Log

Author Commit Date CI Message
Joshua Root 242ce20c 2022-11-24T07:37:36 SDL_mfijoystick.m: fix build with Xcode < 9 Fixes #6601. (cherry picked from commit 53ca1f77029289a58f1a9963a00b637b903f494d)
Joshua Root f52e7199 2022-08-28T00:52:19 Check build-time SDK in LoadMainMenuNibIfAvailable Fixes building against OS X 10.7 SDK. (cherry picked from commit f8cebeea599ae65f36d388257a9d9a8ed8ada576)
Joshua Root e12c831b 2022-11-24T06:32:49 SDL_cocoaopengl.h: ensure CVDisplayLinkRef is defined The typedef seems to be pulled in coincidentally with newer SDKs, but older ones need to import the header explicitly. (cherry picked from commit d2910904fb4062c313636c7595e971f1bf248075)
Ozkan Sezer cd399caf 2022-11-23T22:50:10 fix dynapi after SDL_GDKSuspendComplete addition.
Ciro Mondueri f6144dfe 2022-11-23T16:41:14 adds GDK suspend/resume basic handling (#6596)
SDL Wiki Bot ac2fcfcb 2022-11-22T23:21:36 Sync SDL2 wiki -> header
Ryan C. Gordon 4ac2d45a 2022-11-22T18:12:43 Testing the wiki, disregard this commit.
Sam Lantinga dce6ed56 2022-11-22T10:56:44 Removed G29 from controller_type.c We don't want the G29 to show up as a gamepad, Steam will create a virtual Xbox controller for it, which breaks racing games.
Sam Lantinga e3d430b8 2022-11-22T10:53:28 Revert "Added Linux mappings for the Logitech G29 in PS3 and PS4 modes" This reverts commit 33a68f575f484723aa326f8a2d96f2b8a084da4a. We don't want the G29 to show up as a gamepad, Steam will create a virtual Xbox controller for it, which breaks racing games.
Ryan C. Gordon 511bab5b 2022-11-22T13:05:08 .wikiheaders-options: Move SDL2 documentation to a subdirectory. SDL3 will be the main thing now.
Anonymous Maarten 156bf7e6 2022-11-22T18:35:49 android.mk: LOCAL_EXPORT_C_INCLUDES does not need to add include subfolder
Sam Lantinga 938b720a 2022-11-22T09:19:21 Update SDL info and Xcode marketing version to 2.27.0
Sam Lantinga 44975d40 2022-11-22T09:18:05 Update SDL info and Xcode marketing version with version update scripts
Sam Lantinga ea8f8b6d 2022-11-21T16:36:10 Updated to version 2.27.0 for development
Sam Lantinga 0bfeed06 2022-11-21T16:15:58 Updated to version 2.26.0 for release
Sam Lantinga d167cd67 2022-11-21T09:02:10 Added the Gunfighter Mk.III ‘Space Combat Edition’ as a flight stick
Sam Lantinga 8b20b568 2022-11-21T07:41:35 Don't report battery level for disconnected batteries Fixes https://github.com/libsdl-org/SDL/issues/6536
Sam Lantinga 8ae46a49 2022-11-21T06:57:02 Save the version in VERSION.txt instead of VERSION Fixes https://github.com/libsdl-org/SDL/issues/6558
Sam Lantinga 802c624a 2022-11-20T14:37:05 Strip trailing newline when reading the VERSION file
Ozkan Sezer 3bc4bad8 2022-11-20T23:50:10 add missing strcasestr checks to cmake and autotools build systems, and update config files.
Frank Praznik fe396e30 2022-11-19T11:28:31 wayland: Use the cached window size when switching from non-floating to floating window state When changing the window state from non-floating to floating (e.g. leaving fullscreen), libdecor can send bogus content sizes that are +/- the height of the window title bar and start 'walking' the window height in one direction or the other with every transition. The floating window size is known, so use the cached value instead of the size reported by libdecor when restoring the floating state.
Sam Lantinga 509939b1 2022-11-18T18:20:53 Disable the third party PS3 HIDAPI driver by default, the L3/R3 buttons are unknown
Sam Lantinga ff99e56d 2022-11-18T12:54:55 Fixed KMSDRM window creation failing if OpenGL libraries are not available, but GLES 2.0 libraries are
Sam Lantinga da9ba3a2 2022-11-18T12:17:27 If a CRTC doesn't have a mode configured, use the preferred or largest mode as the default mode Fixes https://github.com/libsdl-org/SDL/issues/6421
Sam Lantinga ea4ea27a 2022-11-18T11:14:14 Don't trigger an error if we try to delete a touch device after shutting down the touch system This can happen on Raspberry Pi if the display system fails to initialize.
David Gow 81479d87 2022-11-18T21:08:36 wayland: keyboard: Cache text input parameters. Some applications (and embarrassingly, testime is one of them) call SDL_StartTextInput() or SDL_SetTextInputRect() every frame. On KDE/KWin with fcitx5, this causes there to be several preedit events every frame (particularly given some of the workarounds in Wayland_StartTextInput), which slows testime down to an unusable crawl. Instead, make SDL_StartTextInput() a no-op if text input is already enabled, and cache the input rect, only changing it when the new rect is actually different. With these changes, we only get preedit events (and hence SDL_TEXTEDITING events) when the preedit string actually changes. This matches the behaviour under XWayland, and works very smoothly.
Ozkan Sezer 6dc96aa7 2022-11-18T18:02:10 SDL_UDEV_DelCallback: return early if _this is NULL Fixes https://github.com/libsdl-org/SDL/issues/6548
Sylvain 16824865 2022-11-18T11:01:21 Cleanup of SDL_SetError that already return -1 value
Sylvain 3e70553c 2022-11-18T11:06:49 Unneed test before calling SDL_FreeSurface
Sam Lantinga 92099429 2022-11-18T06:53:13 Revert "sdl2-config.in: Deprecate sdl2-config" This reverts commit e0d904e90b15c7be45210e51b8969d3beab71437. SDL 3 will have the recommended path forward, we don't need to nag in SDL 2.
Sam Lantinga 769ae185 2022-11-18T06:52:12 Revert "sdl2.m4: Deprecate AM_PATH_SDL2 in favour of PKG_CHECK_MODULES" This reverts commit a66cb8cf216536b4e5e35c98c3f114d1787131b1. SDL 3 will have the recommended path forward, we don't need to nag in SDL 2.
Sam Lantinga 78ea6af2 2022-11-17T09:01:35 Updated to version 2.25.1 for release candidate
Sam Lantinga 1f87e9e2 2022-11-17T09:00:27 Updated patch notes for 2.26 release
Sylvain 71f2864b 2022-11-17T14:55:49 Fix usage of sizeof() in test/testgles*.c files
Sylvain 89572af6 2022-11-17T11:43:46 Fixed bug #6537 - AIX: use PAUDIO_WaitDevice
Sylvain cd0d5a5f 2022-11-17T11:23:15 Don't compare pointer against '0', but NULL
Sylvain ddad901c 2022-11-17T10:43:45 Remove unneeded semicolon
Sylvain 60c6cd55 2022-11-17T09:34:27 Fixed bug #6533 - PS2_JoystickUpdate: some invalid condition
Sylvain b7358e47 2022-11-17T09:18:49 Don't compare pointer against '0', but NULL
Sam Lantinga 77bcd269 2022-11-16T22:23:16 Allow creating an empty surface with pitch 0 This fixes Maelstrom, which creates an empty staging surface and then uses it for transfer to texture
Ryan C. Gordon a1702d46 2022-11-16T23:39:41 ibus: Try to use org.freedesktop.portal.IBus first if available. This should fix apps that want ibus support inside sandboxed environments like FlatPak or Snaps. Fixes #4706.
Ryan C. Gordon bb0b8ada 2022-11-16T22:02:21 mac: Fix handling of deprecated symbol. This needs to check what our deployment target is, not what SDK is available, since this is a linker symbol and not an enum value or whatever. Also removed a copy/paste error that mentioned CoreAudio in the haptic subsystem. Fixes #6534.
Sam Lantinga 913e403f 2022-11-16T18:03:29 Fixed error message when trying to create an OpenGLES2 renderer on macOS Testing: testsprite2 --renderer opengles2 OpenGLES2 isn't available by default, and we want to see the error "Could not load EGL library"
Sam Lantinga fcc994e1 2022-11-16T17:39:55 ensure that SDL2 does not set conflicting window flags (thanks @pionere!)
Sylvain 4192d1a1 2022-11-16T21:56:19 Fix compilation. It needs to be casted to 'int' type
Sylvain ce5da5d5 2022-11-16T21:47:43 Don't compare pointer against '0', but NULL
Sylvain 1d7966df 2022-11-16T21:27:16 Remove un-needed check for NULL pointer. They were previously checked just before.
Frank Praznik 8ea96f36 2022-11-16T11:32:31 events: Remove X and XKB keysym constants and headers The XKB_KEY_* and XK_* macros resolve to the same constant values, so use the raw values and note what keys they correspond to in the comments, as is done for the other keysym values in this file. This completely eliminates the need for any X or XKB system headers along with the if/else defines.
chalonverse 20af698b 2022-11-16T11:31:35 GDK: Updated MicrosoftGame.config files to use placeholder identifiers from the GDK project template rather than using Microsoft sample identifiers
Ryan C. Gordon 389ffab7 2022-11-16T12:53:48 Code style fixes, etc. Reference PR #6345.
ulatekh ec58a817 2022-10-05T19:26:09 Fixes made in response to running a static code analyzer under MS Windows. Most of these are probably harmless, but the changes to SDL_immdevice.c and SDL_pixels.c appear to have fixed genuine bugs. SDL_audiocvt.c: By separating the calculation of the divisor, I got rid of the suspicion that dividing a double by an integer led to loss of precision. SDL_immdevice.c: Added a missing test, one that could have otherwise led to dereferencing a null pointer. SDL_events.c, SDL_gamecontroller.c, SDL_joystick.c, SDL_malloc.c, SDL_video.c: Made it clear the return values weren't used. SDL_hidapi_shield.c: The size is zero, so nothing bad would have happened, but the SDL_memset() was still being given an address outside of the array's range. SDL_dinputjoystick.c: Initialize local data, just in case IDirectInputDevice8_GetProperty() isn't guaranteed to write to it. SDL_render_sw.c: drawstate.viewport could be null (as seen on line 691). SDL.c: SDL_MostSignificantBitIndex32() could return -1, though I don't know if you want to cope with that (what I did) or SDL_assert() that it can't happen. SDL_hints.c: Replaced boolean tests on pointer values with comparisons to NULL. SDL_pixels.c: Looks like the switch is genuinely missing a break! SDL_rect_impl.h: The MacOS static checker pointed out issues with the X comparisons that were handled by assertions; I added assertions for the Y comparisons. SDL_yuv.c, SDL_windowskeyboard.c, SDL_windowswindow.c: Checked error-result returns.
Ryan C. Gordon 7ebdae5d 2022-11-16T11:45:41 cocoa: Fix OpenGL deprecation warning.
Ryan C. Gordon 7c760f7f 2022-11-16T11:32:08 cocoa: Update CVDisplayLink timing when screen changes. This handles both the window moving to a new display and changing the current display's refresh rate in System Preferences Reference Issue #4918.
Ryan C. Gordon 1fd66cc8 2022-11-16T10:15:21 Revert "cocoa: Backed out CVDisplayLink code for macOS vsync." This reverts commit 04b50f6c6bef67b744b192c78775771b51ff2141. It turns out OpenGL vsync has broken again in macOS 12, so we're reintroducing our CVDisplayLink code to deal with it, again. Reference Issue #4918.
Ryan C. Gordon 9d67686a 2022-11-16T10:08:40 haptic: Deal with deprecated macOS symbol.
Ryan C. Gordon 6801d676 2022-11-16T09:52:33 Revert "pulseaudio: Only use PA_STREAM_ADJUST_LATENCY if buffer isn't super small." This reverts commit d8b1ef42aee52dad4ac3de69795ca2e8d2fd7704. This turned out to be unnecessary (it was a problem on the user's system, not an SDL bug). Reference Issue #6121.
Anonymous Maarten 55384db8 2022-11-01T13:09:29 cmake: emscripten has libunwind.h, libunwind.a has missing symbols
Anonymous Maarten 6e46090a 2022-11-01T13:08:38 cmake: check ALL headers inside the look (including sys/types.h)
Anonymous Maarten 500bac0b 2022-11-01T13:06:39 cmake: include FIndPkgConfig.cmake through find_package
Anonymous Maarten cfa76973 2022-11-01T11:33:39 cmake: FindOpenGL.cmake shipped by emscripten does not have OpenGL::GL
Anonymous Maarten 76e3cf38 2022-11-01T11:04:45 cmake: use custom add_sdl_test_executable macro to add test
Anonymous Maarten 81fd45f7 2022-11-16T15:13:04 ci: Disable emscripten build time tests
Anonymous Maarten 55534e27 2022-11-01T15:39:13 cmake: add time out to tests to avoid ci timeouts
Anonymous Maarten 2e47016b 2022-11-01T15:28:57 ci: use Ninja generator in hop of accelerating the build
Anonymous Maarten 819b0143 2022-11-01T10:42:57 cmake: enable SDL_TEST by default for emscripten
Anonymous Maarten a22fcf77 2022-11-01T13:40:19 cmake: older emscripten releases have a broken FindOpenGL.cmake This is fixed since 3.1.10: https://github.com/emscripten-core/emscripten/commit/485a7b4d6f84d4bc3b594ff81d39b6b143c8d598#diff-034f4d123f23ec5493d0fbf28cba1c36e404a991f286c8d031a22799e4e8b0e5
Anonymous Maarten d8884b84 2022-11-01T13:10:46 emscripten: fix warnings in tests
Anonymous Maarten a71e558d 2022-11-01T13:09:52 cmake: testshader needs -sLEGACY_GL_EMULATION on Emscripten
Frank Praznik 903301c6 2022-11-16T02:04:59 wayland: Always use integer scaling for cursors. Cursors don't get fractionally scaled, so always scale system cursor sizes to the next whole integer.
Ryan C. Gordon d8b1ef42 2022-11-15T22:18:51 pulseaudio: Only use PA_STREAM_ADJUST_LATENCY if buffer isn't super small. Fixes #6121.
Ozkan Sezer 06492c59 2022-11-16T00:20:28 CI, MSVC: update to use microsoft/setup-msbuild v1.1.3. Fixes github deprecation warnings
Sam Lantinga 02ab7f37 2022-11-15T12:57:07 Fixed release build using clang on Windows
Sam Lantinga 98f93d0a 2022-11-15T11:39:06 Fixed building without xkbcommon support
Sam Lantinga 615901db 2022-11-15T11:19:08 Removed unnecessary header The xkbcommon-keysyms.h header isn't available on some older systems, and we don't actually need it for this code.
Frank Praznik c8551847 2022-11-04T12:41:46 wayland: Handle virtual keyboards that don't fit the X mapping SDL is built around the concept of keyboards having a fixed layout with scancodes that correspond to physical keys no matter what linguistic layout is used. Virtual keyboards don't have this concept and can present an arbitrary layout of keys with arbitrary scancodes and names, which don't fit the SDL model. When one of these keyboards is encountered, it requires special handling: use the keysym of the pressed keys to derive their ANSI keyboard scancode equivalents for control keys and ASCII characters. All other characters are passed through as text events only.
Frank Praznik d1858eb1 2022-11-04T12:33:45 events: Add a helper function to get the default keycode for a scancode Add a helper function to get the keycode for a scancode from the default lookup table. Unlike SDL_GetKeyFromScancode(), this is not affected by the set keymap.
Frank Praznik 0e446c54 2022-11-04T12:27:36 events: Factor out the xkb keysym to scancode conversion from the X11 driver
Ryan C. Gordon 44d7b8b9 2022-11-15T13:57:01 egl: Check for a NULL pointer in SDL_EGL_GetProcAddress. This happens on kmsdrm if you try to GetProcAddress before creating a window. Fixes #5399.
Ethan Lee f3cc99fb 2022-11-15T13:56:44 x11: Minor style fixes for recent OSK changes
Anonymous Maarten e6c4db81 2022-11-15T19:22:42 The SDL2::SDL2 target in SDL2.framework needs to see the SDL2 include folder SDL.h includes other files through SDL2/SDL_xxx.h
Sam Lantinga 70656b13 2022-11-15T10:18:41 Don't recreate the window when creating a Metal renderer on an OpenGL window. It turns out that we can safely create a Metal view on an existing window, and that avoids issues with the window being recreated with the wrong orientation in iOS 16. Fixes https://github.com/libsdl-org/SDL/issues/6289
Pierre Wendling a71ad40a 2022-11-15T13:04:22 CMake: Add option to use Ccache.
SDL Wiki Bot 5e61f245 2022-11-15T05:25:16 Sync SDL wiki -> header
Pierre Wendling 80ff20f6 2022-11-14T23:56:20 N3DS: Set keyboard focus to newly created windows. This fixes polling issues with Joystick subsystem where `SDL_PrivateJoystickShouldIgnoreEvent` would always return true, thus ignoring all inputs.
Pierre Wendling 491d0bcc 2022-11-14T17:38:42 N3DS: Refactor N3DS_FileOpen.
Pierre Wendling dcfa127f 2022-11-14T17:34:22 N3DS: Document the SDL_GetBasePath behaviour.
Pierre Wendling de5fa89b 2022-11-14T16:56:51 N3DS: Prepend PrefPath with `sdmc:`.
Pierre Wendling 7d536d52 2022-11-14T16:16:21 N3DS: Put `SDL_Log.txt` in the proper directory. The homebrew "user" directory should be `/3ds/`. To avoid ambiguity, `sdmc:` is specified.
Pierre Wendling bf4f9aaa 2022-11-14T16:11:58 N3DS: Use designated initialiser for drivers. Just a sanity check that the functions are actually mapped correctly.
Pierre Wendling d080e3bf 2022-11-14T17:56:48 Silence `-Wmaybe-uninitialized` warnings in tests.
Sam Lantinga a40b7cde 2022-11-14T13:03:52 Workaround for views being in portrait instead of landscape mode on iOS 16 Fixes https://github.com/libsdl-org/SDL/issues/6289
Sam Lantinga 9f784b18 2022-11-14T10:58:59 The iOS and tvOS demos link SDL statically, not as a framework
pionere b886f4c6 2022-11-14T17:35:28 events: eliminate redundant code in SDL_SendEditingText
pionere dad8df3e 2022-11-14T08:20:31 video: check graphics flags the same way in SDL_RecreateWindow as in SDL_CreateWindow - single check to validate the graphics flags - check it before tearing down the window
Frank Praznik eef4d3c8 2022-11-13T16:56:04 wayland: Clamp wl_seat version on older versions of libwayland Clamp the wl_seat max version to 5 if being built against a version of libwayland below 1.21.0, or containers that bundle newer versions of SDL with older versions of libwayland can break if the compositor advertises support for a protocol version above 5.
Sam Lantinga 67498926 2022-11-13T11:09:20 Fixed warning Fixes https://github.com/libsdl-org/SDL/issues/5842
Sam Lantinga 1b0277da 2022-11-13T11:08:37 Move SDL_mslibc.c into the source file list
Ethan Lee c4b9f621 2022-11-13T12:45:13 x11: Add support for the Steam Deck on-screen keyboard
pionere 5f2a1231 2022-11-13T08:00:03 video: check graphics flags the same way as the type flags
pionere 22354b41 2022-11-12T08:29:15 video: simplify window-type check in SDL_CreateWindow