kc3-lang/SDL

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Log

Author Commit Date CI Message
393c8c1f 2021-01-03 10:32:55 Fixed bug 5440 - MacCatalyst build failures C.W. Betts I tested building commit http://hg.libsdl.org/SDL/rev/7adf3fdc19f3 on Mac Catalyst and found some issues: * MTLFeatureSet_iOS_* enums aren't available under Mac Catalyst. * OpenGL ES is unavailable under Mac Catalyst. * Some Metal features are available under Catalyst but not iOS, such as displaySyncEnabled. * Set Metal as the default renderer on Mac Catalyst Attaching a patch that will make SDL2 build for Mac Catalyst.
6f9e18da 2021-01-03 10:18:39 Fixed bug 5441 - Add support for endianness check on FreeBSD: Fixes endianness checking on at least powerpc64le, maybe also other architectures VVD Patch based on patch from FreeBSD port devel/sdl20: https://svnweb.freebsd.org/ports/head/devel/sdl20/files/patch-include_SDL__endian.h?view=log
fea49a3e 2021-01-03 15:24:47 SDL_stretch.c: compilation NEON on Windows 10
acccc71f 2021-01-02 22:31:44 Fixed bug 5436 - MSVC 2019 ARM64 build fails to compile SDL_stretch.c
6cbd4417 2021-01-02 14:45:15 Add a hint for D3D9Ex to avoid having to choose at compile-time
59594a78 2021-01-02 13:43:04 Implement PAUSE_INSTRUCTION() for Windows ARM platforms
115d66e7 2021-01-02 12:50:01 Use MSVC _byteswap intrinsics for SDL byteswapping functions This generates bswap on x86/x64 and rev on ARM
9130f7c3 2021-01-02 10:25:38 Updated copyright for 2021
963c9495 2021-01-02 10:11:08 Fixed bug 5431 - SDL_Metal_GetDrawableSize is inaccurate for high dpi displays if a Metal view has not already been created Caleb Cornett For a window created with SDL_WINDOW_ALLOW_HIGHDPI, SDL_GL_GetDrawableSize will return the high-dpi drawable size even before any GL context creation happens. But SDL_Metal_GetDrawableSize will return the size of the window if the Metal view has not been created. This is confusing and inconsistent behavior. An easy way to test this is to build testgl2 and testvulkan on macOS with the SDL_WINDOW_ALLOW_HIGHDPI flag enabled during window creation. The GL2 program will report a drawable size of 2x window width and 2x window height, while the Vulkan program will report the window size. This patch addresses the issue by falling back to using the content view dimensions if no Metal view exists in the window. (The code for this was taken directly from Cocoa_GL_GetDrawableSize.) With this change, the testvulkan behavior matches that of testgl2. Note that I haven't tested for this issue on UIKit. It's possible a similar change will need to be made there too.
d25eff65 2021-01-02 10:06:22 Fixed bug 5429 - spinlock implements PAUSE_INSTRUCTION for PPC platforms David Carlier This form of 'or' provides a hint that performance will probably be improved if shared resources dedicated to the executing processor are released for use by other processors
f0b6c787 2021-01-02 09:58:08 Fixed Windows XP compatibility with recent hidapi commit
3edf337d 2021-01-02 17:29:34 Simplify RenderGetViewportSize
2af765da 2021-01-02 17:18:13 SDL_RenderGetViewportF: only need the size of viewport (see bug #5424)
41597249 2021-01-02 16:15:22 SDL_RenderGetViewportF: remove debug messages
8c48c423 2021-01-02 16:12:30 Add SDL_RenderGetViewportF: fix lost of precision while scaling (see bug #5424)
c005267f 2021-01-02 09:38:19 SDL_BlitScaled: better and safer fix clipping bug #2687 And re-use SDL_round(), since it's been re-added (remove in https://hg.libsdl.org/SDL/rev/34043108b7e4 )
2127ed25 2021-01-02 09:28:16 SDL_SoftStretch: add a check for input pixel format and function re-naming
414ddc32 2021-01-01 17:34:07 Do not wait in GetOverlappedResult() in hid_read_timeout() This is unsafe because the event is auto-reset, therefore the call to WaitForSingleObject() resets the event which GetOverlappedResult() will try to wait on. Even though the overlapped operation is guaranteed to be completed at the point we call GetOverlappedResult(), it will still wait on the event handle for a short time to trigger the reset for auto-reset events. This amounts to roughly a 100 ms sleep each time GetOverlappedResult() is called for a completed I/O with a non-signalled event. In the context of HIDAPI, this extra sleep means that callers that loop on hid_read_timeout() with timeout=0 will loop forever, since the 100 ms sleep each iteration ensures ReadFile() will always have new data.
b5f0483c 2021-01-01 22:30:28 fix permissions
ab55ec48 2021-01-01 11:12:41 Fix use-after-free SBH corruption due to overlapped ReadFile in hidapi not being canceled for all threads before device close - hidapi already called CancelIo on hid_close but that only cancels pending IO for the current thread. Controller read/writes originate from multiple threads (serialized, but on a different thread nonetheless) but device destruction was always done on the main device thread which left any pending overlapped reads still running after hidapi's internal read buffer is deallocated leading to intermittent free list corruption.
480c1f9f 2021-01-01 11:12:36 Make sure we're not starving report reads when there's lots of rumble
223af86c 2021-01-01 11:12:30 Added SDL_RenderGetD3D11Device() to get access to the device associated with the D3D11 renderer
5f0b2a7f 2021-01-01 11:12:22 Fixed resource leak with D3D11 NV12 textures
21003b7d 2020-12-31 14:31:29 [KMS/DRM] Small refactoring on the SwapWindow function.
e1fb969b 2020-12-31 01:40:15 [KMS/DRM] Correct comments about last bugfix.
e34caa97 2020-12-31 01:31:57 [KMS/DRM] Correct EGL/GL library loading on window creation, thus saving window re-creation.
d81fe923 2020-12-30 22:03:32 SDL_BlitScaled: remove un needed -1 +1 offset in calculation
8476df3e 2020-12-30 23:55:10 SDL_mixer.c: remove calls to non-existing m68k asm code.
5b2e011e 2020-12-30 23:55:02 SDL_endian.h: minor fixes from SDL-1.2 branch ( forward-port of changesets 3909:6832b00d3594 and 5657:529d23724144 )
5aba0827 2020-12-30 11:38:51 Build SDL for Mac hardware when targeting iOS
590a5469 2020-12-30 16:12:14 Fixed bug 5424 - Renderer doesn't use entirely the viewport when scaling is used Viewport/Clip dimensions are calculated usingg SDL_ceil whereas all renders use SDL_floor
a88071de 2020-12-30 15:55:00 configure.ac: directfb dynamic loading support updates: put back sed on find_lib result, remove debug messages, fix directfb_lib report to user.
f24cc903 2020-12-30 15:53:56 remove CFLAGS save/restores from dbus.h and ibus.h header checks. CPPFLAGS is what AC_CHECK_HEADER needs.
88eaf356 2020-12-30 15:53:20 minor update to test/acinclude.m4 (pkg.m4)
92edee23 2020-12-30 01:28:02 SDL_config_android.h: update SIZEOF_VOIDP define to respect __LP64__
7c105f12 2020-12-30 01:21:10 updates to SDL_config_os2.h
1cdc1d48 2020-12-30 01:00:24 SDL_config.h.cmake, SDL_config.h.in: update for SIZEOF_VOIDP define
9fc139df 2020-12-30 01:00:24 SDL_config_windows.h: add missing HAVE_STRTOULL along side HAVE_STRTOLL
b76b81b0 2020-12-30 01:00:24 SDL_config.h.cmake, SDL_config.h.in: add os/2 driver defines in case autofoo or cmake is used for it some day..
8a32ee24 2020-12-30 01:00:24 removed MSVC strtok_s use from SDL_strtokr(). no other ??_s are used elsewhere in SDL_stdinc. besides, C11 has a strtok_s with a different signature.
0684572c 2020-12-29 12:13:10 Added a hint to control whether the player LEDs should be lit to indicate which player is associated with a PS5 controller.
6116ccf0 2020-12-29 21:20:28 fix configure warnings when checking dbus/dbus.h and ibus-1.0/ibus.h .. by adding DBUS_CFLAGS and IBUS_CFLAGS to CPPFLAGS: configure: WARNING: dbus/dbus.h: accepted by the compiler, rejected by the preprocessor! configure: WARNING: dbus/dbus.h: proceeding with the compiler's result configure: WARNING: ibus-1.0/ibus.h: accepted by the compiler, rejected by the preprocessor! configure: WARNING: ibus-1.0/ibus.h: proceeding with the compiler's result
f1758241 2020-12-29 20:51:10 config.sub, config.guess: go back to backtick `..` substitutions. see e.g. https://lists.gnu.org/archive/html/config-patches/2020-12/msg00000.html
80cf8a8b 2020-12-29 17:29:31 SDL_BlitScaled: also prevent crash if dest width or height is negative
f08b9a5b 2020-12-29 16:02:52 SDL_BlitScaled: prevent crash if dest width or height is 0
427c96ec 2020-12-29 14:24:38 [KMS/DRM] Rework some functions.
67f0b9b8 2020-12-28 20:58:47 Fixed bug 5418 - Add system features detection for Elbrus (E2K) Ivan Kuzmenko MCST Elbrus 2000 (E2K, https://en.wikipedia.org/wiki/Elbrus_2000) is a russian processor architecture based on VLIW/EPIC instruction set (like Intel Itanium (IA-64) architecture). Architecture has half native / half software support of most Intel/AMD SIMD (e.g. MMX/SSE/SSE2/SSE3/SSSE3/SSE4.1/SSE4.2/AES/AVX/AVX2 & 3DNow!/SSE4a/XOP/FMA4). It also has built-in x86/x86_64 <-> e2k binary translators (RTC, http://www.mcst.ru/rtc and Lintel, http://www.mcst.ru/lintel) that can run code for x86/x86_64 architecture (Transmeta did something similiar with their Crusoe series) with SIMD extensions support. Attached patch allows SDL2 to detect extensions supported by E2K like MMX, 3dNOW!, AVX etc. (test/testplatform log: https://termbin.com/7qs3).
8eae956c 2020-12-29 00:00:56 regenerated configure
3cb0e840 2020-12-28 11:47:53 Fixed bug 5422 - KMSDRM_LEGACY: Add OpenBSD support wahil1976 This patch adds support for OpenBSD to KMSDRM_LEGACY. Note that the patch won't be ported to the atomic KMSDRM backend because OpenBSD does not support atomic KMS properly yet.
8fc0baad 2020-12-28 11:43:11 Add SDL_cond implementation using Windows Condition Variables Is automatically used when the SRW SDL_mutex implementation is active. Otherwise falls back to the generic implementation. v2: - Rebase onto master fa3ea1051a4b
2443e51e 2020-12-28 11:42:49 Add optional suffix `_generic` to generic SDL_cond impl Allows for runtime selectable implementation
7539ac80 2020-12-28 18:22:07 [KMS/DRM] Restore hacky code to point to TTY buffer on surface destruction b/c I lack alternatives.
5dabc4d7 2020-12-28 18:17:25 Revert changeset 14590 544ac819e8b3 , does not fully fix
9efdafd4 2020-12-28 18:07:03 SDL_RenderCopy: scale before doing intersection this prevents drawing 1 pixel outside the screen, in letterbox mode
86b81abe 2020-12-28 16:19:19 [KMS/DRM_LEGACY] Prevent mouse cursor from staying onscreen after window destruction. Patch by Ozkan Sezer.
0feaf7d1 2020-12-28 14:37:58 [KMS/DRM][Vulkan] Correct non-existing property. Remove hacky surface destruction code (TTY buffer isn't there after a Vulkan window is created).
7186584b 2020-12-28 10:41:37 fix indentation (bug 5313)
9e22f62e 2020-12-28 11:50:02 arm64 implementations of SDL_Swap16/32 (bug #5419.) patch from David Carlier.
2355dea4 2020-12-28 08:00:50 revert 'arm64 implementations of SDL_Swap16/32' for now (bug #5419)
2f99bc07 2020-12-28 07:20:20 arm64 implementations of SDL_Swap16/32 (bug #5419.) patch from David Carlier.
c2735c0b 2020-12-27 23:53:28 Better scaling fallbacks for the SW renderer (bug 5313)
a6beb2d2 2020-12-28 01:10:02 SDL_PrivateLowerBlitScaled: remove unused local var 'a'
30df2e4e 2020-12-27 23:00:11 Scaling fallbacks for the SW renderer (bug 5313)
040bd7a9 2020-12-28 00:55:28 Fix udev not detecting ID_INPUT_KEY devices when udev is not running https://bugzilla.libsdl.org/show_bug.cgi?id=5308 The udev code labels devices that are found by this code with ID_INPUT_KEY which in turn gets used by SDL to label the devices as SDL_UDEV_DEVICE_KEYBOARD. This was missing for the code path when udev is not running and as such devices such as the power button of a phone was not detected as keyboard input and no devices were emitted.
f9b5f6cc 2020-12-27 20:28:24 Forward scale mode to SW renderer (Bug 5313)
471d3c36 2020-12-27 14:00:30 fix bug #5415 -- fatal error: 'Cocoa/Cocoa.h' file not found in iOS build
a6c6e5f5 2020-12-27 14:00:02 configure.ac: fix POSIX conformance issues (bug #4261.) Patch from Matt Whitlock: There are actually two distinct classes of problems at play here. On the one hand, libsdl2's configure.ac has some POSIX conformance issues - namely, the use of 'echo -n' and the passage of arguments containing embedded backslashes to 'echo', neither of which is defined by POSIX. The attached patch takes care of these issues.
9f6fddb4 2020-12-27 05:20:10 CMake: don't check for --no-undefined linker flag for OpenBSD (bug #5174) it now matches autotools.
46d31d57 2020-12-27 00:43:06 [KMS/DRM][Vulkan] Fix segfault when changing fullscren mode and permanent cursor when changing between Vulkan and GL renderers in vkQuake3. Tidy up window destruction code.
e7c47941 2020-12-25 17:10:02 Disable WaitOnAddress SDL_sem implementation on Windows Phone Apps that use the required APIs do not pass certification.
5b64fdc9 2020-12-25 10:41:20 thread/windows: Remove synchronization.lib from WinPhone81 dependencies synch APIs are implicitly available on this platform.
d6afc1c6 2020-12-25 04:00:20 thread/windows: Statically link synchronization APIs on WINRT GetModuleHandleW is not available on those platforms --- .../WinPhone81_VS2013/SDL-WinPhone81.vcxproj | 8 ++++---- VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj | 12 ++++++------ src/thread/windows/SDL_sysmutex.c | 12 ++++++++++++ src/thread/windows/SDL_syssem.c | 11 +++++++++++ 4 files changed, 33 insertions(+), 10 deletions(-)
ff913a22 2020-12-23 16:16:55 Fixed compile warnings on platforms without hidapi support
047b20e3 2020-12-23 16:11:16 Fixed compile warnings on platforms without hidapi support
9838611a 2020-12-23 15:52:12 Fixed compiler crash building for iOS with clang 11.0.3
2b760c36 2020-12-24 01:55:00 attempt to fix emscripten-buildbot: s/wasm/wasm32/
b9eb43a5 2020-12-24 01:32:10 build-scripts: update install-sh and mkinstalldirs from automake-1.16.3
3c4103b8 2020-12-24 01:20:00 fix config.guess permissions
fd3cb20b 2020-12-23 14:09:01 Fixed bug 5411 - config.guess and config.sub outdated Ozkan Sezer Our config.guess and config.sub are rather outdated. Attached new versions of them here. However, build-scripts/config.sub.patch do not apply to these new versions: I don't know if and where that patch is still needed.
5ed3d21f 2020-12-24 00:55:30 testsem.c: fix -Wmissing-braces warnings.
4aebad77 2020-12-23 22:50:50 SDL_SoftStretchLowerLinear: try to make xcode buildbot compile (Bug 5313)
93ccdee8 2020-12-23 13:47:49 Fixed bug 5404 - stdlib: Added SDL_round, SDL_roundf, SDL_lround and SDL_lroundf Cameron Cawley stdlib: Added SDL_round, SDL_roundf, SDL_lround and SDL_lroundf The default implementation is based on the one used in the Windows RT video driver.
d0b8295c 2020-12-23 13:36:46 Add SDL_sem implementation using Atomics and WaitOnAddress API. Keep Semaphore Kernel Object impl for Windows 7 and older - choose at runtime v2: - Fix mixed int/LONG types - Reorder definitions - Add missing include v3: - Use `GetModuleHandle()` to load the API Set
2b040ceb 2020-12-23 13:36:23 Atomic test: Fix use after free SDL_SemPost() was called by the FIFO threads after the semaphore was freed because the main thread actually synchronized on the `writerRunning`/`readersRunning` count and not the semaphores itself.
6267b951 2020-12-23 13:36:02 Semaphore test: Add overhead tests.
95a6d4e8 2020-12-23 13:35:35 Semaphore test: Put test into separate function.
548cb908 2020-12-23 13:33:36 Add SDL_mutex implementation using Windows Slim Reader/Writer Locks Keep Critical Section impl for Windows XP/Vista - choose at runtime v2: - Add SRW definitions as suggested by Ozkan Sezer Allows building against older platform headers. - Rename "hidden" function parameter `mutex_` to `_mutex` v3: - Use GetModuleHandle instead of LoadLibrary - Fix typo in comment
090fffac 2020-12-24 00:29:40 test/Makefile.os2: add warning switches to CFLAGS.
239c8f1f 2020-12-24 00:28:50 testvulkan.c: fix -Wmissing-braces warnings. also fix whitespace.
20ca1192 2020-12-24 00:26:32 testgesture.c: comment out unused drawLine()
b064028c 2020-12-24 00:25:40 testatomic.c: fix warnings due to SDL_AtomicDecRef() use
8e20376f 2020-12-23 22:09:01 SDL_SoftStretchLinear: use SDL_INLINE (bug 5313)
7b8d5b7d 2020-12-23 22:02:28 SDL_SoftStretchLinear: fix implicit conversion (bug 5313)
15fea339 2020-12-23 23:47:10 ran gendynapi.pl after addition of SDL_SoftStretchLinear
ae8a270f 2020-12-23 21:37:40 Add SDL_SoftStretchLowerLinear() (Bug 5313)
050ee9a4 2020-12-23 21:32:01 Split SDL_SoftStretch in Lower and Uppler functions (Bug 5313)
09fcc9ed 2020-12-23 16:45:23 [KMS/DRM][Vulkan] Fix small warning, thanks to Ozkan Sezer for spotting it.
a6dc838d 2020-12-23 16:22:46 [KMS/DRM][Vulkan] Only try to create a display mode when no suitable mode is found.
0ed4d929 2020-12-23 04:53:23 Fixed setting player LEDs for PS5 controllers over Bluetooth
6341bb35 2020-12-22 21:51:59 Fixed controller disconnect detection for PS4 and PS5 controllers over Bluetooth