-17T20:45:55 Fix issue with colorkey, palette and format conversion Set the colorkey information on the converted surface. Test-case in bug 3826/2979, conflicting with bug 4798
Sylvain Becker 39690a04 2020-05-15T21:33:47 Fix static analysis warning in SDL_render.c
Sylvain Becker 5b65e0af 2020-05-15T21:12:23 Fixed bug 5100 - compilation CMake Android armeabi-v7a (Thanks Steve Robinson!) fatal error: 'cpu-features.h' file not found on CMake Android armeabi-v7a
Ryan C. Gordon d31dac15 2020-05-14T21:54:51 docs: README-linux.md updated for a modern Ubuntu release.
Ryan C. Gordon ec2d7036 2020-05-14T21:49:29 docs: Fixed README-linux.md's line endings and word wrap.
Ryan C. Gordon 2d5de8fa 2020-05-14T21:48:24 docs: Linux systems don't need to install wayland-protocols anymore. We ship the protocol xml files we need with SDL's sources now.
Ryan C. Gordon daf360e0 2020-05-13T16:48:42 emscripten: Fix crash in SDL_SetWindowTitle(). This patch came from emscripten-ports, thanks! Fixes Bugzilla #5133.
Sam Lantinga b47f577a 2020-05-11T14:36:23 Fixed bug 5098 - macOS CreateWindowFrom doesn't work with high-dpi displays michaeljosephmaltese Display ends up taking only 1/4 of the screen area. It needs to call "setWantsBestResolutionOpenGLSurface:highdpi", like when creating a window the normal way.
Sam Lantinga eadc8693 2020-05-11T14:31:04 Fixed bug 5103 - Port fcitx support to both fcitx 4 & 5 wengxt Due to the new major fcitx version is coming close, the existing code need to be ported to use new Fcitx dbus interface. The new dbus interface is supported by both fcitx 4 and 5, and has a good side effect, which is that it will work with flatpak for free. Also the patch remove the dependency on fcitx header. Instead, it just hardcodes a few enum value in the code so need to handle the different header for fcitx4 or 5.
Sylvain Becker 33642b47 2020-05-08T21:50:23 Android: robustness if locale failed to be detected at start
Sylvain Becker 2491f16f 2020-05-08T21:40:28 Android: send SDL_LOCALECHANGED when locale changes
Sylvain Becker 2a4ddeee 2020-05-08T11:15:38 Android: fix missing prototype warning
Sylvain Becker 0059ace0 2020-05-08T11:00:51 Android: factorize asset manager code (bug 2131 and 4297)
Sam Lantinga 1e5dd06f 2020-05-06T12:19:58 Added support for the HORI Real Arcade Pro on Mac OSX and Linux
Sam Lantinga cd2bdaef 2020-05-06T11:19:52 ControllerList: add PDP Faceoff Deluxe Audio Switch Controller and HORI Real Arcade Pro V Switch Edition
Sam Lantinga 0e5b48d2 2020-05-06T11:19:47 ControllerList: add NACON Revolution Unlimited (and it's dongle) and NACON Daija fight stick.
Ryan C. Gordon b3a34c94 2020-05-06T03:18:25 hid: Add Microsoft Precision Mouse to the joystick blacklist. Same deal as the Razer keyboards, it hangs the enumeration.
Ryan C. Gordon 85d97410 2020-05-06T03:13:44 hid: Cleanup Windows joystick blacklist code, to make additions easier.
Ryan C. Gordon b0a20a15 2020-05-05T12:48:55 stdlib: Fixed compiler warnings about int vs size_t.
Sam Lantinga 0eb6512b 2020-05-04T13:19:26 Fixed bug 5121 - Use SDL_calloc instead of calloc in Wayland_CreateWindow meyraud705 'SDL_Windows::driverdata' of a Wayland window is allocated by calloc in 'Wayland_CreateWindow' but freed by SDL_free in 'Wayland_DestroyWindow'.
Sam Lantinga 65ad4534 2020-05-04T13:17:43 Improvement for bug 3446 - The haptic API does not allow to select the direction axes meyraud705 I see how the documentation is confusing. I think that the choice of the axis is an implementation detail. The documentation should state the goal of this value, so I propose this wording: "Use this value to play an effect on the steering wheel axis. This provides better compatibility across platforms and devices as SDL will guess the correct axis." Value could even be renamed 'SDL_HAPTIC_STEERING_AXIS'. For Linux, sending an effect on the X axis with a Logitech wheel works. Others brands don't have driver for Linux as far as I know.
Sam Lantinga 11723411 2020-05-04T10:16:10 Added support for the Razer Kishi
Ryan C. Gordon fa23e3d0 2020-05-04T02:27:29 locale: Implemented SDL_GetPreferredLocales(). This was something I proposed a long time ago, Sylvain Becker did additional work on it, then back to me. Fixes Bugzilla #2131.
Ryan C. Gordon 8601996f 2020-05-03T22:13:48 hints: Allow specifying audio device metadata. This is only supported on PulseAudio. You can set a description when opening your audio device that will show up in pauvcontrol, which lets you set per-stream volume levels. Fixes Bugzilla #4801.
Ryan C. Gordon 11fef299 2020-05-03T20:56:18 hints: Fixed a doxygen comment.
Sam Lantinga 8b60d39c 2020-05-02T14:43:17 Fixed bug 5112 - CMake won't compile in VS2019 dark_sylinc Trying to build SDL with VS2019 using CMake will encounter a linking error More specifically: 1>SDL_string.obj : error LNK2019: unresolved external symbol memset referenced in function SDL_vsnprintf_REAL
Sam Lantinga 05a60c2e 2020-04-29T15:32:08 Fixed showrev.sh when using the Bourne shell
Sam Lantinga beab15b0 2020-04-27T19:12:02 Added additional logging to track down why the NVIDIA controller doesn't send the back button
Sam Lantinga b0b12e46 2020-04-27T13:31:10 Fixed running on older versions of iOS
Ryan C. Gordon 7ac82710 2020-04-24T02:06:53 cmake: various Haiku settings were accidentally under "if(SDL_VIDEO)"
Sam Lantinga 01fd8130 2020-04-23T11:13:02 Fixed compiler warning
Sam Lantinga c6b24b4b 2020-04-23T11:07:07 Added support for the following controllers: * 8BitDo N30 Pro 2 * 8BitDo SN30 Gamepad * 8BitDo SN30 Pro+ * 8BitDo Zero 2 * SZMY-POWER PC Gamepad * ThrustMaster eSwap PRO Controller * ZEROPLUS P4 Wired Gamepad In additional, all 8BitDo controllers use SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS to have the correct mapping based on user preferences.
Sam Lantinga 4727f794 2020-04-23T10:13:17 Don't use the WGI driver if another driver is already handling the joystick
Sam Lantinga 6ca7f510 2020-04-23T09:35:32 Fixed crash trying to get battery status on some devices
Sam Lantinga 0f374b06 2020-04-22T15:42:32 Fixed build on older Visual Studio, enable new features on newer Visual Studio
Sam Lantinga 589d636b 2020-04-22T14:57:06 Fixed rare crash when creating an X11 window
Sam Lantinga d12ea89c 2020-04-22T10:50:50 Added support for the following controllers: * PDP Afterglow Switch Controller * Thrustmaster ESwap Pro PS4 controller * Giotek VX4 * Generic PS4 controller vid/pid that several knock offs use
Ryan C. Gordon 3625b83c 2020-04-21T01:32:48 hid: Add Razer Arctosa keyboard to hid enumeration blacklist. Hangs SDL, same as the Razer Lycosa. Fixes Bugzilla #5101.
Ryan C. Gordon 09ca66bf 2020-04-21T01:30:36 SDL_error: simplified error string management. This patch removes deferred error string formatting: now we do it during SDL_SetError(), so there's no limit on printf-style arguments used. Also removes stub for managing error string translations; we don't have the facilities to maintain that and the way we set arbitrary error strings doesn't really make this practical anyhow. Since the final error string is set right away and unique to the thread, we no longer need a static buffer for legacy SDL_GetError(), and we don't have to allocate 5x 128-byte argument fields per-thread. Also, since we now use SDL_vsnprintf instead of parsing the format string ourselves, there's a lot of code deleted and we have access to more robust formatting powers now. This does mean the final error strings can't be more than 128 bytes, down from the theoretical maximum of around 768, but I think this is probably okay. They might truncate but they will always be null-terminated! Fixes Bugzilla #5092.
Ryan C. Gordon 67760f0e 2020-04-20T18:58:18 joystick: Don't report duplicate recentering events for game controllers.
Ryan C. Gordon c5f2a1ce 2020-04-20T16:01:36 joystick: On disconnect, recenter all game controller inputs. The joystick layer can't necessarily give us perfect centering, but we know that the game controller level has logical absolute idle positions that have nothing to do with the physical device. So send game controller events to make it look like the device is completely untouched before sending the final removal event.
Sam Lantinga 116b8c17 2020-04-19T00:05:54 Note which Windows SDK version is required for Windows Gaming Input support
Sam Lantinga aba27928 2020-04-18T21:41:37 Added a Windows Gaming Input joystick driver This driver supports the Razer Atrox Arcade Stick Some of the quirks of this driver, inherent in Windows Gaming Input: * There will never appear to be controllers connected at startup. You must support hot-plugging in order to see these controllers. * You can't read the state of the guide button * You can't get controller events in the background
Sam Lantinga b90b5927 2020-04-17T21:30:58 Added support for the Razer Atrox Arcade Stick
Sam Lantinga dbcda0b2 2020-04-17T21:30:56 Added support for the Razer Wolverine Ultimate
Sam Lantinga 2b323855 2020-04-17T15:08:48 Don't send rumble packets too quickly to Nintendo Switch Pro controllers over Bluetooth