kc3-lang/SDL

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Log

Author Commit Date CI Message
2cf93742 2021-11-12 20:55:02 minor update to docs/README.md
3dc7813a 2021-11-12 20:47:02 more whitespace tidy-ups in SDL_os2messagebox.c
c2dd50a9 2021-11-12 08:28:02 Fixed whitespace
4a152435 2021-11-12 15:55:50 updated linux dependencies for libXfixes-devel.
074e613b 2021-11-12 03:03:56 Fixed typo
35d90f17 2021-11-12 03:00:57 Better implementation of SDL_SetWindowMouseGrab() and SDL_SetWindowMouseRect() on macOS
fa3330ba 2021-11-12 12:55:50 autotools, cmake: test Xfixes along with XInput2.h: because we use Xfixes with XIBarrierReleasePointer
c3a4a6a0 2021-11-12 12:55:28 mark Android.mk as non-executable
5fc7a90a 2021-11-12 10:00:41 Fix refcounting in SDL_hid_exit
97c71371 2021-11-12 01:21:29 If Android version >= API 31 PendingIntent.FLAG_MUTABLE "If your app targets Android 12, you must specify the mutability of each PendingIntent object that your app creates. This additional requirement improves your app's security." Thanks @FormularSumo and @cgutman
162772aa 2021-11-11 20:50:54 Fixed build warnings on Android
544d2e6a 2021-11-11 20:47:19 Don't try to load hidapi at startup on Android
33735d59 2021-11-12 07:40:00 mark Android.mk as non-executable
50971577 2021-11-11 22:35:41 dinput: Fix memory leak when SDL_DINPUT_JoystickPresent() returns true
ed05a0e9 2021-11-11 20:33:02 Fixed exception trying to get USB permission You can't set the intent to be immutable, otherwise the USB system can't set the device and permission in the response. This works fine on Android 12 without an immutable intent.
acb602d6 2021-11-12 07:28:00 minor style adjustment
3bf7994f 2021-09-27 14:38:12 Add and use `SDL_FALLTHROUGH` for fallthroughs Case fallthrough warnings can be suppressed using the __fallthrough__ compiler attribute. Unfortunately, not all compilers have this attribute, or even have __has_attribute to check if they have the __fallthrough__ attribute. [[fallthrough]] is also available in C++17 and the next C2x, but not everyone uses C++17 or C2x. So define the SDL_FALLTHROUGH macro to deal with those problems - if we are using C++17 or C2x, it expands to [[fallthrough]]; else if the compiler has __has_attribute and has the __fallthrough__ attribute, then it expands to __attribute__((__fallthrough__)); else it expands to an empty statement, with a /* fallthrough */ comment (it's a do {} while (0) statement, because users of this macro need to use a semicolon, because [[fallthrough]] and __attribute__((__fallthrough__)) require a semicolon). Clang before Clang 10 and GCC before GCC 7 have problems with using __attribute__ as a sole statement and warn about a "declaration not declaring anything", so fall back to using the /* fallthrough */ comment if we are using those older compiler versions. Applications using SDL are also free to use this macro (because it is defined in begin_code.h). All existing /* fallthrough */ comments have been replaced with this macro. Some of them were unnecessary because they were the last case in a switch; using SDL_FALLTHROUGH in those cases would result in a compile error on compilers that support __fallthrough__, for having a __attribute__((__fallthrough__)) statement that didn't immediately precede a case label.
c877dd93 2021-11-11 19:29:42 The hidapi code is now built into SDL, we don't need to load a shared library for it
9c3bcf8e 2021-11-11 17:31:14 Added SDL_hid_ble_scan() for pairing Steam Controllers on iOS and tvOS
abc12a83 2021-11-11 15:58:44 Revert "Add and use `SDL_FALLTHROUGH` for fallthroughs" This reverts commit 66a08aa3914a98667f212e79b4f0b9453203d656. This causes problems with older compilers: https://github.com/libsdl-org/SDL/pull/4791#issuecomment-966630997
36b2690e 2021-11-11 15:48:56 Moved SDL HIDAPI functions into a single block for the ABI
cfbae8b9 2021-11-11 23:12:04 Sync wiki -> header
fe09a493 2021-11-11 15:53:11 joystick: Add APIs to query rumble support
afccabb8 2021-11-11 12:12:05 joystick: Add capability flags for rumble and trigger rumble When API limitations force us to guess, we favor a false positive (reporting support when it doesn't exist) compared to a false negative.
1ccfbf96 2021-11-11 11:13:08 joystick: Convert HasLED() into a generic GetCapabilities() function
1ba695dc 2021-11-12 02:00:04 whitespace between '#' and 'cmakedefine' does not seem to work.. at least with my version of cmake-3.9.6.
911d91c5 2021-11-11 14:35:51 Retry hid_send_feature_report() if the ioctl() fails with EPIPE (e.g. the device stalled)
a3648e26 2021-11-11 21:52:04 Sync wiki -> header
b15e880e 2021-11-11 13:50:16 Fixed open functions in the SDL_hidapi.h header
1e159bc6 2021-11-11 13:45:31 Include standard wrapping for SDL public headers in SDL_hidapi.h
b9b0df40 2021-11-11 12:52:31 Fixed Linux build
76e3bb55 2021-11-11 20:48:04 Sync wiki -> header
c9ada1c1 2021-11-11 12:45:38 Made HIDAPI device change notifications available via SDL_hid_device_change_count()
77a1ad1c 2021-11-11 23:40:24 minor update to os/2 readme.
63ae103c 2021-11-11 13:16:34 wayland: QTWAYLAND_CONTENT_ORIENTATION can support multiple values as bitmasks
ebed961c 2021-11-11 09:51:39 Fixed build with older Linux kernel headers
a0f8afb5 2021-11-11 09:16:44 Separated the HIDAPI subsystem from HIDAPI joysticks You can now disable HIDAPI joysticks while retaining the HIDAPI SDL API
11ae43ca 2021-11-11 07:49:38 Only lock the pointer for mouse relative mode, there isn't really a concept of grab and confinement on iOS Locking the pointer prevents the on-screen cursor from moving, which isn't what we want with a grab behavior. Fixes https://github.com/libsdl-org/SDL/issues/4941
66a08aa3 2021-09-27 14:38:12 Add and use `SDL_FALLTHROUGH` for fallthroughs Case fallthrough warnings can be suppressed using the __fallthrough__ compiler attribute. Unfortunately, not all compilers have this attribute, or even have __has_attribute to check if they have the __fallthrough__ attribute. [[fallthrough]] is also available in C++17 and the next C2x, but not everyone uses C++17 or C2x. So define the SDL_FALLTHROUGH macro to deal with those problems - if we are using C++17 or C2x, it expands to [[fallthrough]]; else if the compiler has __has_attribute and has the __fallthrough__ attribute, then it expands to __attribute__((__fallthrough__)); else it expands to an empty statement, with a /* fallthrough */ comment (it's a do {} while (0) statement, because users of this macro need to use a semicolon, because [[fallthrough]] and __attribute__((__fallthrough__)) require a semicolon). Applications using SDL are also free to use this macro (because it is defined in begin_code.h). All existing /* fallthrough */ comments have been replaced with this macro. Some of them were unnecessary because they were the last case in a switch; using SDL_FALLTHROUGH in those cases would result in a compile error on compilers that support __fallthrough__, for having a __attribute__((__fallthrough__)) statement that didn't immediately precede a case label.
828a0a4a 2021-11-11 07:13:29 Fixed mapping for PS4 controller when using the classic Joystick interface on Linux
dc9de1e2 2021-11-11 07:03:30 Get the correct USB VID/PID information for /dev/input/js* devices
bd92a95f 2021-11-11 06:30:36 Cleanup for the /dev/js* support (thanks @meyraud705)
3090812e 2021-11-11 11:27:56 Convert last SDL_IOReady()'s 2nd parameter to flags Conversion missed in https://github.com/libsdl-org/SDL/pull/4897
1c78b080 2021-11-10 20:02:25 Added support for /dev/input/js* on Linux Added the hint SDL_HINT_LINUX_JOYSTICK_CLASSIC to control whether /dev/input/js* or /dev/input/event* are used as joystick devices Added the hint SDL_HINT_JOYSTICK_DEVICE to allow the user to specify devices t hat will be opened in addition to the normal joystick detection Fixes https://github.com/libsdl-org/SDL/issues/1314 Fixes https://github.com/libsdl-org/SDL/issues/1727 Fixes https://github.com/libsdl-org/SDL/issues/1981 Closes https://github.com/libsdl-org/SDL/pull/4727
65a50b24 2021-11-10 16:15:22 Re-enable udev joystick enumeration by default
dfb834d3 2021-11-10 13:41:44 Track button state for each mouse input source separately This way we'll get button down and up events for each mouseID individually. Fixes https://github.com/libsdl-org/SDL/issues/4518
cb4491ca 2021-11-10 16:05:03 Sync wiki -> header
eda4c407 2021-11-10 12:46:54 Make sure the X event is an Xkb event before checking the Xkb event type
a1c125c1 2021-11-10 15:40:27 fnsince.pl: Report unreleased APIs as part of the next release version. This keep documentation future-accurate and more importantly: it will produce correct results before we tag the official release in git, so they'll be correct in the tag and the release tarball.
b42ae3db 2021-11-10 15:21:01 Sync wiki -> header
98c98362 2021-11-10 11:04:51 Don't clobber the error in SDL_ShowMessageBox() if one has been set at the platform level Fixes https://github.com/libsdl-org/SDL/issues/4760
dca5ce4e 2021-11-10 10:15:47 Clarified that AAudio is only used on Android 8.1 and newer
dc4c7d95 2021-11-10 09:48:49 Fixed infinite loop in SDL_vsnprintf() if the format string is too large for the output buffer Fixes https://github.com/libsdl-org/SDL/issues/4940
d5032582 2021-11-10 09:45:56 Use consistent language between SDLTest_AssertPass() and SDLTest_AssertCheck()
6c4b4ee7 2021-11-10 09:41:43 Don't assert on API parameters This causes lots of spam in test automation and it's not clear it's useful to developers. If we need this level of validation, we should add a log category for it.
fed85778 2021-11-10 08:47:39 Update the orientation and display modes when the display settings change on Windows Fixes https://github.com/libsdl-org/SDL/issues/1061
c0f1109b 2021-11-10 06:03:01 Implemented querying the orientation of displays on Windows
3a31a450 2021-11-10 05:24:31 End the scene before resetting the D3D device, since we'll start with BeginScene after that. If we don't do this, we'll end up with unbalanced Begin/End scene pairs which causes D3DERR_INVALIDCALL in the present. Fixes https://github.com/libsdl-org/SDL/issues/4933
6b64c47b 2021-11-09 23:45:32 haptics: Enumerate XInput/DInput joysticks after haptic init Since the haptic subsystem is usually initialized after the joystick subsystem, the initial calls to HapticMaybeAddDevice() from inside SDL_JoystickInit() will arrive too early to be handled by the haptic subsystem. We need to add those haptic devices for those already present joysticks ourselves.
6f9909b6 2021-11-09 21:11:19 These functions made it into 2.0.18
0d987936 2021-11-09 22:03:42 testwm2: Fix video modes menu hit detection when highdpi or logical size used (#4936) * SDLTest_CommonDrawWindowInfo: log SDL_RenderGetScale, SDL_RenderGetLogicalSize * testwm2: fix video modes menu hit detection in High DPI cases - also when logical size is specified, e.g. `--logical 640x480 --resizable --allow-highdpi` * add function to determine logical coordinates of renderer point when given window point * change since to the targeted milestone * fix typo * rename for consistency * Change logical coordinate type to float, since we can render with floating point precision. * add function to convert logical to window coordinates * testwm2: use new SDL_RenderWindowToLogical * SDL_render.c: alternate SDL_RenderWindowToLogical/SDL_RenderLogicalToWindow Co-authored-by: John Blat <johnblat64@protonmail.com> Co-authored-by: John Blat <47202511+johnblat64@users.noreply.github.com>
27ce9144 2021-11-09 20:51:42 Send absolute mouse motion when in normal mouse mode and relative mouse motion when in relative mode on iOS This keeps the SDL cursor in sync with the visible cursor when in normal mouse mode.
19c129fa 2021-11-09 20:32:16 Added documentation that the UIApplicationSupportsIndirectInputEvents key must be set to true in your application's Info.plist in order to get real Bluetooth mouse events.
a7e2e3a3 2021-11-09 13:36:44 Fixed rendering in the iOS touch demo
7681929c 2021-11-09 12:30:37 Don't send the initial joystick axis event if the application is in the background
d31f90d9 2021-11-09 12:09:01 Don't send game controller touchpad or sensor events unless the application has focus Fixes https://github.com/libsdl-org/SDL/issues/4891
d2f75636 2021-11-09 11:53:59 When making the window centered it should use windowed mode size since it doesn't affect fullscreen windows Fixes bug https://github.com/libsdl-org/SDL/issues/4750
1fc25bd8 2021-11-08 22:04:34 Properly position the IME window(s) on windows
04f42e04 2021-11-09 11:50:49 metal: Deal better with -[CAMetalLayer nextDrawable] returning nil. Fixes #4863.
8f63e9ff 2021-11-09 11:13:52 cmake: use generated SDL_config.h to build SDLmain static lib Thanks to @toazz for the patch! Fixes #4829.
3a82e432 2021-11-09 11:06:33 cmake: Moved back to requiring merely CMake 3.0.0. This means it now works with any CMake released since 2014 instead of 2018. This was mostly just readding some special cases, and requiring 3.11.0 only for Windows Stores apps, which isn't unreasonable. The biggest concern is a Linux distribution not having a recent CMake; most other places will be manually downloading and installing their own CMake. Fixes #4930.
cfdbd6ac 2021-11-09 10:50:18 docs: Modernized README-macosx.md and cleaned up the Markdown a little. Reference #960.
0f2bf629 2021-11-09 06:20:46 Fixed building hidapi when libusb is available
7b9fe52e 2021-11-09 05:40:57 We're no longer building a separate shared library for hidapi
e8731933 2021-11-09 13:32:28 Fixed warning: macro is not used
c7065bf4 2021-11-09 11:31:29 Fix warning: declaration shadows a local variable
715e7bda 2021-11-09 01:43:44 haptic: Don't enumerate joysticks if the joystick subsystem is active The joystick subsystem has complex precedence logic to deal multiple competing backends like XInput, RawInput, and WGI. Let it fire the MaybeAdd callbacks for joystick devices, since it knows which backend will end up managing them. This resolves a situation where the RawInput joystick backend would take control of an XInput device but the XInput haptic backend would still create a haptic device. Since the XInput joystick backend didn't own the underlying joystick device, we'd end up with an orphaned haptic device that didn't work with SDL_HapticOpenFromJoystick() on the associated joystick device.
b2ce22a0 2021-11-09 10:00:24 added src/hidapi/*.c to sources in standalone makefiles
ae67c7d2 2021-11-09 01:30:00 Implemented SDL_SetWindowMouseRect() on Wayland
18e69827 2021-11-08 22:29:02 Fixed Linux build
881f747d 2021-11-09 13:35:18 Always destroy icon
7fea557b 2021-11-09 12:03:09 SDL_windowsmouse.c: Remove LR_COPYDELETEORG flag
67c42cb4 2021-11-08 22:16:01 Fixed Windows build
fd79607e 2021-11-08 21:34:48 Added SDL_GetWindowMouseRect() Also guarantee that we won't get mouse movement outside the confining area, even if the OS implementation allows it (e.g. macOS)
4db546b0 2021-11-08 20:35:12 Implemented SDL_SetWindowMouseRect() on macOS
037030a7 2021-11-08 20:26:40 Install SDL_hidapi.h
9c95c249 2021-11-08 20:01:56 x11: Use XCheckIfEvent() instead of XNextEvent() for thread-safety A racing reader could read from our fd between SDL_IOReady()/X11_Pending() and our call to XNextEvent() which will cause XNextEvent() to block for more data. Avoid this by using XCheckIfEvent() which will never block. This also fixes a bug where we could poll() for data, even when events were already read and pending in the queue. Unlike the Wayland implementation, this isn't totally thread-safe because nothing prevents a racing reader from reading events into the queue between our XCheckIfEvent() and SDL_IOReady() calls, but I think this is the best we can do with Xlib.
e9dae813 2021-11-08 20:14:08 CI: disable fail-fast to avoid aborting build when one platform fails
2d23d66a 2021-11-08 16:33:50 Fixed SetWindowMouseRect return value on Windows
7d21322d 2021-11-08 16:29:19 Implemented SDL_SetWindowMouseRect() on Windows
684b3b31 2021-11-09 02:30:28 regenerated configure script.
4b42c05b 2021-11-08 13:52:48 video: Add SDL_SetWindowMouseRect. This API and implementation comes from the Unreal Engine branch of SDL, which originally called this "SDL_ConfineCursor". Some minor cleanup and changes for consistency with the rest of SDL_video, but there are two major changes: 1. The coordinate system has been changed so that `rect` is _window_ relative and not _screen_ relative, making it easier to implement without having global access to the display. 2. The UE version unset all rects when passing `NULL` as a parameter for `window`, this has been removed as it was an unused feature anyhow. Currently this is only implemented for X, but can be supported on Wayland and Windows at minimum too.
1a98dcb6 2021-11-08 15:16:18 Revert "include: Updated SDL_config_emscripten.h from emscripten-ports." Apparently we already had the newer version, sorry! This reverts commit 6657cbce8dcea9abe4501c8bbf85f2b40e6c927a. Reference issue #4623.
dcc91909 2021-11-08 22:28:00 autotools: initial adjustments after the recent hidapi changes.
2636d839 2021-11-08 22:25:32 cmake: add hidapi to 'SDL_SUBSYSTEMS'
1739ef3e 2021-11-08 22:00:02 sdlchecks.cmake: remove libusb/hid.c and SDL_hidapi.c additions to srcs
36067fa1 2021-11-08 21:35:24 cmake: include hid.cpp in android sources
84138b77 2021-11-08 21:15:04 minor update to os2 config file.
001aa4da 2021-11-08 21:12:02 cmake: more hidapi fixes.
a3e8fd49 2021-11-08 09:58:11 Cancel any accumulated mouse wheel motion in the opposite direction when the wheel direction changes Fixes https://github.com/libsdl-org/SDL/issues/2912