|
457e58c4
|
2018-11-17T16:24:52
|
|
opengles: Fixed compiler warnings.
|
|
9719f89d
|
2018-11-17T12:12:29
|
|
Back out change initializing renderer blend mode incorrectly.
|
|
fde7592a
|
2018-11-17T14:39:42
|
|
direct3d11: Fixed missing rendering of solid primitives.
Fixes Bugzilla #4388.
|
|
782f1685
|
2018-11-17T14:37:51
|
|
Fixed a few compiler warnings.
|
|
29e15ce6
|
2018-11-17T00:58:45
|
|
The default draw blendmode is SDL_BLENDMODE_NONE
|
|
1f6bd951
|
2018-11-15T18:22:30
|
|
Emscripten: make CloseAudio actually close audio
cf. https://bugzilla.libsdl.org/show_bug.cgi?id=4176
|
|
43d47f6b
|
2018-11-15T07:20:02
|
|
fix permissions
|
|
9262c0de
|
2018-11-14T22:38:58
|
|
software: fix blits with color mods that change during a command queue run.
|
|
2e348c1f
|
2018-11-14T13:37:22
|
|
Fixed bug 3193 - Dualshock 3's motion sensors overwrite analog stick
maxxus
The Dualshock 3's motion sensors don't seem to be reported by the call to EVIOCGBIT but they still send EV_ABS events. Because they're not reported by EVIOCGBIT they're not assigned a proper axis ids and the default of 0 is used, which is the valid id for the left analog sticks left/right axis.
|
|
1a4c0d4e
|
2018-11-12T19:23:49
|
|
Fixed bug 4377 - SDL_PIXELFORMAT enum is anonymous, which prevents its use in a templated function
zen3d
While trying to build Pixie lisp (https://github.com/pixie-lang/pixie), which uses SDL for multimedia output, the mandelbrot example won't build. The problem is that internally pixie uses a templated function to dump a value, and gcc chokes because SDL_PIXELFORMAT_RGA8888 is an anonymous enum.
I solved the problem locally by changing from:
enum {
SDL_PIXELFORMAT_UNKNOWN,
... etc. ...
SDL_PIXELFORMAT_YUYV = ... etc ...
};
to:
typedef enum {
SDL_PIXELFORMAT_UNKNOWN,
... etc. ...
SDL_PIXELFORMAT_YUYV = ... etc ...
} SDL_PIXELFORMAT_ENUM;
The net result of this change is that the enum containing SDL_PIXELFORMAT_* is no longer an anonymous enum and can now be used by a templated function.
This local change fixes Pixie lisp for me.
I did notice that you use the idiom
typedef enum {
... etc ...
} SDL_FOO;
elsewhere in your code, so that change to SDL_PIXELFORMAT doesn't look like it would have a negative impact.
|
|
b815ad56
|
2018-11-12T16:42:49
|
|
Fixed bug 4366 - Compile throws a warning on RPI (Raspbian Stretch)
midwan
When trying to compile on a Raspberry Pi 3, running Raspbian Stretch (fully updated), a warning appears:
/home/pi/projects/SDL/src/test/SDL_test_memory.c: In function ?SDL_TrackAllocation?:
/home/pi/projects/SDL/src/test/SDL_test_memory.c:112:109: warning: format ?%llx? expects argument of type ?long long unsigned int?, but argument 5 has type ?unw_word_t {aka unsigned int}? [-Wformat=]
snprintf(entry->stack_names[stack_index], sizeof(entry->stack_names[stack_index]), "%s+0x%llx", sym, offset);
|
|
5e153194
|
2018-11-12T16:34:58
|
|
Fixed bug 4367 - compatibility version decreased between 2.0.8 and 2.0.9
Joshua Root
The change resulting from Bug 4208 changed the compatibility_version of libSDL2 from 9.0.0 to 1.0.0. This is simply wrong.
This means that programs linked against 2.0.9 are considered by the dynamic linker to be compatible with all previous versions of libSDL2. This is not the case since new public symbols have been added.
The way compatibility_version and current_version are meant to work is:
* current_version increases every time the library changes in any way.
* compatibility_version is increased to match current_version whenever new public symbols are added.
Thus both versions should only ever increase. The solution to the Xcode project and autotools not having matching versions should have been to increase the version(s) in the Xcode project.
Reference: https://developer.apple.com/library/archive/documentation/MacOSX/Conceptual/BPFrameworks/Concepts/VersionInformation.html
|
|
c525ff35
|
2018-11-10T20:56:23
|
|
cocoa: fix building with the macOS 10.7 SDK (thanks Riccardo!)
Fixes bug #4368
|
|
5029d50e
|
2018-11-10T16:15:48
|
|
Add SDL_TouchDeviceType enum and SDL_GetTouchDeviceType(SDL_TouchID id).
Touch device types include SDL_TOUCH_DEVICE_DIRECT (a touch screen with window-relative coordinates for touches), SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE (a trackpad-style device with absolute device coordinates), and SDL_TOUCH_DEVICE_INDIRECT_RELATIVE (a trackpad-style device with screen cursor-relative coordinates).
Phone screens are an example of a direct device type. Mac trackpads are the indirect-absolute touch device type. The Apple TV remote is an indirect-relative touch device type.
|
|
2196e576
|
2018-11-07T07:52:39
|
|
Used confflags +=, so each option can be enabled individually, if desired
|
|
44c5d803
|
2018-11-07T07:38:11
|
|
The Debian maintainers aren't using these rules, so enable dynamic loading of shared libraries by default for the Steam Linux Runtime
|
|
9665a508
|
2018-11-06T16:57:07
|
|
Added Vulkan headers version 1.1.91
Downloaded from https://github.com/KhronosGroup/Vulkan-Headers
|
|
48917e0e
|
2018-11-07T01:08:35
|
|
wayland: fix resizing and fullscreen toggling
For starters, we need to correctly respond to 0,0 configure after unsetting
fullscreen. Also, turns out that there should be no drawing calls at all
in between eglSwapBuffers and wl_egl_window_resize, as otherwise EGL can
already allocate a wrongly sized buffer for a next frame, so handle those
together.
|
|
ed694ec6
|
2018-11-06T23:45:50
|
|
close_code.h: #error if included without matching begin_code.h
|
|
a60751b7
|
2018-11-06T20:50:24
|
|
fix bug #4362 - SDL_syswm.h with SDL_PROTOTYPES_ONLY broken in C++ mode
|
|
1dbf7dc2
|
2018-11-04T21:11:07
|
|
os2: Do a distclean instead of removing files manually in buildbot script.
|
|
e45ed114
|
2018-11-04T20:47:17
|
|
os2: Added a script for the buildbot.
|
|
244b79e1
|
2018-11-04T14:31:56
|
|
metal: SDL_RenderReadPixels on macOS synchronizes the render target's texture data if it's managed, before reading from it.
|
|
c9fed272
|
2018-11-04T12:31:02
|
|
metal: fix the SDL_RENDERER_PRESENTVSYNC flag not being set on the renderer info on macOS, when vsync is used.
|
|
c2bba9e4
|
2018-11-04T12:24:05
|
|
metal: fix the size of the buffer used for constant data.
|
|
bc57ac27
|
2018-11-02T21:34:17
|
|
mir: Removed mir client support.
Fixes Bugzilla #4288.
|
|
4026f89d
|
2018-11-02T18:07:11
|
|
Fixed bug 4308 - Prebuilt SDL.dll files not compiled with ASLR support (DYNAMICBASE)
Cameron Gutman
The current SDL 2.0.8 and the prerelease SDL 2.0.9 are compiled without the DYNAMICBASE flag to indicate that ASLR may relocate the DLL at load-time. https://docs.microsoft.com/en-us/cpp/build/reference/dynamicbase-use-address-space-layout-randomization?view=vs-2017
When I build SDL.dll myself using the VS2010 project, the DLL has the DYNAMICBASE flag set (as is the default). Similarly, MinGW-w64 also enables ASLR by default on all binaries for a couple years now (https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=836365)
|
|
cc39c7a0
|
2018-11-02T17:25:00
|
|
Fixed bug 4320 - Android remove reflection for HIDDeviceBLESteamController
Sylvain
Uneeded use of reflection to access connectGatt method in HIDDeviceBLESteamController.java
The method is API 23
https://developer.android.com/reference/android/bluetooth/BluetoothDevice.html#connectGatt(android.content.Context,%20boolean,%20android.bluetooth.BluetoothGattCallback,%20int)
|
|
67a94893
|
2018-11-02T17:22:15
|
|
Fixed bug 4319 - Android remove reflection for PointerIcon
Sylvain
Since SDL2 min requirement is Android SDK 26, and PointerIcon is 24. We don't need reflection to access it.
|
|
47fb450b
|
2018-11-02T17:18:03
|
|
Fixed bug 4315 - little Warning in Android_JNI_CaptureAudioBuffer
Sylvain
SDL_android.c
src/core/android/SDL_android.c:1302:5: warning: variable 'br' is used uninitialized whenever switch default is taken [-Wsometimes-uninitialized]
default:
^~~~~~~
src/core/android/SDL_android.c:1306:12: note: uninitialized use occurs here
return br;
^~
src/core/android/SDL_android.c:1270:12: note: initialize the variable 'br' to silence this warning
jint br;
^
Maybe we could add some basics warning flags, not to see all warnings, but so that new warnings are caught sooner.
I would go for -Wall -Wextra, and some -Wno-warning for the allowed warnings.
|
|
457390fc
|
2018-11-01T20:24:21
|
|
metal: avoid an extra buffer allocation and GPU data copy in RunCommandQueue, it's not needed. Improves overall performance.
|
|
4e86dfd8
|
2018-11-01T19:49:01
|
|
metal: remove an obsolete section of a constant buffer.
|
|
0d79a8a1
|
2018-11-01T20:04:24
|
|
fix build using Watcom :
./src/render/SDL_render.c(2168): Error! E1054: Expression must be constant
./src/render/SDL_render.c(2168): Error! E1054: Expression must be constant
./src/render/SDL_render.c(2175): Error! E1054: Expression must be constant
./src/render/SDL_render.c(2175): Error! E1054: Expression must be constant
./src/render/SDL_render.c(2322): Error! E1054: Expression must be constant
./src/render/SDL_render.c(2322): Error! E1054: Expression must be constant
./src/render/SDL_render.c(2322): Error! E1054: Expression must be constant
./src/render/SDL_render.c(2322): Error! E1054: Expression must be constant
./src/render/SDL_render.c(2329): Error! E1054: Expression must be constant
./src/render/SDL_render.c(2329): Error! E1054: Expression must be constant
./src/render/SDL_render.c(2329): Error! E1054: Expression must be constant
./src/render/SDL_render.c(2329): Error! E1054: Expression must be constant
./src/render/software/SDL_render_sw.c(602): Error! E1054: Expression must be constant
./src/render/software/SDL_render_sw.c(602): Error! E1054: Expression must be constant
./src/render/software/SDL_render_sw.c(602): Error! E1054: Expression must be constant
./src/render/software/SDL_render_sw.c(602): Error! E1054: Expression must be constant
|
|
4659e738
|
2018-11-01T12:31:45
|
|
merge fallout: Patched to compile, fixed some compiler warnings, etc.
|
|
d42728ec
|
2018-11-01T12:35:00
|
|
fix NetBSD C90 build failure
src/vendor/SDL2/src/joystick/bsd/SDL_sysjoystick.c:353:5: error:
ISO C90 forbids mixed declarations and code [-Werror=declaration-after-statement]
reported by 'bch' at https://discourse.libsdl.org/t/25231
|
|
329f2eb9
|
2018-10-31T20:17:53
|
|
Fix crash when GL_LoadFunctions()/GLES2_LoadFunctions() fails
https://bugzilla.libsdl.org/show_bug.cgi?id=4350
We can't safely call GL_DestroyRenderer() until GL_LoadFunctions()
succeeds because we will be missing functions that we try to use
when activating the renderer for destruction if we have an GL context.
|
|
aeee424f
|
2018-10-31T15:16:51
|
|
Fixed bug 4349 - SDL_CreateWindow fails with KMS/DRM after upgrading Mesa to 18.2.3
Rainer Sabelka
After I did an upgrade of my arch Linux installation (resulting in an update of Mesa to version 18.2.3), all my SDL2 applications which use the KMS/DRM driver stopped working.
Reason: Creating a Window with SDL_CreateWindow failed because the call to EGL
eglCreateWindowSurface() returns an error "EGL_BAD_MATCH".
After investigating with the debugger I figured, that the configuration, which has been selected from the output of eglChooseConfig(), has an "EGL_NATIVE_VISUAL_ID" which does not match the "format" of the underlying gbm surface.
The attached patch fixes the problem. It does so, by mimicking Weston's behavior.
All configurations returned from eglChooseConfig() which have an visual_id different from the gbm format are discarded, and only from the remaining ones the "best" match is selected.
|
|
9af581bd
|
2018-10-31T15:01:20
|
|
Fixed bug 4347 - Keyboard LEDs don't work on linux console
Rainer Sabelka
When using SLD2 on a Linux console with the KMS/DRM video backend and Linux evdev keyboard support, the caps lock, scroll lock, and num lock leds do not work.
The attached patch adds ioctls for setting the LED state in SDL_evdev_kbd.c
|
|
62494a2e
|
2018-10-31T15:03:41
|
|
Merge SDL-ryan-batching-renderer branch to default.
|
|
eb2536c4
|
2018-10-31T14:50:20
|
|
Closing SDL-ryan-batching-renderer branch.
|
|
6c029f12
|
2018-10-31T10:18:05
|
|
Added tag release-2.0.9 for changeset c75013b56028
|
|
c49ecf6f
|
2018-10-30T20:11:02
|
|
rename os2 makefile so that 'make dist' catches it; update it a bit.
|
|
da56cefa
|
2018-10-30T07:00:03
|
|
Fixed bug 4188 - Software renderer SDL_RenderCopyEx blits corrupt image under certain cases
Sylvain
Re-opening this issue.
It fixes the test-case, but it introduces a regression with another bug (bug #4313).
So here's a new patch that activate cropping of the source surface to solve the issue.
It also reverts the wrong changeset.
It prevents unneeded colorkey error message.
|
|
950f39e2
|
2018-10-29T19:58:59
|
|
Backed out changeset 2944045e695b, SDL_JOYSTICK_HIDAPI is only used on iOS for Steam Controller support, which is not publicly available.
|
|
e542d1a3
|
2018-10-29T20:18:50
|
|
winmain: Patched to compile on C89 compilers.
|
|
f434a98c
|
2018-10-29T20:00:03
|
|
winmain: Don't use SDL_malloc (or SDL_stack_alloc, which might be malloc).
Otherwise, we are using the allocator before the app can set up its own hooks.
Now we use VirtualAlloc, and WideCharToMultiByte (because SDL_iconv uses
SDL_malloc, too!) to get ready to call into SDL_main.
This also makes console_wmain() call into the same routines as everything
else, so we don't have to deal with those allocations, too. Hopefully we
end up with the same results from GetCommandLine() as we do in wargv.
Fixes Bugzilla #4340.
|
|
b43f427f
|
2018-10-29T15:51:38
|
|
README-ios: added a note about enabling hidapi.
|
|
a5ebd4d7
|
2018-10-29T10:14:59
|
|
wayland: ask KDE protocol extension to use server-side decorations if possible.
|
|
df89abb2
|
2018-10-28T14:17:21
|
|
Fixed bug 4335 - Android NDK build error
dmuratshin
LOCAL_SRC_FILES shouldn't use $(LOCAL_PATH)
|
|
91820998
|
2018-10-28T21:36:48
|
|
Add and update include guards
Include guards in most changed files were missing, I added them keeping
the same style as other SDL files. In some cases I moved the include
guards around to be the first thing the header has to take advantage of
any possible improvements compiler may have for inclusion guards.
|
|
e381a159
|
2018-10-28T10:31:06
|
|
Updated Android project files and documentation
|
|
14c55ac8
|
2018-10-26T20:20:28
|
|
This change looks okay in the general case.
If we run into problems where these events aren't dispatched (initialized on a different thread than the main thread?) we may need to create a separate thread to handle device notifications like we do with the windows joystick subsystem.
|
|
be8ef94f
|
2018-10-26T14:43:39
|
|
hidapi: Don't run a separate event loop for device notifications.
Fixes Bugzilla #4286.
|
|
91da4963
|
2018-10-26T09:49:27
|
|
Added patch note for SDL_GameControllerGetPlayerIndex() and friends
|
|
b08bdc44
|
2018-10-26T09:27:31
|
|
Don't build SDL_JOYSTICK_HIDAPI by default on iOS
If you enable this, you'll need to link with CoreBluetooth.framework and add something like this to your Info.plist:
<key>NSBluetoothPeripheralUsageDescription</key>
<string>MyApp would like to remain connected to nearby bluetooth Game Controllers and Game Pads even when you're not using the app.</string>
|
|
14329256
|
2018-10-25T16:53:14
|
|
Generalized the XInput user index into a player index
|
|
545febcf
|
2018-10-25T13:22:34
|
|
Fixed initializing XInput user index
|
|
9987ca69
|
2018-10-25T12:54:42
|
|
Added SDL_JoystickGetXInputUserIndex()
|
|
4d4e18c4
|
2018-10-25T12:54:39
|
|
Added vi style for the Emscripten joystick code
|
|
04761d7d
|
2018-10-25T11:11:02
|
|
CMakeLists.txt: set dylib version numbers properly. (bug #2915.)
|
|
b699ddc0
|
2018-10-23T12:40:25
|
|
Fixed reinitializing the SDL joystick subsystem on Android
|
|
f0549cc9
|
2018-10-23T09:10:02
|
|
fix permissions
|
|
8340b0f0
|
2018-10-23T01:34:03
|
|
render: Add floating point versions of various draw APIs.
|
|
b262b0eb
|
2018-10-22T20:50:32
|
|
Small stack allocations fall back to malloc if they're unexpectedly large.
|
|
d7fa1120
|
2018-10-22T14:55:47
|
|
Change our fullscreen wait logic to only wait if we need to. (thanks Rachel!)
|
|
e6068b5b
|
2018-10-22T14:55:45
|
|
Handle failure to load hidapi gracefully
|
|
c4918db5
|
2018-10-22T14:55:42
|
|
Add exception handling to Android hidapi.
|
|
ff3bb857
|
2018-10-22T10:55:18
|
|
joystick: Add Linux mappings for "Xbox One Wireless Controller (Model 1708)"
Adds controller bindings to support the "Xbox One Wireless Controller
(Model 1708)" on Linux. The Model 1708 was released in 2016 alongside the
Xbox One S. It is the current model being sold by Microsoft as of writing.
(October 22, 2018)
|
|
4a50a042
|
2018-10-21T22:40:17
|
|
wasapi/win32: Sort initial device lists by device GUID.
This makes an unchanged set of hardware always report devices in the same
order on each run.
|
|
1ec56f73
|
2018-10-20T21:35:48
|
|
x11: Fixed incorrect function signature for XkbSetDetectableAutoRepeat.
It needs to use Bool (which is an int) and not BOOL (which is CARD8), which
causes problems on platforms with different byte order and alignment, etc.
Fixes Bugzilla #4326.
|
|
1fb20f0a
|
2018-10-18T23:38:27
|
|
cocoa: Put a mutex around GL_SwapBuffers.
Prevents deadlock when swapping two different GL contexts on two different
threads at the same time on macOS 10.14 ("Mojave").
Fixes Bugzilla #4278.
|
|
56806804
|
2018-10-18T15:41:50
|
|
Fixed bug 4324 - Xcode 10 - more cleanup for macOS and iOS projects
Dominik Reichardt
Xcode warns about
"Traditional headermap style is no longer supported; please migrate to using separate headermaps and set 'ALWAYS_SEARCH_USER_PATHS' to NO."
Just doing the latter is enough to silence the warning without ill effects on compiling. This affects the macOS Xcode projects as well as the iOS projects. Definitely not a bug but an annoying warning that could go away.
|
|
30def8e2
|
2018-10-18T15:40:39
|
|
Fixed bug 4324 - Xcode 10 - more cleanup for macOS and iOS projects
Dominik Reichardt
Similar to bug/patch #4228, the iOS Demo Xcode project needs to add the CoreBluetooth framework.
|
|
cad0a2f7
|
2018-10-18T12:05:05
|
|
cocoa: Fix OpenGL rendering on macOS 10.14 ("Mojave").
Fixes Bugzilla #4272.
(transplanted from 54729119b348e8a4a916192d1d6cb8d115656255)
|
|
f6773773
|
2018-10-18T12:05:05
|
|
cocoa: Fix OpenGL rendering on macOS 10.14 ("Mojave").
Fixes Bugzilla #4272.
|
|
072e17bf
|
2018-10-18T11:59:48
|
|
cocoa: GL_GetDrawableSize only uses -[NSView convertRectToBacking] for highDPI.
On Mojave, this will report large numbers for retina displays in fullscreen
mode, which isn't how it works on previous versions.
(transplanted from c6c1731780e2bef94f944a4795e2dfbba46d9500)
|
|
eac3fd28
|
2018-10-18T11:59:48
|
|
cocoa: GL_GetDrawableSize only uses -[NSView convertRectToBacking] for highDPI.
On Mojave, this will report large numbers for retina displays in fullscreen
mode, which isn't how it works on previous versions.
|
|
4db5e872
|
2018-10-18T11:58:00
|
|
use less ancient versions of autofoo scripts
|
|
3e3ce6e9
|
2018-10-16T15:00:43
|
|
Fixed bug 4318 - Android move Haptic code to API26 class
Sylvain
- Create SDLHapticHandler_API26
- No need of reflection since SDL2 compile with Android 26 as a min requirement.
- remove spaces
|
|
708ad1fd
|
2018-10-16T14:58:07
|
|
Fixed updating the rumble parameters on Linux
|
|
b0c48dd9
|
2018-10-16T08:29:27
|
|
Support vibration magnitude on Android 8.0 (thanks Rachel!)
|
|
7be4fca6
|
2018-10-15T11:01:00
|
|
SDL_power.c: Adjust SDL_POWER_DISABLED ifdefs to avoid zero-size array
Otherwise if SDL_POWER_DISABLED is disabled (eg with --disable-power):
... with clang -pedantic:
src/power/SDL_power.c:48:50: warning: use of GNU empty initializer extension [-Wgnu-empty-initializer]
static SDL_GetPowerInfo_Impl implementations[] = {
^
src/power/SDL_power.c:48:50: warning: zero size arrays are an extension [-Wzero-length-array]
2 warnings generated.
... with gcc -pedantic:
src/power/SDL_power.c:48:50: warning: ISO C forbids empty initializer braces [-Wpedantic]
src/power/SDL_power.c:48:50: warning: ISO C forbids empty initializer braces [-Wpedantic]
static SDL_GetPowerInfo_Impl implementations[] = {
^
src/power/SDL_power.c:48:30: error: zero or negative size array ?implementations?
static SDL_GetPowerInfo_Impl implementations[] = {
^~~~~~~~~~~~~~~
... with Watcom:
./src/power/SDL_power.c(85): Error! E1112: Initializer list cannot be empty
|
|
dae4a013
|
2018-10-15T00:46:43
|
|
x11: Don't hardcode limit on lines of text in message boxes.
Plus other text parsing fixes.
Fixes Bugzilla #4306.
|
|
ee97d4f4
|
2018-10-14T23:56:56
|
|
add a minimal config and makefile to test watcom/os2 builds.
|
|
703361e4
|
2018-10-14T23:55:02
|
|
SDL_GetPowerInfo_Hardwired is static in SDL_power.c
.. therefore, comment out its extern declaration in SDL_syspower.h.
|
|
cbacb0f1
|
2018-10-14T23:50:50
|
|
add missing include.
|
|
e2ad654f
|
2018-10-14T17:26:10
|
|
iOS: Don't ignore the requested alpha bit size when determining whether to use an RGBA8 backbuffer.
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cd63709e
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2018-10-13T17:18:59
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Emscripten: Load eglQueryString and eglGetError
This prevents an assertion on context creation failure (calling a null
function pointer).
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8c41e262
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2018-10-13T03:36:42
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metal: Fix SDL_RenderReadPixels to wait for the GPU to finish rendering to the active texture before reading its pixels.
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6a9f45f2
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2018-10-12T22:05:58
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Remove machine-specific IncludePath from SDL.vcxproj
These IncludePath values seem to not actually be needed since nobody
noticed they were wrong for the past couple months.
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d8022d19
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2018-10-12T23:23:52
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macOS: Fixed MoltenVK dynamic library loading code.
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d9094421
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2018-10-12T17:55:42
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metal: Fix high dpi and resizing on macOS, and clean up iOS code. Fixes bug #4250.
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9a98e4b6
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2018-10-11T15:14:48
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Allow Android haptics to work when SDL is reinitialized (thanks Rachel!)
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0e5a3f6e
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2018-10-12T01:03:40
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SDL_thread.h: undefine SDL_CreateThreadWithStackSize before redefining.
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acb05f50
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2018-10-11T16:40:01
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thread: make SDL_CreateThreadWithStackSize() a public API.
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04cbf132
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2018-10-10T15:20:56
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audio: All device names reported by SDL must be unique.
This means that if you have two devices named "Soundblaster Pro" in your
machine, one will be reported as "Soundblaster Pro" and the other as
"Soundblaster Pro (2)".
This makes it so you can't into a position where one of your devices can't
be opened because another is sitting on the same name.
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0378529e
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2018-10-10T14:55:24
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audio: clean_out_device_list() already sets this flag to false for us.
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eff5f650
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2018-10-09T23:01:43
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Implement SuspendScreenSaver for Win32
Creating a full-screen SDL renderer on Windows will keep the screensaver
suspended by DirectX, as is default for full-screen DX applications. However,
for applications that render in windowed-mode, the screensaver will
still kick in, even if SDL_DisableScreenSaver() is called or
SDL_HINT_VIDEO_ALLOW_SCREENSAVER is set to 0 (default). Implementing
a SuspendScreenSaver() function for Win32 fixes this behavior.
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f5a21ebf
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2018-10-09T20:12:43
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Added support for surround sound and float audio on Android
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4679f682
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2018-10-09T20:12:40
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Removed unneeded variable qualifiers
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