kc3-lang/SDL/docs

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Log

Author Commit Date CI Message
26bfee85 2022-03-26 08:47:46 README-windows: Convert to actual Markdown text.
67848b65 2022-03-15 09:25:01 Fix name of macOS platform and link to README file
0ad606b4 2022-03-14 10:43:18 Android: add comment to set render target to NULL when going to background (bug #4041)
8ce003a4 2022-02-08 00:25:41 Vita: credit cpasjuste
ff5f5d0e 2022-02-02 08:16:45 Updating Readme-psp info
cbe97cbf 2021-11-30 21:25:40 Added a step necessary for running on a real device
0c7c4bfc 2021-11-30 23:15:03 docs: Don't let Doxygen expand HOME environment variable Otherwise, the API documentation will encode the home directory of the user or autobuilder that built SDL, instead of telling the user to use the literal string $(HOME) as intended. See also <https://github.com/doxygen/doxygen/issues/7073>. Signed-off-by: Simon McVittie <smcv@debian.org>
056c0994 2021-11-30 12:19:26 Updated iOS build instructions
34d9c2e2 2021-11-22 13:02:06 fixed typo: ervironment to environment
61881eb0 2021-11-20 13:14:00 docs/README-macos.md: Updated Xcode instructions. Fixes #960.
193ab28f 2021-11-14 23:35:50 Renamed README-macosx.md to README-macos.md
4edf2df5 2021-11-14 23:34:46 Unix2dos'd README-macosx.md.
73a41f40 2021-11-14 14:15:11 Removed outdated build-scripts/iosbuild.sh Fixes #1532.
2cf93742 2021-11-12 20:55:02 minor update to docs/README.md
4a152435 2021-11-12 15:55:50 updated linux dependencies for libXfixes-devel.
77a1ad1c 2021-11-11 23:40:24 minor update to os/2 readme.
19c129fa 2021-11-09 20:32:16 Added documentation that the UIApplicationSupportsIndirectInputEvents key must be set to true in your application's Info.plist in order to get real Bluetooth mouse events.
cfdbd6ac 2021-11-09 10:50:18 docs: Modernized README-macosx.md and cleaned up the Markdown a little. Reference #960.
c48c81bd 2021-11-06 00:00:17 docs: List the required Fedora packages in README-linux.md
27369b3e 2021-10-29 23:28:50 docs: Add README-riscos.md
7f728f3e 2021-10-15 08:51:02 enabled os2 joystick code (if anyone has actually a use for it...)
17295738 2021-10-04 22:12:08 PSP: links for setting up, compiling and running on PSP
88578dc9 2021-09-10 21:08:58 Update Docs
5fa8a042 2021-09-10 21:00:20 Fix the indentation
82c91fed 2021-09-09 12:38:38 Update docs
21160cb8 2021-09-07 19:18:30 Formatting fixes (purely cosmetic, fixes GitHub's rendering)
57bfed79 2021-08-03 22:15:04 README-dynapi.md: Google+ link is gone, remove it. The Wayback Machine doesn't even have it. :(
178c95f8 2021-08-03 21:52:47 README-winrt.md: Cleaned up sample code - Fixed the markdown. - Code can now be exited by pressing ESC. - Cleans up and returns from main() - Mushed all the `if (x) { return 0; }` blocks into else ifs.
9632fb33 2021-07-23 12:48:28 README-dynapi.md: Cleaned up markdown formatting.
599001d4 2021-07-07 13:30:48 Revert "Removed reference to ant project." This reverts commit 0cad302346f95da770e5e1dc818f585c4ab4530d. The ant directory still exists in source control
0cad3023 2021-06-14 13:56:12 Removed reference to ant project. The android-project-ant directory does not exist anymore.
3c028141 2021-06-10 13:26:38 Update docs and fix typos
f5b87273 2021-06-02 08:32:43 Fixed bug #4397 - update IOS documentation
30359a68 2021-06-01 20:11:59 Android: document workaround to use JNI on native thread (see bug #4406)
ddc6be35 2021-05-12 20:43:10 KMSDRM on Dragonfly BSD doesn't work without being root
2542977b 2021-04-01 12:15:28 Revert "Update wiki.libsdl.org urls to libsdl-org/SDL/wiki (#4069)" This reverts commit 82a96afa70212da94de758df859e94cccdb2c805. We ended up not moving to GitHub's wiki after all and built https://github.com/icculus/ghwikipp to fill the gap...since the wiki is back at https://wiki.libsdl.org/, put back the original URLs.
18998449 2021-03-21 01:15:14 Fix GitHub display of README-android.md
1e5cc961 2021-03-08 19:05:19 Docs
2f4e9294 2021-02-25 14:09:07 Update the Linux build instructions
c4b7e485 2021-02-18 11:09:52 docs: README.md points to Discourse instead of the mailing list now.
abe2c0f1 2021-02-18 11:06:44 license: Fixed references to COPYING.txt that are now LICENSE.txt. Fixes #4108
0a58010c 2021-02-16 10:41:33 Fix README-kmsbsd.md Markdown display
350e0ae1 2021-02-15 23:49:57 Add documentation for KMSDRM on *BSDs
92506462 2021-02-14 17:12:39 update some copy
be17004e 2021-02-14 17:03:14 updated some notes around using a newer IDE
7f1b8333 2021-02-14 16:48:29 initial work
82a96afa 2021-02-13 09:49:31 Update wiki.libsdl.org urls to libsdl-org/SDL/wiki (#4069)
65fbf36c 2021-02-12 14:46:49 Cleaned up a few more Bugzilla mentions.
4ff51d29 2021-02-12 14:15:29 Deprecate SDL_GetRevisionNumber and update things for git instead of hg. Fixes #4063
f9046b4c 2021-02-11 17:35:42 We're in Git now! Updated docs.
d74779b7 2021-02-04 13:50:56 Android: documention update
20db1471 2020-10-14 23:01:06 added documentation docs/README-os2.md (based on original readme.os2).
d31dac15 2020-05-14 21:54:51 docs: README-linux.md updated for a modern Ubuntu release.
ec2d7036 2020-05-14 21:49:29 docs: Fixed README-linux.md's line endings and word wrap.
2d5de8fa 2020-05-14 21:48:24 docs: Linux systems don't need to install wayland-protocols anymore. We ship the protocol xml files we need with SDL's sources now.
3d55a514 2019-09-23 18:30:22 CMake: tabs to spaces in new parts of README-cmake.md
00bc7f6b 2019-09-23 18:27:14 CMake: document iOS/tvOS support in README-cmake.md
155087d1 2019-08-11 15:23:37 Fixed bug 3918 - CMake support for android project
225ae690 2019-06-09 11:54:51 Add notes for SDL_WinRTRunApp and SDL2-WinRTResources for non-C++ projects
05333a6e 2019-04-05 09:16:30 Android: add hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE to set whether the event loop will block itself when the app is paused.
14b385f2 2019-03-27 20:58:33 docs: Replace references to configure.in with configure.ac
390459d8 2019-01-12 12:11:06 Updated minimum supported Android version to API 16, to match latest NDK toolchain
d09774a4 2018-12-30 14:23:25 Fixed bug 3511 - documentation to end an Android application
bc57ac27 2018-11-02 21:34:17 mir: Removed mir client support. Fixes Bugzilla #4288.
950f39e2 2018-10-29 19:58:59 Backed out changeset 2944045e695b, SDL_JOYSTICK_HIDAPI is only used on iOS for Steam Controller support, which is not publicly available.
b43f427f 2018-10-29 15:51:38 README-ios: added a note about enabling hidapi.
b8590f1a 2018-10-29 15:51:38 README-ios: added a note about enabling hidapi.
e381a159 2018-10-28 10:31:06 Updated Android project files and documentation
38ae4988 2018-08-21 20:46:25 Updated required Android SDK to API 26, to match Google's new App Store requirements
b7e88aaa 2018-05-16 02:03:06 audio: Added ARM NEON versions of audio converters. These are _much_ faster than the scalar equivalents on the Raspberry Pi that I tested on. Often 3x to 4x as fast!
6e01fbb7 2018-02-11 18:23:37 On Android show the system UI when an SDL window is windowed, hide the system UI when it's fullscreen, like we do on iOS. We're increasing the Android SDK minimum version to API 19, this doesn't increase the minimum target API, which is API 14.
351d6d47 2017-12-06 12:24:32 audio: Port WASAPI to WinRT, remove XAudio2 backend. XAudio2 doesn't have capture support, so WASAPI was to replace it; the holdout was WinRT, which still needed it as its primary audio target until the WASAPI code code be made to work. The support matrix now looks like: WinXP: directsound by default, winmm as a fallback for buggy drivers. Vista+: WASAPI (directsound and winmm as fallbacks for debugging). WinRT: WASAPI
14452e95 2017-12-04 20:21:52 Fixed typos (thanks Martin!)
fa5db3a9 2017-10-28 12:11:25 Added the old ant Android build project structure
edf0fae1 2017-10-23 23:23:47 Updated Android build tools version, which bumped minimum deployment target to API 14 Also added native code to the Android gradle project, which allows using gradle or Android Studio to build the entire SDL application without a separate ndk-build step.
f08480af 2017-10-23 15:23:43 Switched to new style gradle Android application build process
bd5c984a 2017-09-26 16:27:24 Fixed bug 3850 - incorrect numbering in docs/README-ios.md Michal the numbering of the bulletpoints in: docs/README-ios.md has been mangled with: changeset 11365 efd3bc8e5a9b fix: 12 2. Open SDL.xcodeproj (located in Xcode-iOS/SDL) in Xcode. 13 4. Select your desired target, and hit build. remove: 28 1. Follow step 1 above. adapt: 29 2. cd (PATH WHERE THE SDL CODE IS)/build-scripts 30 3. ./iosbuild.sh
12efabcb 2017-09-22 11:13:34 Added instructions for deploying to older iOS devices (thanks Sylvain!)
e365968a 2017-09-19 10:33:08 WinRT: minor formatting tweak in README-winrt
f57ef6ff 2017-09-19 10:31:22 WinRT: noted UWP's inability to work with some game controllers
5c8bde4f 2017-09-09 07:45:31 Updated documentation to note that libvulkan-dev is no longer needed
2ea09903 2017-09-03 16:36:22 WinRT: listed VS 2017 optional-component requirements
6c38c900 2017-08-31 15:12:08 Update Android SDK required to API level 16 Sylvain Some API 16 methods are used (InputDevice: getDescriptor(), getVibrator()), so we need to compile at least with SDK API 16. Hence default.properties and project.properties have been modified to use android-16. There are also some modification to SDLActivity.java not to use getVibrator() if we run under API 16. And not to check to presence of hasVibrator() if we are under API 11. -some hard-coded constant can be expandend. - rename a local variable (hasVibrator to hasVibratorService)
30947476 2017-08-28 19:30:59 We don't need the VULKAN_SDK to build SDL with Vulkan support anymore
ce2b1644 2017-08-28 00:11:38 Be clear that disabling Vulkan surface support disables the entire SDL Vulkan integration
25e3a1ec 2017-08-27 22:15:57 vulkan: Initial Vulkan support! This work was done by Jacob Lifshay and Mark Callow; I'm just merging it into revision control.
148ac5b3 2017-08-19 00:27:11 Added Matt Styles' tutorial on building SDL for Android with Visual Studio
76306827 2017-08-07 00:36:45 README-linux.md: added libsndio-dev to the package list.
46b77b73 2017-06-24 23:45:34 raspberrypi: Fixed typos in README.
a0aff764 2017-05-13 23:01:04 Added missing path in porting README.
f1296a86 2017-04-02 21:33:24 Emscripten: Simplified option name in build script and README.
2ce52bf9 2017-04-01 00:17:15 README-hg.md: Updated main Mercurial website.
7122036d 2017-03-19 22:16:24 Updated file name in porting README.
90e302d0 2017-02-17 10:13:10 Remove link to emscripten tests Not updated since early port. Also stopped working when Dropbox stopped allowing HTML to be parsed.
8ad131b7 2017-02-16 13:55:12 readme: more HTTPS changes.
330f2911 2017-01-22 22:15:24 WinRT: Fixed typo in README.
a812b4eb 2017-01-14 21:35:18 Changed Bugzilla link in README.md to HTTPS like in BUGS.txt.
53588ff6 2017-01-08 14:16:19 README-linux: added notes about libsamplerate.
6f1f77b2 2016-10-30 21:01:33 Fixed outdated info in README.
54eb9067 2016-10-19 20:50:33 Fixed bug 3460 - docs/README-macosx.md: g++fat.sh should be g++-fat.sh in universal build command Elis?e Maurer I scratched my head for a while until I realized there's a typo in the command listed in the instructions for universal Mac builds: https://hg.libsdl.org/SDL/file/3a3a88db1fc2/docs/README-macosx.md#l24 It should say `g++-fat.sh` but instead it says `g++fat.sh`, which makes `./configure` fail with a C++ preprocessor error.