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8c51cae7
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2022-07-23T14:56:04
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audio/aaudio, audio/openslES: fix -Wdeclaration-after-statement errors
Fixes https://github.com/libsdl-org/SDL/issues/5950
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08d27dfd
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2022-02-22T15:27:30
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SDL_openslES.c: Detect float support in runtime and use it
Allow using of the float output type on newer Android devices, but keep PCM16 output on older
Closes #5358
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a70bb259
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2022-01-20T13:16:03
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drop handle parameter of OpenDevice
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2eafe434
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2022-01-20T12:18:59
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cleanup/sync the main loop of *_OpenDevice functions to pick audio format
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1043dd8c
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2022-01-19T12:58:04
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adjust handling of iscapture
- drop iscapture parameter of OpenDevice
- use SDL_bool for iscapture
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0dda8a7f
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2022-01-17T11:21:01
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cleanup init functions of audio
- use SDL_bool if possible
- assume NULL/SDL_FALSE filled impl
- skip zfill of current_audio at the beginning of SDL_AudioInit (done before the init() calls)
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120c76c8
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2022-01-03T09:40:00
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Updated copyright for 2022
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a0cb079a
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2021-11-21T15:45:08
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Fixed bug #4982 - Failed to open audio_device on OpenSLES / Android 5.x with freq 96khz+
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8ac0fb52
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2021-04-29T09:29:02
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OpenSLES: CloseDevice() is called at higher level, if OpenDevice() fails
- explicit initialization of static variables
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4118fe62
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2021-04-15T20:52:43
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Android: OpenSLES, explicitly initialise the global variable 'bqPlayerPlay',
it may be read even if OpenSLES back-end hasn't been intialized
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9130f7c3
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2021-01-02T10:25:38
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Updated copyright for 2021
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cb361896
|
2020-12-09T07:16:22
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Fixed bug 5235 - All internal sources should include SDL_assert.h
Ryan C. Gordon
We should really stick this in SDL_internal.h or something so it's always available.
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14bf532d
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2020-02-13T16:10:52
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Fixed opening audio on Android from the Steam Link shell activity
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4bb95e84
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2020-02-11T16:14:02
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Implemented OpenSL-ES audio recording on Android
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a8780c6a
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2020-01-16T20:49:25
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Updated copyright date for 2020
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70dc8d16
|
2019-08-30T08:55:20
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Android: fix corresponding warnings
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03cf2416
|
2019-06-08T10:21:38
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OpenSL ES audio cleanup and added a note with low latency audio discussion
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166d15fd
|
2019-06-07T15:09:15
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Fixed surround sound channel setup for Android OpenSL ES audio driver
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02f9667a
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2019-05-23T13:47:27
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Fixed static and buzzing when trying to use floating point audio on the OpenSL ES audio driver.
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03cbac40
|
2019-02-05T15:14:15
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Android/openslES: fix warnings, comment out un-used interface
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614c8aea
|
2019-02-05T15:09:41
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Android/openslES: set number of buffers of DATALOCATOR to internal NUM_BUFFER
If we increase NUM_BUFFER, Enqueue won't fail with SL_RESULT_BUFFER_INSUFFICIENT
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bf823bf2
|
2019-02-05T15:05:32
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Android/openslES: prevent to run out of buffers if Enqueue() fails.
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1b24b2ec
|
2019-01-14T22:56:57
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Android/openslES: fix Pause/ResumeDevices when openslES is not used
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647b1f6a
|
2019-01-14T14:36:13
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Android/openslES: check for non NULL variable, some intialization.
use the previous naming
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7b1cc441
|
2019-01-14T14:31:06
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Android/openslES: start playing, after creating ressources
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955d8789
|
2019-01-14T12:33:29
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Android/openslES: set audio in paused/resumed state for Android event loop
And also in "stopped" state before closing the device.
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59c8c7b6
|
2019-01-14T10:58:57
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Android/openslES: move a few static variables to SDL_PrivateAudioData structure
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5aeeaaab
|
2019-01-14T10:16:26
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Android/openslES: register and use CloseDevice function.
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365fd9c6
|
2019-01-14T10:04:54
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Android/openslES: some space and indentation to match SDL conventions
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7dc92a76
|
2019-01-12T12:18:44
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Initial Android OpenSL ES implementation, contributed by ANTA
|