src


Log

Author Commit Date CI Message
Ozkan Sezer 405a3c82 2019-11-21T11:50:50 ran gendynapi.pl after newly added SDL_string.c functions.
Sam Lantinga 65096446 2019-11-20T16:42:50 Improved XInput VID/PID detection and added SDL_wcsstr() and SDL_wcsncmp()
Ozkan Sezer eb8f14bb 2019-11-20T20:40:50 added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.)
Sam Lantinga ce8411c5 2019-11-20T08:43:24 Fixed Xbox One Elite Series 2 showing up as 2 devices in Bluetooth mode on Windows
Ozkan Sezer 200d37da 2019-11-20T02:47:40 SDL.c (SDL_ExitProcess): unconstify its param to match its declaration.
Sam Lantinga 972a70d8 2019-11-19T15:15:00 Added support for the Xbox One Elite Series 2 controller on Mac OSX
Sam Lantinga 68d8fc5c 2019-11-18T15:46:13 Added support for the Xbox One Elite Series 2 controller in wired mode
Sam Lantinga 2bfcf5cd 2019-11-18T14:08:05 Added Linux controller mapping for the Xbox One Elite Series 2 controller in Bluetooth mode
Sam Lantinga 1e24a151 2019-11-18T11:51:39 Added names for some missing Xbox controllers
Sam Lantinga 14495644 2019-11-18T11:44:51 Added identifiers for the Xbox One Elite Series 2 controller
Sam Lantinga df728f85 2019-11-18T10:48:14 Fixed unused function warning on Android
Sam Lantinga dd7fe0af 2019-11-16T22:45:49 Fixed bug 4814 - Missing scancodes on Linux Michael Roe The mappings for keyboard scancodes on Linux do not include keypad left and right parentheses (used on some Microsoft keyboard), keypad plus/minus, LANG1 and LANG2 (used on Korean keyboards), XK86MenuKB, and F20 (remapped to Audio Mic Mute in the usual X11 config).
Sam Lantinga b1539c4c 2019-11-16T22:35:48 Fixed bug 4819 - Attempting to create an OpenGL ES context with unachievable MSAA parameters under X11 dooms the program Solra Bizna I have written a program that, in the event that the user requests more MSAA samples than their hardware supports, attempts to gracefully fall back to the best MSAA available. This code works with my conventional OpenGL renderer, but if I change nothing about the code except to make it request an OpenGL ES profile instead, Xlib kills the program with an error that looks like: X Error of failed request: BadWindow (invalid Window parameter) Major opcode of failed request: 4 (X_DestroyWindow) Resource id in failed request: 0x5c00008 Serial number of failed request: 188 Current serial number in output stream: 193 To trigger the bug, attempt to create a window with the SDL_WINDOW_OPENGL flag, with SDL_GL_CONTEXT_PROFILE_MASK set to SDL_GL_CONTEXT_PROFILE_ES, and with SDL_GL_MULTISAMPLESAMPLES set to any unsupported value. SDL_CreateWindow properly returns NULL, but at this point the program is already doomed. Xlib will shortly terminate the program with an error. Calling SDL_CreateWindow again will immediately trigger this termination. I have attached a skeletal program that reproduces this bug for me. Replacing SDL_GL_CONTEXT_PROFILE_ES with SDL_GL_CONTEXT_PROFILE_COMPATIBILITY avoids the bug (but, obviously, doesn't create an OpenGL ES context). As I suspected, the problem was with XDestroyWindow being called twice on the same window. The X11_CreateWindow function in src/video/x11/SDL_x11window.c calls SetupWindowData. If initialization fails after that point, XDestroyWindow gets called on the window by a subsequent call to X11_DestroyWindow. But, later in the same function, iff a GLES context is requested and initializing it fails, X11_XDestroyWindow (which wraps XDestroyWindow) is manually called. Shortly after, the intended call to X11_DestroyWindow occurs, which attempts to destroy the same window again. Boom. (The above confusing summary involves three separate, similarly-named functions: XDestroyWindow, X11_DestroyWindow, X11_XDestroyWindow) I have attached a simple patch that removes the redundant X11_XDestroyWindow calls. I've tested that XDestroyWindow still gets called for the windows in question, and that it only gets called once.
Sam Lantinga a9ac9e38 2019-11-16T19:58:29 Don't try to use this driver with the Xbox One S in Bluetooth mode on Linux
Sam Lantinga 9ca53730 2019-11-16T19:55:53 Added support for the Xbox One S controller in Bluetooth mode on Linux
Sylvain Becker 9d4c3f12 2019-11-16T22:59:56 Fix missing prototype warning
Sylvain Becker 2dab79bc 2019-11-16T22:55:36 Fix crash when detecting SIMD
Sam Lantinga cf33f1f0 2019-11-13T21:53:01 Added a utility function to simplify the hint handling logic
Sam Lantinga a63e93a1 2019-11-13T15:46:58 Supported Android and Apple hardware has ARM SIMD capability
Sam Lantinga 9a76bebf 2019-11-13T14:24:48 SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS defaults to true, to match Steam's default behavior
EXL b44fe0f8 2019-11-12T17:24:37 haiku: Rename BE_* entities to HAIKU_* In favor Bugzilla #2349. Update copyright years to 2019. Partially fixes Bugzilla #4442.
Peter Kosyh 33ae5e5e 2019-11-11T22:23:33 haiku: mouse_relative fix Partially fixes Bugzilla #4442.
Peter Kosyh 79510b75 2019-11-11T22:22:40 haiku: mouse->ShowMouse method added Partially fixes Bugzilla #4442.
Gerasim Troeglazov 95a402d7 2019-11-11T22:21:17 haiku: Add support for relative mouse mode. Partially fixes Bugzilla #4442.
Gerasim Troeglazov bd648bd5 2019-11-11T22:18:21 haiku: Add simple relative mode for mouse. Partially fixes Bugzilla #4442.
Adrien Destugues 3b516e63 2019-11-11T22:14:00 haiku: Fix crash when opening window. - _num_clips was not set in constructor, so a NULL _clips could be mistakenly dereferenced. - As _clips is accessible outside the class, it is not a good idea to free/reallocate it. Try to limit this by reallocating only when it needs to grow. Partially fixes Bugzilla #4442.
Jerome Duval 50806eee 2019-11-11T22:04:10 haiku: use addr_t instead of size_t for OpenGL dynamic loading. Partially fixes Bugzilla #4442.
Peter Kosyh 55b5d8dc 2019-11-11T21:59:39 haiku: Invert mouse wheel values to match what SDL expects. Partially fixes Bugzilla #4442.
EXL b22fb9e2 2019-11-11T16:44:40 haiku: Implement message box for Haiku Add implementation for functions: SDL_ShowSimpleMessageBox() SDL_ShowMessageBox() Add simple customization support also. Fix build for x86_gcc2. Partially fixes Bugzilla #4442.
Ozkan Sezer a365c7f6 2019-11-04T11:15:24 ran gendynapi.pl after SDL_HasARMSIMD() addition
Cameron Cawley 20ddf45e 2019-11-02T22:58:52 Added SDL_PIXELFORMAT_BGR444
Sylvain Becker 303646a6 2019-10-31T15:53:10 Android: some readability: redundant casts, deads stores, redundant control flow
Ozkan Sezer fea3c8bd 2019-10-31T17:10:02 SDL_qsort.c: sync comments with version 1.15 from mainstream
Sylvain Becker 88ba6798 2019-10-30T21:12:36 Wayland: touch events, use of memory after it is freed
Sylvain Becker 86ae245b 2019-10-30T17:59:20 Use correct enum: typo in org_kde_kwin_server_decoration_mode instead of org_kde_kwin_server_decoration_manager_mode
Sylvain Becker 81cdd500 2019-10-30T17:35:40 Remove redundant 'SDL_GetErrBuf' declaration
Sylvain Becker 9e509e4a 2019-10-30T16:45:53 SDL_render_gles2: remove ineffective widening cast warning: either cast from 'int' to 'size_t' (aka 'unsigned long') is ineffective, or there is loss of precision before the conversion [bugprone-misplaced-widening-cast]
Sylvain Becker ce308a78 2019-10-30T16:33:32 revert this const parameter for X11 function
Sylvain Becker dab55a8d 2019-10-30T16:20:58 Readability: remove redundant cast
Sylvain Becker f16e5106 2019-10-30T16:17:59 Fix const warning in RLE getpix functions
Sylvain Becker 25d53a44 2019-10-30T16:12:39 SDL_syspower.c: remove redundant expression
Sylvain Becker d4a67e25 2019-10-30T16:06:51 Readability: change some pointer parameter to be pointer to const
Sylvain Becker 3d100df3 2019-10-30T15:43:49 Readability: remove const-qualifation from function declaration const-qualification of parameters only has an effect in function definitions
Sylvain Becker 60d3965e 2019-10-30T15:36:17 Readability: remove redundant return, continue, enum declaration
Sylvain Becker b458d7a2 2019-10-30T15:13:55 Readability: remove redundant cast to the same type
Sylvain Becker 56cbe120 2019-10-30T14:37:06 BlitAuto: remove redundant cast to the same type
Sylvain Becker 735691ec 2019-10-30T14:29:41 Remove nested redundant #ifndef
Sylvain Becker ff0d9245 2019-10-30T14:26:18 SDL_syspower: remove dead store warning Value stored to 'str' during its initialization is never read
Sylvain Becker 42153342 2019-10-29T16:13:41 Use fill_function for FillRect SIMD/NEON (bug 4365)
Alex Szpakowski bda618a2 2019-10-27T11:41:48 iOS: remove some unused code, minor code style cleanup.
Alex Szpakowski df49e2a5 2019-10-27T11:41:11 iOS: replace a deprecated function call with a non-deprecated equivalent.
Sylvain Becker 7289e5e2 2019-10-27T15:22:28 Android: remove warning in blit_features "integer constant not in range of enumerated type 'enum blit_features'"
Sylvain Becker 463bf5c2 2019-10-27T14:52:09 Android: fix compilation error of SDL_cpuinfo.c on android-r13b (bug 4365)
Ryan C. Gordon c0255be4 2019-10-26T23:58:55 x11: check if the X server honored our XMoveWindow() call (thanks, R.E. Rust!). This can happen if a window is still grabbed when we try to move it, or if the X11 ecosystem is just in a bad mood, I guess. This makes sure that SDL will report the correct position for a window; otherwise, SDL_GetWindowPosition will just report whatever the last SDL_SetWindowPosition call requested, even if the window didn't actually move. Fixes Bugzilla #4646.
Alex Szpakowski a963e36e 2019-10-26T15:27:51 macOS: more robust detection and switching of exclusive-fullscreen display modes (bug #4822).
Alex Szpakowski a9b867ab 2019-10-26T14:39:50 macOS Fix potential memory leaks in the Metal renderer caught by clang's static analyzer.
Ryan C. Gordon 1ce1364b 2019-10-26T12:56:18 d3d11: Don't fail if there's no vertex data to upload (thanks, Martin!). Fixes Bugzilla #4832.
Ryan C. Gordon 6dffc5d4 2019-10-25T00:07:30 cpuinfo: Remove incorrect #warning when building for non-ARM architectures.
Ben Avison 72f8044a 2019-10-24T21:17:52 ARM: NEON assembly optimization for SDL_FillRect
Ben Avison 1187b013 2019-10-24T21:17:38 ARM: NEON assembly optimization for function BlitARGBto565PixelAlpha
Ben Avison 2dfe0605 2019-10-24T21:17:19 ARM: NEON assembly optimization for function BlitRGBtoRGBPixelAlpha
Ben Avison 74846657 2019-10-24T21:15:50 ARM: SIMD optimization for 4:4:4:4 to 8:8:8:8 normal blits
Ben Avison becc649a 2019-10-24T21:15:35 ARM: assembly optimization for SDL_FillRect
Ben Avison 7ac733f0 2019-10-24T21:15:21 ARM: SIMD assembly optimization for BGR-to-RGB 32bpp normal blits
Ben Avison 8425d9d5 2019-10-24T21:15:09 SDL_blit: use a named enum for required hardware bits in dispatch tables
Ben Avison 0eaa52ce 2019-10-24T21:13:56 ARM: SIMD assembly optimization for function BlitARGBto565PixelAlpha
Ben Avison 57723b83 2019-10-24T21:13:05 ARM: SIMD assembly optimization for function BlitRGBtoRGBPixelAlpha Much of the heavy lifting of this optimization is lifted from the Pixman project, which is distributed under an MIT-style license. As far as possible, these elements have been relicensed to the zlib license.
Ben Avison 6a6a0528 2019-10-24T21:12:08 ARM: Create configure option --enable-arm-simd to govern assembly optimizations
Alex Szpakowski 59beaccd 2019-10-24T20:15:54 macOS: Expose high dpi-capable display modes on macOS 10.13+. Fixes an issue in macOS 10.15 where the displayed content would move up after entering, exiting and re-entering exclusive fullscreen when certain display modes were used (bug #4822). Bug #3949 is also related to this change.
Sylvain Becker 8081f117 2019-10-24T18:07:30 Fixed bug 2014 - Hardcoded srcA value in SDL_Blit_auto.c functions
Sylvain Becker 3a8b8994 2019-10-23T11:07:11 Android: remove eglGetProcAdded busted comment (bug #4040)
Sylvain Becker 0f871c03 2019-10-23T09:53:23 Fixed bug 4843 - Passing NULL to memset in SDL_PrivateLoadButtonMapping (Thanks!)
Sylvain Becker ed469fa5 2019-10-23T09:36:41 Fixed bug 4842 - Redundant condition in MS_ADPCM_Decode and IMA_ADPCM_Decode (Thanks!)
Sylvain Becker c9d0e2ae 2019-10-23T09:26:27 Fixed bug 4840 - Read of uninitialized memory in DXGI_LoadDLL (Thanks!)
Sylvain Becker d5d34de4 2019-10-23T09:17:53 Fixed bug 4839 - Read of uninitialized memory in Win32_ResizeWindowShape (Thanks!)
Sylvain Becker 758badff 2019-10-23T08:58:52 Fixed bug 4841 - Misplaced parenthesis WIN_WindowProc / WM_ACTIVATE / ClipCursor (Thanks!)
Sylvain Becker b7ab3b39 2019-10-23T08:50:57 Fixed bug 4838 - Use after free in SDL_JoystickUpdate (Thanks!)
Sylvain Becker 3ac67cf4 2019-10-23T08:46:59 Fixed bug 4837 - Use after free in SDL_SensorUpdate (Thanks!)
Sam Lantinga 5025109f 2019-10-22T15:43:58 Fixed accidental whitespace
Sam Lantinga 9da4bfc1 2019-10-22T10:57:07 Added support for the Power A Nintendo Switch Enhanced Wireless Controller
Sam Lantinga f96da11f 2019-10-22T10:28:51 Reordered Power A Switch controllers so they're grouped together
Sam Lantinga 9e7894ef 2019-10-22T10:27:30 Added support for the PowerA - Super Mario Controller
Ryan C. Gordon 9ececeea 2019-10-20T22:17:59 cpuinfo: Use a better default alignment value (thanks, Simon!). Fixes Bugzilla #4835.
Sam Lantinga cdc7181e 2019-10-19T01:54:02 Don't try to use the Xbox HID protocol with the NVIDIA Shield controllers
Sylvain Becker 336a7549 2019-10-19T09:23:40 remove warning prototype SDL_ExitProcess()
Ozkan Sezer 9c14c789 2019-10-18T23:10:00 updated includes for _exit()
Sylvain Becker 24bee6e5 2019-10-18T21:47:30 Add internal function SDL_EGL_GetVersion()
Sam Lantinga b060b2ea 2019-10-18T08:56:54 Fixed whitespace
Sylvain Becker 412ab7e1 2019-10-18T14:23:37 Fixed bug 4829 - Sensor events incorrectly disabled
Sylvain Becker e5bd2003 2019-10-18T14:08:07 Android: enable eglGetProcAddress (bug #4040, bug #4794)
Sylvain Becker 03f27a3a 2019-10-18T13:27:58 Add robustness getting the EGL version (see bug #4040)
Ryan C. Gordon 3ecce847 2019-10-18T00:07:32 egl: adjust how we load symbols in SDL_EGL_GetProcAddress. Use eglGetProcAddress for everything on EGL >= 1.5. Try SDL_LoadFunction first for EGL <= 1.4 in case it's a core symbol, and as a fallback if eglGetProcAddress fails. Finally, for EGL <= 1.4, fallback to eglGetProcAddress to catch extensions not exported from the shared library. (Maybe) Fixes Bugzilla #4794.
Sam Lantinga 4f304fd8 2019-10-17T18:07:52 Added support for the BDA PS4 Fightpad
Sam Lantinga 097b9c30 2019-10-17T17:51:49 Better fix for iOS build
Sam Lantinga a1349d46 2019-10-17T17:51:36 Build fix for the build fix
Sam Lantinga 8984d25b 2019-10-17T17:47:27 Fixed build on iOS
Sam Lantinga bf9092cf 2019-10-17T17:47:11 Removed unused variable
Sam Lantinga b3470f04 2019-10-17T17:32:47 Added the hint SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS to control whether Nintendo Switch controllers use their button labels or button positions for game controller button reporting.
Sam Lantinga e6ac16ef 2019-10-17T16:59:05 Added support for third party Nintendo Switch controllers that don't support the full protocol
Sam Lantinga 43c5f62d 2019-10-17T16:14:17 Merged latest data from Steam